The Truth About D&D's Magic Missile May Surprise You - Meagan & Todd

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Todd Kenreck

Todd Kenreck

3 жыл бұрын

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Meagan and Todd Kenreck talks about some of the surprising aspects and rules regarding on of D&D's most famous spells Magic Missle.
We are a Dungeons and Dragons documentary. We interview the creators of D&D and people in the DnD community. Every week we post new videos on how D&D gets made and tips and tricks on being a player and a Dungeon Master. This show is made possible by the amazing Dungeons & Dragons community and by our subscribers on Patreon.
We are a Dungeons and Dragons documentary. We interview the creators of D&D and people in the DnD community. Every week we post new videos on how D&D gets made and tips and tricks on being a player and a Dungeon Master. This show is made possible by the amazing Dungeons & Dragons community and by our subscribers on Patreon.

Пікірлер: 660
@jamesbuckingham9072
@jamesbuckingham9072 3 жыл бұрын
I rolled 1d4 once in 1981, and I've been using that result ever since.
@theweathereddragon1668
@theweathereddragon1668 3 жыл бұрын
😂
@thefracturedbutwhole5475
@thefracturedbutwhole5475 3 жыл бұрын
Plot twist: It was a 1
@puppetmaster1420
@puppetmaster1420 3 жыл бұрын
That roll is 3 years older than me
@Vitaee13
@Vitaee13 3 жыл бұрын
@@puppetmaster1420 Shaddap you young whippersnapper!!! Back in my day, we had to walk through the snow, uphill both ways, if we wanted to roll a d4.
@smkeran17
@smkeran17 3 жыл бұрын
4 inches is enough
@hp2xp425
@hp2xp425 3 жыл бұрын
"I never thought this hard about magic missile." Us too, Todd. Us too.
@jeanned7103
@jeanned7103 3 жыл бұрын
and haven't thought hard enough
@chrisweed8171
@chrisweed8171 3 жыл бұрын
Rules as Written: the single damage roll for all missiles, story-wise, would mean each missile is the same power and so does the same damage. Rolling damage for each missile, story-wise, means each missile strikes different areas of the body doing more or less damage. Describing where each missile hits can be part of the narrative and can make for more dramatic combat. Just my 2 cents ...
@justinscott1315
@justinscott1315 3 жыл бұрын
I do like the story behind the spell being 'charged' up as you are casting it and then splitting into equal fragments of the larger whole. Like forming a large orb of force of varying levels of power (Determined by the single dice roll), and them splitting them into individual bolts to send out, hence why they all strike with the exact same amount of force, sense they are just fractions.
@christophercrafte
@christophercrafte 3 жыл бұрын
But why would I ever hit a stronger part of the body and do less damage? Magic missle never misses meaning in the roll for each hit method I'm choosing to do lower damage.
@paulallen8304
@paulallen8304 3 жыл бұрын
I agree with you in general but with larger tables narrative has to give a bit for speed
@johnpiernicky8674
@johnpiernicky8674 3 жыл бұрын
Exactly
@AldenRogers
@AldenRogers 3 жыл бұрын
far better game play and realistic workings this way.
@tobyforrest3877
@tobyforrest3877 3 жыл бұрын
This is actually really interesting, makes it real fun if you get max damage, but real sad if you get min
@StevenMichaelCunningham
@StevenMichaelCunningham 3 жыл бұрын
Playing as the real deal (neutral, neutral good, chaotic good, lawful good, chaotic neutral or lawful neutral..) they will survive like it or not. Known as incarceration (solitude..) not a generalized population...🌉
@darrengamer8189
@darrengamer8189 3 жыл бұрын
Yup... That's sorta the point of the spell as written
@MannyBrum
@MannyBrum 3 жыл бұрын
The spell the way people play it is a bit more OP than the spell was intended, and the spell is definitely intended to be OP as is because it's an iconic spell. WotC has admitted letting certain spells like MM and Fireball be more powerful than other spells of their level for that reason. Alone it probably doesn't matter but I'm sure theres some weird multiclass synergy that will change based on how you play MM.
@dracoargentum9783
@dracoargentum9783 3 жыл бұрын
that's when you pop a potion of maximum power...
@jonathansands3304
@jonathansands3304 3 жыл бұрын
It’s all math and statistics. Let’s say you’re casting a basic MM, three darts. Rolling once means you have a 25% chance of getting the best result, all 4s. (And the same 25% for all 1s, of course.) Even chance for each possible result, a combined 3, 6, 9, or 12 points from the die roll. Rolling for each dart means you now have a 1 in (4*4*4) 64 chance of getting all 4s (or all 1s). A less than 2% chance for each extreme, with a much higher likelihood that your three darts together will have combined 6 or 7 points from the dice. Good old bell curve distribution. So, one way to look at your choice, mechanically, is: Do you want to have wide swings in the likely total damage output of your spell (roll one die for all) or do you want a reliable average damage output with rare outlier results (roll separately for each dart)?
@aquachicken6721
@aquachicken6721 3 жыл бұрын
"I recognise that the Council has made a decision. But given that it’s a stupid-ass decision, I’ve elected to ignore it." (Just a meme with love, you guys are great
@Kaladon87
@Kaladon87 3 жыл бұрын
"...roll the damage once for all of them..." Gotcha, roll all the d4s at once.
@skullz190373
@skullz190373 3 жыл бұрын
I was thinking the same thing. You roll Each die once for damage.:D
@erikborg5497
@erikborg5497 3 жыл бұрын
Lol, yes
@benjaminolson7206
@benjaminolson7206 3 жыл бұрын
Absolutely the most correct way.
@SCOMish42
@SCOMish42 3 жыл бұрын
rolling a single 1d4 also makes it a great signature spell for an Evocation Wizard.
@Grey_Shard
@Grey_Shard 3 жыл бұрын
"playing since 1e" (raises coffee cup to salute fellow old gamer)
@Skoozi
@Skoozi 3 жыл бұрын
@owatahfuhlyem same here
@bongodave13
@bongodave13 3 жыл бұрын
Cheers, fellow grognards!
