[TF2] The Stun Wars

  Рет қаралды 44,006

Kaluka

Kaluka

4 ай бұрын

/ kalukafromtf2
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MODS:
Kylul's animation packs
Domis scout animations
Paysus sniper anims
Skeleton hotel's particle packs (minus the flamethrower one)
Hexhud
Improved cross hair pack by mr.mister
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Пікірлер: 394
@jonahkluger6136
@jonahkluger6136 4 ай бұрын
This video feels like watching a Family Guy episode.
@motivatinalghost3543
@motivatinalghost3543 4 ай бұрын
Please refrain from putting Paladins gameplay in your videos so that I may watch them in public without fear of someone thinking I play Paladins. Thank you.
@shawermus
@shawermus 4 ай бұрын
Agreed
@hulkwithagun9749
@hulkwithagun9749 4 ай бұрын
Agreed tenfold
@BurningSands_FGC
@BurningSands_FGC 4 ай бұрын
Man I used to play paladins 😢😂
@SadToffee
@SadToffee 4 ай бұрын
alternatively, please continue adding HotS gameplay to your video so I can look like a cool hipster.
@lordgrub12345
@lordgrub12345 4 ай бұрын
Nah, palafins is just better ow rn
@totaltakeovergames7275
@totaltakeovergames7275 4 ай бұрын
kaluka is the only KZfaqr I actively laugh at anymore. Mainly because he put a Sumerian curse of laughing on me 3 years ago
@yuanwang9324
@yuanwang9324 4 ай бұрын
i feel like you would really like ssethtzeentach
@totaltakeovergames7275
@totaltakeovergames7275 4 ай бұрын
@@yuanwang9324 he never worked for me as well as I feel like he should, likely due to my time spent in the Congo working under Kolongo Nadiane and the physiological scarring I’ve had ever since
@_demonhunter
@_demonhunter 4 ай бұрын
thank you for the 18+ warning i was not ready to see tf2 footage
@AJ-vq7im
@AJ-vq7im 4 ай бұрын
Huh?
@_demonhunter
@_demonhunter 4 ай бұрын
@@AJ-vq7im 0:01
@Generic_Doodles
@Generic_Doodles 4 ай бұрын
I fucking set this video to the highest quality I could just to read the tiers of the “which celebrity could survive on Venus?” Only to be met with a big “who fucking cares” I waste my time on the stupidest shit.
@TheSuperappelflap
@TheSuperappelflap 15 күн бұрын
I think its the meme with the troglodyte on one end and the 300iq megabrain wojack on the other end both saying "who cares" while the normie wojack in the middle writes a thesis on it
@hunterkinsella5303
@hunterkinsella5303 4 ай бұрын
I like the direction that tf2 went focusing more on knockback and how you can control it to be in your favor rather than hard cc
@rickeyheard4454
@rickeyheard4454 4 ай бұрын
yeah. makes me realize how not fun overwatch is when one of the characters main fucking mechanics is a stun.
@d.i.ch.1501
@d.i.ch.1501 4 ай бұрын
Natasha, it is both stun and knockback.
@hunterkinsella5303
@hunterkinsella5303 4 ай бұрын
@@d.i.ch.1501 its a slow not a stun
@smallman9787
@smallman9787 4 ай бұрын
This is a tl;dw for the video
@d.i.ch.1501
@d.i.ch.1501 4 ай бұрын
@@hunterkinsella5303, it slows you to a speed of brass beast heavy.
