Zelda 2: The Adventure of Link - A Love/Hate Relationship

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Liam Triforce

Liam Triforce

4 жыл бұрын

The "worst" Zelda game? Maybe, maybe not. But Zelda 2 had an important role in the series, and its potential shines through in most areas.
Keyword being "most".
Sources:
Mario Maker Interview - • Super Mario Bros. 30th...
AVGN Zelda 2 episode - • Zelda II: The Adventur...
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Пікірлер: 1 000
@vinesauce
@vinesauce 4 жыл бұрын
As someone who loves Zelda 2 I agree with most of this video. Knowing the game very well means I can breeze past some of it's flaws. Nostalgia is a powerful drug, but I do think this game is pretty cool at times.
@triphide
@triphide 4 жыл бұрын
Agreed, I wrote such a long thing about it but this was all I was trying to say.
@vintagegamer695
@vintagegamer695 4 жыл бұрын
I've only played the first two games, and I like Zelda 2 more, especially since I used to be so scared of the Game Over screen.
@rustyhardy5371
@rustyhardy5371 4 жыл бұрын
Vinny, watching you play this game, is how I discovered you and why I subscribe to you.
@SpearAndMagicHelmetYT
@SpearAndMagicHelmetYT 4 жыл бұрын
*its
@firestorbucket
@firestorbucket 3 жыл бұрын
I absolutely love this game. Kids had trouble with it, but it was still easier than Zelda 1 second quest. When you mentioned redoing the first game with harder dungeons, I wondered if you forgot about second quest.
@XX-sp3tt
@XX-sp3tt 4 жыл бұрын
Zelda 2 gave us the names of the Sages and Mido. They gave us Dark/Shadow Link. They gave us the idea of Zelda being a legacy name. It gave us the freakin' Triforce of courage!
@GoeTeeks
@GoeTeeks 4 жыл бұрын
It also gave us the hammer.
@niahoad
@niahoad 4 жыл бұрын
And the dungeon theme
@linkAKAdude
@linkAKAdude 4 жыл бұрын
All that stuff is found in the manual. Guess we don’t have to play the game then.
@INFERNO95
@INFERNO95 4 жыл бұрын
linkAKAdude Are you stupid?
@TheBfutgreg
@TheBfutgreg 4 жыл бұрын
Also Smash Link's downward aerial attack
@TheWallmartPimp
@TheWallmartPimp 4 жыл бұрын
Down thrust.. best move in any Zelda game
@79Tomasso
@79Tomasso 4 жыл бұрын
Totally. Bouncing on the heads of your enemies is delightfully unsportsmanlike and satisfies your inner sadist like nothing else.
@danielmaher9512
@danielmaher9512 3 жыл бұрын
Literally is what made the game playable
@vajoynus
@vajoynus 2 жыл бұрын
It does pretty good in real life, too.
@kylanvelpa3790
@kylanvelpa3790 2 жыл бұрын
Can't believe they copied the pogo from Hollow Knight smh...
@breakfaith3031
@breakfaith3031 2 жыл бұрын
@@vajoynus not as good as the jumping crouch stab
@AverageDrafter
@AverageDrafter 4 жыл бұрын
Zelda 2 needs a Remastering more than just about any game in the Nintendo library. It's a clean up away from showing everyone what true classic it is.
@SamtheBravesFan
@SamtheBravesFan 4 жыл бұрын
Man, I'd buy that the first day. Heck, combining the first two games done right would help younger players understand what an epic adventure the first video game Link went through.
@ericmoses8281
@ericmoses8281 4 жыл бұрын
I'd buy a switch just for that.
@ezryder_
@ezryder_ 4 жыл бұрын
@@onegreengoat9779 So true.
@shiggerator6816
@shiggerator6816 4 жыл бұрын
@@onegreengoat9779 I heavily disagree. Remakes can be very important for fixing the flaws of older games and giving them a fresh presentation for a new audience to enjoy. I don't think FFVII particularly needed one, but Zelda 2 could absolutely use it. It has so many little flaws that could be easily fixed with a remake. Plenty of original and creative games still get put out, I don't see the harm in letting a new generation play a better version of an old classic.
@54667991
@54667991 4 жыл бұрын
@@shiggerator6816 I couldn't have said it better myself.
@rupertopasillas
@rupertopasillas 4 жыл бұрын
Everything you didn't enjoy about this game is what I remember being frustrating, but extremely rewarding eventually as a kid. Games could take weeks, or months to complete, and that was okay! In my case, I didn't have a ton of games, so one or two that were challenging were what made it worthwhile.
@brandonr.4910
@brandonr.4910 4 жыл бұрын
Zelda 1 took me 3 or 4 years to complete. Zelda 2 took me about 1 year.
@AB-80X
@AB-80X 4 жыл бұрын
I suppose to a younger audience and the current youth, this is just not a great game. It does not give instant gratification. You have to work hard on getting through it. That's what made it fun.
@tanyaharmon6739
@tanyaharmon6739 4 жыл бұрын
@@AB-80X that doesn't excuse bad design that's more of a dismal.
@TheScienceguy77
@TheScienceguy77 3 жыл бұрын
@@AB-80X I don't want instant gratification, I want a game that doesn't needlessly pad itself with bullshit mechanics to give an illusion of depth. It was bad game design in the early 90s and it still is today.
@Attrowoods
@Attrowoods 3 жыл бұрын
@@tanyaharmon6739 most his complaints are about difficulty. The only thing I slightly agree with is the mirror. Everything else is just exploration. Also there were more hints then npcs. Location of items and expectations set in the start of the games were hint in them selfs that could be used through the entire game.
@tonytypesalot
@tonytypesalot 2 жыл бұрын
Thanks for this great video and in-depth analysis. I loved Zelda II, so here’s a positive analysis of the game that I bet you never thought you would get: I’m now totally blind, but in the early 90s, I still had some vision. that vision was still pretty poor, though, so I had no success finishing any video game at all, except for Zelda II. This was possible because of the simple fact that most of the game’s screens had very high contrast. Yes, the cryptic portions of it and the tediousness of leveling up were a pain, but it was the only game I could complete, so I put up with it; for instance, those skulls. I found that the best way to ramp up points for me was to keep leveling up my attack as much as possible by pounding away at one of the skulls in the fifth palace. Those skulls looked like nothing but round, white blobs to me, by the way, but it was enough to let me fight them. The high contrast and ease of use for a kid with lousy eyesight probably means that the graphics were awful, but I could beat the game. I couldn’t do that with Mario or any of the other timeless classics. To me, this advantage was enough to nullify all the annoyances. Beating a game felt so wonderful to me after so much frustration with video games in general and with Nintendo games in particular that I felt it was worth the trouble.
@tonytypesalot
@tonytypesalot 2 жыл бұрын
I need to add this: I definitely can level the same criticisms against this game on an intellectual level. Emotionally, the value for me is, yes, nostalgic, but it also goes beyond that. The game was empowering for me. It affirmed to me that my abilities as a legally blind boy were mainly limited by my physical disability and how I let the prejudices of others influence how I thought of what that said about my mind. See? I thought. I can too do the same things lots of other kids can do if I have the elements with which to succeed. Finishing Zelda II was not just proving I too could beat a Nintendo game. It proved that I could beat one of the most difficult and trying video games of that time. Zelda II is special to many people despite its distinct flaws. To some it's especially special in ways likely no one predicted.
@chrisjblessed
@chrisjblessed 11 ай бұрын
Out of all of games we played as a family my oldest brother was the only one to ever beat Zelda 2. That's between me (not even 10 years old), 2 older brothers, my mother and my aunt. I could get pretty far sure. After watching my brother play it so much I remembered all the routes and obscure things you needed to do. He also had a strategy for each mob. One that worked wonders on nearly everything was a falling side stab and holding crouch throughout all of it. This leads into a double hit and if the don't move their shield one hit will land. Around 12 years old Dad, Mom, my little sis and I moved 3000 miles away from everyone else in the family. I wasn't very happy. Still, I had all these games my brothers and the rest of the family could beat! It was time to ascend! One summer break with no friends I decided to sit down and beat all these NES games that everyone else has beat. Both Zelda's, Mario 3, Battle Toads, and 1-3 Double Dragon. I was probably 13 at the time. Link turned out to be my last one because of the strategies I ended up bringing to it. Like you said Liam, it's close or similar to an arcade game. I realized that with the life system. My strategy was to stack every life I could prior to going to the final dungeon. I learned this after beating all the other games. This means after you complete the boss in every dungeon you don't grab the free level up at the end. You backtrack and leave the dungeon out the front door and proceed to the next task. Leave all of the level ups in the overworld alone. This way if you ever die you still have all the extra lives for later. Once you hit max level through combat and have finished every dungeon it's time to go back through all of them. Completing them at this point gives you an extra life. Along with the overworld ones you have yet to grab you should get somewhere between 20 and 40 lives I think. It's been a long time. I think it was 45 actually now that I'm thinking about it. I probably lost 10 or 15 lives in death mountain. The final castle was insane to map in my head. All I remember from watching my brother is he fell through a bunch of screens to find the lightning boss. I had 3 lives when I found him. Finished him after losing a life. Now, for Shadow Link. First thing I did, since I was nearly dead from the previous boss, was rush him in a straight up fight to see how badass he really was. It was like a karate grand master beating my ass. So now with 1 life and never wanting to play again but also not wanting to fail in mind I had to think of everything I could do. I ended up doing pretty good damage to him this time around but hr was chunking life away faster than I was. I ended up getting stuck in the corner and stabbing while crouched. I swear I never knew about this cheese. My brother never did it. I ended up beating Shadow Link with half a bar of health and 0 lives left. Even if I cheesed it I still felt so accomplished for overcoming something my brother had and no one else could in the family. All in all I'd only be able to recommend this game to someone who has something to prove. Not to the rest of the world but to yourself. I read about the person in your comments that is blind today but beat that game when he was going blind as a child. You gave me motivation to share this. You are the true hero of Hyrule. Thank you @Tony
@genosukekoga4050
@genosukekoga4050 3 ай бұрын
You all are great I beat this game as a kid an the feeling of overcoming the challenges of this game is its own reward. This seems like it has a soulsbourne feel to the gameplay. Greatest game I've had the privilege to play
@DanSutherland
@DanSutherland Ай бұрын
@@tonytypesalot You're totally blind? How do you write these comments? Do you have someone help you? This would take me at least 30 minutes to an hour to type out something with this level of detail and expressiveness with all of the typos and reformulation of thoughts. It would take so long to try and read this out to a computer and have to listen back to it and correct it, I'd hope at least you have a human to help with that. If you have no way of seeing and no one to tell you, this video's creator saw and liked your comment by the way.
