Zero IQ Take

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BanditGames

BanditGames

6 ай бұрын

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Did Nintendo ever actually care about the Zelda timeline? The answer is yes, yes they did. Here's a brief history on the matter as well as my ever-so-important opinion. You're welcome.
#nintendo #breathofthewild #tearsofthekingdom #zelda #legendofzelda #thelegendofzelda #botw #totk
GameInformer Interview: www.gameinformer.com/intervie...
1999 Miyamoto Ocarina of Time Interview: shmuplations.com/ocarinaoftime/
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P.S. I'm very grateful for you. Thank you for watching, and I'll see you next time.

Пікірлер: 1 200
@BanditGames
@BanditGames 6 ай бұрын
Download the Temu App to get a $100 Coupon Bundle FOR FREE:temu.to/m/ua85o6rh4ix Or search my code【dkn9526】on the Temu App to claim🔥 Exclusive deal for new users: a Nintendo Switch!:temu.to/m/utm6tdyy0di
@MortexBerri
@MortexBerri 6 ай бұрын
No temu is a scam 😭😭😭
@Thade25
@Thade25 6 ай бұрын
Dude I love ur content and I understand wanting sponsorships but def don't do temu again
@dianalopez130
@dianalopez130 6 ай бұрын
Bandit please don't sponsor them again, Temu Is in hot water with the federal government because they've been accused of fraud and selling customer information
@MortexBerri
@MortexBerri 6 ай бұрын
@@dianalopez130also a sweatshop
@BanditGames
@BanditGames 6 ай бұрын
well... whoops
@lnsflare1
@lnsflare1 6 ай бұрын
Everyone knows that the "legend" in "Legend of Zelda" is about the little box that tells you what the map icons mean.
@comicabceel867
@comicabceel867 6 ай бұрын
Top tier take
@inker_monkey
@inker_monkey 6 ай бұрын
real
@DanielGarcia-rx3kt
@DanielGarcia-rx3kt 6 ай бұрын
And anytime we're warned about spoilers it's because there will be many fast cars going vroom vroom 😂
@bjpreg
@bjpreg 6 ай бұрын
My favorite Zelda game is… Ocarina of Time. But like you said the entire franchise is awesome regardless of any fanatic opinions. I love your content. Happy holidays
@Zelink108
@Zelink108 5 ай бұрын
@@bjpreg Define “fanatic”.
@Xokzu
@Xokzu 6 ай бұрын
I personally love a timeline. It’s world building. Connecting dots, seeing purpose, evolution, and a story, all help me immerse myself in these games.
@dreamsdeep1076
@dreamsdeep1076 6 ай бұрын
Lore is not the same as story telling
@jordanekl5383
@jordanekl5383 6 ай бұрын
@@dreamsdeep1076 What are you even on about? OP clearly didnt state that in any way, shape, or form. And ether way, Lore and Story Telling go hand in hand. I dont see your issue being valid in any regaurd.
@highdefinition450
@highdefinition450 6 ай бұрын
yea like sure things don't always match but you can just chalk that up to being video games lol things have to be fresh every time
@Xokzu
@Xokzu 6 ай бұрын
@@dreamsdeep1076 ???? 😂
@jordanekl5383
@jordanekl5383 6 ай бұрын
​@@highdefinition450 Totally agree! One thing to keep in mind, its a representation of an imagnarry world. Just look at Majoras Mask, and most of the charaters being reused models to save time and effort. It wasnt their intention to have clones, they are by all means seperate people with different personalities and lives. They are fully indipendant of their OoT counterparts.
@solidspooks1290
@solidspooks1290 6 ай бұрын
I've seen too many people complain that the timeline "isn't canon" because it "doesn't make sense." I can't imagine where 99% of story telling would be if everyone gave up on story the second you had to solve anything for yourself lol. Thanks for making a video on this, Bandit.
@samueltitone5683
@samueltitone5683 6 ай бұрын
FNAF and Soulsbourne banished to the shadow realm INSTANTLY
@michaellane5381
@michaellane5381 6 ай бұрын
I always find it funny when they expect word for word continuity too... Like I wouldn't expect a book adaptation to represent my gameplay outside of describing a gameplay maneuver once or twice, I do expect it to follow an achievable representation within the game, but not my playthrough word for word.
@homerman76
@homerman76 6 ай бұрын
​@@samueltitone5683Kingdom Hearts banished further beyond 😂 (No hate, one of my favorite series, but yeah...)
@highdefinition450
@highdefinition450 6 ай бұрын
i mean i like the timeline but it definitely isn't conventional storytelling. most stories don't leave so much out like zelda does, certainly not 99% lmao
@homerman76
@homerman76 6 ай бұрын
​​@@highdefinition450 Not entirely true, stuff like Soulsborne and Elder Scrolls have a similar setup where things take place in the same world, at least to some degree in the case of the Soulsborne games, but the when and where is very different from game to game. Kingdom Hearts, The Legend of Heroes and FNAF also leave a lot of mystery hanging such that we maybe only know about 60% of the full truth (and that might be generous.) It's just that video game storytelling frequently takes a very different approach than say books or movies, both of which have much greater limitations in how much of the world can be conveyed to the reader/viewer. It's not a bad approach to storytelling since the fandom has fun digging into it all. It's different, but it isn't that unusual when you compare it to the rest of the medium.
@samueltitone5683
@samueltitone5683 6 ай бұрын
Thank you for this. Toxic positivity is the single biggest issue in pretty much every fandom today. It’s like we’ve collectively forgotten that we can like something while still acknowledging it has flaws.
@nz605
@nz605 6 ай бұрын
A lot of fandoms do for sure but the Zelda the fandom has this issue more chronically imo. It was justified after BOTW came out because we thought Nintendo had plans to continue the story because fans all around have been craving for something more narrative based… but the way other “fans” are justifying the obvious flaws here after TOTK… ? that’s just bootlicker level of absurdity.
@DigiDestined13
@DigiDestined13 6 ай бұрын
Toxic positivity AND toxic negativity are an issue. Neither side will let those of us in the middle be happy, ever.
@metasteelgaming4373
@metasteelgaming4373 6 ай бұрын
​@@DigiDestined13I see you've met Sonic fans :)
@shadowshade904
@shadowshade904 6 ай бұрын
I think part of that is because there's this whole idea that if something is bad, then you're stupid for liking it. Nowadays, disliking a game goes hand in hand with disliking it's fans purely because they find enjoyment where you think there should be none. So, this makes it so that no one wants to admit there's any major flaws in the things they like. Everyone thinks they have to find a reason or justify why they enjoy a game or a movie or whatever else, instead of just being like "yeah this sucks but I love it" Like, for example, recently I started rewatching Ninjago Masters Of Spinjitsu for nostalgia, and wow, that show has so, so many objective flaws, but I'm currently obsessed with it. I could rattle off it's shortcomings and flaws and inconsistencies all day, but I absolutely adore the show just the way it is. Why? I dunno! And that's ok. I don't have to have an in depth explanation for why something brings me joy Criticizing something should not equal criticizing the people who like it despite it's flaws, or the people who don't care about the flaws at all, or even the people who don't see those things as flaws in the first place. That only leads to a toxic cycle where people get overly defensive about the things they like because defending it has become equivalent to defending themselves, which will lead to more people mocking and criticizing these fans as being blind or stupid or whatever else
@theoaremevano3227
@theoaremevano3227 6 ай бұрын
@@shadowshade904 : People have a tendency to get stuck in their own perspectives, and because of this, they think that what they hate about a game is precisely what the 'fans' love. More often than not, fans dislike a lot of the exact same things the most severe critics hate, if you really dig into the specifics. There's also a misconception that negativity is informed while positivity is uninformed, but the logic behind that doesn't hold up. The logic that can prove a flaw exists can also be used on an objectively positive quality. People can be just as blind to good things as they can be to bad ones.
@star-rock6466
@star-rock6466 6 ай бұрын
I mean, it's always been pretty clear that Nintendo always focuses more on the gameplay rather than the story, but saying they downright "don't care" or "hate stories" is pretty stupid
@homerman76
@homerman76 6 ай бұрын
Even the original Mario had some lore in the guidebook 🤔
@brendangibson8200
@brendangibson8200 6 ай бұрын
Idk, the Paper Mario games seem to suggest otherwise lol
@sophitiaofhyrule
@sophitiaofhyrule 6 ай бұрын
They definetely didn't care when making TotK, that's for sure.
@sophitiaofhyrule
@sophitiaofhyrule 6 ай бұрын
Aonuma straight up admitted during the game awards that they didn't care when making TotK's story. When asked about GLARING plotholes in interviews, Fujibayashi just kinda shrugs. We've been shown time and time again that Nintendo did not care when making TotK's story and world. All they cared about was the building mechanic. You can't call us "stupid" for saying Nintendo doesn't care about the story when they've literally told us they do not care on multiple occasions.
@elmatasesues3630
@elmatasesues3630 6 ай бұрын
This sounds like someone who got on the bandwagon after BotW
@queilef88
@queilef88 6 ай бұрын
My favorite Zelda game is Majora’s Mask. Not only did it help me in a rough time, but it’s just such a beautifully designed game
@hambartha
@hambartha 6 ай бұрын
I agree and yet Nintendo doesn't seem to deliver that beautifully thought out process in their most recent games. The dungeons in the most recent games feel lacking - where is the unique problem solving for each and every dungeon puzzle that they used to do in Ocarina of Time, Majora's Mask, The Windwaker, Twilight Princess and Skyward Sword? The same can be applied to the dungeon bosses - Tears of the Kingdom did remedy that but then they slipped up by having those same bosses again in The Depths. They did not have to include any bosses in the depths but if they did and they clearly did then why not have bosses or 'A boss' that is completely different?
@Maskedlink75
@Maskedlink75 6 ай бұрын
It’s my favorite as well, really hoping for a remastered version, wven though its most likely not happening. Hopefully we’ll get a new traditional Zelda next, they hit different.
@keithtorgersen9664
@keithtorgersen9664 6 ай бұрын
@@Maskedlink75 It doesn't have to be the next blockbuster, it can be an interim game as a holdover but I am hoping at some point they remake or refresh a 2D style game.