@Talen1066
@Talen1066 3 жыл бұрын
Yep. I remember when AD&D 1e was new :D lol. Started playing about 1975-1976, but we were using the original D&D. After we got AD&D, we just melded it together and that was our house-ruled system for many years.
@matthewcarvery
@matthewcarvery 3 жыл бұрын
This confusion comes from a rewording across editions. The 1e Players Handbook states that "Each missile does 2 to 5 hit points (d4 + 1) of damage." 1e Rules as written seem to intend that the missiles' damage be determined individually. The wording in 5e is more ambiguous. "Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target."
@michaelbraem
@michaelbraem 3 жыл бұрын
What I find interesting is that it says, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them." It does mention what to do if it deals damage to only one target. It says quite literally that you roll damage once *if a spell deals damage to more than one target at the same time*. If we're interpreting this correctly (English as written), rolling damage once would not necessarily apply if you're dealing all the damage to a single target, and I would argue that you could roll several d4 if all the darts were hitting the same creature.
@TheGiantRobot
@TheGiantRobot 3 жыл бұрын
Yeah, this is a bizarre interpretation they are making. It is not RAW.
@russellharrell2747
@russellharrell2747 3 жыл бұрын
RAW says MM does damage differently depending on whether it’s dealing damage to one or more than one target. It seems like this special case should have been called out in the spell description or the section on damage and spells that causes this peculiarity in the first place (or in both sections of the PH just to cover your bases). So RAI it seems is for one die roll for MM and applying that to every missile while RAW says that single target castings roll a die for every missile separately. A first level spell shouldn’t be this complicated and I’m guessing that the design team did not intend it to be, but RAW treats MM more strangely than even Todd was realizing in this video.
@TheGiantRobot
@TheGiantRobot 3 жыл бұрын
@@russellharrell2747 It doesn't actually say that, that's why it's not a special case. It says you roll dice for the spell and then apply that damage to everyone affected, as opposed to re-rolling for each person.
@ryuteki
@ryuteki 3 жыл бұрын
Magic Missile does not, in fact, deal damage to everyone at the same time. Each missile impacts separately, often needing to travel a different distance. If you have six missiles, you can toss 3 at one target, 2 and a second, and 1 at a third, so you cannot get one damage roll for all of them. They impact at NEARLY the same time, but it's not the same as a wave of fire from a fireball.
@michaelbraem
@michaelbraem 3 жыл бұрын
@@ryuteki The spell information states, "The darts all strike SIMULTANEOUSLY and you can direct them to hit one creature or several." PHB pg. 257
@johnfree1717
@johnfree1717 3 жыл бұрын
The all at once thing is interesting because that mean that all the missile travel at different speeds based solely off of the distance it must travel to the target relative to other targets of the other missiles. A missile that must travel 120 feet must increase it's speed or a missile that is hitting a target 10 feet away must travel slower so that they all hit at the same time.
@1Kapuchu100
@1Kapuchu100 3 жыл бұрын
Missile #1 - "Slow and steady wins the race." Missile #2 - "I like to pace myself, but still put some effort into it!" Missile #3 - "GOTTA GO FAST!"
@pitchforksdragon1252
@pitchforksdragon1252 3 жыл бұрын
Which one makes you roll to keep concentration? Rules as written this spell is intended to screw up concentration. Does only one target roll or do all three targets roll? What if there is only one target? Do they roll 3 times as stated in the PHB for one single attack? That makes no sense.
@1Kapuchu100
@1Kapuchu100 3 жыл бұрын
@@pitchforksdragon1252 Presumably you'd only roll once, since you only get hit once, even if you're hit in three different places?
@pitchforksdragon1252
@pitchforksdragon1252 3 жыл бұрын
@@1Kapuchu100 then why pretend it is incredibly effective against concentration? Same as throwing a rock at that point.
@shanekayat3217
@shanekayat3217 3 жыл бұрын
Maybe the missiles aiming at the closer targets just shoot upwards and loop back at the same speed. 120ft straight forwards or 55ft upwards and 55ft downwards to hit the guy 10ft away.
@captcorajus
@captcorajus 3 жыл бұрын
There are a few caveats, and I'm not saying that Todd's interpretation of the rule is 'wrong'. Magic Missile is a special case in that the dart can target one target or multiple targets as the caster decides. Fireball is an area effect attack, so it makes sense that everyone in the area takes the same damage and you only roll once. The 'roll once' rule has a major downside in that if you roll poorly, then all the darts score low damage. Certainly the opposite is true, but its a real shame to waste a spell slot, especially if casting at a higher level, and roll a 1 on the die.
@Skoozi
@Skoozi 3 жыл бұрын
That's how damage works, sometimes you roll high, sometimes you roll low.
@MikeDePaul
@MikeDePaul 3 жыл бұрын
This really feels like an unintended consequence of the wording. I get it for an AOE like Fireball or Flame Strike, but not necessarily for MM. You could argue that each MM is from the same casting thus has the same damage, I just don't find the PHB rational convincing (but it does say that).
@1Kapuchu100
@1Kapuchu100 3 жыл бұрын
I feel like it's a very peculiar accident, that there is exactly one multi-target spell, that mentions that all instances of damage it causes, hit Simultaneously, when the rule for rolling damage, specifies "hit more than one target at the same time." I think it's more a case of intentional design, just to make MM a bit more interesting?
@quzar
@quzar 3 жыл бұрын
I agree completely. The rule is clearly meant to be clarifying the use of area spells, which is overridden by MM's specific description of the damage done by each dart. Not to mention that if you were to follow the logic presented, then using all MM darts against a single target would still require rolling for each as the rule specifically states that it applies with "more than one target".
@deanospimoniful
@deanospimoniful 3 жыл бұрын
But take Scorching Ray, for example where each ray's damage IS rolled separately. RAW can be incredibly confusing sometimes.
@1Kapuchu100
@1Kapuchu100 3 жыл бұрын
@@deanospimoniful No, because that spell does not specify that the rays all hit simultaneously. That is the sole difference, and it is enough.
