MB-Lab is the spiritual successor to the Manuel Bastioni Labs, a powerful character creation package for Blender. We go hands on in this video with the recently released MB-Labs 1.7.8. Link: gamefromscratch.com/mb-lab-1-...
Пікірлер: 276
@gamefromscratch3 жыл бұрын
Link: gamefromscratch.com/mb-lab-1-7-8-released/
@johns28733 жыл бұрын
i was literally searching for this exact thing less than a day ago, you never disappoint
@ncl3rdy23 жыл бұрын
I have been watching your videos for a while now. They always come up on my feed even though I wasn't subscribed this whole time. [honestly thought I was already] But one thing that always makes me chuckle every time I click on one of your videos is how it sounds like you just main lined a 55 gallon drum of Red Bull. And myself being from NJ I typically am told I talk too fast. lol Great content as usual. I subscribed btw. And thanks for all the coverage on Blender. I have been using it for over a decade professionally and I appreciate seeing it get the attention it has over the years. Videos and content like this are easy to forward to clients that may not be familiar with the software and want assurance that it's something that can be relied on. So thanks for that. That and all the game engine related videos are a huge plus of course.
@viniguerrero3 жыл бұрын
The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with MB-Lab because the AGPL will propagate from the base models and from the database to the output models.
@nextlifeonearth3 жыл бұрын
That's why it was removed. The previous release forced AGPL, the new one doesn't. > Of perhaps most importance to game developers however is this announcement from BlenderNation describing the new character tools, enabling game developers to create assets that aren’t limited by the AGPL license.
@surabax3 жыл бұрын
@@nextlifeonearth Nothing was removed, the AGPL base meshes are still present in MB-LAB. The latest update made possible to add non-AGPL base meshes, but someone has yet to actually make them.
@starvr8 ай бұрын
@@nextlifeonearth If you can create your own base meshes then why would you need this software? (Not joking, serious question)
@saccamadiqeu26004 ай бұрын
@@starvrbecause making it yourself costs lots and lots of time
@Huguillon3 жыл бұрын
So, we can make the character we want, but we can't use it in our productions... let me stay with MakeHuman
@KryptKicker53 жыл бұрын
Yeah, these sorts of licenses just give open source a bad name. What’s the point if 99% of usage cases are excluded? Dumb.
@Huguillon3 жыл бұрын
@pachimonster What are you saying is OpenSource mess up in a galactic level or is commercial use with extra steps?? I mean "Work for my product for free and I will charge people for your work"
@BrunodeSouzaLino3 жыл бұрын
By definition, the AGPL license forces the output of the program to also be open source, so you don't actually own anything produced by MB-Lab.
@NdxtremePro3 жыл бұрын
This latest version allows you to make your own base meshes to be manipulated by this toolkit, which will then allow you to use it in whatever you want.
@BrunodeSouzaLino3 жыл бұрын
@@NdxtremePro That creates a problem. The plugin is supposed to speed up your workflow. If you have to create your own base meshes, you better off simply making the entire character yourself, as that would take less time.
@paulsmith82893 жыл бұрын
Under CHARACTER DESIGN -> Body Measures -> Measurements (enabled) there are loads parameters for adjustment of the character, especially the face. For instance the nose has about 30 params. That is where the section for Expressions are too.
@rewindcat79273 жыл бұрын
Oh that looks like a lot of fun to play with- thanks!
@rahmanlinux96023 жыл бұрын
The output is awwsome 👍
@smpsports3 жыл бұрын
I'm so happy this is back. I use man lab in Unity with salsa lip sync for my game.
@JoussefJouda3 жыл бұрын
I always love your content.
@surabax3 жыл бұрын
So non-AGPL base meshes are still missing, that's a dealbreaker.
@Sylfa3 жыл бұрын
If your working on a game, especially in Unity, I'd suggest having a look at UMA 2 instead, it's MIT and you can use it to make a character creator ingame. Or MakeHuman ofc, 1.0.2 gives you CC0 results, later versions give you CC-BY results IIRC.
@VanderJamesHum3 жыл бұрын
@@Sylfa ive been using makehuman and read those characters are free to use as you like once exported, as long you dont make a competing product with the models?
