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Project Files: / 63104897 .
This is episode 37 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already worked on the animation part of the grenade throwing and showing the predicted projectile path. Now let's look into how to actually throw the grenade, explode, and how to affect surrounding actors. The characters will take damage and the explosive/destructible objects like barrels will be destructed.
CodeLikeMe Third-Person shooter series: • Unreal engine TPS series
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