My Blender, Quixel Mixer, Unity3D Workflow

  Рет қаралды 55,018

Will Rosen

Will Rosen

3 жыл бұрын

Changing the roughness texture node's colour space to 'non-color' fixes the shininess issue, as well as the normal map! - As pointed out by "+-BONELESS-+" in the comments!
This is an overview of the workflow I use for my game Astrodition:
Steam Page: store.steampowered.com/app/11...
Website: astrodition.wordpress.com/
Instagram: / astrodition
Twitter: / astrodition
Reddit: / astrodition

Пікірлер: 105
@-BONELESS-
@-BONELESS- 3 жыл бұрын
I found that changing the roughness texture node's color space to "non-color" fixes the 'over-shinyness' of the material, same goes with normalmap texture and probably metalness but not sure about the last one
@WillRosen
@WillRosen 3 жыл бұрын
I'll give this a go! Thanks!
@-BONELESS-
@-BONELESS- 3 жыл бұрын
@@WillRosen it works for me with exported textures from substance painter so Im pretty sure itll work for you aswell ! btw thx for the vid, I now consider switching to a free substance alternative and Mixer seems like a good fit for me
@WillRosen
@WillRosen 3 жыл бұрын
Just tried it for myself and you're absolutely right, it works! Much appreciated as I have been wondering why it wasn't working for a while now, thank you! I can't find a way to add this to the video so I'll add it in the description!
@-BONELESS-
@-BONELESS- 3 жыл бұрын
@@WillRosen Glad I could help :)
@tsehoyin2
@tsehoyin2 2 жыл бұрын
Thank you! that solved the problem!
@SneakyKittyGameDev
@SneakyKittyGameDev 3 жыл бұрын
One important thing to mention, add a triangulate modifier before exporting (double check that it looks good still) to prevent inconsistencies between programs.
@masteredd23
@masteredd23 3 жыл бұрын
Thank you for showing this workflow :) I'm really glad when I see people using Quixel Mixer in their workflow. I hope it will soon become a worthy competitor to Substance Painter.
@BeatlesToJestCos
@BeatlesToJestCos 3 жыл бұрын
Meh, I think you are wrong. It is not comparable. QM looks very good at first look but it's very limited tool. Maybe after decade.
@user-ff2mu4fh4v
@user-ff2mu4fh4v 3 жыл бұрын
@@BeatlesToJestCos it does need a lot of work to be a functional software, right now you can only do extremely basic stuff in mixer. I hope it becomes usable sooner rather than later, because a free alternative to substance would be great
@andrexsintoval3776
@andrexsintoval3776 3 жыл бұрын
@@BeatlesToJestCos youd be wrong there my friend, Mixer is getting constant updates almost as frequently if not more frequently than blender so I estimate 3-4 years before its truly comparable but for hobbyists like me its good enough atm
@BeatlesToJestCos
@BeatlesToJestCos 3 жыл бұрын
@@andrexsintoval3776 Hey, it's not bad software, for making PBR textures for UE4 for me it's working great. Just comparing to option i substance there is not so many option after all. But for hobby, like in your and my case it's great.
@nategreyson6014
@nategreyson6014 3 жыл бұрын
this is brilliant. the quixel mixer tutorial was a beauty, man.
@rotherama
@rotherama 2 жыл бұрын
Thank you for this video. I've been getting into Unity and Blender but hadn't done anything with mixer, substance etc and don't have anything like a workflow yet. This will help immensely.
@roselightmoon
@roselightmoon 9 ай бұрын
this was a really fantastic tutorial, concise and to the point. I'm currently working on creating game assets and this has been a wonderful breakdown of the workflow for Unity. Thank you so much!
@dfghj241
@dfghj241 3 жыл бұрын
the thing about roughness in unity is that, from my limited experience, a generic URP shader works with Gloss instead of roughness, and it uses the alpha map of either the metallic / specular or the color map. Mixer has a handy feature where you can import your roughness map (a linear, grayscale) directly to the Alpha of color map. so you would end up with 4 maps that matter: Color(with Gloss in color alpha), metallic, normal and AO. Remember that Roughness is Gloss, but inverted. As i said earlier, the annoying part is going to each of your layers and inverting the roughness value of all your materials, so that they are converted to gloss maps and therefore, work correctly on Unity. Getting the roughness correctly in unity is the diference between your model looking like shiny plastic or actually real, which is impressive.
@abdelhafidibis
@abdelhafidibis 2 жыл бұрын
Your game looks amazing man, keep up the good work, and thank you so much for sharing your workflow!
@Gounesh
@Gounesh 2 жыл бұрын
Awsome. Short, understandable, beginner friendly! Couldn’t asked more, thank you for the knowlage!
