Point and Click Abilities: Are They Necessary For The Game? | League of Legends

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Vars

Vars

2 жыл бұрын

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For today's video I wanted to go over the concept of Point and Click Abilities in League of Legends. People like to complain about point and clicks for being zero skill or no counterplay. So I thought it might be worth making a video on!
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#LoL #PointandClick #Abilities

Пікірлер: 904
@VarsVerum
@VarsVerum 2 жыл бұрын
~SPONSOR~ Download Guild Wars 2 in time for the new expansion coming in February 2022: End of Dragons! www.inflcr.co/SHAhn
@bastianokamiro5421
@bastianokamiro5421 2 жыл бұрын
maaaan, long time fan of both gw2 and your chanel, Vars! i hope to see soon a video about void or shurima champions, that would be sooo interesting! keep it up!
@ziglaus
@ziglaus 2 жыл бұрын
Yooo, GW2 sponsoring creators?? Love it!
@Blueratia
@Blueratia 2 жыл бұрын
Thats super cool that GW2 sponsored you! love that game and your channel.
@thebryanpereira
@thebryanpereira 2 жыл бұрын
Guild wars is awesome
@UnrulySpirituality777
@UnrulySpirituality777 2 жыл бұрын
Guild wars 2 is fun and has by far the best community. People are quick to help and answer your questions. Being mew is like being welcomed into a family. It's quite the experience.
@kiivozin
@kiivozin 2 жыл бұрын
I'm fine with them, as long as it's either necessary, or the champion's gimmick. Vlad's and GP's Q almost replaces their auto attacks, which I think is cool. Draven completely depends on it too.
@mawillix2018
@mawillix2018 2 жыл бұрын
Anivia E Old Cassio E
@malachiswedberg8367
@malachiswedberg8367 2 жыл бұрын
Idk if I'd count an aa enhancement as point and click, but yeah.
@retsncharles8281
@retsncharles8281 2 жыл бұрын
Who's GP
@yedidyamajor1456
@yedidyamajor1456 2 жыл бұрын
@@malachiswedberg8367 I'd consider auto empowers as point and click if they do something extra that isn't just damage like Darius w or Rene w
@hanshysher6266
@hanshysher6266 2 жыл бұрын
Cassio E
@Derpyman52
@Derpyman52 2 жыл бұрын
A mechanic that is also dispaearing is toggles; ie: Singed Q and Jinx Q. I've seen them slowly remove toggles over the years like with Cho'Gath, Mundo and Aurelio Sol, but I don't really know why.
@BoneWalker
@BoneWalker 2 жыл бұрын
I can see why some were removed/reworked. Toggles are usually balanced by having higher mana/health/energy costs over time, discouraging the player from always having them toggled on. But then you factor in high mana/health pools, health/mana regen, or resource resets/restores and you get instances where singed can perma trail, mundo is always on fire, cho constantly flings spikes, or perma rocket jinx. Edit: Arguably, this is more a problem with itemization rather than the abilities themselves. Tear for a long while completely invalidated mana costs, and spirit visage would let you ignore your own self damage most times due to how much natural healing you'd get, or any extra sources of healing.
@coolchrisable
@coolchrisable 2 жыл бұрын
@@BoneWalker personally i loved my perma rockets jinx build back in the day when i first discovored murumana does wonders on her before everyone else kinda discovored it it was a one off build i had in aram and tried it in normals ( wouldnt dare try that shit in ranked0 and it was pretty fun
@sspectre8217
@sspectre8217 2 жыл бұрын
I miss old Aurelian Sol :,(
@bagfootbandit8745
@bagfootbandit8745 2 жыл бұрын
@@sspectre8217 Sol is Def the real tragedy here
@pmathewizard
@pmathewizard 2 жыл бұрын
I miss old sol
@williamsmith6364
@williamsmith6364 2 жыл бұрын
If they werent in the game then the master yi moving at 700 ms at full buils would be unstoppable without any counterplay. But as soon as lulu presses W on him he is complete useless.
@mr.joesterr5359
@mr.joesterr5359 2 жыл бұрын
And because of lulu W master yi practically doesnt exist in higher elos due to lulu w not having reasonable counterplay. Fighting toxic bullshit with MORE toxic bullshit is not the way to balance the game
@qwormuli77
@qwormuli77 2 жыл бұрын
Yup, but Yi is what he is due to a point and click. A point and click I'd call one of the worst ones.
@bagabundo17
@bagabundo17 2 жыл бұрын
so... we cant remove pointandclick because you need them to stop a pointandclick champ?
@sarunightamber701
@sarunightamber701 2 жыл бұрын
@Guilherme Garcia imagine if yi could use q in the air without clicking anyone
@gregorysandy2960
@gregorysandy2960 2 жыл бұрын
@@mr.joesterr5359 Master Yi doesn't exist in higher elo because sportsmanship doesn't exist in higher elo. Master yi is every weak early game and the enemy jg will bully and invade u and take all your camps. Low elo people aren't confident enough to try that but high elos, u ain't gonna have any camps to farm. Master yo is only a menace because people are tunnel vision for kills, rather the having a proper team comp. A team with a decent about of cc can easily stop master yi from scaling.
@theimmortaleye7511
@theimmortaleye7511 2 жыл бұрын
Yes ofcourse , otherwise there would be almost no way to counter hypermobility, but they should come with appropriate downsides. Zileans slow for example applies no dmg but is point and click and higjly effective
@indrickboreale7381
@indrickboreale7381 2 жыл бұрын
Zilean with Shurelyi be like: "IM FAST AS F*CK BOI!"
@jacklepie1133
@jacklepie1133 2 жыл бұрын
and then theres pantheon's empowered w
@joaquincaceresguibovich3182
@joaquincaceresguibovich3182 2 жыл бұрын
@@jacklepie1133 panth: haha me ez stun and take half your healthbar
@godofpotatos96
@godofpotatos96 2 жыл бұрын
@@jacklepie1133 well its range isnt that huge and he needs to get 5 autos or 4 autos and a q and thats kind of the point they kept the original desing of pantheon with point and click stuns but updated it make sense
@rrteppo
@rrteppo 2 жыл бұрын
Most of the remaining point and click abilities are single target CC abilities or ultimate abilities. There are some exceptions like Kassadin's Q but with his Ult it's not like making it a skillshot would change any gameplay pattern.
@dwight3555
@dwight3555 2 жыл бұрын
I really hate the false skillshots being introduced though, just because an ability isn't point and click doesn't mean it's realistically avoidable without flashing.
@dwight3555
@dwight3555 2 жыл бұрын
@@Chankonabebot There are huge variations in the possibility of predicting. A Lux Q can be predicted and sidestepped smartly, a Yone's W after he Es is always predictable but impossible to dodge without ninja-like flashing reflexes.
@shamrock3957
@shamrock3957 2 жыл бұрын
Malphite Ult is pretty much point and click, even if you have flash unless you know its up and are waiting for it he travels fast enough where I'd say about 98% don't have the reflexes to flash in time. You have all of .00000001 secs to flash to successfully avoid it, if he's coming out of FOW its pretty much impossible to miss.
@QuincyIsCrispy
@QuincyIsCrispy 2 жыл бұрын
Cough lux e
@qwormuli77
@qwormuli77 2 жыл бұрын
@@Chankonabebot That's bad semantics. We are not talking about strict mechanical possibilities, but the rates between possible and impossible. That's like saying all damage can kill in some situations, so any damage is always fine, unless it's an execute.
@vindifference
@vindifference 2 жыл бұрын
@@shamrock3957 Not even reflexes, but ping as well. Even a few millisecond's delay makes the difference. So depending on where you play, some skillshots are indeed undodgeable from reaction, only prediction.
