Stellaris 3.8 Traditions Tier List

  Рет қаралды 340,670

Montu Plays

Montu Plays

Күн бұрын

Lets break down every tradition available in Stellaris. Lets make a tier list!
Lets dive in!
Get your own Montu Merchandise: montuplays.com/
Tier List Playlist: • Stellaris Tier Lists
Chapters:
0:00 Intro
0:57 F Tier
8:57 C Tier
21:59 B Tier
40:18 A Tier
48:15 S Tier
Stellaris Version 3.8
If you enjoyed this video please leave a like & SUBSCRIBE!
Become a supporter, join my discord community or get your hands on cool merch at Montu Plays HQ: montuplays.com/
Humble Bundle Affiliate link: www.humblebundle.com/?partner...
And please comment with any feedback, any ideas or if you disagree!

Пікірлер: 710
@MontuPlays
@MontuPlays 10 ай бұрын
Save 75% on Stellaris and up to 50% on DLC at Humble Bundle and support this channel: www.humblebundle.com/store/stellaris?partner=montuplays Sale Ends 31. July
@Mrfinch9999
@Mrfinch9999 10 ай бұрын
We need a tier list of tier lists. What tier lists are most important?
@patrickdostie28
@patrickdostie28 10 ай бұрын
have you ever played void dweller? because what you said at the end for the expansion tree that you get a -20% on material cost on habitats is absolutely false because you also get a - 20% on influence cost when you complete expansion tree with void dweller as well.
@normal6969
@normal6969 10 ай бұрын
Could you tell me some names I should watch if I'm interested in an overall rebalance/additions mod around? I've found Evolved only yet.
@darkestkhan
@darkestkhan 10 ай бұрын
About subterfuge... If we had operation to spread ethic attraction in a certain direction or impact happiness/stability/crime it would be great. Especially if you want to spread your ethic. This would make entire subterfuge tree more attractive. Also one correction about encryption - it makes hostile operation more difficult.
@SomeUnsoberIdiot
@SomeUnsoberIdiot 10 ай бұрын
Screw humble bundle, pretending their political donations are charities.
@NuggetWorkshop
@NuggetWorkshop 10 ай бұрын
Imperator Protegit F TEIR: 1:24 Versatility 3:13 Adaptability 5:40 Statecraft C TEIR: 9:19 Domination 11:20 Harmony & Synchronicity 15:58 Expansion 19:20 Like Button 19:30 Politics B TEIR: 22:29 Mercantile 25:32 Diplomacy 28:38 Unyielding 32:36 Discovery 36:20 Subterfuge A TEIR: 40:47 Aptitude 44:07 *Synthetic 46:38 *Genetic S TEIR: 48:35 Prosperity 50:48 Supremacy 53:19 *Cybernetic 56:35 *Psionic
@marknezanuto
@marknezanuto 10 ай бұрын
Why like button is c their?
@cheesedie
@cheesedie 9 ай бұрын
bless you my fellow xeno
@salty156
@salty156 9 ай бұрын
Hero
@a_latyshev
@a_latyshev 8 ай бұрын
Chad
@natocombatgaymosquito
@natocombatgaymosquito 7 ай бұрын
Expansion is in the C tier? Wtf?
@mchristian2142
@mchristian2142 10 ай бұрын
Tier lists never get old.
@MontuPlays
@MontuPlays 10 ай бұрын
Except when they get out of date and I have to make a new one!
@mortache
@mortache 10 ай бұрын
​@@MontuPlaysWhich is like every few months haha
@DzinkyDzink
@DzinkyDzink 10 ай бұрын
They become outdated and thus require a remake. A constant revenue of views.
@JB-xl2jc
@JB-xl2jc 10 ай бұрын
​@@mortacheSometimes it can happen like, the same day!
@fastjimmy6167
@fastjimmy6167 10 ай бұрын
But they DO get outdated 😂
@Sjoeeblom
@Sjoeeblom 10 ай бұрын
I'd argue the -10% influence cost to build starbases from expansion, if picked early on, is actually quite potent when it is a first or second tradition pick. The reduced influence cost means that you are more likely to grab particularly important systems, such as good habitables and chokepoints, before any opponents which can have a cascading effect on the rest of the game.
@Slowpoke3x
@Slowpoke3x 10 ай бұрын
Yea it's great honestly getting to systems before your neighbors is basically a cheap war. Especially if you can butter up your neighbors into not attacking you.
@Slowpoke3x
@Slowpoke3x 10 ай бұрын
If influence was so abundant and quick it wouldn't but much of a perk. But systems, orbital rings, habitats, pacts. You only have so much influence, so reducing the cost has exponential effects.
@CalebSteele
@CalebSteele 10 ай бұрын
Yes, Expansion is S tier when taken early. You can snowball from there. Very important.
@remipearce597
@remipearce597 10 ай бұрын
I do understand the reasons he said that it's only C tier, but I would also agree expansion is S tier because in strategy games population is by far the best way to snowball, and 3 of the 5 parts of tradition directly make it faster to start that snowball and the faster a snowball starts the more severe of an affect it has, even then the empire size and starbase upkeep options are both useful for reducing the costs of early snowballing with too high tech and tradition cost as well as more energy to spend on upgrading the starbases you have over cap to mass build hydroponics, nebula refinieries, black hole observatories, and solar arrays But yeah colony development speed is okay but kinda meh at best and the agenda is awful (Also for void dwellers it's even more powerful with a massive 20% decrease in habitat costs which early on can mean earlier habitats thrown out meaning you have more resources early on to throw out even more even faster)
@ducttapeanddreams
@ducttapeanddreams 10 ай бұрын
The only time not to take Expansion is if you are a total war empire. Because by the time you even know what your neighbors are even if you have total war enemies around you should have picked your first tradition. And don't underestimate the free pops early, it just puts you ahead and makes your colonies useful that much earlier (or lets you just print pops to resettle)
@numbertj4730
@numbertj4730 10 ай бұрын
I really think that espionage should be the mechanic that should help you break up large alliances and cause chaos in the late game. Far too often I've tried to conquer the galaxy only to find out that I'd have to fight the entire other half of the galaxy to gain complete control.
