Why Is 4D Golf So Cursed

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Icely Puzzles

Icely Puzzles

2 ай бұрын

please spam the comments with gameplay complaints
Oh also, I do wonder how "4d golf master" speedruns are going to go, provided they aren't just exact directions of where to aim. It seems insane to me that someone could get so good at this game in a blind playthrough they hit under-pars frequently, but maybe I suck :(
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@meadnex331
@meadnex331 Ай бұрын
i love that half of the frustration in this game is just from minigolf and not the fact that its 4d
@squiddler7731
@squiddler7731 Ай бұрын
Same, lol. You'd expect navigating 4D space to be the hard part, but nah, it's just classic minigolf things like hitting too soft to go up a slope or hard enough that you go past the hole
@sanoysgamingchannel
@sanoysgamingchannel Ай бұрын
@@squiddler7731 hello "22 over par"my old friend, no pity system here
@sargentgullible2794
@sargentgullible2794 Ай бұрын
@@squiddler7731 Code Parade did a good job with those navigating tools then, huh?
@xjanise2412
@xjanise2412 Ай бұрын
@@sargentgullible2794 ngl theyre amazing just froom looking at them
@x8c8r
@x8c8r Ай бұрын
i can confirm, i keep fumbling basic shots, undershooting, and bouncing off the goal and being sent fuck-all somewhere to another 4d slice entirely
@CodeParade
@CodeParade Ай бұрын
Thanks for streaming Icely! It gets even more cursed toward the end, and there may be a certain chess related meme you'll enjoy... 😉
@ichamsakkar4249
@ichamsakkar4249 Ай бұрын
golf battle advanced
@Marshall.R
@Marshall.R Ай бұрын
google 4d passant
@K0nomi
@K0nomi Ай бұрын
golf battle advanced
@lirachonyr
@lirachonyr Ай бұрын
it’s 4d golf, duh did you expect it to be simple
@Rev_Erser
@Rev_Erser Ай бұрын
"unstable slices" girl. bro. dude. my guy. bouncing is a thing.
@oldvlognewtricks
@oldvlognewtricks 28 күн бұрын
And most importantly not only bouncing in three dimensions
@Rev_Erser
@Rev_Erser Ай бұрын
you must understand that nothing is "ceasing to exist" you are in an environment everything is there
@zackbuildit88
@zackbuildit88 Ай бұрын
Yeah honestly I love watching Icely but he's so, so, so bad at the key concepts of 4d. Like, to me volume view is so obviously helpful but it took him so many levels of using it before he could use it right, and he *still* didn't understand that it's just hecking, the slice perpendicular to gravity. :/
@marcusdaloia2974
@marcusdaloia2974 10 күн бұрын
Bro literally lacks object permanence.
@zackbuildit88
@zackbuildit88 10 күн бұрын
@@marcusdaloia2974 seems to be a theme with people playing this game but not trying to understand what's going on :|
@TheAgamemnon911
@TheAgamemnon911 Ай бұрын
Regular golf: Searching for your ball. 4D golf: Searching for the hole.
@killerkonnat
@killerkonnat Ай бұрын
Icely doesn't isn't failing at 4d minigolf. He's just failing at minigolf.
@andrewmacias7080
@andrewmacias7080 Ай бұрын
So I think I understand- we can only percieve 3 dimensions, and in 'regular' view we perceive 3 axis: up-down, left-right, forward-back. But in volume view we still only see on 3 axis, but we sacrifice being able to see up-down so that we can see ana-kata. So in volume view, up and down are a bit confusing, and in regular view, ana and kata are confusing
@bjorn9875
@bjorn9875 Ай бұрын
The thing is, that we actually only perceive TWO dimensions due to it being on a screen! "3D" games are already projected down to 2 dimensions, making it even harder to visualize a fourth dimension. Sure, we are used to 3 dimensions, so we "think" in 3 dimensions. We have a really hard time "mapping" stuff from 2D to 3D already in some cases, not to mention from 1D to 3D. This is the equivalent of mapping from 1D to 3D due to screens being flat. (Holographs instead of screens would Really help here!)