@Casual_PKBeats
@Casual_PKBeats 4 ай бұрын
As a Soldier main who gets salty and cries from air blast, I still actually really like interactions with Pyros in pubs. It's like a mind game, having to mix up my timing for when I shoot rockets at them, maybe sometimes even pretend I'm retreating and then flick a rocket onto them really quickly. Only thing I don't like is how I can't airstrafe out of the air blast lmao You notice this in competitive a lot too. Pyros being able to deny ubers really makes people have to think about who they use their ubers on. Hitscan (usually Scouts) need to be in on it or else the Pyro can deny them really well, and if the Pyro is dead then explosive classes (and Spy) can have a much easier time. It's a really good RPS system that makes the flow of gameplay interesting
@Kobstar
@Kobstar 4 ай бұрын
why not shoot the stock shotgun at them to counter the airblast that counters your rockets
@simplysmiley4670
@simplysmiley4670 4 ай бұрын
@@Kobstar Because most soldier mains are terminally addicted to rocket jumping everywhere while wearing gunboats 24/7. Or they're running blackbox conch with a pocket medic GF. But yeah, when playing Pyro I do like going against soldiers and demos because then it becomes, as you said, mind games. Try and get the opponent to do what you want without fucking up yourself like said opponent wants you to.
@TheSuperappelflap
@TheSuperappelflap 15 күн бұрын
@@simplysmiley4670 pocket medic femboy*
@davidpettigians
@davidpettigians 4 ай бұрын
"pushing people into traffic is a lot of fun" -Kaluka
@tacky4237
@tacky4237 4 ай бұрын
0:35 hold your horses honcho, i LIKE crowd control. i love it in MMO's like Everquest and city of heroes where it's a dedicated role and support classes are not just another healer.
@TheSuperappelflap
@TheSuperappelflap 15 күн бұрын
CC if done right is something like buffing teammates around you, or putting down a zone where you ge buffs, or an aoe DOT, that forces enemies to play around it a bit instead of just tanking. Storm in SC2 is crowd control because it forces your opponent to split to mitigate damage. Or guardian shield which buffs your units armor in a radius around a sentry. But then you have the Maelstrom ability in Brood War that just locks down a group of enemy units to get rekt without being able to retreat or fire back which imo are kinda bad, although its hype if someone pulls it off in a pro match on lan against a high level opponent. I dont play MMOs so I hope you understand my RTS analogy.
@thegreatdraco3923
@thegreatdraco3923 4 ай бұрын
Airblast definably needs the mini-crit boost. Besides a reward for timing / predicting an incoming projectile and managing to actually hit someone with it (Which is much harder then it looks as the consistency between projectiles are numerous), damage falloff would negate any meaningful impact it would have on the attacker / defender. Otherwise, good video! The animated bits are top notch.
@moronribbons5774
@moronribbons5774 4 ай бұрын
Realistically it could just have the same anti-falloff effect applied as a separate effect to prevent it from doing too much damage up close, but to be fair that would also skew a lot of interactions - up close it can with a little bit of fire damage take almost all the health of a soldier but requires an excellent prediction from the pyro to pull off, and for a medic healing a soldier for example it places a lot more pressure on the soldier to aim his shot well up close since a proper reflect from the pyro could immediately kill his medic if not leave them critical. Sometimes it feels like overkill but other times (particularly either when someone is being med-healed, or against group spam which already makes nailing any reflect very hard and risky) it feels necessary to make reflecting at all worthwhile.
@simplysmiley4670
@simplysmiley4670 4 ай бұрын
Yeah. And honestly that one kind of soldier player, who does nothing but spam down a chokepoint with his rockets with no care in the world, needs an incentive to learn that, for example, their secondary weapon slot exists and can hold something that isn't gunboats. It's even better when it shuts down soldier mains with their kritzkrieg pocket medic girflriend up their ass 24/7 by vibe checking either one of them, or both, with that soldier's own rocket.
@GiRR007
@GiRR007 4 ай бұрын
Isnt... being dead already a stun basically?
@cibervader
@cibervader 4 ай бұрын
The ultimate CC
@brain_cell
@brain_cell 4 ай бұрын
i mean... ppl dont hate sniper for nothin
@throwaway1184
@throwaway1184 4 ай бұрын
If sleep is basically death
@tbotalpha8133
@tbotalpha8133 4 ай бұрын
It teleports you back to spawn. I'm not really joking - that's basically what "killing" someone in a game like TF2 is actually doing. You're removing the player from their current location, and sending them somewhere more convenient for you and your team.
