No triangle needed. After drawing, but before confirmation, hit the little minus symbol that pops up. Let's you customize plot size.
@qualtain012 ай бұрын
Changes size but doesn't add the second family upgrade if its rectangular.
@meddawg4life2 ай бұрын
@@qualtain01Yes it does, I do it for most plots.
@gorlab95492 ай бұрын
@@qualtain01 It does, just needs to be the right size.
@adamblakeslee53012 ай бұрын
If you cut the number of plots in half you should get extra housing slots.
@PolarBearon2 ай бұрын
@@qualtain01 It does if the plot is large enough. Just make them bigger and then subtract enough houses until all of the houses get a duplex on the side. I do it every game. It always works, if the plot is large enough.
@benmcandrew79692 ай бұрын
It also causes two families to become artisans when upgrading the plots
@j.w.55102 ай бұрын
say sike rn
@cavemanbonk83202 ай бұрын
@@j.w.5510 yep. It doubles production, and resources consumed, obviously, but it also locks two families to that trade instead of one
@qualtain012 ай бұрын
@@cavemanbonk8320 artisan homes only get a plot big enough to have a back yard.
@MetaSarcasmАй бұрын
This goes up to FOUR if you upgrade to lvl 3. So you'll have 4 people stuck on one artisan burg when, that isn't really needed lmfao.
@nemesisfaustАй бұрын
which isnt benifitual, except for veggies, apples, bakeries and breweries. as bakeries and 2x faster then communal ovens. and double family investment is 4x faster. then upgrading plot for 15% bonus. bakeries with 2x plot is 5x faster for making bread. same for brewery, so never need more than 3x2=3 plots 6 families of 5x6plots for bakery and brewery.
@corbzy17832 ай бұрын
Wait until this guy realises you don't need to make triangular plot sizes to get double family plots
@qualtain012 ай бұрын
Never works for me ifni make square plots.
@gorlab95492 ай бұрын
@@qualtain01 Use the plus and minus button
@qualtain012 ай бұрын
@@gorlab9549 indo, just never had itnadd the extra house.
@SquaulDuNeant2 ай бұрын
Well at least it's villages looks unique and cool tho
@SixOThree2 ай бұрын
Doesn't matter. At least he is the first one to point out to me that double plots consume half resources.
@PhutureRed2 ай бұрын
Do keep in mind that having huge vegi farms also takes away the time spend at the job they are assigned too.
@Maradnus2 ай бұрын
yup & yo unen up wasting more food than you are able to harvest
@guilhermederetti63332 ай бұрын
I have only one veggie farm with about 0.6 Morgen area, and I always have a message saying the storage is full even with 3 people working on the Granary, IDK what Im doing wrong, but looks like not very efficient
@Nikita-jg5yoАй бұрын
I prefer chickens 🐔
@Zack_Wester22 күн бұрын
@@guilhermederetti6333 Veggies are only farmed by the family that lives on the plot. farmer will not interact whit it (its not a farm plot and they are not going to pick someone else vegies). so you ether have to turn the plot if posible into a level 3 plot (max storage + extra family) plus the extra side house thingi. if both are not enouth smaller vedgi plot.
@chazamon960Ай бұрын
You dont need to make awkward shapes for 2 houses, once u select the plot of land u can hit the minus or plus symbol to increase or decrease the amount of burgage plots on that land, i typicaly build 4 right off the bat as double housing each, also if ur land is infertile make large plots of houses over the top, it ignores the grounds fertlisation rates
@brucebaker810Ай бұрын
iow..."fertility" is for field crops. Doesn't apply to burgage.
@chazamon960Ай бұрын
@@brucebaker810 thats what i said? build a house over poor quality soil to overide it and still get crops from the area
@brucebaker810Ай бұрын
@@chazamon960 cool thx
@yachenko6828Ай бұрын
I wouldn’t make the plots so long to make it easier for the peasants
@Cdre_SatoriАй бұрын
Size also matters for orchards. But this also explains why my new settlement isn't doing so hot 😂
@christopherdowns42702 күн бұрын
This is game changing for me. I always run out of food, fuel is never an issue food is always an issue.
