I was wrong about saving throws

  Рет қаралды 412,413

XP to Level 3

XP to Level 3

Жыл бұрын

local youtuber yells at himself
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@mofire5674
@mofire5674 Жыл бұрын
Giving martial characters crazy abilities like evasion makes sense when you realize the wizard can start warping reality at the same level.
@danitron4096
@danitron4096 Жыл бұрын
In my games rogues move out of the fireballs AoE and it makes it so much cooler.
@Predator20357
@Predator20357 Жыл бұрын
True, someone seems OP until you check the others like how Paladins can break the Back of some BBEG (Big Bad Evil Guy) with his smites or how Wizards can blast you into 5 separate entities and all of them are dead. Though I do think that Evasion should force you to leave the AoE instead of you being allowed to stand still.
@romxxii
@romxxii Жыл бұрын
@@danitron4096 Do they get a free disengage when they do that, or are they still vulnerable to Opp Attacks when they move out of the AOE thanks to Evasion in order to maintain some semblance of balance?
@claytonschmohe1786
@claytonschmohe1786 Жыл бұрын
@@romxxii I think they'd only be immune to an opportunity attack if the creature they're in range with is also in the AoE. It could create some pretty fun scenarios if you use evasions and AoE to corral enemies
@anthonynorman7545
@anthonynorman7545 Жыл бұрын
@@Predator20357 that sounds like making martials even further behind casters in high level game balance. Let's have all the front line combatants have their positioning ruined in addition to risking more damage.
@LordTonzilla
@LordTonzilla Жыл бұрын
Past Jacob: "Saving throws are dumb." Post-baby Jacob: **is currently making con saves everyday to not die of exhaustion.**
@kingcole5977
@kingcole5977 Жыл бұрын
His baby is a white dragon.
@LordTonzilla
@LordTonzilla Жыл бұрын
@@kingcole5977 Well seeing as he forgets those exist, the kid might be in trouble, lol.
@airawolf4261
@airawolf4261 Жыл бұрын
@@kingcole5977 that’s really close to an unintentional KKK reference
@manishtana
@manishtana Жыл бұрын
right? lolol
@kingcole5977
@kingcole5977 Жыл бұрын
@@airawolf4261 bruh, what? I am confused yet curious.
@Random_Gamer-sh6pf
@Random_Gamer-sh6pf Жыл бұрын
I like how at 7th level a wizard can banish a creature into another dimension or see a week into the future but past Jacob got mad the character that uses their agility and cunning to dodge attacks can dodge attacks
@animewarrior3
@animewarrior3 Жыл бұрын
Casters are really meh in 5e due to their limited spell slots. You can do a cool thing twice a day, but oh, look, you have to fight like, 4 times a day minimum
@Random_Gamer-sh6pf
@Random_Gamer-sh6pf Жыл бұрын
@@animewarrior3 most casters have tons of spell slots, and from my experience it's pretty rare to have more than 2 encounters in a day
@bobabubble3628
@bobabubble3628 Жыл бұрын
@@animewarrior3 you're forgetting about Cantrips, which do get stronger when you reach certain levels and cost absolutely nothing to cast
@bobabubble3628
@bobabubble3628 Жыл бұрын
@@Random_Gamer-sh6pf and not every encounter has to be a fight either, plus most casters do get Cantrips with the exception of the Paladin and Ranger
@JD-xz1mx
@JD-xz1mx 9 ай бұрын
@@animewarrior3 What? Spell slots are much more forgiving in 5e than in most systems.
@deedumdim
@deedumdim Жыл бұрын
As a DM who has been playing with a Rogue who is now 14th level... I love his evasion. He's so cocky about it and smug. It makes every wisdom save that I subject him to (fairly sparingly, I like to let him enjoy his evasion) so much better. The panic feeds me.
@thatguy5391
@thatguy5391 Жыл бұрын
"hm... While you gloat, make a wisdom saving throw" *screams in agony*
@MaxwellGunt-ul2ne
@MaxwellGunt-ul2ne 10 ай бұрын
The ironic thing is in a level when he reaches 15th level and gets slippery mind he’ll have proficiency in wisdom saves 😅
@deedumdim
@deedumdim 10 ай бұрын
@@MaxwellGunt-ul2ne Nah homie, he took two levels of fighter.
@jonathanflanagan1504
@jonathanflanagan1504 3 ай бұрын
I agree with this, letting the players take advantage of their strong abilities actually makes the times when you DO hit their weaknesses so much more impactful. Let the Fighter fight. Let the Barbarian tank. Let the rogue and monk evade. If your caster takes Counterspell, throw in some enemy spellcasters where it fits in an encounter(Few things are more satisfying to the player and hype-inducing to the entire party than a successful Counterspell). When you're constantly throwing challenges that the players CAN'T solve with their class abilities, it feels unfair (because it IS unfair) and feeds into the idea that the DM themselves is the player's enemy.
@johnymousAnonymous
@johnymousAnonymous 2 ай бұрын
My party are all charisma/wisdom casters plus a fighter, having them face a mind flayer when 4/5 had intelligence as their dump stat, was my favourite moment of inciting fear
@fugopower8374
@fugopower8374 Жыл бұрын
I see that Jacob had to make a constitution saving throw to deal with past Jacob choices lol
@tlotro625
@tlotro625 Жыл бұрын
More like constitution.
@fugopower8374
@fugopower8374 Жыл бұрын
@@tlotro625 Your right
@TheSmart-CasualGamer
@TheSmart-CasualGamer Жыл бұрын
Sorry to ask, but why Constitution over Wisdom?
@tlotro625
@tlotro625 Жыл бұрын
@@TheSmart-CasualGamer because wisdom saving throws are usually about noticing that something is wrong and preventing it. Constitution is used when the player has to withstand or endure something, and considering that constitution is not just about vitality, but also about willpower, this makes more sense that it may seem. But, inteligence can also work because there is a considerable amount of cases in which failing an int saving throw results in psychic damage.
@harrietr.5073
@harrietr.5073 Жыл бұрын
He made a Mental Fortitude saving throw to avoid 2d10 mental dmg.
@flameofmage1099
@flameofmage1099 Жыл бұрын
Step 1: Choose to play an elemental monk Step 2: Flavor evasion as bending the elements around them Step 3: Profit
@Vaelyhn
@Vaelyhn Жыл бұрын
This kind of works with any monk, just bending ki to force the flame away or create a sort of ki field around your body, or with way of the shadow you simply step into the shadows.
@cleabus8853
@cleabus8853 Жыл бұрын
Gigabrain
@amberhowells7567
@amberhowells7567 Жыл бұрын
The problem with this is that you have to be an elemental monk to begin with so :(
@triplefreeerror
@triplefreeerror Жыл бұрын
Be non elemental, still move air with force of punch.
@heyfell4301
@heyfell4301 Жыл бұрын
Now everything I can think of is how Rogues would be able to do that. Thieves just have super-human agility naturally, they could do a really long step to avoid the spell and then go back in an instant. Assassins are edgier, let them just create a diversion and then disappear, avoiding the attack by hiding in a nearly invisible blind spot. Swashbucklers just do something luck related, they're lucky, Phantoms just kinda "phasewalk" by becoming a sort of ghost, Soul Knives can just use telekinesis to keep the stuff away from them while Arcane Trickster use something similar to the Shield spell. I don't have any idea on what to do for the rest of the subclasses, I'm honest when I say I don't plan to play any of them anywhere soon.
@zerothehero6100
@zerothehero6100 Жыл бұрын
Evasion is honestly fine. This is around the same level where Clerics get almost 1/10 odds of getting their god to blast monsters into atoms or Wizards get encounter-ending spells like Wall of Force.
@R0GU351GN4L
@R0GU351GN4L Жыл бұрын
True, but Divine intervention is largely at DM's discretion. I'd never expect it to be so blatant as to reduce a 300HP monster to zero.
@zerothehero6100
@zerothehero6100 Жыл бұрын
@@R0GU351GN4L Agreed. I'd expected the effect to be comparably powerful to, oh I don't know, taking reduced damage when called to make a Dexterity saving throw.
@i.cs.zamodits
@i.cs.zamodits Жыл бұрын
@@zerothehero6100 Guaranteed damage reduction vs you still need 3 levels, to have a 10% chance, to ask the GM to maybe do simething for your character, and if you succed 7 ingame days have to go by to try it again,and by that time the campain is over. Yeah, I would choose the guaranteed damage reduction, it's objectively more usefull 90% of the time.
@zerothehero6100
@zerothehero6100 Жыл бұрын
@@i.cs.zamodits Are you seriously of the mind that a Rogue is just better than an equivalently leveled Cleric? 4th level spells on a Cleric aren't enough of a game changer on their own? Is the ability to not only cast stuff like Death Ward, Banishment, or anything on your domain spell list, but to change your spell list between every option on there each day, not good good enough to be compared taking reduced damage on Dex saves? This is my point. Evasion is very strong. However, so is a lot of other stuff. This doesn't suddenly put classes who can get Evasion far ahead of others, it just gives the ones who can an extra tool that other classes with crazier powers don't have.
@i.cs.zamodits
@i.cs.zamodits Жыл бұрын
@@zerothehero6100 Ok, first of all: your point was that divine intervention is better than evasion, and incorrectly said they both get them at the same level, and you compared the two in a vacum, this is the first time anybody brought up other class features, or the class as a whole. Second: I never said rouges are better, or that evasion is op, and should be nerfed. What I said was that between the two evasion is a more practical choice, especially considering that evasion is a LOWER level feature than divine intervention. Are you seriously off the mind that I said rouges were better?
@BobWorldBuilder
@BobWorldBuilder Жыл бұрын
This is a very noble video. It’s great to not only see you publicly changing your mind about something (which many people are annoyed by even when it’s about a game lol), but even joking about the old video as if it’s a different person on screen. Awesome stuff ✌🏻
@goblinpopcorn1367
@goblinpopcorn1367 Жыл бұрын
He didn't change his mind at all though? His whole point was evasion is dumb because there's times where taking no damage during dex saves makes no sense. He still thinks that, he's just saying the rant about saving throws was the wrong way to go about saying that.
@Simon_Laserna
@Simon_Laserna Жыл бұрын
We would not have come far if we never changed opinions. It is one of those really important things for people to be able to do imo. Far too many people cling on to old opinions, and never stepping back to look at things with some perspective. I think doing things like this video helps people watching new videos where they dislike the opinion or message being told. As it becomes more of a discussion piece than someone spouting something that could come off as their view of the truth, not an opinion. So definitely great to set. Love both of your channels!