@daryariazati1887
@daryariazati1887 8 ай бұрын
Espionage is great if you've got a cold war situation, especially when you're in a federation. Helped me dominate my Broken Shackles campaign, since all my focus was on diplomacy & politics. Pairs well with psionics, too
@amaratc
@amaratc 5 ай бұрын
@@daryariazati1887 what did you do?
@Pan_Z
@Pan_Z Ай бұрын
To be fair, that is more or less how politics among developed states works. Massive defensive pacts exist now, and likely will even after humanity reaches the stars.
@derpidius6306
@derpidius6306 29 күн бұрын
​@Pan_Z Its all fun n games going to war with a giga federation, occupying like 2-3 whole empires in a year's time and thinking to yourself 'for an alliance that doesn't want to status quo because -5 relative fleet strength they really suck' ...And then you see the federation fleet with 160k fleet power start pulling up flanked by like 8 30k fleets
@emilsoderman3691
@emilsoderman3691 10 ай бұрын
The -10% influence cost... really is important early on, where influence is pretty much your limiting factor for expansion. It's absolutely a noticeable difference in terms of much real estate you can grab before the AI does.
@Jo-Heike
@Jo-Heike 10 ай бұрын
I am quite fond of the politics tradition, but then again I do enjoy controlling the galactic senate and becoming custodian.
@desuordie4856
@desuordie4856 10 ай бұрын
Diplomacy+Politics+FanEgal can really mess with Galcomm. Just hitting them with all the favours my envoys I've gotten always cracks me up
@lolmanmagee2785
@lolmanmagee2785 10 ай бұрын
yeah i have found it excells in a situation i often find myself in : i control about half the galaxy but there are 1-2 federations a bit too strong for me to break. in this situation politics giving me forced control over the community, specifically to become the custodian or emperor and it is very powerful for breaking the stalemate.
@slipknottin
@slipknottin 10 ай бұрын
I find it too easy to take control of the galaxy by turning everyone into vassals. Don’t care about my political power when every other empire can only vote if they agree with me
@YoLo-bb2vc
@YoLo-bb2vc 10 ай бұрын
the only kind of politics tradition i like is when the AI uses it to try and control the galactic senate as i refuse to join the GS 100% of the time an empire that does this is always putting a target on there back from me lol
@Ghaltouni
@Ghaltouni 10 ай бұрын
Not yet
@jemal999
@jemal999 10 ай бұрын
Expansion is First or Never. The extra pop & Growth as stated are GREAT (if taken early), they can help you snowball faster, but I think you glossed over the Influence cost reduction on starbases, which lets you expand faster to gain key systems and secure chokepoints. It is a VERY important part of the tree, and if you're going for a wide / early expansion style, it's a must-have. You don't take Expansion b/c it's got great high end abilities, you take it so that you can expand & snowball faster in the early game.
@SongokuJidai
@SongokuJidai 3 ай бұрын
Exactly. Getting to the end of the game with 7 good traditions is just a "win more" scenario. Guaranteeing getting to the end game with 6 great traditions in a decent position is worth giving up the last spot to Expansion imo.
@duncanharrell5009
@duncanharrell5009 3 ай бұрын
Plus the extra tile per planet is always good, especially when you combine it with MoN and habitation rings, making even size 6 dwarfs into a decent 13 size planet and turn big planets into absolute giants.
@id01_01
@id01_01 10 ай бұрын
Adaptability becomes pretty good with Void Dwellers because of the Orbital Prospecting and building slot - you can get an insane number of research habitats from no deposit planets with that!
@MasterElements
@MasterElements 10 ай бұрын
I agree, Adaptability is a late pick, but a pick for a void dweller playthrough for me.
@Arbaaltheundefeated
@Arbaaltheundefeated 10 ай бұрын
The pop housing usage is also nice for Void Dwellers, since that could theoretically save you a district or building slot per habitat too, if not on its own then perhaps stacked with another housing use bonus.
@derpadap7011
@derpadap7011 10 ай бұрын
@@Arbaaltheundefeated If you stack communal, Double jointed/Fertile (cyborg and gentetic ascension respectively), Adaptability, and finally balance in the middle (galactic decision) you can get a reduced pop housing usage of 40%. This means you can keep over crowding at bay allowing you to negate the malice of having a bunch of pops on a single habitat. I could cram around 48 pops into a fully upgraded habitat while building only 2 housing districts and not suffering from overcrowding penalties so my pop growth was mostly unaffected. Pop housing reduction is actually incredible for void dwellers so Adaptability ain't a bad pick just in need of a rework (Half of the tree is just mid).
@Deshiba
@Deshiba 10 ай бұрын
Its also very good for broken ring. Hab boost Housing boost Building slot Less strat upkeep for late game Prospecting All very good
@Miranda17137
@Miranda17137 10 ай бұрын
Adaptability / Void Dwellers / Prospectorium is a fun little combo. You'll get RNG procs which generate rare resources on your worlds; you can then build a Habitat over them and have workers extract those resources rather than just the station.
@Xiuhtec
@Xiuhtec 10 ай бұрын
I don't pick expansion very often, but when I do it's almost always for the 10% reduced starbase influence cost first and foremost (which you just sort of handwaved as pointless), then the extra pops/growth speed. If I'm not super constrained by my neighbors, being able to expand 10% faster (as influence is difficult to increase very much, so influence/starbase is the biggest limiter of expansion speed, far more than any economic factors) can be very useful in a huge galaxy.
@Sephiroth144
@Sephiroth144 10 ай бұрын
I tend to play wide, so I go Expansion; extra pops and growth speed are great to have, especially when you're getting multiples of that growth. (Plus, the cost reductions for Starbase or Empire sprawl are nice to keep growing.)
@walkir2662
@walkir2662 10 ай бұрын
yep, extra pops is the insignificant part of expansion to me. But empire size and influence cost? Yes please!
@xangry2834
@xangry2834 10 ай бұрын
i think expansion scales with size of galaxy you play in. the bigger it is, more crucial it becomes. montu seem to play medium size so he prob doesnt need this bonuses as much but when i play on biggest size, i usually end up going wide and so having expansion is a MUST.