@TheNightstalker80
@TheNightstalker80 4 жыл бұрын
That opening music alone is one of the most memorable pieces of video game music to me... This game is literally burnt into my mind just like Zelda I and Kid Icarus, those 3 games I spent almost my entire childhood on playing over and over. I can't count how many times I played and beaten them in all possible ways that I could imagine as a kid. After watching your vidoe and hearing your final thought about Zelda II I'm a bit sad. I don't know, did you play it as a kid? I played Zelda 1 and 2 as a kid and I finished Zelda 1 multiple times, I found all the secrets, every piece, I went on a mission I burned every bush and bmbed every wall in the entire game! I had almost NO help, no Nintendo Power, no Internet, no nothing but I did it. And when Zelda 2 came I went in with the same mentality, leave no stone unturned, try every path and git gud! It took me (or us, I played with my sisters) a huge ammount of time to beat it the first time but we did it, again without any help! That means, you can do it without any hints or tips from other sources than the game and the manual, we clearly did it that way! Where I live there was no Nintendo Power Magazine, we had no access to anything like that at this time. Zelda 2 is a hard game, there are times when it really drives you crazy but after learning how it works you know how to progress quite quik and save... but be aware, grinding and farming is involved. We came to the conclusion that you should level up Attack and Life at least 3 times each before closing P1 and you should NEVER close a Palace near level up becuase you'll waste a free level up. With that strategy in mind and a good knowledge of where you can grind, you should not have that much trouble. The only thing that's really crazy is the path to the final Palace, even on maxed out stats (which you should have at that point anyway) this can be a pain. But once you reached the final Palace you're good.
@rotface6969
@rotface6969 3 жыл бұрын
I always appreciated how Melee kinda gave love to zelda 2. The temple and the Zelda Stage in the Adventure mode felt like a big ol' smooch to Zelda 2 enjoyers.
@elgatochurro
@elgatochurro Жыл бұрын
Slain back from hell is pretty close as well as khimera (free on steam)
@jordankeller4253
@jordankeller4253 Жыл бұрын
Some of Link's moveset in Smash comes directly from Zelda 2, as well. Particularly his down ariels.
@jordankeller4253
@jordankeller4253 Жыл бұрын
That's something I truly admire about the Smash Bros series. You can tell that Sakurai truly cares about the history of a given game or series, and he tries to bring as much as he can to even just their movesets. Aside from the original 12, nearly every character's moveset is nearly entirely built off of existing moves and attacks from their respective games. I love that.
@niahoad
@niahoad 4 жыл бұрын
I was blown away when i found out that the hyrule temple theme from smash bros melee is actually from zelda 2.
@jimslav6973
@jimslav6973 4 жыл бұрын
As an obsessed little 12yr old playtester in the days before the internet, I can give you this 2 definitive statements: I could not complete Original Zelda without clues and tips. I completed Zelda 2 without clues and tips. People slam Zelda 2 for its cryptic nature, but I believe it did so to follow the footsteps of its obtuse predecessor.
@jimslav6973
@jimslav6973 4 жыл бұрын
@Robert Hunter If you were as smart and sophisticated as you pretend to be, you wouldn't feel it necessary to be this pithy and condescending.
@dreg7305
@dreg7305 4 жыл бұрын
Funny how ironic this comment is.
@emailchrismoll
@emailchrismoll 3 жыл бұрын
i beat this in the summer of 1989 when i was 10 years old. its not that difficult
@wozthescott2804
@wozthescott2804 3 жыл бұрын
@@jimslav6973 stfu Jim
@jimslav6973
@jimslav6973 3 жыл бұрын
@@wozthescott2804 *"stfu Jim"* Derp.
@SoulsOfWisdom
@SoulsOfWisdom 4 жыл бұрын
I'll admit I'm one of those people who love this game. lol Always did. Being somebody who's played this game a lot, I'd like to note that many people don't understand the enemies in this game. So I'll say this just to sum up what I'm going to share in this post, the combat system is actually better designed than it actually appears (in most cases... Some enemies like Death Mountain enemies and Lizalfos are still dumb...) I always get annoyed a little every time I see gameplay of this game where people are over-using the jump trick on Iron Knuckles and then they say they find issue with having to use an exploit to defeat the Iron Knuckles because of "inconsistency". lol However, at the same time I understand because the game doesn't make itself clear on how these guys were intended to be fought, so it's understandable that many people miss this odd but engaging design choice in combat. I'll elaborate: Fighting these guys for years, and having a firm understanding of their A.I. as a result, it is clear that the developers wanted you to take the aggressive vs defensive approach to combat. One thing you'll notice all Iron Knuckles have in common is after you hit them, they get much more aggressive for a few seconds until they tire out and return to their normal behavior. Many people don't notice this and will see this behavior as inconsistent and therefore resorting to jumping exploits. It's more of a mechanic that is poorly communicated than a mechanic that is poorly executed. Granted, it's still not perfect, but it's crazy how you will see these enemies differently if you took a defensive approach after every time you hit them. This is especially true for the Red Iron Knuckles and the Blue ones, as the orange ones are kinda just tutorial versions of these enemies and are much easier to brute force. I discovered this because of my refusal to play games using exploits, and felt that if I couldn't play a game like it was intended to be played, the game is not worth playing, and through practice, I discovered the game rewards a combat approach that's almost similar to Dark Souls, certainly ahead of its time and it's a shame that it was poorly communicated. Bottom line is that it's very dangerous to (go alone... lol) be attacking Iron Knuckles during their aggressive moments so the game rewards a "Poke and defend" combat approach (assuming you don't use the jump attack exploit).
@NoeLPZC
@NoeLPZC 4 жыл бұрын
Oh hi!
@janek8195
@janek8195 4 жыл бұрын
Yes, thank you! It was kinda annoying basically hearing him say that he can't exploit the game properly.
@SoulsOfWisdom
@SoulsOfWisdom 4 жыл бұрын
@@janek8195 I do understand that it's a combat system that could have been better communicated. Many people dont really know notice quirks or behaviors in A.I., so when the A.I. starts behaving in an unpredictable manner, people will often misinterpret that as inconsistent. Also, playing devil's advocate, I'd go as far as to say it is fair for people to see the poke and defend mechanics as "poke and wait" mechanics and still see it as a flaw. Similar to Egorapter's argument towards the constant blocking mechanics in OOT. I'd argue however Zelda 2's poke and wait mechanics beats OOT forcing you to wait for enemies to drop shield, but I digress. It's absolutely fair for people to say that if players are forced to used an exploit to otherwise avoid the slower paced combat this game has intended could indicate a gameplay element that's still quite niche and even though it's very functional and intuitive for its day, that doesnt mean it's not without flaws.
@NoeLPZC
@NoeLPZC 4 жыл бұрын
@@SoulsOfWisdom Z2's mechanics are better than oot because "waiting" actually takes skill - you need to defend high and low rather than just hold the block button. Also, if you're skilled enough at the game you can defend AND attack through the agro phase (I don't think Link drops his guard while attacking like Z1, or if he does it's very briefly). You can brute-force through defensive enemies in oot too, but it's harder to get around them, the knockback you get from hitting their shield is annoying and it slows the fight down. I actually think, for how simple it is, Z2's fight mechanic is amazing. Kinda like boxing, but instead of defending/looking for openings left/right it's high/low.
@MattAkiyama1
@MattAkiyama1 4 жыл бұрын
No enemy exploitation? You would certainly hate Dark Souls then.
@DoomRater
@DoomRater 4 жыл бұрын
Couple of things: I noticed you were having a hard time with some enemies but not using Shield spell with them even though that uses far less magic than life spell. Also, this is just me talking with knowledge we couldn't have had back then, but I don't call Guts "Gattsu" even though there's a game with that exact English translation in it, so the first thing I'd do in a Zelda 2 ROM hack is change Bug's name to actually say "Bug" so people can get the reference that Error and Bug are related.
@dontbagume5115
@dontbagume5115 4 жыл бұрын
10:26 "Obviously this theory has no ground." (Link proceeds to fall through the ground.) Well played, Liam.
@jasonmendonca6061
@jasonmendonca6061 4 жыл бұрын
Zelda 2 is one of my Favorite games in the series. I first played it in 1988 when I was 8 and had no trouble completing the game back then, although I did have the Nintendo Power magazines so maybe that helped me. Either way, I can still finish this game in one afternoon start to finish, and then I'll usually do a second play through the next day with my save file, since you start out with all the spells and whatever levels you finished the game with, so you can potentially start with everything at level 8 and just breeze through the game, which makes it real fun.
@truesoulghost2777
@truesoulghost2777 4 жыл бұрын
Yes. I'm pretty sure that having Nintendo power helped exponentially.
@edwardjackson8629
@edwardjackson8629 4 жыл бұрын
I was 8 in 1988 as well and was able to play and finish this. I wouldn't say I had no trouble. It was difficult. Definitely needed to get tips from Nintendo Power and from friends. The difficulty spike in Death Mountain was kind of sudden.
@truf2484
@truf2484 4 жыл бұрын
I beat the first 2 games under the age of ten. No Nintendo Power. These were the only games worth $60 back then. (Besides FF and Dragon Warrior.)
@mazzvidz
@mazzvidz 4 жыл бұрын
truf Dragon Warrior was my jam too... I think I stayed home from school for a week when that came out. 😂
@historictruecrime5119
@historictruecrime5119 4 жыл бұрын
I remember saving up $28 to but this at a flea market. I had rented it and borrowed my uncle's copy prior to that.
@drunknewsguy
@drunknewsguy 4 жыл бұрын
you know its funny back in the day i loved these games. the only game i ever had to call nintendo with permission from my parents was demon sword last boss. nothing in that shit made sense. ff and dq great games but demon sword wtf at the end
@pbthroggy
@pbthroggy 2 жыл бұрын
"The only games worth $60 back then." Castlevania? Ninja Gaiden? Metroid?
