Q1K3 - Making Of

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Dominic Szablewski

Dominic Szablewski

Күн бұрын

A tribute to Quake in 13kb of JavaScript, made for the js13kGames contest 2021.
Play here: phoboslab.org/q1k3/
Blog Post: phoboslab.org/log/2021/09/q1k...
Source Code: github.com/phoboslab/q1k3

Пікірлер: 19
@sanderbos4243
@sanderbos4243 15 күн бұрын
I found your game through your blog post a few years back and absolutely loved it, so it's really cool to have a video accompany the post now :)
@bebroid420
@bebroid420 2 күн бұрын
Didnt expect that qoi/qoa creator would become video essay youtuber 😁
@radnyx_games
@radnyx_games 11 күн бұрын
Amazing attention to detail with such tight limitations. Such a creative recreation of Quake. Thanks for sharing this! I had a lot of fun playing it.
@MunzirSuliman
@MunzirSuliman 14 күн бұрын
that's amazing, visited your blog and saw the other cool projects and games that's you've built, amazing work :) keep it up ❤
@NatnaelBirhanu-ri7vb
@NatnaelBirhanu-ri7vb 13 күн бұрын
This is really awesome.
@Girasole4ever
@Girasole4ever 14 күн бұрын
I see the video from thePrimeagen and a few days later you post this, and the youtube recommended obviously picks it up!
@coyo_t
@coyo_t 2 күн бұрын
the individual axis collision is the same thing minecraft does, although they do the vertical first and then horizontal however, an issue with both your and MC's approach is that its anisotropic. IE a hull with radius 0.25 moving from (0.5,0.5) to (1.5,1.5) with a bloc at 0,1 will not give the same results if the whole setup is rotated 90 degrees. this is more noticeable in minecraft when trying to walk along narrow hill/cliff sides but otherwise doesnt crop up because of the (usually) short distances moved. i imagine it can crop up here more commonly since you can move faster in quake games but whether it Really Matters is shrug. still a very neat project though
@cerdek9190
@cerdek9190 14 күн бұрын
Very useful video thanks the game is dope btw
@erc0re526
@erc0re526 8 күн бұрын
I was dreaming of this since I saw your blogpost !! So cool. Thanks a lot! Are you planning to record some sort of code walkthrough?
@francisrolland547
@francisrolland547 2 күн бұрын
The dog / 10
@computermouth
@computermouth 15 күн бұрын
Thanks Dominic, this codebase has been enormously helpful to me in learning GL, and the basics of 3D game programming
@UTUBMRBUZZ
@UTUBMRBUZZ 5 күн бұрын
Okey next project half life 2 in 13kb :)
@oldmonitor2748
@oldmonitor2748 2 күн бұрын
no hl1 in 1mb
@oldmonitor2748
@oldmonitor2748 2 күн бұрын
no, hl1 in 1mb
@crimmy0204
@crimmy0204 14 күн бұрын
epic
@cerdek9190
@cerdek9190 14 күн бұрын
Is it your job to develop games with webgl?
@hiimdaisy946
@hiimdaisy946 5 күн бұрын
Interesting! I wish I could make my own Quake clone and sell it.
@PopescuAlexandruCristian
@PopescuAlexandruCristian 12 күн бұрын
The coolest feature in Quake is the BSP. It is used to determine graphics, sound propagation and physics. Without a BSP it is not a quake tribute.
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