@ragna2077
@ragna2077 2 жыл бұрын
Saying Point and Click abilities have no "counterplay" is like saying auto attacks don't have "counterplay". It's a base system mechanic that everything else is balanced around. There doesn't need to be a "skill component" for a base system mechanic. It's like saying armor/health/magic resist is a no skill counterplay to damage, just dodge 5head. Everything is based around baseline mechanics. A point and click damage fireball is the most basic version of an damage ability. All future spells are variations and unique versions of that. Maybe you have a slow moving AoE fireball, maybe then you have an ice fireball that slows, maybe you have a fireball that goes across the map skillshot. "Dodging" everything isn't the all-inclusive skill that matters in fights. Saying out of range on point and clicks is also a skill, learning the overlapping ranges of both side champions to decide what to tank and who should attack at want angle is important. Forcing enemies to waste their point and clicks on less important targets, picking counterplay into point and click etc. The purpose of point and click abilities and autos is the most important ones. To keep characters honest and keep a baseline of the tempo and what can be done in the game. How many versions of "just dodge or facetank" everything characters can people make? If you think yone is bad, without point and click we would have yone 5.0 by now. Yeah they might have massive low CD AoE CC and a ton of other privileges, but at least they will have to eat a full annie combo if they decide to dash in for no reason.
@pharoahofvortex177
@pharoahofvortex177 2 жыл бұрын
I agree in the sense that its a base system mechanic that's somewhat balanced, however, something like syndra ult is balanced around the fact that you kill her before she has all the balls, or autos are balanced because if their autos are doing that much damage they are probably squishy af. What's unbalanced and have no counterplay is things like malzahar ult at level 6. Sure you can get a qss later into the game, but likely at lvl 6 u don't have the gold you need to do so unless you got all 4 kills in a river fight 4v4. At lvl 6, malza just one shots u by pressing e,w,r and boom, you're dead (not even gonna mention gank setup.) So yes, in a sense, most point and click abilities have counterplay, but it depends on the situation. Malza ult is counterplayable, but only if u have qss or you have a teammate with you to stop the channel.
@ragna2077
@ragna2077 2 жыл бұрын
@@pharoahofvortex177 Look at it on the other side? Is it imbalanced? Malazhar kit is entirely based around landing W + E + R which all are moderate range in this game. It's all damage over time and you can stop the cancel with a teammate OR buy QSS. The ability ALSO self stuns himself for same duration meaning he can't repostion or cast items/other abiltiies or risk cancelling the ultimate. How is he getting to you? He moves slow af and has no CC to acutally get you to stand still. He needs to flash on you to ultimate in which he will also not have time to W + E before you dash or flash away. How does he use this in a teamfight? Can he just walk up to the ADC and ulti them? No, because he has to wade through a frontlink of tank and brusiers? If he decides to fight tank/brusiers they would dunk on them before he kills them with his relatively low damage outside of full ulti combo. What happens when you ulti the tank/bruiser? Well that's what exactly the enemy team wants when they pressure the frontline into you. If he has a team mate ganking you, then what's the difference? You're telling me you should survive the full kits of 2x level 6 heroes when you are in a bad position? Counterplay doesn't mean you get out of shit for free if they happen to "miss" it. If anything it would be a much better ability if you can just free aim it with longer range or if it was AOE. Like why is other characters with "counterplay" balanced then a mid range channel CC with a few downsides? Is yone dashing across lane and smashing your entire team with multiple knocks up and exploding them before snapping back into safety "balanced" because you can theoretically dodge an assassin initiate if you happen to have flash up at that time or get team wiped. I would think an ability with multiple levels of counterplay + careful management and postioning of when to use it is more "balanced" then the abominations of easy to use get out of jail free cards ultimates we have theses days.
@wtiden
@wtiden 2 жыл бұрын
@@pharoahofvortex177 lol you dont get one shot by malz at lvl 6
@arntry8072
@arntry8072 2 жыл бұрын
You guys clearly misunderstood "ability with counterplay" and "stat check abilities".
@Shiraori999
@Shiraori999 2 жыл бұрын
I would argue that auto attacks are also "point and click" abilities and most newer champions have ways to buff AAs while having mostly skillshots as basic/ult abilities
@qwormuli77
@qwormuli77 2 жыл бұрын
Yup. People always discount the one point and click every champion has.
@bagabundo17
@bagabundo17 2 жыл бұрын
ah yes, the adcs are most dificult thing to deal, its not like even a suport tank could kill them
@bagabundo17
@bagabundo17 2 жыл бұрын
and of course there is a lot, and i mean A LOT of ways to counters AA
@donaldsam97
@donaldsam97 2 жыл бұрын
wow, that was a really smart thing, i didnt think about it but hell, you're right man
@gantzplayer.n.m4410
@gantzplayer.n.m4410 2 жыл бұрын
@@bagabundo17 Sett isn't exactly an ADC now is he ?
@shacolin6546
@shacolin6546 2 жыл бұрын
Yes, they are. When we're talking about skillshots against mobile champions, the later is always a click of a button away from dodging it. If you're forcing a LeBlanc W, Fizz E or a Zed W with a skillshot, good for you. Those abilities probably have a longer cooldown than the skillshot you threw at them. But then there's Yasuo and Irelia. Do I need to say more?
@cherno8336
@cherno8336 2 жыл бұрын
@codephased akali was never picked in proplay this year
@1lik3Fir33mbl3m
@1lik3Fir33mbl3m 2 жыл бұрын
@@cherno8336 She was at least picked 4 Times by Vitality's Lider last Summer Split, so your "never" is in fact wrong.
@sammigs34
@sammigs34 2 жыл бұрын
@@cherno8336 he said "when they're meta"
@cherno8336
@cherno8336 2 жыл бұрын
@@1lik3Fir33mbl3m yes.... happy now?
@superxdish
@superxdish 2 жыл бұрын
In defense of irelia and yasuo: no minions. In defense of zed: predictability. In defense of fizz: no way out (which also applies to some of the others ones). Maybe is not the pick. Maybe it's you
@gregorysandy2960
@gregorysandy2960 2 жыл бұрын
Yes, because skill shots are not always reliable and can be easily kited once u prepared yourself. And a lot of the point and click abilities usually trades high end dmg for conditional dmg, requiring u to play a perfect game to succeed with it. The majority of them aren't op on their own and even veigar needs to stack his passive for it to reach his oneshoting dmg.
@lucykitsune4619
@lucykitsune4619 2 жыл бұрын
Stack his passive AND deal damage to you before pressing R on you. Veigar ult scales with AP and the targets missing hp iirc. Unrelated note: it's hilarrious to have a Garen and a Veigar on the same team as every teamfight is just automatically a 5v3 so long as nobody got picked before the teamfight
@PUNishment777
@PUNishment777 2 жыл бұрын
Also aiming skill shots is only one skill
@intoHeck1964
@intoHeck1964 2 жыл бұрын
Yea but veigar is also short range and immobile so he gets jumped very easily
@Dingdong2730
@Dingdong2730 2 жыл бұрын
The issue with Veigar is his cage, such an overpowered ability considering its not an ultimate and the short cd. If you cant jump the cage like Zed or Katarina, Veigar is very rough to deal with, but if you can, Veigar is just an extra cannon minion.
@gregorysandy2960
@gregorysandy2960 2 жыл бұрын
Veigar is easily to counter and it's the same as nasus, bully them in the early game. His stun actually takes a second to cc u and really only catches u if u panicky. It only reliable in lower elos because of the psychological pressure it brings. And any champ with a dash counters it. Just bait it out of him and dash onto him one time.And if u are a mage watch your positioning. Veigar still needs to come in range of u to deal dmg once u don't get caught u can trade dmg still. Tho playing an mage with more range is better.