@ShyGuyXXL
@ShyGuyXXL 4 жыл бұрын
I'm conflicted about the Game Overs taking away all your EXP. On the one hand it's really frustrating when it happens... but on the other hand, it makes reaching a new level all the more rewarding. I like that it's up to me whether or not I want to play it safe and grind in a secure environment, (albeit very slowly) or risk venturing into a more dangerous place that also rewards me with more EXP. If a Game Over didn't ruin all my progress, that choice would be gone. I could always just waltz into any cave, dungeon or wilderness, with no rhyme or reason. Why should I be careful? Death is just a minor setback. Then it's almost like... the later zelda games. Yeah, in other Zelda games death is usually JUST a minor setback. But Zelda 2 doesn't have to retroactively be like today's formular, does it? Not punishing the player at all for losing would mean you could just blindly stroll through every dungeon, halfheartedly slashing at the enemies, until you eventually scrape up enough exp to warrant a level-up. I like the sense of dread that comes with a possibility of losing it all. Cuz when you DO get those last few exp you needed for your level, you're like "YES! I DID IT! I LEVELED UP! YOU CAN'T TAKE THAT AWAY FROM ME!" It also adds an element of strategy to how you tackle a dungeon. You don't wanna finish the dungeon while being really close to a level-up, since that would waste all the free exp you get from inserting the gem into the statue. So you always gotta keep an eye on your exp and decide what the best course of action would be. Maybe if they ever remade this game, they could make a compromise. Like, instead of losing ALL exp upon game over, they could just drain a certain amount of exp each time you die. Kinda like how Mario Odyssey takes away 10 coins for each death. That would still create a very different kind of tension, but at least you'd get punished at all. Now, all that being said, the fact that lava is an instant death and it's very easy to get knocked into it is just bullshit. And if this game got a sequel, it would be nice if there was SOME way to restore some of your lives. Not like the Mario games, where extra lives are all over the place, making them utterly pointless, but being able to get back to 3 lives with some effort would be great.
@janek8195
@janek8195 4 жыл бұрын
I know this is pretty limited, but once u get enough xp u can use that for extra lives, I think u need to get L8 for everything first, and then I think it's like 9000 xp for an extra life. I grinded in the lizalfos infested forests and even the cemetery with the blue lizalfos in order to have 10 lives before I faced the Thunderbird and Shadow Link. Would be nice to have another way, accessible earlier in the game tho.
@johnathancoonan4383
@johnathancoonan4383 4 жыл бұрын
I'm convinced when they made dark souls they had this exact dilemma and that's why you drop your souls on death
@dereksalinas-lazarski6149
@dereksalinas-lazarski6149 4 жыл бұрын
I remember, 30 years ago, when my dad and brother and I made our final charge to the Great Palace, we grinded for 2-3 hours for 10 extra lives. One thing I absolutely love about this game (though I have no desire to play it again) is the characterization of the individual dungeons: the stone gray castle of dungeon one, the gloomy swamp dungeon, the brick red and knight-laden dungeon 3, the purple dungeon of Wizrobes on Maze Island, the green ocean dungeon, the epic intensity and purple of dungeon 6, and the Great Palace. Each had their own satisfying textures, colors, and enemies, and the boss fights with the curtains and music were so epic. Subsequent Zelda games did this well but it started here.
@GooeyChewie
@GooeyChewie 2 жыл бұрын
I love Zelda II. Granted, some of that's probably nostalgia, since it was my first Zelda game. At the same time, I found it FAR less cryptic than the original. The clues are there, if you take the time to talk to NPCs and explore the world. And the combat felt more engaging as well. I enjoyed facing off against a single knight, each of us trying to bypass the other's shield. In the original, it felt like I was trying to chase down mindless enemies as they moved randomly around the room. I acknowledge the game has flaws. In particular, the life "dolls" seem pointless. Back in the day I would ignore them until I was ready to assault the final dungeon; nowadays I ignore them entirely. Still, whenever I'm in the mood for retro Zelda gaming, Zelda II is my go-to game.
@willlauzon3744
@willlauzon3744 2 ай бұрын
The life dolls are key to my last dungeon Strat. Save them all before you go so you have more lives and it makes the final level much easier
@SeveredLegs
@SeveredLegs 2 жыл бұрын
As a child under 10, I figured out how to find Life because you "just check everything." People did the same thing in Final Fantasy or Chrono Trigger. You just tested stuff. It's a strong trait of young people. Test the limits. I got all the way to Thunderbird as a kid and I'm no genius. Just try stuff and you figure it out.
@SteamEngine-yz6yy
@SteamEngine-yz6yy 3 жыл бұрын
16:55 I mean, you get the hammer after Death Mountain, which allows you to skip it completely, so...
@abnormalus
@abnormalus Жыл бұрын
yeah, the emphasis on "starting all over" was way too much - yes, you lost any experience you had gained *since you last leveled* which didn't take long to recoup on your way back to where you died. This isn't like Super Mario 1 where you start over at the beginning as though it's your first time. Your abilities and level ups remain. Only thing lost is any new experience points that hadn't been converted to a level yet. And, there are also tons of shortcuts once you progress that make it fairly trivial to get back to where you were after a game over. And if you stay on the dirt roads, you won't encounter random spawns, making it quick & easy to get back on track. I feel like this review makes a much bigger deal out of game overs than it ever really was. I also noticed a lot of spots where there were hidden magic potions which would have helped Liam maintain his magic bar a lot easier. They're hidden, but they're in very predictable spots. Screw the swap though - that area was super hard to even get through without a game over - before you could even get to the dungeon in the middle of the swamp. I think I need to replay Zelda II this weekend!
@jaakkopontinen
@jaakkopontinen 11 ай бұрын
Yup, it's not THAT unfair. "I couldn't recommend Z2 to any Zelda fan", this guy. Though I'm not saying his opinion is "wrong", it's an opinion, after all. Great video, lots of effort and work!
@XX-sp3tt
@XX-sp3tt 4 жыл бұрын
YOU'RE TOLD THAT THE GRAVE IS SOUTH OF THE KING'S TOMB!
@GoeTeeks
@GoeTeeks 4 жыл бұрын
Yeah I feel like Liam had some real Talk-To-NPCs-itis when playing through this game.
@floyd2386
@floyd2386 4 жыл бұрын
You are also told there's a secret on the edge of the town in New Kasuto, the same town you get the spell spell. Put 2 and 2 together, it's not hard.
@hp5469
@hp5469 4 жыл бұрын
I feel like when people complain about old NES games being cryptic, this is the case. There are clues, and they failed to find or even look for them. Also they are clues. So what you have to go to the edge of town and jump around stab some stuff, then think a little and go what can i try now ?? Then start trying casting spells. So you waste some magic, you are in a town. You can get your magic refilled. If they just told you what to do, it wouldnt be a clue and people would complain its too easy.
@floyd2386
@floyd2386 4 жыл бұрын
@Robert Hunter Except AVGN didn't say Zelda 2 sucked.
@floyd2386
@floyd2386 4 жыл бұрын
@Robert Hunter He basically said he liked it, but it had it's flaws and is hsrd. Pretty sure he started the review saying people were asking for him to do the game and he was surprised as he thought it was good.
@mattmcnicol4259
@mattmcnicol4259 4 жыл бұрын
5:21 "as that one has way more enemies that are impossible to avoid in complete darkness..." Speedrunners: "Hold my player 2 controller..."
@ClintonKE
@ClintonKE 4 жыл бұрын
The dolls, chances are just glitched. There are 6 of them vs the 4 heart and magic containers but you happen to start off with less lives than health and magic. So I feel they were suppose to give you more of a net to screw up but they forgot to add to your number after death. Really I count Botw as sort of a remake of Zelda 1, I hope its sequel gives us a Zelda 2 feel. Oh and Zelda 2 gave us tons of things to love: special sword moves like the up and down thrust, important names, the Triforce of Courage, the magic meter in general.
@kingbash6466
@kingbash6466 4 жыл бұрын
As somebody who only played this game after finishing alttp and Zelda 1, I was surprised how satisfying it was to complete it. Yeah, it’s a kick-you-in-the-balls game and the death system is garbage, but I enjoyed the frantic combat and leveling up your health and magic feels fantastic. I really would like to see the Zelda franchise return to the 2d style this game had and iron out all the kinks to make it accessible to modern standards. (No, I don’t count the Link’s Awakening remake.)
@davidmckean955
@davidmckean955 4 жыл бұрын
I love Zelda II, I beat it first when I was 11 and I didn't have Nintendo Power. Everything cryptic in this game can be figured by paying attention to clues given from NPCs and/or thoroughly exploring the over world. It's not even that difficult of a game when you use the leveling system your advantage. I had a much harder time beating games like Mega Man and Metroid growing up.
@joshshrum2764
@joshshrum2764 Жыл бұрын
Yeah Mega Man, is just much harder Zelda 2, is a good start in difficulty it’s just death mountain really.
@triphide
@triphide 4 жыл бұрын
I really love this game, but I'm well aware it's hard to go back to if you havent allready played it back in it's time. And if I put aside all the great things this game has to offer, i'd say the reason for loving it is not only plain nostalgia but also lies in the magic of grinding a good but hard game in the early childhood. My friends had the original Zelda allready so when I finally got my own NES (+Ice Climber) for chistmas I started making sure I later got Zelda II instead. Naturally, me and my friends became better at the games we owned ourselves. I don't know where I learned the infamous secrets about Bagu, or the mirror, or the dark Link cheat but the game to me grew more and more the better I got at it. The puzzles and dialogue gave atmosphere and rest but the combat, the stress levels, the music, it all came together in a gauntlet of mechanics. It's different but the controls are tight and fluid, way ahead of it's predecessor. But it has also aged a lot and it's very weird overall, I can see it really is a question about wich cartridge you bought at the time. I know this because after I had gotten Castlevania, my friend got Simon's Quest and he still Swears by it as the best 8-bit Castlevania. And the same reason makes Mega Man 1 my favourite Mega Man game.
@JuddMan03
@JuddMan03 4 жыл бұрын
You dont need to crouch to get the mirror. And what else would you do in a completely empty room with only one prop?
@didgeridont4918
@didgeridont4918 4 жыл бұрын
Leave? Not unreasonable for a player to walk into an empty house and exit, especially when the game itself is a little odd re:world design.
@JuddMan03
@JuddMan03 4 жыл бұрын
@@didgeridont4918 there are no truly empty houses in the game
@JuddMan03
@JuddMan03 4 жыл бұрын
Except in old kasuto
@danielevans7439
@danielevans7439 4 жыл бұрын
This. Always search empty houses, unless you’re playing Breath of Fire.
@AB-80X
@AB-80X 4 жыл бұрын
Some people get it, others just don't. I suppose that's the result of wanting it served on a platter.