@nilsp9426Ай бұрын
Farm your vegetables, kids!
@brucebaker810Ай бұрын
You can't have any beer if you don't farm your vegetables.
@michaelfournie61742 ай бұрын
I'm pretty sure the burgage plot DOES still consume 2. You can check the actual consumption at the market. I had 4 unaccounted for food being consumed and I can only guess that my 4 double burgage plots were consuming 1 more each.
@MadocComadrin2 ай бұрын
Food is consumed per family. Fuel and clothes are per plot.
@michaelfournie61742 ай бұрын
@@MadocComadrin Well that is convenient to know. An odd inconsistency.
@mikemhzАй бұрын
@@michaelfournie6174 Maybe it's intentional like a communal living bonus
@KingJupiter2 ай бұрын
I once made an Orchard the size of 4 Morgans to supply my town with apples
@liamschenk402 ай бұрын
Yea I have almost thousand with this strat, but you will get more double plots with more space in the back if you decrease size button after placing four corners then clicking the minus next to the build button. Have fun.
@SquaulDuNeant2 ай бұрын
Would ruin he's unique design tho
@nolanorvold444218 күн бұрын
Its funny because in East Europe thats how most villages are set up. Long skinny back gardens for all their veggies, fruit and some trees. It provides enough for the houses to sustain themselves but is also alot of work 😂😂😂
@russellwile5694Ай бұрын
The first veggie farms shown are actually ideal size… the massive ones at the end generate less due to walking. And u only need to select less plots to make double housing.
@andyv22092 ай бұрын
I love how it looks, like everybody has a lil farm, i think I'll make a farming district with this.
@BrianGivensYtube4 күн бұрын
I only make super big extensions when the plot is for non artisan jobs. Chickens and veggies grow passively. You don’t need a huge backyard as a blacksmith because it doesn’t affect productivity at all. Level 3 burgage plots double your family capacity. If you have the housing extension, it goes from 2 families to 4 on a level 3 upgrade.
@connycontainer94592 ай бұрын
More than enough people talked about it in depth. It's pretty obvious. These Veggi farms are way to long. Considering that every cucumber has to be taken to the home a square is way more efficent. Just because you discover a better way to organize something doesn't mean 'it's broken'. 120 people with 22 months surplus isn't a big deal either. Oh and have fun expanding that town, the roads that go around your veggi farms just cut your efficency even further.
@adrianmichael549Ай бұрын
slammed
@SteefPipАй бұрын
you dont need to make triangles, just make the fronts wider, if you don't like the point that it is anchoring on, put a road there and create a corner anchor spot, repeat until you get the burgage with the extension.
@anthonyvirostek170211 күн бұрын
This guy is saving my gameplay
@charr610827 күн бұрын
Build a circle road then build those double burgage plots around it, set them to vegs and apples.
@Stue-e2 ай бұрын
you dont have to make burgae plots thin and narrow. i tried making 1 expandable house (double families) with a big backyard plot for veggies on a burgage plot that automatically gives you 8 houses (reduced down to one house) its enough to completely overtake every other food source on the map combined
@m.izarkasi98322 күн бұрын
the most effective burgage plot (for veggies) is square with 2x corpse pit size
@intoxicatedandslighlyfaded534Ай бұрын
I realized that early on my second play through
@brucebaker810Ай бұрын
Long skinny B plots require long "drop the harvest in the box" trips. More commute time. Less picking time than blobbier plots.
