UE5 | Procedural Suburban City Using PCG | Tutorial | Part 1 | Unreal Engine 5.2

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Maddys HUB

Maddys HUB

Күн бұрын

Quickly create a suburban city using a PCG (Procedural Content Generation) graph and splines in Unreal Engine 5.2. Within a few clicks you can generate a whole suburban city environment. Tutorial Part 1.
Chapters-
00:00 - Intro
01:14 - Creating Landscape
03:55 - Creating PCG Subgraph for trees
09:47 - Creating road using spline blueprint
14:34 - Removing trees overlapping the road
18:00 - Creating houses using PCG
PCG tutorial links-
FreetimeCoder - • Unreal PCG Tutorial
Adrien LOGUT - • Unreal Engine 5.4 PCG ...
#unrealengine5 #unrealpcg #ue5 #ue5.2 #proceduralcontentgeneration #gamedev #realtime

Пікірлер: 57
@volodymyrbondarenko9471
@volodymyrbondarenko9471 4 ай бұрын
Hi man. just coming here to give you some words of encouragement. Im trying youtube myself, its hard... but you got amazing knowledge and i believe you can make it. Im hyped for part 2 still. Hope to see you come back! cheers
@maschinelab8598
@maschinelab8598 4 ай бұрын
Please Part 2... This is a awesome tutorial and one of a kind....Thank you
@An0therR0gue
@An0therR0gue Жыл бұрын
Great video. I look forward to the next one.
@Projeviz
@Projeviz Жыл бұрын
Awesome first tutorial! Keep the good work!!
@MM-nn7ve
@MM-nn7ve Жыл бұрын
Short and simple. Love it. Thank you.
@KillerHacking1212
@KillerHacking1212 Жыл бұрын
Awesome job, please keep up this amazing tutorial series! Liked, and subscribed. :)
@benjamintran1088
@benjamintran1088 Жыл бұрын
Great video. Thanks for sharing.
@kpoulis
@kpoulis 11 ай бұрын
Excellent. We are waiting for the second part.
@donhamode6989
@donhamode6989 Жыл бұрын
ty my man great video
@JoDuke713
@JoDuke713 Жыл бұрын
excellent video!!
@winwarddale2779
@winwarddale2779 Жыл бұрын
Thank you for this video 🎉
@jopastudio
@jopastudio Жыл бұрын
Thanks for sharing! You got a new sub :D
@_Alfa_Channel
@_Alfa_Channel 11 ай бұрын
Wow - guess i have to upgrade to 5.2 - thank you so much!!
@Chetan_Hansraj
@Chetan_Hansraj 10 ай бұрын
superb maddy good job
@ShawarmaBaby
@ShawarmaBaby 9 ай бұрын
Hey! thanks for the tut!!!
@archcast5550
@archcast5550 11 ай бұрын
You got a new fan subscribing
@shubhrangshusanyal5037
@shubhrangshusanyal5037 Жыл бұрын
amazing tutorial
@jt-el8540
@jt-el8540 9 ай бұрын
Great job 👍
@thomaswindfeld728
@thomaswindfeld728 Жыл бұрын
Vers good. Thank you
@AkitaMix
@AkitaMix 4 ай бұрын
easy to understand, now i just have to research on how to do this while taking into account the sizes of the houses
@user-zd8sh9ys9n
@user-zd8sh9ys9n 10 ай бұрын
wouuu amazing
@SoyalicSinan
@SoyalicSinan Жыл бұрын
Subbed!
@antoniosuarez7881
@antoniosuarez7881 Жыл бұрын
thanks, grate tutorial very clear and useful. Do you know if there is some documentation about the procedural nodes in order to learn what does a specfic node do?
@hiramcinar2975
@hiramcinar2975 11 ай бұрын
where is part 2 , thanks for the tutorial, best I ve watched so far...
@barbarossagdicandpartners
@barbarossagdicandpartners 11 ай бұрын
Great33x Great33 Tutorial
@mzprox
@mzprox Жыл бұрын
Thx for the tut. Does this method stretch the mesh from control point to control point along the spline while following the curvature? what happens to the road texture? or how does it work at all?
@AvB.83
@AvB.83 11 ай бұрын
Thanks. As easy as it looks, I just couldn't figure out how to align stuff (the houses in this case) to the spline for some reason 😅
