Stellaris 3.7 Origins Tier List

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Montu Plays

Montu Plays

Күн бұрын

Stellaris Origins explained and ranked into a tier list. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawbacks, then compare them!
Lets dive in!
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Tier List Playlist: • Stellaris Tier Lists
Chapters:
0:00 Intro
0:54 F Tier
8:55 C Tier
20:59 B Tier
33:34 A Tier
39:04 S Tier
Stellaris Version 3.7
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Пікірлер: 748
@justintack5205
@justintack5205 Жыл бұрын
I'm a big fan of Hydrocentric being in the Sea Tier
@MontuPlays
@MontuPlays Жыл бұрын
Lol
@raideurng2508
@raideurng2508 Жыл бұрын
Boooo
@justincronkright5025
@justincronkright5025 Жыл бұрын
But the only water in the forest is the river... for my tropical mates/minions. What could they be deemed as I wonder - perhaps 'Hydro-Arborialic' or maybe 'Arborial-Hydratic'?
@catland88
@catland88 11 ай бұрын
Bottom Of The Sea Tier
@aldonlobo5121
@aldonlobo5121 10 ай бұрын
@@justincronkright5025hear me out hear me out amphibians
@DarthChratis
@DarthChratis Жыл бұрын
fun fact: killing the amoeba from galactic doorstep before doing the amoeba contact counts as a first contact war for the achievement, letting you easily cheese it.
@ASlickNamedPimpback
@ASlickNamedPimpback Жыл бұрын
What do I want? I want a Payback origin that allows me to have a custom enemy empire instead of MSI :(
@catalyst9955
@catalyst9955 Жыл бұрын
there should honestly be multiple options based off of existing different types of megacorps
@JB-xl2jc
@JB-xl2jc Жыл бұрын
I wouldn't be surprised if mods come out about this; or if you're somewhat comfortable modifying some core files you could pretty easily make a few flavor changes. Changing out the events regarding owing a loan and all that would be more involved though.
@t2force212
@t2force212 Жыл бұрын
By the origin definition it simply says that an empire with the "Your Ticket to the Stars" origin is spawned which is the origin MSI uses. It's very likely that at one point they were planning to have partially randomised empires spawn instead of just MSI but they may have changed it to help with event triggers and coding. Given that the framework for this is possibly already in place its possible that with enough public support PDX may find a way to make this an option.
@Slavesforsale1
@Slavesforsale1 Жыл бұрын
This. Honestly, I wish it was possible to create empires with the unplayable origins and force spawn them in. Like the Fallen Empires, the MSI, the imperial lord and all that.
@chasethememe
@chasethememe Жыл бұрын
Mods
@Spartan878455
@Spartan878455 Жыл бұрын
The Clone army gets even more broken if you force-spawn another empire with your species as a clone army. The AI will always choose the fertile route as a Clone Army meaning you can get both the ascended clones and fertile clones.
@synctrox9679
@synctrox9679 Жыл бұрын
How do u force spawn
@SenorMidPak
@SenorMidPak Жыл бұрын
@@synctrox9679 when you are looking through your created empires list there is a little box with wings if you click it one it turns orange (will occasionally spawn that empire) if you click it again it stays orange with a lock over the icon. That force spawns any empire of your liking.
@Spartan878455
@Spartan878455 Жыл бұрын
@@synctrox9679 Simply create another Clone empire with your species and use the empire spawning option (The eagled button by all of your custom empires) and set it to Spawning forced.
@kiritotheabridgedgod4178
@kiritotheabridgedgod4178 Жыл бұрын
The other things that make it broken are having essential no downside from taking the death cult civic, and having insanely broken admirals if you go psionic ascension.
@fastjimmy6167
@fastjimmy6167 Жыл бұрын
@@Spartan878455 How does the system determine if a species is the same? Does it need to have the same name? Same portrait? Same exact traits?
@tieru6328
@tieru6328 Жыл бұрын
For the Post-Apocalyptic Origin you can choose a Planet Type in the creation. Although you start in a tomb world, the world Type you chose ist still 80% habitable for your Pops. You get two habitable worlds. They are Just Not tomb worlds. I just played that Origin and it worked.
@NeostormXLMAX
@NeostormXLMAX 10 ай бұрын
yeah some of this list is a bit unresearched, there are so many things like Hegemony that are way better than he described etc.
@smokinggnu6584
@smokinggnu6584 Жыл бұрын
With the Doomsday origin, i've had games where a random AI empire starts with it, and proceeds to spread out taking a few dozen systems by the time the end of the event chain rolls around.... but did not get a second planet. No idea how they managed that. Capital died, and the empire with a pretty significant territory spread for that time of the game just up and vanishes like a fart in the wind. EDIT: With the cloaking ships we have now, can it now be possible to have offspring ships in separate fleets, permanently cloaked, to hang around other fleets, boosting them by being in the same system but being far less likely to die by not being in battle?
@domenboh
@domenboh Жыл бұрын
i have a custom determined exterminators doomsday origin i played when the origin came out force spawned in my current game, they control 1/3 of the galaxy and have wiped out a fallen empire
@marcoaraiza9381
@marcoaraiza9381 Жыл бұрын
I think that's what happened in my last game! Had a neighborl who expanded like crazy and then the next time I opened my star map they were gone and I didn't even get a notification they were gone. It might also have been a spiritualist fe cleansing them for taking a holy world. No idea how they died
@DanskerneFraDanmark
@DanskerneFraDanmark Жыл бұрын
If you fart is smelly enough you can still small it in the wind
@t2force212
@t2force212 Жыл бұрын
Yeah AI Doomsday rarely survives. The AI don't realise they would have to settle for the low habitability planets they would rather spread out significantly first only settling the high habitation worlds before moving onto to the mid habitability worlds and finally the low habitability worlds only if they can't expand anymore
@rnelody5496
@rnelody5496 Жыл бұрын
I had that happen too. My northern neighbor and I were allies, we had established embassies on eachothers' worlds, had some trade deals going, then... poof. Their homeworld explodes, and just like that their entire empire just vanished, leaving me and two other empires with the task of divvying up the territory that used to be theirs. I think I ended up getting their home system actually. Very sad.