@perregrinne25003 жыл бұрын
Wait, didn't he say at 13:30 that this isn't the case anymore? It literally says on the screen, "users can build new characters with restriction-free licensing so that they can be used in commercial games among other things"
@VanderJamesHum3 жыл бұрын
@@perregrinne2500 not sure if they mean with the imported base models though. would love confirmation on this.
@surabax3 жыл бұрын
@@perregrinne2500 That's only the half of what is needed to solve this issue: new non-AGPL base meshes can now be added, but someone has to make them first. Until these base meshes are made, the output of MB-LAB is still licensed under AGPL. Base meshes are basically the source data from which your custom meshes are generated from by MB-LAB, they are morphed according to your input, e.g. age, mass, muscle tone, etc.
@xylordkhan13 жыл бұрын
You can move the sliders smoothly if you untoggle the subsurf temporarily! Useful trick.
@KelechiIkegwu03 жыл бұрын
5:19 we now know that gamesfromscratch has a cat (:
@nibblrrr71243 жыл бұрын
Or wacky pyromaniac gnomes.
@WoodysAR3 жыл бұрын
IT WAS ABOUT THE STUPID NUDE 3D MODEL EINSTEIN...
@epicdragon55053 жыл бұрын
I so happy you did an update video to this plus maybe you could do an update video on vroid studio and making clothes plus they have a blender import addon to
@steevmsteevm3 жыл бұрын
You can edit your recordings and extend frames in Camtasia, allowing your to remove sections like the waiting or any mistaken nudity. It's super-quick to-do, you don't need to obsess about it during the actual recording process.
@OscarRobbing3 жыл бұрын
"Oh-oh! Stop that!" I'm dying 😂
@Ric_933 жыл бұрын
YES, this looks great!
@abdulbasitado61803 жыл бұрын
Hey Ric. I'm a big fan of yours. Literally got into game dev after watching your channel❤️
@Ric_933 жыл бұрын
@@abdulbasitado6180 I'm very glad to read that Eust, thank you so much for the nice comment! Have a nice day
@ivailoburov12953 жыл бұрын
Works with Blender 2.8.2 and 2.8.3. With version 2.9 it sometimes gives an error when finalizing. With the subdivision off, the model is about 18K triangles. Rig works without problems with external bhv animations (so far I have tested it without muscles), including finger animation (unsolved problem with makewalk). Slow interface and finalization even with subdivision off. There is a description for creating your own model in the utilities section, but it needs to be tested.
@dayworkhard3 жыл бұрын
thanks for sharing this is very cool. gonna try for my own rig :D
@VitusPolikarpusSM Жыл бұрын
Thanks for this tutorial, I'll try to use it
@lawrencedoliveiro91043 жыл бұрын
2:40 What I have started doing in my default startup file is add a “Prefs” workspace where the Preferences editor is already open in a window. That way it is just one click on a tab to switch to or from preferences settings, without having to select from a menu.
@aikidoshi0073 жыл бұрын
Thanks for the tip! There goes Saturday :-)
@fourshore5023 жыл бұрын
one of the most prominent features of aging is that the jawline starts to droop, i didnt see any of that when you increased age to 76 so that was a bit disappointing. the eyelids would be thick and drooping also.
@EmilioNorrmann3 жыл бұрын
dude ! chill ! amazing content but .. relax :D
@Tallacus3 жыл бұрын
I would use both, while both have their strengths there is some limited ability to MB-Lab that Make Human has and like wise, btw Mike thank you for telling me about MB- Lab's auto update tool
@logix89693 жыл бұрын
"This is Blender 2.83 I think" your Blender version is displayed in the very bottom-right, on the statusbar :)
@Schyferyel3 жыл бұрын
Is there a way to move the eyes? I've been playing around with it, but there's no widget(?) to move/track the eyes. It's weird to have the character just stare straight ahead all the time
@user-ir2fu4cx6p3 жыл бұрын
Thanks for clearafy licence status for this plugin since many afraid it's wont allow you use is commercially
@roadtopro-rtp6953 жыл бұрын
6:28 actual tutorial if you don’t wanna hear about the history
@Mautar553 жыл бұрын
So! When is it getting the epic mega grant?
@brutal61293 жыл бұрын
makehuman is better
@Mautar553 жыл бұрын
@@brutal6129 and when it that one getting it?
@BrunodeSouzaLino3 жыл бұрын
Never.