@Maskedlink75
@Maskedlink75 6 ай бұрын
@kiethtorgersen9664 I think that would be awesome as well, maybe a link to the past remake or the oracle games.
@infinitygames9317
@infinitygames9317 6 ай бұрын
Greatest game of all time!
@mikeskis7887
@mikeskis7887 6 ай бұрын
Something I didn’t know until recently was , ganondorf dragmire and the imprisonment of him was addressed in ALTTP in the booklet I couldn’t read as a young kid around then and did not know that
@SirPonnd
@SirPonnd 6 ай бұрын
Fun fact, the ALttP Official Strategy Guide straight up confirms that it's a prequel to the first two games, and the manual for Link's Awakening also confirms itself to be sequel to ALttP. The timeline was there from the very beginning.
@mikeskis7887
@mikeskis7887 6 ай бұрын
@@SirPonnd 100%
@Plemmy
@Plemmy 6 ай бұрын
​@@SirPonndI thought it was pretty clear. it was named "A Link to the PAST" it was the first Zelda game chronologically at the time.
@eharp00
@eharp00 6 ай бұрын
I grew up with Ocarina of Time but my favorite is vaguely tied between Majora's Mask and Twilight Princess. I remember waiting in line for 14 hours to get the Wii and Twilight Princess and then staying up until 6 in the morning playing it. It also has my favorite companion ever. But I also remember the nostalgia of playing the desperate world of Majora's Mask for the first time and it always takes me back when I hear the music.
@Shinntoku
@Shinntoku 6 ай бұрын
So, jokey post from earlier aside: the downfall timeline *does* make sense. When Zelda sent Link back in time, she weakened the fabric of spacetime, and because the Triforce was split, each piece ended up with a timeline that it's wielder "dominated" over. The Downfall Timeline is the Power Timeline.
@abiwasabee6844
@abiwasabee6844 6 ай бұрын
My favorite Zelda title is Twilight Princess. I still remember when I was watching my older sister play it and when I saw that you can play as a wolf my dog-loving heart was like, "This is the best game ever."
@BanditGames
@BanditGames 6 ай бұрын
Mine is still Ocarina, but your memories with TP hit home for me. We were so lucky to grow up with siblings and Zelda, weren't we?
@Cannon_man123
@Cannon_man123 6 ай бұрын
my favorite game is twilight princess to
@yangtorres2935
@yangtorres2935 6 ай бұрын
​@@BanditGames, I grew up with cousins and Zelda! Does it count? 😅
@homerman76
@homerman76 6 ай бұрын
​@@BanditGames For me, I was the oldest sibling who led the pack, but I do have memories of watching my dad play the games, he even had a rule that we weren't allowed to play the games until he beat them first, though this stopped around Skyward Sword since he didn't like motion controls or handheld games 😅
@traviscunningham7062
@traviscunningham7062 6 ай бұрын
I love TP. I’m planning to get a copy for the Wii. Can’t wait to play as Doggo Link lol.
@thaleshebert4829
@thaleshebert4829 6 ай бұрын
My favorite Zelda game is Majora's Mask. And Bandit, yours opinions made my feelings about Tears became more soft and understandable. Because I was very conflicted about TotK. It was the first Zelda that I did not want to make 100% and I couldn't understand why. But after your first vídeo, I could understand what I was feeling and now I am trying to make 100% of the game. So, thank you so much. Great video as always.
@withabigj
@withabigj 6 ай бұрын
Personally, I can go either way. As a huge fan of the lore and somebody who has advocated for YEARS that the timelime always existed, I'd love for them to stick with it, make it stronger, and give connected stories we all love. After all, restrictions can make creativity bloom just as much as freedom (just look at Spiderman the Animated Series as an extreme example) But also, i get it. I understand not wanting to feel constricted and just make each game a unique experience. And while it wouldn't be as fun anymore to theorize, I'd still enjoy the series. Nothing will change that. But this half assed "eh, we kinda know, but we kinda dont, YOU figure it out" mindest that led to TotK's disconnected and just ultimately lazy (in some aspects) story is absolutely not how i think the series should go. Strong timeline or no timeline, no awkward in between, please.
@TriangleTrinity
@TriangleTrinity 6 ай бұрын
Many people don’t know, but “STORY” is basically ALL we had at one point. To say there isn’t a story/they never cared about story/a story couldn’t work in Zelda- it’s all just complete nonsense. Back in the day before the swarm of social media and the internet, people relied on story and lore IN THE GAME to get information. It wasn’t a necessity but Nintendo and the Zelda team leaned into this so much because it was working. It’s why there’s a timeline, it’s why there’s a giant theory/analysis community. Bandit himself has done extensive research on story alone in the Zelda series. This isn’t including characters, setting or anything else in the games. Why it sucks to hear the opposite of this is because it’s not even an opinion, it’s just wrong and ignorant. Some people have put years of their life into the fact that there is a legitimate story to tell in the Zelda franchise. It’s just weird to hear. I still laugh when people say things with zero thought, experience or research. What’s next: “Mozart didn’t care about music?” “Bruce Lee didn’t care about martial arts?” “Dogs never cared about bones?” The end
@QuasarEE
@QuasarEE 6 ай бұрын
We live in a post-truth society where what you can vibe with is more important than what's true/historical. Some people are invested in feeling good about TotK even though its story-telling is like a bad fanfic where Zelda doesn't recognize the name "Ganon" because it has -dorf added to it, and where she has the Triforce literally on the back of her hand yet has no clue what it is. If dismissing the idea of a timeline having existed or that Zelda games ever had beautiful well-written stories that were at least partially consistent between multiple games in the series gives those people the validation they crave, it's what they'll do.
@homerman76
@homerman76 6 ай бұрын
I've never understood the people that argue that Nintendo never wanted a timeline, or whatever similar argument they make, when there is so much proof that that is not true
@OnionChoppingNinja
@OnionChoppingNinja 6 ай бұрын
Probably folks who weren't there yet when Ocarina of Time came out. Pretty much since we needed more then a single hand to count the amount of Zelda games there are Nintendo's been trying to tie all Zelda games together in a chronology that makes sense. Granted the timeline placement of some didn't quite get the attention it deserve (looking at you four swords trilogy) and some needed a bit of imagination to find a a place that made sense (Oracle games). But for the most parts new Zelda games always made sure they had a connection to previous entries in the series. Well until the Switch games that was. Who decided it was best to belatedly admit you take place a ret*rded amount of time in the future that everything that once was has become irrelevant and stick with superficial references to previous games rather then trying to make a meaningful contribution to established lore.
@LIVEvil789
@LIVEvil789 6 ай бұрын
I think they had an opportunity to use BotW/TotK as a vehicle to restart the timelines if that's what they want to do. Hylia is the goddess of time after all, so it could have been part of her divine plan to have the timelines split and then converge at the point of those games. This would essentially mean that Demise was successfully "defeated" by being bound in an endless cycle and relegated to the original timeline, while creating a new timeline with no Demise or Ganon. I kind of thought that's where they were going before the release, actually. The symbology of TotK's Ouroboros-esque logo (could be interpreted as one timeline consuming and overwriting the previous, for example) and things from all games appearing in BotW/TotK seemed to be hinting that that was the case...but I guess it was just memberberries after all. Oh, and Windwaker is my favourite, btw.
@user-dm9uw5xp3f
@user-dm9uw5xp3f 6 ай бұрын
And about what you said of Zelda as a franchise already having restrictions, but having room for creativity is so true in the sense that a link between worlds had so many inovations to the zelda formula while still functioning and feeling like a zelda game
@FrostedBasil
@FrostedBasil 6 ай бұрын
I've been a writer for a very long time. The book example you give is a good one. When a story is crafted with the intention of sequels and prequels, there are a thousand subtle hints of where its direction came from and is going. In my case, my first book series takes place towards the end of its world's timeline. That said, there had to be a context with the setting. A setting that (for the story's sake) had to have existed prior to the story. It took my over a decade to develop what I have and I treat detail with respect. There had to be enough to get readers thinking. That said, it seems as though the writers for TotK (and BotW to some extent) used the previous games' stories and lore as a crutch for its lack of contribution to the narrative. Now major parts of those older games are reduced to nothing more than tourist spots with no added meaning or context. Don't have a clue why so many people claim this to be good storytelling.
@nz605
@nz605 6 ай бұрын
Underrated comment. Zelda lore has so much potential to pack such a unique punch to gaming narrative history… but because of the obsessive need to appease the simple minded and mock at the “overly passionate” side of this fandom, now you get a drunken duct tapped cluster of crap that seemed like it was gonna lead to somewhere but doesn’t. It’s a shit and current generation- minded excuse for crappy story telling… and people are eating it up like mindless ravens.
@FrostedBasil
@FrostedBasil 6 ай бұрын
@@nz605 Spot on. The taste for thought-provoking, quality stories has turned into vapid, instant gratification. Gone are the days when popular tales meant something meaningful.
@homerman76
@homerman76 6 ай бұрын
​@@FrostedBasilIt's a sad reality of how the Internet and social media has warped and molded many people's minds. It's a powerful and useful tool for linking us together and allowing information to move quickly, and yet it also preys on the human desire for convenience and gratification.
@FrostedBasil
@FrostedBasil 6 ай бұрын
@@homerman76 Very true. I remember someone said that there are no true solutions, only trade-offs. Obviously some trade-offs are better than others, but there are always imbalances that spring up. The internet is no exception. I think the overdose of mostly useless information does more to confuse and numb the common individual rather than educate and guide.