@Enderdragon91
@Enderdragon91 Ай бұрын
​@@bjorn9875And that's why I'm hyped for VR support! I've already played all the base levels and honestly VR would probably make it way easier for me to visualize Anth and Kenth (and super secrets later)
@asj3419
@asj3419 Ай бұрын
I think the volume view essentially re-maps all the possible positions on a flat part of the 4d green into 3d space. It essentially does this by not showing anything that is higher (or lower) than the specific part of the green you're on. I'm imagining the view as showing you everything within a flat plane parallel with the ground. It does not show anything outside the plane (i.e. above or below it). The colour of the walls of the volume view are just what this ground-level plane is intersecting with. The green walls are brown, and the green slopes become green walls since the plane is intersecting with the green at that point. The regular view might actually just flip the plane 90 degrees so that it's perpendicular with the ground instead. This is really confusing. I hope this comment helps and doesn't make things even more confusing.
@HyperNova808
@HyperNova808 Ай бұрын
@@bjorn9875soooo… would vr work?
@zackbuildit88
@zackbuildit88 Ай бұрын
​@@bjorn9875our brains are actually so good at filling in the gaps from 2d to 3d that it literally doesn't have an effect on spacial reasoning
@wisppandemonium8106
@wisppandemonium8106 Ай бұрын
Y'know it switches slices when it hits a wall because it deflects in three dimensions when it does that.
@HyperNova808
@HyperNova808 Ай бұрын
In 4 dimensions but yeah
@bugzilla318
@bugzilla318 Ай бұрын
@@HyperNova8083, because it isn’t going up or down.
@K0nomi
@K0nomi Ай бұрын
@@HyperNova808 just 3d, unless theres a ramp or some upkick or something
@oldvlognewtricks
@oldvlognewtricks 28 күн бұрын
@@bugzilla318It is going up and down when it’s a pitch/bouncing off the course.
@bencressman6110
@bencressman6110 28 күн бұрын
Yeah, he didn’t really seem to fully grasp that, but honestly that’s fair. If you haven’t spent a lot of time wrapping your mind around 4d the game isn’t just going to magically make you understand. Making lower dimensional analogies is always so helpful. If you were golfing in a 2d slice of a normal mini golf course, and the ball hit an angled wall or angled slop, of course the ball would leave your slice. It’s obvious in a lower dimension. But since the view follows the ball, the slice changes with the ball’s path. If he had his “slice stabilization” feature that he wanted the ball would just disappear and he’d have no idea how the shot went. Unless he wants the ball to be physically unable to leave the slice he’s golfing in, but that would kind of go against the spirit of the game. Also side not, I love how volume mode changed to vortex mode, which changed to vertex mode 😂😂
@tonygamer4310
@tonygamer4310 Ай бұрын
I think your main issue comes from assuming that slopes will push you only in the dimensions you can see even if you can't see it, there's always a hidden dimension that slopes will push you in, which is why it seems like the slice you're in suddenly changes in reality, it's just the slope pushing you away it's like if you have a hole that's up a hill and to the right. If you aim straight at it, your ball will end up veering to the right. The same thing is happening in that fourth, hidden dimension as well, so you need to angle off-slice so that you get pushed into the right slice the compass tools on the top right might be helpful for that. Whichever axis is facing you is the hidden axis that you could be pushed along on
@fishfilet560
@fishfilet560 Ай бұрын
“It makes me face the ball but doesnt teleport me to it” Thats what it does outside of volume mode too.