@nemesisfaustАй бұрын
double plots are good for veggies that are like 6->8x16->32. only needing like 4 plots to produce 420 veggies a year. which is about 380 extra veggies for trading a year. and after 1 year the price per trade will go from 2silver per unit to 1 silver per unit from over marketing global trades. so in reality you only need 2 x2 plots with 8x32 for maxium yeild of 240 veggies, for a 40 supply and selling 200 veggies a year for 2silver per veggy. costing 2 food+firewood per month. not 1. and scaling to T2 gives 15% faster yeild and work. meanwhile going T3 gives 20% bonus. so not every plot needs to be upgraded to T3. so usually 16 2x5 single plots for chickens, and 2 x2 8x32 for veggies. is a all the start and basic food with wild meat and berries you need which can sustain a 390 populations. and you will need to import berries and meat. so starting import should be berries because 3silver per unit, then veggies for 2 silver per unit, then meat for 3 silver per unit. then as demand changes, you adjust the berry and meat export to inports. and you should sufficently import 20meat and 10 berries of 40. costing 13per meat and 11 per berry. being 260 silver for meat and 110 silver for berries for inport. and then veggies is 100x2 for 200 silver, and chickens is 100x3 for 300. +18T2 = 148silver income per month in food stability to a population of 400. and tinny single chicken plots and only having 2 large veggie plots saves on deforrestations to keep wild animals+berries, to regrow at 100% regrowth rates.
@nemesisfaustАй бұрын
so making lots of veggy plots as seen here. isnt benifitual vs having 2 x2 large veggie plots. where manking many like you see here, reduces the value per veggy being sold because of the global market price reductions. and you are not really gaining as much vs having mulutuiple trades at average or superior global markets. ie buying some flour, wheat and rye even if you can produce wheat or rye into flour. reduces the global bread market amount which raises the need for global market need for bread. increasing the sell price for bread from 5 to 9 silver per bread. and that is when you can get to real money! where spending 200/m on wheat/rye/flour. then sells for more when selling bread. changing your monthly income from 120silver per month with the balanced food model above, too making 540silver per month. by selling extra bread ontop. then you have berry, meat, veggy, chicken, and bread food types. for 5 type food bonus for population happiness.
@nemesisfaust21 күн бұрын
would like to add, that after recent updates the veggy plots are limited for farming rates per family on the plot side. so 8x32 is no longer viable for 1/2/3 family and only profitable for a family of 4. which is late game. and consumes too much time of to plant for the plot vs time of work for other as jobs or builders. 4.5x16 is now the recommended veggie plot size for 2 houses and efficent at 3 and 4 as well. so if going to do veggies you need 6 veggy plots to match the rate of gains after first year to match 16 chicken plots which is still best at 4.5x6 for 3 chicken coops per plot.
@albinoblacksheep78262 ай бұрын
Aaa the days when people where self sufficient
@AndyAlert2 ай бұрын
no
@rellsw02Ай бұрын
You don't need triangles, but the triangle plots are a great shape to for tight circular towns with good production space
@tugrulserhatАй бұрын
I think they made the food consumption per family with the beta versions (which went on the main branch today)
@lukematthews52602 ай бұрын
And the extra family will help with whatever improvement is on the plot, helps especially with a large orchard or farm
@TheSinningSaintАй бұрын
This is exactly what I needed to find out, I have a population of over 900 but 0 fuel and food and trying to fix it instead of restarting. Oh yeah I forget to mention I am 60K in debt to the king too hahaha!
@hanafo127Ай бұрын
uninstall the game bro
@emiliouchilaАй бұрын
You can make a large square veggie farm instead of a long triangle if the first two points out of the four are set side by side.
@phillspunt99922 ай бұрын
Same deal with apple orchards for the plot size, I have an orchard with 60 trees on it and it goes absolutely insane
@nezihlevent13332 ай бұрын
I think best thing about this is you get the double amount of veggies with expanded slot with less fuel and food lol
@zackzimmer7167Ай бұрын
Triangles are a crime against logistics but more importantly aesthetics………
@Datan123427 күн бұрын
Good Tipp, but this the kinda shit you wanna figure out on your own on like hard mode. designed intuitively!
@johannesstabe995923 күн бұрын
only downside: you get only 1 regional wealth per plot.