@GaiaLegendNL
@GaiaLegendNL 6 ай бұрын
This is why it hurts for me when they throw the lore out of the window so I can explore some extra buildings in the open world a little bit more. That is exactly what happened in ToTK. I also did write my own story many years ago, that I wanted to make a book series out of. I never managed to get very far, because of private reasons, but one thing was VERY clear to me when I wrote things and that was, my story would be nihil if I didn't cared about it. Why spending energy creating many sequels of a series, if none of these series matter in anyway unless you're going for a seperate story each? Why would a fan even want to have every episode, every book in the series, if none of them are connected in some way? To say that these games are just ''legends'' yet it was all connected at first, is a large cope out to me. Like, let me ask this question as an example: ''Why play Skyward Sword then that showed us that there is an entity within the Master Sword that wasn't a thing before Skyward Sword?'' I mean, the story doesn't matter right? And yet, there is the Master Sword in TOTK glowing and talking to Zelda, and the sword is even called ''She'' because it's Fi that is responding to her. But according to the developers, all of this don't matter... yet there we see the connections to the older games. In my opinion, the whole ''the player decides what this is about'' is a cope out, a way to not think about the stories at all and just make an empty souless game for the sake of creating a game. The Legend of Zelda is not Minecraft, another game that allowed the player to ''interpret the game the way they want it to'' Don't get me started on headcanons though. I've seen a lot of people/fans already mentioning that Captain Falcon is a character in The Legend of Zelda, because you can choose both characters in Smash Bros which means, in their canon, both characters exist in this universe.
@TheBitishDragon
@TheBitishDragon 6 ай бұрын
Nintendo's Zelda team is simultaneously too full of themselfs and too self conscious about the timeline and lore of the series,
@thorsteinnorman7133
@thorsteinnorman7133 6 ай бұрын
If Nintendo didn't use to care about the Zelda-timeline, then they wouldn't have filled their games with references, they wouldn't have made Twilight Princess Link the direct descendant of the Hero of Time, Ocarina of Time wouldn't have been the back-drop for Windwaker, they wouldn't have clearly stated that Skyward Sword was first in the timeline, you wouldn't have had any sequels that follow directly after another game (Majora's Mask, Phantom Hourglass, Twilight Princess, etc.), and much more. The Zelda-timeline USED to matter... My opinion is that the Zelda-team should focus more on the timeline again, as the story is important for enjoyment of the game. My favorite Zelda-game is Twilight Princess BTW
@MrInternetMan
@MrInternetMan 6 ай бұрын
Miyamoto said he had a secret timeline document on his computer years before we got one published.
@QuasarEE
@QuasarEE 6 ай бұрын
Him saying that in one of the early interviews back around 1998 is what kickstarted the early Internet furor over the timeline to begin with. Us fans wanted to know what he had put down. His weird contradictory explanation of ALttP being after Zelda 1/2 also really baffled people and helped start all the early debates since it basically made no sense (I've wondered if it's a bad translation tbh).
@moxiewatts
@moxiewatts 6 ай бұрын
My favorite Zelda game is Links Awakening. They do not need a timeline for the external timeline. They need an internal timeline, and people dedicated to writing. Ive been writing about this topic for the last few weeks for a video.
@QuasarEE
@QuasarEE 6 ай бұрын
This, so much.
@goldenlotus3046
@goldenlotus3046 6 ай бұрын
I just wanted to express real quick...the fallen timeline makes perfect sense when you realize that during the development of ocarina of time, before they decided to implement the time travel mechanic, it was meant to be a direct prequel to a link to the past set within the imprisoning war i think it was called? that's mentioned in a link to the past's backstory. when they decided to implement the time travel mechanics the story shifted. It was still a prequel to a link to the past, but the events of the imprisoning war happen differently ending with the hero defeating gannondorf before he got all the pieces of the triforce. Ocarina's story then split the timeline in two, leaving a link to the past's backstory as the events that happen when gannondorf isn't defeated by the hero. Since in that game's backstory Gannondorf gets the full trifoce, becomes Ganon, and then is sealed away by the sages/wise men.
@jfm5864
@jfm5864 3 ай бұрын
Everyone hates it but I do like that the downfall timeline more or less preserves the old continuity of the 90s Zelda games.
@goldenlotus3046
@goldenlotus3046 3 ай бұрын
yeah, it was always designed like that though. It wasn't something they retconned in later when they made hyrule historia. That's just how the games they made before connected to each other. @@jfm5864
@mcfloridaman2192
@mcfloridaman2192 6 ай бұрын
It’s a little ironic that they talk about the timeline limiting their creativity when the sky islands and depths are almost all copy and pasted.
@AlexGamer67
@AlexGamer67 6 ай бұрын
My favorite Zelda game is Wind Waker, I'd like to see a remake of it and add the ability to explore under the sea and see all of Hyrule kinda like a reverse TOTK Depths.
@Glitchyy07
@Glitchyy07 6 ай бұрын
So like a remake that adds stuff that was cut during development of the original? That’d actually be really cool to see
@nz605
@nz605 6 ай бұрын
Honestly that’s just too perfect.
@Tryforce8000
@Tryforce8000 6 ай бұрын
There's actually a guy on KZfaq who is using his 3D modeling skills to imagine what the rest of the flooded Hyrule looks like. The channel is "Wind Waker: Unflooded". I definitely recommend checking it out. He's not going to put it into a remade version of Wind Waker, but I think it's an interesting take.
@ShallBePurified
@ShallBePurified 6 ай бұрын
Wind Waker had it all. The most expressive Link. A Zelda that plays an active role in the story that's not in the distant past. A timeless art style that is still beloved to this day. A sympathetic Ganondorf.
@BioAlpha5
@BioAlpha5 6 ай бұрын
if they are doing a reboot timeline where things are remixed like how Tears has elements from both Ocarina of Time and A link to the Past i dont see why they wouldnt do this next. People been asking for underwater and we KNOW they are doing another open world style game, even if its not another sequel, it could be a Windwaker esques story.
@Thirteen13551355
@Thirteen13551355 6 ай бұрын
I still love the idea of the Fallen Timeline taking place after the bad end of The Minish Cap (and after Four Swords), which is established.
@homerman76
@homerman76 6 ай бұрын
Now that's an idea, like someone else comes along and stops Vaati, but it leaves the world just destabilized enough for Ganondorf to be a lot more vicious (considering that version killed his own followers.)
@Thirteen13551355
@Thirteen13551355 6 ай бұрын
Yeah. I'd put Four Swords Adventures after Four Swords and before ALTTP, to provide a more tangible origin for the Ganon of that timeline. Four Swords doesn't even show much civilization, and yeah, everything after it is much more rural compared to what we see in the 3D games.
@Obeliiix
@Obeliiix 6 ай бұрын
It's established but still doesn't make sense for the same reason. Link either did or did not defeat Vaati.
@X-zz6jm
@X-zz6jm 6 ай бұрын
My only issue with that timeline theory is that it is still a Multiverse thing. ONLY one ending is canon. Other than that it solves the Ganon reincarnation problem & FSA's placement on the timeline.
@Thirteen13551355
@Thirteen13551355 6 ай бұрын
@@Obeliiix Yeah, so you can choose which way to go.
@LittleBeanGreen
@LittleBeanGreen 6 ай бұрын
You know. I think Tears of the Kingdom is an especially unique case because the entire game was billed as a sequel. Forget about the timeline - many games in the series seem to tenuously connect at best. But when the game is supposed to be a sequel and it feels so disconnected from its predecessor, that's when things get a little frustrating. I made a video about this where Tears of the Kingdom doesn't feel like it expanded on Breath of the Wild, just retold it with better gameplay.
@joypink5599
@joypink5599 5 ай бұрын
I finally found the words for this a few weeks ago: Tears of the Kingdom is a great continuation, but a terrible sequel. Doesn’t explain or expand on it’s predecessor in any way, but carries it’s characters into an exciting future that fits their previous roles (except Teba and Purah >:( but I digress)
@LilacMonarch
@LilacMonarch 5 ай бұрын
Yeah that bugged me so much. Nearly every character in the game acts like they have no idea who Link is, despite him recently saving Hyrule?? It's so dumb (also I'm still mad about Zelda stealing Link's house)
@joypink5599
@joypink5599 5 ай бұрын
@@LilacMonarch We believe somewhere between 3-6 years have passed since Breath of the Wild, so it makes sense to me that some people you do a quest for once wouldn’t know who Link is anymore, but if I remember correctly there are a few NPCs who should DEFINITELY know you, yeah. Also, Zelda just moved into Link’s house and they’ve been living together. If you want an actual argument and facts I have them, but that’s the deal with that.
@wizcatcheslightning
@wizcatcheslightning 6 ай бұрын
Aonuma summed it up perfectly: this franchise is about puzzle solving, so of course, entertain the idea that its lore is also a puzzle of sorts.
@saintfayde4438
@saintfayde4438 6 ай бұрын
Well, you see, the thing about puzzles is that the pieces actually fit together. Instead, Nintendo has been throwing us square blocks to fit in triangle holes.
@X-zz6jm
@X-zz6jm 6 ай бұрын
@@saintfayde4438 All you have to do to fit squares inside the triangles is cut more of the triangles until the space is big enough to fit the squares :)
@joshvolk5832
@joshvolk5832 6 ай бұрын
Meh. The story feels like all the ingredients are there for a good story. But we’re told to cook it ourselves even tho we’re at a restaurant
@Hairo-rv9kl
@Hairo-rv9kl 6 ай бұрын
@joshvolk5832 Then cook it. Even if you're the worst cook in history and whatever you make with those ingredients is absolutely dog water, just cook! You're hungry aren't you? And hey, if your stuff turns out like shit, you can always look to what other people are doing and learn from them, and then your cooking will become better. That's what theory crafting is. You took the info that you've been given, and you come to your own conclusions with it. Make your theories! Look at the lore, at the details you can find, piece them together and make come to your own conclusions! That's the fun part about making theories! About Zelda lore! It's always been about cooking it for ourselves! Why should this time be different?
@joshvolk5832
@joshvolk5832 6 ай бұрын
@@Hairo-rv9kl lve played DnD, I have a character for new vegas. Im not new to the concept of writing my own story. But thats not zelda. As the wonderful video above stated, theres always been a story. At the very least something better than what we got here. The whole point of my analogy was that we are at a restaurant. Im not gonna cook my own food because when I usually come here theres a buffet of good story, lore and progression. Thats what I paid for. Plus with literally everything being about the zonai theres not much for roleplay here
@BanditGames
@BanditGames 6 ай бұрын
Do you think Nintendo should drop the Zelda Timeline, or try to fix it in future games?
