UE4 Control Rig Head IK Part 2

  Рет қаралды 3,100

It's Me Bro

It's Me Bro

Күн бұрын

UE4 Control Rig Head IK Part 2
Today we are going to make our characters head look at objects in the world
Control Rig: • UE4 IK Foot Hand Place...
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Пікірлер: 16
@thepolyglotprogrammer
@thepolyglotprogrammer Жыл бұрын
Without a question the best tutorial on Control Rig I have seen! Amazing! Thank you for doing this!
@Fortirus
@Fortirus 2 жыл бұрын
Great videos, thank you! But I did the restriction of head rotation differently - I don't know about the UE4, but in the UE5 it is possible to limit the values ​​​​of the Control Transfotm (Min and Max tabs in the same space as Initian, Current, Offset). Which I took advantage of by limiting the minimum position of the control along the Y axis to somewhere around -10 and that's it, the neck is saved!
@myr_the
@myr_the 2 жыл бұрын
Thank you, you are amazing
@ItsMeBro
@ItsMeBro 2 жыл бұрын
Thank you, you too! :)
@thegoldeneagle5873
@thegoldeneagle5873 2 жыл бұрын
Thank you
@ItsMeBro
@ItsMeBro 2 жыл бұрын
You're welcome
@paraboy5629
@paraboy5629 2 жыл бұрын
Nice
@ItsMeBro
@ItsMeBro 2 жыл бұрын
Thanks
@sahinerdem5496
@sahinerdem5496 2 жыл бұрын
So great helping ,Very Much Thanks, Will these your all foot ik,hand ik and head ik with control rig work on sequencer animations automatically?,i will try but first i thought to ask. Regards.
@dfrsyco
@dfrsyco Жыл бұрын
Great videos. I have been applying to a vr character which works well. (Also with another youtube stuff). Ideas for you next videos could be what I need. I can move away from character ( needs to move with me). I can turn 360 degrees ( needs to rotate with me if head turning past shoulder) and lastly character doesn't crouch to follow camera/headset. Thanks.
@abra4662
@abra4662 11 ай бұрын
For everyone who want the head to not snap and go and return smooth: Just use Look At inside AnimBp The function is the same just change "Alpha input" to bool and expose this bool and "look at location" After set the time In and out and, its done Tried in CtrlRig but the variable cant hold the information inside(not sure), if someone know how tell me :D
@LuciousKage
@LuciousKage Жыл бұрын
Anyone can tell me how i can ease out the head turning back to its place when i leave area? where and what node i should add ?
@yfhgfqesf
@yfhgfqesf Жыл бұрын
I'm looking for the same thing. Did anyone find out how to do it ?
@Kombatant777
@Kombatant777 2 жыл бұрын
All cool buuut.. why you add tons of nodes when you can simply in control rig add limits to you head LookAt node and you head don't spin around in 360 degree? It's much simpler and works fine
@SaintRampalSpiritualLeader
@SaintRampalSpiritualLeader 2 жыл бұрын
Čau
@ItsMeBro
@ItsMeBro 2 жыл бұрын
yo :D
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