Unreal Advanced Locomotion System - Throwing Grenades - Predicted Projectile Path (ALS #36)

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CodeLikeMe

CodeLikeMe

2 жыл бұрын

Project Files: / 63067120 .
This is episode 36 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already worked on the animation part of the grenade throwing system. Now we are going to work on how to visualize the predicted projectile path of the grenade to allow the player to accurately aim the grenade. Here, we will construct a series of spline meshes in the runtime to represent the projectile path with the help of predict projectile path by channel function and a spline component. As long as the player holds the grenade button, the projectile path will be visualized and the player can adjust the aiming location accordingly.
CodeLikeMe Third-Person shooter series: • Unreal engine TPS series
CodeLikeMe Third-Person shooter series: • CodeLikeMe TPS Series
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Пікірлер: 12
@dylangray7514
@dylangray7514 Жыл бұрын
Thanks, very smart way of doing it. With a bit of value changing it works perfect for me.
@ChrixB
@ChrixB 2 жыл бұрын
Wow, that is a very clever way to use the spline, thanks for making this, very useful!
@WilliamClarkeUK
@WilliamClarkeUK 2 жыл бұрын
Thank you, this was really helpful.
@kadencolman
@kadencolman 2 жыл бұрын
This is very helpful for my project. Thanks Alot
@northgamesue8871
@northgamesue8871
It is working even if we don't use ALS ?
@RtxRob
@RtxRob 2 жыл бұрын
Nice Tutorial, One suggestion if I may, it would be really beneficial to have timestamps on the video, Also one issue, my material does not show up on the static mesh spline component in game, shows applied in the editor, any ideas on that fix would be great, btw mat is surface translucent. Thanks again for your wonderful videos.
@OdyGonzales
@OdyGonzales Жыл бұрын
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