@kalukagamingfellaguy
@kalukagamingfellaguy 4 ай бұрын
same result but dying is the punishment for being out played, CC on the other hand has the same effects but before you've made enough mistakes to warrant it
@neilburns3121
@neilburns3121 4 ай бұрын
You are consistently one of my favorite TF2 youtubers. Really, every video you make is just well thought out, everything you bring up is relevant, and you have a great voice. Keep up the awesome work.
@toophoot2757
@toophoot2757 Ай бұрын
yea i especially like his voice mmm oh yea
@Cptn_Fabulous
@Cptn_Fabulous 4 ай бұрын
You've stated a big part of my opinion on stuns/CC, they should feel like a valid punishment for the player making a mistake or playing like an idiot. I treat stuns the same as instakills - getting headshot by a sniper can be annoying because it often happens out of nowhere, but if you get backstabbed or blown up by a sticky trap it's your fault for not maintaining the situational awareness to catch out the spy/trap and kill/defuse them/it.
@d-boi9785
@d-boi9785 4 ай бұрын
I love watching what i think to be a harmless tf2 video and then suddenly getting blasted by something so out of pocket it puts ME to shame
@stickmaneq
@stickmaneq 4 ай бұрын
nice thumbnail and sandman intro is also good
@kalukagamingfellaguy
@kalukagamingfellaguy 4 ай бұрын
ty
@ravecat
@ravecat 4 ай бұрын
Heros of the storm mentioned !!
@typicalgentleman
@typicalgentleman 4 ай бұрын
I was quite stunned to see a Kaluka upload timed perfectly with my food.
@BromineBlues-om7yf
@BromineBlues-om7yf 4 ай бұрын
Are you also someone that watches long af video essays on yt with every meal?
@Irish_Enderman
@Irish_Enderman Ай бұрын
​@@BromineBlues-om7yf "long af" 27 mins is not THAT long for a youtube video
@BromineBlues-om7yf
@BromineBlues-om7yf Ай бұрын
@@Irish_Enderman try the 8 hour FNAF lore breakdown bro 😎
@Irish_Enderman
@Irish_Enderman Ай бұрын
@@BromineBlues-om7yf 8 hours is long, but I'm just saying that this video isn't
@arandomdog8586
@arandomdog8586 4 ай бұрын
Ridiculously long respawn times also feel the exact same. For Honor is the worst offender for this, having respawns going into 50 seconds when your average life is around 30-120 seconds.
@bigboypunch1422
@bigboypunch1422 4 ай бұрын
I love this guy and his vids. The fact that you put genuinly good jokes in your vids rather than just go full video essay is so nice. Your channel feels like the best version of all the "tf2 discusion channel"s out there. Keep making concent, I've watched every vid even if I dont know what I'm getting into!
@TheSuperappelflap
@TheSuperappelflap 15 күн бұрын
Its impressive how many awful jokes he can make without it being cringe or too random. Its maybe 5% miss and 95% hit. Dude should do standup.
@babyyodaismysoda3924
@babyyodaismysoda3924 4 ай бұрын
19:30 dont have sounds that are this loud please man, you scared the shit out of me
@Suddsy11037
@Suddsy11037 4 ай бұрын
agreed
@gorshe74
@gorshe74 4 ай бұрын
this truly is a kaluka klassic (patent pending)
@NafedalbiFilms
@NafedalbiFilms 4 ай бұрын
i feel like this video perfects the impression of not giving a shit with the most tightly written shit-giving behind the scenes, phucking phenomenal
@tasertag7513
@tasertag7513 Ай бұрын
Awesome editing in this one. Even the really small details.
@Cinnamowo
@Cinnamowo 4 ай бұрын
Honesty, if I joined TF2 nowadays I wouldn't care about sandman, but I had two years of memories before it was nerfed forever, and I miss it. I would love to use it somewhere on Class Wars tbh
@traitor1836
@traitor1836 Ай бұрын
Thank you so much for your videos! The moment I start to feel sane and normal, I watch one of these and I'm right back to being miserable and mentally ill!