@Mautar553 жыл бұрын
@@sigrid714 I'm waiting for makehuman to get it too. As a topology tool for terrain a friend uses as well. I think the tools not so popular that get it have some integration with makehuman.
@feshprod11213 жыл бұрын
Absolutly not stable for a megagrant !
@DevGods3 жыл бұрын
This looks promising!!! Character creator 3 is in trouble!!
@yasienshow19833 жыл бұрын
thank you
@j3ffn4v4rr02 жыл бұрын
Which would you suggest for creating realistic "actors" for movies (vs game characters)? MB-Lab or MakeHuman?
@ty_teynium3 жыл бұрын
I actually did have an idea for a free game (not battle royale fyi) but I think MH deserves more attention. Mblabs base mesh models are waaay too detailed. Which means - depending on your machine a lot of waiting for rendering. Also no rig compatibility for UE4.
@BrunodeSouzaLino3 жыл бұрын
That compaitilibty will never happen thanks to the AGPL license.
@rohitaug3 жыл бұрын
MB-LAB base meshes are at 30-40k range if you remove subdiv. That's too much? Even mobile platforms can handle that easily with Unity or Unreal. Unless you have 100s of characters with no LOD or instancing.
@BrunodeSouzaLino3 жыл бұрын
That's a lot of quads for a game model. Most character models are not even close to 10k quads. Remember that your game is not just character models, but several 3D models too. Sure, you could use those in a game, but don't expect it to run at higher framerates. Most of the magic of game models is in texturing and the tricks using maps, not poly count.
@rohitaug3 жыл бұрын
@@BrunodeSouzaLino Have you actually tested it are you just blindly following a decade old rule of thumb? Are you using LODs or no? 10k is way too low for an LOD 0 model nowadays. Your environment probably consists of static meshes which can be GPU instanced so it shouldn't matter that much as long as they are optimized.
@BrunodeSouzaLino3 жыл бұрын
Some people like their game to run on as many machines as they can. Other's live in the PC Master Race bubble or the Developer bubble, where everyone has high end or enthusiast level hardware and can upgrade at any point by simply wanting to do so.
@zevidmusic3 жыл бұрын
The only problem I have since I use it for a while is the face isn’t rigged yet even there’s a face rig button. Or is it just me who dont know how to use it
@OscarRobbing3 жыл бұрын
"We just got a fair bit more... gelatinous" hahaha
@n30hrtgdv3 жыл бұрын
About the license, is it possible to make a open source repository with only your characters but have the rest of the game (music, levels, actual code and whatnot) still closed? Or the full game has to go Public Open Source?
@ivailoburov12953 жыл бұрын
I have the same question in other case you could be owner only for the screenshots of derived from base models - it is sarcastic.
@syedrizvi64083 жыл бұрын
Super tutorial, great one. Is it possible to put my face or your face on this character?
@VanderJamesHum3 жыл бұрын
does it mean we need to import our own base characters to avoid the AGPL? or we can use this addon and export as is and be ok?
@Sylfa3 жыл бұрын
You gotta use your own base characters, you can see in the video that all starter models he had to choose from all had the text AGPL at the end of the name. Don't use one of those.
@zionhillhill99133 жыл бұрын
You have to select the character mesh for the hair to work.
@revotiva3 жыл бұрын
I'm confused, can i use MBLAB for commercial projects or not?
@Sk4lli3 жыл бұрын
Not yet, they still need to put the free models into the product, they're just working on that for now. But it's not there yet.
@revotiva3 жыл бұрын
@@Sk4lli thank you
@lrnzo733 жыл бұрын
@@Sk4lli A quiestion. I am working on a game that I am creating with friends. If I use this add-on to create the characters, could I use it o I can't?
@Sk4lli3 жыл бұрын
@@lrnzo73 It depends on what your plans are for that game, right now with the license of MBLAB, you'd have to put your project under the same license as MBLAB models. That's often not good. But I'm no lawyer.
@dbzlinkinpark993 жыл бұрын
if you have trouble like i am uploading the created character to Mixamo to add an animation, try deleting the MBl skeleton armature before you export the .fbx file from blender and upload it to Mixamo. They'll have you rerig it with their rig and then the character will be uploaded for you to check out animations on with Adobe's rig. if you don't this then the fbx file fails to upload to Mixamo, and this was the first and quickest fix i found for getting around that.