@fizfizfizfiz
@fizfizfizfiz 3 жыл бұрын
This is great! Definitely gonna try this workflow
@abstrct7
@abstrct7 3 жыл бұрын
Best blender with mixer video 🔥
@agnieszkarogowska1552
@agnieszkarogowska1552 3 жыл бұрын
I was looking for good videos on 3D modelling and I think I found one! Keep up the great work please :D
@VeryFunStudio
@VeryFunStudio 3 жыл бұрын
This workflow is easy enough to understand. I'm exploring this Quixel Mixer to replace Substance Painter in my workflow. Thanks for sharing. :)
@randomuser1846
@randomuser1846 2 жыл бұрын
Thank you for showing to use your workflow
@DarkMuzishn
@DarkMuzishn 2 жыл бұрын
To all people who are searching for the best way, this is it ( to unreal engine too) Bro this, this is what ive been missing!!!!!!! Cant thank you enough!!!!
@Cyber_Sikh
@Cyber_Sikh 3 жыл бұрын
Enjoyed watching that. Keep up the great 💪work
@HakanYilmazAbstractizm
@HakanYilmazAbstractizm 2 жыл бұрын
Thank you Will, that helps a lot!
@kalleskit
@kalleskit 3 жыл бұрын
Thank you so much for this!
@2010cam1
@2010cam1 2 жыл бұрын
Great video man really helped me out!
@BlackHoodedCat
@BlackHoodedCat 3 жыл бұрын
amazing work
@anima8450
@anima8450 2 жыл бұрын
Thanks for this video! I am learning to make game assets and this helped alot
@stylie473joker5
@stylie473joker5 2 жыл бұрын
This video is so helpful thanks a lot
@Chikiritu
@Chikiritu 3 жыл бұрын
Lot of Idea after watching this video ... Tnx for this video creation 😍
@kaz6383
@kaz6383 2 жыл бұрын
Ty this helped a lot
@mayarbalah2348
@mayarbalah2348 3 жыл бұрын
your video is awessom
@IanPribadi
@IanPribadi Жыл бұрын
That's nice tutorial. So interested 😁
@Ryan3D_Games
@Ryan3D_Games 3 жыл бұрын
You are the best!
@junwatu
@junwatu 3 жыл бұрын
Thanks!
@radiocage
@radiocage Жыл бұрын
Instead of making a different material for each material ID and then baking it to diffuse, I just UV unwrap the model and then use Texture paint fill tool with face selection masking. You can then just save the image file without having to bake or deal with a billiondy materials.
@jasoncroukamp5328
@jasoncroukamp5328 2 жыл бұрын
Thanks
@Nieverton69
@Nieverton69 2 жыл бұрын
4:17 you don't need to put a color ramp to change the "strength" of the roughness, what happens is that the ambient occlusion maps, in fact... all maps but the diffuse/base_color/albedo, don't use the sRGB encoder, so you need to change this sRGB to Non-Color in the nodes, to work correctly, same thing is in unity or unreal, but in unity if I am not mistaken, in current hdrp, you don't need to change the color encoder anymore.
@AgitAngst
@AgitAngst 3 жыл бұрын
Great video. Subscribed! ;)
@VVaypoint
@VVaypoint 10 ай бұрын
I definitely need to learn class inheritance more.
@matiastemesio893
@matiastemesio893 3 жыл бұрын
Great video men but when i bake my model is al right but when i put the textures in mixer my model is badly bake aparently,i have issuses in all the mesh, i dont know if is a problem with the subdivision surface,If someone could help me I would be very grateful.
@franconova8048
@franconova8048 3 жыл бұрын
Huh! You got it working in 1 go! Whenever I make a Mix on Mixer, and then export maps, to place them back on blender, some textures look exactly like in Mixer, some others are absolutely wrong, like, reflection wise, I get a chrome silver, instead of a dark scratched black metal.
@WillRosen
@WillRosen 3 жыл бұрын
Haha yeah, very annoying when you're tweaking values until it's perfect, then export it and get something entirely different!
@franconova8048
@franconova8048 3 жыл бұрын
@@WillRosen It's weird, cause there's not much to modify for it to get it wrong, they are texture maps! Anyways, since the "save as Mix" option is not available when you're on CUstom Mesh mode on Mixer, is there any other way to get it done? You seem to get it perfectly, but you don't do anything "special" per se.
@PauloSamurai
@PauloSamurai 3 жыл бұрын
We all need to use UV Packer addon
@Nolbz
@Nolbz 3 жыл бұрын
Amazing work! How long have you been using blender for and as well as mixer for ? I’m a beginner on blender and I’ve never gotten into mixer as yet but I am planning on doing so.
