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I take a Master blend Material from Quixel Bridge, I deconstruct it and put together into my own improved Master Vertex Paint Material. I found a workaround to blend heightmaps, as it was not working in original Quixel's blend material due to lack of World Displacement option in new UE versions.
00:00:00 Intro & retrieving Quixel blend material
00:02:34 Vertex Paint Master Material Instance settings
00:05:04 Base and Mid layer blending review in Graph
00:06:21 Top Layer painting and blending review in Graph
00:08:37 Puddle Layer settings
00:12:23 Puddle Layer Graph review
#unrealengine5 #ue5 #vertextpaint