@darkleome5409
@darkleome5409 Жыл бұрын
Broken shackles is my favourite of the new origins. It's really good for wide and not particularly aggressive gameplay
@Kasaaz
@Kasaaz Жыл бұрын
I wish the specific events it can sometimes trigger didn't feel so opaque.
@t2force212
@t2force212 Жыл бұрын
I have been playing Broken Shackles with Shared Burdens. They synergise really well.
@Slavesforsale1
@Slavesforsale1 Жыл бұрын
"Not particularly aggressive gameplay" My brother in Zarqlan, you're playing it wrong. Suffer not the slaver, tolerate not the tyrant. The tree of liberty must be watered with the blood of free men.
@ilovespongebob7840
@ilovespongebob7840 Жыл бұрын
@@t2force212 yes yes liberated slaves now hanging their former opressors,based
@t2force212
@t2force212 Жыл бұрын
@@ilovespongebob7840 why settle for just liberating the slaves when you can liberate all the workers, after all they are all slaves to the system
@RedGearZ96
@RedGearZ96 Жыл бұрын
My favourite is still doomsday with habitable worlds set on lowest setting maybe not the most optimal origin but its the funniest to play. Going from a crisis to the strongest empire. Even better if you can trigger the worm and resurrect your homeworld.
@joheng01
@joheng01 Жыл бұрын
That.sounds.aswesome. Getting the Worm is difficult tho...
@RedGearZ96
@RedGearZ96 Жыл бұрын
@@joheng01 yes i really dislike the fact that the devs made the worm so difficult to trigger. You used to be able to get a science ship go back and forth to a black hole to trigger it now i think its a 20% chance on a random blackhole i haven't been able to trigger it since that update. I get it for balance for multiplayer but its a fun single player event.
@JaceMorley
@JaceMorley Жыл бұрын
@@RedGearZ96 On the other hand, if you're going to cheese it anyway rather than let it occur naturally anyway, why not just use the console to force it to happen? You're effectively cheating either way, may as well save yourself some time :)
@RedGearZ96
@RedGearZ96 Жыл бұрын
@@JaceMorley i still like to have it spawn randomly the problem is the odds are so incredibly small to trigger it, i think the devs should increase the chances of it spawning in single player if possible.
@Slavesforsale1
@Slavesforsale1 Жыл бұрын
Always wanted to play a doomdays game but instead of finding a new homeworld I either terraform Mars or build a habitat in orbit. Sadly I always die before I manage it.
@ryantannar5301
@ryantannar5301 Жыл бұрын
Knights of the Toxic God may not be very good from a meta perspective, but it's easily the best origin still. I want them to do every origin like that with an awesome storyline.
@Ajay_S4
@Ajay_S4 Жыл бұрын
Which other origins have a good storyline?
@VilleKivinen
@VilleKivinen Жыл бұрын
@@Ajay_S4 Imperial Fiefdom has quite a nice emergent storyline of a great empire in it's zenith, and the inevitable downfall.
@alexisfights5773
@alexisfights5773 Жыл бұрын
@@Ajay_S4 On the Shoulders of Giants has a good storyline too, though you don't get to make choices regarding it
@Botar48
@Botar48 11 ай бұрын
I hope not. Those big story chains should be stuff you can find on galaxy as any empire like worm in waiting. Putting them as origins just waste an origin slot for a story that is only interesting first time you play it. And it goes against main strength of Stellaris. An empire is your own creation but those very railroaded origins basically lock you into developers OC.
@ryantannar5301
@ryantannar5301 11 ай бұрын
@@Botar48 more story stuff out in the galaxy is a good thing, but some stories are specifically tied to the pre spaceflight development of empires. that stuff is interesting and by definition NEEDS to be part of the origin.
@thembones1895
@thembones1895 Жыл бұрын
Secret call out! The explanations are a big part of why I like any tier list for any subject matter. Opinions are great but HOW you arrived to that conclusion is even more valuable.
@Jenna_Talia
@Jenna_Talia Жыл бұрын
I'd argue common ground is slightly better now given you can choose fed type. The biggest roadblock for trade based empires in the early game is getting federations unlocked then finding another empire or just creating your own. You can essentially start out maximising consumer goods, energy and unity. I think this'd be very interesting if it were available back when trade empires were meta. Also you forgot to mention that Ocean Paradise has ocean world frequency over life seeded. You stand a better chance of finding ocean worlds than you do gaia worlds, which goes without saying, but it's a massive advantage.
@Manoomu
@Manoomu Жыл бұрын
The only use I've found for calamitous birth is with terravore since you don't care about the habitability of worlds you're eating and the early pops compound for a great start, but it falls off later and there are probably more useful starts that achieve the same early boosts (like even doomsday).
@gogeta667
@gogeta667 Жыл бұрын
If you go for decreases in blocker costs, you can stack them and get a bunch of free pops for like, 97 (iirc) minerals when you clear them off.
@FlyLoriens
@FlyLoriens Жыл бұрын
Now they have normal colony ship too. So you can colonize with it your "useless worlds" which has 5-16 size and gather your lithoids from blockers.
@runaravenscraft5314
@runaravenscraft5314 Жыл бұрын
Ocean Paradise, with your species having Aquatic, Angler, Catalic Processing = fantastic alloy and consumer goods income. Gets even better when you choose the Hydrocentric ascension perk. I've been playing a roleplay, with these traits and it is fantastic fun
@grafeugenius
@grafeugenius Жыл бұрын
Going even further and grabbing agrarian idyllic (after getting anti grav tech ofc) is also fun. If a bit boring because you're now pacifist.
@JamesMadisonsSpiritAnimal
@JamesMadisonsSpiritAnimal Жыл бұрын
​@@grafeugenius then putting guaranteed habitable world's to zero causes no extra frozen world's lol
@Kasaaz
@Kasaaz Жыл бұрын
I'll keep asking for more love for the Galactic Doorstep Origin. First Contact was maybe the BEST opportunity to improve it and still... nothing.
