Mega Man Zero 3 - Buster Only 100 Point S Rank Run [Part 3]

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DZ3

DZ3

Күн бұрын

This is part 3 of my Buster only 100 point S rank run of Mega Man Zero 3. Some rather lengthy expeditions await as Zero combats the latter half of Weil’s Numbers: drawn-out elevator sequences, an armada of Reploids modeled after barrel cacti participating in a reenactment of the long-forgotten tradition that is the Winter Olympics, and wading through an ancient, dilapidated library filled with oddly repetitive severed power conduits are on this week's menu. Here are my notes.
-The first 30 seconds of the Energy Facility are a major pain to traverse cleanly. The awkward assortment of blocky terrain, ladders and electric terminals meld with the dreadfully vexing moths and Gabyoalls to create a section where it becomes easy to misstep and gracelessly bumble around. Assuredly, V-Shot would've helped with pest control, but Reflect Laser is needed to blitz through the switch rooms, so I kept Zero neutral to avoid more menu navigation than there already is. Locomo IF is a major bottleneck, placing 3 Blizzard Arrows with surgical precision allows for a 3-cycle victory; I couldn't pass up the time-savings, so a mild misalignment on any of the shots meant treading through the first sector again. Also, whoever ordained the inclusion of Crossbynes in the second switch room is an overt sadist, I lost several attempts due to poor luck dictating that a Crossbyne would spawn directly above Zero, seemingly making it impossible to speed through without taking damage.
-Foxtar’s arsenal is limited but potent; you need to be decisive when choosing how to handle any given attack, otherwise, you’ll find yourself floundering and getting peppered by various permutations of fireballs. Thankfully, everything he does is completely consistent, once you devise your preferred method of evading his moves, the fight becomes a simple affair; there’s very little necessity for quick reflexes here. The path I chose for this outing was one that includes a duel between Zero’s Buster and Foxtar’s fireballs along with using an adorable bunny hop to barely squeeze by his Warp Flame, though, using wall jumps to bypass the split flames is considerably easier, and therefore, a smarter approach.
-As usual, the Sunken Library is just filler. Even those of you with a peculiar affinity for old game shows will find no joy here; the game likes to tease you with "What's behind door number 3?" but I can assure you that it's never a brand new car, only timeworn floppy disks and a bizarre cackling eel with a predilection for whack-a-mole.
-It could be argued that the Snowy Plains is a reskin of the Twilight Desert right down to the miniboss, but it's nowhere near as desolate. An eclectic assortment of enemies inhabit the slopes; from small, jittery bees all the way up to Cactank's highly amusing sled-riding rotund royal guards. Reflect Laser takes point, its double-hit at close range proves essential for rapid disposal of Gyro Cannons. Burst Shot occupies the interlude, melting the snow worm, and V-Shot handles the latter half of the stage, effortlessly blasting through droves of bees and Generator Cannons. The battle against alternate universe Dr. Eggman isn't worth much mention; my goal was to manipulate his pattern such that the fight ends with him getting sniped off-screen, thus demonstrating Reflect Laser's stellar range.
-The Giant Elevator defines duality, simultaneously providing scintillating and sedative stretches of gameplay. The flow you can achieve while Zero lithely descends past Floppers and spikes is second to none, however, the elevator drives a stake through the heart of fast-paced level design. Performing garbage duty without the Recoil Rod is tedious at best, with the only interesting reprieve being that you can stunlock the Z1 callback with Blizzard Arrow and a few well-placed bullets. If you do begin to doze off, the Shotloids and friends will enthusiastically punish you for your lethargy, so remaining attentive to where you move and when you shoot is necessary.
-Tretista and coherent hitboxes are antonyms, everything in this fight is either larger or smaller than is visually evident. Whiffed and blocked shots are all too common an occurrence, as is his propensity to spam the purple orbs 3 times in a row. Thankfully, I'm granted exemption from such a fate here. Instead, he sees fit to throw several of what have to be the most ineffectual steel pipes of all time; these supposedly heavy chunks of metal can be deflected by a mere uncharged Buster Shot bullet. Curiously, the steel pipe seems to have a combo value of 0, meaning that you can follow up with anything except an uncharged bullet and Orbit Shield.
Timestamps:
00:00 - Energy Facility | Cubit Foxtar
04:10 - Sunken Library | Volteel Biblio
08:05 - Snowy Plains | Glacier le Cactank
10:43 - Giant Elevator | Tretista Kelverian
Thanks for watching! As always, feel free to leave any comments and ask any questions that you may have.