@cryptking6283
@cryptking6283 3 жыл бұрын
Yeah, it's an AOE thing since 1E. I don't think it applies to MM and have no intention of changing it based on this.
@homerwitham768
@homerwitham768 3 жыл бұрын
So for the fireball do you roll 1d6 and multiple that eight times. Think of it as an archer being able to shoot multiple arrows you make them roll individually for each arrow. What you were reading is not meant for a spell that can physically target individual characters like magic missile.
@taelok
@taelok 3 жыл бұрын
electronics technicians are like, "serial or parallel, oh they all his at the same time, ok so parallel, roll once, what's the big deal?"
@philcapernaros7815
@philcapernaros7815 3 жыл бұрын
Two observations. First, magic missile is not an area of effect spell, it is a point target spell that can have multiple point targets, and this makes a difference. Second, the rule quoted does not call for one die to be rolled and multiplied, it calls for all of the dice to be rolled and then applied to all affected targets equally, not the same thing.
@seamiharte
@seamiharte 3 жыл бұрын
You guys missed the main controversy about Magic Missile. Concentration! Jeremy says "Concentration: "You make a separate saving throw for each source of damage" (PH, 203). Roll for each missile." Even though the spell says "The darts all strike simultaneously" and you only roll 1 die for all three missiles.
@pitchforksdragon1252
@pitchforksdragon1252 3 жыл бұрын
I HOPE THEY SEE THIS!
@sillvvasensei
@sillvvasensei 3 жыл бұрын
Both rulings are correct. The rule they're talking about is whether or not you roll one or multiple dice. The rule states that if the damage is done at the same time (which MM is), you roll one die. However, that doesn't change the fact that it's still multiple missiles, and thus multiple sources of damage.
@toshomni9478
@toshomni9478 3 жыл бұрын
It still is multiple attacks if you are hit by more than one missile even if it's the same damage number multiplied.
@bobombnik1817
@bobombnik1817 3 жыл бұрын
@@sillvvasensei I'd argue that the source of the damage is the spell itself, not the individual missiles. The spell (source) creates multiple missiles as part of the cosmetic effect, but the damage all originates from the single spell casting action and is done simultaneously. They aren't coming from separate castings or 'sources'. This makes the "roll once" idea make more sense as well, imo. I might consider separate rolls for separate targets, though. I'm not for or against either style.. just giving it some fair consideration.
@SeanBoyce-gp
@SeanBoyce-gp 3 жыл бұрын
​@@bobombnik1817 I think this misses out on why magic missile is sort of an essential spell for wizards and wizard duels. The chess game of when to counterspell which spell vs when to shield a volley of magic missiles so as to not lose concentration on my conjured elemental is a very interesting thematic. That such a simiple spell is so effective at countering other wizards' and magic users' (especially those without access to shield) concentration enhances its position within the lore and arcana of a given world. It joins counterspell, mage armor, and shield as the sort of quintessential toolkit for warring wizards. I personally love and have been using the roll once idea because it's so much faster. Todd and Meagan kinda dismiss this notion in the video, but it's so much easier to roll the d4 once and know how much damage is hitting each target, and it's way less of a bummer rolling one 1 on a d4 and way more of a thrill knowing you're multiplying that 4 you rolled. You cast at 3rd level, you get 5 darts and there are 5 wounded goblins. If you roll a 4, you know right away it's one dart per goblin, let's get this done. It makes damage optimization (for parties that like that kind of thing) so much faster. It's not currently in style to run larger encounters with lots of little enemies, but I love doing this, and anything that makes a turn go faster is quite welcome.
@jmartin4396
@jmartin4396 3 жыл бұрын
The problem is that my copy of the PHB specifically states (in bold) MORE THAN ONE TARGET. To me, that means if you are hitting one person with all darts you roll damage for each dart and therefore only get the Empowered Evocation on one.
@russellharrell2747
@russellharrell2747 3 жыл бұрын
Exactly, so Evokers are worse at trying to hit just one guy, need to spread those missiles out.
@comahan
@comahan 3 жыл бұрын
I'm always of the opinion that more rolls and more dice = more fun. I'll always roll for each missile, just like I always prefer to roll for stats.
@the_purple_mage
@the_purple_mage 3 жыл бұрын
Yay! Loved this! Enjoyed seeing the both of you doing more content together! Can't wait to see more!!
@kylethoren1949
@kylethoren1949 3 жыл бұрын
So basically Magic Missile should be considered AOE. Still gonna roll for each missile.
@b.calvinsaul1909
@b.calvinsaul1909 3 жыл бұрын
When I read the "multiple targets get a single damage roll" rule, I just thought to myself, "oh yeah, they're talking about AOE spells" and never considered Magic Missile due to its selective targeting rather than contiguous targeting.
@LordRenegrade
@LordRenegrade 3 жыл бұрын
AoE spells generally don't affect a target more than once per casting, whereas Magic Missile can if more than one dart is directed at a target. compare and contrast Meteor Swarm, which only affects a single target once, regardless of how many of it's AoE circles overlap onto said target.
@benbattiste1041
@benbattiste1041 3 жыл бұрын
As is stated a bit below, I think the view purposed by the video as being RAW, and RAW going back is flat wrong. I listened as while I've been playing since 1990, I don't think I've really "read" magic missile since AD&D second. In second, you can't target items or spots, but can choose one or many targets, up to the number of missiles summoned. They do 1d4+1 per missile. This certainly doesn't say roll 1d4+1 and damage all targets accordingly. 3/3.5 states the spell does 1d4+1 damage but doesn't say per missile. It states later that multiple missiles are created based on level. I guess you could argue that if you target the same creature with all five missiles, it still does 1d4+1. Nobody assumes that is what was meant. 5e's magic missile is: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. Sounds like each dart has a separate roll to me.
@Czarrrne
@Czarrrne 3 жыл бұрын
Well, there is a difference between saying something is "Area of Effect" and an effect that hits multiple targets. Like it's a difference between Fireball and Scorching Ray. Though the latter does differ from MM in a way that it does require a separate roll for each ray.