@cadenh03
@cadenh03 Жыл бұрын
I love the Galactic Doorstep origin for having gateways super early on, but I really hope Paradox gives it some love. For example, maybe it could cost less time and resources to build gateways? Maybe getting the techs would have a cost reduction, or you could get gateway activation for free?
@cadosian078
@cadosian078 Жыл бұрын
This used to be my favorite origin before I got DLCs. It would be pretty cool if it gave an empire-wide modifier like a small 10% discount on all future Gateway constructions or something
@Corundrom
@Corundrom Жыл бұрын
If it made gateways dirt cheap and quick to make, but made your hyperlane speeds abysmal, I think it'd be a very interesting experience
@bruski3253
@bruski3253 Жыл бұрын
I think they did it this way because the gateways make this empire instantaneously powerful by midgame if you can construct them at critical defensive points. If you're graced with an inner empire that only has one hyperlane exit and a handful of planets near your homeworld, orbital rings guarantee massive shipbuilding capacity hidden behind a bristling wall of defenses. I've played games this way where I have been able to replace a major fleet in 200 days or less and deploy to my defensive lines in another 30 days. Gateway on my Homeworld basically means I can station all of my fleets over my capital and wait for the enemy to come to me, without getting trapped in the wrong battle.
@Level30Commoner
@Level30Commoner Жыл бұрын
Even after over two years of content production Montu can't believe that a lot of people are watching his videos in their entirety. 🥰
@Kasaaz
@Kasaaz Жыл бұрын
Next non-expansion patch, I really hope they do a sort of Origin Rebalance for a bunch of them. Remnants and Galactic Doorstep especially, maybe look at the way that Common Ground and Hegemon work. Syncretic Evolution just doesn't work with the way current population mechanics work, imo.
@Levoid1
@Levoid1 Жыл бұрын
Common ground is goated as a megacorp. Two customers right next door, not to mention crazy unity and consumer goods production from trade league.
@RaraZeCat
@RaraZeCat Жыл бұрын
Money money money
@brentc6380
@brentc6380 Жыл бұрын
For Teachers of the Shroud, you talk a lot about it bonuses it gives, but then you off handedly mention you get some rare crystals which "can be used nicely for some scouting right at the start of the game", but it felt odd to not talk about what those rare crystals are actually for: Which is to build the Shroud Beacon to get yourself a sorta wormhole/L-Gate-esque thing to one of the Shroud Enclaves which hopefully is some distance away. This lets you have a second area to expand to if you can get to it first, which helps lessen the risk of getting cut off early on a hyperlane choke point by other empires.
@Slowpoke3x
@Slowpoke3x Жыл бұрын
It's less of a risk but it's also a 50/50 shot of having the second area claimed by the time you get cut off. Which makes it only good for a invasion route.
@Supreme-no2ye
@Supreme-no2ye Жыл бұрын
...yeah I tried to do this but around 2210 I got a psionic entity spawned in my home system which pretty much ruined the game
@ajproductions2289
@ajproductions2289 10 ай бұрын
@@Supreme-no2yeyou gotta open your borders
@pook8452
@pook8452 10 ай бұрын
I recently got back into Stellaris and found out the hard way that enemy fleets can use that gate
@HistoryGameV
@HistoryGameV Жыл бұрын
I love the Post-Apocalyptic start. I don't know if there is some kind of hidden algorithm but every time I play it I find plenty of tomb worlds. Also, what was seemingly forgotten is that you get to settle on tomb worlds ON TOP of whatever your homeworld originally was. Usually I roleplay as post-apocalyptic humans...so my settling options are incredible broad early on and allow me to expand rapidly. This includes, as I wrote, usually a fair number of tomb worlds and often systems with multiple of them.
@andyp315
@andyp315 Жыл бұрын
Another good point with shattered ring is when you get mega engineering you can repair a segment and this counts a fully completed megastructure for you to get galactic wonders, can easily shave a decade or two off unlocking it (unless like the other guys I play with that always get a ruined mega structure next to their home system...... and cybrex...)
@maxwellhowe3178
@maxwellhowe3178 Жыл бұрын
Thanks SO much for the breakdown of all the origins! Love the content and keep up the VERY helpful and amazing work!
@Elfinlocks
@Elfinlocks Жыл бұрын
I think it's worth noting that void dwellers also have horrible stability at game start, which is actually a pretty massive impact on your earlygame capabilities
@orirune3079
@orirune3079 Жыл бұрын
Yeah I tried void dwellers once because I heard it was good...and it seemed absolutely horrible. I guess it's good if you know what you're doing, but I sure didn't
@ArousedRat1
@ArousedRat1 Жыл бұрын
tf? i have literally never had any issue with stability lmao
@Elfinlocks
@Elfinlocks Жыл бұрын
@@ArousedRat1 would you mind beginning a new game as void dwellers and then posting your stability in all 3 habitats?
@NeostormXLMAX
@NeostormXLMAX 11 ай бұрын
I wonder why void dwellers have stability issues I thought the lord was they always lived in space?
@NeostormXLMAX
@NeostormXLMAX 11 ай бұрын
On second thought it would make sense if these people were forced from their planets by their government for many generations as space colonists, kinda like the side 3 zeon people from gundam but the origin assumes they were always in space
@neillindgren8992
@neillindgren8992 Жыл бұрын
I love the concept of the mechanist origin, but it needs to start with machine templates researched and have droids as the permanent research option in order to be roughly equivalent to and competitive with the overtuned origin and teachers of the shroud origin. Right now it makes the two synthetic ascensions the hardest to get a head start in using the appropriate boosting origin.
@mariusweber4990
@mariusweber4990 2 ай бұрын
These videos are so fun! I never quite got into Stellaris, but your videos are drawing me in. Seeing all these lists make me want to try them out, particularly the lower-ranked or RP-focused ones.
@Grothgerek
@Grothgerek Жыл бұрын
Knights of the Toxic God is definitely better than C Tier. The extra Growth from the Habitat means that the pop disadvantage is actually a pop advantage. The only disadvantage is the early energy and alloy malus. But this can be offset by having access to 6 Merchant Jobs in your habitat in addition to getting tons of research from these Knights. Its a perfect Tech Rush. And after some time you actually get a alloy bonus (that theoretically stacks infinitely).