@Safetyman993 жыл бұрын
This^^
@kyleclark795 Жыл бұрын
Was about to start messing with MB-Labs and I had this exact issue with a TurboSquid model's bones not lining up with Mixamo's animations. Was curious if this would be an issue with MB, so thanks for saving me the troubleshooting time!
@GekataQm3 жыл бұрын
Thanks for such cool video! Plese tell me why in material priview i see only violet color insted of texture of character's skin? I will be grateful for the answer!
@pavelyankouski49133 жыл бұрын
Can't believe its completely free + free license
@etta7773 жыл бұрын
It's not. APGL.
@daryladhityahenry2 жыл бұрын
Wait? So, how about the current license? Is it free to use for commercial right now? Since it's not quite clear I think @__@. Thanks
@lawrencedoliveiro91043 жыл бұрын
11:23 Does “BVH” stand for more than one thing? I thought one meaning was “Bounded Volume Hierarchy”.
@mahrcheen3 жыл бұрын
for me .bvh is the animation file format - en.wikipedia.org/wiki/Biovision_Hierarchy
@TheKevphil2 жыл бұрын
This looks a lot like the $70 "Human Generator." However, _that_ app seems a bit more stable, if nothing else. Still, this looks quite interesting. Thanks!
@KryptKicker53 жыл бұрын
We’ve come a long way from Poser 5 lol
@melarmstrong213 жыл бұрын
LOL! Indeed! I remember those days!
@breceeofficial3 жыл бұрын
My thoughts exactly! Those were good times :P
@nenylovee54363 жыл бұрын
Yay for early!!!
@tofvn21153 жыл бұрын
Great add-on! But when I finalze my skin becomes pale like a zombie like 10:57. What can I do to solve this problem?
@Adnancorner3 жыл бұрын
i am new to animation and blender in all can we create an animated small clips ?? with this i think from explanation i believe so... please if you have small tutorial ?? Thanks
@christophervaca71163 жыл бұрын
I can't wait to keyframe age.
@cameron73743 жыл бұрын
Keyframe it to .5 at the beginning of your animation and .500000006 at the end for that sweet, sweet realism.
@risnandarmultimedia52963 жыл бұрын
These random realistic builder is much better than MakeHuman.. will try it for sure.. thank you
@johnpekkala69413 жыл бұрын
Finally someone continued on with this free and great character creation tool to make it compatible with Blender 2.8 versions! I used Makehuman before with earlier Blender versions but the plugins for Blender (MHX) dont work with 2.8 versions as I get it. The development of both MBlabs and Makehuman came to a complete stop before indeed. I guess It was because Blender 2.8 use python 3 whereas earlier versions used Python 2.7. Since Python 3 and python 2.7 are not compatible this means you have to revrite plugins and tools from scratch to work with Blender 2.8 and upwards and I guess thats why MB gave up. Gonna give this a test spin later. What I see is promising!
@igorgiuseppe18623 жыл бұрын
make human is still acive. i dont know about their MHX importer, but you can export as other formats then import on blender
@VanderJamesHum3 жыл бұрын
@@igorgiuseppe1862 yes exactly, i currently have a good workflow for importing makehuman to Blender 2.8 through to Unity with mocap animation and facial lypsyncing. The only hard part is adding clothes that dont already come with makehuman.
@guangzhou91493 жыл бұрын
you can use mhx2 exporter/importer which is bundled in the 1.2.0 beta or if you use older versions download the mhx2 plugin for makehuman and blender. its also very powerful in my experience
@igorgiuseppe18623 жыл бұрын
i forgot to mention this: watch?v=5adTaWiCWvM this was done on godot using an human model that was designed on makehuman, then the person did some modifications on blender to make the character look more appealing. as you can see the rigging is working fine
@nekofiredemon4073 жыл бұрын
I undestand the AGPL license doesnt apply to 2d renders...so would making sprites with the models for a game also require me to give the models and game for free?