@throwawwy53
@throwawwy53 Ай бұрын
don't worry icely, it gets more cursed in later levels like a whole new realm of cursed that you'd never believe
@toricon8070
@toricon8070 Ай бұрын
Icely talking about "slices" as though they're not just directions probably doesn't help
@dinoeebastian
@dinoeebastian Ай бұрын
never thought I'd see somebody turn the first stage of a Menger sponge into a golf course
@lev7509
@lev7509 Ай бұрын
Ha! Mathematician jokes :3
@decoherence3406
@decoherence3406 Ай бұрын
I love it when I hit the ball and switch my dimension just to find out I hit it into water and hit it out in -3D- 4D Edit: 100 likes nice
@JTCF
@JTCF Ай бұрын
This game shows 4D insanely well. Another one is 4D miner, which had a lot of consideration put into it as well. Tilting the view to get into "Volume mode" is an amazing ability and changes the perception completely, that's awesome!
@Oscaragious
@Oscaragious Ай бұрын
"I like how the hole leaves its slice" is like saying "that parked car came out of nowhere!"
@autumn948
@autumn948 Ай бұрын
me when it isn't directly in front of me: 🤨where'd it go?
@levibruner7553
@levibruner7553 Ай бұрын
Here is what's going on: Picture a game of normal golf on a flat, straight course. The ball can move forward, backward, left, and right, it is essentially 2D. Now imagine the same course but with a hill: You can see the slope, width of the course, and distance to the hole, so you know to hit the ball in a certain direction at a certain power to hit the ball into the hole. Now imagine the same course, but you can only view it from the top or side or front at a time. From the top, you would see the ball slow down and roll backwards for no reason. From the side, you would get up the slope but you wouldn't even know where the hole is. From the front (looking from the ball toward the hole) you would be able to line the ball up with the hole but you couldn't judge the distance or slope very well. Now compare this to 4D golf: Each perspective (normal, volume, and whatever other perspectives) can be any one of these three basic views (top, front, or side) at any given time depending on the course and postion of the ball. You might get the distance and width of the course from one, slope and distance from another, and slope and width from a third. With 4D golf, there are way more views, but at least this gives a pretty good comparison.
@buddyisbored2355
@buddyisbored2355 Ай бұрын
4D Minigolf with 3 Dimensional Volume Mode Display
@zakkymiftahurrahman1665
@zakkymiftahurrahman1665 Ай бұрын
Should I wait for the crossover with 5D chess?
@D---3
@D---3 Ай бұрын
Volume mode only really works for flat levels
@darkshoxx
@darkshoxx Ай бұрын
rendered onto a 2d screen
@buddyisbored2355
@buddyisbored2355 Ай бұрын
@@darkshoxx perceived with a 1d brain
@MichaelDarrow-tr1mn
@MichaelDarrow-tr1mn Ай бұрын
​@@zakkymiftahurrahman1665it already is
@animanya394
@animanya394 Ай бұрын
That feeling when you’re subscribed to codeparade and videos titled “4d golf is live!” and “why is 4d golf is so cursed” are basically back to back on your subscriptions page….
@JustAnotherCommenter
@JustAnotherCommenter Ай бұрын
Icely casually proving that he's a 5D being who can see 4D slices and appreciate them (because 4D Golf is totally a puzzle game that needs to be appreciated) and definitely not complain about their nature
@helloofthebeach
@helloofthebeach Ай бұрын
This game seems like a future AGDQ highlight. The right runner could absolutely make it feel like stage magic.
@aa01blue38
@aa01blue38 Ай бұрын
Remember that the volume view is just the flat horizontal slice that your ball is in, so slopes are basically walls in that view
@c33minus
@c33minus Ай бұрын
man am i glad i changed the putting option to metered after this ...and glad i read every crystal
@Wulfstrex
@Wulfstrex Ай бұрын
36:19 Just like it would in regular miniature golf, considering that this kind of slope gets rid of your upward momentum, while your sideways momentum would still persist.
@CanTabOfWisdom
@CanTabOfWisdom Ай бұрын
I love the idea of this game, and so glad to see it played finally! And I also find it funny that half of icely's struggles were just with mini golf lol - not that I'd be better. So frustrating for me that he kept rushing past figuring out _why_ the ball ended up in the wrong "slice" and I just wanted to yell "you bounced off the *wall* ", or "the slope is *angled* to the side into one of the other dimensions", or "I don't know what the heck is going on but *I bet there's a reason for it* !" or something.