@billjaimez
@billjaimez 3 жыл бұрын
Great video I always let the player decide at the beginning of the campaign which way he will roll for magic missile after seeing Jeremy's post. Once they choose that's how they do it for the campaign. I am so glad you and Megan have decided to do videos together. This was fantastic.
@hqueso
@hqueso 3 жыл бұрын
In my next game I'm going to make both versions available as separate spells and have wizards arguing over which is the better version. The wizard equivalent of whether pineapple is allowed on pizza.
@davidirving5667
@davidirving5667 3 жыл бұрын
Really enjoying your channel. Keep up the good work.
@sodabob
@sodabob 3 жыл бұрын
Crawford is wrong in this case. The spell description states, "A dart deals 1d4 + 1 force damage to its target." This is the English equivalent of saying "EACH dart deals 1d4 + 1..." Since specific rules beat general rules, you roll a separate die for each dart.
@sodabob
@sodabob 3 жыл бұрын
Also, as Jose Montero points out, the previous line states "Each dart hits a creature of your choice that you can see within range." As such, that next line ("A dart deals...") is a continuation of the "Each dart" line. "A dart" in that third sentence refers to the "each dart" referenced in the second sentence. You roll a separate die for each dart.
@xiloscient1016
@xiloscient1016 3 жыл бұрын
Great video! Looking forward to more!
@felipecounago4716
@felipecounago4716 3 жыл бұрын
So I reread the wording on Magic Missile to double-check, and it says "Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target." RAW says it's 1d4+1 per dart, so you would roll it for each dart, right? I don't see how you would roll once and just use that roll for each dart.
@erickarnell
@erickarnell 3 жыл бұрын
The video explains why the area of effect rules are in effect here.
@edstevens1503
@edstevens1503 3 жыл бұрын
@@erickarnell Only if the darts are being aimed at different targets.
@davidbrown5912
@davidbrown5912 3 жыл бұрын
@@erickarnell “specific (this one spell) beats general” (AOE). Rules As Written.
@TheGiantRobot
@TheGiantRobot 3 жыл бұрын
Exactly, you would roll for each dart. It says roll once for all creatures hit, not roll only one die and multiply it by the dice of the spell. I'm kind of astonished that the people in charge of DnD are making such a fundamental mistake.
@bcaiko
@bcaiko 3 жыл бұрын
This was really helpful, Todd. Would love to see more stuff from you like this!
@James-hj5ov
@James-hj5ov 3 жыл бұрын
On page 196, it seems to be talking about an area effect. The wording is that damage is dealt to multiple targets at the same time. It does say for all creatures caught in the blast. I don't think Magic Missile counts as a blast. Yes, the missiles all strike at the same time, but they are individually targeted. If you have multiple attacks and shoot a bow and hit two different opponents, would you roll damage for one arrow and apply it to both targets? Ultimately, it's not that big of a deal, in the end. Everyone can (and should) play how they want!
@Hedgeclipperz
@Hedgeclipperz 3 жыл бұрын
Something not touched on, by I find really interesting is the fact that Jeremy Crawford confirmed that each missile is a separate hit for the purpose of rolling to maintain concentration. Which means a caster would need to roll three concentration checks if hit with a full burst of level one MM. But that would also mean that they’re three separate sources of damage for the purposes of failing death saves. So an unconscious character hit with a burst of MM would automatically fail all three death saves. I almost lost my character to this. I had badly antagonized a villain (killed someone they cared about right in front of them), so they pulled out a wand of MM and let off all seven charges. So that’s 9 bolts, and I only had 9 HP left. Even a 1 on the damage die would’ve brought me to 0 with 4 bolts remaining, then taken out all of my death saves. Thankfully, my Eldritch Knight had Shield, which the DM forgot negated MM. He was so relieved when I survived and it felt like a super badass moment for me!
@russellharrell2747
@russellharrell2747 3 жыл бұрын
And that’s why shield is awesome, don’t leave the castle without it!
@Conrad1013
@Conrad1013 3 жыл бұрын
Exactly, this is why the rule he explained does not affect Magic Missile.
@MorgulDemonVegeta
@MorgulDemonVegeta 3 жыл бұрын
Jesus Christ that was clutch! You must have sweated like a mo-fo during this moment ahhahaha!
@MrMix1212
@MrMix1212 3 жыл бұрын
LOL! "Antagonized a villain" = Killing someone's loved ones in front of them. Ummmm sounds like you're the villain
@dracoargentum9783
@dracoargentum9783 3 жыл бұрын
@@MrMix1212 His favored demon; undead lover; bob the goblin...
@SirEdgard1013
@SirEdgard1013 3 жыл бұрын
Love this format for videos!
@theTemplar08
@theTemplar08 3 жыл бұрын
“Thrown of Orcus” modules we rolled lvl 100 lvl first edition characters back in the day . Magic missile was 1 missile per level.
@jamesavery9584
@jamesavery9584 3 жыл бұрын
The best part of burst type damage is that, especially new players, rarely have enough dice to make a single roll. So now, the table gets to participate in the fireball by passing dice around. It’s very engaging and as a dm I love it. Also, roll 1 die per missile. It’s more fun.
@CharalamposKoundourakis
@CharalamposKoundourakis 3 жыл бұрын
You guys have good chemistry with each other - hope to see more videos featuring the two of yah.
@nullvoid2001
@nullvoid2001 3 жыл бұрын
this was fun!! I like the back and forth input from both people!! this would be great as a podcast
@scottbender9056
@scottbender9056 3 жыл бұрын
Another fun twist: each missile is a separate instance of damage. Therefore a caster hit by 5 magic missiles will need to roll 5 concentration checks.
@b.calvinsaul1909
@b.calvinsaul1909 3 жыл бұрын
If the darts of force hit simultaneously, why would it be treated as separate strikes? You don't treat each link in a flail as a separate strike and they DO impact at different moments.