@TheTrycehyman3 жыл бұрын
That seems to be what the license conveys: mb-lab-docs.readthedocs.io/en/latest/license.html#note-about-2d-rendering
@CherriGX3 жыл бұрын
I use 2.81 Version for Blender, before when i start to launch screen to Blender, it's work normally speed also after when i press the Preferences to click on Add-Ons then i press install to find MB-Lab-1_7_8.zip, after it's on already so i press Create character before it's work normally with Method to display/shade objects in the 3D view: Solid, and after when i press the Method to display/shade objects in the 3D view: Material Preview, problem is something gone wrong about the speed are not good enough, i don't even understand what's the problem system for MB-LAB are too slow, i have no idea how gonna to fix problem speed? Maybe MB-LAB is more highest Ghz or it's differents? My: Windows 10 Professional 64-Bits My: AMD FX (tm)-6100 Six-Core Processor 3,30 GHz And i'm sorry my bad english!
@gower19733 жыл бұрын
Show us how to do the clothing Mike! Its the most important part
@MagnoVJ103 жыл бұрын
I agree... There are already plenty of tools for base mesh character generation. I don't see alot of Clothing/Garment solutions apart from creating everything from scratch in Marvelous Designer/Zbrush. I'm looking for a tool for Clothing generation for quick prototyping but I can't find any...
@MagnoVJ103 жыл бұрын
Hair is another problem...
@Siphonife3 жыл бұрын
@@MagnoVJ10 Search for Blender Cloth stitching. You get a lot of the work done with an easy cloth sim and now with the cloth brush or smooth tool to add or remove wrinkles. Get your real world dimensions down right and you should have some nice clothes. Join the new cloth mesh to your character and weight paint or auto weight and now it animates with your character.
@Hypeet3 жыл бұрын
This may be useful
@LUNARIAproject2 жыл бұрын
Where to find the hair asset? I don't have that in my version of the program (the latest).
@infinite_power7628 Жыл бұрын
I think its bugged? I don't have the hair option either...
@LUNARIAproject Жыл бұрын
@@infinite_power7628 Yeah, seems strange. I downloaded the 2.79 version and it has the hair options luckily. 😉
@nextlifeonearth3 жыл бұрын
He asked for it on FB? I didn't know people still used that.
@Kisama0013 жыл бұрын
LOL, WTF is a FaceBook ?
@shimmentakezo11963 жыл бұрын
@@Kisama001 A famous spyware
@yemo343 жыл бұрын
I feel like he blamed the blender community for being a horrible salesman. The guy got mad that noone wanted to buy his cart of fifty dollar Nintendo switches. Because he whispered they were on sale in a Costco bathroom. Other then changing his license for new MBL, to sell it as a paid add-on. Or I dunno, SELLING IT TO SOMEBODY ELSE! No, he had to erase it off the face of the internet because he got mad. Mario had mental health issues, and he blamed us for 'em.
@ashleyjohn-baptiste9619 Жыл бұрын
Thanks. When I click "finalize", it doesn't work. I just get an error message. Do you have any tips on how to fix this please?
@Setuna26 Жыл бұрын
When I try to go to the website for MB lab I keep getting my connection is not private
@HellSpawnRulerOfHell2 жыл бұрын
How does exporting work with MB-LAB?
@olenalikesutau4611 Жыл бұрын
I can't get it to install in Blender 3.0 nowadays, any advice?? Maybe do an updated tutorial??
@vnhg3 жыл бұрын
Don't forget Blender Sensei
@richard29sher3 жыл бұрын
How would this addon compare to DAZ or Character Creator? Thanks .
@guangzhou91493 жыл бұрын
way behind. daz and character creator are always improved each year.daz and cc3 also has lots of assets to work with for fast prototyping but it costs money. this one is free but is agpl licensed which is dumb so this is very bad. would recommend makehuman instead for free character creator
@luizclaudiocostadantas55933 жыл бұрын
Hello, can these heads be transferred to mb lab in blender?
@timetorelaxfocus96423 жыл бұрын
There is something similar to this on Steam, I forget the name offhand.
@slowbro132153 жыл бұрын
Adobe Fuse?