@XPtoLevel3
@XPtoLevel3 Жыл бұрын
thanks bob :)
@maxtube1952
@maxtube1952 Жыл бұрын
@@goblinpopcorn1367 >he's just saying the rant about saving throws was the wrong way to go about saying that. th-then he changed his mind. Also, the title of the video was about saving throws, and he opens up talking about saving throws. He changed his mind about all the things he hated about saving throws. The point was NOT "I'm mad at evasion because of this recent thing involving it." That was really just the source of his anger he didn't realize.
@InquisitorThomas
@InquisitorThomas Жыл бұрын
I’m glad you’re finally doing a take down on XP to Level 3, I hate that guy, Jacob is a superior KZfaqr.
@michaelrosen3523
@michaelrosen3523 Жыл бұрын
In fantasy you don't have to move outside of a fireball to avoid the damage. It's easy to explain how you avoid the damage and stay in the radius. You shield yourself with your cloak. You hold up a shield. The ability creates a psychic forcefield (soul knife?). 5E asks us to suspend our disbelief in physics far more than the evasion ability.
@StarClan4evr
@StarClan4evr Жыл бұрын
That's always what I thought a standard Dexterity saving throw was. As in, how quickly you can react to shield yourself from the full blast of the attack. On a save, you're fast enough to block the effect in time. I always saw evasion as the standard video game "dodge roll" and not getting hit at all.
@NoConsequenc3
@NoConsequenc3 Жыл бұрын
@@StarClan4evr funny how we arrive at the same conclusion different. I viewed everyone as having 1 hit point (their last one) and all other hitpoints being basically... "luck" or something like that. Ends up being about the same thing, RP wise
@d4s0n282
@d4s0n282 Жыл бұрын
@@NoConsequenc3 how you think of a nakid barb? then cus thats his whole kit imo, its him be able to take big hits and deal big hits, but he is not effected by it much
@StarClan4evr
@StarClan4evr Жыл бұрын
@@NoConsequenc3 Oh, for sure! I've always liked the whole hit points just being how long until you're too tired or just unlucky enough to finally get caught in a fatal blow, and hit points make much more sense in that way, rather than having every PC be a superhero that can be stabbed through with a sword 40 times. I always found it difficult to separate narratively from an enemy missing, though. There's only so many ways I can say "and they narrowly miss you again, take x damage". I feel that's not as engaging for my PCs. I usually narrate hits as simple cuts or knocks and bruises through armor, unless it's a critical hit or system shock.
@Amrylin1337
@Amrylin1337 Жыл бұрын
I agree but if we choose to play boring, bland 5E someone will just thump their RAW bible and tell you that fireball as written fills a space, going around corners so you clearly can't hide behind something to avoid it.
@GardeniaCreations
@GardeniaCreations Жыл бұрын
Additional point on the Intellect Devourer situation: 5e isn't exactly optimized for the players to retreat from encounters, and that's rarely ever the first option players consider.
@OnlyHereForCake
@OnlyHereForCake Жыл бұрын
"Wow, the DM really just wanted to kill us, huh" DM who gave the party several very clear means of escape: "...huh?"
@candypg1
@candypg1 Жыл бұрын
@@OnlyHereForCake one thing I’ve learned from dnd is no one wants to play a coward, they like to start off as coward sand get better, but at the end of the day people like to play heroes not runners.
@lighthadoqdawg
@lighthadoqdawg Жыл бұрын
@@OnlyHereForCake what he means is there's literally no mechanic for escaping apart from what your DM is willing to allow. mostly because having mechanics for escaping would make things too videogame-y. usually a DM will only expect you to run from an encounter if they make the encounter expecting you to run. and rarely do DM throw an encounter in front of a group simply for them to run without expressing it up-front. usually it's something the party made happen. or a fight the party picked. this is mostly because if you don't want the party to try and solve a scenario, you'd likely not present it to them in the first place. If a DM doesn't want the BBEG to be approached, they can simply not be there. or teleport away. the thing about DMing is that you cannot assume the part will do what you EXPECT them to do. and if you want them to get distinct feelings about situations. you'd describe the scene in such a way. Or if you wanna be heavy-handed have an NPC say "i think we should run" or the cleric's god speak to them saying "I think you all should run" or the warlock's patron say "GET OUT OF THERE YOU IDIOT" anything but "well, there was an escape route right there" escape is literally not an option by RAW.
@MonkeGeorge
@MonkeGeorge Жыл бұрын
@@lighthadoqdawg It's actually quite easy to escape, avoid, or adapt the flow of combat IF your characters prepare for that contingency. That's what spells that straight teleport, obscure visibility, alter terrain, warding/trapping, are tools for. Just because most people want to play a dmg optimized wizard or sorcerer, lobbing elemental AOEs, doesn't mean alternate spells that provide that missing utility aren't available. Not to mention all the feat combinations possible that suddenly allow for insane versatility for martial classes as well, like mobile or fighter initiate (for the additional fighting style). Pair with dash/disengage, and you'll have more room to create escape opportunities. However you're right in that there is no RAW interpretation on "okay my players are attempting to escape, how do the other combatants react". Do the enemies pursue to the fullest of their capacity? Yeah sometimes they do, which makes escaping hard, and why preparing for such occasions might be important. That being said, the DM and the party should have a conversation beforehand about what kind of game is being run. I always let my players know for a new adventure what to expect regarding the likely frequency and intensity of combat, or alternatively if there's more of a utility/role-play focus. That way they can create characters that are better in-tune with the circumstances of the adventure. Right now I have a friend DMing the Dungeons of Drakkenheim, which is a very hardcore combat-heavy dungeon crawl of an adventure. We knew this, but by the second session two characters died because we delved into territory we were warned both in and out of game was highly dangerous (our fault, totally pushed our luck). I'll spare the long story, but anyway once my allies had fallen I was able to escape as a mere level 2 fighter by strategizing around the mobile feat and simply running away. Managed to escape three different combat encounters on the way out of the city, even with my DM using the enemies movement and actions in the most efficient way to stop me. Escape is mechanically possible without the DM letting up on you, if you're prepared to attempt it.
@lighthadoqdawg
@lighthadoqdawg Жыл бұрын
@@MonkeGeorge you are missing the point. I didn't say there's no options for escaping battle I said that escaping an encounter is not supported by a mechanic, because generally accepted that encounters exist to be solved somehow. teleportations do not have riders written into them that end encounters should you teleport so far away from battle like in divinity original sin. like. you looked at my comment and somehow thought i was unaware of how PCs can escape if the DM allows such methods to constitute an escape, when I very clearly stated that.: "What he means is there is no mechanic for escape apart from what your DM is willing to constitute." and it means just that. listing the possible ways to escape without context and expect them to always be viable and possible regardless of party comp and situation doesn't address that "escaping" is not an actual mechanic. because the DM could just as easily say: "so 8 hours later, the purple worm manages to find you because they don't stop pursuing their prey until it or they die, roll initiative again." also nice try with trying to get me to care about your drakkenhiem game randomly. literally none of that was relevant to this conversation at all.
@MumboJ
@MumboJ Жыл бұрын
14:39 I could be wrong, but I believe this was actually the intent when saving throws were first introduced. In classic editions (1e or basic or I forget which one), poisons and spells and dragonbreath just straight-up killed you. No save. No chance. Dead. Didn't wanna be dead? Shouldn'a drank that poison. Should'a been more careful about traps. Shouldn'a pissed off that dragon and/or wizard. Saving throws were literally introduced as a "last chance" mechanic, essentially "you dun fucked up, the only thing can save you now is sheer dumb luck, better hope the dice gods are in your favour".
@GhostlyGaminggg
@GhostlyGaminggg Жыл бұрын
Yeah but like what if you are a paladin with plus a fuckin million to saves with bless and some other shit. Like its not really dumb luck at that point
@garyvincent7397
@garyvincent7397 Жыл бұрын
@@GhostlyGaminggg it is, i mean everyone has met that one fucking guy in real life who would trip over and win the lottery
@sapphiredagon
@sapphiredagon Жыл бұрын
I believe 1e did add saving throws, but the very VERY OG version that OG D&D was based off of had no saves, but since D&D was being a game with 1 character per player instead of being a war game, saving throws were added to give you a chance.
@Nobody-zl3kk
@Nobody-zl3kk Жыл бұрын
I hear about this in some threads and a few D&D youtubers that just like bringing out the inner boomer sometimes and just complain in the "back in my day!" style, its funny since you always ask them and innevitably the only logical reason why they long for such a system with just instant death and tragedy to spare is because they usually want to just play a wargame instead of D&D, like, i understand some players like DM vs. Player but that's the reason we have other boardgames and systems like come on.
@TA-by9wv
@TA-by9wv Жыл бұрын
Every edition of d&d has had saving throws against posions, spells, and breath weapons in some form or another. You're probably thinking of the war game chainmail.
@Uragaans_Chin
@Uragaans_Chin Жыл бұрын
If ”uncanny dodge” and ”evasion” swapped names then i think that people would go: ”Okay but HOW do you dodge the fireball?” way less because its implied in the name that something wierd is happening during the dodge
@Amrylin1337
@Amrylin1337 Жыл бұрын
Uncanny dodge never meant you were summoning up eldritch vibrations though...it just mean pulp hero avoidance. Making everything weird would just be yet another way to force ultra high fantasy onto the game.
@christophercrafte
@christophercrafte Жыл бұрын
I think uncanny dodge works as a swap for evasion but I think a new name for uncanny dodge would be good also. its a tad nitpicky but you didnt dodge the hit it just hurts less lol and swaping for evasion also is a little iffy because it wasnt evaded either, id try renaming it "soften blows" since it softens blows.
@Bidniss.
@Bidniss. Жыл бұрын
Yep. One time I played a rogue and completed avoided a red dragon's breath weapon. The DM told me it didn't make sense because I was in a tight space with nowhere to "evade". I just told him, "Idk man, I'm am just as confused as you are. I put up my cloak over my face and mentally prepared to die, but when I opened my eyes I was completely fine. How the fuck did I do that? Doesn't matter. My friends are in danger and I have to keep fighting and save them."
@hugofontes5708
@hugofontes5708 Жыл бұрын
@@Bidniss. later at camp Wizard: how did you survive that direct fire blast? Rogue: I just thought about how I didn't want to get burned and raised my cape Barbarian: is that magic? Sorcerer: yep, that's how I do it Wizard: none of that makes sense Bard: I've been saying that since college but nobody takes me seriously Monk: no, we trained that back in my temple - you get good enough at dodging both in practice and meditation so your spirit keeps you safe by letting you dodge danger itself Rogue: guys, it's just a cloak
@Schmeethe88
@Schmeethe88 Жыл бұрын
@@christophercrafte grit teeth maybe? Endure pain? Or have it flavored more of a block and call it like efficient defense or something?