@regiuseques6333
@regiuseques6333 Жыл бұрын
Agreed
@Kreiger19
@Kreiger19 Жыл бұрын
I just started a Fear of the Dark run today, and I LOVE the flavor it brings to the game. Looking forward to the midgame events!
@TheNN
@TheNN Жыл бұрын
As someone who plays Remnants a lot, I thought about it, and I feel the best balance for it in the new game would be for them to make it *the* Archaeotech origin. Like perhaps giving you a buncha minor artifacts as a start, and maybe your corvettes at the beginning also start with some archaeotech stuff installed on them with the tech to make more and boost from that ascension perk built in to it all. Of course it could be balanced as necessary. After all, if you're starting as a 'remnant' in-universe, why don't you have access to some of your old tech? Shouldn't you have managed to scrounge *some* of it? Perhaps a balance could be that you *only* have access to archaeotech stuff to start, and you have to research/remember how to *make* regular stuff again, because otherwise once you run out of minor artifacts, you could be quite SOL and unable to build anymore ships until you do.
@deadded5793
@deadded5793 Жыл бұрын
Subterranean is absolutely busted when combined with lithoid hive-mind and a budding(lithoid version) trait. It's probably one of the strongest strats there are.
@GABOTHE5TH
@GABOTHE5TH Жыл бұрын
As a newbie I'm starting out with the payback origin with some friends! I chose the orbital habitat and I'm curious to see how that goes! Your idea of making it an army ship and taking over a neighbor is a really interesting way to go. I might do that next!
@desen-sk5nk
@desen-sk5nk Жыл бұрын
Hegemony becomes S+-tier on non-scaling Grand Admiral difficulties, because it scales with AI bonuses. You don't want to kill your "friends", at least not early. Think of it as an easy guaranteed ability to rush 2-3 other empires early even with almost no investment in ships. Just set a small fleet to have the AIs follow you and they'll easily 2v1 pretty much anything. From there you release conquered planets as vassals and leech their vast difficulty-boosted income. Having fully-populated worlds is also vastly better for Megacorps, a Branch Office constructed in 2200 will produce far more resources than a colony would for decades and costs no alloys to get going, further playing into the rushing research or alloys mentality. It turns out getting +140 energy a month from almost the start of the game is pretty good. You're also going to find your targets FAST, because you have 3 empires exploring and deciphering enemy transmissions. Try it, it literally makes the hardest starts in the game almost trivial. 1k research by 2220 is possible.
@horizonhunter2247
@horizonhunter2247 Жыл бұрын
Mechanists, teachers of The shroud, and overtuned is perfect ascension trio of origins.
@chazlong61
@chazlong61 Жыл бұрын
Love the call out. :) I agree with the list, particularly after hearing the explanations.
@DBrianMartin
@DBrianMartin Жыл бұрын
Love your tier list they always help break down changes for one of my favorite grand strategy games, thank you for all you do, that said; made it to th3 call ou7.
@Takao0815
@Takao0815 Жыл бұрын
Thanks very much. I'm currently having fun with my underground hive. But it was nice to hear the whole overview.
@JohnnySanchez-jg4ii
@JohnnySanchez-jg4ii Жыл бұрын
Progenitor Hive origin single-handedly got me into playing and loving Hive Minds. The progenitor ship early game is a bit rough with the need to use up alloys to tug-boat your ships around. But by mid-game or if you take Subspace Ephapse, you have enough naval capacity to have have more than 1 offspring in every fleet, plus still have tug-boats. But the passive leader exp is so powerful especially for Admirals since hives don't have trade value and don't earn much from preventing piracy. Couple that with hive leaders starting younger and you get more time with powerful leveled leaders.
@rallehop4322
@rallehop4322 Жыл бұрын
Hegemon and Common Ground are quite powerful if you like to play without Guaranteed Habitables, as your federation members always spawn anyway. Common Ground can also be pretty good for a meme trade build allowing you to rush headlong into the Trade League policy
@blogovitchxyz
@blogovitchxyz 8 ай бұрын
Damn your videos are amazing. So helpful, clear, accurate, and humorous. Thank you Montu.
@Yaponnk
@Yaponnk Жыл бұрын
Man I just found you and you are bonkers, such a good content creator, and you look like a decent dude at the very least. Much aprecciated videos, keep up the good work. P.S: hope you went traveling, awesome experience Im sure youll love it.
@runes.nielsen2084
@runes.nielsen2084 Жыл бұрын
Great list. I made it to the secret call out and enjoyed the video a lot :-) Only comment is that I built a lot more science ships than usual when playing Fear of The Dark and I actually felt that I got some nice stuff from the Fear of The Dark bonuses regarding anomalies. I guess that if you explore a lot it's good, and if not, it's as you say not.
@reaperofdoom7583
@reaperofdoom7583 Жыл бұрын
Listened to the whole video. Great job as always
@joshuahunt3032
@joshuahunt3032 Жыл бұрын
I have learned the joys of pairing Slingshot to the Stars with Stargazers. I like to imagine the empire I made for that has a “jebediah Kerman mentality” when it comes to exploration: eagerness to the point where it’s funny.
@Adoffka
@Adoffka Жыл бұрын
On accord of acheodigging, the building is amazing. Artefact fleets can overwhelm GA purifiers in the beginning
@ynkesfan2003
@ynkesfan2003 Жыл бұрын
I've psionically ascended to the secret callout
@clausbohm9807
@clausbohm9807 Жыл бұрын
Thanks for this extensive and timely video ...!!!
@trioxide2503
@trioxide2503 Жыл бұрын
I would love to see an updated species trait tier list!
@-Kidzin
@-Kidzin Жыл бұрын
Neat, I came back after over 2 years of break from Stellaris and here, fresh for me a video help me out chose :P
@JonKru137
@JonKru137 11 ай бұрын
Proud owner of the secret call out card! Can't believe I missed this video when it first came out. I'm shocked that I didn't even disagree with you even once. Lol. Great video!