@tonuka6257
@tonuka6257 Ай бұрын
Love how this guy is completely unfazed by the 4d mechanics and just breezes past them, but still struggles because his real problem is that he's just godawful at golf
@trainzack
@trainzack Ай бұрын
You can and want to enable the alternative swing mode, which has a power bar that you can reference.
@creativenametxt2960
@creativenametxt2960 Ай бұрын
I like how the cubed level literally is a cube wireframe. The only thing changed about it is that the middle pparts of the wireframe are rased up. So you just need like 3 hits, one for each non-gravity direction.
@MrBurntington
@MrBurntington Ай бұрын
Given the crazy nonsense people made with the Golf It level editor, I'm scared of what maps people will come up with in this game
@theneoreformationist
@theneoreformationist Ай бұрын
1. Just aim the shot in volume view, and adjust the speed of your shot based on the angle of the slope vertically so you don't fall off the course. 2. Keep in mind that when the ball moves vertically, it also enters a new 3D slice, so don't aim strait at the hole in normal view when going up a slope, rather, take it to volume view. 3. The "thickness" of a wall, shows you how tilted that wall is across the 4th dimension. A thin wall is normal, an extremely thick wall will bounce the ball back at you, an in-between thickness wall will send you into another slice.
@brianjacobs2748
@brianjacobs2748 Ай бұрын
thank you this is so helpful
@Erhannis
@Erhannis Ай бұрын
Once upon a time I wrote an n-dimensional non-euclidean raytracer. I learned some interesting things in the process - like, in the general case you don't rotate around an axis, you rotate in a plane. E.g., in the X-Y plane, or some plane skew to the primary ones. So in 4d, you can have an object rotating in two directions at once, unlike in 3d. I don't know how gyroscopes would behave in 4d. Similarly, where we have 3 rotation DoF in 3d, I think there'd be 6 in 4d, though you might be able to get away with fewer controls and more steps.
@lev7509
@lev7509 Ай бұрын
An N-dimensional non-Euclidean raytracer, very impressive. Do you really mean the "non-Euclidean" part though? As in, differing from Euclid's five postulates? (not 3D =/= not Euclidean)
@Erhannis
@Erhannis Ай бұрын
@@lev7509 Yeah - it was n-dimensional sortof as a byproduct; the non-euclidean aspect was what I was really interested in, and I just generalized it to arbitrary dimensions because I might as well, while I was at it. It embedded an m-dimensional manifold in an n-dimensional space - so like, you could explore the 2d surface of a 3d sphere, or a 3d-surface klein bottle analogue in 6d or w/e. You COULD e.g. embed a 10d surface in 20d, but good luck getting a useful visualization out of that, and also not running out of memory with any non-trivial mesh, haha.
@Erhannis
@Erhannis Ай бұрын
Here's a video of a 3d-surface sphere-analog; read the description for a few more details. kzfaq.info/get/bejne/pdVzjaygqMq7hoU.html Apparently I switched accounts somewhere along the way.
@lev7509
@lev7509 Ай бұрын
@@Erhannis Impressive! I don't really understand what am i looking at there, though lol (wasn't sure if you still have access to that acc by your remark so respondee here)
@Erhannis
@Erhannis Ай бұрын
@@lev7509 Imagine taking like, a D20 or a faceted billiard ball, color a handful of facets and leave the others "transparent", and stick an ant on it, and imagine the light of the ant's vision conforms to the surface of the ball, bending at edges etc. It would see a bunch of colored triangles of 2d space out ahead of it, and if it sidled left, would eventually return more-or-less to where it started from. That's what you're seeing, but in more dimensions. If that helps.