@weebikarp1806
@weebikarp1806 Жыл бұрын
I dont see Evasion as being too crazy: "As the Fireball erupts from the center of your group, you see your party bracing for impact. Instinctively, you jump to the ground prone as the flames bypass over you. You jump back up, the worst of it over, though the air rippling with the heat of a light sauna." I think there's definitely ways to justify taking no damage as long as you remember damage is metaphorical.
@MonkeyJedi99
@MonkeyJedi99 Жыл бұрын
In real life, this is one way that people have survived hand grenades exploding near them. Mythbusters even confirmed the effectiveness of just hugging the ground. It lets you avoid death a lot closer to the explosion than standing would. Getting behind hard cover is a similar big-brain move.
@seanlt
@seanlt Жыл бұрын
Works for fireball, but how do you flavor that for a flying dragon breathing fire down on you from above?
@weebikarp1806
@weebikarp1806 Жыл бұрын
@@seanlt Well, the cone of a dragon breath typically implies the dragon's head moving left to right. So maybe the Rogue times the movement to get right underneath the arc of the breath or something
@LupineShadowOmega
@LupineShadowOmega Жыл бұрын
@@seanlt The Rogue looks up into the sky. Malevolent, molten, sun colored orbs hold his gaze in rapt attention. The size of carriage wheels, glowing slightly in the pre-twilight gloom, he can feel the metaphorical heat of that reptilian gaze, its pupils like slashes into the hells themselves. Then suddenly, literal heat as the massive maw beneath stretches wide and a sphere the size of a full moon trickles forth. "Run" He hears himself scream to his companions, then his body is moving, his eyes glued fast to the now gleeful creature already imagining the smoking ruin of his corpse below its dangling talons grasping at the quickly heating air. "Not today you bastard." He grumbles, then all sound is gone. The atmosphere around him screams and tears with a sound like a jungle of roaring beasts hungry for his flesh. He pushes himself, uses every ounce of his training, he is sliding forward, giving purpose to his trained speed and grace. He ducks then and a wall of flame flows up and over him. He screams wordlessly as the inferno beats at the air around him. When the cataclysm is over, he lifts from his crouch, almost untouched. He'd gotten the angle right, slipped right under the wash of fire. And he looks up once again, now to the seething hatred of him in those self same hellgates masquerading as eyes. He smiles and its a dangerous and predatory thing.
@pleep1887
@pleep1887 Жыл бұрын
​@@weebikarp1806 that is really creative, where did you get that idea, if you didnt think of it?
@sinisterplank3113
@sinisterplank3113 Жыл бұрын
Content creators allowing their opinions to evolve, change, and who aren't afraid to admit that and even challange their old views publicly, is awesome and something that helps our community better itself.
@BardikaSatsang
@BardikaSatsang Жыл бұрын
You wonder how people stand you, but here you are completely and totally being accountable for your shortcomings, acknowledging their impact, and overcoming them tangibly and visibly. You're honestly a role model that a LOT of people in the scene, KZfaq CREATORS INCLUDED, would do well to follow! And I don't mean stealing more of your ideas either!
@darienb1127
@darienb1127 Жыл бұрын
When it comes to Evasion letting you "backflip out of a Fireball's radius", I've always pictured it being that the character with Evasion quickly weaves through all of the tiny pockets where there are gaps in the flames. Plus, having a character who has spider-sense level of awareness to be able to BACKFLIP 30 feet in the air to dodge an explosion is fucking badass! It can be annoying to deal with as a DM, bit god damn is it cool as a player.
@MaxRavenclaw
@MaxRavenclaw Жыл бұрын
Reminds me of that dodging rain drops over Elder Ring music meme video.
@PwnEveryBody
@PwnEveryBody Жыл бұрын
I'd rather have it as the character either dodging behind something, be it a wall, cart, tree, pile of rubble, or even just a slight dip in the terrain, or simply belly flop to the floor away from the explosion, feet towards the source. I'd prefer if Fireball had an inner radius where damage can't be dodged except by half cover or more, but that's mechanics, while the aforementioned is just flavour.
@kharnthebetrayer8251
@kharnthebetrayer8251 Жыл бұрын
The best thing is a Rogue fully avoiding an entire Meteor Swarm Just deftly dodging a 40ft radius meteor
@Vegas242
@Vegas242 Жыл бұрын
@@kharnthebetrayer8251 I mean it's called Meteor *Swarm* so I feel like that implies each 40 ft radius area is being pelted with a bunch of smaller meteors that, given enough dexterity and skill, could *potentially* be evaded.
@darienb1127
@darienb1127 Жыл бұрын
@@Vegas242 Meteor Swarm drops three 40ft meteors. The swarm isn't a bunch of smaller meteors... it a swarm of giant meteors.
@Spyger279
@Spyger279 Жыл бұрын
Missing Barbarian feature: Fortitude Beginning at 7th level, you can stoically endure certain effects, such as a white dragon's icy breath or a Shatter spell. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
@christophercrafte
@christophercrafte Жыл бұрын
I like it but it would sadly be underutilized
@Zero_Shift
@Zero_Shift Жыл бұрын
VSS added that for a few classes. Doesn't make sense that it's a thing for dex when it could be for con, too.
@bakedpotato7201
@bakedpotato7201 Жыл бұрын
Barbs dont need to be even tankier then they allready are
@kingfail3819
@kingfail3819 Жыл бұрын
I’d like to preface the following with this: I’m all for it. But given how difficult it is to get damage to stick to a Barbarian already, and how divisive Evasion and similar features are already, I’m not sure it’s the best idea.
@Spyger279
@Spyger279 Жыл бұрын
@@Zero_Shift VSS?
@Josiah_C
@Josiah_C Жыл бұрын
I only have two saving throw hot takes: 1) Having every ability have a save made most saves underutilized for both spells and creature designs. 2) If we’re going to have a Strength save, it should at least be used when a creature converts a successful attack into a grapple. But I might be biased as I was a barbarian in CoS
@RJ_Ehlert
@RJ_Ehlert Жыл бұрын
I've noticed that many D&D enthusiasts run into walls when the narrative in the story doesn't fit with the game mechanics. This breaks their suspension of disbelief and ruins the fun. I have also felt this, and I have a solution. Instead of changing the game mechanics, change the narrative. High-level Fighters and Rogues (and some Monks) can have no magic features, yet do things that are physically impossible without magic. Give them magic, narratively, implicitly. Give them a magic that is simpler, more primitive, and more foundational to the universe than spells. The only change to the game is acknowledging that "non-magical" classes are accessing powers inherent to the Material Plane itself. A high-level Fighter can literally survive falling from space at terminal velocity. Let them. Fighters access the magic that holds together matter. They can survive dozens of mortal wounds, they can fend off monsters that weigh thousands of pounds more than they do, and they can swing a weapon 8 times in three seconds. Rogues are able to perceive and manipulate the infinitely small lines of force that link all things. How can a simple dagger or arrow hurt a Dragon? The sneak attack damage comes from the Rogue's ability to transfer kinetic energy from their weapon through a line of force in their enemy. The force of "Pounds Per Square Inch" goes exponential when applied to a molecular line, passing straight through the enemy's whole body. The hydrostatic pressure wave of that damage ruptures the interior of the Dragon. Fighters can tank a mace, lighting bolt, or acid spray to the face and be just fine. They are full of the energy that holds the Material Plane together. Their bodies won't break until it runs out. Rogues can dodge explosions of any size because they can momentarily slip around a line of force that both binds and separates dimensions. The Rogue has no limited number of uses for its class mechanics. Why is that? They have the metaphysical precision to touch the Material Plane's magical lines of force, and tug on them, requiring no more effort than swinging a sword.
@devforfun5618
@devforfun5618 Жыл бұрын
i always thought it was implied that adventurers aren't normal people, i mean, just look at the rate they increase in power compared to everyone else in the world, all they have to do is not die before they unlock their legendary powers, why they can regenerate after one night of sleep ? because they can, a guard will take an arrow to the knee and limp for the rest of their life
@caemanlipsey7201
@caemanlipsey7201 Жыл бұрын
Omg I love this. I screenshot it to save it for later
@mibber121
@mibber121 Жыл бұрын
nah i think martial characters doing superhuman shit is cool entirely BECAUSE there's no magic involved. Its badass!!!!
@Scubasniper525
@Scubasniper525 Жыл бұрын
I love the idea overall. In simpler terms you basically described One Piece's Haki being used for high level martial characters. Not a bad way to narrate it.
@devforfun5618
@devforfun5618 Жыл бұрын
@@Scubasniper525 not even just haki, look at Zoro on the second episode, he is treated as a freak above humans, and he isn't a fruit user, and he keeps getting stronger
@gazelle_diamond9768
@gazelle_diamond9768 Жыл бұрын
I just want to say: The telegraphing system doesn't even make sense for any AOE spells, because it would make those spells effectively useless. "Oh no, the wizard is going to cast fireball in this area on their next turn. Better run those 20 ft to get out of its radius. Well, now I'm safe and the wizard wasted a 3rd level spell slot. HURRAY!"
@Shalashalska
@Shalashalska Жыл бұрын
It works if you specifically design the spell to be balanced around it. For example, I reworked meteor swarm so it only does half damage, unless you let it drop on the start of your next turn. Even doing half damage it is still the strongest damaging spell in the game, and the 3 40ft radii make for a very large are of denial. Also, people can do things like shove and grapple to set up and force them into the radius.
@cockman8437
@cockman8437 Жыл бұрын
@@Shalashalska which is great but only for higher level content, thanks for the idea
@gazelle_diamond9768
@gazelle_diamond9768 Жыл бұрын
@@Shalashalska Meteor Swarm is an extremely rare case that only works with this because it's normal AOE is completely overkill anyway. Compare that to Lighning bolt, for which any creature just has to step to the side to avoid it. And yes, grappling and shoving are a thing. A thing that would require someone with a high strength on the front lines to actually do those things to a single target.
@Shalashalska
@Shalashalska Жыл бұрын
@@cockman8437 You can also design lower level spells and abilities on the same idea. Generally, make the radius bigger and more damage for its level, and add difficult terrain or things that push people around in the area.
@EvilOverlord1662
@EvilOverlord1662 Жыл бұрын
I mean if the enemies telegraph their attacks like that, then so should the PCs! Could you imagine having to wait a turn just so the BBEG could saunter out of range of your fireball?