@WillRosen
@WillRosen 3 жыл бұрын
Much appreciated! I've been using blender for a good couple of years now, but mixer was fairly new to me which is why I wanted to share my process! Best of luck learning both softwares!
@davestomper3428
@davestomper3428 2 жыл бұрын
I wish this was in real time
@MootzartOfficial
@MootzartOfficial 3 жыл бұрын
Do the sharps help with the baking edges also? im having a issue where the colours leak onto other panels. Even at 4k res the bake has some leaks.. ive messed with margin and stuff to.
@MootzartOfficial
@MootzartOfficial 3 жыл бұрын
No worries.. think I might have sorted it. During the unwrap stage its good to set a margin and not have it at 0.
@rodneyol1692
@rodneyol1692 2 жыл бұрын
How do you get that great lighting when modeling?
@pyraffin
@pyraffin 3 жыл бұрын
How did you divide up those sections (the blue lines) of the tool in blender to color separate sections?
@WillRosen
@WillRosen 3 жыл бұрын
To colour each section separately, different materials have been applied to each face (by selecting the face and assigning the colours). When these are baked it is used as a Colour ID Map in Quixel, so you apply a material an entire colour. The blue lines mark edges as 'Sharp', which stops a smooth transition between the faces. Difficult to explain, but if you Google 'Hard vs Smooth Shading' you can get some good images of this. Hope this helps!
@eumaiseu008
@eumaiseu008 2 жыл бұрын
Is it possible to use custom atlas/decal in Quixel Mixer?
@hotsauce7124
@hotsauce7124 Жыл бұрын
Hello I'm just now getting into Blender and Quixel Mixer. Have you updated your baking workflow in Blender to support curvature baking? Thank you for this tutorial.
@varianterandom4257
@varianterandom4257 3 жыл бұрын
eres el puto amo
@Nieverton69
@Nieverton69 2 жыл бұрын
you could have painted the meshes for the Material ID, for the vertex color, you don't need to create hundreds of materials with different colors.....
@baptisteenfrin9572
@baptisteenfrin9572 3 жыл бұрын
Hello sir, thank you for that workflow. I was wondering what are thoses blue lines in blender on your model before the unwraping ? Have a good day :)
@WillRosen
@WillRosen 3 жыл бұрын
Ah yes! The blue lines are edges which I have "marked as sharp". The entire drill is shaded smooth so that the faces blend together, but if I wanted to make an edge look hard and stand out (For example the battery seam line) I have marked it as sharp! Hope this explanation helps, if you want to look into this more you can look up 'Smooth and Hard Shading'! You have a wonderful day too!
@baptisteenfrin9572
@baptisteenfrin9572 3 жыл бұрын
@@WillRosen Ok I will try that, thank you again (and for replying so fast too) See you !
@Agent-zg5ec
@Agent-zg5ec 3 жыл бұрын
Blender modelling with color id and mixer tutorial.
@ApexArtistX
@ApexArtistX 3 жыл бұрын
how to load material ID in quixel 2021
@stephenmackenzie9016
@stephenmackenzie9016 2 жыл бұрын
Nice….you didn’t add a separate ambient occlusion texture into the Blender shader, only a colour texture, before you baked??
@hungrygrimalkin5610
@hungrygrimalkin5610 3 ай бұрын
Can't you make a color id map in blender with Vertex Paint mode?
@matiastemesio893
@matiastemesio893 3 жыл бұрын
men when i bake my model is al right but when i put the textures in mixer my model is badly bake aparently,i have issuses in all the mesh, i dont know if is a problem with the subdivision surface,If someone could help me I would be very grateful.
@WillRosen
@WillRosen 3 жыл бұрын
Hmm, I'd suggest clicking apply on the sub division surface before doing the UV just in case it's causing the issue. As the modifier may change the mesh after the UV is done. Other than that, check only one material is applied to the object, and maybe change the Ray Distance in blenders baking settings. These are the ones which caused me the most issues. Good luck and I hope it works!
@matiastemesio893
@matiastemesio893 3 жыл бұрын
@@WillRosen thanks You dude,i gonna try this!
@Khlyn
@Khlyn 2 жыл бұрын
How can i get that URPshader ?
@keshavtyagi712
@keshavtyagi712 3 жыл бұрын
Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(
@WillRosen
@WillRosen 3 жыл бұрын
Hmm... That's slightly different from this video as I made the model in blender. I can suggest two things: 1) Try and export the model as an .FBX (Or any other format) to your desktop then import it to blender 2) There is a Megascans Plugin for blender 2.8 which may be useful, not sure about 2.9 though I have never used Quixel Bridge so I am no expert, but I do hope this works for you, best of luck!