@solarknight3942
@solarknight3942 4 ай бұрын
This is actually one of the bestest most insightful videos I have ever seen and I am not being sarcastic, holy shit dude this is so perfect. Using multiple medias to instill points, great examples and diving deep into them. It keeps me engaged with jokes. This is perfect I am amazed.
@leaf_up
@leaf_up 4 ай бұрын
Wow, this video's humor is so snappy! Not to mention just plain funny. That was really fun to watch! I loved the random tangents as well, I think I'll watch more now
@kamikazejump5022
@kamikazejump5022 3 ай бұрын
Hey man are you MisterCaption?
@kol5040
@kol5040 4 ай бұрын
that was a sick guitar solo kaluka can you come play at my middle school please
@geckoking74
@geckoking74 4 ай бұрын
I love your editing style so much :) I demand more
@ShockedTaiLung
@ShockedTaiLung 4 ай бұрын
The editing in this is so great
@mozzarella4140
@mozzarella4140 2 ай бұрын
I love your voice, i could listen it for hours on the backround while im doing stuff on my pc, try expanding to video essays on other topics, love from germany !
@justletmelistthese
@justletmelistthese 4 ай бұрын
Sandman was sacrificed on the altar of casual-sweats, not even pickup-sweat, just common public sweat without a mic.
@HellishSpoon
@HellishSpoon 4 ай бұрын
They should make sand man able to reflect projectiles instead of launching the ball, it would be interisting skill based mechanic as long as its not spamable, and hey it still fits the base ball theme
@cibervader
@cibervader 4 ай бұрын
This is a really good video, the only time I can think of where stuns are directly needed is when the game features select characters with significantly better movement options than anyone else to the point where you almost can't hurt them without hard CC. This is a rare case thou. I completely agree that knockbacks are way more interesting than stuns or slows.
@WSWC_
@WSWC_ 4 ай бұрын
Make the ball go 5-10% slower, give it REAL stun back. If you get a hit, it recharges a little bit faster but cant pick up the ball..ever
@redactedoktor
@redactedoktor 4 ай бұрын
I like watching a Kaluka video and seeing the crack wear off as he gets closer and closer to the point.
@witchcrash3885
@witchcrash3885 4 ай бұрын
simply do not get hit by the stun and you can continue to have "fun"
@kalukagamingfellaguy
@kalukagamingfellaguy 4 ай бұрын
oh so true, the best mechanics are the ones that are only good if you avoid ever having it happen
@FelipeJaquez
@FelipeJaquez 4 ай бұрын
That would require things like strategy or counter play in a class based shooter. If I can't dominate a server unimpeded by playing the same way I always do then the game is broken and bad. Honestly they should remove dying next because having to constantly avoid it is unfun and unfair to me!
@dexorne9753
@dexorne9753 4 ай бұрын
It's true though, CC has it's place, it makes engagements more strategy and gamkr knowledge focused rather than pure mechanical skill. It's not some kind of anti gameplay mechanic, it just changes the gameplay. That assumes of course that the game is built around CC as well.
@witchcrash3885
@witchcrash3885 4 ай бұрын
ya idk in th time ive played tf2 i can count on two hands th times iv even seen someone using a sandman, including back when it was way more powerdul and did a full stun, and i can count on one hand the amount of times the other player has landed it, like if u can avoid a pill u can avoid this dumb baseball. but its th shift to talking abt cc in mobas that really loses me. cc has literally always been apart of the gameplay and u learn 2 play around it. like baiting it out when you know the enemy has it and protecting ur teammates when they get hit by it, that's just learning how to play the games. if u think thats unfun maybe those games arent for u, its like sayin u love strategy games but hate managing a bunch of units and resources. i can at least agree that the sandman is a rly weird one but like wat, are we gonna get rid of airblast and the FaN too? remove knockback from rockets so u dont get bounced up in the air anymore, or just remove knockback entirely? i just do not understand or relate to the perspective of op, this was such a long video just to complain that u personaly are not having fun and claiming it a common sentiment. im actually having a lot of fun in case you were wondering
@SHANKONME
@SHANKONME 4 ай бұрын
thanks for putting the mod list in the description!