@girlbuu9403
@girlbuu9403 10 ай бұрын
Same. Returning to the game after years of absence. Expansion is interesting because I have such a love-hate relationship with it. It really needs to be your first pick for it to be REALLY good, or your second to be okay, and taking it after is just really dumb. That means it is competing with Discovery which he also did a little dirty. Honestly him having it in the B tier might trigger more people than Expansion in the C tier. But that is going off what I remember of the game several patches ago. Depending on the kind of game you are running you might really be hurting for influence. That -10 isn't great but it can mean the difference between nabbing a few systems on the frontier with an empire you don't want to go to war with (yet). If there are no other empires near you it is quite valuable as a means of rapid expansion. Its right there in the name. But you won't really know if your slice of the galaxy is mostly vacant until later. My standard picks for a game WAS Discovery first, the survey speed boost, then Expansion, the -10 influence then the right side if I have colonization options. If not then back to discovery for the science boosting. But that also keeps me from getting my first ascension perk quickly. But it also lets me pick the four or five early game things that will benefit me most at that stage of the game and with all of them the earlier the better. But then technological ascendancy and one vision are great to get as soon as possible too. :| Mostly watching this to see what has changed and if I need to reevaluate.
@Xiuhtec
@Xiuhtec 9 ай бұрын
​@@girlbuu9403​ You and I are on the same wavelength for this one. Discovery is almost always an automatic first pick for me because science is just such a key focus in general I'd pretty much always want it to be at least one of my picks just for that, and the survey and anomaly bonuses are basically only valuable taken early so may as well make it first pick. When I do pick expansion it's because while grabbing faster survey speed I discovered I'm not hemmed in too hard and can really get an advantage out of the cheaper influence cost for expansion. The pops on new colonies are a minor bonus compared to just owning so much sheer space this way. I always play on huge though, so might definitely feel otherwise on smaller maps.
@eklu65
@eklu65 10 ай бұрын
Leader focused builds stack +% leader experience gain. That +300 experience every single time you launch an agenda actually SCALES with that leader xp bonus, so every time you launch, your leaders can get like 1200-1500 xp. It's actually very strong for leader focused builds, especially if you are a unity build that can churn out agendas.
@primordial7881
@primordial7881 10 ай бұрын
Does unity generation affect agenda speeds?
@eklu65
@eklu65 10 ай бұрын
​@@primordial7881 I don't think so, but it allows you to more easily finish agendas early. 24 months remaining is usually where I start trying to finish early
@SolazLive
@SolazLive 10 ай бұрын
@@eklu65 Also if you stay under 100 empire size you get a massive reduction in the cost of rushing with unity
@eklu65
@eklu65 10 ай бұрын
@@SolazLive I will have to try that
@juanluisbc6053
@juanluisbc6053 10 ай бұрын
In mid-late if the empire size is very low, you can launch-finish more than one at the same time with a good unity generation, and if you play with a mod for leader cap (the actual one is ridiculous), its a must have that tradition, is S tier directly, having 40 or 50 govs and reducing the empire size with the other trad on them per each level is very good.
@83athom
@83athom 10 ай бұрын
30:00 One addendum I think you forgot about is that the Starbase cost reduction also applies to Orbital Rings and its buildings and modules. That includes the influence cost, which I think is just an oversight.
@charion4909
@charion4909 10 ай бұрын
I sure hope it isn't an oversight, because its a major selling point of the tradition for me. Together with the technology which reduces the upgrade cost by 20%, you get a total reduction of 70%. This allowes you to outfit all your planets with full orbital rings relativly early, giving a very nice economic and / or defense boost to your empire.
@HeavensBane53
@HeavensBane53 10 ай бұрын
I think Statecraft is actually being underrated here, it has a niche. Because of how strong some agendas are, the agenda speed and duration perks are actually pretty good, moreso than it felt like you gave them credit for. Plus, you yourself talked about how strong leaders are with galactic paragons, and the +300 exp on agenda activation when combined with a bunch of leader exp bonuses can catapult your leaders up in levels quite quickly, and the completion bonuses are actually pretty good as completion bonuses go. It definitely plays second fiddle to aptitude when it comes to leader traditions, but that's also just because aptitude is really damn strong. I actually found a lot of success taking many of the lower tier traditions to stack empire size reduction perks on a fanatic pacifist inward perfection empire and then further offsetting it with large numbers of high level governors bringing down the empire size even farther, which would not have been as effective without statecraft's exp from agendas. Hell, I didn't even know at the time that you could activate agendas early with unity, and that would have accelerated the process even faster.
@ThatGuyNicho
@ThatGuyNicho 9 ай бұрын
Of course it's being underrated. Giving it F Tier is a pathetic joke.
@Duke_of_Lorraine
@Duke_of_Lorraine 10 ай бұрын
Edict fund bonuses become insignificant at higher empire sizes. It should be coupled with a % decrease for edicts, whichever gives the biggest bonus at the moment
@R1ch4rd421
@R1ch4rd421 10 ай бұрын
That’s the whole point of the empire size mechanic. If you get bigger it cost more to run your empire, so you would need more edict fund to fund the same edict than a smaller sized empire
@demonsand
@demonsand 10 ай бұрын
Hi Montu! I’ve played Stellaris off and on for years but fired it back up again recently and really enjoy what the game has developed into. I’m commenting because I made it to the “secret callout” point, and wanted to let you know that I’ve really enjoyed working my way through your library of videos. Videos like this are really informative, and your multiplayer series are entertaining to watch and pretty funny at times! Keep doing what you’re doing and good luck!
@calderniven8110
@calderniven8110 10 ай бұрын
Hey Montu, if you read this, just wanted to say thanks for doing this consistently quality content. Full and comprehensive explanations, comparisons between various options, guide videos etc. Just good stuff. Feels like shooting the breeze with a buddy about the game and I always finish your videos wanting to go try out a new build haha.
@Rozic745
@Rozic745 10 ай бұрын
Thanks! Im sure having to update these lists on such a regular basis gets old, but i want you to know we appreciate them. I absolutely love this game but dont have the time to properly keep up with all the changes made to the game so having these lists that I can listen to while working is a massive help. Keep up the work montu
@dev2410
@dev2410 10 ай бұрын
Thank you for this Montu it is an enormous help. I was around for the secret call-out and actually wound up watching the entire video. I often listened to your videos while I am at work here let me simultaneously inform myself while simultaneously helping me focus on my job. Thank you so much for your guidance
@GunLut
@GunLut 10 ай бұрын
Thank you can't wait to watch the new version. I just started playing stellaris again (haven't played since shortly after Mega Corp). I'm having a blast again and the videos are just a great support tool.