@shamelabaza3572
@shamelabaza3572 2 жыл бұрын
Yes since they're the real counter to assassins ...
@ExiledSummoner
@ExiledSummoner 2 жыл бұрын
This is fair because I play alot of characters like that so ik exactly what you mean.
@johnnybravous
@johnnybravous 2 жыл бұрын
I was gonna day no then i forgot assassins were a thing, so, yes. When you can kill squishies in .9 seconds then yes ✋
@Ynwell_theslaaneshi
@Ynwell_theslaaneshi 2 жыл бұрын
“You fool!” Khazix ulting.
@eryalmario5299
@eryalmario5299 2 жыл бұрын
And hypermobility
@damour3317
@damour3317 2 жыл бұрын
unless rengar yells
@Jynx9921
@Jynx9921 2 жыл бұрын
I think that it is a necessary thing to the game, for example if an Akali or Zed is up to their bullshit it is extremely hard for a Morgana or Ezreal to defend themselves since their main skill is a skillshot, with a meta where the majority of champions has some sort of mobility and some have a ridiculous ammount of it i think that point and click abilities such as Lissandra's Ult, Syndra's Ult or Malzahar's Ult are necessary to shut them down, the only Point and Click ability that i think is op and should not be point and click is Veigar's ult, Pantheon's W and maybe Malphite's Q
@charmelos1431
@charmelos1431 2 жыл бұрын
Veigar has 3 abilities that can be dodged. why would you want his ult to be a skillshot
@ioannapavlou8271
@ioannapavlou8271 2 жыл бұрын
Malphite q is a really questionable ability so if needs a full rework. Veigar has only one point and click ability so it is just fine and pantheon w is mostly a point and click dash not really something to harmful for the game if its stun lasted long then yes but it doesn't I believe lulu's w should not be point FOR THE DURATION
@fitmotheyap
@fitmotheyap 2 жыл бұрын
@@ioannapavlou8271 lulu's polymorph needs a huge nerf,most annoying ability no matter what champ
@GrimoireM
@GrimoireM 2 жыл бұрын
@@ioannapavlou8271 I'd only accept a Malphite Q rework if it got an AoE component and basically worked like a larger version of Maokai Q. The non-interactivity of the Q is what lets it work in lane as a poke tool against ranged champions, so making up for its loss with more wave clear would give him a much stronger game plan against them and help with his ultimate burst combo against multiple targets. That all said, I do like how the power budget it currently has relegates it to only being good in lane or as follow up burst, as it's part of what keeps him in check to begin with.
@azurclerx951
@azurclerx951 2 жыл бұрын
Lillia’s ultimate is not point and click, it’s doesn’t require to select a target
@takahyuuga
@takahyuuga 2 жыл бұрын
Thats counted as point and click. She cant miss her ult if someone has her passive on them. She has a lot of AoE so shes gonna get at least 1-2 people
@azurclerx951
@azurclerx951 2 жыл бұрын
@@takahyuuga When they talk about the defaults of “point and click”, they say “It can’t be used without being able to click on the enemy”, which Lillia can perfectly do with her ultimate. Her ultimate proc the same way as Rell’s one does, except it requires to have the passive on someone. You just press the R and it pop off. If they didn’t count Rell’s R, so they should about Lillia’s
@kadalix
@kadalix 2 жыл бұрын
i can see why he put it there tho you can't use it unless a certain requirement is met (aka someone in range) for lillia, there's an additional requirement for her passive to be applied but she still cannot use it if no one is in range but yeah i do agree that it is a weird choice lol
@Flarezap
@Flarezap 2 жыл бұрын
@@takahyuuga you're not pointing, it's more just a click at that point. All her other abilities are skillshots, and her ult requires you to land them for it to work.
@takahyuuga
@takahyuuga 2 жыл бұрын
@@azurclerx951 but did you read what i said? Can she miss her ult if they have her passive on them?
@autumnson
@autumnson 2 жыл бұрын
Let's not forget ADC are for the most part dealing damage through point and click (auto attacks), yet i don't see many people asking riot to turn AA into skillshots. Also i find the distinction between point and click and non point and click abilities a bit pointless. What's the difference between a point and click spell and an almost instant AOE (nasus' E for instance). You ain't dodging either anytime soon.
@grantsamson2384
@grantsamson2384 2 жыл бұрын
Bigger point, what's the difference between PAC abilities and abilities with "counterplay" when you get hit with lux snare (or other CC) from the jungle. Anyone else's CC makes all abilities point and click.
@gido230
@gido230 2 жыл бұрын
The difference is the aoe will probably hit more people, as the point and click only hit one
@autumnson
@autumnson 2 жыл бұрын
@@grantsamson2384 That's a super interesting point of view!
@Cheasle2
@Cheasle2 2 жыл бұрын
@@grantsamson2384 thats why point and click CC is so problematic; it makes EVERYTHING point and click and is point and click itself. I can dodge a lux Q, knowing it's threat, i can flash it, get vision on her so i see it coming, zhonyas it, etc. it has counterplay. But if Malzahar ults me, i am CC'd and suddenly every skill shot on the enemy team becomes point and click.
@jereshrio3954
@jereshrio3954 2 жыл бұрын
@@Cheasle2 thats the point of malz existence with is ult
@niallinpain8827
@niallinpain8827 2 жыл бұрын
They’re crucial, especially with how much mobility there is. Also, it helps with simplifying some champions to make it easier to learn, especially for newcomers. Can’t really imagine a world where you have to pin -point your every ability with janky ass hitboxes like in league.
@alihorda
@alihorda 2 жыл бұрын
idk, I don't like any abilities or mechanics you can't interact with
@TheAzorg
@TheAzorg 2 жыл бұрын
I don't think hitboxes are that juncky. I mean ye, there are skins that make abilities smaller or bigger than their hitboxes but *every League champion* is 2d and their hitbox is at their feet (the circle on the ground), so if you can hit their legs, you hit them.
@ceilingfan2007
@ceilingfan2007 2 жыл бұрын
@@TheAzorg some hitboxes do feel janky as hell though. I've been in a number of games where a nautilus q would miss its target by at least a couple of feet but it'd somehow still end up connecting. That's just my experience however.
@TheAzorg
@TheAzorg 2 жыл бұрын
@@ceilingfan2007 Nautilus' Q has two hitboxes, thinner one for walls and wider one for champions so it's possible to hit a dude behind a wall if you line your hook correctly. It *feels* janky but *works* "as intended".
@druidicleo
@druidicleo 2 жыл бұрын
My eyes widened when you said you were sponsored by GW2. Genuinely, it's one of the best MMOs out there specifically for it's horizontal progression, instead of it's vertical progression. Your armour and gear sets will NEVER be outdated and will always be viable.
@dominicguye8058
@dominicguye8058 2 жыл бұрын
Can you explain what you mean by 'horizontal' and 'vertical' progression? I'm increasingly interested
@desdro3246
@desdro3246 2 жыл бұрын
@@dominicguye8058 Vertical progression in MMOs is when your character and the monsters continously get stronger. Think of this as each expansion increasing the level cap and introducing new gear that the player works towards to get stronger. Guild Wars 2 has horizontal progression where once you hit max level and get a max gearset, your character will stay at that relative strength forever. For example a Gw2 player who hasn't played in 5 years will still have a relevant character that can play in all the new content without having to grind back up again. Horizontal progression would mean instead of playing just to become numerically stronger, you play for sidegrades instead such as different builds and playstyles, or even cosmetics.