@softpaw6234
@softpaw6234 Ай бұрын
Vortex: a mass of whirling fluid or air, especially a whirlpool or whirlwind. Volume: the amount of space occupied by a three-dimensional object as measured in cubic units. Which of these seems more relevant to the mode you bring up by pressing V in this game?
@U20E0
@U20E0 Ай бұрын
consistently misnaming things is just part of the channel's brand at this point
@zackbuildit88
@zackbuildit88 Ай бұрын
Volume refers to how the "cave" you see looks like just a normal 3d volume where walls of the volume are walls of the level. It's literally just top down view but for 4d
@softpaw6234
@softpaw6234 Ай бұрын
@@zackbuildit88 I understand that; I copied my definitions from Google in pedantic rage
@JulianBliss
@JulianBliss Ай бұрын
"It was nicer when we had the Wii Sports bar" you can turn that bar on in the Settings
@autumn948
@autumn948 Ай бұрын
thank you for this golden sliver of knowledge 🙏
@leavingleaves3284
@leavingleaves3284 Ай бұрын
i like how the game shows 4D space with 3D slices on 2D monitor but my 1D brain can't handle it
@dazcar2203
@dazcar2203 Ай бұрын
it goes from "here's how to swing a club" to *move through the 4th dimension* really quick
@abnormality00
@abnormality00 Ай бұрын
"where's the hole?' - icely puzzles
@dzaki8331
@dzaki8331 Ай бұрын
Cant wait for 5d golf with multiverse time travel
@stardude5608
@stardude5608 Ай бұрын
its fun watching icely slowly lose his patience the more he plays
@4L3K
@4L3K Ай бұрын
You, my friend, have up until now shown me 2-3 different games i was actually interested in, and also got me into a game i was already eyeing up. Defo a earned sub, you deserve a subcount in the 100k's at least, imo. Good going and hope you get the recognition you seek, whatever level and type it is. Cheers.
@darqed
@darqed Ай бұрын
Icely forgot to cut out a failed intro attempt out of this video xd
@IcelyPuzzles
@IcelyPuzzles Ай бұрын
AAAAAA youtube trim wurk
@calcrafts
@calcrafts Ай бұрын
Clearly intentional, the intro is also in 4 dimensions
@MegaMinerd
@MegaMinerd Ай бұрын
Nice! Been looking forward to this. Now if only I knew what's up with Miegakure.
@BiggestBrother
@BiggestBrother Ай бұрын
the mechanic of how this works reminds me a lot of 4d miner
@goatsfluffy8254
@goatsfluffy8254 Ай бұрын
It’s EXACTLY 4d Miner since it’s a forth dimension either way.
@levibruner7553
@levibruner7553 Ай бұрын
Here's the real brain bender: If you were a fourth dimensional being, you would see all views of all perspectives at the same time. The 4D aspect of the game is only through interaction, not perception. The ball and environment move and change in ways that are "unexpected" because the ball is being affected by all 4D while we only see 3D slices of what is happening to it.
@asdf30111
@asdf30111 Ай бұрын
You don't actually need to be a 4D being to be able to at least "imagine" 4D space. For one clearly a computer can compute a 4D spaces even though it fully exists in 3D space. Though you likely won't be able to keep up with a computer and will need plenty of tricks to try it even with simple shapes. The easiest trick is to first start with projecting things futher in either direction in 4D space as being redder or bluer. With things with volume being endless overlapping objects getting bluer/redder. Kinda wish that is how they did ghost view instead of making things transparent. If you get good at that you can swap one of the 6 directions pairs of 3D space, with the red/blue trick making the 2 new directions replace the swapped pair. Then instead of swapping back just try to re add the non color directions with out removing any of the 6 pairs of directions. Good luck with the last part though.
