ORATORIO: A Rez Inspired NES Homebrew Game (a Review)

  Рет қаралды 556

Burst Error

Burst Error

8 ай бұрын

Oratorio is a unique new NES homebrew game from John Vanderhoef, inspired by rhythm action rail shooters like Rez & Child of Eden. Check the game out at johnvanderhoef.itch.io/oratorio
Full playthrough without commentary at • Oratorio (NES Homebrew...
Check out my other projects at linktr.ee/burst_error
#nes #homebrewgames #retrogaming

Пікірлер: 11
@Friesnchip
@Friesnchip 8 ай бұрын
Great review. This game looks right up my alley, despite the apparent lack of challenge. Nothing wrong with a more laid back experience accompanied by adaptive tunes and compelling visuals. I'm continually surprised with creators pushing the preconceived limits of NES development.
@sw1tchpoint
@sw1tchpoint 8 ай бұрын
using that Parody World logo for your icon, I love it
@thereviewsbrothers3854
@thereviewsbrothers3854 8 ай бұрын
This looks really cool! I love the stuff that people are coming out with these days.
@JunkyardDave
@JunkyardDave 8 ай бұрын
This looks pretty neat. I was always curious how rhythm games would transfer to NES.
@BurstError
@BurstError 8 ай бұрын
yeah I'm pretty impressed with how it was pulled off here!
@RetroChaoz
@RetroChaoz 8 ай бұрын
Great use the the word synestesia.
@gameoverhell6952
@gameoverhell6952 7 ай бұрын
This looks awesome! REZ makes me dizzy and confused but I really want to check this one out.
@Gatorade69
@Gatorade69 8 ай бұрын
Weird. KZfaq didn't show me this video even though I'm subscribed.
@Bofner
@Bofner 8 ай бұрын
It would be really cooll if this got a port to a system that supports a trackball. The cursor control movement is just begging for trackball support
@BurstError
@BurstError 8 ай бұрын
that would be super cool! I wonder if the SNES mouse would work.
@Bofner
@Bofner 8 ай бұрын
@@BurstError All it would take is someone to program it! Though I'm not sure if the SNES has any support for using languages outside of assembly. I'm more familiar with the Sega side of the homebrew scene I've wanted to make a trackball game for the Sega Master System game for some time now, but getting into the nitty gritty of assembly programming takes a lot of time. Still working towards it though!
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