@Desertskunk
@Desertskunk 4 жыл бұрын
So, Zelda 2 is hands down my favorite Zelda game. For me, it was a feeling of control, and even when things felt cryptic, the world felt alive and vibrant (even if the townsfolk often..."know nothing". The game made me feel more like I was stepping into Link's shoes than the first game ever did. The combat was methodical and timing based and felt like how one would approach a real fight with a weapon like that. The exploration of the world was kept to small enough chunks that, even if you didn't know where to do, you could wander around enough and find a solution. It all culminated in a hell of a final boss fight. Are there problems with the game? Sure, absolutely. Some aspects were too cryptic (the lack of in game explanations on the spells certainly didn't help). But the game felt like the next logical step. When I finished playing through the original Zelda game, I felt burned out, not invigorated. I felt alone in a world of nothing but monsters and cryptic, hidden messages, backwater dungeons with endless swarms that you never make any headway too, and times where the lack of direction made me wander for hours. I always had an idea where to go in Zelda II, even when there were bad directions, and it's one of the few games I beat back when I first got my cartridge, that I beat without a guide or any outside assistance. Graphically, the game felt like a huge step up, the larger sprites made enemies feel less like postage stamps and more like the threats they were intended to be. Looking back, the first game has dated horribly with its graphics and character design. The gameplay is very restrictive and the sense of just not knowing what to do left...at least me, puzzled, confused and stressed. It's a great game, and defined the NES and the genre, but I don't feel like going back to revisit it. Any time I potentially think about it, I brush it aside because of my memories with it. Even though I've gone back and played it through again, several times, I've always gravitated more towards Zelda II.
@VisitorsFromDreams
@VisitorsFromDreams 4 жыл бұрын
I havent looked into it at all but I wonder if the Japanese version of Zelda 2 had more useful NPC dialogue, is it possible a lot (not all) of the cryptic problem solving is due to a below average localisation?
@GameDevYal
@GameDevYal 4 жыл бұрын
This was a big reason why Castlevania 2: Simon's Quest is so bad (the NPCs gave you cryptic clues and a lot of the wordplay made no sense when first translated literally and secondly squished to fit within the dialogue box character limit), wouldn't be surprised if it affected Zelda 2 as well.
@lpfan4491
@lpfan4491 4 жыл бұрын
both zelda1 and 2 suffer from some pretty bad translation,yes. I have no idea how much it impacted the overall experience tho, it might not have done much.
@blinkingberry9591
@blinkingberry9591 4 жыл бұрын
@@lpfan4491 legendsoflocalization.com/the-legend-of-zelda/ At least for Zelda 1, a lot of hints were, not only mistranslated, but also just changed entirely.
@JVMultiProds
@JVMultiProds 3 жыл бұрын
At the possibility of sounding like an old man yelling at clouds, here it goes ... Full disclaimer, I do think this game is better than the first one, which is not to say I think the first game is terrible. I think I just related more to the side scrolling/RPG elements on a personal level. Also, I'll try to keep the rosy cloud of nostalgia from letting me point out that this game is far from perfect. However, all the things you mentioned as being "negative" actually made me try to become better at it. The thing about the game being too cryptic is doubled for me because I grew up in Mexico and played (and beat) this game before I ever learned English. I believe this may very well have been the first game I ever beat on any system, actually. Anyway, because I had no idea what anyone was saying, all that was left for me to do was explore the map, try new things, backtrack, and yes, die multiple times while attempting to find a new secret. Was it incredibly frustrating? Yes, but again, I took that as a challenge and became better at the game as a result. I saw the "going back to Zelda's chamber" thing as a just punishment for not being good enough at the game. I never thought of the combat as broken, or the AI being weird for not having "clear patterns." I'm my child's mind, I probably thought that the game was responding to how I was playing it. I realize now that that wasn't the case, but I never saw the jump/crouch/stab thing as an exploit, or as a way of cheating. The way I saw it was, if I'm able to pull that move off in the game, then it's a valid strategy and I'm meant to use it. As for the fight with Shadow Link, I had no idea about the "duck in the corner thing," so I had to beat him the old school way. I most definitely would have tried that if I had known, but I do feel a certain clout for not beating him like that ;) I understand why people that liked the first game disliked this one so much. It's kinda the same thing that happened to me and Simon's Quest. I really like that game too, but I can definitely understand why it gets criticized. I would like to give credit to both companies for not resting in their laurels and creating games that were vastly different from their predecessors. I would say they were even ahead of their time, as Simon's Quest was an early attempt at the Metroidvanias that everyone seems to love, and Zelda 2 set the bar pretty high for side scrolling action games, IMO. I hope I didn't coming across as being overly angry :)
@tkc1129
@tkc1129 2 жыл бұрын
Almost all the enemies DO have multiple ways to take them on, even if you haven't discovered them. And if you die in Great Palace, you actually restart in Great Palace.
@edwardjackson8629
@edwardjackson8629 4 жыл бұрын
Also, best use of the extra lives was to skip all of them until you were ready to go to the final palace. That trek is grueling and having as many lives as you can gave you the best chance of making it to the final palace, which is the only one you will respawn at the entrance of if you die (the reason for which is interesting if you want to look it up).
@Vicefromkof
@Vicefromkof 2 жыл бұрын
Since I haven't seen any Zelda II enjoyers explaining their personnal love to the game like he asked at the end, I'll try to give it a shot. Zelda II is easily one of my favorite Zelda games, well over Zelda I, one of the reasons for that is the battle system, battle system that to me fixed a huge issue Zelda I, it was unfair. You could get destroyed in a nick of time in Zelda I, even with the entire inventory, the game just threw a bunch of enemies at you, made them invulnerable to sword beam and most of your items and you just had to wish you came out alive. While Zelda II fixed that, by having a decent fighting system that made every enemy encounter way more manageable and actually fun! It felt rewarding to dispose of those dark nuts and seeing your exp points grow. Another reason i love Zelda II and main reason too, is the difficulty, I love difficult NES games but I won't lie, a lot of them are unfair, while Zelda II has a level up system that toughens up your character and make it more balanced to survive through the fights, while Ninja Gaiden kind of just hopes you make it out fine of most levels with no evolution to your character either but enemies sure evolve! Another more subjective point and this is the last one, *the story*, it is written in the manual but it's so far one of the most original Zelda stories I've seen so far and so tragic! It was such a good change of paste that it made me love to get on to the adventure and save that princess that suffered from Aganhim and his foolish brother, all to say, Zelda II was pretty grand, could have been better but it was the NES.
@Ray-Danger
@Ray-Danger 4 жыл бұрын
"I can't understand the appeal it has to those who like it... maybe they just like the good aspects of it?" Bruh. ; ) I love Z2:AoL. Good video!
@GTV-Japan
@GTV-Japan 4 жыл бұрын
It’s only love-love for me! Though the game over back to start is now quite archaic
@jamiekelley5856
@jamiekelley5856 4 жыл бұрын
I definitely enjoy Zelda 2. For me, the seemingly random placements of some things was helped by friends telling me where they were, and sometimes just dumb luck. But at the time (playing it when it was fairly new), that wasn't a foreign experience, so it didn't really bother me. In fact - here we go - for a long time, I enjoyed this title more than Zelda 1! Crazy, I know. I beat Zelda 2 loooong before I beat Zelda 1 as a kid, and it's where I got my initial love of the series. I'd love to see a good HD remake that captures the original, while also updating a few things to be more for a modern audience (and maybe a mode that keeps the old stuff just so people can experience it with better graphics).
@chrisbroome6423
@chrisbroome6423 4 жыл бұрын
Ok so... I enjoy Zelda 2. I think it has some very good, thoughtful systems in place. However, the context in which these systems exists is rough. Like, reaaaalllly rough. Combing the land for one crucial square? Having to do one specific set of inputs to obtain a mirror when you collect no other object in the game this way? Needing to literally walk into an unassuming wall to reveal a hallway? That's garbage dude. I feel like the overworld has more memorable design aspects than you give it credit for, and feel it *usually* telegraphs its secrets in a thoughtful way, but things like the Bagu bot just shit on that thoughtful overworld design. I appreciate how the items you get can cut down on your overworld travel time, and how fairy tiles are fairly abundant throughout the game, and how grinding is always an option instead of going straight to the temples. These aspects give the player some sense of progression in almost a rogue-like sense, where each 3-life run can be spent grinding, searching for secrets to raise your stats, finding an item or learning a move or spell to make your next run easier/less tedious, or if you feel you're prepared, to go and tackle the combat gauntlet that is the next dungeon. I largely feel the dungeon design is a lateral move from that of zelda 1. I think the maps are just as diverse in terms of structure, and found them no less thoughtful than those of zelda 1. The boss designs largely fall into my appreciation for the enemy designs, as each has a unique pattern to be discovered and exploited. This is only enhanced by the progression of Link's skillset throughout the game, leading to what i consider a very rewarding combat system, certainly the system by which I feel this game thrives most. Again, this game has solid mechanics and systems, while being marred by a few glaring instances that disregard the intentional, deliberate design decisions that hold the game together otherwise. All to say, yeah I basically agree with Liam, except I like the game lol. Good video dude :D
@hdofu
@hdofu 4 жыл бұрын
Also the cave to the west is not impossible in the darkness, it just requires paying close attention for bats
@janek8195
@janek8195 4 жыл бұрын
@@hdofu yeah lol as he was saying that I was like "unless ur a speedrunner". Those guys are insane😆 I've seen them go through the entire game without the 🕯️
@enkidude
@enkidude 4 жыл бұрын
Everything you brought as bogus mechanics or asspulls are plainly told to you by villagers, all of them. They tell you what area to comb and it's not that big and next to a town when hunting bagu. It's all there for you to piece together, no guides needed
@janek8195
@janek8195 4 жыл бұрын
@Robert Hunter kzfaq.info/get/bejne/jZlhq8WaqJOmcmw.html
@LinkRocks
@LinkRocks 4 жыл бұрын
You're supposed to explore every part of Hyrule when playing a Zelda game. That's part of the gameplay. Why wouldn't you want to do that anyway?
@Kosmicd12
@Kosmicd12 2 жыл бұрын
Funny you like dark links patterns but not blue darknuts. Blue dark nuts absolutely have a pattern, they throw the exact same sequence each time you hit them. Dark Link however, has no set pattern. The great palace invisible wall part is purely a secret area (hinted at by the fact that nothing else happens on that elevator screen otherwise). You don't have to find it at all. I just played the game for the first time, spoiler free, and every single mysterious part of the game has hints and very reasonable to figure out imo. There are actually way better clues for what to do in this game than zelda 1 even! I think getting through all the combat is harder than figuring out how to progress on the overworld lol. Not recommending the game to *any* zelda fan is crazy! Great combat, satisfying adventure game and puzzle solving, each area really feels like you beat it when you progress past it, really cool spells. It's a really impressive NES game and overall just really satisfying!