@KarmaSpaz12
@KarmaSpaz12 2 жыл бұрын
@@dominicguye8058 This is actually incorrect. There is a how to say..."perk system" in place that you're required to grind for. Content WILL be blocked off to you until you grind these out and they're only available to progress once you are at max level (80). Speaking plainly, there is next to no point getting into the MMO if expansion content interests you because it will be an extremely long time until you get there.
@Kratargon
@Kratargon 2 жыл бұрын
Something you neglected to mention: Point and click abilities give you more control over who gets hit in most cases. This can be important in terms of wave management, aggroing jungle monsters, or hitting an enemy hiding behind a wave, all things that skillshots tend to give you less control over.
@dizzyheads
@dizzyheads 2 жыл бұрын
I'd say yes with the millions of mobility creep there are Guaranteed hits are required
@markantez8224
@markantez8224 2 жыл бұрын
One interesting thing you could explore is the effect of Rengars Q becoming a skillshot for a while. Even though it was still pretty hard to dodge at its usable range, it was still miss-able. Lucian/Senna Q is another one that could be discussed. Probably wouldve made the video a bit long though
@tomlynmathewsjr7514
@tomlynmathewsjr7514 2 жыл бұрын
Lucian/Senna Q is interesting because they both allow for, essentially, trickshots. Since they're range is a bit beyond the target, they can use it to line up their attacks on unsuspecting targets and get some surprise damage off. Of course the caveat is that you need to have something to target to do this, so I think it's fine. It essentially makes the Q's a hybrid between a point and click ability and a skillshot.
@gniewomirkosiacki2927
@gniewomirkosiacki2927 2 жыл бұрын
@@tomlynmathewsjr7514 thats why they have ethernals called "trickshot" and "also trickshot"
@openbones12
@openbones12 2 жыл бұрын
It's kind of funny to me. I play a decent mix of DOTA 2 and League and they are such different beasts in this category. There are skillshots but they normally are on less impactful abilites, important ones being Hoodwink Ult and Mars Q, but other than that it's point and click city. And no one really complains about it. I believe that has to do more with the surrounding game and items however that it is allowed to be like that.
@thefrenchguy6300
@thefrenchguy6300 2 жыл бұрын
With champs like irelia and Akali, point and click is needed
@alexdenslow7095
@alexdenslow7095 6 ай бұрын
Irelia needs point and click, but Akali honestly doesn’t need it. She used to not have point and click on her R1, but they changed it to point and click so that it couldn’t be used as another get-out-of-jail free card, which I guess is a valid reason.
@bulletcola7890
@bulletcola7890 2 жыл бұрын
I feel like that while it sets some champs in a nice spot, such as maybe Annie or Anivia, as well as a nice counter to champs who rely on mobility to do their thing, it also can cripple a champs power budget, and be just as annoying and possibly less skill expressive to play with. Which is why I feel like it should be a simple group of champs who have it, not a lot.
@PUNishment777
@PUNishment777 2 жыл бұрын
I think point and click abilities can be more expressive of skill of both players when done correctly
@TorSmawbs
@TorSmawbs 2 жыл бұрын
Point and click would only not be necessary if multi movement trick characters weren't in the game. The mere existence of them demands a punish.
@shotgunkin6978
@shotgunkin6978 2 жыл бұрын
I think an example good point and click is poppys e (the dash stun). It still requires positioning to CC and has some creative uses. Also you cant just use it when someones in range because u could potentially save them
@gniewomirkosiacki2927
@gniewomirkosiacki2927 2 жыл бұрын
honestly i think that Malza R is the most balanced point and click of them all, because he also cc himself making it really hard to use in teamfight if you are the only non feeding one in your team
@christiangoggins7739
@christiangoggins7739 2 жыл бұрын
The editing on the Orianna vs Syndra Ult comparison was really well done. Props to the editor.
@MAMAJUGO
@MAMAJUGO 2 жыл бұрын
Let's not forget that most summoner spells are point and click
@loowick4074
@loowick4074 2 жыл бұрын
Makes ignite into a skillshot
@sacxoople4289
@sacxoople4289 2 жыл бұрын
I feel like a good example of a good point and click is brand's E. It requires a bit of thought as to where your opponent is relative to the surrounding minions in lane and in teamfights requires goid target selection to get optimum dps from it. The interaction with his passive also makes it have depth.
@BoneWalker
@BoneWalker 2 жыл бұрын
I'd agree, if we were talking about his previous E iteration, where he needed to mark a minion with burn with another ability to hit you with the AOE portion of his E. Nowadays if his E is up you cant walk near the wave or else you're gonna eat a chunk of damage from his E +passive burn with no prep required.
@blook8324
@blook8324 2 жыл бұрын
The editing on this video- *chefs kiss* great job keep it up man!
@fujin4991
@fujin4991 2 жыл бұрын
Anivia wouldn't be played if her E was a skillshot .... Like Anivia many champs rely on Point and Click abilities so yes they're necesseray, even if some of then can be reworked into a skillshot ability making it more challenging, but it should not change the champ's design or purpose.
@Trisander
@Trisander 2 жыл бұрын
Anivias E is fine since it is kind different because in order to make it "impactful" , one need to land a skillshot first
@TheKaratejesus
@TheKaratejesus 2 жыл бұрын
Thats not true. Veigar Q used to be point and click same as Anivia's E and it became a skillshot that could be stopped by minions. He got much more play after this change.
@kamaniek-o-d-d2524
@kamaniek-o-d-d2524 2 жыл бұрын
@@TheKaratejesus They also made Veigar Q longer and able to hit 2 targets.
@TheKaratejesus
@TheKaratejesus 2 жыл бұрын
@@kamaniek-o-d-d2524 yeah. If they changed anivia's E it would gain extra effects too of course.
@mawillix2018
@mawillix2018 2 жыл бұрын
@@TheKaratejesus Veigar's Q was just... a point and click damage tool, that also helped him farm. Anivia's E is used a lot like caitlyn's headshot auto, or like Karma's ult. It's effectively an enhanced Q/R (but you can cast it after the Q or R in question) You can technically use it on it's own, but it has a pretty high mana cost for it's low damage. It's also comparable to Lux's auto attacks. (50 difference in range, both do extra damage after an ability, Lux does less damage but doesn't pay mana and can use them more frequently) When under pressure it's Anivia's only last hitting tool. Anivia has very slow auto's (both in wind-up and projectile speed) and very low mobility. She also has weak waveclear (not counting ultimate) and is easily pushed in to her tower. She also doesn't have veigar's zoning and his old stun, nor does she have any burst of damage outside of her Q-E combo, with her W mainly being a defensive tool, and her R both taking time to ramp up, and dealing it's damage over time, rather than a burst of damage. In conclusion, Anivia needs E in order to make up for the weaknesses in other parts of her kit.
@CocoaBeans101
@CocoaBeans101 2 жыл бұрын
Surprised that none of Lulu's abilities are here considering that 3/4 of them are point and click
@Jynx9921
@Jynx9921 2 жыл бұрын
They are all pretty fair tho
@CocoaBeans101
@CocoaBeans101 2 жыл бұрын
I mean her shield and ult are fair Its just her poly thats kind of annoying (but like i understand that it also has to be point and click)
@BigMuskachini
@BigMuskachini 2 жыл бұрын
@@Jynx9921 no they arent. Fuck that champ
@TeHPHoBoS999
@TeHPHoBoS999 2 жыл бұрын
Hot take: Warwick's ult should've stayed a point and click.
@nightangelx1513
@nightangelx1513 2 жыл бұрын
Disagree: having it as a skill shot allows him to use it either as an escape, or a gap closer where you purposefully miss the front line to get to the back line
@TeHPHoBoS999
@TeHPHoBoS999 2 жыл бұрын
@@nightangelx1513 Warwick is about chasing. Since when was chasing about using your ult as an escape?