@schwingedeshaehers
@schwingedeshaehers 10 ай бұрын
Don't play at the harder difficulty, and choose what you want
@Max_Maximus_69
@Max_Maximus_69 10 ай бұрын
My advice...get out now while you still have a chance! Once you get sucked in your in for 1,000's of hours lol.
@wedgeantilles8575
@wedgeantilles8575 10 ай бұрын
12:50 - don't you get the additional leader lifespan AND the reduction of negative traits if you are not a necrophage? You made it sound like you get either one OR the other. But since you get both, it is way nicer, no? In general: A new tier list - I love it :D
@spored932
@spored932 10 ай бұрын
Yes, this one was explained wrong. Non-Necrophages get +10 leader lifespan AND -1 maximum negative traits while Necrophages only get increased unity per converted pop.
@wedgeantilles8575
@wedgeantilles8575 10 ай бұрын
@@spored932 I wonder if it should be higher up in this list then.
@araminrain
@araminrain 10 ай бұрын
I've been waiting for an updated traditions tier list! Thanks so much!
@vasheroo
@vasheroo 10 ай бұрын
Harmony/sync should definitely have some sort of percentage based edict cost reduction. I actually really like having leaders with edict cost reduction and they put this to shame.
@exgrinder
@exgrinder 10 ай бұрын
Amazing tier breakdown. Thanks for making it as long and detailed as possible. Watching from start to finish!
@JonKru137
@JonKru137 10 ай бұрын
Made it to the secret call out for this GARGANTUAN video. Loved it. I was surprised that I actually agreed with most of your rankings. The biggest surprise for me with the latest updates was that I no longer take discovery and expansion as first and second picks anymore, if I ever pick them at all. The combat advantages from subterfuge has made it a 4th or 5th pick almost regularly. Pretty surprising since I've never played with it aside from testing when it was new. I really hope some traditions get a rework and/or slight buffs to make them more viable. I think every tradition should be at least B tier in theory.
@treygerwig9970
@treygerwig9970 10 ай бұрын
Thank you for all your hard work putting these things together. I don;t get to play very often, and it is nice to be able to find good information on the updates. I made it to the call-out.
@MrJuliansnow
@MrJuliansnow 8 ай бұрын
Just starting to play, and appreciate the ranking lists. There are a lot of beginner guides out there, but not much covers mid to late game, and this is nice for insight into what is coming.
@salihnu
@salihnu 10 ай бұрын
Awake, listening and happy that you provide such amazing coverage!
@rasmuswhittembury6350
@rasmuswhittembury6350 10 ай бұрын
You should invest in a D tier, to give adaptability the respect of not being put in the same tier as statecraft
@MontuPlays
@MontuPlays 10 ай бұрын
I'd accept 'Super F' for statecraft, but yeah...
@rasmuswhittembury6350
@rasmuswhittembury6350 10 ай бұрын
@@MontuPlays Lol. Atleast adaptability works in max orbital damage reduction meme builds. Statecraft is just... useless... So yeah that works too haha
@Darlf_Sevil
@Darlf_Sevil 10 ай бұрын
​@@rasmuswhittembury6350tell it to my leaders who are on 8 lvl after 40 years of game xd
@Darlf_Sevil
@Darlf_Sevil 10 ай бұрын
​@@rasmuswhittembury6350max orbital meme is dead
@rasmuswhittembury6350
@rasmuswhittembury6350 10 ай бұрын
@@Darlf_Sevil did the new bombardment changes kill it?
@user-we6iv5pn3x
@user-we6iv5pn3x 4 ай бұрын
I love your tier lists! I watch them all the way through. They are so helpful! Thanks!
@fighthefallen
@fighthefallen 9 ай бұрын
This has been a very useful video to watch, thank you for taking the time to make it
@mochiboot6502
@mochiboot6502 10 ай бұрын
was just looking to get back into Stellaris. Splendid timing, Montu!!
@Autissima
@Autissima 10 ай бұрын
It'd be great to also kinda know when to pick them, I know you said it for some but just some example empires with the paths you'd plan to go if that makes sense, although that'd have made the video even more massive. Still a really great list! As always :3
@TheRealAssix
@TheRealAssix 6 ай бұрын
I love your Tier lists and come back all the time! ♥
@Hungaricus
@Hungaricus 10 ай бұрын
These videos are always great. Thanks for them they help a lot.
@J0hnzie
@J0hnzie 10 ай бұрын
I'm glad they finally put merchant guilds in the glame.
@mnyoda6771
@mnyoda6771 10 ай бұрын
Glad to see you posting again Montu! Missed ya
@kikenriacoacosta6919
@kikenriacoacosta6919 10 ай бұрын
LET'S GOOOOOOO!! I recently discovered your channel because I recently got into Stellaris, and BOY did i get into it. Not even 2 weeks and I got almost all of the DLCs lol. Started checking out your channel and saw some videos, really liked your tierlists because it gave me an idea of the state of the game and how to play with certain things even if they are not the best. Unfortunately some of them were kinda outdated so I had to take things with a grain of salt (not your fault of course, just the game being updated and balanced regularly). Traditions are one of the most interesting things in this game, so I'm glad you could make a video it for this patch, even if they change again in the near future LMAO Glad to see your content, keep it up!
@yroc850
@yroc850 10 ай бұрын
I agree about the espionage operations. I've been saying you should be able to assassinate leaders for a while now. AND NOW, with Paradox's Leader rework, it seems like a huge opportunity to play sneaky and do some stabbing from the shadows! Hope they address it! Good video, Thanks
@scaryraptor5168
@scaryraptor5168 9 ай бұрын
Tier list always helpful! Praise Montu!🎉🎉🎉
@TheKrucifix12
@TheKrucifix12 10 ай бұрын
Thank you so much for this Montu
@raideurng2508
@raideurng2508 10 ай бұрын
For an isolationist empire of any sort, expansion is quite good as an early pick. The empire size reduction keeps you under the size cap longer, meaning you tech faster for longer. Getting planets early is the most important thing and that tree directly helps it. I honestly couldn't find myself picking anything else.