@deViant14
@deViant14 2 жыл бұрын
He doesn't like any NES Zelda game. And unlike AVGN seems really confused that yes, every serious gamer with hundreds of Nintendo games subscribed to Nintendo Power.
@Kosmicd12
@Kosmicd12 2 жыл бұрын
@@deViant14 the only thing I got hung up on in this game was finding Kasuto, but that's because I didn't read the manual to know the hammer can chop trees. I think the game is totally solvable as a self contained game without Nintendo power :)
@5nesta
@5nesta 2 жыл бұрын
Didn't expect to see you here
@aozf05
@aozf05 4 жыл бұрын
I tried this game when I was just getting into Zelda as a teenager. Didn't really hook me and I couldn't finish it. Couldn't finish Zelda 1 either for that matter. I tried it again last year when I marathoned through all the 3d Zeldas and felt like throwing in Zelda 1 and 2 and I finished them. Zelda 1 was an okay game and I don't understand why it gets so much love but Zelda 2 was a lot of fun in a challenging way. I really enjoyed it. Probably for the same reason I've come to really enjoy roguelites. The 8-bit swordplay made for an engaging experience. Every enemy had a strategy you had to learn through trial and error. And I've also gained a certain appreciation for some of the quirks of early 8-bit games. But some of the more frustrating aspects were mitigated because I turned to a guide when, say, certain things were literally lost in translation.
@aozf05
@aozf05 2 жыл бұрын
@Tom Ffrench Metroid came out a year before Zelda 2 so I think that one is more the pioneer of the metroidvanias
@Cowmoo83
@Cowmoo83 10 ай бұрын
Aside from Bagu, I felt like most of the hints were pretty well telegraphed (especially for an older game). For example, a villager near the graveyard tells you to go to Error who gives you the location of the grave you need to fall down for palace 3. And the spell spell is obtained in the same town you get the last magic bottle from (which requires having the other 3) which then allows you to obtain the spell. Since the whole town is devoted to you getting the spell, I figured it would be used to reveal a secret at the wall (like one of the villagers says). I actually really enjoyed the puzzle solving which didn’t require tons of backtracking - if I hadn’t used a villager’s hint and I was struggling, it led me to search more around the nearby landmarks or to explore the village more. It made things feel like a true adventure - scouring the lands for the upgrades I needed to prevail over Ganon. But, to be fair, it definitely has at least a few obtuse hints. I’m not saying it’s perfect… just better designed than many give it credit for.
@hes_alive
@hes_alive 4 жыл бұрын
I love the combat (Zelda 1's combat is awful) and yeah, as a guy that played it when it was new, a westerner, and a nerd at that... I was excited that they were "adding Dungeons and Dragons elements to Zelda". I actually dreamed of one day the graphics to be good enough for Link and a party to be combing the catacombs like the tabletop game.
@osurpless
@osurpless 4 жыл бұрын
Dr. Cool Indeed, Zelda 1’s combat gets too much credit, what with it being one of the first type of its genre for Western audiences. And yet the Ys series had more dynamic multi-directional combat years prior.
@pvzbronygodgaming8476
@pvzbronygodgaming8476 4 жыл бұрын
Zelda 3 was originally envisioned as a party RPG game, I believe.
@roskiart8750
@roskiart8750 3 жыл бұрын
@@osurpless Hardly. YS used the "slam into the enemy to deal damage system". Zelda's combat was based on spacing. Also, YS doesn't precede Zelda, it came out in June of 1987 while Zelda came out in February of 1986
@osurpless
@osurpless 3 жыл бұрын
@@roskiart8750 You don’t just slam into enemies, it’s based on how you approach from different angles. Yea, I learned the dates are wrong for the direct comparison, but Xanadu and Romancia (predecessors from Falcom) are earlier and have features like that.
@roskiart8750
@roskiart8750 3 жыл бұрын
@@osurpless Like knockback? No, they don't. This simple addition changes everything. It made the combat fundamentaly arcade like for Zelda, which is more intuitive than what you see on Xanadu or even YS(where you slam into enemies to fight. Yes, the angle changes the damage outputs but specially in Xanadu you're bound to take unavoidable damage from attacking the enemy. The sword button and knockback ensures you don't get any damage and the enemy the full brunt of it if you time your movements right. It strips away the focus on stats that way) Romancia is 1986 too btw. I think you get the picture wrong. Zelda succeeded where Nihon Falcom can't even hope to reach because it's light on RPG mechanics as the series isn't really an RPG. You can argue (with plenty of merit) that this means the mechanics are simpler, but in practice they're just that much more intuitive. You push the button, sword goes. It's a very fundamental difference.
@Matt231985uk
@Matt231985uk Жыл бұрын
I’m a 37 year old Zelda fan who grew up playing every single game, and still own them all on original consoles and handhelds, but Zelda II is the only game I’m yet to complete. It’s always been the standout game that’s so different in gameplay and style, and the difficulty and lack of direction has always put me off revisiting it. I loved the original NES game as a kid. But Zelda II wasn’t fun. It wasn’t until I got an N64 as a 14 year old that I discovered my love for Zelda with OoT, and then went back to play a link to the past on an old SNES.
@andriypredmyrskyy7791
@andriypredmyrskyy7791 2 жыл бұрын
Once you're good at the game, you can beat it in like three hours, and those three hours are really fun. What's not fun are the fifteen or so hours of playtime it takes to get that good. I 100% agree with everyone's hate of the game, but once you get good, the game is really fun to play.
@FreneticZetetic
@FreneticZetetic Жыл бұрын
This comment right here. I fully admit this game is only fun because I know where to go and what to do - and most importantly - HOW to do it. Love/hate is defined by Zelda 2 for me.
@jameskm03
@jameskm03 4 жыл бұрын
I think it took me 4 yrs to beat this game for the first time. I could never find that town that you had to cut down the tree to uncover. I remember one Saturday spending like 3hrs with graph paper marking every square only to get to the end truly confused... I went through that cave and found it with the first forest square I cut down. Here we are 25+ years later and I still love beating this game every few months. Even more than the first one. Sure it’s brutally hard but once you have perfected it over years(decades?) I don’t know... the 10yr old in me still brings out the nostalgia. I would absolutely not recommend it to anyone but I’m always happy to share all the secrets over a few hour walkthrough.
@AlmightyBruce
@AlmightyBruce 3 жыл бұрын
I just recently played this game as part of a zelda-a-thon but i dont think i could have compleated it without using save states every 10 seconds lol. Its a shame because this game is hidden potential.
@Cirquet
@Cirquet 4 жыл бұрын
I love this game. There's just something really charming about it, even though it's downright abusive to the player sometimes. It's got so many interesting ideas, and beating those tough areas is extremely satisfying. It really feels like you earned that victory by getting really good at the game. It doesn't hand you anything for free, you have to work hard at it to get anywhere.
@Xgears1
@Xgears1 3 жыл бұрын
Exactly like that, couldn’t have said it better. My favourite game of all time!
@maskofthedragon
@maskofthedragon 4 жыл бұрын
7:53 I never knew that, that slime was always so outta place
@michael--a--sometimes
@michael--a--sometimes 4 жыл бұрын
7:52 CHUCHU? Surely you meant BIT and BOT ;P
@Error403HRD
@Error403HRD 3 жыл бұрын
I have to know ARE BITS THE LITTLE RED BASTARDS? I played Zelda 2 for the first time and it took me so long to figure out what they did and when I did I went on a murder spree
@michael--a--sometimes
@michael--a--sometimes 3 жыл бұрын
@@Error403HRD 😂yeah they're the jellies from zelda 2. The blue one's called bot.
@Error403HRD
@Error403HRD 3 жыл бұрын
@@michael--a--sometimes just had to make sure lol, thanks
@GeneralBolas
@GeneralBolas 4 жыл бұрын
The thing I find most confounding about Zelda 2 is that... I can't think of a way to make it better. With Zelda 1, you had something that clearly represented good, foundational gameplay, just with a ton of jank in the controls, boring dungeon design, unfair overworld elements, and such. It's easy to imagine what a better Zelda 1 would look and play like even before every other 2D Zelda game came out. LttP wasn't so much a bolt from the blue as the promise of Zelda 1 fulfilled. Most of its decisions made in that game's design felt like "yes, that's exactly how it should have been done." Zelda 2 has some good ideas, but I think it's foundations are sufficiently weird that there's no way to make a better version of the same idea without getting completely radical and un-Zelda-like. Take the combat, the best part of Zelda 2. OK, so you want deep, side-scrolling 2D combat. Well, here's the thing. Every idea you might have to increase combat depth is ultimately going to turn it into either a shooter or into Castlevania of some form. Or into the side-scrolling equivalent of Dark Souls. Regardless of which path you pick, the end product is going to play a lot differently from Zelda 2. The only thing I can think of to fix the overworld is to just remove it and make the whole game a side-scroller. Which turns the game into well, Castlevania 2 at worse, Symphony of the Night at best. Either way, you're definitely a lot closer to Metroid territory than Zelda territory. In fact, I think that's kind of the issue. The places where the game is at its best are places where the game is *not* trying to be like Zelda 1. And many of its bad places are when it tries to ape Zelda 1. But if you take out all of the Zelda 1 stuff, you're left with a game that's so completely foreign to the Zelda experience that it's basically a Metroidvania or Soulslike or something else.
@cloud101787
@cloud101787 4 жыл бұрын
BotW to me was a remake of 1 in many ways.