@emmetwatcher3540
@emmetwatcher3540 2 жыл бұрын
I don't play anymore, but when I did I never really had an issue with point-and-click. It was just part of the game back when Annie and old Warwick were common. Made playing a lot easier too, both as a character with one and against one, because you only had to worry about range. You didn't need reflexes, just spacing, and as someone who liked the strategic aspects of League more than the mechanical side not having to worry about aiming Veigar Q into Ult, just click and go, was actually quite appreciated because it meant I could focus on how the teamfight or lane as a whole was going, and not about aiming my abilities. Even if the enemy was Veigar you knew exactly what he was going to do and how he was going to do it and the conditions for making it happen. Just stay out of range. No pressure to dodge Q, just thinking about how to force Veigar as a whole to back away or playing around the space he controls. It was much simpler and felt much more strategy-oriented that way. TLDR: I don't like execution barriers unless that's literally what the game is about (like shooters) so point and click stuff both on my character and the enemies let me focus on League's strategy element more than the mechanics because the mechanics weren't hard.
@davidiswhat
@davidiswhat 2 жыл бұрын
I'm in the camp that point and click is healthy to combat mobility creep. It's not like they're reducing mobility on new champs/reworks to make older champs more viable and there's not enough of anti mobility tools (like Poppy/Vex). There will likely never be enough due to Riot wishing to push playmaking rather than decision making like in turn based combat with point and click.
@jvstice56
@jvstice56 2 жыл бұрын
Ah GW2, one of the few MMOs that once you're in Legendary gear at cap (80 in GW2's case), you'll never have to replace it, ever. It's a great example of an MMO that can keep the story going all while having the level cap be 80. Point and clicks aren't inherently bad, nor are they inherently good. As you said, most point and clicks have shorter range and rely on being able to see your target. We all dread a Garen ult when we're close because of it's point and click nature. However, I'd rather worry about Leona's ult than Garen's. While Garen can knock out a squishy target easily, Leona can potentially stun the entire team if she lands it. Edit: spelling and ult fear mistake.
@axb_zero8457
@axb_zero8457 2 жыл бұрын
as a Xerath main, i think all point and click ccs in normal abilities for more than 1 sec should be removed except TF stun, since its his entire kit basically, im usually fine with ults being cc like malz or lissandra, they have to have pretty low range tho (less than AA, what is true for lissandra at least), especially ults like Vi and Warwick (especially predator move speed build) have too much range and ZERO counterplay
@ondrejmrazek8209
@ondrejmrazek8209 2 жыл бұрын
Well, we can at least enjoy 1800 range q :)
@scalpa4251
@scalpa4251 2 жыл бұрын
Was really surprised to see a guild wars ad :D nice one
@LeagueOfMinfluence
@LeagueOfMinfluence 2 жыл бұрын
7:17 I think it's also important to mention that point and click abilities used to not draw minion aggro until they patched it sometime, which is actually huge in laning phase
@alex2005z
@alex2005z 2 жыл бұрын
One thing you didnt talk about are abilities which always hit if aimed at the center of your hitbox. Im a big brawl stars player and almost every brawler has what we call the auto aim range, where you can auto aim (which attacks the center of the closest enemy) and, unless the brawler has extra mobility or a block and wants to use it, which is very rare in bs, its just as annoying as a point and click ability would be, since you can dodge them. I think a similar thing can be associated with lol. If the travel time is lower than the time it takes for you to walk from the center to an edge, assuming you go in a straight line, then isnt it preety much point and click for champions without mobility? It has the same lack of counterplay, so I think abilities that are super fast and cant be dodged are worse for the game, since they punish low mobility champions but not high mobility ones
@veganjoy
@veganjoy 2 жыл бұрын
8:14 maybe we should have more counterplay options to situations that arise from point-target abilities, instead of simply removing them so the playerbase doesn't have to improve their own gameplay. the power budget allowed to all these new champs in the name of "not point and click" is absurd i.e. gwen, yone, akshan, etc
@shamrock3957
@shamrock3957 2 жыл бұрын
I think Yone and Akshan top the list there. Though Akshan in my mind is the most absurd champion simply due to the fact that his kit has literally everything except true damage, cc, and untargetability. Shield got it, MS boost, got it, resetting dash got it, crit got it, lifesteal, perma-invis, resurrection, execute, double auto, hybrid damage, 3 hit passive, reveals enemies with his q and grants vision along its path for a second, bonus gold on scoundrel kill, bonus mana regen whilst invis, on hit, he's got it all.
@Fabiocean2000
@Fabiocean2000 2 жыл бұрын
I like the point and click abilities that still implement some kind of deeper mechanic to work properly. Caitlyn and Akshan ult that can be blocked by allies/minions, Kayn ult that needs him to hit the enemy first (even though the interaction with blue smite makes that a bit redundant).
@JimJPoggers
@JimJPoggers 2 жыл бұрын
i like the way they approached aphelios gravitum root it can be point and click by applying the mark with his auto attacks, but it can be applied through skill shots at a longer range.
@bluenightmare4223
@bluenightmare4223 2 жыл бұрын
I think that the argument of P&C abilities being op is just dumb. I think people are just mad about no counter-play when there are ways to counter play.
@dodang_9147
@dodang_9147 2 жыл бұрын
Yes counter-play my Lablanc Q-Q instant kills and Karthus R without having zhoyas hourglass.
@joshuaosgood6494
@joshuaosgood6494 2 жыл бұрын
Hey, would genuinely be interested in what you think about Dora's balance since it is quite point click heavy
@qwormuli77
@qwormuli77 2 жыл бұрын
Swiper is obviously op and has only one counter. Horrible balance.
@davidiswhat
@davidiswhat 2 жыл бұрын
I'm surprised at the lack of content made on flex and point and click champs. It's nice seeing you do vids on topics that there's a surprising a lack of content for.
@wei-dasun2448
@wei-dasun2448 2 жыл бұрын
I think the argument for point&click CC being necessary/good for dealing with particularly slayers is that a lot of those champions can only consistently be dealt with by hitting a "you can't play for a second or two" button. Champions like Yone, Gwen, Camille can be extremely slippery, and later on in the game their cooldowns barely exist. They're free to hop away every few seconds if they don't care for the engage, so if you don't have an on-demand stun to disrupt them, they can pretty much freely engage and disengage as they please. Against them, forcing "turn-based" combat is ideal because a champion like Yone can move twice or three times in one "turn" if he isn't constantly stunned. So the threat of an "uninteractive" lockdown like Malz R is necessary because that's really the only thing that can reliably deter a slayer from going HAM on your team in a way that they can't "outplay" by using their numerous tools on low cooldowns.
@Angelica-sq9lh
@Angelica-sq9lh 2 жыл бұрын
YESYESYESYESYESYESYES I love you, you're a intelligent person.
@arstulex
@arstulex 2 жыл бұрын
Same with Skarner's ult. It's one of the few tools in the game that actually allows you to reliably control space around you and protect teammates. It doesn't matter how tanky a champion is if an assassin can just blink/dash onto my ADC and delete them within a second, completely bypassing whatever attempt I can possible make at saving them. The threat of an undodgable point-and-click lockdown that they can't mobility-cheese out of is what keeps them at bay and encourages the other team to actually have to deal with me first, either by killing me or forcing me to use my ult on something else.