@augustoluna55772 ай бұрын
Not for food, just for fuel
@matte1722 ай бұрын
more broken, hit - and you dont have to make weird lot sizes
@tommysmith74622 ай бұрын
Literally, EVERYBODY who does guides or tips on Manor Lords has spoke about this.. 😂
@michaelpease2103Ай бұрын
You also get two eggs per month from chicken coup, two artisans when upgrading , etc. but you also lose both families in the artisan case.
@ItsIdaho2 ай бұрын
I just wish Manor Lords has the possibilites of merging land areas into one. Towns bordering each other dying because the other isn't helping the other😂
@Louieeeee2 ай бұрын
yeah it doesnt quite feel right to separate between regions that are literally right next to each other lol
@user-tx3xy7lw6w2 ай бұрын
@@Louieeeee you guys apparently can't understand the setting of the game then?
@joeathens28992 ай бұрын
@@user-tx3xy7lw6w True, they don't understand that towns never merge with each other ever historically, in fact the entire earth has been devided in little squares since the neolithic. Not everyone is educated like you and I!
@user-tx3xy7lw6w2 ай бұрын
@@joeathens2899 so you apparently don't understand the game setting either? Strange emotional reaction on your part.
@joeathens28992 ай бұрын
@@user-tx3xy7lw6w 🤓
@SquaulDuNeant2 ай бұрын
SCP / Horror material right here x')
@razzor7072 ай бұрын
The stalls starts to under stack if you got too many double family plots
@Slanderbot2 ай бұрын
Apparently this was fixed recently, but who knows. :0
@medvidekmisa2 ай бұрын
carrots are ok but they wont take them all out in tim before winter so you will have surplus but not that big, need more people who has just small garden with chiken coops to make variety of food and more work force, also add orchard for apples...oh my gosh I now have like 500 apples and carrots even my town is getting level 3 houses and going big
@HoboTangoАй бұрын
listen, Im sorry but EVERYONE has spoken about this since about 2 days after the release of the game.
@SuperPope692 ай бұрын
That's exactly how I do each playthrough at the start. Except I don't use triangles, I hit the minus button until all houses are double. At lvl 3 that huge vegetable patch has 4 families working it
@Louieeeee2 ай бұрын
Thanks, didnt know about the minus b4 this. Also thanks for not being an ass about that tip like the other typical yt commenters either
@devs.42542 ай бұрын
Your town is looking like an actual medieval division of farmland with those long narrow strips . Go figure
@Nikita-jg5yoАй бұрын
Yeah but mining makes good profit too and village looks beautiful without enormously big burgage plots imo
@TheCrashReboot2 ай бұрын
This is what I do, I’m several years in and still haven’t built an actual farm, my homes all over produce and I make a killing in the market
@SaijeMageАй бұрын
people didnt know this? i do this every city. every plot i make it so you can double up the families, as well as make sure you have a veggie plot. and you dont have to make it a triangle. thats actually not efficient. just hit the minus icon.
@FamiliarAnomaly13 күн бұрын
million things broken in this game that's why i just refuned it the EA label says "fully featured already"
@legoman12345ify2 ай бұрын
golden tip
@BoydofZINJ2 ай бұрын
Thats brilliant... brilliant
@partrickgaspari24442 күн бұрын
Wait, doesnt it make the multiple burgage plots if its big enough and then still costs 1 food and fuel per each plot anyway Or is it beint pointed out that a plot with the housing extension still costs the same as the plot without it?
@zakary64052 ай бұрын
No. Just make 3 rectangle plots with backyards. Small of chickens/goats since the size doesn’t matter but bigger if it’s veggies or apples since you get more yield per size of the extension. Once you have 3 hit the minus and it’ll go to 2 with extra families inside. Don’t do this for artisan houses as it’s wasting families though
@MozzDef2 ай бұрын
FUUUUUUUUUCK. Thanks for the tip 😊
@Karvoc2 ай бұрын
just be sure to have single-family houses about for crafting homes so you do not lose extra family members to that job for no gain. As everyone in that house will do that job. But 100% every other house you build should be a double and on maps where farming is bad do not even bother with it just make larger ones with vegies and apples.