@GeneralBolas
@GeneralBolas 4 жыл бұрын
​@Robert Hunter OK, before I get started, you seem to be having a conversation with someone else. In your post, you repeatedly complain about people liking BotW, a game I didn't even bring up. And since I've never played it, I am certainly not one of these people you seem to be complaining about for liking BotW. I don't hate it, and I don't love it, because I don't know it. So all that is just off-topic. As for the stuff that's at least vaguely on-topic: > "This grand "fulfillment" you seem to believe we felt? That wasn't a thing, nor did it happen." It was a thing for me, so at least one person felt it. And it wouldn't take a long search on KZfaq to see that others agree that LttP felt like a better, more coherent Zelda 1 for the most part. Indeed, though I haven't seen it, I rather suspect the next video in this series argues for exactly this. > "Those who hated Zelda yet still played games on the NES, SNES, whatever? They didn't buy Zelda 3. That simple." Who said anything about "hating Zelda?" Things aren't divided into some binary where you either love something or you hate it. It is very much possible to enjoy a flawed experience, even while recognizing those flaws. It is also possible to recognize the potential in an idea even if the execution didn't quite achieve what it clearly set out to achieve. The latter was my feeling on Zelda 1. It's a game about exploration that sometimes *punishes exploration* (I quit playing the game when it stole 100 hard-earned rupees from me for the crime of exploring the game world). It had boring dungeons whose primary challenge was to just wander around, find keys, and kill a bunch of random monsters. But it had an interesting and unique core gameplay loop, which was built upon and refined in future installments. > "Fewer dungeons than previous games. In the case of the console version Zeldas, rarely does a new Zelda emerge that doesn't have fewer dungeons than the previous Zelda game." Quality is more important than quantity. Link's Awakening may have only had 8 dungeons, but they were all superior to any of the 13 in LttP. The Great Bay Temple in MM by itself is easily worth any 5 key-hunt dungeons from LttP. That's not to say that LttP's dungeon design is bad or something. But dungeon design in Zelda games have gotten much more varied, interesting, and imaginative over the years, which leaves LttP dungeons seeming to be... kind of boring. They work, but there's nothing special about them. Also, dungeons aren't everything. Majora's Mask had tons of mini-dungeons and quests to complete along the way to the actual dungeon. Every dungeon in Link's Awakening required you to complete an Overworld sidequest before it became available. So it's not like later Zelda games are lacking in content or something. If anything, they have a greater variety of stuff to do. It's not just "Overworld containing Dungeons" anymore. > "So why does the overworld need fixing? It's as they intended. We gamers of that era were able to play it just fine." We gamers of that era were willing to tolerate a lot of things that we shouldn't have. That's because we were young, as was the craft of gaming. We evolved, and the craft of gaming evolved. That allows us to look back at something and say, "I really liked that back in the day, but I can see it was actually kinda bad in some respects". As to your particular question, the Overworld of Zelda 2 is... *boring.* It's mostly empty, repetitive tiles. It is nothing more than the empty space between the interesting parts of the game. I found the game tons more enjoyable when I got a walkthrough map that allowed me to just know where everything was without having to trudge though the Overworld. Compare this to LttP for example, where the Overworld is a good chunk of the *meat* of the game. It's not just terrain that you pass through. Indeed, for most Zelda games, the Overworld is a good chunk of the meat of the experience. In Zelda 2, it's just the plate that the meat is served on. > "What's wrong with random battles, that you can actually avoid rather than forced (like Final Fantasy or Dragon Quest)?" I didn't say that there was anything wrong with them. But there's nothing especially *right* with them in this game either. The core game experience of a Zelda game is exploration. The random battle mechanic doesn't emphasize exploration. So it's a mechanic that's not doing something productive towards the end goal of the overall game. > "so the only "aping" done here was something that played differently but still looked and sounded like Zelda. It looked like a Zelda game when I played it then and still does now." ... yes, that's what "aping Zelda" means. It has stuff that looks like Zelda, but that stuff doesn't make the game better at being what it's trying to be. My point is that Zelda 2 has an Overworld because it's a sequel to Zelda 1 and Zelda 1 had an Overworld. It's not there because it makes the rest of the game better at being what it's trying to be. It's there simply because it is "supposed" to be there because it's a Zelda game. As for "looked and sounded like Zelda," consider this. Imagine a world where LttP was not a Zelda game. It's gameplay would be exactly the same, just with different sprites, character names, and a few storyline elements. Let's call this "Quest of Thelda". Upon playing such a thing, the consensus opinion would likely be that "Quest of Thelda" has gameplay that is clearly heavily inspired by Zelda 1. Indeed, odds are good that people would say that any future Zelda sequels should take guidance provided by Thelda and not follow the path laid down by Zelda 2. Now, imagine a world where Zelda 2 was not a Zelda game. Again, the gameplay is identical, it would just have different sprites, storyline elements, etc. Would any player of the game have said that the game had any relation to Zelda 1? Odds are good that they would not. Zelda 2 is only Zelda-like on its surface. It doesn't really matter if they set out to make a Zelda 1 sequel that was wholly dissimilar from Zelda 1. Because making a sequel that's completely unlike the original game is a bad idea from the start. > "So to increase combat depth is going to turn into either a shooter or Castlevania of some form? Really? Only those 2 possibilities? The combat element is fine the way it is. It works, it's fair and it didn't become either of those things." And it's not at all deep either. Remember: I was speaking in terms of increasing the depth of the game's combat. Which is needed, because however "fine" you find it, it's just not very deep. The main combat encounters test the player in exactly one dimension: attacking/blocking in one of two directions. Some enemies telegraph their attacks more or less than others, while others have unblockable attacks, and some enemies are too random to be predictable. But that's it. While the combat was interesting for a while, it eventually just became boring. Once you know how to defeat Ironknuckles, the combat becomes something to slog through. > "could write a book on how games have, for the most part, become worse. Dark Souls excluded." It's fine for you to like a game that is unfair to the player by design. But please don't act like this is the one true way for all games to work. As far as I'm concerned, videogaming has never been better than it is today. Instead of serving the needs of one specific kind of player, we have innumerable games across a wide spectrum of experiences. Not every game is directed towards every player, and that's a wonderful place for videogaming to be in.
@FallicIdol
@FallicIdol 4 жыл бұрын
The Yiga Clan are probably the ones behind attempting to revive Ganon here.
@noeditbookreviews
@noeditbookreviews 4 жыл бұрын
Being a kid when this game came out, it really wasn't that difficult. Explore, share info, play the game, beat the game. That's what we did.
@tanyaharmon6739
@tanyaharmon6739 4 жыл бұрын
That's what everyone does
@HippyShake9
@HippyShake9 4 жыл бұрын
Really enjoyed the video and hearing your take on it! I love Zelda 2. That and Twilight Princess are still my favourite titles, so it's already a bit against the grain. xD I understand why people don't like this game, I really do. It's definitely not for everyone and it's absolutely different from the first game and the others in the series, but here are the reasons that I love it as much as I do. I really enjoy the combat and game play. I'm always trying to gain better skills at mastering it and I get a lot of satisfaction while playing and trying to get better. Seeing how little level up I can get away with and beat it, going through dark areas without the candle, no game over/death runs, just things like that. Maybe it's a bit masochistic, it probably is, but I really enjoy a good challenging NES game! The controls feel really good and tight to me as well. When I control Link, I really feel like I am in absolute control to where dying honestly feels like it was my mistake. I think the game looks nice too, I'm a fan of side scrollers and am a little sad that 2D Zelda never went back to this style. Of course I understand why they never did again. I still hope that Nintendo will remake this one day! :D
@danielevans7439
@danielevans7439 4 жыл бұрын
I’ve always loved Zelda 2. I remember playing this all the time as a kid. Considering I got all the way to Shadow Link without any help (except the manual) all at the age of 8, I don’t really have much sympathy for people that say the game is too cryptic. My only complaint is that Shadow Link is almost impossible without using cheap strats. I finally beat it a few years ago by applying the cheap trick mentioned here. Edit: I especially struggle with concerns about finding Bagu. You’re told he’s in the forest, and you can comb the forest quickly by dodging the enemies. I mean-would you rather an MMO-style arrow pointing to where to go to complete your quest? If it’s an inconvenience, then it’s a few minutes at most.
@danielevans7439
@danielevans7439 2 жыл бұрын
@OSC Worldview Glad to hear someone was able to beat Shadow Link without cheesing. I tried so many times, but I was also pretty young. I’ll try it the next time I play.
@andriypredmyrskyy7791
@andriypredmyrskyy7791 2 жыл бұрын
Zelda 2 has "the video game problem" but amped up to 11: the game is no fun the first time you play it, but so much more fun the second time. I will never stop loving it, because once you get good the game is actually fun.
@nucklez
@nucklez 4 жыл бұрын
I was young when this came out. My dad and I loved the first Zelda, and this was definitely on my Christmas/Income Tax return list. We didn't have many games, so when we did get one it was a treat. Back then, I was a little confused that it had changed so much from the first one, but truthfully everyone wasn't so critical of games. I was very happy with it, and being the only game in my "back log" that I hadn't beaten may've played a huge roll in my enjoyment. I was able to finish it, multiple times on original hardware. Now though, not sure I would even attempt it without save states. That game is a beautiful mess, but I love it and it will always remind me of some great memories.
@GrizzyLatrizzy
@GrizzyLatrizzy 10 ай бұрын
One of my favorite strategies for Zelda II: When you beat the first three temples, do NOT return the crystals to the statues. Use the temples for XP farming. Temple 3 in particular. Temple 1 and 2 for before going to Death Mountain.
@AluminumFusion22
@AluminumFusion22 Жыл бұрын
Shigeru Miyamoto in recent years has made it clear in interviews that he isn't incredibly fond of Zelda 2, but acknowledges its cult following and that it'd be rude to pin the blame on one singular aspect or person. Zelda 2, at least in Nintendo's eyes, was a collaborative disappointment. That may also explain why Ocarina of Time was originally envisioned as a 3D remake of Zelda 2.
@evecampbell3069
@evecampbell3069 4 жыл бұрын
I honestly thought this game was a myth for years. I loved Zelda, but everyone I asked said this game didn't exist. The Link on the Cover Art is cute though.
@hdofu
@hdofu 4 жыл бұрын
Who said this game didn’t exist? Lol I was probably playing it before they existed xd
@sebash789
@sebash789 Жыл бұрын
I always stayed away from this game but after I was able to beat the first game without help, I made it my goal to beat Zelda II, it took me a week of dedicated playing but I had so much fun playing it. What ended up happening next is that I craved playing it, every few days I’d find myself starting again and playing the game over and over again, it’s definitely a game you get better at the more you play, I’m pretty much constantly able to get through the first 2 dungeons and death mountain without getting a game over
@CharlieWang
@CharlieWang 4 жыл бұрын
30 years ago, I learned fighting the dark knights with a particular timed jumping attack that rapidly hits high to low. If I remember correctly, you jump and start the attack animation and then holding down or just let the landing animation force your retracting animation hit low. You can make quick work with knights with this technique.
@Amonimus
@Amonimus 4 жыл бұрын
I still really like this one, it's underrated, from this game many elements became standarts in genre. And it's very lore heavy. Yeah, it's not good though. Your combat description is basically Sekiro.