@levibruner7553
@levibruner7553 Ай бұрын
@@asdf30111 A computer performs calculations. It doesn't understand what 4D space is, it just follows the theoretical math we have for 4D space. Since the math is abstract, it doesn't matter what dimension your computer is in, it can calculate any dimension as long as we have the math for it. As for representing anna and ketta as blue and red, that might work, but would be visually confusing since you would have so many things visible on your screen that you wouldn't know what to do with it. Keep in mind that a 3D cube is 6 squares, so a 2D being seeing a 3D cube this way would be overlaying 6 separate views. For a 3D being with a 4D cube, it would be 9 cubes at once (I think). That much visual clutter would make the game a nightmare to play.
@asdf30111
@asdf30111 Ай бұрын
@@levibruner7553 No it would not be 9 cubes, Just think about it, you will have a cube for each of the faces which is six. Then you would have two cubes connected by the six cubes for a total of 8.
@asdf30111
@asdf30111 Ай бұрын
@@levibruner7553 Also if two views "ghost" views are too much then have it toggle between three options. Regular view, Ana (blue) view and Kata (red). Though for gameplay it likely would be a good idea to make close objects more opaque and far away objects more translucent.
@matirion
@matirion Ай бұрын
Now go for all hole in 1s. I believe in you!
@PizzaMineKing
@PizzaMineKing Ай бұрын
I don't think hole in 1 is possible everywhere, but birdy certainly is, eagle in some holes.
@Kh-ik3de
@Kh-ik3de Ай бұрын
@@PizzaMineKingbirdie
@PizzaMineKing
@PizzaMineKing Ай бұрын
Not to brag, but I have birdie or better in every hole of the first 3 worlds, including challenge. Took some practice. The settings for metered strokes and for a help line in volume view really help.
@Kh-ik3de
@Kh-ik3de Ай бұрын
Say birdie, sub-par means worse than par
@darkshoxx
@darkshoxx Ай бұрын
Golf has 4D Baba has Headache Chess battle is advanced
@bonovoxel7527
@bonovoxel7527 5 күн бұрын
I always loved minigolfs, virtuals as real ones. This is the step beyond! Cool to see such a long gameplay/walkthrough of this!
@josephprice9739
@josephprice9739 Ай бұрын
I found it pretty straightforward but I’m just bad at miniature golf
@zackbuildit88
@zackbuildit88 Ай бұрын
Same
@user-mb9gt2fl8g
@user-mb9gt2fl8g Ай бұрын
Why does "Ana" and "Kata" remind me so much of warioware
@IcelyPuzzles
@IcelyPuzzles Ай бұрын
katakanakatana
@Theblindingofissac
@Theblindingofissac Ай бұрын
@@IcelyPuzzles for some reason that translated to funny
@user-mb9gt2fl8g
@user-mb9gt2fl8g Ай бұрын
@@IcelyPuzzles Did that reply have anything to do with it
@lorenzoniccoli99ln
@lorenzoniccoli99ln Ай бұрын
When you're in line of sight with the hole, I think that the best move would be to go into volume mode, so there should be no way to shoot so hard that the ball falls out of the 3d hole
@MuradBeybalaev
@MuradBeybalaev Ай бұрын
Speedruns of this are gonna be insane.
@roxienatura
@roxienatura Ай бұрын
This is a really cool concept.
@DONOTLetHerCook
@DONOTLetHerCook Ай бұрын
Now I can watch people play golf and feel less bad about how I play, thank you icely golfing advanced
@MrTusky
@MrTusky Ай бұрын
Ah yes, I love playing golf that is completely incomprehnsible to mortal minds
@qawsqawslol3997
@qawsqawslol3997 Ай бұрын
This is a certified fire in the hole moment ⛳
@Kh-ik3de
@Kh-ik3de Ай бұрын
Gd referenx?!!1
@asdf30111
@asdf30111 Ай бұрын
One thing I suggest for the dev, is maybe try to split ghost view to be in red/blue channels. For "ana" and "kata" . respectfully things are in either direction redder/bluer.
@ishanpm_
@ishanpm_ Ай бұрын
There is an option for that. It makes it a lot easier to understand the ghosts, even in the volume view.
@evenaxin3628
@evenaxin3628 Ай бұрын
You struggling with 4d slopes is entertaining.