@cloudread1k
@cloudread1k 3 жыл бұрын
had a Dm rule i had to roll sepritly, so i purpusly picked up Scorching Ray and started up casting it just to take up time and prove the reson for the rule..... he went back on his ruling once i told him i would be making 30 seprit rolls once i got a 9th lvl spell slot.
@identityflux
@identityflux 3 жыл бұрын
I always have fun with this one. Currently playing in a game where the wizard rolls individual dice and there's always a lag between him rolling and then the conversation about if he can or cant assigned as he sees fit or has to pre assign the dice. For me it has always been the pay off with it being an automatically hitting spell that the dps can vary wildly by rolling a single die.
@l33t3d
@l33t3d 3 жыл бұрын
Multiple rolls, one for each missile, started when you roll 1 instead of a 3 or 4. *Rolls d4* 1, Asks the dm,” I get to roll for each missile right?”
@shadowgibbon6942
@shadowgibbon6942 3 жыл бұрын
Quick question that pokes a hole in 1 die multiplied: When all missiles hit a single target, wouldn't this negate the section on "If a spell or other effect deals damage to more than one target at the same time..."?
@ivocorte1580
@ivocorte1580 3 жыл бұрын
I may be wrong, but funnily enough the damage spread looks different depending on method. If you roll once and multiply it's equally as likely to deal minimun, to maximum, and to any value in between damage. If you roll for each missile the damage becomes a bell curve.
@followingdnd1434
@followingdnd1434 3 жыл бұрын
I always roll all dice, it's half the fun in DND.
@pitchforksdragon1252
@pitchforksdragon1252 3 жыл бұрын
Agreed.
@scifi782
@scifi782 3 жыл бұрын
I have always rolled one D4 (+1 of course) per missile which makes sense especially if you are dealing with multiple targets. As we know the "rules" are written over several versions of the same game. If the magic missile spell was an area of effect spell then maybe sure roll 1 d4(+1) times the number of darts allotted to area divided by the number of targets
@rmasoni
@rmasoni 3 жыл бұрын
Great content once again! Thanks!
@delecti
@delecti 3 жыл бұрын
My stance is 1d4 and multiply, partly because it's rules, but largely because the d4 is the one dice size that's really just a pain to roll more of. The stupid things are so hard to pick up.
@Flummiification
@Flummiification 3 жыл бұрын
This format is really cool. The scripted part makes it very informative and keeps the information relevant and the conversation cut helps to remember all of it and really understand the matter.
@adamross2256
@adamross2256 3 жыл бұрын
The "spell striking multiple targets, roll once" thing I think is for AoE spells (Fireball being their example). MM specifically targets multiple people, and it's description reads "A dart deals 1d4 + 1 force damage to its target". I read that as "each target takes a [separate] 1d4+1 damage". Plus, I don't think the roll-once bit applies if you're firing all darts at one target. Would you roll once, and multiply that by the number of darts that hit? That seems really odd.
@pyromidas
@pyromidas 10 ай бұрын
The reason we roll 1d4 is specifically so that the spell can be cumulatively made stronger by applying buffs to the damage roll via other means. In part, this is because the spell is so iconic, and recieved one of the most brutal nerfs in dnd history, as it used to scale with level. Gaining an extra missile for every 2 levels past 1st for 5 missiles at 9th level. No upcasting required. To offset this, some combo functionality was built in to apply 1d4 as a single roll.
@marksteelman7747
@marksteelman7747 3 жыл бұрын
If you are only rolling one die it will create greater variance. The probability is the same to roll 3, 6, 9, or 12. However, if you roll 3 separate dice it is going to be a bell curve around 7.
@WolfGangDealers
@WolfGangDealers 3 жыл бұрын
I know its rules as written, but you’re never going to make me roll only one die!
@oOPPHOo
@oOPPHOo 3 жыл бұрын
I wanna give it a try. Why do you like rolling dice? Randomness! What method has the most randomness? Rolling one die because you have an equal chance of rolling both high, low or average whereas with more dice you get distribution around the average. Granted, if you like rolling dice for click clack appeasement, then I capitulate, good sir wolf.
@heavenseeker2320
@heavenseeker2320 3 жыл бұрын
@@oOPPHOo but you gonna admit, rolling metal dice with magic missle is exhilarating. DICE GO CLICK CLACK
@Deathven1482
@Deathven1482 3 жыл бұрын
Lore Wolf? Is that you?!
@WolfGangDealers
@WolfGangDealers 3 жыл бұрын
@@Deathven1482 Deathven? You've found me! How could this be possible???
@Deathven1482
@Deathven1482 3 жыл бұрын
@@WolfGangDealers right? What are the chances?
@MaskedNozza
@MaskedNozza 3 жыл бұрын
That is fascinating. I never made that connection between that specific rule for hitting multiple targets at the same time but you're totally right! I suppose the reason people think of magic missile differently is that it has multiple darts ergo in roleplaying they are multiple attacks, when RaW defines them as a single attack. Normally that wouldn't be a problem because multiple ranged attacks have to be rolled to hit, but with magic missile they just hit automatically. Magic missile is just super unique in so many ways rule-wise that I guess it just has some unexpected quirks to it.
@Rookzer0
@Rookzer0 3 жыл бұрын
Where did you get/ how did you make the Potion bottles behind Meagan? Great work on the video, I've never though of MM as an Area of effect spell. just has a Variable area ha ha
@betterrpg189
@betterrpg189 3 жыл бұрын
Been playing for 41 years. Informative and entertaining. THANKS!
@c4darkmane616
@c4darkmane616 3 жыл бұрын
Maybe to keep both groups happy, wizards could sign off on a variant magic missile and just name it after a famous magic user eg Burts magic missile. That way both exist in the fluff depending on where ur characters studied magic
@mikegarza8648
@mikegarza8648 3 жыл бұрын
Can't tell if you're purposely eluding to Jim Darkmagic's Magic Missile. You pay 1gp per missile. Roll to hit. If you roll a 1 it explode in your face. But its 2d4 dmg per missile hit. 5d4 on crit.