@ronchydognips2288
@ronchydognips2288 4 жыл бұрын
I'm not sure what you are getting at with the Sekiro part, but Sekiro isn't a particularly great game. People keep saying that you shouldn't compare it to Dark Souls, because reasons (there never is a real reason for it, seriously, most of the time it's just a order not to). However, anyone who has played Dark Souls (especially DS3) will immediately feel like they are playing a underwhelming version of a game they have already played. They used the same engine and the same mechanics (respawning enemies, bonfires, Boss Fog, How items work, the entire gameplay framework, etc..), only that they removed many of the great features of Dark Souls (RPG elements, Multiplayer, actual replay-ability, etc..).
@Amonimus
@Amonimus 4 жыл бұрын
"it's about finidng rhythm in enemies movement to make a hit" and "finding ways to cheese the enemies that bother you the most" was worded almost the same as in a Sekiro review published about the same time, so it was amusing.
@thegodemperorhiram
@thegodemperorhiram 4 жыл бұрын
it seems to me you dont know how gaming was on those years, games were really small, they occupy less space than most pics we take nowdays, so they have to make them count. I burned every bush, bombed every wall in Zelda 1, so by the time I got to Zelda 2, I was alredy prepared. I cant remember feeling with no clue like you said, most of those things seemed organic, at least if you were looking
@rafaelfoxmelo
@rafaelfoxmelo 4 жыл бұрын
I didn't know to which comment I should reply until I saw yours, emperorhiram. I totally agree with you. My first 3 games on the Nintendo was Mario, Zelda 1, Zelda 2 and super pitfall. The last one is a crappy game, but full of "jump into this enemy on purpose" moments. It's just the way we played back then. Hours and hours doing everything possible. It was worse for me and my friends because we didn't speak English. So even the hints were lost to us. Still lots of fun. The review was pretty fair, though. The game could be better.
@filipzo
@filipzo 4 жыл бұрын
I loved Zelda II when I was a child. I couldn't beat it cause I wasn't able to solve the labyrinth of the Great Palace. At that time I couldn't understand the mechanic. I realized there was a specific pattern to follow years later, after talking to friend about Super Mario. Then I beated Zelda II. I loved the game play. I loved the map sistem. I loved the fact that they forced me to explore the area to discover secrets. I freaked out when I got the boat for the first time. My brother and I never had a problem finding secret walls. It was clear that if there was a blind spot, it probably had some secret to unveil... Same for the elevators parts. I had more troubles playing Zelda I. I played it for the first time three years ago. Yes, I admit it. Several parts were beyond cryptic I had to look for answer here in the web. It is amazing anyway. Have a nice day everyone! :-)
@emailchrismoll
@emailchrismoll 10 ай бұрын
I played this game in the summer of 89. I was 10 and 1/2 years old It was hard, but i had a group of friends and we all kind of played it together and found secrets and progressed together. Eventually I was able to complete it at the age of 10. No save states needed. And shadow link corner duck strategy was unknown. The 2 hardest parts were def death mountain, and the lava road to the final palace.
@PartTimeBox
@PartTimeBox 4 жыл бұрын
I found Bagu in the forest within five minutes of talking to the blob in town and knowing I needed to find him. I don't think this game is really that cryptic.
@aduty23
@aduty23 4 жыл бұрын
Zelda 2 was the game my parents got me when I asked for a Zelda game for Christmas when I was a kid. I played the game a lot growing up but never beat it due to the issues you noted. I think you were beyond fair in this video.
@chrisd6287
@chrisd6287 2 жыл бұрын
7:15 that picture in the manual made me and my buddy laugh so hard as kids. And it still does today! Lol 😆🤣
@HS-mn6jc
@HS-mn6jc 8 ай бұрын
idk about you but the secret in the Town of Kasuto where you use the Spell to raise the temple was extremely straightforward to me. Wise Man gives me the Spell, says “there is a secret at the edge of town”. Put two and two together, you realize “oh, I should probably use this new Spell I just received to figure out the secret!” I understand if someone wasn’t paying attention that they could miss this, but I honestly think it’s nowhere near as cryptic as you (or AVGN) made it out to be here.
@GMCecil4
@GMCecil4 4 жыл бұрын
When I was a kid all I had was the game no box nothing got it at a flea market like 90% of my games at that time, yes the secrets in This game are really dumb but I did figure out all of this stuff not saying it's a good thing that they did it this way just that it is possible with out magazines or word of mouth. that spell spot for example I just tried it since I thought it was an odd part since it was so empty. I did the same thing with many areas of the game just tried things. But I did play this game a lot since I loved it so much. But I can see why people hate this game.
@elchicharron9503
@elchicharron9503 4 жыл бұрын
Not trying to be an asshole, but if you work on punctuation it will serve you well in life.
@michaelsmulkowski5088
@michaelsmulkowski5088 4 жыл бұрын
I laugh when people say this is the black sheep of the series. It was so popular back in the day and very difficult to find in stores.
@shiggerator6816
@shiggerator6816 4 жыл бұрын
But it is. It's so wildly different and strange compared to the rest of the series. You know "black sheep" doesn't imply it's bad or even unpopular?
@shiggerator6816
@shiggerator6816 4 жыл бұрын
@Robert Hunter But it doesn't. Link's Awakening, the Oracle games, Minish Cap, Four Swords, Phantom Hourglass, Spirit Tracks and Link Between Worlds all beg to differ.
@shiggerator6816
@shiggerator6816 4 жыл бұрын
@Robert Hunter Actually, Link Between Worlds came out 2013, and don't try to tell me it doesn't count just because the graphics are 3D. Either way, my point is that there's no other Zelda game that tries to be similar to 2, which is true. Regardless of when the last one came out, there are plenty of top-down games, and the 3D games are all quite similar.
@kingrk98112
@kingrk98112 Жыл бұрын
I agree with the flaws but one thing that is hard to replicate about this game is the countless hours after school as a latch key kid, the sleep overs with endless nights of taking turns trying things out and just general exploring of what to do in the game. Kids could take months of just trying different things over and over and over. Not that that is good by todays standards. Find hole in the graveyard? Because you just spent hours with a friend walking in a grid pattern to see what happens…sometimes with Cheeto fingers and mom yelling to go to sleep to you and your friend from upstairs.
@mss490
@mss490 7 ай бұрын
I love Zelda 2. It’s actually my favourite 2D Zelda game. The sidescrolling and doubling down on many RPG aspects just clicks more for me. I don’t usually get criticism for the game being too hard or too cryptic, but I think when I watched this, I kinda figured out why my experience with this game is as different as it is. By the time I played Zelda 2, I had already finished Ocarina Of Time, Majoras Mask, and had played as much as I could of the 2D Zelda games by the time I got the GameCube disc with Zelda 2 on it (and eventually the GBA cart). So I was already familiar with the Zelda formula and language of the puzzles it has, little what may be had actually been present in Z2. But more importantly, one of the first games I remember playing, learning the language of its puzzles from a young age and to this day knowing like the back of my hand, is MYST. From its love-it-or-hate-it language of puzzles that kind of throws you into this alien-yet-familiar world, to the world itself encouraging you to take risks, try new things, fail, but learn, I feel like it was probably my early love and understanding of MYST that really got me into Z2 and accept it despite what many call unfair challenges or puzzles. I still can’t say I understand the criticism Z2 (or MYST, for that matter) gets, but I feel like I better understand the circumstances of why it is that I love this game as much as I do now. Thanks for that.
@JoeyPopRocks
@JoeyPopRocks 4 жыл бұрын
This is my favorite Zelda game. I wish they would remake it
@bryantnonya8704
@bryantnonya8704 4 жыл бұрын
What I like most about Zelda 2 is the need for a Nintendo power to beat it LOL.. I know this is going to be a very unpopular opinion but I appreciate a game I can't beat in one sitting..
@shiggerator6816
@shiggerator6816 4 жыл бұрын
There's a big difference between needing more time to beat a game and needing outside help.
@mpaulson4285
@mpaulson4285 4 жыл бұрын
Shiggerator There’s definitely things in this game that should be less cryptic but I agree that there’s something special about a game that challenges you in ways no other game does. Specially back then where the internet didn’t exist.
@verindictus3639
@verindictus3639 11 ай бұрын
6:47 "Whose going to be the first person to find out you can bomb that specific wall in that one square on the overworld?" I think I first discovered that some walls in the world were bombable by trying to kill with a bomb a group of enemies that were clustered close to one such square.
@Donut117
@Donut117 4 жыл бұрын
Zelda 2's combat is like a 2D prototype for what we would eventually get in Souls combat. It can be grueling and unforgiving at times, but it's usually very fair. You can either be defending or attacking, and you can be in 3 positions: standing, crouching, or jumping. Jumping also gives you two additional attack directions. Every enemy in this game is designed to test your application of this system, including those blue knights. The knights are a great example of this because they essentially mirror your attack and defense. You can block their attacks the same way they block your attacks. You can also block the daggers the blue knights throw at you. You fight the blue knights the same way you fight the orange and red knights, except now you need to block as you're closing the distance too. That's essentially an invisible tutorial. They raise the stakes more with the bird knights that add jumping to the mix (they are kinda bullshit hard tbh). The ultimate conclusion of this is when you fight yourself at the end. The RPG mechanics are fun on repeat playthroughs too. You don't have to take the first levelup the game gives you. When that dialogue comes up, you can close it without spending your exp, which can allow you to buy a more expensive upgrade sooner. This is where the lives system and losing your exp comes into play. There's a risk-reward system with saving up your exp for more expensive upgrades. It's rough around the edges for sure, but the fact that they came up with a combat system this good in 1987 is incredible.
@Westile
@Westile 4 жыл бұрын
Bagu's location design is okay because you will eventually stumble upon him from doing a dozen corpse runs to the 2nd dungeon.
@TheBfutgreg
@TheBfutgreg 4 жыл бұрын
TIL the "Darknuts" in this game are actually Iron Knuckles according to the wiki, despite being more similar to Darknuts (sword + shield) than Iron Knuckles seen in the N64 games
@redredleg4051
@redredleg4051 8 ай бұрын
I got pretty far into it; past the River devil, when I was 7, without any guides or magazines.
@retropalooza
@retropalooza Жыл бұрын
22:57 u do not need jump there just take a running start
@oyonan
@oyonan 4 жыл бұрын
The wo most important words regarding Zelda 2 are: Game Genie. As a kid I always liked this game, and I was always enthusiastic about tackling it, but in the end I knew there was only one way to make real progress without losing your mind and having it break your heart with a game over screen.