@TheCaregiverSITMOB
@TheCaregiverSITMOB Ай бұрын
Okay, that is the LAST thing I expected from you.
@someaccount5200
@someaccount5200 Ай бұрын
Someone should make 5D golf where you jump between timelines to find where the hole is
@atomykebonpyre
@atomykebonpyre Ай бұрын
I think I'm getting it. You can only see three axis at a time. In regular view, you can see x y z, but in volume view you trade the y axis for the w axis. It really is important to actually visualize it as viewing slices of the axis you cant see.
@user-zu8vc5ef6w
@user-zu8vc5ef6w Ай бұрын
Can't wait for somebody speedrunning it
@-NGC-6302-
@-NGC-6302- Ай бұрын
Got and played it today I understand 4D well enough, but the thing is I still suck at golf... at least I found the option to use metered swings
@AMan-xz7tx
@AMan-xz7tx 22 күн бұрын
Icely: "I can do this, I can conquer 4D!" normal golf slope: "it will take you one hundred years of training before you can defeat me"
@Gr0nal
@Gr0nal Ай бұрын
Haven't watched the whole video yet so sorry if you worked this out already, but volume view is the most powerful tool imo. If you aim at the hole in volume view you'll be aiming at it in the 3d slice view. edit: I commented way too soon cos I can see you're already working it out xD
@JTCF
@JTCF Ай бұрын
You are playing quite well.
@isaac_shelton
@isaac_shelton Ай бұрын
this is so hilarious to watch i love it
@floppy8568
@floppy8568 Ай бұрын
this game just released and you've already made a video on this?
@flabort
@flabort Ай бұрын
Don't worry, one of the forest challenge levels (or back 9) gave me a 30 over par. I hated Ice hole 6,I think that also took me way too many hits.
@Jonskipvp
@Jonskipvp Ай бұрын
icely i am looking for a very *advanced* *battle* game with *chess* do you have recommendations
@mathematicskid
@mathematicskid Ай бұрын
chess evolved online
@decoherence3406
@decoherence3406 Ай бұрын
@@mathematicskidceo
@purple-47
@purple-47 Ай бұрын
5d Chess
@IcelyPuzzles
@IcelyPuzzles Ай бұрын
OldOldCBA
@mathematicskid
@mathematicskid Ай бұрын
@@IcelyPuzzles yes
@realcudesnivuk
@realcudesnivuk Ай бұрын
Bro recreated the glass desert from slime rancher
@coolguyflex
@coolguyflex Ай бұрын
I wonder what the volume equivalent of shooting the ball of the map is
@r3dp9
@r3dp9 Ай бұрын
The best speedruns will be the ones where they manage to get out of bounds to take shortcuts.
@pmr-playmakereview8738
@pmr-playmakereview8738 Ай бұрын
yo another fabled double upload
@Silias06
@Silias06 Ай бұрын
Oh this is horrifying. 10/10.
@joelhaggis5054
@joelhaggis5054 Ай бұрын
Thank you Code Parade, very cool.
@TheBaxes
@TheBaxes Ай бұрын
I wonder if making it VR compatible would make it easier to understand
@PaperLuigi14
@PaperLuigi14 Ай бұрын
I like the vertigo view.