@wadoodkhan8437
@wadoodkhan8437 10 ай бұрын
Waiting for part 2
@asharacrauwels
@asharacrauwels 11 ай бұрын
Thanks!!! Will there be a part 2?
@GamesAsArt_
@GamesAsArt_ 6 ай бұрын
Amazing tutorial! I only could not be able to make the turns when I placed the road. Any tips to solve that?
@aeshwarya009
@aeshwarya009 Жыл бұрын
ty..
@hendra_winata13
@hendra_winata13 11 ай бұрын
How to enlarge the landscape if already created? Also, what can you tell us how to put like yellow line decal in the middle of the street? Thank you.
@oumarba7442
@oumarba7442 10 ай бұрын
are you going to get an index out of bound error for the road spawing point by point on the spline index ??
@glawchew
@glawchew 11 ай бұрын
wait for pt 2♥
@archcast5550
@archcast5550 11 ай бұрын
Does the road spline follow the landscape?
@retroinshotgaming5310
@retroinshotgaming5310 11 ай бұрын
need a part 2
@sunfix991
@sunfix991 5 ай бұрын
how to make the road and the buildings attach and deform the landscape?
@Jake-bh1hm
@Jake-bh1hm Жыл бұрын
ugh my unreal engine menus keep going black. SO annoying. I tried reinstalling my nvidia studio drivers multiple times. i upgraded and downgrated. Its happening in UE 5.2.1 and 5.1. I also tried changing my graphics settings and still happening :(
@jamesonvparker
@jamesonvparker 11 ай бұрын
Great tutorial! Did you ever make a part 2 with driveways or gates? That would be awesome to tie this off.
@yungbratensoe1916
@yungbratensoe1916 11 ай бұрын
true
@FabioHartFernandes
@FabioHartFernandes Жыл бұрын
How can i do that over a imported mesh (i use meshes for the terrain not landscapes)? Is it possible? thanks a lot for the tutorial... it really helped me... cheers
@krukhlis
@krukhlis Жыл бұрын
No problems at all. You just use tracing( check LineTraceSingleByChannel either in BP, either in C++) or collision check(IsPointOnCollision) to get the point on an imported mesh surface.
@3darchstuffs
@3darchstuffs 5 ай бұрын
Where is part 02?
@smeemcgee8414
@smeemcgee8414 Жыл бұрын
so i got pretty far into this but is there a way to do this with blueprint buildings and not static mesh buildings?
@jommjustonemoreminute6977
@jommjustonemoreminute6977 6 ай бұрын
In pcg use the node spawn actor instead of spawn static mesh.
@smeemcgee8414
@smeemcgee8414 6 ай бұрын
@@jommjustonemoreminute6977 sadly if you do it that way and just continue on trying to do it the way he does it the buildings overlap and other issues
@11516Dubstep
@11516Dubstep Жыл бұрын
but what if not a small building but a large one
@hubertserafin9635
@hubertserafin9635 Жыл бұрын
how to add parameters to pcg
@karthikuk09
@karthikuk09 11 ай бұрын
where is the second part
@barbarossagdicandpartners
@barbarossagdicandpartners 11 ай бұрын
I need 2...please
@woelfchen332
@woelfchen332 9 ай бұрын
trees dont overlap in RL ? 🤣🤣🤣🤣🤣
@jonhman2523
@jonhman2523 11 ай бұрын
where is Part 2 sir
@barbarossagdicandpartners
@barbarossagdicandpartners 11 ай бұрын
Please , PCG Road with village on sloping HeightMap conform and Deform LandscapeTuturial ,Please
@archcast5550
@archcast5550 10 ай бұрын
can be solved using get all actors node ,class, Landscape , then drag the node to spline sampler
@nileshsamantarmc53
@nileshsamantarmc53 4 ай бұрын
Part2
@Perry-wy2fc
@Perry-wy2fc Жыл бұрын
It looks very long and complicated for doing something very simple and quick into C4D …. How come?
@saturn5312
@saturn5312 Жыл бұрын
Well it was even more complex before, be happy with what you got
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