@brendan9161
@brendan9161 10 ай бұрын
Love the video! I was surprised by one thing, though: while I know you arent rating the agendas specifically in this, I was shocked you didnt touch on how absurdly powerful synthetic yield is. Unlocking that agenda early as machine puts your pop assembly through the roof.
@lcgswolf
@lcgswolf 10 ай бұрын
I enjoy every single minute of tier lists!!!!
@nicholaswallace2575
@nicholaswallace2575 10 ай бұрын
I’m actually quite fond of the statecraft tradition for a gimmick build I’ve come across. Using the statecraft agenda and it’s finished for +3 councillor skill, as well as the +2 from oligarchy and +1 from vaults of knowledge brings your maximum councillor level up to 16. If you go merchant guilds and max out the director of trade you can squeeze out 11.4 trade value from all of your clerks, merchants give 12 trade. (All this is before thrifty and the other bonuses you can get for trade). Still would be nice if statecraft got a buff though
@WhiteManOnCampus
@WhiteManOnCampus 10 ай бұрын
I'm always glad to see these. You're honestly my favorite Stellaris-tuber.
@DJCurry25
@DJCurry25 9 ай бұрын
thank you so much for making this content
@xTechnoWOW
@xTechnoWOW 9 ай бұрын
Great breakdown!
@Douglas-nt7jd
@Douglas-nt7jd 10 ай бұрын
Honestly. You're the reason I got into the game. Though to your dismay i do full farmer builds. Keep the great content my man. We all owe you
@user-ee7ct9ft8m
@user-ee7ct9ft8m 9 ай бұрын
I always was a Hoi player, but when i tried stellaris i was so blown away. I'm still new to the game, but even from the starters i could tell that the naval projection is the way to go. When you do all 5 focuses, game allows you to pick additional one, with juicy +80 naval capacity and other bonus
@KjetilVago
@KjetilVago 10 ай бұрын
I always open with Expansion and the influence cost modifier. It's so good for rapidly gobbling up all the systems in the early game and ensuring I get all the chokepoints that I want. I pick influence cost before I get extra pop and growth speed.
@pds_iggy7108
@pds_iggy7108 10 ай бұрын
I am so sorry for how soon this will be outdated.
@sambarney8244
@sambarney8244 10 ай бұрын
The +5 diplomatic acceptance also applies to vassalization and achieving war goals, so it has military use as well
@l.a.3680
@l.a.3680 10 ай бұрын
A new tierlist from montu and its an hour long. Basically christmas.
@PyroMancer2k
@PyroMancer2k 10 ай бұрын
Statecraft has become one of my top picks so I'm surprise to see it so low. There are some benefits which I think he is overlooking. 1) +10% Council Agenda speed means you get agendas more quickly. If you go the unity route and wait until the agenda is about 1/2 the way through the unity cost of rushing the agenda drops a lot so the sooner you get to this point the sooner you can activate it. 2) +20% Agenda Length is nice as late game I often have 3+ active agendas going at one time since it's easier to get them overlapping. 3) +1 Council Skill is nice because the +1 Skill bonuses can go over the level 10 cap. Thus you have have a level 10 leader running as effectively a level 11, with bonuses from other sources you can get a total of like +5 for a max leader with effective 15 level though the single +1 from this is only so so. Lastly because leaders are really powerful when used correctly the thing that makes this Tradition one of my top picks is... 4) +300 XP when you complete an Agenda. It doesn't sound like a lot until you realize how XP works on leaders. XP Bonuses apply from ALL sources so if you have enough bonuses for like +100% XP this becomes a +600 XP gain. I often get closer to 200% in leader XP Bonuses so I earn 900 XP per agenda I complete. Plus I'm rushing agendas every 5+ years mid/late game so it becomes easy to power level my leaders. I originally overlooked Statecraft as well until I found out about that XP gain stacking with my Leader XP gain bonuses. There is only one agenda by default that gives you XP to your leaders and it like all other agendas have a 10 year cooldown once it's no longer active. That means you got about 20+ years between it's uses, sure it does have 2000 XP times your modifier but it's not much considering how rarely you get to use it. My new Meta since leaders were add has been to get as many scientist in the Council for research bonuses and the faster I level them up the higher their bonuses become. Late game I often got like +250-280% bonus to research fields. The other leaders are Govs which I focus more on planetary economic bonuses as I've taken to playing Tall so I can keep the empire sprawl penalties low while boosting my R&D bonuses. I've taken to out pacing Grand Admiral AI so much faster then I had in prior versions in both tech and economy going this route.
@thunderhead9338
@thunderhead9338 10 ай бұрын
Discovery for me is my "Pick it the moment traditions become available" early game savior. Use it then activate the "Map the Stars" Edict for increased anomaly chance for more research and scientist xp Not to mention the bonuses from said tradition help late game as well with minor but very significant boosts once you have a lot of systems with research stations in them
@forsakenquery
@forsakenquery 10 ай бұрын
Sweet video. Call out and watching the rest.
@DerQuoi
@DerQuoi 10 ай бұрын
i always feel like some of the bonuses you can get get as a psionic ascended empire always get overlooked, like the shroud preacher destiny trait for governors (25% resource output for psionic pops) and the zro catalysis edict from lvl 5 holy covenant federations (15% resource output for psionic pops) thats with telepaths and the agenda thats 55% resource output empire wide and 110% resource output on a world with a sanctum and the governor. i love it as necrophage whern i don't mind the lack of pop growth because i get that from the slave market
@darrenstephens5740
@darrenstephens5740 10 ай бұрын
Great guide thank you
@Jo-Heike
@Jo-Heike 10 ай бұрын
Finally a tier list, hurrah!
@theDemolisher13
@theDemolisher13 10 ай бұрын
I love your videos they show me more things that are possible in the game then I cared to explore mostly cause it takes me and my friend up to 4 days to do 1 play through so I usually do small changes between games. Question what would some of your tier list look like for stellaris base game vs +all dlc?
@yanick0207
@yanick0207 10 ай бұрын
Thanks! Might give cybernetic hivemind a try. These bonuses together with expansion & domination are absolutely nuts
@smoore6461
@smoore6461 10 ай бұрын
Still with you sir! Never minded long videos at all as long as they are interesting.