@beckhamjenkins4798
@beckhamjenkins4798 4 ай бұрын
Great video, love the mtg shout out! I’m a stax player and I think control is so important when playing against a cedh deck
@brettbaker8497
@brettbaker8497 Ай бұрын
"Players can't just throw their entire decks at each other" I miss Alteil
@ichabodthecrane
@ichabodthecrane 4 ай бұрын
Tf2 is smart enough to acknowledge that getting dicked over from range with little to no counterplay is violently unfun. Unfortunately, that means we got a stun removed while the class that gets to get a free kill from crossmap/spawn every .3 seconds largely remains a problem.
@the_multus
@the_multus Ай бұрын
25:20 I was thinking about that for my whole life
@michaeljonathan9715
@michaeljonathan9715 Ай бұрын
"Holiday Punch isn't nerfed to the oblivion" Clealry you haven't heard the obscure MvM specific nerf that make the *only upside completely removed* at least for giant robots, not properly nerf it without making it useless like making the bots know how to counter it like human players do, making the user have to do something harder than backstab as heavy (eg. Do it again 3 times in a row for the effect to kick in or adding more downside like damage vulnerability for MvM only) or making stun less longer or punishing like sapper's stun, just *complete removal of the only upside*. At then that one gas passer upgrade, that one godspot in big rock and other broken strategies exists.
@sadkefekaya6442
@sadkefekaya6442 4 ай бұрын
19:25 This goes into the "funniest jokes made in a tf2 video" section 😂😂😂 So underrated too man!
@Something_Disgusting
@Something_Disgusting Ай бұрын
This entire video went without mentioning a certain _other_ duo of Valve FPS games that have the best implementations of stunning players ever done in gaming. You could've even connected a section about one of these games' particular stun methods to Demo's shield charge knockback.
@onemoreoiw4397
@onemoreoiw4397 4 ай бұрын
Literally anything can wait when Kaluka uploads a new video
@iminumst7827
@iminumst7827 4 ай бұрын
This reminds me of a hilarious moment I had last year where I was playing on a server and me and 2 other heavies on my team were running Holiday Punch. And we kept owning this noob on the other team who was screaming in text chat stuff like "WHY AM I LAUGHING?!" And I would respond like "Because we tickled you" and he would say "NO! tell me the real reason!" I agree that Crowd Control isn't necessarily bad. In-fact, TF2 without crowd control would be a less interesting game. Bad Crowd Control is one that removes all agency and it makes no difference if you just take your hand off the keyboard. Good Crowd Control limits some options but leaves others open. For example, in TF2 a soldier turns a corner into an enemy. The Soldier hits the target in the feet knocking them into the air limiting his options, but every class can dodge the incoming follow-up shot with good airstrafing, and some classes have an additional option: Scout's doublejump, Pyro's airblast, Engineer's Short Circuit, Heavy's Fists of Steel, etc. Not only does TF2 give you options against all crowd control, it also sometimes can be used to your advantage. Medics can surf an enemy rocket away from danger. An even more impressive feat is surfing off a Lvl3 Sentry Gun's damage to rocket across a big map. Not to mention the rare but hilarious CC strat of body blocking a jump over a death pit as a cloak and dagger spy. The reasons stuns are so popular and even necessary in MOBAs and Fighting games is because of the slow TTK. That means, getting a followup attack isn't the end of the fight. But in a game like TF2 where the game is balanced around 2-hit ideal ttk, then one hard stun completely shuts down the fight.
@sewerbeeferino
@sewerbeeferino Ай бұрын
that el maxo impression was spot on
@ronanclark2129
@ronanclark2129 4 ай бұрын
I'm not going to adopt your definition of "crowd control" but I agree with your points duder
@ronanclark2129
@ronanclark2129 4 ай бұрын
Stickybombs and engineer are too good at crowd control and too different from being something that slows you down
@kalukagamingfellaguy
@kalukagamingfellaguy 4 ай бұрын
That's not "my definition", that's been a definition used by games since the 90s
@dexorne9753
@dexorne9753 4 ай бұрын
​@@kalukagamingfellaguy area control and denial is also CC
@jotsgame
@jotsgame 4 ай бұрын
I love the use "chat" as forth person pronoun
@necroseus
@necroseus Ай бұрын
And here I am playing godforsaken Minecraft PVP which is entirely, fundamentally even, based on using knockback to control your opponents. Lmao I also think you need to tune your guitar, man. Good solo tho
@-AAA-147
@-AAA-147 4 ай бұрын
I like this video more than the last one, the jokes felt like they tied into the script and topics better.