@Naoki00
@Naoki00 Жыл бұрын
As a DM I don’t really get it when others have thoughts like “It sucks when my plays roll well on the ability they have specifically to avoid this situation that I know they have and knowingly put them in.” Lol. I’m not ragging on him in particular here it’s just something that seems to come a lot. I think it’s awesome when I design an encounter with the intention of one or two players being able to shine against certain tactics. The rogue can avoid the fire breath, but needs the tank to hold melee attention, for example. Avoiding damage can sometimes feel as cool as doing big damage.
@MalzraAirwynn
@MalzraAirwynn Жыл бұрын
Yeah. And evasion is also something two classes get and it's only against one save type. Yes, dex saves are pretty common. But they're still somewhat situational, uesless against attacks and any other save. And as a DM you can...alter monsters. I do think that dex and wis are perhaps overused by default but you can make or adjust monsters to go after other stats. If you want to see more str/cha/con/int saving throws...make more of them.
@dalancer
@dalancer Жыл бұрын
That bard/rogue probably felt like a badass, living on dangers edge and dodging potential death by a hair of damage. How often in the entire campaign is that one ability gonna come up? Furthermore one thing I think DMs should notice is that the stats players pick should be a good indication of the kind of stuff they want to do in the campaign, so that high dexterity Bard/rogue wanted to have fun being nimble and hard to catch.
@Amrylin1337
@Amrylin1337 Жыл бұрын
Why even have this concept of the "Tank" from MMO's though? Tabletop games aren't video games, they're meant to be much more flexible than that.
@shanedsouza189
@shanedsouza189 Жыл бұрын
@@Amrylin1337 it's not a concept that is exclusive to mmorpgs. The guy with lots of hp is the guy you want to be drawing the attention of the bad guy. The Wizard needs to be away from danger so he doesn't die of 1d6 anything damage.
@romxxii
@romxxii Жыл бұрын
Yes, it's a collaborative story where the DM puts down challenges that the players are meant to beat. But also, sometimes the DM is all the bad guys.
@lordpepper6932
@lordpepper6932 Жыл бұрын
When you mentioned the telegraphed attack, i was like, ah yes this adds the important choice of...move...or die...what challenging and inventive choices we make on this game of make believe. Love u Jacob and glad u made this redux video
@beowulfbismark2337
@beowulfbismark2337 Жыл бұрын
Good on you, Jacob, for recognizing your mistakes and owning up to them! A true hallmark of a great DM!!
@christophercrafte
@christophercrafte Жыл бұрын
I IMMENSELY love that Jacob does videos like these, like his follow-up on the bard video he was able to understand that maybe he was looking at something in the wrong way at the time and can come back to the topic having read what others have to say. I know plenty of people online who would die on the hill they've made with a hot take but Jacob changes his stance and grows.
@criminalmatrix6
@criminalmatrix6 Жыл бұрын
Evasion of a Red Dragon's breath by a rogue: "Tim stood defiant to the dragon as it's chest muscles tighten and it's head lunges forward sending out a gout of intense heat and flames. Tim had but a moment to stamp his foot down kicking up the old tower shield before the flames washed over him, and the rest of the party. As the flames died down, he realized he completely weathered the storm, looking to the others, they were infinitely worst for wear."
@ShiningDarknes
@ShiningDarknes Жыл бұрын
why was there an old tower shield on the ground?
@goopytoobers9397
@goopytoobers9397 Жыл бұрын
@@ShiningDarknes maybe it was a trophy in the dragon’s hoard left behind by a fallen adventurer
@ShiningDarknes
@ShiningDarknes Жыл бұрын
@@goopytoobers9397 okay, so how did he pick it up when it wasn't his turn?
@Twosocks42
@Twosocks42 Жыл бұрын
@@ShiningDarknes It's just flavoring a saving throw. Not like a rogue is going to keep using it when they don't have proficiency. It's just adding a fun spin on how they successfully evaded the breath weapon. ;)
@ShiningDarknes
@ShiningDarknes Жыл бұрын
@@Twosocks42 in my head it works like those japanese game shows with the cutout walls and the person with evasion just miraculously slips through a random hole in whatever they are evading.
@deusexmachina3047
@deusexmachina3047 Жыл бұрын
The one thing that I think people want when they complain about Evasion is an explanation on how they avoid it. No one talks about the Shield Master feat, and it has a near identical effect to Evasion.
@jeffreybond5796
@jeffreybond5796 3 ай бұрын
kzfaq.info/get/bejne/iddgadZ63NuacoU.html
@SeanLaMontagne
@SeanLaMontagne Жыл бұрын
I like how you had Spencer drop in, and you knew what point you wanted her to help you make, but instead she came in and made an even better point.
@mtbthiccness3605
@mtbthiccness3605 Жыл бұрын
How our dm balances our lvl 16-20+ level characters is the story just gets bigger. And he mixes new and old stat blocks for more challenge. And relies on the "if my players can do it so can my enemies" idea. Doesn't feel like we steamroll everything or just get rekt everytime. I think adding more content and rules to 5e makes it refreshed enough for that "not fun over level 10" problem
@Durbyspecial
@Durbyspecial Жыл бұрын
Ideally your players are terrified of dying, while never (or very rarely) actually dying/TPK'ing. Make them think they got away with the skin of their teeth every time.
@JoeySoul
@JoeySoul Жыл бұрын
It's great when your party convinces themselves that they barely survived. In several of my boss fights my players, in my book, pretty easily defeated their foes, but they think they all nearly died and had a blast.
@BRHency
@BRHency Жыл бұрын
Had a game like this last night, had 5 pyre beasts vs our level 5 party of 5 players. We had a rough first turn and learned they deal 2d4 when you're within 10 ft of them. I'm the blaster of the party so I was well outside their range, but our fighter, barbarian, and cleric were all getting roasted. We used every single thing we had to get through the fight. My DM has a bigger problem with the CR system because a 'normal' fight like that nearly wiped us, but a double-deadly fight a couple games back we did really well on (orc barbarians, like 12 of them, but we got a superior position and our barb could tank their damage). A lot of things made the fight last night harder - enemies immune to fire so my busted damage cantrip did nothing to them - we couldn't get a good position - barb couldn't tank them easily - each individually was pretty hefty on hp.
@Amrylin1337
@Amrylin1337 Жыл бұрын
But 5E is about being Marvel super heroes. I don't know anyone who expects to be terrified of dying....they play games better suited to that feeling.
@dumbwaki5877
@dumbwaki5877 Жыл бұрын
@@Amrylin1337 being close to dying, but not, is a completely different type of weight than playing a game where you definitely can and will die.
@nicholascarter9158
@nicholascarter9158 Жыл бұрын
@@Amrylin1337 Which is odd because in a single one year campaign I've seen about a dozen PC deaths. 5e is quite lethal if you play to its assumptions.
@thingwithteeth
@thingwithteeth Жыл бұрын
For me saving throws are part of the power fantasy: I like when my character is good at resisting certain effects. I like the image of my character diving to the side to avoid a lighting bolt, or resisting a hold person with pure force of will
@MRdaBakkle
@MRdaBakkle Жыл бұрын
Game design is a process and it shows that you are willing to learn to try new ideas and realize those ideas may be crap. It's not you being dumb for having a bad take, it's just part of the process.
@confused9831
@confused9831 Жыл бұрын
I love that rogues can back flip out of an explosion without a scratch, I just imagine it being so cartoony, and I think we should embrace d&d´s cartoony-ness more
@PlayerZeroStart
@PlayerZeroStart Жыл бұрын
That seems like more a thing of "is this what sort of D&D game you're playing". Embracing the cartooniness would not work for something like Curse of Strahd.
@blackwell4701
@blackwell4701 Жыл бұрын
@@PlayerZeroStart I still believe it could, just like how not all cartoons are slapsticks, not all horror/grim dnd games have to be endlessly dreary. A pulp-satire Strahd sounds so interesting.
@incognitoburrito6020
@incognitoburrito6020 Жыл бұрын
@@PlayerZeroStart You can just as easily reflavor it to something more tone-appropriate if you want though. Instead of a 20-foot vertical leap out of the fireball, you could say it the rogue reacting fast enough to shield themselves against the worst of the flames, or them frantically dancing through the cooler and emptier pockets of the air or something.
@PlayerZeroStart
@PlayerZeroStart Жыл бұрын
@@incognitoburrito6020 Yeah, exactly.
@lordpepper6932
@lordpepper6932 Жыл бұрын
I'm glad you made this video, that saving throw video is probably one of the only things I disagreed with u on, You even mentioned the suspension of disbelief when 8 hour long rests HEAL OPEN WOUNDS, so why can't we backflip out of a fireball that makes the player feel awesome
@Ginger_bit
@Ginger_bit Жыл бұрын
It is actually really cool making something like this, because peoples ideas and opinions change over time, and addressing this I think is really important, because its something people always forget about, especially with content that's derived from opinions. Basically what I'm trying to say is, thanks Jacob, for always having an open mind, being self aware, and always being able to reflect and move forward. Its truly a testament to your honesty and I want you to know that we appreciate it.
@sunwarrior25
@sunwarrior25 Жыл бұрын
I wanna play a game where the GM keeps sounding like they’re going to lead into a surprise combat, but every time, it’s something completely mundane. Right up until the cliff hanger at the end. I think that sounds like a good five minutes!
@shinobishen7262
@shinobishen7262 Жыл бұрын
agreed Mythic is the direction to go for actual encounters. honestly i feel any endgame BBEG should use this system like FS does with their games. it just makes the encounters more interesting like the enemy is having to push past their limits to try to beat the party Edit: this is why scripts are important
@darienb1127
@darienb1127 Жыл бұрын
Mythic actions is literally just giving the monster a video game style second form... and I love it!
@NageIfar
@NageIfar Жыл бұрын
Mythic doesn't even go far enough imo. Nowadays i don't even make encounters with less than 2 phases, a special enemy mechanic (or introduction/tutorial to a mechanic) or a non-mandatory puzzle. Bosses have phase transitions that trigger at certain HP thresholds, sometimes splitting into 8 illusions or becoming Ethereal for 2 rounds while their minions swarm the players.
@AlexPBenton
@AlexPBenton Жыл бұрын
This is something that I like about Pathfinder 2e, most effects with saving throws have degrees of success, so almost anyone *can* negate a fireball, but those with high Reflex and Evasion are more likely to negate it. Also, there are more reactions that players have access to which trigger on saves, so you have resources to spend on a turn by turn basis to improve your defenses. Also, Juggernaut and Resolve are basically Evasion but for Fortitude and Will, so you can improve your defenses to other types of effects as well. Finally, there’s Incapacitation effects, which are weaker (a degree of success in the defender’s favor) against creatures with a level higher than the attacker (or twice the level of the spell). This means that you can potentially be completely immune to a powerful effect unless you roll a natural one, and even then it’s not the worst possible effect. Oh yeah, and this means that save or suck spells basically don’t exist in PF2e.
