UE4 Base Building, Build System tutorial series. Building Playlist: • UE4 Base Building Join our discord: / discord Free assets: itsmebro.net Donate: itsmebro.net/donate Patreon: / itsmebro
Пікірлер: 6
@bboyleftfoot2 жыл бұрын
19:46 Great series. One thing, it seems you made some changes to Build Window that you forgot to put into the videos e.g. adding functions SaveActor and RemoveFromSave and some changes before you did what was showed in the video. If I just follow the Saving videos then the windows wont save/load correctly even if I copy/paste the functions straight from the Build Master so there are some other things missing as well.
@RainingPhoenixGames Жыл бұрын
This is because "ShouldSave" is passed in via the Event Set Mesh, which isn't used in BuildWindow. So you need to add the call to save actor there just as it is done in the Build Master. You're right he didn't cover that and as a result windows aren't saving. (This is in addition to adding the Save Actor function if your window doesn't use the master
@rocketpoweredchimpgamesphi779810 ай бұрын
+1 :o) @@RainingPhoenixGames
@billupsti Жыл бұрын
Having an issue where foundation extensions aren't getting saved
@KJ-rc3io Жыл бұрын
Having the same issue, windows don't get saved either
@rocketpoweredchimpgamesphi779810 ай бұрын
There's a LOT missing for building windows, you need to implement all the events in "Build Interface" and other functions, which get used by the functions which call it from Third Person Character and elsewhere like UnsaveBuild / SaveBuild/ SetIsBuildFinished / SetMesh/ MultiSetMesh/ Event BeginPlay/ Multi_BeginPlay/ SaveActor/ RemoveFromSave.. I've so far (after 2 days) managed to get it to place a build (with one mesh wrong/one collider wrong on one window out of the two), save the build, reload the build, but when you interact with it I get 3 windows (lol) one opening in the wrong direction, and moving the build deletes it entirely.... Giving up for now and doing the rest of the videos!!! It's a lot of time to fix for me, also gotta work a way to get the foundation extensions to reload correctly! @@KJ-rc3io