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In the past, I've discussed how trading quests and seeking out information can shape areas in a Zelda game. For Oracle of Seasons and Oracle of Ages, Hidemaro Fujibayashi and his team chose to implement their incredible new ideas and mechanics around this philosophy in an effort to channel the original Zelda. The result is a wildly entertaining, challenging, puzzling, and ultimately enjoyable couple of games that don't get the attention they deserve. They're not perfect, but they represent a leap of faith for the developers, and for the rest of the series.
Thumbnail illustrations by Nin10ja! / nin10ja
Thanks to Rebecca Tripp for letting me use her remix of Tarm Ruins ( • Tarm Ruins Oracle of S... ), and my brother Daylan for illustrating ( / daylanb.art )
Also features music by Marble Pawns (marblepawns.bandcamp.com/albu...)
My video on Link’s Awakening: • Link's Awakening - An ...
Sources:
Corey Bunnell’s story - kotaku.com/american-says-in-2...
Hidemaro Fujibayashi interview - web.archive.org/web/201109300...
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