@Angelica-sq9lh
@Angelica-sq9lh 2 жыл бұрын
Short answer: YES Long answer: Obviously. We have so much mobility on the game that playing a character that NEEDS to hit theirs skills to work against the mentioned mobility creep champions is just unfun. There's no "skill reward" when Irelia can dash 5 times on 10 seconds, heal more life than Yuumi's E and do damage equivalent to an adc (it's a exaggeration, but playing against her as a low-skilled player feels like this. And no, IT SHOULDN'T BE REQUIRED TO BE FAKER TO HAVE FUN AT THE GAME). I see a lot of people complaining about Lulu's polymorph, but they also forget that this skill is the ONLY thing that made her be a viable peel sup in the meta. Her w is also unique, we have NO CHAMPIONS that do the same. It matches her kit, it matches her lore and it matches what yordles are meant to do (annoy you). The skill isn't a free spell also, it can be cancelled by Master Yi, Samira, Yasuo, Zed (they don't suffer the impacts and the ability enters on cooldown) and it doesn't cancel previously casted abilities (Samira's ult because reasons?????). Her polymorph is a necessary measure to compensate her low range and how squishy she is.
@sweetillusions5495
@sweetillusions5495 2 жыл бұрын
I agree with this but the Lulu part is wrong. It's in big part because she can give up to over 5k gold worth of stats by just being Lulu.
@Pumpkinwaffle
@Pumpkinwaffle 2 жыл бұрын
I think we should remove auto attacks, you just click on the champion and do damage, doesn't cost mana, has no cooldown. Seriously RITO!
@roozbeh6999
@roozbeh6999 2 жыл бұрын
Nice edits I really enjoyed watching this video
@Bananamon42069
@Bananamon42069 2 жыл бұрын
"not a single point and click ability that unconditionally stuns you for 2 seconds" My friend meet Zilean with his 2.5 second E root
@callmeandoru2627
@callmeandoru2627 2 жыл бұрын
If champions with dashes and teleports are allowed to be right in my face with one click of a button, I should also be allowed to stop them from doing so with one click of a button.
@scire105
@scire105 2 жыл бұрын
Point and click skills are necessary and good when they are correctly made. Most people that complain about point and click don't understand how the champion in question works. For example, the most common complain is malzahar ultimate. You mentioned that you have to lock yourself and that is big downside, but the part that people forget is that malzahar alone can't simply press R and kill you, he needs set up, he need to have the voidlings ready, he needs to trow e and ideally land q. If he simply presses R, he doesn't do much. Point and click skills also have the big advantage of being clear and honest. The champions has this range, if you get in range, he can do that thing. That's it.
@erikrulez17
@erikrulez17 2 жыл бұрын
your editing skills are awesome
@namtran8186
@namtran8186 2 жыл бұрын
I think in some cases it can be used to give champs more weaknesses. Point and click dashes actually limits the the mobility, which is a nice middle ground between giving characters mobility but not giving them 1000 ways to escape. Imagine Samirah with a free dash.
@mr.joesterr5359
@mr.joesterr5359 2 жыл бұрын
Sort of. Not malz ult tho. Entire kit built around having ZERO counterplay? Sure riot that sounds fun
@MAMAJUGO
@MAMAJUGO 2 жыл бұрын
but malz ult has a built in counterplay, you can interrupt him
@kusabakaa
@kusabakaa 2 жыл бұрын
Pay your malzahar taxes
@mr.joesterr5359
@mr.joesterr5359 2 жыл бұрын
@@MAMAJUGO How do i interrupt when suppressed?
@pmathewizard
@pmathewizard 2 жыл бұрын
Well league is a 5v5 game isn't it?
@MAMAJUGO
@MAMAJUGO 2 жыл бұрын
@@mr.joesterr5359 not playing 1v9
@MAMAJUGO
@MAMAJUGO 2 жыл бұрын
As with everthing, it all comes down to counterplay Point and click wouldn't be that much of an issue if it were ways to block, reflect, fog, disjoint or bait them built into items for example, kinda like how in DotA every single mechanic has an item that counters it
@lucaiozzo8273
@lucaiozzo8273 2 жыл бұрын
If we put auto attacks in the same category, what would be the counterplay to adcs?
@GrimoireM
@GrimoireM 2 жыл бұрын
@@lucaiozzo8273 Thornmail, when it was actually allowed to be good (Bramble Vest is good in lane). I do prefer DotA's version of it where the reflect is an active, Blade Mail. All it reflects is Damage intake, meaning you can still CC them in a pinch. And it's a lot of damage reflect. 80% return for 4.5s. You have to completely ignore that person while its up.
@MAMAJUGO
@MAMAJUGO 2 жыл бұрын
@@lucaiozzo8273 with current league of legends mechanics available to every champion, I can only think of exhaust, randuin and lmao thornmail But theoretically, there are many potential mechanics that could counter them, like disarms, blinds, evasion, damage reduction, attack speed reduction, projectile destruction, projectile redirection, projectile reflection, taunts, or if you're a madman, a debuff that turns their auto attacks into skillshots
@singularity1130
@singularity1130 2 жыл бұрын
9:00 You just came up with a terrifying concept. Not yet implemented in League of Legends but imagining a MULTI-TARGETED POINT AND CLICK CROWD CONTROL OPTION... Select targets walk into range and when everyone selected are in range boom. That's some Zone control just off the threat of it!
@Ziggaton
@Ziggaton 2 жыл бұрын
Its already possible with a stealthed fiddle. If all 5 opponents walk within range and you q they're all feared
@ogils6654
@ogils6654 2 жыл бұрын
Great points! My only problem is that it still fells terrible against malzahar, bc all his dmg (exept Q) do dmg over time and are also basacally unmissable which makes him a different kind of annoying imo.
@lupm7025
@lupm7025 2 жыл бұрын
Talking about Syndras ult: when u use ur E afterwards u can stun and therefor let ur team obliterate all opponents hit. I admit I don’t play Orianna, so my knowledge about her is limited, but Syndras ult just packs so much outplay potential and skill expression
@joshwew9551
@joshwew9551 2 жыл бұрын
It’s needed in the age of mobility fest. Reliable ways to lockdown your agile opponent is a counterplay to what makes them strong in the first place. Skilled Yi players can dodge key skillshots with his Q, so point and click is the way to shut him down. Still, I think the upside of point and click is a tad bit strong. Like how the CCs can last as long as skillshot CC or how point and click dmg on a basic ability are still stronga.
@Jynx9921
@Jynx9921 2 жыл бұрын
The thing is that most point and click CC that can last as long as Skillshot CC is on ultimates, for example Malzahar's, so i still think it's fair as there are many more op ultimates in the game that are not point and click for example Yone's or Samira's
@Jynx9921
@Jynx9921 2 жыл бұрын
@@mypersonalaccount4934 What makes Yi Q ridiculous is that he resets it so easily, it being point and click is fine
@elementmanexe8389
@elementmanexe8389 2 жыл бұрын
@@Jynx9921 yeah letting him reduce his q with autos while at the same time giving him an occasional double auto was not a good idea, especially with attack speed buffs and quick blades existing
@vitortakara7090
@vitortakara7090 2 жыл бұрын
+ 70% cd reset on takedown nice balance rito
@adamshinkiewicz4753
@adamshinkiewicz4753 2 жыл бұрын
As a pantheon main point and clicks are super valuable. Even when behind pantheon is a teleporting around the map stun guy. Some champs without just wouldn’t be the same at all. As for some like malzahart it defines who they are.
@Yarharsuperpirate
@Yarharsuperpirate 2 жыл бұрын
Point and click abilities 100% have a place in games like this. Being one of the few ways to actually deal with absurd mobility. Especially on champions with said mobility and easy escape routes. It makes them actually think about how they engage instead of diving in 1v5, killing someone, and getting out without risk.
@saftblandaren2706
@saftblandaren2706 2 жыл бұрын
Based on the amount of mobility in this game, yes, yes they are necessary
@MrZimrak
@MrZimrak 2 жыл бұрын
I think point and clicks are necessary to deal with untargetability. Theres a nice flow to the idea that you can know the interaction in your head that vayne can’t hit a teemo but ez can just by thinking about it, and that can seemlessly balance the game. Same with how you don’t have to wonder if genji can reflect winston’s gun in overwatch. It lets them add counterplay without needing to research interactions.