@18ps3anos
@18ps3anos Жыл бұрын
@William Hall OSR depends highly on roleplay and rullings. A lot of people just don't know how to play according to its strengths given their familiarity with videogames, trading card games, and board games, so systems with hundreds of classes and "deck building" components around traits and abilities will be easier for them to feel engaged. Technically by OSR standards, you could have 4 human fighters and they would all be playing quite differently from one another, given that the players and the DM know how to run and play OSR games. One big mistake with 5e is that it pretends it's based on classic playstyle, but it encourages a more modern 3.5e way of looking at game mechanics. You end up with an emphasis on "roll-play"(when players have to roll more often than they should) but a poor skill system, which leads to unfair dice roll results pretty often, something that doesn't happen as much in Pathfinder. OSR games don't have this problem, as most of the time you handle "skill check situations" with player skill (instead of character skill), interactions with the game environment and roleplay/narrative. Finding solutions that are not in the character sheet. And if you have to deal with checks, it's usually based on rullings or simple resolutions.
@saschapanzer
@saschapanzer Жыл бұрын
Dodging a flame breath makes perfectly sense when you consider that it's not just one solid wall of fire. There are always spots and gapes one could use to get less harmed or in case of capable characters like Rogues not get harmed at all ... good for you for owning up to your less good hot takes though! :D
@ThreeGoddesses
@ThreeGoddesses Жыл бұрын
thats not how fire works. Fire is hot around the glowey bits, normally hotter than the glowey bits in fact.
@saschapanzer
@saschapanzer Жыл бұрын
@@ThreeGoddesses so? I didn't say anything about glowy bits. Like at all. Either you're imagining things I didn't say or you're replying to the wrong comment Also to adress your concern I heavily doubt the air around fire is hotter than the flame itself. That's not how grilling/barbeque works. Not to mention that most of the heat goes upwards, not to the sides.
@ThreeGoddesses
@ThreeGoddesses Жыл бұрын
​@@saschapanzer "Dodging a flame breath makes perfectly sense when you consider that it's not just one solid wall of fire. There are always spots and gaps." Thats not how fire works, or the heat from fire. And yes, this is exactly what the words you typed means, the glowey bits, because again... thats not how fire works. A stream of fire, without physical interruptions, doesnt have spots that hurt less inside it, only spots that hurt less OUTSIDE it. Heat can only be of three things: Conduction, which is transferrance of energy through direct contact, convection being the transfer of heat through a fluid, or radiation... the transfer of heat through electromagnetic waves. Its often several at once, but thats not whats important. Heat, even with fire, wants to reach a state of equilibrium (entropy), and can only get hotter otherwise if you add more heat to the system (in the case of fire, making the process of burning more efficient by adding oxygen or changing the fuel), otherwise it transfers heat as equally as possible to its surroundings. Different mediums are more or less efficient at transferring heat, making some things take longer to heat up, but ultimately EVERYTHING will reach the same, consistent temperature. This is why cold, or hot water boils at the same rate... once it reachs equilibrium with its heat source, it takes the same amount of energy to make it boil. Air is pretty consistent so long as your at the around the same depth in atmosphere, despite being made of the same things. It heats up pretty much the same rate at sea level as the air beside it does, with the air closest to the heat source becoming heat saturated (read: achieving heat equilibrium, and transfering excess heat to the air further out. Fire is hottest at two points: the point of ignition, and just outside of the ionized gasses. Everything else is achieving equilibrium. Meaning a dragons breath of fire that reaches a conistent length and width, with the same fuel to air ratio, will be equally hot throughout the entire flame, with the ONLY colder spots being a radius of transfer from the center of ignition outwards. Heat spreads evenly so long as the medium for heat transfer is the same throughout. You cant dodge THROUGH a stream of fire, because there wouldnt be anything inside it thats colder then its neighbors in any meaningful way, you can only dodge OUT of a stream of fire. Your ONLY alternative is passing through the fire as fast as possible to limit the amount of time the heat can transfer into you. So yes, a 100 foot flame that lasts 3 seconds is a solid wall of insane temperature. And what you think is the dangerous bit of fire can ONLY be the visible part of fire, which does not indicate in a meaningful way how much less ouchy it is. Which is why evasion as its written is dumb, because a 40 foot ball of exploding fire doesnt have spots you can effectively dodge too to take less damage.... Unless you put something between you and it, or literally get out of the way.
@grnmjolnir
@grnmjolnir Жыл бұрын
Or hide behind other PCs.
@MasterGhostf
@MasterGhostf Жыл бұрын
@@user-ni7ji3fb8m Wow great. Instead of arguing against his point, you used a strawman argument to attack instead of his point. Use your brain and dont be stupid. Thats a lazy response. Why is that argument dumb? You didn't support it, why should anyone take you seriously?
@CuttingFrost
@CuttingFrost Жыл бұрын
I like to think of dex saves against breath weapons as not dodging the breath weapon, but being fast enough to protect yourself. Such as shielding yourself with your cloak to protect your skin from damage.
@coffeeluci
@coffeeluci 7 ай бұрын
works in certain cases, but not all. Your leather cloak probably wouldn't shield you from fire, for example. But a very cool idea, and you can definitely flavor it that way in some cases
@teathesilkwing7616
@teathesilkwing7616 6 ай бұрын
@@coffeelucia leather cloak would absolutely block a fire attack. The leather would only begin to burn under sustained fire, and would be able to shield you from the worst of it
@coffeeluci
@coffeeluci 6 ай бұрын
@@teathesilkwing7616 doing the math, real leather burns at roughly 450 celsius after 5-8 seconds. If we say that a red dragon's breath weapon is about as hot as a flamethrower, which I personally think makes sense, we can use the heat produced by a flamethrower as a reference, which one source I found had said theirs went up to 240000 BTU, or about 133333 celsius. And this is assuming it's genuine leather, not the more flammable fake leather used in modern times.
@teathesilkwing7616
@teathesilkwing7616 6 ай бұрын
@@coffeeluci that’s like over 20x the temperature of the sun no flamethrower is getting that hot lmao
@coffeeluci
@coffeeluci 6 ай бұрын
@@teathesilkwing7616 we have plasma cutters that get over 10x hotter than the sun, brother
@LordWiseWolf
@LordWiseWolf Жыл бұрын
I do miss Will, Fort, and Reflex. Favorite quote from my college D&D group. “I punch him in the will” Also I feel the next edition of D&D is going to be more simplified and sanitized. Then the one after that, would start to get engaging and expand rules again.
@discontent2201
@discontent2201 Жыл бұрын
Really good video. Not hating on past Jacob or anything, but going back and analyzing some of your past ideas this way was really interesting to hear. Going back and assessing the perspectives we've had and decisions we make as DMs is something I think we need more role models for, and you demonstrated this well!
@darkwatershadow
@darkwatershadow Жыл бұрын
I remember reading a post from the angry GM that talked about saves in relation to traps and how they were dumb because it all kinda boiled down to two scenarios: 1: players spot the trap, have a chance to examine/disarm it (which might set off the trap) 2: players don't notice the trap and someone sets it off Either way it just boils down to a dice roll and yeah this is a game about rolling dice, but these situations, especially when the players don't notice the trap, just kinda feel like gotcha moments. Stepped on that pressure plate you didn't know was there? Roll to avoid damage. Grabbed a drawer handle without using detect magic or searching for traps? Oops, that one was booby trapped! Roll to avoid damage. What he was getting at is that traps kinda sucked and almost always boiled down to roll to avoid random damage which can feel kinda cheap. The resolution of a trap was basically completely devoid of decisions. You roll or take damage and if you fail you hope you have resistance or evasion. There's also a paranoia associated with traps because if the players run into one then there's probably more right? And that situation slows the game down because paranoid players then will go around rolling search/perception/investigation checks before they do ANYTHING. So he came up with the idea of what he called a Click rule. When a player activates a trap, you go CLICK, pausing the game, and ask the players "what do you do?" You don't tell them anything hints about what's going on around you beyond knowing that they triggered something. Stepped on a pressure plate, snagged a tripwire, heard a mechanism go off while opening a chest or door sorta thing. From there you interpret their reaction and apply it to the trap to see if it would help or hinder them in avoiding the trap. If it would help (ducking under a swinging blade trap) they'd get advantage on their save but if they did something really bad (dropping prone on top of a collapsing floor trap) it might give them disadvantage. In essence sometimes the players would be blindly guessing how to avoid a trap since they wouldn't know what it was, but if you were leaving clues or had an observant (or paranoid) player they might be able to guess what kind of trap it would be and come up with a way to avoid it. You might even end up in situations that a normal trap resolution doesn't account for. Like if a player's reaction is to push another player out of the way or to try and shield another player with their body. I think it was a pretty cool idea because instead of just rolling saves it gives the players a little bit of agency after a trap goes off and could lead to some interesting or memorable moments. It wasn't a fully formed rule or anything so there would be some things you might have to hash out with your players to see if everyone was on the same page about trying it out and how you might handle troublesome situations or perceived fair/unfairness in interpreting their reactions to the traps. But I think it sounded like a decent start to trying to find ways to make traps more interesting instead of just chance based HP taxes.
@Juanito_Pecados
@Juanito_Pecados Жыл бұрын
Thats a pretty cool idea mate, but I personally dont think traps are just "gotcha" moments or mere unmotivated dice rolls, unless your DM puts them in nonsensical places (like a collapsing floor on the entrance of a tavern). I say this because at the end of the day the players tend to decide to enter the dungeon, they decide how careful they want to be, they are 9/10 times aware that they could encounter traps, and risking encounter them is their decision, because on the current system, the choice of facing traps is, at least in my eyes, before triggering the trap. Also, I dont see why bringing up the idea that players being paranoid about traps slows the game and then give a solution that doesnt really solve that. If they have this "click" moments, then they would still be facing a trap, and would still "slow" the game by worrying about future traps, on top of now have to take time to make the decision every time they face traps and not just roll a dice, which although shouldnt supose a big time usage, they still take more time than just rolling the dice. On top of that this system has a lot of little details that could hinder it somewhat depending in how is DMd, for example, do the players have 0 idea about the nature of the trap? Because if thats the case, then the choice is kinda moot, its like flipping a coin, so there wouldnt be any real advantage in saying anything other than "I lay down" every single time, which probably wouldnt be a concern for a lot of players, but others would just think its kinda pointless to choose "just because". Or do the players have some type of info about the trap (either contextual or direct) to influence how they would decide to avoid it when triggered? If so, how it is presented? Would it be any more effective than just making a description that hints the presence of some type of trap in the room to then give the players some advante or disadvange depending on how they use that info? Again, im not saying that the idea is useless or bad, I quite like it, but I always find weird when people say "this and that dont involve direct player choice" whithout even considering why the players are facing that on the first place, or due to having the mentality of "choice = being able to change the consecuences of previous actions" mostly because I personally believe that most meaningful choices thrive and are made in the prep stage and not on the "field", or "directly on the consecuences of actions" if that makes any sense, but hey, maybe im the weird one.