@sfcoawol62733 жыл бұрын
Its Adobe fuse. And it's for non commercial use :/
@timetorelaxfocus96423 жыл бұрын
@@sfcoawol6273 oh, too bad
@xfxmrl60593 жыл бұрын
It is for commercial use. " - Can I use the characters and animations commercially? - Yes. The characters created in Fuse, characters downloaded from mixamo.com, animations downloaded from mixamo.com, and animations available in Photoshop CC can be used for commercial projects without any licensing or royalty fees." helpx.adobe.com/beta/fuse/faq.html
@virtual_intel3 жыл бұрын
The Steam version of Fuse isn't the actual Adobe version.They are slightly different in that Adobe owns their very own version made available through their Adobe Creative Cloud suite. Steam's version is made available through a seperate Mixamo connection/partnership not affiliated with Adobe's version.
@krausshusha26943 жыл бұрын
You're too fucking worried about that YT algorithm.
@BrainSlugs833 жыл бұрын
@7:01 shit dude, I hope I look that good at 76...
@fourshore5023 жыл бұрын
ikr, stopped watching at that point. looks more like 40.
@DanMcLaughlin3 жыл бұрын
The license in GitHub (github.com/animate1978/MB-Lab/blob/master/license.txt) is still AGPL, under section "LICENSE OF MODELS GENERATED BY THE SOFTWARE" as "The default license for models generated by the software is AGPL 3: www.gnu.org/licenses/agpl.html. As derived product of the AGPL'd database, the models must be distribuited under AGPL 3, with the same copyright of the database." So I don't know what that post is saying, the license is still a no-go.
@snesmocha3 жыл бұрын
interesting, i can make shittier games in less than a minute now
@cok3n3 жыл бұрын
you read my mind dude XD
@darkenergy72913 жыл бұрын
lmao
@abdullashuhair40883 жыл бұрын
Well we better know this is gona give birth to more of how mafia works video's..
@RealityXHD3 жыл бұрын
The only thing you are missing right now to make your video a rap music video is just some background music or some looping beats...lol
@naoremedisonsingh60353 жыл бұрын
can we generate hairs by using mb lab
@DrMACPOW3 жыл бұрын
@9:39 It's Dr. Eggman, yo!
@DiggnDeeperTV3 жыл бұрын
Do you use LBRY? You don't need to worry about the nude stuff there. Just make sure its labeled correctly.
@gamefromscratch3 жыл бұрын
Yeah I'm mirrored to LBRY
@DiggnDeeperTV3 жыл бұрын
@@gamefromscratch Awesome!! I'll be supporting you there.
@possumridgeentertainment46143 жыл бұрын
If I understand correctly if you use this to make a KZfaq video or the like you don't have to host and link to the assets, so it's still useful for video work. However, as someone who can't make character models it's still absolutely useless for game development. "Do the thing you can't do and we won't infect your game with digital herpes." If you can make your own characters you might as well cut MB-Lab out of the loop. I mean it's their software and they're free to release it under any license they see fit, but it's kind of a tease if you want to do anything other than Cycles/Eevee rendered videos.
@jon24782 жыл бұрын
Anyone know how to put a beard on the mb lab character?
@DustinM833 жыл бұрын
Somebody get them an Epic Mega Grant!
@etta7773 жыл бұрын
For what? You even can NOT use it in games. It is AGPL
@user-lk2vo8fo2q3 жыл бұрын
@@etta777 you can use it in games if you aren't a leech
@etta7773 жыл бұрын
@@user-lk2vo8fo2q what do you mean? You can't use it in commercial products, but video games are 99,9% commercial
@user-lk2vo8fo2q3 жыл бұрын
@@etta777 you can use it in a commercial product though. you would just have to adapt your business model to the fact that you would be obligated to release your source code under AGPL. there is plenty of commercial GPL-licensed software, most notably commercial uses of the linux kernel like android, RHEL, etc.
@etta7773 жыл бұрын
@@user-lk2vo8fo2q but UE4 has proprietary license, how can it be compatable with AGPL stuff?
@abumusa46253 жыл бұрын
is that you from cg geek?
@bigfella4593 жыл бұрын
How do you remove the sensor
@Adnancorner3 жыл бұрын
And i just found you lol :D
@dantemeriere58903 жыл бұрын
The viral license makes it useless for game developers.
@Sk4lli3 жыл бұрын
It helps to watch that video. The current models are still AGPL, but they added the tools to change that. Soon the models will be available for commercial use.
@etta7773 жыл бұрын
@@Sk4lli 5 month later... still not )
@donhoolieo48963 жыл бұрын
@@etta777 just read the FAQ page and it seems fine unless you want a closed source game mblab.dev/license/
@etta7773 жыл бұрын
@@donhoolieo4896 Unless.
