Mega Man Zero 3 - Buster Only 100 Point S Rank Run [Part 4]

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DZ3

DZ3

Күн бұрын

This is the final part of my Buster only 100 point S rank run of Mega Man Zero 3. The final two stages serve as a harsh wake-up call for Reflect Laser addicts such as myself; “difficulty spike” is a comically inadequate descriptor for the troubles I encountered within these domains. Completing these two took roughly the same amount of time as the prior 14 combined, which is equal parts disturbing and impressive. Here are my notes.
Sub Arcadia is the stage that inspired the entire premise of this run, so it's rather appropriate that it takes the crown of most difficult by a light-year; it's exacting to a degree that teeters on the edge of insanity. I expound upon this stage in much greater detail in a post on my community tab, check it out if you're interested in understanding the breadth of the madness imparted upon those who dare dash through its halls.
The architects of Area X-2 get their last laugh by importing their lovely combination of moving blocks and spikes into the opening sector of Weil's Lab, with Gallisni gates littering the intermission between boss rooms. Mercifully, the spike-haven lasts all of 10 seconds and is rather consistent, meaning that I had many chances to tackle the first proper bottleneck, Hellbat. Of the 8, he's by far the hardest to dispatch, for the exact same reason that he was a pain in his own stage: manipulating his behavior is unreliable at best. The movements required to generate a favorable pattern here are even more finicky than in the Weapons Factory. Still, I couldn't in good conscience allow him to teleport around and bore viewers to sleep, especially since Foxtar can stall for eons as well, for which I have no recourse, so I save time where I can.
I find the middle section rather enjoyable, though, that's likely because I equip the spike boots. I've yet to subject myself to ice physics in this section and I'm dreading the day that I do. Reflect Laser shreds through Gallisni like a ravenous carnivore; by slowing down a bit to rid the screen of these nuisances, I effectively engage in a stylish farming session. Even if you happen to miss a few of the oscillating urchins, you'll comfortably meet the enemy requirement for 100 points.
Titanium Nitride Omega is barely an upgrade to his previous paint job; unless you have a sweet tooth and mistake the energy rings for a pack of Lifesavers, you're unlikely to get hit by them despite their increased pace. The giant Xenogears mech isn't too much of a problem despite its intimidating appearance; only two attacks require attention. Dr. Weil must've been playing Snake while programming the God of Destruction as the homing-orbs trail Zero rather well. The snake can be avoided via pure movement but it's a little close for comfort, so I choose to deflect it with the Buster first. The oversized triple plasma buster that the giant X head uses is by far the most dangerous attack; without Double Jump, Shadow Dash or the Recoil Rod, you need to make a very specific jump over the projectiles.
Z3 Omega's difficulty is highly scalable. Approaches range from stunlocking him with combos to shmup-style grazing of his projectiles. For this battle, given that I'm only able to use the Buster, I naturally gravitate toward the latter. My primary goal was to showcase that Reflect Laser can bounce off the edges of the arena despite the lack of walls. I use this odd fact to land some trick shots on Omega, but doing so incurs a far greater deal of risk than just shooting him directly. Omega can recoil in odd ways, leading to contact damage, and the hubris of focusing on bouncing lasers over dodging can very easily be punished.
In spite of the obvious danger, I foolishly prance around Omega, and doing this reveals one very ugly truth: Omega's triple slash is just as much of a monumental pain here as it is in ZX. Anytime Omega recovers from recoil, he can initiate his sweeping swings, and they're beyond aggravating. In particular, getting clipped while facetiously vaulting around Omega ended several attempts, much to my dismay. Of course, this pain is entirely self-inflicted; a more reasonable, judicious plan would bestow victory with much greater ease, but in the absence of Z-Saber combos or the insane difficulty of his ZX variant, I had to make an effort to have some degree of elaborate nonsense within the fight.
While I absolutely dance around in excess, I don't go entirely bonkers; it's possible to intricately weave Zero between Messenkou's and Arc Blade's projectiles, among other things, but that requires phenomenal reflexes and calmness; the adrenaline present at the end of a boss rush is not conducive to such movements. I'll investigate those avenues for dancing with Mr. Messiah Complex in future standalone fights with him.
Timestamps:
00:00 - Sub Arcadia | Phantom | Crea & Prea
03:16 - Weil's Laboratory | Omega
Thanks for watching, I hope you enjoyed this series! Any questions or comments you may have are welcome as always.