@ianmurrah8651
@ianmurrah8651 6 ай бұрын
Fix it in future games for sure, they can fine tune details that could be hard to miss and also hear fans criticisms as the releases come out. Fans stress too much, stop making today suck worrying about tomorrow and focus on the present moment. Edit: Seeing the end, I'm 100% on your side. Let those that wanna ponder ponder.
@Zoltloz0_0
@Zoltloz0_0 6 ай бұрын
Fixing the timeline is impossible it was broken the day it was created so if nintendo drop it I wouldn't care
@Raliceia96
@Raliceia96 6 ай бұрын
I think Nintendo should try to fix or rewrite the timeline. I love learning about the timeline and lore.
@sje2609
@sje2609 6 ай бұрын
Can we talk about that emoji? Where did you get it haha? 🫡🥹
@yd_things
@yd_things 6 ай бұрын
I think they should let it go and act like they fused together. That way they can put past stuff in future games without worrying which timeline it came from
@WyvrnOnYT
@WyvrnOnYT 6 ай бұрын
I really do appreciate these types of videos. It's nice to see a Zelda content creator that doesn't sugar coat their thoughts on a game. Not saying others are disingenuous, but you come off as extremely genuine.
@phelpsnodt5856
@phelpsnodt5856 6 ай бұрын
To me it's a lazy excuse when they argue they don't want previous games lore to constrict creativity and gameplay.
@stakesishigh516
@stakesishigh516 6 ай бұрын
My favorite Zelda game is Ocarina of Time. You nailed it. They could’ve done both but they decided to be lazy and use the same exact formula as BOTW, instead of just creating an entirely new experience on the expanded world of TOTK. They could’ve added more temples, it didn’t have to be 4. They could’ve done more than just keep it to the same 4 challenges with the 4 different races in Hyrule. I would’ve loved a legitimate temple in the sky islands. I will say that I loved this iteration of Ganondorf. He looked insanely cool and the last fight was epic. I do agree that they completely messed up the story with him. They could’ve easily tied it in with the timeline…but once again, decided to be lazy and coast on the success of BOTW. I loved TOTK and had a blast playing the game. It’s still my favorite game of the year but I’m glad that it didn’t win because Nintendo needs to realize that they just can’t be lazy and coast off the back of a previous game.
@erikn.9180
@erikn.9180 6 ай бұрын
i think its a problem in nintendos design philoshophy, look at how wind waker was received, they thought if people didnt buy it, it was because the gameplay was bad but what everyone wanted was a realistic zelda. Now they are again focusing on the gameplay and since botw was so succesful, they just copy it and change the gameplay even tho alot of fans were criticising the lack of dungeons and an old school story. I hope totk doesnt get as many sales as botw so well have another wind waker situation where theyll actually listen to the fans
@nayruofthezoras1458
@nayruofthezoras1458 6 ай бұрын
They should've locked the memories behind a progression system to avoid spoilers. It baffles me that not only had they gone with the memories again, but they could also be played out of order, which ruins the already weird story. It felt like I was watching a parody of Ocarina of Time and A Link to the Past, with some Skyward Sword sprinkled in for good measure. And they rectonned the Zonai from a barbarian tribe to godlike goat people. Then again, TotK doesn't seem to acknowledge BotW as a predecessor. I agree with the GotY statement. TotK is a fun game and I'm still playing it, but its no Game of the Year. It has too many flaws that needed to be ironed out and Nintendo shouldn't get too cocky with the series. The last thing we need for them to become complacent with copy and pasting BotW.
@viktorthevictor6240
@viktorthevictor6240 6 ай бұрын
@@nayruofthezoras1458 The dragon tears should have let you play as Zelda! They should have functioned like small rooms in the world where you can explore a little, talk to npcs, solve recall puzzles that progressively get harder, and notice things about the environment that give you hints for exploring in the future as Link. That would have been insanely cool imo. I would so happily change a lot of the shrines, caves and empty space in the depths for this, and more sky islands of course. Honestly, I would trade all of the 100 or so interior shrines for 30 mini-dungeons that are themed after the region they're in. Some on the surface, some in the depths and some in the sky, all of them featuring the puzzles and content of 2-4 shrines each, and all featuring a unique mini boss that is a spin on a normal enemy, like the muck like like. I'm thinking giant gibdo, hinox with zonai device weapons, seized flux construct, giant like like that spits horriblins (or something). Maybe even a guardian. Just not the botw formula again.
@stakesishigh516
@stakesishigh516 6 ай бұрын
@@nayruofthezoras1458it should’ve been locked under a progression system…which defeats the purpose of an “open world” game but they should’ve done something to guide the player through a linear path to where you unlock the memories in order. Also, the repeating cutscenes with the sages were really terrible. They could’ve at least changed up the memories and had different viewpoints and dialogue. It also would’ve been nice to know who the sages actually were.
@demetriusdaniels7737
@demetriusdaniels7737 6 ай бұрын
Honestly... I think at this point, Nintendo should just do a complete reboot of the entire Legend of Zelda franchise. Maybe create a game that starts with the origins of the goddesses and the triforce and go from there because right now, as great as the games are individually, collectively the Zelda story is an absolute mess.
@sethfairchild8282
@sethfairchild8282 6 ай бұрын
My favorite Zelda Game is…..Skyward Sword. The story behind it has always drawn me in, and it has some of my favorite dungeons. Plus, maybe it was weird to some, but I always REALLY loved the Silent Realm trials. And it’s just got some of the best twists and plots of the story
@MrsYasha1984
@MrsYasha1984 6 ай бұрын
I love the story and creativity of that game. But the silent realm trials are really, really bad for my heartbeat...
@sethfairchild8282
@sethfairchild8282 6 ай бұрын
@@MrsYasha1984 Yea, I 100% understand that lol. They are a very tense atmosphere, but I personally am also a HUGE fan of horror games, so seeing something like the Silent Trials and the Forgotten Cistern in a Zelda Game, was a pretty cool treat for me. I’ve always loved the little implementation of suspense and horror they add, the darker themed dungeons are usually my favorites haha
@FlynnAlek
@FlynnAlek 6 ай бұрын
Absolutely. Best game and story hands-down.
@Matthew10950
@Matthew10950 6 ай бұрын
​​@@MrsYasha1984i never understood that. You get 90 seconds free after you get each tear. There is never a reason to be chased in the silent rhelm. Ever.
@azol8772
@azol8772 6 ай бұрын
I also agree, best and most underrated game in the series
@Agueybana1978
@Agueybana1978 6 ай бұрын
It's sad that Kirby has more consistent lore then Zelda.
@javiervasquez625
@javiervasquez625 6 ай бұрын
Hal Labs cares more about the Lore they make than Nintendo itself ever has.
@Agueybana1978
@Agueybana1978 6 ай бұрын
@@javiervasquez625 True
@Shinntoku
@Shinntoku 6 ай бұрын
*Reads a quote about how Nintendo cares about the timeline* Bandit: "Nintendo doesn't care about the timeline"
@theknightofhyrule
@theknightofhyrule 6 ай бұрын
My favorite Zelda is Twilight Princess. Also I completely agree with every point you make. The reason as to why Twilight Princess is my favorite is because of how it was able to reference past games. The fact that Oot Link is the one training TP Link is amazing to me. It makes me appreciate that understanding the lore is important to the overarching story. Totk has been the first Zelda game where I dislike the story. BoTW had an okay story but I still liked the idea of an apocalyptic depiction of Hyrule. Totk doesn’t have that charm like BoTW and the story is lacking because of it. Also the fact that the Master Sword breaks drives me insane. Disrespecting the story that you wrote is such a crazy concept to me. If you feel limited then it’s time to move on.
@LilacMonarch
@LilacMonarch 5 ай бұрын
"Nah who cares about the story we just wanna focus on gameplay...oh but look here's tons of references to the past games for you fans, pls buy!!"
@lukasdarras-bruce3855
@lukasdarras-bruce3855 6 ай бұрын
My favourite Zelda game is Twilight princess. My biggest issue is that they had the perfect start to the game. Ganondorf mentions Rauru, recognizes Zelda and Link, and even has a chest wound and cracks his neck on awakening. They had all the ingredients to run with the continuum right from the get go, and they didn’t. All new Ganondorf, no mention of the triforce, botw is basically forgotten, different RAURU. The gameplay could have still been the same, just explained better. Still in love with the franchise, currently playing hurdle warriors definitive edition.
@dylanfeo3113
@dylanfeo3113 6 ай бұрын
For what it is worth, I greatly appreciate you putting yourself out there on the podium and taking the time to research and explain these points. I was deeply frustrated after playing TOTK and I voiced my opinions to my friends but I am not the best of words. You have given me the proper information, and the sources from which they come from, to properly explain to my friends, and whoever else, my gripes about this game that I was fixated with back in May. I genuinely thank you for putting into words what I could not. I love how you have explained this and I hope that you will receive as little ridicule as possible from taking your stand on this. Thank you for speaking your piece. Keep on keeping on.
@lasercraft32
@lasercraft32 6 ай бұрын
Its not that Nintendo doesn't care about the story and lore... Its that the GAMEPLAY takes priority. They will change the timeline and alter the lore in order to fit that gameplay concept (for example, Wind Waker's entire premise of sailing across the ocean wouldn't be possible if they hadn't changed up some of the lore to explain it).
@andyq524
@andyq524 6 ай бұрын
I don't believe that Bandit is a person. He's 100% AI. No one is that handsome. 😅😅😅
@ShikiRyougi05
@ShikiRyougi05 6 ай бұрын
And no one this cool would get a Temu sponsor...right...right?
@fishnewt1331
@fishnewt1331 6 ай бұрын
@@ShikiRyougi05: I don’t think it’s a downplay on the situation to tell you that you are overreacting. He did not know. He knows now.
@fishnewt1331
@fishnewt1331 6 ай бұрын
And also, if an AI created bandit, I need to know what the AI did to compile him…..for reasons.