@ozzypirate
@ozzypirate Жыл бұрын
😊 love your secret call outs buddy 😂 keep up your great work 👍
@pieterfaes6263
@pieterfaes6263 Жыл бұрын
Slingshot to the stars might be quite excellent in a defensive manner. You would near guarantee 100% accuracy on your own systems which are nearby, so the question is in how much fleet power that 50% fire rate translates in battle (and thus how much necessary economy). It might make an even more unappealing target for conquest early-game than Subterranean, as instead of long-term attrition, the catapult might have the potential to really punish concentrated fleets.
@darkreaver01
@darkreaver01 Жыл бұрын
I got to say I made gateways work to the best of my ability. I constucted them on my main chokepoint/fleet gathering points so my entire armada of fleets could get to nearly anywhere in little time. And its been useful while having a medium sized empire in a medium sized map
@Sarnith
@Sarnith Жыл бұрын
Im really loving the remnant start more and more lately. I take the trait for 15% more energy production to help offset the upkeep from the building, and between my homeworld and a precursor thing i typically have a guarenteed 5 minor artifacts a month generated early on I can sell every 10 months for more energy credits. I dont think its as good upfront as it used to be, but it lets me smoothly transition into archeotech weapon systems fast.
@nick-hu1nx
@nick-hu1nx 11 ай бұрын
i combine it with eager explorers to have a building replaceing my research labs, and still get that tasty sublight speed bonus. Bonus RP points my speices already knows whats out there and getting back in the galaxy sooner is worth the trouble. starting with jump drives is fun, even if its not the strongest way to play.
@jedbrusan9304
@jedbrusan9304 Жыл бұрын
My fav origin is definitely The Void dwellers, it drastically changes your gameplay in my opinion and if you overcome housing crisis early on, you're gonna be probably absolutely bonking on every other empire in every possible aspect, or thats at least how my multiplayer experience goes :D
@lostclips7078
@lostclips7078 Жыл бұрын
I just recently bought most of the dlc on sale and have put inmy first 30 hours. Everything's new to me but I'm excited to try the broken shackles origin as it seems really fun to play
@ziggytheassassin5835
@ziggytheassassin5835 Жыл бұрын
I wish they'd make origins for some of the more basic scenerios like "global conquest" where a single nation conquered the home planet or even one where the home planet wasn't unified yet, and you can have multiple rival empires from the same home planet that can eventually unify through events.
@magmakojote1663
@magmakojote1663 Жыл бұрын
With Fear of the Dark I lost my homeworld because my maximum fleetpower was 1.5k (you need 2k strength). I played the sol start, so my Haven was a size 13 Mars and pretty much full once I took them over. If I'd known what would happen I would have switched to Purifier, but right now I'm a fanatic xenophile empire with 30% xenophobe pops and the normal penalties from the origin are still active. Awesome for roleplay but absolutely crippling right now. Atleast I got some early cloaking tech out of it. Though I would have liked to become Purifier after my homeworld got destroyed (it makes no sense that my people choose the compassionate way and then billions of them die and they are just fine with that, especially weird because most of my pops are technically citizens of Mars/Haven)
@TheOjPenguin
@TheOjPenguin 6 ай бұрын
Had to subscribe for the amazing Intro :D
@friedibarti8070
@friedibarti8070 Жыл бұрын
What really bothered me about Broken Shackles is that the many different species have pretty bad resource output due to their habitability-preferences. But I guess you could play around that with relative ease by just colonizing the remaining two different types of planets and resettling the pops or something. And Fear of the Dark also has a very nice bonus imo. You can get gifted 90% of the cloaking tech basically in the first year, which is nice for combat (though difficult because of the high cost, not to mention the need of rare resources for military ships) but also for exploration if you want to find ruined megastructures, Relic- or Gaia-Worlds early on and work toward them, because you can go through other empires that have their borders closed and also through random enemy fleets, even marauder empires, since they won't have any detection tech.
@molybdaen11
@molybdaen11 Жыл бұрын
And you can finally catch your 2 missing animals for a jear worth of research, yay.
@ionplgr
@ionplgr Жыл бұрын
Thanks for the great video! Would it be possible for the next tier lists to highlight the icon of the thing your are talking about at that moment (highlight the origin icon in this example)? It would make it much easier for us Stellaris beginners to learn all the icons. Thank you!
@Alpha___00
@Alpha___00 Жыл бұрын
I’ve made it there! And I honestly love this tier list videos.
@maxandredumas5775
@maxandredumas5775 Жыл бұрын
i watched the special callout, you are the only youtuber that i watch videos of more than 15 mintues lol
@xlair378
@xlair378 Жыл бұрын
I've played a remnant orgin since the patch came out and still had the tech boost for clearing the blockers
@eddy4505
@eddy4505 Жыл бұрын
Hey there, nice video. I wish paradox will add an option to select the origins allowed for the random empire generated. Personally i will always disable Common Ground and Hegemony, i feel like it takes some of the surprise when a federation might be formed.
@AkiraNikamura
@AkiraNikamura 11 ай бұрын
What a nice Video
@protoseargeant
@protoseargeant Жыл бұрын
I feel like common ground is pretty strong for megacorps. Start out with trade league and easy branch offices
@CliffCutterActual
@CliffCutterActual Жыл бұрын
In my first go at Broken shackles I had set an empire I had been playing with the Eager Explorer civic to force spawn and I noticed early on it wasn't moving so figured obviously the AI can't figure out how to move. But since they were stuck I guess the AI had no choice but to optimize the system and in a few decades later I was surprised because they were suddenly number 2 in diplo weight in the Galactic Community
@wakaitsuwamono
@wakaitsuwamono Жыл бұрын
Cool list. Been a bit long since a played the game. Thank you for this. Secret callout :D
@constantlyvariable2616
@constantlyvariable2616 Жыл бұрын
I like playing galactic doorstep as a mercantile empire. It unlocks gateways early and reliably, allowing me to ignore piracy very early on as i build gateways in my trade hub starbases
@OttoIncognito
@OttoIncognito Жыл бұрын
Good tier list. I'd personally move Tree of Life one tier up though, I think the increased pop growth and the other bonuses really add up to make it equivalent to the A-tier origins, especially if you want to rush biological ascension where the society research bonus helps
@Ruffster
@Ruffster Жыл бұрын
I like to start as a mechanist and then soon as possible get into genetics. The population growth and spread you can achieve is crazy. Maybe a silly combo, but I find it work good.