@tsjbb
@tsjbb Ай бұрын
i liked the part where we got a bonus intro
@raphaelfrey9061
@raphaelfrey9061 Ай бұрын
Cant wait for 5d golf
@Yarlor840
@Yarlor840 Ай бұрын
I hate it when i hit my ball so hard i launch it into the 4th dimension
@nolanaubuchon376
@nolanaubuchon376 23 күн бұрын
Now we just need 5D golf with multiverse time travel
@butlazgazempropan-butan11k87
@butlazgazempropan-butan11k87 Ай бұрын
It is very interesting that computers can just casually compute 4 dimentions
@delta3244
@delta3244 Ай бұрын
I mean, it's just 4 numbers instead of 3 for everything. It really is that simple. Gravity acts along 1 axis, there are 3 others, and the camera works on 3 axes at a time (projecting a view of them onto a 2D screen)
@redpepper74
@redpepper74 Ай бұрын
It actually took the dev a lot of work to get a 4d rendering pipeline to work so "casually" wouldn't be a great term for it
@delta3244
@delta3244 Ай бұрын
@@redpepper74 fwiw, the OP is about computers themselves rather than the people using them. Us humans don't normally do graphics rendering like this, so we don't have the best methods for doing so. We have a difficult time figuring out how to tell computers to render a dynamic 4D scene like this, but once we figure it out, computers don't have any problems doing it.
@RenTheFen
@RenTheFen Ай бұрын
It is because it isn’t rendering anything in 4D. It’s a 3D representation of a 4D environment. We cannot perceive anything in 4D at the same time which is why you need to view it in slices in the first place. It only renders 3D slices because we can’t even begin to render something in 4D as we have no idea what it would look like as it is literally beyond our comprehension. All of the ghost stuff are just slices from nearby slices to yours, like layering a bunch of images ontop of eachother, if that makes it make more sense
@saniancreations
@saniancreations Ай бұрын
@@redpepper74 The rendering part is difficult because you have to manually decide how you want to display the 4D geometry, and existing rendering engines are all built for 3D so you also have to implement a lot of low-level stuff yourself. The point is that as long as you're not talking about rendering but only about simulating the world, computers can easily work with higher-dimensional geometry because it uses coordinates to keep track of positions, and coordinates are just a set of numbers. In 2D a coordinate has 2 parts (x, y), in 3D it has 3 (x, y, z), this easily expands into 4D or 5D or 6D, it's just one extra number to keep track of every time you go up a dimension. Computers are best at dealing with numbers (it's all they ever do), so working with multidimensional coordinate systems is actually relatively straight forward. The hard part is for us humans to picture it in our heads and reason about it.
@theominouspigeon
@theominouspigeon Ай бұрын
ayo what was that you said at the end
@someaccount5200
@someaccount5200 Ай бұрын
Golf battle advanced
@slavaxkt5997
@slavaxkt5997 Ай бұрын
1:38 Did you know that if you combine Kat and Ana you get Anakat?
@05degrees
@05degrees Ай бұрын
What, already?? You’re fast.
@propaul1369
@propaul1369 Ай бұрын
the game looks so complicated at first but then its just minigolf with extra controls and exploration, and the fact that icey keeps missing easy minigolf stuff its fact of that (or he just sucks ass lol) what did he say at the end??? 😭😭
@godwin972
@godwin972 Ай бұрын
real recognizes real
@zigaudrey
@zigaudrey Ай бұрын
Golfin' is Trippin'! The game!
@feryth
@feryth Ай бұрын
Golfing to breach hyperspace whooooo
@Namchok
@Namchok Ай бұрын
Golf Fighting Enhanced
@YT-gv3cz
@YT-gv3cz Ай бұрын
Icely! What is it with your newfound interest in games with balls undergoing unpredictable movement?
@mathematicskid
@mathematicskid Ай бұрын
gameplay complaints
@user-hd2xe1ds1n
@user-hd2xe1ds1n Ай бұрын
Complaints battle advanced
@indiegamechris4759
@indiegamechris4759 Ай бұрын
I see someone else had their eye on this game too!
@Wulfstrex
@Wulfstrex Ай бұрын
40:16 Or you could have adjusted your orientation alongside the w-axis before continuing to try the same thing.
@jonathandyer6385
@jonathandyer6385 Ай бұрын
hey ur getting better
@DanilaXXL_0
@DanilaXXL_0 Ай бұрын
no way its released!
@trentonpaul6376
@trentonpaul6376 Ай бұрын
I hope this game blows up
@jonahtitelbaum4702
@jonahtitelbaum4702 Ай бұрын
Tiger woods should play this
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