@jackiepaper1817
@jackiepaper1817 10 ай бұрын
I don't know how i managed to stay awake for the whole thing (cuz i watched it right before bed) but i did. Good job, though. I really like some of your reasoning. I've always felt Expension and Discovery were a little too popular but i could say why. You did a really good job articulating it.
@theodoremccarthy4438
@theodoremccarthy4438 10 ай бұрын
I actually wrote a mod to make cloning a more flexible play style for RP reasons and found using jobs to generate organic pop assembly was the most balanced way to do it. So you idea for improving genetic ascension would work well.
@FuelDropforthewin
@FuelDropforthewin 10 ай бұрын
With Genetic ascension, if you get the Tiyanki Matriarch you can grab up the Polymelic trait. this gives +0.05 monthly pop assembly per pop (more than twice that of Crystallization or Budding), which stacks with clone vats and can give you ever growing pop assembly. Combine with Vat Grown for a pretty spectacular pop assembly rate.
@clem2526
@clem2526 10 ай бұрын
Does it stack with budding?
@FuelDropforthewin
@FuelDropforthewin 10 ай бұрын
@@clem2526 sadly no. However, 3 trait points for a trait 2 and a half times as good as the 2 trait point Budding isn't bad value.
@owenmcgee891
@owenmcgee891 10 ай бұрын
Distinguished Admiralty* + admiral ruler + Aptitude can get very interesting, especially if you roll Skirmisher at game-gen & start with it at level 2 (further enhanced if you later make them a Strategist & they get Gale-speed). The extra trait picks are huge if you want to match naval design strategies which focus on a single weapon type (hello, missile boats!) I tend to focus on missile kiting with destroyers, so that speed bonus from Skirmisher 2 is a MASSIVE advantage. I often win combats with zero damage taken, & my ships get where they're going faster, which incidentally saves me money as they spend less time out of port. Also helps with exploration & to a lesser extent with construction ships. *Distinguished Admiralty starts your admirals at level 3, & you get to pick the level 2 & 3 traits of your defense minister & optionally your ruler.
@SerLoinSteak
@SerLoinSteak 6 ай бұрын
Discovery is always a first pick for me. Faster surveying means you can start wide and carve out your territory faster than those around you. The increase in anomolies also generally means the planets you do survey are going to have more resources. The rest of it is negligible aside from the +1 research alternatives, though the 10% research speed is kinda nice
@gregstephens5688
@gregstephens5688 10 ай бұрын
Made it past 40 minutes, my dude! So far, I agree with the tier list. I'm coming back to the game after about a year and have been experimenting with Void Dwellers and Megacorps. Current game is a Megacorp with Tomb World Origin so I could experiment with the relentless industrialist civic. Basically: Post Apocalypse Earth turned Megacorp, With the "adaptive" trait at start. Occupy tomb worlds I find and turn into banger forge worlds. Occupy and turn continental worlds into agri-worlds. Take the Adaptation trad after Mercantile. Occupy worlds I can get up to 70% habitability through research, turn them into industrial worlds, poison them until they passively become Tomb worlds my People are more than happy to live on. Still sciencing it, you should take a look. Love the Content!
@wolfhunter98
@wolfhunter98 10 ай бұрын
I like discovery more along the lines of A rank. But I do play (and everyone I play with) on low hyperlane density so "Blitz scanning" all the routes to cut the AI off from taking everything "behind" them works great. Even more so now that leader cap is a thing, can't just plop out 10 science ships to scan like crazy. Would have liked to see base sci ship be able to scan, but not do anomalies or asset tech, etc etc. Then leaders could buff scan rates with level / skills more than the "empty" ship. And tech is king, so having the extra tech speed never hurts.
@JAMBUILDER08
@JAMBUILDER08 10 ай бұрын
I occasionally take adaptability on void dweller for the strategic resource because every bit helps, and the building slots.
@robertdavis9929
@robertdavis9929 5 ай бұрын
Sorry I've been asleep through every single one of your videos, I've never listened to one. Kidding I've watched every video all the way through
@XShrike0
@XShrike0 10 ай бұрын
I like expansionist for the colony buffs and the influence discount. In almost every game I play, I am usually hurting for influence. Except for one game I played where I was running into the influence limit, which I never new existed. I still do not know what I need to get so much influence.
@felixalexisortizlagos6904
@felixalexisortizlagos6904 10 ай бұрын
i think the need of Supremacy unlocking war doctrines is like Diplomacy unlocking federations, War doctrines must be a regular tech (a rare one) and Supremacy could amplify the bonuses of war doctrines or maybe add another doctrine idk... ...ah and the same with Mercantile, the diferent tipes of trade must be a tech and this tradition could amplify that bonuses
@furioni333
@furioni333 10 ай бұрын
an hour long vid? hell yea. Now that's girth. Respect.
@BendeBoas
@BendeBoas 10 ай бұрын
The Return of The King. Thank you, Montu, for your great content once again. I will use this knowledge to ̶p̶u̶r̶g̶e̶ ̶a̶n̶d̶ ̶s̶u̶b̶j̶u̶l̶g̶a̶t̶e̶ make friends with all the nice aliens out there.
@MontuPlays
@MontuPlays 10 ай бұрын
'nice aliens' ??? I'm concerned you're using my knowledge responsibly!
@BendeBoas
@BendeBoas 10 ай бұрын
@@MontuPlays ...Sure 👉👈
@Mag_ladroth
@Mag_ladroth 10 ай бұрын
The only good xeno is a dead xeno
@BendeBoas
@BendeBoas 10 ай бұрын
Are you doing your part? Service guarantees citizenship.
@davidbodor1762
@davidbodor1762 10 ай бұрын
I'd say you're flat wrong about the -10% Starbase influence cost on the Expansion tree. It's THE most important early tradition to grab, because it gives you the ability to take extra starbases way faster. The cost may be whatever late in the game, but in a highly populated game where you have to race to grab as much territory as you can before other empires do, it's THE most important thing to have. It lets you lock in choke points early on, or mess up other empires borders to open a path to attack. It lets you box in empires, or snake yourself into highly rich systems. It's THE tradition that sets up your late game. The tree itself might not be that important, but that one tradition early is a game changer. Then you can pick up the +1 pop once you already have a colony starting up. You can actually pick it after the colony is already establishing, as long as you get it before its finished, you get the extra pop, so you don't have to rush the +1 pop tradition, but the -10% influence cost is insanely good for the early 'race' phase of the game.