@cato3277
@cato3277 6 ай бұрын
​@@ShikiRyougi05why are you so mad abt it bro relax, he just took a sponsor. Let my boy get his bag
@kitanotatsu
@kitanotatsu 6 ай бұрын
Personally, I like to think of the older zelda games as being stories people tell in the canon of BotW and TotK. That way, they can all still be part of the same universe while not introducing continuity errors. Kind of like what we have with the Trojan war. The Trojan war was a war that really happened, but the stories that exist about it are fictionalized. Other examples might be the Romance of the Three Kingdoms or old Japanese ghost stories. Of course, this is just my personal post-hoc justification, but I think the only way to have a cohesive zelda universe is to accept that not everything that happens in every game is the literal past of hyrule.
@kitanotatsu
@kitanotatsu 6 ай бұрын
Btw my favourite Zelda game is probably Link to the Past. There's just something about the 16 bit era's art that I love and can't find in the 3d games.
@MILOPETIT
@MILOPETIT 6 ай бұрын
Ive always liked this idea because that would be.. the Legend of Zelda
@huntlordx8885
@huntlordx8885 6 ай бұрын
I get it… I get the logic behind it… but fiction within fiction (especially ones we play and grow attached to) will never not be cursed to me.
@XanderVJ
@XanderVJ 6 ай бұрын
I've heard that argument before, but honestly, you have to make A LOT of compartmentalization for that to work, specially when you replay older games. And even more honestly, after all this time, that feels more like a cheap cop-out for lazy writing.
@tumultuousv
@tumultuousv 6 ай бұрын
I think that theory really is a cop out and diminishes most of the games impact story wise and is honestly a silly way to handle to complexities of the lore.
@ShaZoobie
@ShaZoobie 6 ай бұрын
My favorite Zelda game is A Link to the Past! ^^ Thank you for explaining your perspective on this, and your work in general! I think that I agree with you for the most part, which is that devs should decide if they want to focus lore from the beginning. I definitely agree with that. We’ve seen so many game series’ stories fall into themselves because they’re clearly being written on the fly and that just doesn’t work anymore. The part where my perspective is different is that I think I’ve been growing up seeing these Zelda games the same way that I see the Mario series. Same title (1, 2, 3, lost levels, world, etc), same protagonist, same characters, etc. They are their own, mostly self-contained stories. There are bits sprinkled in here and there, like where Bowser didn’t start wanting Peach romantically until Super Mario Sunshine. And they’ve included in the story since then. But there wasn’t an origin story or something for it. And there is no pressure for a timeline connecting Bowser’s slowly blossoming love for the princess (though I’d be invested. Hahaha). I remember the Zelda series in that way. I understood them to be their own separate stories. And even with the devs talking about connections, I never saw evidence of a larger overarching narrative that the series itself was heading to conclude. But I would also suggest that games, their lore, and “connective lore tissues” only started being held up to a microscope since, like, Game Theory and the whole “LOOOOORRRRRRE” thing exploded. It makes sense to me that the Zelda team is in this mess. Before, it was enough to say that games were connected and only have small callouts here and there. It really sucks to say this but my generation of gamers didn’t give much of af about lore and overarching narrative. My gaming world was filled with people giving you crap because of what console you liked. And it was all about the graphics and the tech instead of the experience or story. You can also see how it affected Nintendo too. Yes, they still created fun and good games, but after their competitors popped up their thing (gimmick, maybe) has always been tech-focused. So when they finally released a timeline, I don’t think they really expected people to care this much about it. The people who make the bigger decisions like that are the ones who are used to their audience caring about technology. But the gaming world and its audience has expanded tremendously. And now that tech is mostly as good as it’s going to get, people are talking less about graphics and more about stories and lore. And with TotK you can see that Nintendo is still behind on the times. I really hope that, with your video and others’, they can see a bit more of what their audiences want. And instead of staying frustrated by it (which is how those fan-blaming comments come off), I hope they can pivot and we see some beautifully intricate games from them soon. (If you got this far, thanks for letting me share my perspective. I’m so fascinated to see how video games have grown and I’m so happy to see these new generations of gamers focusing more on storytelling and demanding more gameplay innovation. I have a good feeling that we’re going to see a flood of great games soon with the focus on these aspects!! If there are other good essays on this topic please share! I enjoy seeing what’s going on in the gaming world!)
@nikifallen93
@nikifallen93 6 ай бұрын
Well said!
@homerman76
@homerman76 6 ай бұрын
I kind of agree and kind of don't. I think a lot of the lore hunters have been big on the various connections since about the beginning, I know I have (been connected to the series since about ALttP,) but the age of the internet, social media and KZfaq really allowed those people to share and connect with like minded individuals, rather than being ridiculed for "nerdy" behavior. While it is true that people are paying a lot more attention to how things are connected, I don't think this is a bad thing for devs since the community knows things aren't so fully connected that they aren't that nitpicky about inconsistencies here and there (some are, most aren't.) It's a shallow thought process to view this newfound reality as a shackle holding the developers back, and that is why so many are disappointed in the current perspectives in the timeline since there aren't really any eggshells for the team to avoid. The other problem is that, if they are worried about it, they're handling things in the worst way possible by just throwing everything out the window. It was all fine for BotW since it seemed like an interesting way to start off fresh while still leaving room to go back, but when TotK barely respected what BotW established (despite being a direct sequel) and with the conversation being towards "this is how things are going forward," it just makes you wonder how much we should even care anymore. Respecting the established lore canon doesn't mean getting everything right, it just means using it to expand and elaborate on things people are interested in. 😓
@ShaZoobie
@ShaZoobie 6 ай бұрын
@@homerman76 I’m glad you kinda agreed and kinda didn’t because now I see what you’re saying. And the disappointment makes more sense with what you’ve shared here. Things have changed since ALttP and further still. And you’re right: TotK was a direct sequel and they should have respected what BotW established. Those two games and their connections are not the same as drawing connections between ALttP and BotW, for example. I think I get it now. Especially when I think of all of the videos of the BotW lore that so many creators and passionate fans made before TotK was released. Thanks for taking some time to explain further!
@kreiskhaos8516
@kreiskhaos8516 6 ай бұрын
As someone who was playing OoT and MM as my first games of the series as a child, even then I was pretty obsessed with figuring out the pieces of the story. Before I knew about the timeline, I was trying to piece things together (in a fairly elementary way, sure, but I was a kid). It's just that the internet has allowed us all to finally nerd out in ways we couldn't back then
@ironmuro
@ironmuro 6 ай бұрын
My favorite Zelda game is Twilight Princess. I really like the idea of the timeline being another puzzle for us to solve. Some of the best memories I've had about Zelda's story is talking with other fans about how the games fit together. It starts a conversation, and conversations among fans can only make a world's popularity grow. I mean look at Five Nights at Freddy's and how many times those fans make a new timeline of events for it. That was what it was like in the Zelda franchise before Hyrule Historia gave us a timeline, and that is how I want things to be again.
@EthanRPG
@EthanRPG 6 ай бұрын
As far as what they do with the timeline I want them to release something that clarifies the BOTW and TOTK stuff and then we can go from there with whatever it is they have planned next ( They recently said in an interview theyre done with the BOTW/TOTK style Zelda games)
@Preston241
@Preston241 6 ай бұрын
Not that I don’t believe you but do you have a source for that interview? It would put a lot of my worries at ease to see that myself. I enjoyed BotW for the most part but sure would love to see a return to form. Or a hybrid or some such.
@benjj.
@benjj. 6 ай бұрын
Not the BotW and TotK STYLE of games, they said they are done with that world. Aunouma definitely wants to keep on building his Lego sandbox world in future games, unfortunately. I pray that we get a Zelda game with a NEW map, a REAL story we get to PLAY through, and ... idk, some other Zelda stuff like difficult, intricate dungeons and fun, useful items? It's crazy that THAT is too much to ask for.
@WGY_Games
@WGY_Games 6 ай бұрын
I personally think the best thing they can do is Step 1. Completely redefine what the "Downfall timeline" even is. Like, maybe it's the timeline Link left behind after he pulled the Master Sword for the first time in OoT and Ganon ended up getting free reign of Hyrule which led to Shiek and the sages making an uprising against him and sealing him in the Sacred Realm with the Triforce, instead of the hypothetical mess we actually got. Step 2. Make BoTW and ToTK a seperate timeline that branches off directly from Skyward Sword after Link traveled back in time to fight Demise in the past. Since at the end of Skyward Sword, when Link goes back to their time, we see that Skyloft is still fallen even though there wouldn't be any reason for it to fall since Demise shouldn't even exist anymore. This tells me that there is now a timeline where Demise never got sealed, the Goddess Sword remained as the Goddess Sword, and Link and Zelda never went down to the surface as they never needed to. This would explain who the Zonai are and why one of them was a chosen hero in the first place. They would have access to the Goddess Sword to fight the Great Calamity since it's in the past, that hero was likely the one who forged the Master Sword in that hypothetical timeline. This would lead to the events of BoTW and ToTK without having to destoy Hyrule at all in the three main timelines since in this hypothetical one, Hyrule never existed until Rauru and Sonia got married. And the other collectable items you can get in the depths as easter eggs to previous games are just relics, they hold little to no power and are just stories. I think it would complicate the timeline a little more, but it would help it make more sense than it does now.
@javiervasquez625
@javiervasquez625 6 ай бұрын
1. The Downfall Timeline is a creation of the _Golden Goddesses_ who wanted there to exist 3 parallel timelines which would represent each one of the goddesses and the essences they represent: Adult = Wisdom = _Nayru_ Child = Courage = _Farore_ Downfall = Power = _Din_ 2. The events of Skyward Sword were confirmed to be part of a time *loop* just like the one seen in Tears of the Kingdom courtesy of Zelda handling her arm bracelet to Impa in the past so that her old self would carry it at the very _start of the game_ confirming she's the same Impa from a previous loop. It's impossible for Skyward Sword to lead into a split timeline as Nintendo has clearly NEVER even suggested for such a scenario to have ever taken place. Minor edit: i wrote Power a second time instead of _Din_ out of noobish lack of focus while i was writing on a rush. Please excuse my noobiness.
@WGY_Games
@WGY_Games 6 ай бұрын
@@javiervasquez625 I think you're missing the point. This is moreso how I would FIX the timeline and it's vague and seemingly broken nature since Nintendo isn't doing much explaining and seems to have given up explaining it.