@Yous0147
@Yous0147 Жыл бұрын
This is genius, really makes you an agent of your own character, which I feel was really the crux of Jacob's old video even though it ended up harping on saving throws.
@aparker91j
@aparker91j Жыл бұрын
I love the click rule. I think that kind of thing is what Jacob was TRYING to get at with the idea of telegraphing the spell or trap or whatever.
@devforfun5618
@devforfun5618 Жыл бұрын
@@Juanito_Pecados i guess after fiding a few traps, the tests could be ignored to spot them, since the characters could notice the pattern and detect the traps automatically, without slowing the game
@Juanito_Pecados
@Juanito_Pecados Жыл бұрын
@@devforfun5618 yeah, that works better imo.
@bendavis5449
@bendavis5449 Жыл бұрын
I think jacob would really like 4th edition. The things he wants are in 4th addition. -Smaller Spells going off more often (At Will powers) -Big spells doing things even on a miss (Almost all Daily Powers have a miss condition, and some Encounter powers do too) -Saving throws being more like an AC that pings off of different abilities (4e has AC, Reflex(Dex&Int), Fortitude(Str&Con), and Will(Wis&Cha)
@TheZandaz
@TheZandaz Жыл бұрын
The way I see Evasion working so that people can just negate damage is kinda similar to how spell casting is. The Weave is essentially the fabric of reality, and spells are essentially hacking into the Weave to manipulate reality to your will. However, as beings in reality and thus part of the Weave, some exceptional individuals can innately tap into the Weave through skill, will or force of personality. I see Rogues as being so skilled and nimble that they can sometimes duck into the Weave to avoid harm, like their reflexes are so good they can dip into the gaps of reality for a brief moment. Monks being essentially one with the universe can use their power of ki to subtly warp reality and avoid harm in the same way. Apply this logic to all saving throws, and certain people can mentally overcome another's attempt to weave the reality of their mind etc. This is what I've established with my players, so people not instantly dying to Fireball makes sense from a gameplay and narrative standpoint.
@dracokaleb1239
@dracokaleb1239 Жыл бұрын
I pointed it out in the original video and I'll point it out here. There is in fact a spell for a telegraphed fireball. _Delayed Blast Fireball._ It does exactly what past Jacob wanted it to be and that's why it's a pretty bad spell for anyone to take because 9 times out of 10 the person you're trying to cast this high level spell on just... walks out of the radius if they're aware of the spell. At base it's the same as casting Fireball at 7th level, which is the same level as Delayed Blast Fireball. The problem is that not only do you have to WAIT for it do deal more damage, enemies can move out of it or even worse an enemy with high dex or legendary resistances can yeet the bead back at you or your allies. It is a telegraphed fireball and it is not good.
@christophercrafte
@christophercrafte Жыл бұрын
isnt its utility that it can be placed like a bomb and you wait for your target to be in range?
@dracokaleb1239
@dracokaleb1239 Жыл бұрын
@@christophercrafte I mean if said target gets there within a minute and also doesn't see a glowing bead laying on the ground then yeah.
@incognitoburrito6020
@incognitoburrito6020 Жыл бұрын
@@dracokaleb1239 It's specific and hard to use in combat, but its applications aren't exactly unimaginable. You could use it for normal bomb stuff if you're willing to burn a 7th level spell, but traps, ambushes, and times when you don't want to be associated with that huge explosion that just happened are the most obvious applications imo. I heard one story online about someone using it as a dead man's switch to turn a fight they would've lost into a tense negotiation instead. I think it's a pretty neat spell if you can apply it creatively
@dracokaleb1239
@dracokaleb1239 Жыл бұрын
@@incognitoburrito6020 Fair enough but creative thinking can make any spell better than it first seems. Except true strike.
@joshuawoffard99
@joshuawoffard99 Жыл бұрын
Betrayal at House on the Hill has this number counter system you could use for that stress points system if you wanted to make mental spell saves stronger. you could make it to where if one of these types of spells (that doesn't have "on successful save" text) is used on them they take 1 point of stress (or trauma or something) which lowers your mental score for the purpose of spell saves by the corresponding number on the point counter, and 1 point can be removed with Lesser Restoration. (or something along those lines.)
@dragonicdoom3772
@dragonicdoom3772 Жыл бұрын
I think a great idea to make mental spells like illusions and enchantments more unique would be to introduce a mental exhaustion mechanic. Basically whenever you make a saving throw against a spell that affects your mind, you gain levels of mental exhaustion as your psyche is worn down by all of these mental attacks. The outcome of the save would determine how much mental exhaustion you gain. Plus, then you could have monsters like Mind Flayers and other psionic users be immune to mental exhaustion.
@thegloatingstorm8323
@thegloatingstorm8323 Жыл бұрын
Rogue and Monk have very little HP anyhow. I think if anything they NEED evasion more than anyone else
@CapnShades
@CapnShades Ай бұрын
Dodge tanks ftw
@AlexPBenton
@AlexPBenton Жыл бұрын
For the record, I really appreciated this video! It’s totally fine to have hot takes, and you did a good job with explaining your thoughts in this video. You were also very open to feedback here, and that means a lot.
@danguhzone5130
@danguhzone5130 Жыл бұрын
Hey man don't be too hard on yourself. New family, new growth, new books all coming is a lot on top of running your channel bro. Toughest part of grace is extending it to ourselves
@markiaf899
@markiaf899 Жыл бұрын
I said it before and I’ll say it again: in all fantasy or adventure movies since the dawn of time, fire explodes in an area and the hero crunches down/turns their back/spins like a top and as the flames disappear their clothes are smoking but they’re unharmed. If it’s a person with a shield, they block it with a shield lower body untouched, or grab a cape and pull their cape around them. There’s literally a scene recently in a series where a teen kid with a trash can lid stood in place with a thousand flying bat like demons rushing him and not a single one hit his lower, exposed body, they all hit the trash can lid. Cool looking scene but not realistic at all. Realism and physics means nothing in d&d, it’s all about the flavor and fun.
@johnathanrhoades7751
@johnathanrhoades7751 Жыл бұрын
Fun reaction to your hot take 😄 I have no issue with saving throws. Thanks for revisiting and being humble enough to engage in self critique!!
@AinComicReviews
@AinComicReviews Жыл бұрын
It helps to not take the area of effect "mechanics" as the actual visual, a fireball might instead shoot into the target area and explode outwards in several bursts of fire and debris, imagine several firey bursts shooting from the centre of the fireball area, therefore a dex save let's you avoid the brunt of those whilst still being in the area. A dragon's breath doesn't have to mean "it opens its mouth and a precise cone of fire comes out", maybe it's a thinner stream and the dragon sweeps its head around, therefore affecting that whole area but again, avoidable by dexy characters ducking and jumping about for cover etc.
@romxxii
@romxxii Жыл бұрын
Reminds me of how futuristic settings like SW5E treat suppression weapons like miniguns as cone effects
@aulvinduergard9952
@aulvinduergard9952 Жыл бұрын
*Character Idea:* Kronk, from _The Emperor's New Groove_ (2000), but as a Monk. Every time he Evades he just stands there saying, "Well, ya got me. By all accounts, it doesn't make sense."
@quickattackfilms7923
@quickattackfilms7923 Жыл бұрын
I think a valid solution to Evasion is, if you choose to use it, you’re forced to move outside the area of effect. It would help avoid the damage but could also put you next to bad guys. Or it could help the character maneuver to a better spot, giving them an advantage. That might be cool.
@upstairsdownstairs
@upstairsdownstairs Жыл бұрын
Jacob backfliped out of criticism like a G
@MegaMirza2000
@MegaMirza2000 Жыл бұрын
I love how Jacob throws a bad take every now and then and apologises a few months after
@30noir
@30noir Жыл бұрын
apologises*
@MegaMirza2000
@MegaMirza2000 Жыл бұрын
@@30noir thanks
@DreamFireNostalgia
@DreamFireNostalgia Жыл бұрын
what i love most about this, is that you are always willing to call yourself out because you seem to want to just help people tell the best story and have the most fun they can. keep on doing what your doing. also, come to the 3.5 side (or back to it).
@voodoohoover
@voodoohoover Жыл бұрын
The idea about a depleting number for avoiding damage is used in Troika. Characters roll a luck stat at creation that allows them to tip the scales in fights and skill checks, might be worth looking into.
@SnailSnail-lo4pm
@SnailSnail-lo4pm Жыл бұрын
So Indomitable?
@CharlesBalester
@CharlesBalester Жыл бұрын
"You have a choice to dodge or not the dodge" Well, to play devils advocate, no you don't. A saving throw is completely free, it's not a reaction ability. If you choose to dodge, there is no cost. If you choose to not dodge, there is no benefit. Effectively "There is but one choice"; Which is the same as no choice; Because the game doesn't provide ample reason to want to not dodge. (I am not saying that crowding the reaction by forcing saving throws to take a reaction is a good idea. it's a really bad idea.) Edit: Honestly though, this is good design. If you see a person cast a fireball, who in their right mind would ever want to not dodge? What benefit could possibly exist to make being hit good, save maybe a class ability that works by reacting to damage, but you could still dodge and take less damage and react then. Basically, there is no choice in saving throws, and that is fine. That kind of choice in a game is meaningless. It's like asking if a person wants to kill a bandit with a sword or a spear. It doesn't really change anything. Either way, the bandit dies. End result is the same.
@rodrigonoffs1369
@rodrigonoffs1369 Жыл бұрын
i would want to do it with a spear, since there's less chance i also die
@RaptorsVevo
@RaptorsVevo Жыл бұрын
Honestly, if Evasion is that big of a problem, that One specific ability could read: "When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you may use your reaction to instead take no damage if you succeed on the saving throw, and only half damage if you fail." I don't personally think that's necessary because I think Evasion is cool as hell, especially if you ask the player to describe how they dodge it, but its always an option. Uncanny Dodge uses a Reaction, so Evasion could too.