@marsharper1839
@marsharper1839 8 ай бұрын
See I enjoyed the Ocean Paradise one, he didn't mention it in the video, but you get a nebula as part of your starting system so you can grab extra minerals, it also covers (usually) one or two other areas as well. The most broken park about it though is that depending on how many systems you have with ice in them, the larger you can inflate your world by building space stations with ice mining on them. Lets you turn your homeoworld into an OP economic powerhouse. Plus you get bonuses for teraforming artic worlds which it spawns all around you and you can shape them as you please. Your economy will explode very fast. I love it
@JabberwockOclock
@JabberwockOclock Жыл бұрын
At 11:30, in addition to your Guaranteed Habitables gaining the Colonial Remnants modifier, they have a chance of generating a random anomaly/event feature on each planet. These features range from the tame Harvester Fields (+6 agriculture districts), Impact Crater (+3 mining districts), and Organic Landfills (+4 generator districts and +10% society from jobs), to the very nice Ancient Bombardment Craters/Ruined Particle Accelerator (+20% physics from jobs and 2 free researcher jobs), Ancient Battlefield (+20% engineering from jobs and 2 free researchers), and Mutant Landfill (+20% society from jobs and 2 free researcher jobs).
@ratking1330
@ratking1330 Жыл бұрын
Counter point on the remnant origin. I was able to get their archeoweapons around t2 tech level and had a complete technological edge in combat as my ships could tear everyone else's apart. With shield pen weapons, they do enough damage to 1 shot armor in some cases, even hull on others.
@Greningas
@Greningas Жыл бұрын
Offtopic, in my last 3.6 game i got the Grand Herald. Felt super nice, even though it was very late in the game, all he did was fill up my titan limit.
@desogames1983
@desogames1983 Жыл бұрын
There's another really good meta play that you might not have considered: Early explorers Machine Doomsday. I had alot of fun with this on a stream from a RP perspective, but as it turns out, the Doomsday modifier almost completely compensates for the reduction in 10 pops as far as resource generation goes (and especially if one gets assembly speed increases), and *early explorer ships are twice as cheap*. Meaning, colony ships cost 200 alloys, not 400, and as a machine empire you can colonize *everything* around you. And the ships retain this cost as long as you don't research hyperdrives (and then they double). So if you go for a build specifically designed to colonize as much as you can as fast as you can, Early explorers machine's insane, and doomsday just supercharges that. And, if you wish - you can *stack this with rogue servitor*, though it does mean you can't remove either starting civic. In my playthrough i found just... no mineral planets whatsoever... so at year ~42 my economy crashed... but the remaining 4 drones on the ground all producing energy credits were doing 108! (the reason they were still on there is because i colonized stuff so fast, 3 generator + level 2 energy grid worlds weren't enough to feed my pops).
@raycheng4875
@raycheng4875 Жыл бұрын
The "Common Ground" origin should have a higher rank since it is very friendly to new players. It can provide the safest early stage environment because we have two allies help us defend and attack.
@greedowins2917
@greedowins2917 Жыл бұрын
Secret callout, but wasn't anything except saying it was the secret callout? Awesome video, never even tried some of your S tier (clone army, necro), and need to give them another look.
@o-mangaming5042
@o-mangaming5042 Жыл бұрын
I love Necrophage. It's my go-to. Instead of your leader pops reproducing normally, you have to grow your slave pops and build chambers of elevation on your worlds. These chambers create jobs that transform 1 to 3 slave pops into leader pops over the course of a decade. Real fun for micromanaging and playing the economic puzzle.
@PaladinZaego
@PaladinZaego Жыл бұрын
Got the secret callout. Loving the content.
@smoore6461
@smoore6461 Жыл бұрын
One thing you didn't mention with the Gaia start, though its VERY situational. If you get the Baol as a precursor, it gets a little better not sure enough to make it go up a tier, but it's an easy precursors chain, and the relic is a lifesaver fot Gaia start.
@BossTidus
@BossTidus Жыл бұрын
i'm playing Fear of the Dark right now i think it should be in A tier because the other planet deploy a big cloaked fleet in your home system and can give you ressources if you start lacking them
@FuelDropforthewin
@FuelDropforthewin Жыл бұрын
Broken Ring is pretty good if you are, for example, doing a one system challenge or are otherwise expecting growth opportunities to be limited.
@marksavage7701
@marksavage7701 Жыл бұрын
1600 bloody hours in this game and frequently think I'll play something else or I don't know do a bloody Masters Degree or something. Then Mortu puts out a video and it's back into Stellaris! LOL. Edit: BTW love the longer videos - I rarely comment on the secret shout out as I tend to be doing something else while listening.
@MadMan-7978
@MadMan-7978 11 ай бұрын
Im a huge fan of ocean paradise. It’s great with anglers and just in general very fun to play
@jesperchristensen8462
@jesperchristensen8462 Жыл бұрын
i love these. As someone who havent played since before Nemesis came out. got a lot of catching up to do :) Can you explain archaeotech and insight tech and how to optimize for getting those? Ive started with remnant and been doing pre-ftl investigation with envoy but no dice... not sure i get the whole spy-network thing for pre-ftl
@nathanwinters2400
@nathanwinters2400 Жыл бұрын
I've found ways to make most of these work. Doomsday is actually a funny one bc I spawned on my own in the bottom left of the galaxy, got the First League as a first anomaly, and was able to move all my pops to the Fen and turn it into a fully functional capital super fast. Granted I was like maybe one or two years from losing everything, but hey-- it worked out lol
@ArtyomFinch
@ArtyomFinch Жыл бұрын
After a new dlc, we have more content than before? Wild! Mind boggling!
