UE4 Control Rig Leg Alignment

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It's Me Bro

It's Me Bro

2 жыл бұрын

UE4 Control Rig Leg Alignment
In this episode we will make our characters ankles rotate based on the slope.
Control Rig: • UE4 IK Foot Hand Place...
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Пікірлер: 20
@MrThiagoPimentel
@MrThiagoPimentel 2 жыл бұрын
This is the best series on Control Rig IK I've seen, and I think I have watched all the others on KZfaq :D. But I only got to really understand how it works with your videos. Thank you! I'm gonna watch all of the other videos on the other subjects now. Thanks bro, keep on it!
@ItsMeBro
@ItsMeBro 2 жыл бұрын
Glad you found these videos useful :)
@yozzahughes3939
@yozzahughes3939 2 жыл бұрын
Animation creation with control rig next? X
@thepolyglotprogrammer
@thepolyglotprogrammer Жыл бұрын
Please!
@spadequeen2627
@spadequeen2627 2 жыл бұрын
To add for the problem of the twisted leg, I passed the existing rotation of the FootIK as the Input Transform (Just Rotation) and it fixed the issue for me
@ArkTemplarioMaster
@ArkTemplarioMaster Жыл бұрын
Thanks
@thepolyglotprogrammer
@thepolyglotprogrammer Жыл бұрын
Life saver!
@wewillmodify8263
@wewillmodify8263 Жыл бұрын
As at 13:40 mins + If you need to rotation of the feet to be slower I found you can store as a transform and split the pin to access the rotation as you cant save just the rotaion to get it working. Well happy with this tutorial really usefull and clear how to thanks.
@And_l_Wonder
@And_l_Wonder 2 жыл бұрын
Amazing! Quick question: are you ever going to keep on working on the amazing building system? For example an upgrading system or a door locking?
@aubg
@aubg Жыл бұрын
For people that are following this, I don't recommend doing the "snapping" fix in the second part of the lecture. It's better to create a boolean variable "EnableFootIK" and then disable it from outside in the animation blueprint based on if the character is moving or jumping.
@shadowhead867
@shadowhead867 Жыл бұрын
Thank you for the advice. How to disable it from outside in the ABP, could you please make it clear?
@Pikaniy
@Pikaniy Жыл бұрын
@@shadowhead867 You can make bool in control rig, make it public (open eye). After that find control rig node in your anim BP and choose your bool from control rig in details.
@horiz2569
@horiz2569 Жыл бұрын
thank you, it's help me
@lucascavallari8489
@lucascavallari8489 7 ай бұрын
In some of my animations the foot is placed sideways, but this ankle alignement makes it always facing front, do you know how to fix it?
@thegoldeneagle5873
@thegoldeneagle5873 2 жыл бұрын
Good work
@netanel8334
@netanel8334 2 жыл бұрын
thank you its working.
@FF-FAN9999
@FF-FAN9999 Жыл бұрын
my foot bone is a bit too in the back of the foot, which makes character seem like shes floating. any way ican push the trace the control of the feet a bit forward so the trace isnt so much in the heel of the foot?
@Restart-Gaming
@Restart-Gaming 2 жыл бұрын
Hey just found this so where does this start a few videos ago?
@dmeobbt
@dmeobbt Жыл бұрын
A word of caution here, this technique removes all animation from the feet. So if your character has turned out feet for example this will make them point straight forward.
@angelcutebxtch8723
@angelcutebxtch8723 Жыл бұрын
Hi do you have any suggestions on how to solve this?
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