@torynwindcaller140
@torynwindcaller140 Жыл бұрын
Agreed. And there actually is choice. It’s just not a choice happening at that moment. The choice of which feats to take, which stats to increase, etc, all contribute to your likely of success. Your CHOICE to play a rogue does as well. Just because the consequences come later doesn’t mean a choice wasn’t made.
@Kevdaillest
@Kevdaillest Жыл бұрын
This is also where homebrew can come in lol, I once played a homebrew monk class (don't remember what it was called) but it allowed me to instead of dodging a ranged attack or aoe spell, I could've chosen to use a ki point to tank the attack and make a roll to try and absorb the attack. Then can spend another ki point to shoot it back out if I wanted to. It made a fun risk-reward choice for me for attacks like that, I could risk me failing the roll and just take damage for nothing, or just dodge lol.
@NotTheAntichrist
@NotTheAntichrist Жыл бұрын
Technically you can choose to fail any saving throw
@radomirkesl3399
@radomirkesl3399 Жыл бұрын
We play a different TTRPG. Here, everytime you roll (including for a 'save', where you react to something), you get to decide, how you do it. So if a fireball is cast on you, you could decide to jump from the area (mobility roll), magically absorb the energy around you (fire magic roll) or even shoot the wizard before they finish casting (ranged combat roll). If you then fail, you can spend resources to get at least a partial success (for example you miss the wizard, but make them finish the spell hastily, so it misses you too). These resources are sparse and you also use them to activate your abilities or as HP basically, so the choice is real (also one night of rest does't restore all of them). I really love this system.
@hectorguevara4188
@hectorguevara4188 Жыл бұрын
Which is that ttrpg?
@darkarchonisme
@darkarchonisme Жыл бұрын
@@hectorguevara4188 sounds like the Fate system, like how the dresden files rpg works is similar to how they described
@hugofontes5708
@hugofontes5708 Жыл бұрын
@@darkarchonisme fate point as HP? I was thinking Numenera
@darkarchonisme
@darkarchonisme Жыл бұрын
@@hugofontes5708 i was thinking of fate point as like, tagging aspects, dodging Consequences, etc yeah
@radomirkesl3399
@radomirkesl3399 Жыл бұрын
@@darkarchonisme sorry to disappoint, it's a local Czech game, called Dračí doupě II, only available in Czech (much shame imo). You have body, mind and social resources and the body ones can be used to for example to save yourself from harm so something like HP, but at the same time can be used to empower your physical attacks.
@mikeharvey7966
@mikeharvey7966 Жыл бұрын
I appreciate that you revisited this one! It definitely sounds like a forest-for-trees preoccupation with some specific scenarios. And what I think past!Jacob was missing was that… Some choices you make in dnd are “something just happened. Now what will you do?” Like, there are some features that let you add to AC when you get attacked, but you don’t have the choice of just Being Hit or Not Being Hit most of the time. I think an important takeaway is that Consequences are good for the game, and they give players more scenarios and conflicts to react to and to make decisions. Not every decision the players make have to come whole-cloth from their own idea/they don’t have to be the instigators.
@joshuamctiernan6063
@joshuamctiernan6063 Жыл бұрын
What I love is self evaluation and introspection. You’ve earned a sub my man! Keep it up
@Prometheus1464
@Prometheus1464 Жыл бұрын
This man has a very healthy relationship with his KZfaq self. He still finds himself funny even when rewatching for probably the 100th time. Keep it up!
@noneofyourbusiness3288
@noneofyourbusiness3288 Жыл бұрын
The main thing I take away from rolling dice in DnD: 1) roll less (skill checks only when necessary) and 2) 1d20 is VERY random and I prefer Xd6 systems over 1d20+X systems.
@christopherrowley7506
@christopherrowley7506 Жыл бұрын
I agree that 1d20 is too swingy, but you can do 3d6 instead, which gives a nice gentle bell curve. I don't like Xd6 systems in general because the statistics scale weirdly. The more dice you get the more spikey your bell curve gets in the center and the more elongated the tails gets. It makes for some unintuitive scaling. I probably like d100 systems best since the statistics are always perfectly obvious.
@heszedjim9699
@heszedjim9699 Жыл бұрын
@ xd6 is usually pass or fail, no adding required. Like 1-3 is failure, 4-5 success, 6 great success, where the highest die roll counts.
@matehiqu9905
@matehiqu9905 Жыл бұрын
If I had a coin for everytime I've seen Jacob respond to a video he made on a subject he changed his mind about I'd have two coins, which is not a lot but it's interesting it happened twice
@rikusauske
@rikusauske Жыл бұрын
"somebody has evasion and I was mad" *Looks at Spencer's pile of rogue carechter sheets*
@GreycatRademenes
@GreycatRademenes Жыл бұрын
14:00 *Fun story about saving throws:* I recently started a new game of Dragon Heist and one of my players is a Goliath Paladin with 7 INT and when they got to the end of the Xanathar hideout, they were the only one in range. Lv1 Paladin with 7 INT vs an Intellect Devourer - They rolled a 19 (aka 17 with -2 INT). As a reward I let them knock out the Intellect Devourer and I gave it amnesia (aka removed it's mind zapping abilities) and let them keep it as a pet.
@ahealthkit2745
@ahealthkit2745 Жыл бұрын
Being a DM is a journey that has no end, it's nice to see a well-known DM showing that yeah, sometimes DMs get stinky opinions. It's through trial and error that we realize why certain things work and don't work in DND, being a DM means experimenting for the sake of enjoyability at the end of the day.
@markiaf899
@markiaf899 Жыл бұрын
I love watching these videos, you actually kick your own @ss when you rethink your own points. Seriously entertaining.
@benjaminfrost2780
@benjaminfrost2780 Жыл бұрын
Props and respect to you for being willing to make this video. Most people who criticize and/or make their own content would not being willing to do so. Shows a lot about you in a great way sir.
@baylaust
@baylaust Жыл бұрын
I just discovered this channel and went on a watch spree. Yesterday I saw that video about Saving Throws. I disagreed with it, but it was generally entertaining.
@RaptorsVevo
@RaptorsVevo Жыл бұрын
As a DM, Evasion is lame and boring unless you put effort in to narrate it well. As a Player, Evasion is SICK AS HELL, because avoiding 28d10 damage will never not feel great. It's all perspective really
@thomascripe4013
@thomascripe4013 Жыл бұрын
I'm proud of you Jacob, for being able not only to accept when people told you you were wrong and you thought about it and said you know what I was kind of wrong there, but to admit that here in the very place you had made that bad take. You are how much bigger man than the Jacob I played D&D and Pathfinder with.
@idiom104
@idiom104 Жыл бұрын
Great follow up vid. The first video raised some great points. And in regards to player choice vs DM, the first thing most people do in a video game is seeing how far they can push the game until it breaks. The same thing can happen in D&D.
@jakeoftrades
@jakeoftrades Жыл бұрын
Imagine backflipping back into the fireball.
@DJSpike-ft9yw
@DJSpike-ft9yw Жыл бұрын
I recently DMed a hybrid Star Wars 5e/D&D 5e game that reached 20th level, in the party there was a monk and a rogue and both had a version of evasion. By then, you have plenty of options with monsters, spells and abilities that target things other than Dex saving throws so you should change it up and target their weaknesses occasionally to keep them on their toes (Charmed rogues are fun 😈) in addition to Dex, so they they feel rewarded for taking it yet still challenged.
@romxxii
@romxxii Жыл бұрын
Didn't Matt Mercer do this constantly with Critical Role, where he'd sic Wisdom or Int Saves against the party barbarians?
@ShiningDarknes
@ShiningDarknes Жыл бұрын
I have never liked when a DM meta games and PURPOSEFULLY attacks a weakness the enemy they are controlling can't possibly know is a weakness. Heck my DM will often have enemies use something he knows will do literally nothing due to a buff the players cast before entering combat to then organically have the enemy realize "oh that won't work better try something else." Purposefully building encounters to challenge the players is one thing, having an enemy target a save you know is their weakest is cruel if the enemy doesn't have a reason for choosing that ability over anything else in its kit. When you know a player has a strength you should reward that strength with the enemy unknowingly attacking that strength, realize that continuing to attack like that is useless and then change up tactics organically. Randomly going whoops you mostly do cold and electric damage here is an enemy that resists one and is immune to the other have fun, is a dick move that reads more like pettiness than actually challenging the player. It makes them feel useless while the rest of the party deals with it. I have seen A LOT of this toxic mentality of "DM vs the party" when in reality everyone should be working together to create an enjoyable experience. The DM tells their story and the players don't interrupt monologues because that is part of the DM's fun, the DM should be happy when players overcome their challenges not upset that the players managed to find a way to trivialize it. The players should sometimes for the sake of the roleplay just go with not the best decisions because maybe their character wouldn't make the best decision at the time and that. It is really hard to avoid metagaming but sometimes the best way to combat meta is to act in opposition to that meta "I know what this enemy is, I know it is immune to fire, but my character and the rest of the party just failed to identify it so I am going to cast scorching ray at it instead of any number of other spells that will effect it."
@incognitoburrito6020
@incognitoburrito6020 Жыл бұрын
​@@ShiningDarknes Good on your dm then I guess, but just attacking the party's weaknesses isn't necessarily metagaming or dm vs pc gameplay. Smart enemies can infer a bit about party comp, so they might throw wis saves at the 7 foot buff guy instead of con saves, while focusing their physical attacks on the frail caster in the back. Sometimes they just get lucky and accidentally hit the guy with the awful defense. Occasionally the party'll naturally run into something immune/resistant to a PC's specialty, or with a strategy the party happens to be weak to. It's targeted/metagaming/dm vs pc if it keeps happening for no clear reason, but it's not really anything if it just happens. You seem like you're upset even when it happens occasionally
@ShiningDarknes
@ShiningDarknes Жыл бұрын
@@incognitoburrito6020 So you had a point right up until you did that thing so many online seem to just LOVE doing which is assuming the person they are having a casual conversation with is upset about something.
@incognitoburrito6020
@incognitoburrito6020 Жыл бұрын
​@@ShiningDarknes ??? You wrote a three-paragraph essay, started it with "I have never liked," used a couple allcaps, and had a general tone of (at the very least) rather strong annoyance. Those are things that usually indicate being upset? I'm sorry if I misinterpreted you, but that's how you came off and I don't see how that invalidates anything else I wrote
@rocklee5231
@rocklee5231 Жыл бұрын
Facing your mistakes publicly takes a lot of character. I appreciate it.
