Netcode for Entities: Connecting with ClientServerBootstrap

  Рет қаралды 1,368

Memphis Game Developers

Memphis Game Developers

Жыл бұрын

We'll be going over the very basics of using Netcode for Entities in this video series. We are starting with creating and connecting the client and server worlds.
Find us on Discord! / discord
Support our meetups on Patreon! / memphisgamedevs
/ memphisgamedevelopers

Пікірлер: 7
@SK-ir7bk
@SK-ir7bk Жыл бұрын
Thank you for making more in-depth content about this topic. It's difficult to find information on Netcode for Entities that goes beyond just reiterating the docs. I particularly like (and would like to see more of) how you explain the concepts behind the code and not just what it does. Understanding the purpose behind each code snippet makes it a lot easier to understand. Keep up the good work!
@bierkules2608
@bierkules2608 11 ай бұрын
Dont stop this series, I absolutly loving it! You teach everything with a good example and very camly. Just one thing, maybe set your voice gate in obs a bit lower. Otherweise absolutely loving it.
@karmo0o178
@karmo0o178 11 ай бұрын
You changed the connectionmanager script in further videos, but never showed what you changed. Could you please upload the code or show us in your next video?
@marekkurowski4553
@marekkurowski4553 3 күн бұрын
Hi great video! I have a question though, do you know where I can find example of Dots connection via Relay? You mentioned in the video that it requiers some custom networkstreamdrivers where can I find such?
@MemphisGameDevs
@MemphisGameDevs 3 күн бұрын
Its here in the ECS Samples github repo github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/NetcodeSamples/Assets/Samples/HelloNetcode/1_Basics/01b_RelaySupport
@marekkurowski4553
@marekkurowski4553 3 күн бұрын
@@MemphisGameDevs thank you!
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