@c4darkmane616
@c4darkmane616 3 жыл бұрын
@@mikegarza8648 but then there's Terrys Magic Missle, which allows the caster an opportunity to steal the "Leg of Time"
@c4darkmane616
@c4darkmane616 3 жыл бұрын
@@mikegarza8648 sorry just googled it, hadn't heard of Jim but you have set me off on a new internet adventure. Thankyou.
@BlakeFaeMorton
@BlakeFaeMorton 3 жыл бұрын
Let me be clear, Jeremy Crawford thinks RaW is you roll once. However, the RaW is, "A dart deals 1d4+1 force damage to its target." This is clearly an exclusion from the general rules and each dart deals 1d4+1 to their target. Thus, you roll for each. Just as Gary Gygax intended.
@AzraelThanatos
@AzraelThanatos 3 жыл бұрын
The dice thing, the same rule can mean that you roll for the most dice on a single target. So, if you've got 6 missiles, but split it so it's 1 hitting one, 2 hitting the second, and three on the last. You would roll 3d4, the first goes to all of them, the second goes to the second and third, the third hits the last one...so, say, it's 4, 2, and 3. Target one gets 5 damage (1d4+1), Target 2 gets 8 damage (2d4+2), and target 3 gets 12 (3d4+3).
@RecklessFables
@RecklessFables 3 жыл бұрын
In 3.5 my Magic Missile specialist had his own set of d4s in blue. It is the happy way to do it.
@j.d.fireforge9056
@j.d.fireforge9056 3 жыл бұрын
It says "A Dart deals 1d4+1" not "each dart deals the same 1d4+1"
@watchmanschannelofdespair
@watchmanschannelofdespair 3 жыл бұрын
Exactly.
@jwmmitch
@jwmmitch 2 ай бұрын
That's a great interpretation, but I think Jeremy Crawford trumps all discussion .... but only if you care lol
@LemurMaster
@LemurMaster 3 жыл бұрын
My table used to play with an odd variant of Magic Missile: At first level, 1d4 darts, each dealing 1d6-2 damage -- since everyone has a ton of D6 on hand, these were rolled for each dart, with results less than 3 removed. When cast levelled up, you just increase the number of D6's you roll to determine number of darts. In this way, despite still being Autohit, it is never "auto damage", and while it can launch a bewildering number of darts, potentially dealing more damage than the rules as written, the spell's lack of "dependable high damage" promoted use of other more interesting attacks spells at higher levels. This would, I realize, do nothing to lessen the dominance of Magic Missile in the hands of an Evocation specialist, but I'd leave that to others to consider.
@davidgardner5410
@davidgardner5410 Жыл бұрын
How would it work with the Hex spell? Do I get to add AD6 to each missile or only one missile if all the missiles hit the same target.
@deaconnukem
@deaconnukem 3 жыл бұрын
QUESTION: How does a Goblins Fury of the small work with Magic Missle. Does the goblins lvl apply to the spell. So a lvl 20 Goblin does it do 1d4 + 21 or does it do 1d4 + 1 abd the target takes just an additional 20 damage?
@baileyp_
@baileyp_ 3 жыл бұрын
Fury of the Small says that you can add your character level to the damage dealt, not the damage roll, so I would say that it's 1d4+1 x however many missiles, +20. Plus, it says "When you damage *A* creature with an attack or spell" (emphasis mine), which implies that if the missiles all hit different creatures, you could only choose one creature to deal extra damage to, so the individual missiles aren't actually dealing more damage, you are.
@DougCoughler
@DougCoughler 3 жыл бұрын
Good job guys!
@countwhiskers
@countwhiskers 3 жыл бұрын
My party laughed when I told them that I was going to run a special kobold oneshot where I was going to see how long they'd last before dying. They couldn't comprehend kobolds ever being a danger to a high level character. What they didn't know was a vast majority of my little scaled friends were level 1 sorcerers and they all knew magic missile. It was a grind fest but they left the table with a brand new appreciation for the level one spell piloted by the most mundane cannon fodder.
@0Fyrebrand0
@0Fyrebrand0 3 жыл бұрын
I prefer to roll three separate d4s. The way I see it, the whole point of Magic Missile is its reliability. It's a 100% guaranteed hit. It's a rarely-resisted damage type. You can distribute the missiles across multiple targets rather than wasting damage potential on some nearly-dead kobold. Each missile gets that +1 damage added on to create a solid base minimum no matter what you roll. And finally, there's a reason the spell is broken up into three smaller missiles of a d4 each rather than one big d12 missile: it's an attempt to average out the damage and avoid extreme highs or lows. If you roll the d4s separately, you have the potential to get anything from 6-15 damage, but the odds pull you toward decent middle-of-the-road values (with a vanishingly tiny 1.5% chance of rolling minimum or maximum). It's the game's way of saying "There are no promises in a game about rolling dice, but to the extent we can give you a safe bet, this is it." That's the unique role Magic Missile plays, in contrast to most other spells. If you only roll a d4 once and apply it to all three missiles, you can only ever roll 6, 9, 12, or 15 total damage. What happened to everything in between? To me, it seems strangely artificial and unintuitive that a wizard casting three separate missiles would have the precise focus to give each missile be *exact* same potency with no variance, but has such lack of control over what that potency is that it's an enormous 1/4 shot that it could be either the worst possible or the best possible. I just don't think those kinds of odds are in line with what this spell seems to be about, nor with the game in general.
@nikwintren
@nikwintren 3 жыл бұрын
Sure rules constructs our world, but the other part of the game is to roleplay; I wish you would have mentioned that angle. Role one d4: "How powerful are your projectiles" Role for every bolt: "How much of an impact does each missile have" I would suggest this to the player; "Which RP do you like more?"
@DarkAutumnScribe
@DarkAutumnScribe 3 жыл бұрын
Hey, I paid good money for all those dice, I'm gonna use 'em!!!😉
@KriticalStory
@KriticalStory 3 жыл бұрын
I envision it as the damage being the amount of magical energy the caster musters/imbues into the spell divided evenly between the missiles materialized.