@pauloaraujo5156
@pauloaraujo5156 10 ай бұрын
nice one montu
@LG-jn5fx
@LG-jn5fx 10 ай бұрын
Psionics is so powerful if you get the Instrument of Desire. Put the sanctum of desire on an Ecumonopolis and BOOM you have alloys. I have had as high as 30 alloys per Metalurgist, there must be ways to get it higher than that but that is the best I have managed so far. Other bonuses are also great , all pops pumping out extra resources , great scientists and Admirals , the Governor boost is not great but is still a bonus. I almost always go Discovery then Aptitude. Without Discovery the intital scouting to choke points doesnt go well for me so I always regret not taking it. Leaders are so insanely powerful you should be using every advantage you have to boost them so Aptitude is a must have and must have early imho.
@okboi5371
@okboi5371 10 ай бұрын
In a recent game I had a forge capital ecumenopolis with the instrument of desire plus the planetary bonus you get for killing the scavenger bot which gave my capital +20% to alloy production. I was producing so much alloys on that my capital alone that I didn't need any other forge worlds and was able to repurpose all my others mainly for energy to support my mega fleet lmao
@phen0m207
@phen0m207 9 ай бұрын
Are you still planning to make that Leader traits tier list video? I noticed the preview is no longer up.
@Adam_Q
@Adam_Q 10 ай бұрын
Oh man you really went for the two favourite starters! XD
@spookyaction3236
@spookyaction3236 10 ай бұрын
Let's goooooooo. Got that popcorn ready.
@iltmacli5454
@iltmacli5454 10 ай бұрын
About to embark on my yearly month long stellaris addiction. Perfect timing for this to come out
@Preston241
@Preston241 10 ай бұрын
One of the improvements one could add to the federation tree could be using envoys to boost the targets opinion of every federation member. That may mitigate the issue where if one member of you federation is hated by a non-federation member, the opinion malus applies to you as well. If I’m role playing the United Federation of Planets I should be able to liaise between the Vulcans and the Andorians to expand the federation.
@joeandrew8752
@joeandrew8752 10 ай бұрын
I think it should do more with pacts, reduce their influence costs and buffs when having more. I think they should remove the federation limit to a tech and just give more buffs to envoys
@Darkn3ssF4ll
@Darkn3ssF4ll 10 ай бұрын
Always still here for Montu
@ihateyankees3655
@ihateyankees3655 8 ай бұрын
Usually I go discovery first just to get map the stars and the extra survey speed, then go expansion for the influence discount on starbases so I can rush for the chokepoints. Finish up expansion for the extra pops, finish up discovery, and from there it depends on the empire build.
@vrygon8893
@vrygon8893 8 ай бұрын
discovery is usually very good for early game, though i see dimishing results from mid game and especially late game. It's good but it kinda just stagnates if you know what i mean
@owenmcgee891
@owenmcgee891 10 ай бұрын
A note regarding the reduced building upkeep from Prosperity: The alloy maintenance cost on habitats is assigned to their capital buildings. In other words, the Administrative Operations tradition *reduces habitat upkeep costs*. That can be a LOT of alloys.
@reyllaris5098
@reyllaris5098 9 ай бұрын
Expansion tradition habitat build cost reduction applies to Habitat influence cost as well, costing 120 influence instead of 150. Also in 3..4.5 Diplomacy Tradition's boost to Trust growth and the like does affect the Federation experience gain to some extent, that should still be the case.
@MatteV2
@MatteV2 10 ай бұрын
Statecraft combined with Machine Empire/Rogue Servitor lets you get a pretty ridiculously high level Council that is also filled out, and leaders in no time, giving you quite a bit of an advantage in the early game.
@Darlf_Sevil
@Darlf_Sevil 10 ай бұрын
damm is good as first tradition for literaly all empire free lvl up for first leaders and many more lvl ups later i think he just dont know how strong and stack bonus from erly pick of this can be.
@gabernment
@gabernment 10 ай бұрын
Hey Montu! How would you feel about a tradition tree focused on bonuses towards being an overlord? (tradition examples include more influence per subject, overlord holding upkeep discounts, terms renegotiation cost discounts, more diplomatic weight per subject, faster specialization exp gain, etc...) I find it weird how there's an entire DLC expansion and an ascension perk regarding overlords and vassals, but no dedicated tradition tree...
@MasterElements
@MasterElements 10 ай бұрын
I feel like they should rework Domination to be exactly that.
@joeandrew8752
@joeandrew8752 10 ай бұрын
@@MasterElementsI think domination was that before but I’d rather it give slight bonuses to overlords and not be the overlord tradition.
@patrickgreer2599
@patrickgreer2599 10 ай бұрын
@MontuPlays , your explanation makes sense as to why you ranked Prosperity so low. In your opinion, what does this demotion imply about the current tall vs. wide meta & the previously all-important “tempo” of pop growth? Note that I haven’t played since before the release of Nemesis, so my understanding is dated!
@The_Engi
@The_Engi 10 ай бұрын
I think I agree with expansion placement, except if your playing as a Lithoid species. The slightly cheaper outpost building means I can yoink more planets to help take advantage of the Lithoid +50% habitability bonus and grow pops on more planets, while the pop growth helps deal with the Lithiods slower base pop growth. Hell if you want to stretch it a little bit more, the faster colonies and 1 extra starting pops helps your colonies start producing useful stuff faster, which Lithoids are normally slower at.
@verylargebigtoe407
@verylargebigtoe407 7 ай бұрын
F tier seems more of a thing you pick when trying to really lean into certain builds since I always go statecraft since I like making my leaders (specifically councilors) as powerful as possible
@purple_menace6604
@purple_menace6604 9 ай бұрын
I've been playing Stellaris since release and only recently have I stopped first-picking expansion. I think the left side of the tree was more balanced around the original frontier outpost system. I think if the left hand side was changed to give bonuses to starbases or colonization-relevant economic bonuses like construction cost or speed the tree would become stronger again.
