I still havent really hopped on the GoeNode train and every one of your tutorials convinces me that I should really start with it 😅
@synapse3499 ай бұрын
Its really fun, keeps you interested when you add a node and instantly see what it does. And it definitely makes certain things even possible. Like distributing objects in a pattern then distorting said pattern and have all the objects react to the distortion. Just start messing with it, the only way to understand is to use it.
@HenrisKas9 ай бұрын
I don't need it, but I watch. Why? Because it's super dense valuable information, it's pure gold!
@ob43599 ай бұрын
What he said
@pesterenan9 ай бұрын
Such a big brain move to use the UV Maps to calculate the direction of the corrugation. Nice one!
@Heavenira9 ай бұрын
WOAH! You posed an amazing use case for UV maps here!
@jordancasanova85179 ай бұрын
I am convinced of the geonode powers.
@BlenderDaily9 ай бұрын
gerat idea to use the uv coordinates :)
@Al_X-20059 ай бұрын
God I love cardboard
@abdullamasud42788 күн бұрын
This is quite great! Though I wonder if there is a way to do this without hurting the initial geometry of the object...
@SimpHarderPlz9 ай бұрын
Brilliant
@ob43599 ай бұрын
👑
@soejrd249789 ай бұрын
I hope you're okay and making some new plans for adventures or other strives within your life.
@Ricoxemani9 ай бұрын
This is great
@jenovaizquierdo9 ай бұрын
Dude really awesome 👏 tutorial. 😊 love the music 😁
@CGMatter9 ай бұрын
thank ya! very nice of you
@jenovaizquierdo9 ай бұрын
@@CGMatter is a pleasure, you are the GURU of Blender 😁😄😃
@poolieo259 ай бұрын
id kill for the texturing tutorial i've needed this like 5 times over in the last few projects. guess its time to geometry node
@littlebacchus2169 ай бұрын
I'm loving these speed run tutorials. It like a mind dump of knowledge that my hummingbird mind can slurp up.
@StrangeAssortment9 ай бұрын
Excited for this and the future texturing tutorial. The platform I work with only uses baked-down lowpoly textures, but I'm sure this will still help a ton in getting there!
@ProjectHelisexuality9 ай бұрын
Bit of a niche request, but do you have any tricks for orientating a 3D tracking scene when the automatic tools just aren't cutting it? I always get annoying shots where there's nothing on the ground to track.
@NicCrimsonАй бұрын
now do this in shader nodes please 🙏
@noxabellus9 ай бұрын
dope 🤙
@cjiabka9 ай бұрын
Great tut, thanks! Is there any way to avoid handmade subdivisions and make it procedural?
@CGMatter9 ай бұрын
Not something obvious I can think of - a loop cut kind of node would be great
@somebody45459 ай бұрын
damn thanks!
@Unit8569 ай бұрын
Wow. I'll have to try out geometry nodes now...
@rahulujjal82459 ай бұрын
Nicely explained, can't we use procedural UV mapping though?
@CGMatter9 ай бұрын
ya! as long as they're oriented correctly
@danialsoozani9 ай бұрын
very nice usage of UVmaps for deformation! I was thinking can't we use normal for the direction?
@gordonbrinkmann9 ай бұрын
The normal direction just points in the face up or outside direction, Z - it does not really tell you anything about what is "left" and "right" of the cardboard or in other words X and Y. Also each face has its own normal, so you have no continuous left to right range to use a sine or cosine function.
@danialsoozani9 ай бұрын
@@gordonbrinkmann actually you can. you should modulo the indices by 2 and subtract their location to get their vector direction and then apply the offset according to normal. with modulo you can also make your own sine wave.
@gordonbrinkmann9 ай бұрын
@@danialsoozani The problem is not the sine wave. The problem is, if you want to make some cardboard which is not perfectly straight and flat, the normals will still point in the faces' Z direction, but the X and Y direction can vary from face to face which could result in unwanted turns of that zigzag paper.
@danialsoozani9 ай бұрын
@@gordonbrinkmann I know what you mean, but I think you didn't realize what I meant. maybe I make a video about it later but I'll tell you in short if you get it through this text, you can zero out the unwanted directions by using the direction of indices regardless of problems you mentioned above. you can watch Erindale to get what i mean.
@glenngutshall55079 ай бұрын
Except cardboard doesn't bend smoothly... It kinks.
@s0pn1L9 ай бұрын
Or just take a picture of a cardboard box and project it
@bryangrunauer9 ай бұрын
that would only solve the faces, not the interior "ridges"