TT 198 Building a "Tank" Character in Savage Worlds

  Рет қаралды 528

ASavageWorldsGM

ASavageWorldsGM

Күн бұрын

Eric dives into building the unstoppable "Tank" character in the tabletop RPG Savage Worlds. Includes ideas on Skill and Edge selections and goes through Veteran. Without traditional classes as in Dungeons and Dragons, there are many options to consider.
ntro 0:00
Concept 2:20
Char Creation 4:30
Gear 18:01
Novice+ 22:41
Seasoned+ 29:30
Bonus Pathfinder 33:37
#savageworlds #weplaysavageworlds #ttrpg #tabletoptango
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Пікірлер: 10
@TheFreepie
@TheFreepie 9 күн бұрын
It was the Tests video where you mentioned a tank build video ;)
@mangedrabbit
@mangedrabbit 9 күн бұрын
I would absolutely love to see more build videos.
@kalleendo7577
@kalleendo7577 9 күн бұрын
Awesome!!!
@vintoks
@vintoks 9 күн бұрын
Good stuff! Thanks for the build!
@ericsplosions
@ericsplosions 9 күн бұрын
A couple of corrections, Defender is a Seasoned edge, and both arcane resist and fleet footed are background so don't work with the fighter edge, doh! Threw this together at the last minute last week so hopefully it didn't come off to jumbled...😵
@eggsaladthegreat9257
@eggsaladthegreat9257 8 күн бұрын
I really liked this one! I've always been interested conceptually in a Tank/CC thing, but haven't seen it in the few years I've been playing. Good stuff!
@spike315
@spike315 9 күн бұрын
Build videos would be awesome! Going into the mechanics for sure but also I think adding some flavor to things, since SWADE is such a blank canvas
@Shad0wchasers1
@Shad0wchasers1 9 күн бұрын
Would love to see a bunch more build videos, I learned or was reminded about a bunch of game mechanics I often (as a GM) overlook and forget to remind my players about. A couple of (hopefully) constructive criticisms for your next outline: 1) Don't start out listing so many caveats, instead frame the build as what it is designed for, and let players adapt it to their own needs. For example, you could frame this build as a Fantasy Campaign fighter who draws enemy attacks away from their allies, and describe in general their methodology. Though I do like your commentary that a lot of the Fantasy Companion features are portable to other campaigns. 2) up-front two or three key interactions you're designing the build around, and mention the 2 or 3 important traits (skills, edges, abilities) the build needs. THEN break it down into sections, like ability scores, edges, and gear. 3) Slow down a bit. Each part of this video is helpful and educational, and has almost-equal merit to the rest. Don't rush so much like you're trying to get through each section in a hurry. Give people time to hear and absorb what you're saying. Illustrate your bullet points (the graphical sections where you show the text from the book are *super* helpful). If someone wants to speed up the video, they can literally do that by increasing the speed of video playback, but slowing things down doesn't work so well. For some of us, it makes it a bit harder to follow along if you're speaking so quickly. In general, I really found this video more helpful than a lot of the other videos where you guys pick a single topic and circle around it randomly. A "build" or "character concept" approach like this gives you a really good outline to build a discussion around, helps players by teaching them how they can use the game mechanics to emulate the story roles they might want to emulate, and helps GMs like me see how these rules are going to interact with our Wild Cards and Extras. The more structured your video, the easier it is for me to follow along and learn from, particularly when you bring graphics and lists to the party to help reinforce your points with visuals I'll see when I'm looking things up in the game books myself.
@Shad0wchasers1
@Shad0wchasers1 9 күн бұрын
But definitely please make more build videos. This video and the video where you went over the Fantasy Companion arcane backgrounds *after having studied them* were my favorites you've done so far on this channel. The more structured and focused videos are easier to follow for someone with ADHD (me!), and give me an application for the rules you discuss which makes them easier to remember. I'm not too keen on the 'reaction' style video where you were looking at the Sci Fi companion book elements for the first time, and just giving instant thoughts on it. I much prefer when you take the time to look at how things interact and suggest improvements or best-use-cases for things. That's a big part of why I like the build video approach, you clearly exhibit a use-case for the rules you discuss and give the audience tools that are easier to use in their own games.
@ericsplosions
@ericsplosions 9 күн бұрын
thanks for the comments, yeah for sure need to frame the build with its more specific use from the get, good point. As for the speed, its something I have and need to work on more (as I also have adhd) , part of it is also we are aware that in general shorter videos do better so I try to balance out the slew of info with going faster but I take your point in that these kind of videos need to breathe more.
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