@efstopp
@efstopp 2 жыл бұрын
I used to play in NA from over in Europe with 160 ping on a good day back when the servers were on the West Coast. I'd just mostly play Shen or Ryze top before their reworks. Shen Q would at least keep you in farm while the dash was still tricky and ryze was all pointy. I don't play NA anymore since rito declared war on non skill shot abilities.
@fernandocorreawitt6510
@fernandocorreawitt6510 2 жыл бұрын
My problem with point-and-click is when a burst damage skill is point-and-click and with low cooldown/low effort access (Master Yi, Zed, Rengar)
@83cuicui
@83cuicui 2 жыл бұрын
One thing people fail to mention is that auto attack are in a way point and click ability that why marksman need to be squishy and easily dispose of because otherwise they deal tremendous uncounterable damage in a second
@vooshPOW
@vooshPOW 2 жыл бұрын
If you argue P&C abilities should be out of the game, consider this: auto attacks are P&C abilities that everyone gets. Let's see you play without those.
@viperdragon35lol6
@viperdragon35lol6 2 жыл бұрын
Thats what we have Smite:Battleground of the gods for get the best of both world and smite actually has some "point and click" type abilites but instead of clicking you hover your ability target widget over them and then it locks on to them....and it works pretty well and isnt op at all...
@bagabundo17
@bagabundo17 2 жыл бұрын
yes AA are point and click but there is actual items and A LOT of abilities desing to counter AA. Its not the same thing
@shumanbeans
@shumanbeans 2 жыл бұрын
@@bagabundo17 and what about adding abilities/items to counter point and clicks?
@speedracer_online
@speedracer_online 2 жыл бұрын
11:00 "there's not a single point and click ability that unconditionally stuns you for more than 2 seconds" *nasus has entered the chat*
@1lik3Fir33mbl3m
@1lik3Fir33mbl3m 2 жыл бұрын
It "only" slows you and you still can use your abilities.
@speedracer_online
@speedracer_online 2 жыл бұрын
@@1lik3Fir33mbl3m ? its a 5 second stun
@1lik3Fir33mbl3m
@1lik3Fir33mbl3m 2 жыл бұрын
@@speedracer_online "Nasus ages his target, slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing to 23.5 / 29.5 / 35.5 / 41.5 / 47.5 % over the duration." Its not a STUN.
@speedracer_online
@speedracer_online 2 жыл бұрын
@@1lik3Fir33mbl3m ight bro sorry. its not a stun
@SylviaMoonbeam1127
@SylviaMoonbeam1127 2 жыл бұрын
I’m curious how you would do Maokai’s W. As a dash that can root? That’s not too different from Malphite, Zac, and Ornn’s dashes though. As a skill shot? Then it’s just Zyra’s E or a baby form of Maokai’s own Ult. Personally, I think it would be cool if the Saplings could maybe add root on landing if you land it right, like a Heimer grenade if your aim is good
@morosov4595
@morosov4595 2 жыл бұрын
I actually like point and click abilities. It makes the game more macro oriented.
@qwormuli77
@qwormuli77 2 жыл бұрын
Yup. Not everything about this game is movement and aiming micro, as much as I like long range skillshots. ...Pls Rito, stop bullying artys.
@ElPepo1337
@ElPepo1337 2 жыл бұрын
I liked old league with less macro and more "win lane stomp game" Only season i made past low diamond was S3-4 cause of the exp you got from kills, now i win lane lose game anyway cause im a 95% mechanical player
@morosov4595
@morosov4595 2 жыл бұрын
@@ElPepo1337 Go play battlerite.
@ElPepo1337
@ElPepo1337 2 жыл бұрын
@@morosov4595 Yea, im not gonna quit a game i wasted 10 years on, so ill pass.
@morosov4595
@morosov4595 2 жыл бұрын
@@ElPepo1337 You do you. Just saying there is a game that does exactly what you wanted. I'm not gonna switch, because i played age of empires as a kid, and league kinda reminds me of that.
@lemonb9961
@lemonb9961 2 жыл бұрын
Vars really missed a very strong point here and that is Point and click skills can still misses .
@Mordekaiser0305
@Mordekaiser0305 2 жыл бұрын
In Wild Rift, or the Mobile Platform of League, they reworked some Point and Click Abilities there like Annie Q and Miss Fortune Q, both of which are skillshots there
@omegawarrior646
@omegawarrior646 2 жыл бұрын
"Point-and-click abilities don't need any skill to use" - meanwhile auto-attacks: *nervous laughter*
@doglopmaz
@doglopmaz 2 жыл бұрын
Ah yes the only reason pantheon support is viable 😎
@pmathewizard
@pmathewizard 2 жыл бұрын
I think they should balance the power budget among skill shots, point and clicks, and mobility. Like skill shots have more impact than point and clicks but easily negated by mobility. I say point and clicks are very important to have in today's league and they are pretty balance, people just forget point and click cc or nukes exist and they might say "its toxic to game".
@HalIOfFamer
@HalIOfFamer 2 жыл бұрын
In dota, point and click and auto attacks can be dodged via using a blink ability, either with a blink dagger or with a skill. The AA or ability just hits empty space where the champion was before they blinked, this would be good for league but for flash only.
@DeltaRed12
@DeltaRed12 Жыл бұрын
This reminds me of the time I was playing tf, chasing a leblanc in top lane, where she ran into a bush and warped back to her... thing? back in the river as I threw my gold card, only for it to snap directions mid flight and chase her down. Cant recall if we killed her but it was hilarious to see it fly
@jonathanacree9587
@jonathanacree9587 2 жыл бұрын
Honestly as someone who plays a point and click champ (Viktor Q which is partially point and click) I would say it depends on the champ. I vary runes based off of what ability will be most useful. Mages: First Strike (E centric match up) Marksmen/Odd Picks: Phase Rush (W+Ult centric match) Melee Assassins/Odd Picks: Grasp of the Undying (Q+Ult centric matches) The only time I feel Q is what I need to focus is against assassins which with grasp you can get bonus hp and on hit and if able you can go deadman’s to lich bane to increase the damage dealt. Also Viktor Q you don’t get the full damage unless you get the auto which can be hard against other mages unless it’s Veigar or Annie which you’ll still focus E since they still want that space so they may just run so you can’t auto. As for others I’d say most of them are old champs with basic kits so I think it’s ok. Not great but ok. I’d say the most balanced would probably be Viktor and TF since they have prerequisites for the full damage or effect. TF you have to make sure you have the right card and Viktor actually has to walk up and auto you which is only effective against assassins in mid and if you’re a chode and bring Viktor top basically allows him infinite sustain against ability based melee top laners. Phase Rush tho IMO is better for top though for self peel or chase down though.
@arclight480
@arclight480 2 жыл бұрын
You can Syndras Ult by making the spheres combine into 1 and launching a supersized bowling ball into the enemy team.
@Assy21full
@Assy21full 2 жыл бұрын
I miss the ward hops. Is a very cool mechanic and only lee and jax (and old kata) have it and i think that a support with ward hops could be AMAZING.