@homerman76
@homerman76 6 ай бұрын
​@@javiervasquez625 Just because Nintendo has never suggested that a timeline split occurred in Skyward Sword before doesn't mean they couldn't make it so now, parallel worlds are a thing after all. Heck, they honestly don't even need to go that far when you consider that there's not much reason the past segment couldn't happen sometime after Skyward Sword (it's not like Link and Zelda immediately established Hyrule; Sonia not being named Zelda tracks since that tradition hadn't been established yet; Link and Zelda wouldn't likely tell too many people about the Master Sword since Fi needed time to contain Demise, explaining why nobody used it during Minish cap and before that when the monsters invaded Hyrule; the Triforce would similarly be hid around now; the Ganondorf of TotK isn't the same from OoT forward, in theory; etc. etc. )
@javiervasquez625
@javiervasquez625 6 ай бұрын
@@homerman76 NO WAY they're retconning a random timesplit into the canon more than *10 YEARS* after the release of Skyward Sword if that means getting called out by the entire Zelda community for their blatant hipocrisy handling their own canon but me guest if such an act gives you any personal satisfaction despite all the massive evidence which prevents such a hypothetical scenario from ever taking place. PS: Rauru's Hyrule is a REFOUNDATION of the kingdom many thousands of years _after_ the end of the 3 timelines following a "Dragonbreak" scenario courtesy of the 3 Golden Goddesses who magically merged the 3 timelines into a single one once more. Please swallow this information and stop spreading misinformation to anyone clueless enough to take anything you say at face value.
@styx1209
@styx1209 6 ай бұрын
Someone like you would be awesome for writing a Zelda story. I imagine you think within the constraints of the timeline and lore when coming up with theories, and I’m sure you’ve realized this too. Some of your ideas you’ve theorized have captivated me and left me disappointed with the result of ToTK that we have today 😂 Edit- my favorite Zelda game is twilight princess
@whats_it_worth
@whats_it_worth 5 ай бұрын
from my personal expirience of plotting out a massive videogame universe, i feel more creative when i have to play into the lore, for example i was watching the polar express with my friend and eventually a crismas themed factory game formed in my brain, now i could have left it there but instead i asked my self "how could i fit this into my universe", so i looked at the timeline and found a spot where the entire population was just coming off the apocalypse and things were getting back into a state of normalcy, from there the main character prays to the gods for the christmas spirit to return and one of the gods grant him the title of santa. by the time of "day zero" perhaps the factory served as a refugee area and eventually became the palace for the land of kings. i even find it harder to work with a blank slate i have so much detail about certain parts that i worry im never going to get as deep with other parts
@backfromtheash5882
@backfromtheash5882 6 ай бұрын
if they never cared then why did they make an official time line. why was wind waker and twilight princess written as sequels to OOT. why was skyward sword written as a begging to said official timeline
@anthonyaymond1746
@anthonyaymond1746 6 ай бұрын
One of my favorite things is the fact that in the ALttP booklet, the picture of the Sacred Realm reeealllly kinda looks like the Sky Islands from Tears of the Kingdom.
@BinknotLink
@BinknotLink 6 ай бұрын
i dont feel like it, the sacred realm pictured in alttp is like purpley and in space
@javiervasquez625
@javiervasquez625 6 ай бұрын
​@@BinknotLink That's because it had already been corrupted and twisted by Ganondorf's Evil becoming a mirror reflection of his desire to turn the "Light World" that is the Zelda world into his dominion. Had Ganondorf not claimed the full Triforce the Sacred Realm would have remained the floating "golden land" the game's prologue described it to be.
@BinknotLink
@BinknotLink 6 ай бұрын
@@javiervasquez625 no like in the manual its literally in space and thats what it looked like before ganon took over
@amandaslough125
@amandaslough125 6 ай бұрын
​@@javiervasquez625that still doesn't make sense with the Dark World, which is the Sacred Realm itself. The sky island picture looks nothing like anything Ganondorf recreated.
@Sarah_H
@Sarah_H 6 ай бұрын
@@javiervasquez625 "That's because it had already been corrupted and twisted by Ganondorf's Evil becoming a mirror reflection of his desire to turn the "Light World" that is the Zelda world into his dominion." New headcanon: TotK's Depths are this but it didn't USED to be, it was twisted from what it was in the time of the Zonai into a dark mirror version of Hyrule that is overrun with monsters and Gloom and shrouded in darkness (one of the Yiga base journals mentions the border walls in the Depths looking artificial, so were the walls of the Depths constructed to prevent Ganondorf's evil/the corruption of the Depths from seeping into neighboring kingdoms?)
@DarthAles
@DarthAles 6 ай бұрын
In recent times I've become much more in favor of having several smaller continuities. Basically only connect games where it makes sense to do so without having it create inconsistencies and retcons. For example: (SS, Botw, Totk) (Oot child, MM, TP) (Oot adult, TWW, PH, ST) (Alttp, Oox, LA, Tloz, Taol) (Albw, TFH)
@jfm5864
@jfm5864 3 ай бұрын
I had the same thought pre TotK, especially that SS -> BoTW -> TotK line. Between the focus on Hylia the way I saw it BotW's world was basically "what if we take Demise's curse to the logical extreme after 1000s of years and the technological arms race that would ensue. Then I play TotK for a bit and it seemingly retcons the founding of Hyrule and I'm like "wait this doesn't connect with Skyward Sword, a game you remastered less than a year ago" then I kept playing and I'm like "wait this shit doesn't even fit with Breath of the Wild"
@consciousparticles7547
@consciousparticles7547 6 ай бұрын
I've really appreciated all of these videos you've made discussing the shortcomings of lore in totk. I think my hopes were a little too high at the end of the day, but this brings me some closure lol. Also just realized I've watched your videos for years now and never subscribed, until now!
@enbytoon
@enbytoon 6 ай бұрын
My favorite Zelda game is Wind Waker! Even as a child it immediately appealed to me and it still resonates with me, flaws and all because of its storytelling and aesthetic both visually and as an adventure. The phrase needs to be “Nintendo REGRETS the timeline” instead of that they never wanted it, especially since the new games have no official involvement with the canon timeline. Makes it even funnier too that they forced Ganon/Ganondorf into BOTW/TOTK if they “don’t like being restrained creatively by the timeline”. Because at the end of the day there’s interpretive storytelling that opens the door for lore and theory crafting and then there’s lazy writing, and even as a fan who loves theory crafting, I don’t want to do their work for them.
@erikn.9180
@erikn.9180 6 ай бұрын
i think the timeline split in oot can just be seen as the fallen timeline is when its game over and you stop playing.
@SilicatYT
@SilicatYT 6 ай бұрын
Great video. Personally I think that they should either keep the timeline stuff as it is now, or focus a bit more on it (Not actually answering more questions, but moreso avoid active contradictions - because as you said, fans can fill in the gaps as long as the game isn't actively against it). Even less focus on lore would be sad ;-;
@chesspwn7457
@chesspwn7457 6 ай бұрын
I get this. It'd be like saying all Mario, Mario kart, Mario sports, and Mario parties are all on some continuous timeline that's supposed to make sense and somehow explain Bowser going between "friendly" and villainous. If there's not a clear timeline with everything then don't say there's a grand timeline. Explain with alternate dimensions in all non-clear connected games. Just throw in a line about how someone did a ritual to resurrect Ganondorf to explain him showing up again. They already successfully did that in a handful of games. Like make this start pre-skyward sword and have a line showing Demise spawning out of the oozing malice/gloom housing the soul of Ganon or something. Or a line that Rauru and Sonia are re-founding the lost Hyrule kingdom. So many easy ways to let it "fit"
@silentlore2458
@silentlore2458 6 ай бұрын
You can just say "ratatoskr" LMAO
@nayruofthezoras1458
@nayruofthezoras1458 6 ай бұрын
My favorite Zelda game is Majora's Mask. If people take a moment and review the stories from the various games, they'll understand why fans are very passionate about it. There IS a semi cohesive timeline, all the way back since the 80's. Zelda stories regularly paid homages to previous titles and even acknowledge them (Majora's Mask and Wind Waker tying to Ocarina of Time, Spirit Tracks calling back to Phantom Hourglass and Wind Waker). Twilight Princess had TWO Links as blood relatives, with OoT Link being TP Link's direct ancestor. It was also imply that ST Link is related to WW Link (I may be misremembering, though. Its been years since I played Spirit Tracks). These games regularly call out to each other prior to BotW, and saying they are "legends being misinterpreted" shows a lack of understanding of the lore. There is no arguing the mess they made with the timeline though. The Downfall Timeline should've been its own alternate reality where the timeline never split, rather than being slapped on haphazardly. Its ok to not have everything in the same continuity. BotW and TotK are basically their own beasts that are better off being their own canon. Alternate Universes (AU) are a fun way to experiment with the world and its characters without butchering the original canon. Going forward they could focus on just doing that if they feel boxed in by the timeline. Make new lore, new histoies, and new outcomes. Even if its not always cohesive, Zelda has always had simple but effective storytelling that set it apart from the likes of Mario or Donkey Kong. Its a tale of wonder and fairytales with many different meanings that make these games that much more endearing to the community. Hyrule feels like a second home that fans are a part of and who wants to learn its history, as silly as that sounds! :)
@aileedubaron
@aileedubaron 6 ай бұрын
It's like the whole graphics vs gameplay debate, except now it's graphics vs gameplay vs story. The argument is you have to choose between them, but I never understood why they have to be exclusive of each other. 🥴 With the time between games, you can put in time equally. I'm sure the people writing the story aren't integral in creating the mechanics. If so why isn't there another department? Idk 😵
@aileedubaron
@aileedubaron 6 ай бұрын
Also the facial hair looks nice 🙌🏼
@APsGTG
@APsGTG 5 ай бұрын
Ikr. People seem to be bootlickers nowadays. We’re giving these companies our money, we should be demanding they do this, but nooo, we should change our expectations like what? 😂
@TpaulHomdrom
@TpaulHomdrom 6 ай бұрын
My favorite Zelda game is Skyward Sword. Love this video, and great job providing clear evidence that, once upon a time, they did care about following a clear continuity. Not sure what happened with Breath of the Wild and Tears of the Kingdom, they could have worked really well story-wise honestly if they had been set in a new land, not Hyrule, and the villain hadn't been some permutation of Ganon but someone new. They wrote themselves into a really weird spot, and that never needed to happen.