Пікірлер: 12
@kf8113
@kf8113 5 ай бұрын
The precision in your gameplay blows my mind every time 😂
@DZ-Three
@DZ-Three 5 ай бұрын
I'm always glad to hear that! I think that focusing so much on Reflect Laser in this challenge forced me to be more precise and disciplined with my movements.
@joshuaklassen3255
@joshuaklassen3255 5 ай бұрын
The off-screen boss kills are a nice touch to an already stylish run!
@DZ-Three
@DZ-Three 5 ай бұрын
I did go for the one on Cactank deliberately since I thought it was quite amusing. For Tretista, I did intend on winning by reflecting the steel pipe back at him, but I didn't plan on it also being off-screen, a cool accident there.
@achyutsrivastava1829
@achyutsrivastava1829 5 ай бұрын
This was super cool
@DZ-Three
@DZ-Three 5 ай бұрын
Thank you very much!
@leongyuhinleong
@leongyuhinleong 3 ай бұрын
Few things I want to say. Does Busras Hacker elf help from that +1 buster damage? And looking at your profile picture, I assume MegaMan Zero 3 is your favourite and main game? 3:23 So that's how you dodge that Flame Wheel 火焔車!(Kaenguruma!) attack. Now I know. 10:25 LOL! That's one way to kill him. Use Reflector Laser and face the other way as if you were firing backwards. 13:38 Yawn* Long boring drawn out fight with that fat 3 health bars. Super tedious with Buster only fight, if only it was Model X with Double Charge Shot to stack damage. 🥱😪😴
@DZ-Three
@DZ-Three 3 ай бұрын
MMZ3 is still my favorite overall but they're all really close for me. I'm starting to view the series as one continuous game as I play more. -Busras is especially useful when engaging ice bosses with Burst Shot, it deals 15 damage in that case. I don't use it in this run out of some misguided sense of honor, even though I use other items freely. -Foxtar's flame wheel pattern depends on the height he initiates the attack. He can do so from low, medium and high positions. Medium is the trickiest to avoid in my experience. I recommend practicing all variations if you can, high is fairly rare, though. -Landing that off-screen shot was my main goal for Cactank, it's a fun way to win. -The best thing I could conjure up for entertainment with Tretista was winning by sending the steel pipe back at him. Otherwise, it is indeed pretty dull.
@leongyuhinleong
@leongyuhinleong 3 ай бұрын
@@DZ-Three Yeah the only reason for doing buster alone is just to unlock the Phantom minigame. Same applies to Z-Saber only for the Harpuia minigame.
@pointlessfield4723
@pointlessfield4723 5 ай бұрын
i would like to make a case for volteel bilblio, since i see that you've refrained from giving him a proper description that matches his intellect first off, you've attached an insulting label of "filler" to his level "sunken library", a level that hold great major and incredible significance to the lore of megaman zero that gives it the privilege of being played in the same method and the same order in the same time in every single playthrough of the game and you have absolutely no right to complain about it, otherwise you do not appreciate the lore of megaman zero. i would also like to make a case that you've insulted valuable artifacts of pure significance as "timeworn floppy discs", that is not how you treat delicate historical software and you've offended many relpoid archeologists including old man andrew now to speak of volteel bilblio, i must first mention that you've deliberately chosen to fight him in a room containing a flat plane with no valleys to allow volteel biblio to enact his full strength against you, i would expect someone of your skill to give a proper challenge to an opponent you insultingly deem as a bizzare cackling eel, and potentially testify that you fear his superior ambush tactics who serve as a combination of intelligence and guerrila warfare in instance 7:12-7:13, volteel bilblio has managed to affirm many theories regarding the possibilities of quantum mechanics while refuting countless of theories. volteel biblio has phased out of the physical plane of existence and assumed his next position by sending himself into another dimension. you might write this phenomenon as a simple in game glitch, but i can assure you, that was no act of a bug in the code. volteel biblio has made a trans-dimensional teleportation which required him to make connection with another volteel biblio on the brink of his defeat by a less savy player abusing all of his weaknesses. upon telepathic connection, the defeated volteel biblio and the volteel biblio you now fight would make an interdimensional quantum entanglement that would in turn destroy the former biblio and damage the one you currently fight against and send him into a premade volteel biblio clone placed in the right side rabbit hole of the arena. as you can see, it was not your bullet that damaged volteel biblio, but an act of complex