@bastienmillecam3183
@bastienmillecam3183 2 жыл бұрын
Hey @Vars, new player here, just a thought I wanted to share with you: Leona's Q is a stun that applies to auto attacks. Could point and click abilities be reworked so that they first have to be activated - are then available for a short duration - and apply to the next auto-attack (in the case of melee champion the next AA then becomes a ranged attack if the original skill was ranged). This would achieve two things: - It would create a short delay, the player would need to anticipate enemy position which would add skill expression to the move. - Secondly, this would create a visual and audio acting as a warning for opponents, letting them know that the skill is about to be used. Subsequently, point and click skills probably would require various buffs to balance out a flat out nerf but I think it is achievable and it would keep the spirit of the original skill while updating it to a more skill oriented meta. To outplay a propped up point and click skill, the opponents needs to stay out of range while the ability is up and then move back in when the ability is on cool down. This would make them much less efficient in duels but if balanced well they could become deadly in teamfights. A harder to place but more powerful PaC skill could also act as a deterrent: "you want to take down my low health ally but you have to come near me and my PaC ability is ready to go. Come at me bro, I dare you". But also I'm new and understand nothing of game balance. What do you think? Edit: sorry I think I accidentally spammed
@shumanbeans
@shumanbeans 2 жыл бұрын
There are a lot of ways to make point and clicks more balanced and interesting. Your idea is one of them but as you said it only works on melee champs, ranged abilities and ranged abilities with different range than auto attacks require other solutions. For example, some need carefull positioning to be effective, like Vayne's Condem.
@luckypeanut9943
@luckypeanut9943 2 жыл бұрын
Been playing gw2 for 7 years and never thought I'd expect to see a random KZfaq sponsorship lol
@Corvus772
@Corvus772 2 жыл бұрын
Point and click abilities allow me to rely on macro instead of micro, I can focus my brain power on using twisted fate’s ult instead of focusing my brain on trying to hit an Irelia stun
@lightoftheheavens7306
@lightoftheheavens7306 2 жыл бұрын
Do you remember when talon could blink silence and bleed you good times as a talon main
@josephdempster7014
@josephdempster7014 2 жыл бұрын
I think the problem is less point and click abilities themselves and more how the game has evolved over time. For instance, when Malzahar was released ultimate hunter didn't exist and CDR was capped at 40%. So there was never a point where he'd have his point and click suppress up for every objective fight so you could punish him much harder. He can have it on like a 40 second cooldown now so it's difficult to punish him for wasting it especially in Soloq where people are off doing their own crazy thing rather than working together.
@Nazuiko
@Nazuiko 2 жыл бұрын
But thats a balancable trait. Just raise the cooldown. The problem is that Riot's designed the game so that ultimates in modern league are intended to be up in every objective fight, use them in every fighjt because if you die, itll be back up before you get back to lane anyway, etc. etc. Just look at Axiom Arc, Lux, etc.
@snolls105
@snolls105 2 жыл бұрын
My thoughts on point and click abilities are that I somehow have immaculate aim with Vel'koz Q and Thresh Q but I can't hit point-and-click abilities to save my life. I mostly mean summoner spells, but still. Main thing is that I'm used to aiming and not hovering the mouse over.
@TheXtremeWololo
@TheXtremeWololo 2 жыл бұрын
there used to be another point-and-click ability that also locked you in place for the duration apart from Malza's R and old Warwick's R, and that is old Urgot's R! It would for sure make the list of bad point-and-click skills if it still existed
@raunak6512
@raunak6512 2 жыл бұрын
Lockdown ultimates in my opinion are usually amplified. Take ww ult for example, a movespeed scaling skills hot supress. It's bonkers and FUN. Imagine doing the same with a syndra ult, where you charge it like a pyke q and throw it like a hook, except landing on the first enemy champion hit!
@rasmusmalmberg6468
@rasmusmalmberg6468 Жыл бұрын
I'd like to see one on tethers and why they aren't used anymore
@matranablanta246
@matranablanta246 2 жыл бұрын
I would love to see a summoner spell which makes you untargatable for a short time like 0.5 sec but you can neither attack nor spellcast. Kinda like very short Zhonyas but you can move. However make it so it cant be picked by champions with untargetability in their kit.
@lebusch2901
@lebusch2901 2 жыл бұрын
11:00 nautilus R can stun you for more than 2 seconds while being point and click with good range and only a small cast time. Although it´s delayed cc if that counts as unconditional
@bagabundo17
@bagabundo17 2 жыл бұрын
and it also is cc area
@Mattsawesomeness
@Mattsawesomeness 2 жыл бұрын
Great video Vars, would you consider making a video on why there is no decent mana regen items anymore, the really mana heavy champs are almost never played anymore because of this like Anivia, Kassandra, Kassadin, Kogmaw to name a few, I've noticed that if you want mana regen increased, you have to buy support items, come on riot, you messed up bad on this one & noone seems to have noticed because the champs that rely on it are less popular :/
@100organicfreshmemes5
@100organicfreshmemes5 2 жыл бұрын
I thought I was the only one honestly, really tells you how Riot is approaching the game lately alongside how many recent champions are either manaless or have non-existent mana costs.
@pflaumi123
@pflaumi123 2 жыл бұрын
1:45 You certainly won't have to throw away thousands of hours. You will use them wisely playing a really good game. Honestly cool to hear there is a new expansion coming. I stopped playing back Rising Flames started, I simply had nothing to do anymore except for farming for legendaries or fractals. Just now I saw that there is actually a lot more stuff that came out he last 5 years so you definetely got me downloading Guildwars again (but I dont know if it counts for you).
@doodlegarbage6769
@doodlegarbage6769 2 жыл бұрын
Wasn't expecting the riot support tweet to show up here, but it made me chuckle
@fluxx5783
@fluxx5783 2 жыл бұрын
I think that there should definitely be some point and click abilities, they're another type of ability and limiting the options completely is dumb, however they should always be carefully considered in terms of how powerful they are. Anivia e isn't all that strong unless someone stands in your fully formed ult or you hit them with a skillshot, without that it's just a stronger auto with a much longer cooldown. Malz ult is very powerful, but it leaves him open to counterattacks and is an ultimate, so it has a long cooldown. these are examples of good design (although malz ult could probably use some tuning in terms of damage and cooldown)
@Blaze-kf3ds
@Blaze-kf3ds 2 жыл бұрын
also aph grav q counts aas point and click(or at least the same rules as lilia ult)
@adrien4269
@adrien4269 2 жыл бұрын
At 3:35, if you consider Lilia ultimate to be a point and click ability, then there's some in Aphelios kit that are too. Gravitum and Severum. Gravitum is very much like Lilia while Severum is an auto attack modifier though so idk how you'd tread this one.
@Elektr0hazard
@Elektr0hazard 2 жыл бұрын
You mean Severum’s Q? Severum’s basic attacks are modified in a weird way, I believe they’re not projectiles and they also have a non-cancelable windup or something like that, i don’t really know what that means though
@adrien4269
@adrien4269 2 жыл бұрын
@@Elektr0hazard As I said Severum isn't as Lilia but Gravitum defo is.
@Elektr0hazard
@Elektr0hazard 2 жыл бұрын
@@adrien4269 Yes it is. But you can make it instant too, if you press Gravitum’s Q before the basic attack actually lands it’ll root instantly on arrival, I think, I don’t remember too well if that’s how it works
@cloud99337
@cloud99337 2 жыл бұрын
I mean one ability that got changed from point and click to skill shot buffed the character nicely which was veigar. His Q was p&c now it's skillshot and the small change made him great. Anyways both point and click and skillshot have different weights and functions sometimes. Just think how op veigar would be if they made his ultimate a giant kamekamiha that could now delete anyone below half would be way overpowered
@brosephstinson1297
@brosephstinson1297 Жыл бұрын
I think we need more hard CC point and clicks, ngl. Make them based on enemies class if you have to. Skillshot if you are NOT clicking an assassin or a fighter. There you go.
@notinrerested7134
@notinrerested7134 2 жыл бұрын
i would like it if you could body block auto attacks/point and click abilities
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