Пікірлер: 29
@DZ-Three
@DZ-Three 5 ай бұрын
Hey everyone, I'm leaving this comment to note that I've got an in-depth stage analysis of Sub Arcadia under the Buster-only stipulation available on my community tab. It's by far the hardest stage in this challenge, check it out if you're curious about the precise details regarding the difficulties that Sub Arcadia presents. I hope you enjoyed this run, thanks for watching!
@navaldeus1327
@navaldeus1327 5 ай бұрын
Reflect Laser trickshot landing the final blow on Omega approaching menacingly for a Ranbu. The perfect move to finish the run 👀
@DZ-Three
@DZ-Three 5 ай бұрын
Indeed, it fits perfectly for this run. I got astronomically lucky for the fight to finish in such a manner. In the hours of practice attempts beforehand, I'd only managed to see that outcome once if I recall.
@GadgetGabe
@GadgetGabe 5 ай бұрын
This entire run is so sick, it's crazy how fast you zoomed through the stage segments. Also that cheeky reflect laser at 1:51 made me chuckle
@DZ-Three
@DZ-Three 5 ай бұрын
That specific laser shot is one of my favorites, having the laser follow Zero through dimensions is neat. I used it in my original Z3 run so I made sure to include it here.
@jimakiad
@jimakiad 5 ай бұрын
I've never used the screens borders and walls to such an extent. Amazing run as always!
@DZ-Three
@DZ-Three 5 ай бұрын
Thank you! A lot of Z3's level design seems to mesh well with Reflect Laser. It makes me wonder just how much of it was deliberate versus coincidental.
@jimakiad
@jimakiad 5 ай бұрын
@@DZ-Three it is zero 3 after all, I wouldn't put it past the dev team to have calculated stuff.
@DZ-Three
@DZ-Three 5 ай бұрын
​@@jimakiad At the very least, I think Sub Arcadia has to be architected with Reflect Laser in mind, the enemy placements are simply too convenient. It's impressive how fun Z3 is even when ignoring its overhauled melee combat system; a mark of excellent design.
@sauceman76
@sauceman76 5 ай бұрын
Very nice, really consistent smooth consistency through the entire run and shows you went through a lot of tries to get to this perfect run
@DZ-Three
@DZ-Three 5 ай бұрын
Thank you! This run certainly required a lot more research and many more attempts per stage than my other Zero runs given the emphasis on precise shooting.
@ragokyo
@ragokyo 5 ай бұрын
12:45 made me sit up
@DZ-Three
@DZ-Three 5 ай бұрын
It was a shock for me as well, it was such a close call that my mind went blank for a second before realizing that I'd actually won the fight.
@naether7292
@naether7292 Ай бұрын
Awesome video! Your skill is truly amazing 😯 definitely deserving of a new sub 😇 Btw if i may ask, do you know if using ex skills prevents getting the phantom minigame or are they allowed?
@DZ-Three
@DZ-Three Ай бұрын
Thank you! EX Skills are fine to use for the Buster and Saber-only challenges. The text you see at the end of the video is the game giving me the message that I unlocked Phantom's minigame, and I used Reflect Laser and the other skills throughout the entire run.
@naether7292
@naether7292 Ай бұрын
@@DZ-Three That's good to know! Thanks a lot 😊
@JoseRicardo-js3pp
@JoseRicardo-js3pp 5 ай бұрын
+Can I play as X? -We got X at home X at home
@DZ-Three
@DZ-Three 5 ай бұрын
Yup, that more or less summarizes this run. Z3's Buster EX Skills go a long way in making things entertaining. Perhaps Inti Creates knew they'd created a solid MMX-like experience as Z3 is the only game in the series with an incentive to beat the game with the Buster only, with Phantom's minigame as the reward.
@leongyuhinleong
@leongyuhinleong 2 ай бұрын
Tier Ranking List on Z-Buster Ex Skills for me. S Rank - Reflect Laser (Easy skill to use, good for normal enemies and does decent damage to Bosses. Also has some nice techniques) A Rank - V-Shot (Nice 2-split shot. Good spread for crowded enemies, but Ice bosses are immune to it and kind of wish both the split shot stacks damage together like MegaMan 9 Weapon Magma Bazooka) B Rank - Burst Shot (Does decent damage on enemies and bosses but only hits one target, electric bosses are immune to it) C Rank - Blizzard Arrow (Very difficult Ex Skill to use and have to be extremely close range to do a lot of damage. Not good for normal enemies, only bosses. Somewhat similar weapon to MegaMan X3 Frost Shield)
@DZ-Three
@DZ-Three 2 ай бұрын
Obviously, I fully agree with Reflect Laser being the best. It's extremely fun and rife with opportunities for stylish play. I'd say that Blizzard Arrow and V-Shot are tied for me. One specializes in boss fights, while the other can absolutely tear through stages. I also wish that V-Shot could stack damage, but then it'd be disgustingly overpowered, especially against fire bosses. Burst Shot is my least favorite, simply because it's the least innovative. It exists purely for accelerating fights against ice and neutral element bosses. It does become comically strong if you use the e-reader effects, though.
@leongyuhinleong
@leongyuhinleong 2 ай бұрын
@@DZ-Three I see. Whelp, at least Burst Shot is slightly better compared to Blast Shot from Zero 2. (Downgraded version of Flash Bomb from MegaMan 8)
@ZeroX7649
@ZeroX7649 5 ай бұрын
7:50 I had no fucking idea you could do this.
@DZ-Three
@DZ-Three 5 ай бұрын
Deflecting two flames at once with V-Shot is a pretty neat trick, an interesting bit of defensive utility. I also wasn't aware of the possibility until this run.
@Lunaire2103
@Lunaire2103 5 ай бұрын
My god there's too much flashing in the first two phases of Omega fight, my eyes kinda scared of it ngl
@DZ-Three
@DZ-Three 5 ай бұрын
Yeah, it's an unfortunate reality of the original GBA version of Z3. I'm fairly certain the flashing is reduced in subsequent versions.
@Lunaire2103
@Lunaire2103 5 ай бұрын
@@DZ-Three yeah those flashing before fighting Omega is kinda unfair for Zero, nonetheless you outperformed your past self as usual, great gameplay
@pointlessfield4723
@pointlessfield4723 5 ай бұрын
too bad that there's no cyber elf that gives you the X4 plasma shot, although with these mechanics it would probably make the game easy mode by default
@DZ-Three
@DZ-Three 5 ай бұрын
Burst Shot kind of fulfills the role of a lingering explosion dealing damage, but X4's Plasma Shot persists for a lot longer. Given that Volteel has those persistent electric orbs, perhaps a Plasma Shot-like EX Skill could've been the reward to acquire from him, but I quite like V-Shot so I wouldn't want to give that up.
@pointlessfield4723
@pointlessfield4723 5 ай бұрын
@@DZ-Three maybe an alternate universe version of himself gives it, but that one never teleports to our plane of existence
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