physics, perhaps you weren't ready to admit that you did not preform a pure 100% buster only run, so you've conveniently glossed over that incredibly important detail? to continue, you don't once mention anything about volteel biblio's ability to become immaterial as he phases through the map. only out of his mercy does he choose not to damage zero in his maneuvers, which in turn implies that a part of his personality as a gentle judge might still remain and he attempts to tap into his former psyche, but i suppose that is not a very important detail if you refer to the lore heavy highly important level sunken library as a quote on quote filler. that is also an important detail that gave you major leeway to enact a no damage run that you would otherwise possibly struggle at. you made mockery of the powerful electric charges set against you, perhaps attempting to "Tease" them for their lack of speed and maneuverability. but there's a certain, very uncanny detail i've come to notice as you "avoid" these orbs. those cyber elves hovering behind you... could it really be that they are perfectly immune to the electric orbs of volteel biblio? the orbs do eventually die out in merely a split second before they make contact with zero, but is it really a well calculated move predicting the time it would take for them to disappear? or are you abusing the cyber elves hovering behind you to absorb the electric properties, and nullify them shortly before they reach you, tormenting the very cyber elves that help you in the process. you preformed elf abuse far worse then one would enact when attempting to achieve the ultimate form in megaman zero 2, only for the sole purpose of fighting volteel biblio, and then you shamelessly refrain from mentioning your crimes. at 7:40, volteel biblio decides to abandon the use of the terrain for his advantage and play by your rules, by using the very arena you chose to fight him against you, and using his long range ultimate volt power electric tentacle combo, i must speak in his favor on this move however, while he did make a wise choice fitting for an intelligent gentle judge in the ranks of volteel biblio, at this state he was channeling a parallel volteel biblio, who in a strange turn of events attained powers akin to merkava from under night in birth, and could preform powerful fist barrages, latch on to zero from any point around the map and teach him the fear of being eaten alive. here i must commend you however, your psychological warfare against volteel biblio has caused him to mistakenly believe that he was the volteel biblio who attained the void powers, and attempt an attack that while impressive to know he held within him, was unfortunately futile. the most major disrespect of this fair duel however must come from your nasty abuse of the reflect laser. you refused to observe volteel biblio in the eye has you enacted merciless fire against him, rather then face him head on, and prove your own strength by attacking him in his front. you discredited his tactics, but instead of making a fair, honest statement of the futility of such tactics, you decided to counter-act in a strategy with the intent of making a full opposition against him. while impressive, that does not earn you the right to treat volteel biblio with mockery to summarize my words, i believe you have no right to address volteel biblio of the eight judges in 3 disrespectfull lines, you have glossed over great important aspects and you must fully address the unspoken hardships of this thrilling battle if you come to fight him once more
@DZ-Three
@DZ-Three 5 ай бұрын
I can't say I expected to read a dissertation on the merits and powers of Volteel Biblio. I appreciate the effort you put into it, this kind of stuff always puts a smile on my face. I will say this: I do appreciate the lore significance of the Sunken Library; without it, the events of Z2 wouldn't have occurred as Elpizo never would've learned the truth of the Elf Wars. The descriptor "filler" was purely geared toward the level design, so I'll stand by that. As far as Volteel himself, I dunno if I can refute the quantum mechanics and multi-universe stuff behind Shadow Dash and his other powers, that's way above my pay grade. For the use of Reflect Laser, I put forth that rather than being a symptom of cowardice, it's a sign of Zero's superior intellect, knowing exactly what Volteel is going to do and when, and so, he never needs to face Volteel directly.
@pointlessfield4723
@pointlessfield4723 5 ай бұрын
@@DZ-Three they probably didn't take replayability to account with sunken library, don't like it as a stage either for how much of a pace breaker it is (also i probably can't stand by the quantum mechanics myself i know only less then 1% of what i talked about)
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