@hanswurst5109
@hanswurst5109 Ай бұрын
6:35 it gives you a permanent friendship debuff
@ShakerSilver
@ShakerSilver 4 ай бұрын
Great vid, covers exactly why stuff like the Sandman and Natascha are frustrating and unsatisfying compared to other, more interactive forms of crowd control.
@ricca517
@ricca517 4 ай бұрын
You’ve convinced me that the stun shouldn’t exist on the sandman anymore. I just missed how it was used for a clever combo now.
@thelocaldinopimp165
@thelocaldinopimp165 4 ай бұрын
I really felt that guitar solo
@Bun_McByuun
@Bun_McByuun Ай бұрын
it's part of why i enjoy FFXIV's PVP- moreso the 5v5 Crystal Conflict instead of the cluster fuck that is Frontline (3 teams of 24 players) where many classes have a stun, but every class has access to a skill called Purify which not only removes most of the stuns upon use, but gives a 5 second window in which you cannot be stunned by one of those types of stuns. The limiting factor is that it has a 30 second cooldown so if you manage to escape 1 stun, then you have 25 seconds where you cannot escape another, and in the small maps of Crystal Conflict, the chance are high that you'll get fudged by another stun. Given this, I'd say stuns can be balanced only if there are plenty of ways to stun as well as a dedicated, all class method, of removing a stun with a cooldown. In the heat of battle, you can still get stunned and be ganked before you can hit Purify or Protect, so it does not invalidate them outright, you can also use stuns on fleeing players, and if you are a fleeing player, you better have not used purify before or else you're slurping up that Dark Knight's salted earth.
@moronribbons5774
@moronribbons5774 4 ай бұрын
It is nice to see someone who thinks about the dynamic airblast adds, although I would personally say it could at least have something like a slightly increased cooldown whenever it hits and pushes a player to prevent full on stunlocking (uber isn't perfect but it wouldn't allow a pyro to just shut all that effort down, and it could allow enemies like demoknight to time a charge between the increased cd, or a soldier could approach to bait an airblast and use the increased cd window to shoot). As it is I think a lot of people just seem to be unable to accept that something requires more than the super fire-and-forget soldier usually enables and that even just delaying another rocket shot by a bit - a skill I often employ when I encounter a pyro at a closer range - will often work out. I think a lot of players are also too attached to the gunboats (I can understand why though) to consider running a shotgun, and from a pyro perspective I can say just a shotgun WILL work really well to ward a pyro off free of reflect risks.
@HiddenForbidden2
@HiddenForbidden2 4 ай бұрын
23:37 I was Not expecting a OPTCG Reference in this video! Good shit! Anyway, 7k face.
@twpsyn
@twpsyn Ай бұрын
I would agree about airblast if valve didnt give it an infinite movement stun for the entire duration of you being airborne. pre-2017 it stunned you for .5 seconds, meaning that you could air strafe away from their flares like you can dodge every other airshot in the game. but these days pyro right clicks and disables your ability to air strafe. it feels like a step back in what was a more nuanced interaction
@cognitiveAfflatus
@cognitiveAfflatus 4 ай бұрын
13:00 this is why we should remove the air-strafing stun on airblast thank you for coming to my ted talk
@smallman9787
@smallman9787 4 ай бұрын
Sounds nice to me but you'll have to argue with combo pyros
@SaintRedFox
@SaintRedFox 4 ай бұрын
unless combo pyros gave me 20 bucks for every combo kill they get why would i ever care about them@@smallman9787
@sirlordcapybara801
@sirlordcapybara801 2 ай бұрын
Nice Emrakul "sealed in the moon" reference at the start there.