@fireaxe2516
@fireaxe2516 3 жыл бұрын
I have always rolled each missile separetly
@TheFoxlover93
@TheFoxlover93 3 жыл бұрын
I'mma be honest, I learned something new today. I can see both sides of the coin as well cause rolling more dice is ALWAYS fun. I also imagine it like, your a ship and these missiles fly out of you anime style and strike your foe. A "low" roll is them moving at the last second and it grazing them (still technically 'hitting", but flavored otherwise) and a high roll slamming into them hard. I can also see that rolling one die is also "easier" than rolling multiple dice constantly. Rolling a d4 once and then multiplying it to the entire roll is easier than needing to gather other peoples pointy pyramids and going from there. Personally, I'd probably still roll individual dice. Reason being is because its more fun, but also because this is, as far as I know, the ONLY spell in which this applies to. Its not like a Fireball is "roll a D6 and times it by 8", cause then that just changes the whole dynamic of rolling. So for consistency sake I'll probably go with rolling for each
@Aligariusful
@Aligariusful 3 жыл бұрын
Fun convo with Meagan! Would love to see more!
@tiagorodrigues3730
@tiagorodrigues3730 3 жыл бұрын
You see, when I started out, in 1992, the _Player's Handbook_ said (page 136): _"Use of the magic missile spell creates up to five missiles of magical energy (...) Against creatures, each missile inflicts 1d4 + 1 points of damage."_ The plain reading of the spell implied that one rolls once per missile, and I think that this interpretation of "roll a single die and use it for all missiles" started with 5th Edition (In 3e you had to designate targets before rolling for damage, which implies that every target got a different damage die; I didn't play 4th). Still, if the DM agrees, my Magic Missile-focused Wizard would have no problem with rolling only once.
@jescapnut2003
@jescapnut2003 3 жыл бұрын
What’s RAW on hexblades curse prof bonus to dmg on each dart, or only once?
@lewisworley7830
@lewisworley7830 3 жыл бұрын
More of this please 🙏
@casssmith2002
@casssmith2002 3 жыл бұрын
You roll once for area of effect damage spells as he read fireball and flame strike. Magic Missile is individual darts, each one doing 1d4+1. "You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several." It doesn't say "the darts do 1d4+1 x 3". It says "A dart does 1d4+1". Everything in the description is read as singular.
@lynnskelton7971
@lynnskelton7971 3 жыл бұрын
The issue with spells like Magic Missile is because of the way the spell is written making it seem like each dart does their own 1d4+1 damage and the clarification on how it really works is elsewhere in the PHB that many tend to overlook. Simple fix would have been to put in the spell description itself... “Roll damage (1d4+1) only once and apply the result to each dart cast.” Or something similar. No need to clarify elsewhere in another area that people may overlook. But again, if the DM, you can make these types of spells do damage however you desire. Just be consistent. Thanks for the video.
@11dayoldkobold63
@11dayoldkobold63 3 жыл бұрын
Well, I’m convinced, especially considering the evocation wizard.
@anthonynorman7545
@anthonynorman7545 3 жыл бұрын
Yeah, it makes the spell scale better
@mcullennz
@mcullennz 3 жыл бұрын
Also if you add in genie warlock to add you proficiency bonus in damage and also hex for more damage
@11dayoldkobold63
@11dayoldkobold63 3 жыл бұрын
@@mcullennz I was looking for other features that add dice to a singular roll, but most of the features I found were attached to specifics, such as the swarm keeper Rangers extra die being limited to a singular target.
@NotYourAverageNothing
@NotYourAverageNothing 3 жыл бұрын
@@mcullennz Unfortunately, Genie's Wrath specifies an attack roll, and Magic Missile doesn't have one. Hexblade's Curse works though.
@CaitSith87
@CaitSith87 3 жыл бұрын
The build you want is called nuclear wizard i think and is like 4 years old. Maybe nowadays there is even a more broken combo, but as they said i have never seen magic missle used like it is intended which is of course the prerequisite for this build.
@mozartdminor
@mozartdminor 3 жыл бұрын
You mentioned empowered evocation, but there's also Hexblade's Curse which also adds flat damage to a single roll. So Evoker 10/Hexblade 1 casts magic missile at 1d4+ 1 + 5 (int) + 4 (prof) for a guaranteed 11 damage per missile. Burning those 5th level spell slots from Wizard 10 is 77-105 Force damage with no to hit or save which means you're out damaging disintegrate (a 6th level spell dealing 50-100) at the high and low end of the damage scale without even factoring in the dex save.
@tommcd5943
@tommcd5943 Жыл бұрын
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
@deltablaze77
@deltablaze77 3 жыл бұрын
If you have 5 darts, then by rolling 1d4 and multiplying it by the number of darts you will do 10, 15, 20, or 25 damage, which obviously gives you a 25% chance to roll max damage, so overall a much higher average damage over time since 50% of the time you will be doing 75%-100% possible damage.
@rudewalrus5636
@rudewalrus5636 7 ай бұрын
But also a 25% chance to roll minimum damage, and 50% of the time you will be doing 20%-50% possible damage. Over time I'm pretty sure the total damage will average the same - however your chances at any one casting of rolling either of the extremes will be much higher.
@Zai-kyu
@Zai-kyu 3 жыл бұрын
This makes me curious, would this also apply to spells like Eldritch Blast and Scorching Ray? It's separate attack rolls for each ray on both spells, but technically it sounds like they all happen once. Is damage done with a single roll and applied to all the attack rolls? I have always done it as a damage roll with each attack roll, but this has me curious now.
@morganpetros9635
@morganpetros9635 3 жыл бұрын
Well. This would explain why Magic Missile is a first-level spell and Eldritch Blast is a cantrip. (psssst: it's because magic missile doesn't require a "to hit" roll even though each can, potentially, have the caster's primary attribute benefit added to it) ;) And it *IS* weird that one of the oldest games in the D&D universe can become so ridiculously controversial. Honestly, this wouldn't have mattered at all in 1E, 2E, or 3.xE, but now that we have Empowered Evocation, how the rules are interpreted can make a *HUGE* difference. Take THAT, warlocks!! ;) :P :D
@THLEamon
@THLEamon 3 жыл бұрын
I never knew there was another way other than a single die roll for all of the missiles. its fun to hear about other methods and house rules
@williamcraven1204
@williamcraven1204 3 жыл бұрын
I’m not sure I understand, does that mean at first lvl on one target, it does 15 damage max?