@ButterPuddleonPC2 ай бұрын
works with apples also
@KamBenni32 ай бұрын
Pretty sure the math is to make a veg garden 0.5-0.7 Morgan size and the apple farm 1.5 Morgan size This is one per 15 people families
@mattnykamp28612 ай бұрын
Just make them L shaped by laying out a house then make the L around it and delete the first building. These super long ones are inefficient
@user-tx3xy7lw6w2 ай бұрын
Just use roads to frame your plots.
@onlinegametime2 ай бұрын
That's usually to know, why the barrel icon is always so low in my gameplays. But what are the ways to increase the amount? ❓
@nguyenhoangviet47022 ай бұрын
Even you have a lot of food but it not delivered to the market, the barrel icon is always lơ, try put your trading port granary next to the market. Build more granaries to increase the logictics.
@akvyr2 ай бұрын
They actually consume food per family. Also your veggie farms shouldnt be long and thin, because they have to walk back with one veggie each. Output is 1.5x with proper sizing. Apples behave the same, but I found it can take twice as much land to maximize (1.5 morgen orchards easily for a T3 double family). Also use the +- instead of triangles.
@mrbliss9288Ай бұрын
The triangular thing is so stupid just press the minus to minimize the plot
@shibity2 ай бұрын
long/skinny sucks for veggies, takes them longer to harvest cause they have to run back and forth from the home to drop off the veggies.
@Louieeeee2 ай бұрын
true but then it's hard to fit as many burgage plots close enough to my existing market setup
@michaelmiles26472 ай бұрын
@Louieeeee market goodies teleport to burgage plots. The storage just needs to be near the market I believe
@Sledgehammer19442 ай бұрын
When you make them too long they never finish harvesting all the vegetables and you lose alot.
@beastmasterbg2 ай бұрын
bro that's broken I am gonna try it today :D
@battsonbikes19192 ай бұрын
the veggies just rot after they fill their pantry they dont bother digging them up after that. You might get a few extra if they sell some at markey but deffinatley not owrth making them to big. The oonly time it is worth it is if you want to sell them.
@asura49382 ай бұрын
Yeah i have around 5k veggies surplus 😂
@paula.827Ай бұрын
W8 wait really this updated or fix or still the same?
@babyperry6282 ай бұрын
Vegetables are OP
@Know3ody2 ай бұрын
"OP". No, no. Its just a standard food source lmfao.
@GenikaXVIАй бұрын
and then you will lose double the families to a single business when you build it it that plot lol and all those people wont do anything else. This is not exactly that broken.
@ea5yliverАй бұрын
It is if you do a bit of bare-minimum planning. Just don't build exclusively those kinds of plots unless you're housing standard laborers and make the artisans on small, single-family, chicken coop/goat plots. Problem solved.
@7eeroyАй бұрын
I see $pepe i subscribe
@PipeIin2 ай бұрын
You have to much veggy farms only need one of 0.5 to 0.8 for like 20 plots, if u get 2 u already made it.
@CamdaMan692 ай бұрын
I didnt know this. but it will be fixed
@matthew23142 ай бұрын
Don’t make the veggie plots too big when starting a new town or the resident in that plot won’t be able to do anything but farm
@Garrus472 ай бұрын
song name? lol
@FrostRareАй бұрын
Yeah but do I want my village to look like a bunch of stretch marks? Naaaahhh
@warrenpocock92382 ай бұрын
You obviously arent playing on challenging mode, you will see zero veggie gardens because you need every single family on their assigned job as much as possible, chicken or goats are far superior as yr families waste zero time plus you get free goods you can eat, craft or trade, but most importantly, yr families need to be 100% active on yr stalls. Finally even tho good teleport from stalls to homes, homes still need to be as close to yr important buildings as possible as they walk to and from them, and you can exponentially fit WAY more in closer and over time be FAR more efficient with family travel times.
@DrDudelidge2 ай бұрын
The triangle is unnecessary, make a square or rectangle and hit the minus sign until every plot has 2 houses
@MaMilikoV2 ай бұрын
Dude, we play the game to relax, for art and architecture, that's not our goal. You always built the same house. In fact, it would be great if you could build cities in kingdoms.