@BooneBluemel
@BooneBluemel 3 ай бұрын
We know it's you, Caption. We need fallout 76 and starfield reviews from you
@Krcun774
@Krcun774 3 ай бұрын
19:30 That gun sound scared the shit out of me
@incorporealnuance
@incorporealnuance 4 ай бұрын
The last section reminds me of some guy I saw, who made what felt like an _hour long video_ screaming shitting crying about how pyro is OP because airblast "hard counters" soldier. Like, people forget that juking, timing your shots, and _the shotgun_ exist. I also recall that instead of responding to criticism of the video, he spent the next few months furiously yelling nonstop at furries & queer people in the comments section who were making fun of him for skill issue
@chicken_nuggy4452
@chicken_nuggy4452 4 ай бұрын
I found a hidden gem channel here
@saxeladude
@saxeladude 20 күн бұрын
5:20 why is this not a complaint about fighting games too, that's a perfect definition of what a combo is?
@youtubeuniversity3638
@youtubeuniversity3638 2 ай бұрын
I'd personally take a stunlock over just being sent straight back to respawn. Hell, least if I'm a motionless punching bag I'm distracting somebody from doing something more useful than hitting me.
@Hi_Phantasy
@Hi_Phantasy 4 ай бұрын
Heroes of the Storm mentioned, today is a good day.
@user-zm2vp6eu9d
@user-zm2vp6eu9d 4 ай бұрын
Damn that guitar solo was insane
@saxeladude
@saxeladude 20 күн бұрын
19:40 control when designed well never makes a player more powerful geometric hazards. as control basically is in fps games the ability for a player to edit the map. that's what building in fortnite, viper in valorant, and chess have in common. also one of the biggest parts of the controller arcetype that's missed is that it's so bad because it requires better game sense to win. it's not make an exploit and abuse it that's cc; but instead find an existing exploit and nest in it so the enemy always has to work with less resources from the start, essentially building a base under their skin like a parasite.
@nathaniel1207
@nathaniel1207 3 ай бұрын
One thing as well with the holiday punch: jumping makes it much harder to get hit with since you can't be forced to taunt while jumping
@topnorth-oj5lg
@topnorth-oj5lg 4 ай бұрын
0:37 the sandman makes you are a sad man
@philismenko
@philismenko 4 ай бұрын
You should do more guitar stuff! That solo was amazing
@bigg4342
@bigg4342 4 ай бұрын
Another banger video. I’m honored to be your subscriber
@autisticpothaed2005
@autisticpothaed2005 4 ай бұрын
kalukas vidos are just amazing
@D-N-0
@D-N-0 4 ай бұрын
i know this little game called "Roboquest", great PVE high paced FPS with stuns. and "stuns" in question can be negated through build in mechanic of "MASH 1 RANDOM BUTTON 3 TIMES AND YOU WILL REGAIN CONTROL FASTER" which is already some form of counter play to stuns
@cloveroverdover7318
@cloveroverdover7318 4 ай бұрын
Sick guitar riff dude
@gloopshito2907
@gloopshito2907 Ай бұрын
yoooo banger guitar solo
@SadToffee
@SadToffee 4 ай бұрын
Kaluka is a melee enjoyer hell yeah.
@captainblackbelt8880
@captainblackbelt8880 4 ай бұрын
Doesn't crowd control usually refer to things that affect large amounts of people at once? (Hence the 'crowd')
@GiantShoutmonTM
@GiantShoutmonTM 4 ай бұрын
That ending was so perfect lmao
@wovenowl7535
@wovenowl7535 4 ай бұрын
1:30 Grohk shown, video good, new subscriber gained
@TheVloggingBrozz
@TheVloggingBrozz 4 ай бұрын
A game that does CC good is the finals Example is the stun gun Put on basically scout tf2. Weak (low health) but fast and nimble character. Yet you need to be up close. But the enemy can still spray their gun at the same speed (just can’t aim and random jitters in the camera) I feel like it works. It’s a fast paced game and if you play slow while using it you might still get hit in the crossfire or die to someone else
@occidere8437
@occidere8437 16 күн бұрын
Just Christ man, the gunshot at 19:30 was waaaay too loud. Scared the shit out of me.