@bluejetplays4540
@bluejetplays4540 6 ай бұрын
To be fair botw could have still easily slotted in with the older games It was really totk that broke that
@isaac11gain
@isaac11gain 6 ай бұрын
I’m with you Bandit 👏🏾, there’s no excuse to spam the same cutscene 4 times after each dungeon. So much potential from all the lore in breath of the wild. Tears of the kingdom fails as a sequel in my opinion
@Midnitethorn
@Midnitethorn 6 ай бұрын
I think the Zelda games should split. Maybe have one libe that does follow a specific timeline but also have other independent games as well. One of the things I've always loved about Zelda is the story and the continuing timeline but seems like they have struggled with that sense there are so many games. Doing that would also allow for more creativity.... in theroy lol.
@UndyingNephalim
@UndyingNephalim 6 ай бұрын
It is absolutely bonkers that for a series with almost 30 games, we know almost absolutely nothing about any geographically adjacent nations to Hyrule. The few that come up like Koholint end up not even existing in the end. Hyrule has more convoluted parallel realities and alternate universes than geographic neighbors you can physically walk to.
@BirdieSenpai
@BirdieSenpai 6 ай бұрын
My favorite Zelda game and then your favorite Zelda game. Agreed with absolutely every word, from start to finish, other than the part about you being a rambler; this was very easy to follow. Guys like Zelda Lore who have gone into every last possible minute detail in ways I never even came close to back when I was a timeline theorizer have done infinitely more with the Zelda timeline than Nintendo ever will, and I'd love for Nintendo to leave us to it.
@blip7882
@blip7882 6 ай бұрын
Mario games all have similar titles, continuity references, and even hints to future games and yet most of the internet will tell you that Mario has no canon I just find that interesting lol I think the difference is that Mario is silly so most people aren't as invested
@777Rowen
@777Rowen 6 ай бұрын
I like your discussion and response. I think dropping the timeline would work here; why restrict themselves with a timeline. We’ve already got a pretty good picture of thee events, and I’m good with wherever the series goes next. My favorite Zelda game is Ocarina of Time, but I love them all
@cobaltwolfknight
@cobaltwolfknight 6 ай бұрын
My favorite Zelda game is Link's Awakening tied with Twilight Princess. Or maybe it's Breath of the Wild. Tears of the Kingdom would have been the perfect place for them to explain why the Downfall Timeline split- Zelda's time travel in TotK should have caused it, having interrupted the original sequence of events of Ocarina of Time. And both the Child and Adult Timelines would have "ended" in similar events that caused Zelda to travel to the same point in time, such that this is the reason why every timeline ends in Breath of the Wild. They all resulted in time travel that created the Downfall Timeline.
@joypink5599
@joypink5599 5 ай бұрын
I think they honestly enjoy it. I think the creators love to see fans talking about it, picking apart their game and cross referencing it with old ones. One of the mainstays of Zelda is it’s relationship with time, and that is never going to change, so the conversations are never going to end. I’m perfectly fine with being a little more lax about it, but it’s still so much fun to theorize and gather all the information you can like a little info-fiend.
@TheSwordsman100
@TheSwordsman100 6 ай бұрын
My favorite Zelda game is Majora's Mask. I actually disagree with notion that timeline should be relased to the fans, as that to me that is just a admission that Nintendo, unlike SEGA, doesn't even want to try to put in the effort anymore of keeping a continuity in regards to LoZ or fix their mistakes. Its just running away from the issue IMO.
@jeremychaffin3733
@jeremychaffin3733 6 ай бұрын
My favorite Zelda game is, Twilight Princess (GameCube), because it was the first one I actually bought for myself. All of them are great, but that holds a special place in my heart for that specific reason.
@wadosk_NB
@wadosk_NB 6 ай бұрын
Please don't support Temu, they're not to be trusted
@ShikiRyougi05
@ShikiRyougi05 6 ай бұрын
What money does to a mf😔
@pastelharmonies
@pastelharmonies 6 ай бұрын
Hey now. I’m guessing he just didn’t know, don’t jump to conclusions please
@ShikiRyougi05
@ShikiRyougi05 6 ай бұрын
@@pastelharmonies well i think that doing at least a little research on your sponsors is the bare minimum. I dont think bandit is a bad guy whatsoever but ya gotta learn from your mistakes
@pastelharmonies
@pastelharmonies 6 ай бұрын
Yeah I know you should definitely check out your sponsors and make sure they’re legit first but you don’t have to say he did it because of money
@NarutoUzumaki71069
@NarutoUzumaki71069 6 ай бұрын
​@@pastelharmoniesof course he did it for the money lol that's literally the point of advertising
@devontekuykendall3565
@devontekuykendall3565 6 ай бұрын
Not caring about the story ≠ not caring about continuity. Zelda fans have to understand that
@twilightburial
@twilightburial 6 ай бұрын
yooooo love the beard dude !
@Axecon1
@Axecon1 6 ай бұрын
My favorite Zelda game is a toss up between Twilight Princess and Majora's Mask. I think the Zelda team is done with the Era of the Wild just as much as the fans are at this point (it's been almost 10 years since BOTW Link was revealed!). Really looking forward to what's next in store for Zelda, ironically the series needs something really fresh again.
@JCDR68
@JCDR68 6 ай бұрын
Probably Zelda battle royal since they’ve been chasing trends instead of making Zelda, well, Zelda.
@higurashikai09
@higurashikai09 6 ай бұрын
​@@JCDR68 which trend did they chase with BotW and TotK, Hun?
@JCDR68
@JCDR68 6 ай бұрын
@@higurashikai09 Redundant copy & paste gameplay, assets and more. Quality over quantity focused open world filled with a dime a dozen fetch quests. Already dated mining/crafting system. The durability system. Basically, it’s Zelda Minecraft. It’s also nintendos first true and big open world game in HD. So people genuinely gave them a pass because it was Nintendo’s first when it had been done better numerous times before starting way back when in late 2000’s. Does that do it for you, hun?
@Axecon1
@Axecon1 6 ай бұрын
​@@higurashikai09 If you count a bunch of popular IP getting a Warriors spinoff (Persona, One Piece, Fire Emblem, Dragon Quest, etc), you could count AoC as chasing a trend.
@nichwushu
@nichwushu 6 ай бұрын
my favorite zelda games é majoras mask! such a cool lore and concept. the time loop, the characters, the strange things like aliens, everything is amazing.
@AdamKafei
@AdamKafei 6 ай бұрын
Even if one chooses to make games for experience rather than story, story is part of the experience.
@BioAlpha5
@BioAlpha5 6 ай бұрын
im working on a theory bout Ganondorf but i do mention something bout the timeline in it, and this is from the script. "I theorized Breath of the Wild and Tears of the Kingdom that we play exist in a separate Alternate Reality Parralel Reality from the OG timeline, where all the games from the OG Timeline still exist but are remixed and altered. . Somehow it splits at Skyward Sword but point is, the events we see in Tears of the Kingdom is a Alternate Parallel Reality similiar to the Many-Worlds Interpretation Theory or like The Elder Scrolls Dragon Break except the "Convergence" part is a seperate timeline mirroring and dirstoring the Original. Think Lorule being a mirror of Hyrule, or Termina and its people even. Its a rebooted timeline where the old games are just reordered and remixed to make something new yet vaguely familiar. " I did make a video but i still kinda suck at making videos i think some people thought i meant the og timeline convergences at the end when that is NOT what i was meaning in my Timeline theory video. lol TLDR I think its a Reboot Timeline, and i got a long way to go to get as good as you! You inspire me man! Keep up the great work!
@benwertenberger6730
@benwertenberger6730 6 ай бұрын
My favorite Zelda game is Twilight Princess. I made my own canon for Hyrule and now its the setting for my D&D campaign
@Sappysappster
@Sappysappster 6 ай бұрын
This is what I mean when I say BOTW/TOTK fans aren't the same as Zelda fans bruh how can someone unironically say Nintendo never cared about the story??? I'm not even a Zeldahead and I think that's cap 😭
@cato3277
@cato3277 6 ай бұрын
The divide is unclear still. I feel weird bc my favorite Zelda game is BoTW but I absolutely can't stand ToTK. What group is that?
@vrismylife7501
@vrismylife7501 6 ай бұрын
so fucking glad i'm not insane for thinking this, have had many people say that i'm mentaly ill for saying this lol... it's not just cap, it's making excuses for bad story telling/world building, zelda games have done it better in the past, and as someone that cares about lore and story in games ESPECIALLY IN THE OPEN WORLD GENRE!!! it really makes me wonder if a water down open world is a worthy sacrifice for pure freedom, ESPECIALLY when the use of that freedom and interesting structures is a cover for it having no interesting world building or substance and just for it to be another shrine......wow it REALLY makes me want to explore this amazing world of hyrule lol.. i still like botw and totk, but it's very much for the smaller stuff it has that i vibe with that makes the games still fun for me.. sorry for the rant man, hope you have a good day! 😀
@vrismylife7501
@vrismylife7501 6 ай бұрын
@@cato3277 that is fair, i don't like how divided the fandom has become aswell.....makes me feel alone n shit, hope you have a good day or night dude.
@ABrickinTime
@ABrickinTime 6 ай бұрын
My take is as someone who grew up with the original legend of Zelda and was blown away by the first 3d game with OOT, I loved theorizing about the lore and unraveling the mysteries. I also like when they tried to connect the timelines with Hyrule Historia. So I would like them to continue to build onto that story. But I can understand not wanting to box themselves in so they can continue to make games forever like Mario. However I do care about Zelda different than Mario and I’m still holding onto hope that there will be future games with great stories and not just new play functions.