@JeremyHamaker
@JeremyHamaker 3 жыл бұрын
Wow, for the first episode of this format, you really came out swinging! I'm with you, I find figuring out RAW for this fascinating. And OMG: That evoker buff!!
@lulospawn
@lulospawn 3 жыл бұрын
I'm amazed they talked about so much about this spell and didn't mentioned its best use for greater levels: force 3 concentration saves for a meager lvl 1 slot. Hell, if you know the target doesn't have shield on him, you can go nuts and throw a lvl 3 magic missle and make him roll 5 saves.
@PaulGuy
@PaulGuy 3 жыл бұрын
The best reason I think is that rolling one die means every target takes the same damage, which is easy and fast and not metagamey. When you roll for each missile, you end up with "this monster gets this die, this monster gets this other die, this one gets another die...", which is pretty meta.
@Loswaith
@Loswaith 3 жыл бұрын
@O. M. To be fair few players roll just one lot of damage with the fighter for all 3 of the fighters attacks and apply it to any of those that hit either. Most take each 'hit' as a separate instance of damage that is to be rolled for.
@Ron88keys
@Ron88keys 3 жыл бұрын
oooooo I love the potion bottle lamps!!!
@taterenforth6433
@taterenforth6433 3 жыл бұрын
I understand how it can speed things up, counting up 11d4+11 can take a little time, but I don't think I've ever had a player who wanted to roll less dice.
@Kangstor
@Kangstor 3 жыл бұрын
Are you kidding for the critical hit almost everyone i played with wanted it to be just double damage rather than double dice rolling (and than they whined again when they rolled 1 on their damage dice for double damage)
@taterenforth6433
@taterenforth6433 3 жыл бұрын
@@Kangstor crits are a bit different player to player. I've gotten into the habit of simply doubling damage after playing a crit build at a couple of pathfinder tournaments (crit damage was 10d4+50+2d6 with 4 attacks a round) but I always prefer to just roll the extra whenever it's easy like in 5e.
@arnhard
@arnhard 3 жыл бұрын
I really like those glowing potions in the shelf. Did you buy them or is there some kind of tutorial on how to make them? :)
@justeric1107
@justeric1107 3 жыл бұрын
I generally only care about "Rules as written" when it involves specific abilities that require prior training (feats, class levels, ect). If I took a specific feat and someone without it (or a similar feature) was able to copy the abilities it gave me, I'd be extremely pissed because I wasted my ability score improvement.
@Pierre-gk5ky
@Pierre-gk5ky 3 жыл бұрын
I always thought you'd roll a d4 for each missile, but rolling the d4 only once is interesting as it makes the spell a lot more variable. You have a 25% chance to deal only 6 damage, but also a 25% chance of doing 15 damage. You get a lot less middle of the road results and I think that's more interesting to me. I might use that rule!
@Tywyll
@Tywyll 3 жыл бұрын
I mean, okay, Jeremy Crawford says it's 'X'. This isn't the first dumb rule call he's made (GIVE ME BACK MY WARLORD!). He's wrong.
@ticozayas6430
@ticozayas6430 3 жыл бұрын
this was delightful... i actually like how this was explained and the buff from evo wizard is really nice especially if you roll min on your d4
@bryangibbs7191
@bryangibbs7191 3 жыл бұрын
Interesting, but as said it's up to each DM to determine how they choose to have things work, I'll stick with rolling 1d4+1 per dart
@hqueso
@hqueso 3 жыл бұрын
For me it comes down to whether you prefer a swingy result that can be very low or very high (rolling a 1 or 4 and applying it to all missiles) or you prefer to have results tend toward the mean (roll each missile's damage). If you always use a greataxe because you love the chance of getting a 12 despite the chance of getting a 1, then you'll probably lobby for rolling once. If you prefer greatsword so you can nudge your results closer to that dependable 7, then your wizard will want to roll separately. I personally don't care, so I'd probably leave it up to my players. I am thinking about taking the debate into the game world, and having both versions available as separate spells and having wizards in the world debating which is better.
@evanalden
@evanalden 3 жыл бұрын
Does this apply to scorching ray as well?
@billlyell8322
@billlyell8322 3 ай бұрын
I played since the white box, and yes, we knew about this rule back then. But we still rolled 1d4 for each missile, BUT as a caviot, we only played small groups of 4-8 players normally and rarely had more than 1 mage. So, 1 player rolling a dice for each missile was never an issue. Plus, over the years, several decades, actually, it never proved unbalanced as getting all high or low rolls seemed rare.
@bobalmond8257
@bobalmond8257 3 жыл бұрын
That roll once for damage seems to be about area of effect. Not separate instances of a spell. What about scorching Ray it has three rays? Or melf’s minute meteor? The bonus from evoker would more likely be on one SPELL not one PORTION of the spell.
@AIRogge
@AIRogge 3 жыл бұрын
I have always thought of the darts as ammunition, which would indicate a roll for each. But contemplating them as a SINGLE casting of a spell that then hits multiple targets, like a non-linear lightning bolt, would certainly support the "roll once and multiply if multiple darts hit". Functionally, if you want to reduce your chances of minimizing your damage, use a fistful of dice, but you will likely never maximize your roll that way. :)
@Captain_Mike82
@Captain_Mike82 3 жыл бұрын
That metal stein with the red ampersand is awesome.
@garhent
@garhent 3 жыл бұрын
Here I thought you were going to discuss Tim Kask's channel on the actual origin of magic missile on how a player (I think Kask) had to badger Gary to give wizards something (magic missile) because they only had one spell at level 1, no cantrips just a dagger or sling.
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