@romanc7658
@romanc7658 4 ай бұрын
Some the finals players should really watch this video Sadly i can paste a video this long into the feedback chat Oh well, great video
@yourdemiseishere
@yourdemiseishere 4 ай бұрын
Loose cannon knockback is worse to a few classes then an outright root or even stun sometimes. Pyros becoming an instakill at campable area is also even more dumb.
@saxeladude
@saxeladude 20 күн бұрын
22:10 good zoners can either cover half the options all at once or all the options but only some at the same time. good examples being lucas former type in smash ultimate, zelda latter type in smash ultimate, sylvannos former type rivals of aether, absa latter type rivals of aether. also want to clarify I don't find pac man a zoner cause his tools don't punish or restrict but only boost his advantage making him closer to a hit and run character choosing wisely when to use resources. in rivals I would say forsburn isn't a zoner because his game plan and tools revolves don't affect opponents at all only him feigning options which actually can punish zoners welll, making him more of a bait and punish character with hit and run aspects; waiting and playing reactively.
@krackkorn6324
@krackkorn6324 4 ай бұрын
4:08 jokes on you I have ad block
@monkeli1497
@monkeli1497 4 ай бұрын
this dude is ADHD the content creator, and I approve. Also, buff caberknight. make the booties have some sort of knockback resistance.
@DrJay-vd9tf
@DrJay-vd9tf Ай бұрын
I didn't mind being stunned.
@Woodglue1
@Woodglue1 4 ай бұрын
I think the best way its been done is in garden warfare with the hypno shrooms. They dont slow you down or stun you, but only make it harder to move. Along with this the only two ways you can do this are overall weaker than other options (as in damage, hp, duration)
@abicto
@abicto 4 ай бұрын
im curious now on what you think about stuns in fighting games like those from the street fighter series
@kalukagamingfellaguy
@kalukagamingfellaguy 4 ай бұрын
Hitstun is required for the entire genre to function Stun meter stuns are ok but I can see why a section of the community had problems with them. I think sf6 does them really well
@thegames4565
@thegames4565 4 ай бұрын
IMO, the sandman was perfect when it was a long-range stun, it was dodgeable and not that easy to hit and thus not that much of a threat. At most they could adjust the time you get stunned for, giving the scout only a really tight time window to close the distance and get something off of the stun in the first place. Now it's just useless, literally just a meme weapon that not only does not add anything to your favor, it actually just handicaps you because of the max HP cost. Or, they could keep its current slowness mechanic and amplify it so you're so slow you're practically a still target, which would help with landing the guillotine followup, and allow for easier meatshots (with the thing that you can actually defend yourself unlike with the stun)
@TSUNAMI_0707
@TSUNAMI_0707 4 ай бұрын
0:33 Phoenix in dota2 is literally the epitome of that and i fucking love playing him because of it
@panofnoodlez1377
@panofnoodlez1377 4 ай бұрын
Love the videos, did you get inspiration from Raccoon eggs on the style?
@notweeb5547
@notweeb5547 3 ай бұрын
such a banger video
@StoneKnight1
@StoneKnight1 4 ай бұрын
if you get hit first you are usually in losing position, so does it matter if you just take the damage and unalive or be stuned for 5 more seconds and be unalive anyway? of corse asuming hiting stunn requires same or more skill to land than dealing damage
@LucasTigy2
@LucasTigy2 4 ай бұрын
honestly, knockbacks are almost the same as a stun since many of them do take control over you while you are in the air (like the scorch shot). so i think it still depends on the kind of knockback used. this has made me question though if they could just add some kind of knock-back effect to the sandman similar to the scorch shot that would open up enemies to the cleaver combo if you hit them in mid air. maybe even change the cleaver to dealing damage to knockback targets like the reserve shooter was? that last part could be too strong, but it would also just make the sandman useful for displacing targets to get picks or for escaping.
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