@wethekidsz2 жыл бұрын
yeah, what a disgrace in the name of open source.. better off with makehuman.. just that, damn, this plugin is pretty neat for facial exp, elf ears (I'm just so bad at sculpting that) and aging/weight-shifting, n all
@weirdscix3 жыл бұрын
I tried it out with a few characters, unfortunately it kept crashing with Traceback errors when finalizing on 2.90.1
@i5u23 жыл бұрын
Me too. So sad
@user-lk2vo8fo2q3 жыл бұрын
i had the same issue but i fixed it. go in to the addons screen in blender. underneath the entry for MB lab there's a checkbox thing to enable updates. click that and then click the button on the left that says "update now" or something. for whatever reason the archive they have released on the website isn't the latest version but it's been patched.
@HurricaneSA3 жыл бұрын
Right, so in order to use this in commercial projects you would have to create your own base mesh which kind of defeats the purpose, right?
@_PathOfExile3 жыл бұрын
Powerful , BUT it doesn't support mediocre or low poly characters, which you end up with something like 500k vertices that is not suitable for game dev
@slendi96233 жыл бұрын
When is he going to be a professional rapper
@RealityXHD3 жыл бұрын
lol
@FPChris3 жыл бұрын
Take a breath now and then.
@taskmasterblaster3 жыл бұрын
Guess this is why DAZ are getting of their asses and working on official importers now.
@lokhz98763 жыл бұрын
blender wants to crush maya somehow? damn, i see blender everywhere it's amazing
@kullenberg3 жыл бұрын
Because of a free character creator that produces models that looked like something from the late 20 years ago? Yes I am sure the Maya developers are really shaking with fear.
@BrunodeSouzaLino3 жыл бұрын
Most Maya users are still using Z-Brush and Real Illusion's Character Creator, which is miles ahead of this plugin.
@lokhz98763 жыл бұрын
@@BrunodeSouzaLino so maya is still better than blender ?
@BrunodeSouzaLino3 жыл бұрын
It's not a matter of better or worse. It's what people work in the industry use. CC3 is not part of Maya, but a separate piece of software made by another company.
@lawrencedoliveiro91043 жыл бұрын
Maya doesn’t have plugins that can do this.
@blackswan63863 жыл бұрын
WOW ! in 1990 this would be realistic. I can make 8 Realistic Human in the same Length of the Video using Blender...
@s1rmunchalot3 жыл бұрын
Do you honestly think this is better than DAZ3D to Blender bridge? OK. To each his own.
@gamefromscratch3 жыл бұрын
Certainly more affordable
@s1rmunchalot3 жыл бұрын
@@gamefromscratch DAZ3D basic version is free. It comes with male and female figures and dozens of morphs to blend into your creations, the Blender bridge is free.. there is a tonne of free stuff for it all over the place. You don't have to buy addons for DAZ if you don't wish... just to get 'humans' , it's completely free.
@wethekidsz2 жыл бұрын
@@s1rmunchalot ofcourse it's (daz) completely free to use but not for comm purposes! read the fine lines in the docs of Daz.. and MB-lab's AGPL is just the cherry on top that stinks worst than **** Makehuman followed by Blender's sculpting it is for now - man I get tired just thinking of it :X
@shaharyarahmed98993 жыл бұрын
How does it compare to makehuman?
@Safetyman993 жыл бұрын
It's better IMO. The original author was once a Makehuman developer and decided to do his own version within Blender.
@TheFizzchozoCorner-zf8hy3 ай бұрын
Um how do you remove the underwear paint?
@GhostRat__3 жыл бұрын
Is cool but is rather just sculpt my own at least then I own it
@shakaama2 жыл бұрын
the Black character is the same color as the white character lol
@RetroCowboy783 жыл бұрын
tip to get rid of the censor (black underwear) select the censor in the groups and make it the same material as the skin!
@diegoarce490 Жыл бұрын
Man, the only thing that we need is more clothing options in MakeHuman and it will be all set like the best Human Generator. I tried to export clothing to MakeHuman from Blender but it doesn't work. This program sucks. I wish there was a tutorial on dding clothing to the MakeHuman Community.