@upgradeplans777
@upgradeplans777 10 ай бұрын
"If you want to do basically anything except faster survey speed and get more anomalies, you don't really need Discovery." I do agree with this statement, but only because the faster survey speed is quite a gem in boosting basically everything. For me, it is indeed the reason to have it as an auto 1st pick. Survey results are RNG-based which makes it hard to calculate the gains for comparison, but in my experience it tends to really enhance both research and economy. (Economy a bit less than research though.) Consider that with the maps the stars edict enabled, the tree gives +60% survey speed +10% Anomaly discovery chance. This means that 3 scientists can do the work that should keep 5 scientists busy for other empires! It does require a bit of mis-balancing your empire in the early game, but if you can get a 25 year long 6-scientist early-game survey expedition going, the discovery tree basically gives you 4 additional scientists worth of output during that time. I don't think Discovery is quite as good as Prosperity overall, but I think it is certainly good enough automatically to pick discovery first, and prosperity second. You really have to use it though. The moment assisting research becomes a better use of your scientists time than surveying, the tradition pick must already have paid for its opportunity cost, or it is better to not pick it (first, or at all).
@mauriciofreitas3384
@mauriciofreitas3384 10 ай бұрын
Early game, dismiss your only admiral so you can get 1 more scientist surveying stuff. You won't need the admiral that early and the council bonus you lose are negligible, especially with a small fleet
@thesenate1844
@thesenate1844 10 ай бұрын
I just build more science ships, I dont usually need many since by far the biggest bottleneck is expansion
@upgradeplans777
@upgradeplans777 10 ай бұрын
@@thesenate1844 I'm not sure what you mean exactly. You mean building empty science ships and hop scientists around? Or you just don't need so many vessels that you have to worry about the leader cap to staff them? If you primarily survey for building outposts, then you don't need a lot of scientists at all. But the strategy that I was talking about includes surveying *much* more than you'll need for colonial expansion. The purpose of doing it are the bonuses that anomalies give, rushing the precursor, having first contacts, the leader experience, etc. (It's also important to know what anomalies to investigate immediately or later, I default to later when I don't remember the bonus.) That's the only way that the survey speed modifier makes much sense. If your science ships are idling 35% of the time, then you had no need for the modifier and doing discovery first is not the right choice for that empire.
@mauriciofreitas3384
@mauriciofreitas3384 10 ай бұрын
@@upgradeplans777 agree! If you take discovery, you either go all in on survey and anomalies or you should take something else instead
@zola1780
@zola1780 10 ай бұрын
I think I would make the adaptability more about terrforming and keeping the prospecting bits. For statecraft, the finisher effect could be +1 councilor slot and for gestalt +1 lvl to council nodes. I'm also sad that the prospectorium doesnt have a buff at tier 3 from the prosperity finisher
@yautl1
@yautl1 10 ай бұрын
I think the prospecting would be stronger if they could make it guarantee the new planet feature leaned into the planet's strengths and always gave a feature that aligned with the planet's biggest district type. I.e if the planet has 12 mining districts max, 5 generator and 5 agriculture, Planetary Prospecting would always give a new feature that gives more mining districts (if not a special feature instead), rather than a random draw from all the available features for that world type which often gives you an extra district in something you don't care about.
@homefront1999
@homefront1999 10 ай бұрын
You can use a lot of traditions to give a giant output to leader XP gain. Such as Statecraft, Aptitude, and Discovery plus more. But instead you could just go and get the Zroni Precursor. Use the relic and constantly level up your ruler over and over again.
@cadis4257
@cadis4257 10 ай бұрын
oh boy, we need a guide of how ships should be made and the composition.
@paulanderson7041
@paulanderson7041 10 ай бұрын
Aspec has some videos on this on the main stellaris channel recently. Definitely worth a watch
@MasterElements
@MasterElements 10 ай бұрын
Montu has one of those but the short answer is 'vettes or cruisers. Disrupters, missiles/torpedoes spam.
@Mofock1986
@Mofock1986 10 ай бұрын
O_O 1h video montu!
@MontuPlays
@MontuPlays 10 ай бұрын
I know... popped my 1 hour cherry today haha
@RogueCrocodile
@RogueCrocodile 5 ай бұрын
I’d argue that discovery and expansion are great specifically when picked early because the survey speed bonuses and outpost influence costs let you expand your territory faster to prevent yourself from getting potentially boxed in by other expanding empires
@leaflotus6726
@leaflotus6726 10 ай бұрын
When my happiness authoritarian stability build for maximum money (HASBMM) has some F and C teirs while im thinking they are B teir, (early edict for me really helpsmout having 5-6 things running) More starbases early on means more food, just build them for food and trade within edges, on edges you can make them tanky boys (really easy to get +16 starbases)
Stellaris 3.12 Traditions Tier List
39:33
Montu Plays
Рет қаралды 110 М.
Stellaris 3.12.3 Full Patch Notes
23:09
Montu Plays
Рет қаралды 24 М.
100😭🎉 #thankyou
00:28
はじめしゃちょー(hajime)
Рет қаралды 18 МЛН
How many pencils can hold me up?
00:40
A4
Рет қаралды 17 МЛН
Stellaris 3.12 Ascension Perks Tier List
37:52
Montu Plays
Рет қаралды 60 М.
Stellaris Research Rework
43:04
Montu Plays
Рет қаралды 140 М.
Stellaris Megastructure Tier List
18:33
Montu Plays
Рет қаралды 364 М.
Stellaris 3.7 Origins Tier List
46:00
Montu Plays
Рет қаралды 389 М.
An 'Enormous' Stellaris Timelapse.
3:00
Tome Of Many Things
Рет қаралды 141 М.
Stellaris 3.10 Origins Tier List
51:59
Montu Plays
Рет қаралды 205 М.
The Stellaris Technology Master Class
24:48
Ep3o
Рет қаралды 55 М.
Stellaris 3.11 Species Traits Tier List
57:23
Montu Plays
Рет қаралды 90 М.
SONIC VS AMY w WYSCIGU
0:30
Śpiący
Рет қаралды 5 МЛН
Bananacat and Applecat Pranked Gman #gmod 😹🍌🍎
0:57
MeCoDy
Рет қаралды 21 МЛН
Minecraft Villagers Uses Mods #minecraft #villager #grox
0:47
Froppy Craft
Рет қаралды 16 МЛН
Run Challenge with Steve VS Mutant Zombie - Funny Animation
0:36
MobsCartoon
Рет қаралды 8 МЛН