World Aligned Texture With Rotation Function Unreal Engine 5

  Рет қаралды 469

AMMediaGames

AMMediaGames

4 ай бұрын

In this video you will learn how to add Rotational function to your world align texture node Giving you more control over the direction your materials are projected on the mesh you are using.
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Пікірлер: 16
@undeined4291
@undeined4291 Күн бұрын
Hi, thank you so much! This saved me such a headache. I do have a difficult time implementing ARD textures. EDIT: I figured it out! Duplicate the color texture, change the texture to ARD texture, connect it to roughness. Don't forget to connect the UVTilingsize.
@ADK___
@ADK___ 4 ай бұрын
Well made and informative video! Thank you very much this has been a huge help for me !
@AMMediaGames
@AMMediaGames 4 ай бұрын
You're very welcome!
@LindaMcNeal-vg4gj
@LindaMcNeal-vg4gj 3 ай бұрын
Hi. I said a couple of weeks ago that this was a project for another day. Hello, I did it. :-D My cedar closet now has paneling that goes up and down instead of horizontal. One could have a meal on the spaghetti that is in this. It's probably much less than some. Humm. Thank you. I've used the version without the rotation about 15 times. I can do it without my notes. Progress.
@AMMediaGames
@AMMediaGames 3 ай бұрын
Great job! glad you managed to get it all sorted out and you found the video helpful :)
@LindaMcNeal-vg4gj
@LindaMcNeal-vg4gj 3 ай бұрын
@@AMMediaGames I had to do something wrong. I don't know how to explain. The new cedar wall works, but My exterior stone wall, and wallpapers which don't need rotation are now blank with no materials showing within the project and showing the WorldAligned boxes ERROR. I just tried to make a new simple nonrotation Sized texture ... and it's giving me ERROR! With the WorldAlignedTexture and Normal boxes. It wants me to set rotation for all of the created textures and when trying to make new ones. I've somehow made rotation required!!! I want one or two to be rotateable but not all of them or new ones. And of course everything is SAVED that way.
@AMMediaGames
@AMMediaGames 3 ай бұрын
@@LindaMcNeal-vg4gj When you make an adjustment to the world align nodes they stay there forever, just add a scalar param with 0 as the output amount into rotation that will fix it.
@LindaMcNeal-vg4gj
@LindaMcNeal-vg4gj 3 ай бұрын
@@AMMediaGames Wow... Initially I'm thinking where to put it and hook it to what. BUT I managed to "do it by putting it where the other param was. My walls are looking good. However another question. IF and When I do another project NEW from the beginning. Is this world align node adjustment going to be there also???
@AMMediaGames
@AMMediaGames 3 ай бұрын
@@LindaMcNeal-vg4gj If it's a fresh brand new project no, it as far as I remember is project specific.
@kim-qp2df
@kim-qp2df 4 ай бұрын
NormalMaps come out well on the side. However, the NormalMap does not work at all on the top surface.
@AMMediaGames
@AMMediaGames 4 ай бұрын
Make sure you have it connected properly :) double check all the links.
@BoratPitt
@BoratPitt 3 ай бұрын
superb video but how to resolve the texture repetition problem? tilling
@AMMediaGames
@AMMediaGames 3 ай бұрын
This videos intended purpose is seemless brick textures and or wallpapers mostly. Heavy tiling on large landscapes or large walls is unavoidable for that... You can use either A. Use blend materials B. Masks Or C. Macro variations I will add this to my tutorial list and see what i can get uploaded.
@BoratPitt
@BoratPitt 3 ай бұрын
@@AMMediaGames Merci!!
@kim-qp2df
@kim-qp2df 4 ай бұрын
If you increase the normal texture intensity, it becomes weird. Do you know why?
@AMMediaGames
@AMMediaGames 4 ай бұрын
Because thats not something you'd usually want to do :)
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