@eldritchedward
@eldritchedward Жыл бұрын
The "points to resist spells/traps/whatever, but it makes you weaker if you spend too much" is the whole basis of Monte Cook's Cypher system. You should have a look at whether you want to nab something from it for your house-rules. You basically have normal HP but they can also be spent to get a bonus to rolls to succeed at challenges, even ones that might cost you more hp if you fail. Then you also have basically nimble HP and mental HP and they're used for the other two avenues of "doing things". It works surprisingly well to simulate characters running out of steam, even when they manage to avoid getting hit by a trap or mind-controlled, while at the same time rewarding your decision to spend some of your HP. It requires a bit of getting used to in comparison, but if you're used to 5E you're already used to giving the characters regular chances to rest.
@MediocreKing
@MediocreKing Жыл бұрын
The whole "if they save, the spell basically fizzles and does nothing" IS frustrating, I'll give you that, which is why I'm such a huge fan of the Pathfinder 2E tiers from crit fail to fail to success to crit success. For many spells there is still something that might happen, but it could be a lot worse, and if you're built for it you can negate the spell entirely. If there was ever a system I'd want to bring to 5E, the tiered system (as well as the +/- 10 for crits to make it work) would be it
@monsieurdorgat6864
@monsieurdorgat6864 Жыл бұрын
They could also just include a non-damage equivalent to the "half on failed save" clause you see on most damage spells. It would require a little bit of creativity to balance properly but... I mean come on WotC that's your job 🤦‍♂ Like absolutely spit-balling this one, but how about if they fail a save versus getting the Poisoned status, instead they subtract 1 on the first ability check made until the beginning of their next turn? That maintains the idea of those tiered results you mention that stop things from being "save or suck", but keeps our same format that has proven to be very simple to understand.
@sourcecode6008
@sourcecode6008 Жыл бұрын
That's cool too, but Pathfinder does also have spells that fizzle on a failure
@Ailieorz
@Ailieorz Жыл бұрын
But how is that different to spells on an attack roll, if you miss, you miss, that's it, and if you roll like I do that basically means never hitting anything. Saving throws at least allow someone to be useful once in a while
@MediocreKing
@MediocreKing Жыл бұрын
@@Ailieorz it is a saving throw, sorry that wasn't clear in my message. When you are getting hit by a spell that has a save it can have tiers of success and failure. Sometimes as the guy above pointed out a successful save means you avoid it entirely but often you need to get a critical success on the saving throw to do that, and a critical fail of the save may have a much more devastating effect on you
@bye1551
@bye1551 Жыл бұрын
Save or suck spells have always been frustrating, that's just a spell issue imo.
@JimCarr
@JimCarr Жыл бұрын
"How do you guys stand me?" - we all make mistakes Jacob - the fact that you can look back and realize your mistakes and own them and learn from them is exactly part of the reason why we can stand you! Plz don't be so hard on yourself :)
@suulix4065
@suulix4065 Жыл бұрын
I think it’s really admirable and awesome that you can look back at yourself, and make light of yourself. Great video 🤘 thank you, and congrats!
@Redwizard26
@Redwizard26 Жыл бұрын
I took a break from watching your channel after the saving throw video. Thank you for responding to it after you cleared your mind.
@BigDickWizard6969
@BigDickWizard6969 Жыл бұрын
Backflipping out of a Fireball is dumb, though.
@Manacra13
@Manacra13 Жыл бұрын
There’s actually a really easy fix to this that’s already in the game in a different place that I use in my home brew game. The Shield Master feat allows you to basically have evasion when you have a shield equipped. The idea being you have such control of the shield you can use it to absorb all the damage. But this only works when the spell or attack targets only you. It doesn’t work for AOE. You just apply the same principle to evasion and jobs done. It makes sense for a rogue to be fast enough to dodge a ray of sickness or frost when it only targets them. It’s real hard to dodge an explosion if you’re in the middle of it. They still get a saving through to kind of brace and maybe take half but they can only negate it if it only targets them. On the other hand tho evasion still costs your reaction. So yes you negate the damage but you may now miss out on an opportunity attack or a chance to assist a team mate. THATS the decision of evasion and I’ve seen players choose not to use it for the sake of keeping an opportunity attack or in the case of multi classing, counterspell.
@kharnthebetrayer8251
@kharnthebetrayer8251 Жыл бұрын
Keep in mind for Evasion Yes, its annoying But It only does for Dex saves, and there's plenty of stuff that's not Dex saves And.. its kind of the only thing Rogue gets The Wizard can eventually call down a Meteor Swarm or make Wishes The Rogue can backflip away from a fireball It feels fine to me
@blackwell4701
@blackwell4701 Жыл бұрын
@@kharnthebetrayer8251 This! And evasion isn't a reaction, that's uncanny dodge that does this already but without the extra specification of only attacking you (but only if they can be seen.)
@casmx7300
@casmx7300 Жыл бұрын
Props for going back and taking an analytical look at a previous video and addressing it. So many people would just double-down even if when they realize what they previously said was silly or made no sense.
@Bef_stew
@Bef_stew Жыл бұрын
The telegraphic thing about fireball is just describing delayed blast fireball but a little more complex.
@microhomebrew
@microhomebrew Жыл бұрын
Yeah, I took a lot of time to think really hard about what you said about Saving Throws last time, since I'm designing another system for personal use. I had to conclude that Saving Throws are actually really great, but that there are _also_ better alternatives that could be invented for that new system. In 5e however, they're a good design. The system is integral with them currently.
@rpgchronicler
@rpgchronicler Жыл бұрын
I honestly think saving throws are a result of gygax trying to mediate in what would have been otherwise an overly lethal game of a few people.
@thenerdmaster9381
@thenerdmaster9381 Жыл бұрын
My favorite videos aren't the "(insert mechanic) is dumb" videos. It's the inevitable response video that Jacob makes about himself, which I would love to be called "Jacob is dumb"
@amanthatisnowhere
@amanthatisnowhere Жыл бұрын
Unrelated, but I just stubbed my toe and now have decided to add toe stubbing to my campaigns. Just imagine that you, the fighter, moves 50 feet and rolls a nat 1 to attack a dragon. This causes you to take, let’s say 2d4 bludgeoning damage from running, stubbing your toe on a unseen rock, and dropping your sword.
@falsegood5696
@falsegood5696 Жыл бұрын
10/10 Really shows maturity and humility to be able to do something like this.
@Crimjam
@Crimjam Жыл бұрын
I feel like past Jacobs just wanted AC-like saves, so it doesn't involve rolling dices. As well as rogues and monks to die from a fireball :)
@mbjargvide
@mbjargvide Жыл бұрын
But with AC there is still a roll, it's just the attacker who rolls instead of the target.
@NotTheAntichrist
@NotTheAntichrist Жыл бұрын
Yeah you're just sliding the d20 roll from the defender to the attacker.
@jayjayflip5038
@jayjayflip5038 Жыл бұрын
I literally can't wait for the 3rd part of this trilogy in 8 months when he realizes his video on his bad take is a bad take. Also if you want people and monsters to get hit more often, just give everbody a plus or minus 1 or 2 across the board, you're upset over balence when you can adjust it as you see fit. Silly goose.
@masiethespiral
@masiethespiral Жыл бұрын
*Laughs in Mutants and Masterminds defenses system*
@abnormalsausage8651
@abnormalsausage8651 Жыл бұрын
I'm watching you from not so long ago, and must say your content is amazing. Keep up the good work!
@shweppy
@shweppy Жыл бұрын
I wouldn't mind if Evasion cost your reaction like the Rogue's Uncanny Defense, but I'm not sure I'd ever nerf it in my home game. There are plenty of other ways to attack character's other defenses.
@Zedrinbot
@Zedrinbot Жыл бұрын
I've actually run a one-off encounter that used telegraphs as a test, but they didn't replace saving throws or alter existing spells, they were only for specific, special abilities. For instance, the enemy would use an action to do a special attack with a specific weapon, and depending on what weapon they drew, a certain AOE or attack would occur at the start of their next turn. Or they'd summon pylons that would, before the start of their next turn, launch attacks in predetermined directions. Since they were coupled with other abilities, they didn't stifle the boss's action economy, and since they weren't automatic, the players actually had time to react. Some things did automatic damage if the players were in the telegraph, but others still would allow for saves if they were in the telegraph, depending on the strength and what it was. But, if players could identify the attack pattern, players could avoid all damage. The goal was more to encourage mobility in combat, avoid immediate unavoidable damage and allow players to react, but still make the boss more dangerous, and it made for a really interesting combat. It's worth noting this was PF2, so players had a bit more freedom for movement as they didn't have to worry about Attacks of Opportunity, but this would also be possible to implement in something like 5e, especially if it's tied more to the map itself. E.g. the boss can designate some emplacements or sections of terrain to charge at the end of his turn, and they go off at the start of his next. You just don't want them using their entire action or resources to do so.
@MrCMaccc
@MrCMaccc Жыл бұрын
Honestly it's a very good idea. And it does exactly what you say, it forces players to pay attention more and engages them in combat. Combined with foreshadowing (an ogre picking up a tree or something) you can plan around environmental hazards (the tree slammed down blocking your path) into the terrain and dynamically alter the battlefield It works great, and I'm still using it
@XPtoLevel3
@XPtoLevel3 Жыл бұрын
that sounds really fun
@kronoskai2738
@kronoskai2738 Жыл бұрын
I agree that telegraphing or foreshadowing can be used well, but in the scenario where you add it sparingly to change up the dynamic of a fight, as well as not as a replacement to saving throws. I can't remember if it was Matthew Colville or the Angry DM who argued it, but it's like you say, it challenges players to maybe do more than stand still and do their regular moves. Eg scenario gm - the red dragon's throat lights up with imminent flame pcs - oh no it's gonna breathe fire, either someone do something to try to stop it or everyone spread out!
@monsieurdorgat6864
@monsieurdorgat6864 Жыл бұрын
More interactive abilities are honestly super cool. I homebrewed a Legendary Action called Riposte, which synergizes with the Parry reaction. If a creature misses an attack during the period the creature used its Parry reaction (copied/scaled from the Bandit Captain stat block) the legendary creature can target it with the Riposte Legendary Action which deals a shit ton of damage and prones the creature. I like it because it encourages players to move or dodge in response to being parried.
@David-jw1zh
@David-jw1zh Жыл бұрын
​@@XPtoLevel3 do a video on 4th edition please
@amaeve1950
@amaeve1950 Жыл бұрын
I remember watching the original video and being so confused by your argument 😂 glad you were able to revisit it with clear eyes.
@kazikmajster5650
@kazikmajster5650 Жыл бұрын
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