@Danbutworse
@Danbutworse Жыл бұрын
Shattered ring with machine empires is genuinely amazing
@ironlegion7159
@ironlegion7159 7 ай бұрын
On the life seeded origin - I play lithoids pretty much always and they have that fancy +50% habitibility. Of course I did life seeded mostly for RP but it has become probably my best playthrough so far because with lithoids I just researched into the other like 10-20% habitibility I needed for the pops to be happy ish and got the world shaper perk, also for RP
@ds2sofs
@ds2sofs Жыл бұрын
Would be cool if Paradox gave more flavor to Gateway origin, like your species finding out they were actually a part of a massive galactic empire in a distant past that got separated and lost their history to a cataclysmic event that separated them and maybe some cool path that enables you to have some type of resurgance as you find out more about your past.
@briwanderz
@briwanderz Жыл бұрын
i would either put hegemon higher or add another note to Hegemon (basically that a lucky start makes it much better) if you can box in your two federation partners early you get some nice bonuses plus a federation fleet to control, extra influence per turn, extra unity based on federation fleet size, + diplomatic weight, and in theory they will help you in battle, and all you lose is those guaranteed starting worlds.... or you could take those later as well.
@SoraKoi23
@SoraKoi23 11 ай бұрын
Been tinkering with overtuned hivemind and you can do some pretty insane expansion. For 4 points and 40 years of lifespan you can get up to 40% habitability, 60% pop growth and -20% housing with damn the consequences. So pretty much if you can balance your food and minerals you can expand every planet in sight pretty early. Then if you want you can either counter the lifespan penalty with cybernetic ascension or go bio and get truly bonkers growth/assembly.
@cadosian078
@cadosian078 Жыл бұрын
Has Montu done a Vassal Types tier list video? I know he’s done tons of tier lists videos (and I’ve watched all of them) but I’d like to know what vassal to be! I mean, aherm…what Vassals to get, because I would never be a lowly vassal… (Edit) It may be worth noting that I am a console player that just got the Overlords DLC a few days ago…
@MontuPlays
@MontuPlays Жыл бұрын
become a bulwark. They're so good to be! And don't make bulwarks, unless you can handle the economic noose around your neck. You probably want one of each of the other two specialists for the nice bonuses, and then as many satrapies as you can get (or just regular vassals if you dont have the Kahns throne)
@Brntnugget
@Brntnugget 8 ай бұрын
In a new run I’m playing right now, I’ve started right next to a hegemon as a megacorp and was able to join their fed. almost immediately. It felt like I was playing two origins at the start and three commercial pacts with little effort at the start was nice
@IAMELIPHAS
@IAMELIPHAS Жыл бұрын
So here's an idea for a vid: Origins Tier List for AIs. Tiering them on how well the AI use the origins. Why is that useful? Well, for when you want to set up a game a certain way with AIs. When you want to make an AI buddy to play with or an AI villian of your story to fight against.
@IAMELIPHAS
@IAMELIPHAS Жыл бұрын
So here's my rough draft for AI empire origins: F Tier: Don't give AIs these origins unless you really hate them. They do NOT know how to use these origins properly (if there even is a 'proper way to do this origin' in the first place with some things,) and will end up failing a lot of the time. Shattered Ring: Even as a robot empire, the AI fails to take advantage of the new system, so they play it the way it was in 3.5: very poorly. Giving them this origin is almost assuredly a death sentence. Life Seeded: They do SLIGHTLY better with this than they do with shattered ring. SLIGHTLY. But not really. Unless they get lucky with prims (which might not be the case anymore with the rework), they are going to be very weak. Doomsday: As you might have guessed, the AIs can't seem to figure out "oh, yeah, I should move my pops before my world go boom." So they end up flatlining because of it. Overtuned: You'll have to do the tuning for them, because the AIs have no clue whatsoever on how to genetically modify themselves decently. In fact you'll want to avoid giving them this just because you really don't want the AI doing any sort of genetic modification because they'll create 10-20 different types of their main species and cause lag. So avoid this one like the plague if you're making an AI empire. Toxic God: Yeah, they ... suck with this. THey suck economicwise, they suck fleetwise, they just... suck. They keep the quest for the toxic god in regular funding mode, and never take it off. ... Look, this origin was meant to be a story origin. Experienced... by players. The AI gets almost nothing out of this. There is no reason at all to give an AI this origin. Void Dwellers: You'd THINK they'd be very good with this, since the AI just LOVES to spam habitats. But noooo, they don't do jack with this. Clone Army: "Durrrrr how do me made clon vate? Me no dunno lol me die now 'cus me iz dum clon!" Yeah that's the AI using Clone Army in a nutshell. They have no idea how this works, so they'll keep colonizing the same planet over and over and over and over again, until they invade a prim world, get some sort of migration pact some other way, or become decendant (they always do); and then they'll just operate like a (rather weak) normal empire. C tier: They do okay with these. Not good, but not terrible either. Galactic Doorstep: They don't seem to run into the problems that players do, so there really isn't any good reason not to give them these, not that there's a good reason TO give them this. Syncredtic Evolution: Nice if you want to start an empire out with some slaves, but that's about it, really. Post-Apoc: Nothing to say about it. Nice if you give them the civic that turns planets into tomb worlds, but that's about it. Cave Dwellers: I've never seem them do too hot with this, but not too bad either. Then again they do take full advantage of the 50% habitability floor. Tree of life: Because the Tree of Life is automatic, they do decently with this one. Nothing to write home about though. Calamitous Birth: They do use the lith asteroids, but they don't really take advantage of it by clearing the blockers made by it. If they did, this might get kicked up to c tier. Payback: Yeah, they're just... bad with this, as to be expected. Don't expect a payback AI to become a powerhouse. They get a high fleet count due to the enlightenment ship (which they almost always turn into a ship. And thanks to Minamar's AI stupidity, will always end up being the last of its kind.) But are complete crap in all other matters. Especially compared to their broken shackles co-origin. Slingshot: They don't take much advantage of the Slingshot, at least that I've seen, nor of the ability. B Tier: They do fairly decently with these. Better than the C tier. Lost Colony: Oddly enough, the one that usually spawns with this is the COM. Which means it's hard coded to spawn the UNE, which usually stomps. And even if they aren't, they