@keshavtyagi712
@keshavtyagi712 3 жыл бұрын
@@WillRosen I've installed megascans plugin but still the asset is not showing up! Whenever i export a asset from bridge and check the windows toggle system it shows an megascans plugin error while importing textures/ geometry or settings up material. ERROR : calling operator "bpy.ops.import_scene. fbx" error, could not be found! Do you know someone who could help me?
@WillRosen
@WillRosen 3 жыл бұрын
Unfortunately, I do not know anyone who can help.
@ajaymandal8314
@ajaymandal8314 3 жыл бұрын
can you make more videos related to game development with unity and blender
@WillRosen
@WillRosen 3 жыл бұрын
Will do!
@ajaymandal8314
@ajaymandal8314 3 жыл бұрын
@@WillRosen thanks
@invadorop
@invadorop 6 ай бұрын
Is mixer better than blender for texturing
@Skylla54
@Skylla54 3 жыл бұрын
#newSubscriber Thanks, keep going😁🙌
@WillRosen
@WillRosen 3 жыл бұрын
Thank you! :D
@archiestutorials8716
@archiestutorials8716 3 жыл бұрын
Have you ever trued unreal engine 4? it's very realistic and not that hard to use (Once you get use to it)
@WillRosen
@WillRosen 3 жыл бұрын
I haven't looked into it yet, but I do plan on trying it out in the future!
@onewayroad3765
@onewayroad3765 3 жыл бұрын
Is quixel mixer free to use for commercial use ?
@WillRosen
@WillRosen 3 жыл бұрын
If you are using unreal, I believe you have access to the Megascans library, where the materials and models can be used to make games. As I am making it in unity, I am downloading free textures. This way I'm not using any materials/smart materials which come with it just to be safe. You can check the terms and conditions just to be sure!
@onewayroad3765
@onewayroad3765 3 жыл бұрын
@@WillRosen I'm using unity also. So using custom material is ok right?
@WillRosen
@WillRosen 3 жыл бұрын
Yup, that's what I'm doing just to play it safe!
@onewayroad3765
@onewayroad3765 3 жыл бұрын
@@WillRosen how did you import the downloaded free textures?
@WillRosen
@WillRosen 3 жыл бұрын
At around 3:28, you can see I'm importing them on the right hand side by clicking the 'Load' button for each map, then locating them in the File Explorer.
@BrainSlugs83
@BrainSlugs83 3 жыл бұрын
I thought quixel was only free for unreal. Are you paying for it or am I mistaken?
@WillRosen
@WillRosen 3 жыл бұрын
Quixel is free to download for everyone! If you link your unreal account then you get access to the megascans library for free, which includes a lot of free textures and such. I don't so I'm downloading free textures off of a website and importing them. Hope this clears it up!
@onewayroad3765
@onewayroad3765 3 жыл бұрын
@@WillRosen whatever you make from quixel mixer is free to use for commercial use?
@phantomapprentice6749
@phantomapprentice6749 2 жыл бұрын
@@onewayroad3765 Mixer is 100% free for everyone , only the megascans portion requires unreal.
@esbjornmonteliusrisberg6834
@esbjornmonteliusrisberg6834 3 жыл бұрын
Great tutorial but why i dril. I hope it's not the dril
@WillRosen
@WillRosen 3 жыл бұрын
Why did I model a drill? I needed one for a project I'm working on :D
@emile7895
@emile7895 Жыл бұрын
why is baking necessary ? why not just export the mesh with its material ids into quixel
@radiocage
@radiocage Жыл бұрын
Those get imported into Mixer as different texture sets and can complicate things. Generally, you want to avoid using more than one material on a mesh in Unity, as well, as it increases Draw Calls which have a significant impact on performance. You also do not need to do this material stuff, just use the texture paint mode and use "face selection masking" and the fill tool. It's faster and less work and results in one image file without baking or dealing with 40 materials.
@user-bk5tt8bx1i
@user-bk5tt8bx1i 2 жыл бұрын
0:51 color ID 材質球 1:30 新增image / 複製到全部的材質球 1:52 Smart UV project 2:10 Bake image
@l3wyblue
@l3wyblue 3 жыл бұрын
FYI the way you show the speeded up process with the model flickering is really unpleasant for me and made the video unwatchable. It's a pity because otherwise this seems like a good video.
@WillRosen
@WillRosen 3 жыл бұрын
Sorry to hear, thanks for the feedback! I'll take this into account for future videos!
@rog5406
@rog5406 2 жыл бұрын
Moving way too fast
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