@TheRush052 ай бұрын
People's obsession with vegetable farms only means that they will be nerfed into the ground. So enjoy it while it lasts I suppose.
@joedarling51752 ай бұрын
Wait until u figure out that any house with veggies,goats,chickens,apples...if you put any of those families on a job theyll leave their job to go handle their plot responsibilities. Dont need to go crazy with the veggie plots.
@frechtv2389Ай бұрын
There is still to many mechanics that makes the game “unrealistic” hope it will be fixed
@twbones992 ай бұрын
How about the eggs though? I know they don’t scale with how big the burgage plot is but are they viable for your smaller plots?
@Louieeeee2 ай бұрын
eggs are passive food, so you can free up the family as laborers and it's good
@tedk.64202 ай бұрын
From my 60hrs of playing, chicken coops produce the same amount of eggs no matter the plot size. I always give chicken coops to small backyards and orchards and veggies to big backyards.
@JamesManthorpOnlineАй бұрын
Broken or shitty medieval life
@OTOss82 ай бұрын
But, if your peeps are tending to veggies, they can't work their regularly assigned jobs. It's a hidden penalty for big veggie plots.
@SiXiS42 ай бұрын
Ok ok
@Rachen199228 күн бұрын
But it looks stupid. Dont play for efficiency or to win. I just build beautiful villages.
@Schmorgus2 ай бұрын
The reason no-one talks about it, is because it's a realism based game. You probably can abuse things, but that's not the point, is it.
@wtls000Ай бұрын
What
@joeathens28992 ай бұрын
The exploits kinda ruin it for me tbhm feels like cheating. People will just say "then don't use them" but it's in the game, it's weird to force yourself to play worse. It also doesn't make sense anyways, why would the food or fuel suddenly be enough for two families, or 4 at level 3. The carrot farms are also way too strong while the actual farms seem really finnicky to use
@DJStart-fw5gr2 ай бұрын
@stratgaming is this true?
@luciusrex2 ай бұрын
Meh too gamey
@mclovinurmom288429 күн бұрын
Why do his vegetable fields look like happy trails
@josephseiler18782 ай бұрын
He sounds like a socialist urban planner.
@Denek_232 ай бұрын
Man why soooo many veggies? You will not sell them, you will not eat them all, and when you’ll upgrade the plot you need food variety… im just asking, no hate, you do not plan to expand that into town?
@Louieeeee2 ай бұрын
Veggies are the only thing u can grow on bad soil that produces huge output
@Louieeeee2 ай бұрын
well also apples but those take 3 years to mature, i had just started this town
@masteridiot1232 ай бұрын
Not to mention you can sell most of it to traders. It’s the easiest way to earn regional wealth through sheer quantity.
@Denek_232 ай бұрын
@@masteridiot123 in my recent run „restore peace” on hard mode, I have 2 double veggie plots, and 500 veggies in pantry. I also sell them but nobody wants them in that numbers anymore :) it seems for me like an overkill thats why Im asking :)
@awellner32852 ай бұрын
Do goats and chickens also scale of plot size or is it the same for all sizes?
@Prom5912 ай бұрын
My understanding is that it doesn't scale off plot size, but it does scale off the number of families on the plot. So you can get 2 chicken or goat buildings for the cost of 1 on the 2 family plots. Hope that's helpful.
@awellner32852 ай бұрын
@@Prom591 Thanks, will try to remember that.
@alkndv2 ай бұрын
just wanted to second what @Prom591 said. Orchards are the only other improvement that scales with plot size. Also what he said in the video about 2 family plots only consuming 1 food is wrong. Food consumption is per family not per plot
@InDadequateАй бұрын
OP needs to be watching some other videos, his set up is less than ideal ;-)
@willo93722 ай бұрын
A little too broken, makes game too easy
@medvidekmisa2 ай бұрын
well given what a nightmare they did farming, no wonder people doing this instead