@Kraviken
@Kraviken 4 жыл бұрын
You do not understand how one would find stuff.. Back when we played new games on NES as kids. We tried EVERYTHING! It was part of the fun .. Not a reason to complain. ;p
@michael--a--sometimes
@michael--a--sometimes 4 жыл бұрын
definitely this.Heck my mom used to play the nes back then and made an extended map for the first zelda marking caves and such.Which we of course found by extensively bombing every wall and burning every bush :P
@locke103
@locke103 4 жыл бұрын
earthbound zero was like this too. that game does NOT hold your hand.
@Kraviken
@Kraviken 4 жыл бұрын
@@locke103 We did have game manuals though. And some times included maps with tips. But not all could aford the magazins.
@locke103
@locke103 4 жыл бұрын
@@Kraviken very few games offered maps or logical strategies. and some supplemental reading material left a lot to be desired. i... think both zelda games at launch came with maps, but i was never lucky with that. i cant remember the exact title of one book, it covered the first three mega man games. but, at a young age, it instilled into me the wrong boss order for MM3. and stupidly, i still follow it nearly thirty years later. :P
@colingraham3493
@colingraham3493 2 жыл бұрын
When I was a kid, I asked my folks for "The Legend of Zelda" for my birthday. They gave me this game; apparently they didn't know about the original and I had never heard of the sequel. Well I was a little bummed at first, but if being a kid in 1991 taught us anything, it is that you play what you have. So I started to play this game day and night. It climbed my personal favorites list for the sole reason that I was good at it and none of my friends were (they all had the good Zelda game, lucky jerks). I managed to eventually beat the game despite the fact I never once saw a copy of any "Nintendo Power". I had to talk to a friend who had a subscription. He was about as helpful as the villagers saying, "There's a hidden town under a forest tile that you have to find with the hammer"; so guess who chopped down every forest tile in the game until I found the stupid thing? Anyway, these days, I can still beat this game in 80-100 minutes, whereas I still have trouble with the original. I think like certain other things in my life that I disliked and grew to love (coffee, beer, sea salt and vinegar potato chips) it is an acquired taste. Hate on this game as much as you like, I love it. All of your complaints are valid, but here I stand, I can do no other.
@GrizzyLatrizzy
@GrizzyLatrizzy 10 ай бұрын
In defense of Zelda II. I got this for my 10th birthday in June 1988. I had my NES for a year and a half at this point. NES games were absolutely hit or miss back then. There was no Internet. No KZfaq. There were few or no guides and Nintendo Power. Compared to a lot of the games out at the time, Zelda II was a masterpiece. We did not have OOT or ALTTP to compare it to. Legit 16 bit games were still years off. You HAVE to have lived it to understand it. The guides I had access to ONLY covered the western map and temples. The eastern continent I had to do on my own, or collab with friends and family. I did beat this game later that summer. I can pick up Zelda II any time now and beat it with no guides or videos 100% based on memory.
@cassandralyris4918
@cassandralyris4918 Жыл бұрын
Ok, not to be a Zelda 2 overt apologist but I can elucidate the whole "SPELL" thing. The place you cast it was supposed to be called "CAST" not "KASUTO". Yep, you were supposed to put two and two together to figure out "CAST SPELL". Dumb; yes. Cryptic bullshit; absolutely. Another tragic mistransliteration in a game absolutely riddled with them? You bet. Back in the day we really did have to "Get the power, Nintendo Power" to really get anywhere. This was actually worse in Japan, if you can believe it. Several games pointed you to purchasing their own produced game guides in the game's booklet. If you ever get around to watching some good ol' Game Center CX episodes you'll see them whip them out sometimes.
@Labyrinth1010
@Labyrinth1010 4 жыл бұрын
You had to be there, dude. As a kid, this game was incredible. Such a rewarding challenge.
@Labyrinth1010
@Labyrinth1010 2 жыл бұрын
@Tom Ffrench the very definition of "something holding up" means you were there to experience it first hand.
@FreneticZetetic
@FreneticZetetic Жыл бұрын
@@Labyrinth1010 I was there first hand and Zelda 2 is an overrated false gem of a game. There's more wrong than right; doesn't mean you can't enjoy it.
@Rushan2112
@Rushan2112 3 жыл бұрын
I didn’t have the 1st Zelda... but a friend let me borrow Zelda 2 and I got into it. Totally lost, no internet in 1989, and months of exploration. I remember being stuck forever not knowing where the last crystal was (the 6th palace). Absolutely rewarding to finally complete the game.
@FilmAcolyteReturns
@FilmAcolyteReturns Жыл бұрын
I found that mirror by accident, as a kid. I hit a dead end and I was running about hitting everything (and everybody) with my sword. I did it mostly out of frustration, but I was really excited when I did it.
@GameDevYal
@GameDevYal 4 жыл бұрын
I'm kinda amused by how this game got released before Castlevania 2... essentially, Zelda became a metroidvania BEFORE CASTLEVANIA.
@triphide
@triphide 4 жыл бұрын
But what did castlevania bring to metroidvania that wasn't allready in the first Metroid?
@RCKmak
@RCKmak 4 жыл бұрын
This was my first Zelda, even before playing the original. It's the game that made me fall in love with Zelda, but even I admit that this game was full of questionable design choices.
@Bored_Overthinker
@Bored_Overthinker Жыл бұрын
I think this game surpassed most other games in its quality because it focuses on something that some games really didn't focus on, and that's skill. In some Zelda games you can just bypass the challenge or get items that make you stupidly overpowered, but this game forced you to replay the same stuff over and over again until you got good. This is the definition of NEShard. I like this game because if you lose, you can blame it on whatever you want, but it's still your fault. If you lose, it's a skill issue. This game forces you to get really good, until eventually you master it, and that is one of the greatest feelings in the world. To go from relying on save states to let me constantly get back to my progress to actually being able to beat it on the real cartridge, that feeling was magical, more magical than the entirety of easier games such as wind waker and Skyward Sword. I had honestly gotten too whiny and nitpicky with video games, to the point where I was starting to lose my interest in gaming, and this game helped me find that interest again, it taught me what challenge is and what skill is all over again. This game will forever hold a special place in my heart, and I will still say till the day I die that this is easily a top three Zelda game, and if someone finds it too hard, they just need to get good.
@Maverick7r
@Maverick7r 4 жыл бұрын
This was my first LoZ game growing up and you have to remember that there wasn't as much variety in gaming as there is today. That and being raised without much money growing up it was normal for me to sit for hours and play one game and find ALL the secrets. While this is not my favorite Zelda game by any means it still holds a special place in my heart because it was the first one I beat on my own without any help. That and it did inspire that since of adventure that the creators always talk about. Well, that and the fact that when I first borrowed it from a friend and ended up deleting his save by accident I had to push through and re beat the game so he wouldn't know, lol!!😁😁😉
@shannonbateswillis5022
@shannonbateswillis5022 4 жыл бұрын
Hey, Liam! I love your new intro! How are you?
@goldenmagikarp5191
@goldenmagikarp5191 4 жыл бұрын
Holy heck your more negative about the game than AVGN
@ChrisGorski
@ChrisGorski 4 жыл бұрын
One of the first thing AVGN says about Zelda II is ... "This is a bad game?"
@codyhanson1344
@codyhanson1344 4 жыл бұрын
This was my first experience with 2D Zelda, and I couldn't beat it. I didn't know what to do half the time. It made me wonder what made Zelda so popular before the 3D versions.
@burritomaster6000
@burritomaster6000 2 жыл бұрын
i grew up with the zelda series, i played most of em and started on the nes when i was 5. since my parents were gamers, i got to experience these games how they were meant to be played, all the way until i got up to the wii. even though i have lots of nostalgic memorys with every zelda game, zelda 2 is my favorite. why? i dont know, im insane. its just the one i had the most fun with, playing it with my mom and dad and figuring out this game, it took multiple years, to beat without a guide, but we did it in the end. i dont see my dad anymore, but the memorys i have playing that game are by far some of my favourite in gaming, alongside dark souls, metal gear solid 3 and persona 4. thanks for this video dude.
@burritomaster6000
@burritomaster6000 2 жыл бұрын
also i think the combat system is the best in any zelda game.
@demonicdude1328
@demonicdude1328 4 жыл бұрын
Zelda 2 is just 8 bit dark souls, and I love it. Git gud son.
@jermzhi
@jermzhi 4 жыл бұрын
All due respect man, you're just soft man lol. I grinded this game without any help and it made me a better more well rounded gamer.
@AB-80X
@AB-80X 4 жыл бұрын
Same here. Nowadays it's just about instant gratification. If the game's too hard, people just quit. I don't know how long it took me the first time, but I ended up being able to run this game in less than two hours. I think it took me over siz months to beat it the first time. Lots of value in this game.
@wozthescott2804
@wozthescott2804 3 жыл бұрын
Lies lol stfu
@jermzhi
@jermzhi 3 жыл бұрын
​@@wozthescott2804 Well, you clearly struggled LOL!!! How long did it take for you to find New Kasuto? Lolol.
@veloci-t6629
@veloci-t6629 11 ай бұрын
The blue iron knuckle variants surprisingly did have a rhythm which I discovered in my first playthrough. The speed of their daggers are quite mild so you can time your attack appropriately without worrying, but once they've received damage they'll start to change that speed and relentlessly throw daggers for a few seconds until going back to the original speed. The indication of where the dagger will go (up or down) is feasible too for both speeds, so you essentially play a rhythm game when he starts going manic by blocking all those daggers. While I'm proud of the fact that I found this for the iron knuckles, its bird variants, and beating Dark Link without being aware of the crouch exploit till after completing the game, I still have no consistent clue of how to approach the Geru lizards without taking damage 😬
@sarysa
@sarysa 2 жыл бұрын
I think you best summed it up in that a good amount of Zelda 2 mastery revolves around cheesing things. Cheesing the end pillars to get high attack early will speed up combat. Cheesing enemies on environment as you mentioned. Cheesing the last boss. Cheesing the one ups by loading them up for the final boss. Cheesing in general by using outside information. Though to be fair to Nintendo, Nintendo Power didn't exist in 1987 and I don't think Japan had an equivalent at the time.
@IanUniacke
@IanUniacke 2 жыл бұрын
Having recently played both, I will only say, entirety of Zelda 1 I completed by cheesing everything. Get max hearts and potions, mash buttons till everything is dead, rinse and repeat.
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