still get the 'same species' dip bonus. Syncretic Evolution: I am not entirely sure how, but they somehow make this one work for them. Not the best you can give them, but they work out. At least until the rebels start popping up. A tier: The AIs know how to do well with this, or it's too straightforward for them to muck it up. Broken Shackles: Despite the early game disadvantage, they seem to blaze through it, and the extra pop types means they can colonize just about everything, which they WILL do. As long as one of them doesn't end up with the noxious trait, they will end up doing rather well, especially if they find some quick allies (which they most likely will.) Pro Uni: There is a REASON this is the one AIs pick the most: Because it's powerful enough for them to take advantage of, and too straightforward for them to muck it up. Necrophage: Yeah, they're rather nasty with this. Not ZOMG WTF BROKEN nasty, but still nasty. As an aside, this is one of the few times where I've actually seen fan purs actually last into the midgame. Progenitor Hive: Unlike with Clone Army, they actually have enough ai brain to build progenators. Not immediately though, otherwise they'd be S tier, but they WILL get around to it at some point. Mechanist: They definitely understand this origin, and they will run away with it. Ocean Paradise: You think they would be bad with this, but no. They're actually quite great with it. Not overwhelmingly so, but still.... Here Be Dragons: They never did the dragon exploit (not that it would even work anymore), but even when it was still possible, they were a pain to play against. And lord help you if they're still around when they tame it, because they will rampage with it. Though it doesn't stop them from getting vassalized, and if they get the case of _revolutionitus_, the dragon won't really do jack for the new regime. S Tier: Give AIs this if you want your game to be grindingly nasty. Or your allies to be godlike. Common Ground/Hegemony: Okay, now this is a complete reversal. This is in the top tier?! HOW?! Allow me to explain. When this spawns, it spawns 3 empires. Now, most players will complain that it eats up your habitable worlds, and boxes you in. Which is fair enough criticism. However, what they fail to realize is that even if one of the fed members will get boxed in, at least ONE won't. And that one or two can carry the whole thing. They also get the avantage of having 2-3x the navy of most empires (thanks to their federation) which means they (hegemonies especially) are VERY aggressive when it comes to subjugation/liberation wars, which only serves to increase the federation further. And, especially if they don't start boxed in, they are VERY good at coordinating expansion. This also means they're bound to have migration treaties, research agreements, the works, which starts them off very strong. Imperial Feifdom: God help you if anything spawns with this right next to you, because you are 6 methods of FUCKED. Not only do they have all the strengths of Common Ground/Hegemony AIs, but they have it in spades. Luckily, they are on a timer, and when that timer is up, they fracture into quarrelling, bickering nationstates, all ripe for the taking. Scion: Yes, they are every bit as nasty as Scions as players are.
@kaymish6178
@kaymish6178 Жыл бұрын
I got the secret call out. I super like the relic world start, so I am super peeved that it got nerfed so badly when I was expecting a buff. I keep getting roffel stomped at the start, so I think i need to take a new start.
@horizenwalker705
@horizenwalker705 Жыл бұрын
I don't think you gave Subterreanian a Fair Shake. If you go lithoid, you can effectively colonize tombworlds at 50% and function just fine. All the minerals you could even need for your "Live Everywhere" Lithoid bastards is all around them, and they don't suffer from the biological pop debuff. Whenever I play this origin, the only thing I really notice that holds me back is amneities early and mid game, but a single art mega structure *pretty much* sorts this out. It's pretty great for alloy production too.
@horizenwalker705
@horizenwalker705 Жыл бұрын
Honestly, it deserves to be in B tier. It's not TOTALLY insane, but it's really good- and great for lithoids.
@markgregory9343
@markgregory9343 Жыл бұрын
Don't know if this would be be an effective strategy or not, but I plan to try and mainline the following build / protocols in tournament play. To address the amenity issues you describe with Subterranean, & double down on the increased resource district size; I've paired it with the Agrarian Idyll civic at start. Using Technocracy (could've gone with Masterful Crafters for more building slots via the mining / industry district openers but Tech has more of an impact overall) as my second civic (picking Catalytic with gene Ascension once the third is available to free up more minerals for the consumer goods behind scientific / unity upkeep via switching alloy production on food, making the farmers I originally relied on for amenities more relevant as well). Also put Incubators on my species as a starting Trait to fix Cave Dweller (also thought of going Xenophobe too for the pop growth speed but currently Authoritarian due to being easier to please the faction), which itself will be resolved through the aforementioned gene Ascension. The increased building cost will also be fixed by opening with Prosperity, the real strengths of which are is its +5% bonus to all jobs; -5% specialist upkeep, & +5% bonus to specialists; so no opportunity lost there. I know Lithoid is the conventional thinking when this Origin is used, but not going that way either due to food having fewer uses than minerals (also mentioned upkeep switch previously). Plus it has more repeatable technology, buffing production in the long run (I know I could get around that with a matter decompressor, but megastructures are too much of a strategic target; & I'm still not confident in my ship designs / Tactical ability to present that much of an opening). Anyway apologies for the rambling, just my two cents on a great but sadly underrated part of this game we all enjoy lol😅. Penny for your thoughts? Regardless; have a great day!
@cyberneticbutterfly8506
@cyberneticbutterfly8506 11 ай бұрын
Don't forget that habitability issues can also be countered with migration treaties and colonizing with those immigrants, so some ethics starts can simply ignore the problems with habitability from Gaia Preference and Void Dweller. Situational yes. But it seems pretty good as a situational thing. Sounds good for coop if you find your friend with opposite habitability type and migration treaty him.
@TheStratovarian
@TheStratovarian Жыл бұрын
With remnants, you also get options to good very good boons like death cult or equivalents and can use it pretty much on cooldown for tech. (though you do have to recall to click much more so)
@JeffreyWagner7
@JeffreyWagner7 Жыл бұрын
I just finished the last origins tier list about 10 minutes before I saw this updated one 😂
@KrunoslavSaho
@KrunoslavSaho Жыл бұрын
I made it! Thank you for this list.
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