@sykosomatik23
@sykosomatik23 6 ай бұрын
I had this argument on reddit and got downvoted to hell... the games mention things that happened in other games or even have the same characters, but people still deny that they are connected. Like, Spirit Tracks has the direct descendants of characters from WW. How is that not connected then??
@brombombadil
@brombombadil 6 ай бұрын
They probably did care about the timeline and may even still do, but at this point they may as well not care at all (they should definitely stop acting like they care). When even the direct sequels have almost no connection to their immediate previous entries, outside of superficial elements that don't impact the story AT ALL, then they are essentially rebooting the series with every entry. This is obviously true of TotK, given everything that game threw out from BotW, but really it's the same for Majora's Mask and arguably even Zelda 2. These direct sequels can be played without the knowledge of the previous entries, and could be considered standalone games if not for their sequel status. I don't know about you guys, but if a series is essentially rebooting with every entry, then that's not really a series to me. BotW teased that they were possibly going to change the formula and focus more on the overall story, or make a renewed focus on unifying the story, and the announcement of TotK as a direct sequel practically sealed the deal. But TotK threw all that out the window and proved they were going to continue with their soulless reboot format. That makes the disappointment doubly frustrating. I've said it repeatedly and I'll keep saying it: as far as managing the overarching story, Kingdom Hearts did it better.
@garrett8707
@garrett8707 6 ай бұрын
The games got me into the series, and then the lore and outside media kept me into it
@Dingus325
@Dingus325 6 ай бұрын
My favourite Zelda game is Majora's Mask! Honestly, I really enjoy these ramble videos. More ramble videos please, I enjoy listening.
@DaisyDream_pers
@DaisyDream_pers 6 ай бұрын
The only real beef I have with the timeline is the 'fallen' split. It just doesn't make sense for oot to have a fallen variant when the others don't.
@disgustedluigi
@disgustedluigi 6 ай бұрын
I actually disagree. It’s obvious that fans didn’t force Nintendo to create the timeline, that had that for years before it was revealed. But it’s also true that their philosophy is gameplay over story. I didn’t like TotK’s story because it all but discarded the canon timeline and felt more like a tribute to Zelda rather than a canon entry. Is there stuff we just don’t know yet that could be explained later? Most definitely. That doesn’t make some of their choices less infuriating and in spite of the existing canon.
@automatic1239
@automatic1239 6 ай бұрын
The fans who criticize you for voicing your opinion on this are living in denial. I think it’s absolutely lazy that Nintendo doesn’t put just a little bit more effort into making the story better, and investing into the lore of the franchise. From the creative standpoint, this will not be difficult and would make these games so much better. They don’t have to limit themselves to any type of gameplay disabilities/ restrictions . They just have to try harder.
@tylercuperus288
@tylercuperus288 6 ай бұрын
I love having a timeline, but I do feel that games like botw and totk should not connect to the timeline to keep it less sloppy and have some games simply be their own timeline rather than a weird alternative split or be 10,000 years later so nothing matters
@xydem
@xydem 6 ай бұрын
my favorite zelda games are LttP, Oot, MM, and TP. can't really narrow it down more than that. I agree with you, though. if nothing else, it's much more fun for us to try to piece the time line together ourselves. just give us a few breadcrumbs and let us roll with it. as he said, it's a puzzle.
@zelatoth
@zelatoth 6 ай бұрын
When it's comes to narrative in games I feel that it should be something that only a game can do. If the story of a game can just as easily be a book, show or movie then I don't really have a reason to care that much because the developers didn't care enough to make a narrative that only a game can have. Video games are an interactive form of media so the story should be something I can interact with.
@benjj.
@benjj. 6 ай бұрын
WORD.
@AngelicZelda444
@AngelicZelda444 6 ай бұрын
If Nintendo never gave a fuck about the timeline they would have never made Skyward Sword. Period.
@clonetrooper2003
@clonetrooper2003 5 ай бұрын
Botw you mean
@pparisps5141
@pparisps5141 6 ай бұрын
I totally agree, great video!
@xelop5648
@xelop5648 6 ай бұрын
lore focus becomes a monster that smothers creativity and daunting for new fans
@Leonkennedy19992
@Leonkennedy19992 6 ай бұрын
Sadly it looks like nintendo is on their high horse and said they will not try to change the formula or go back to classic story and gameplay. Seems like we are getting just more botw/totk style games. Its not the zelda that i fell in love with. I love the open world but without dungeons, orchestral music epis, lore, and funny characters the game is just a well made but generic open world game. Even link does not even wear his green tunic or the game has any mention of the triforce.
@sophitiaofhyrule
@sophitiaofhyrule 6 ай бұрын
BotW is my favorite game in the series so I can't relate. However I'm with you on being disappointed with TotK.
@Leonkennedy19992
@Leonkennedy19992 6 ай бұрын
@sophitiaofhyrule true. Botw was groundbreaking when it came out. Totk is just disappointing with how long they took just for the same thing
@cashordeals3672
@cashordeals3672 6 ай бұрын
I remember seeing some of those comment's that crap actually had me like no f×cking way someone actually thinks that 😵
@TheMetalGundam7x
@TheMetalGundam7x 6 ай бұрын
Thank you for making this video Bandit. I totally understand parts of what you mean regarding Nintendo, the timeline etc. I hope you do more videos regarding questioning Timelines and more Lore. Also, my favorite Zelda game is Ocarina since it was first Zelda game I ever beat and I watched my Older brother play it and I fell in love with it. Because of Ocarina I began to love the Lore of the Zelda Universe and everything in it. It got me interested in videos like this one and other Zelda related Lore etc. Anyway, thanks again for this video, looking forward to seeing your next one :)
@LealFireball
@LealFireball 6 ай бұрын
the restriction thing comes a lot from the way that they make games, from past interviews and other reporting that we've known. They never start a game thinking "let's make a game that takes place at this time period", instead, the developers there are working on random prototypes of gameplay ideas with just non-descript shapes and 3d primitives. When they get something that they think they can make a game about, they'll start making the game. Only way after when the game is well established gameplay-wise they think about how to put the game in the context of a story (and even what series the game will even be in), historically they decided where the game fell in the timeline after all of that was decided and they'd put the game where they think it would fit the best given what the end result was. So if for example, they want to make a game based in a mechanic that somehow contradicts the events of past games, they'll just ignore it and do the mechanic anyway, that's the point that caring about canon would restrict them, it's sort of a big deal because the scenario is the last thing they decide so it can't limit things that came before and force them to redo and rethink any sort of gameplay idea that has already been decided, it would make the development process really frustrating.
@calvinbrinenestoris2357
@calvinbrinenestoris2357 6 ай бұрын
I don't think they care ANYMORE, but they definitely SHOULD care. Connections to previous games shouldn't have to be HUGE as to not gatekeep(unless it's a direct sequel. TOTK needed to spend a lot more time than it did connecting Calamity Ganon and Demon King Ganondorf), but if EVERY game is a reboot, then things might start to get stale. Take for example, Ganondorf. The main villain of the series. Every game before BOTW/TOTK had the same Ganon(except FSA), just different iterations of him across resurrections, escaping from seals, and timeline splits. Then TOTK comes along with a new Ganondorf, claiming that "Having to maintain the connection to previous stories will limit our creativity", yet the origin to this Ganondorf is VERY derivative of the one in OoT. A male was born into the Gerudo and crowned King due to Gerudo custom, he went mad with power, faked his allegance to Hyrule in order to steal a powerful artifact, and attempts to take over the world. Ocarina of Time's story was BUILT around this, even the presence and EXISTENCE of the Gerudo were built around Ganondorf. In TOTK when they restarted Ganondorf from scratch, they just did everything from OoT but worse. The Gerudo's connection to Ganondorf is completely irrelevant, and he abandons them once he gets the Secret Stone. The only reason TOTK Ganondorf IS a Male Gerudo in the first place is because he's GANONDORF. But then, take the other games in the timeline after OoT with Ganondorf as the bad guy. Despite being the SAME Ganondorf from OoT, they're used in MUCH more unique ways than TOTK Ganondorf was when compared to OoT Ganondorf. If they ignore the timeline and start Ganondorf over from scratch every time, then they have to write the origin story again and again and again without being able to do anything new without being unfaithful to the character. If they use each of Ganondorf's appearances as a part of a larger timeline, then he can change overtime during and between games, causing each of his appearances to be new and unique. OoT Ganondorf, WW Ganondorf, and NES Ganon are all the same person, but they're all very unique iterations OF that person. Now, they could still change parts of the story every time to make things different, but if they changed things up TOO much without connecting to other games, then they might end up taking it to the point where they aren't being very faithful to the series, and where they might end up being better off if they made the game a new IP instead of a Zelda game. For example, I think TOTK Ganondorf would have worked better as a Shiekah, since they're a unique race instead of one of the many nations where you have to fight Divine Beasts and find secret stones. Then also because of the Yiga Clan and because of Shiekah technology being used by Calamity Ganon in BOTW. However, Ganondorf as a villain IS a Male Gerudo. At this point, it would make sense to just make it an entirely different villain, and to have other new villains who work better with the story you want to tell every time you make a new game. At THAT point, it would ALSO make sense to drastically change lots of other lore elements to make them fit with the story you're trying to tell, until eventually the games you're making aren't even Zelda games anymore from a lore perspective. Just a bunch of completely different and unrelated open-world puzzle-centered action-adventure games where you can turn into a wolf in one game and ride on a giant bird between floating islands in another. The connections between the story in each game is what ALLOWS these games to keep being Zelda games, while also having such unique ideas and settings. If there WAS no story connection to other games, then the people making the games would have to choose between having each game be somewhat basic and very similar to one-another(especially from a story perspective), OR to have the differences between entries set each game apart so much so that they can barely even be considered a part of the same series anymore. So in conclusion, keeping the timeline intact doesn't limit creativity in the Zelda franchise, it PERMITS creativity. And they should keep that timeline intact before the stories in this franchise either become super derivative or barely even Zelda anymore.
@wizcatcheslightning
@wizcatcheslightning 6 ай бұрын
Timeline (Reality) denier: “You said Donkey Kong was a monkey instead of an ape. Zero credibility.” Yeah. These haters exist.
@X-zz6jm
@X-zz6jm 6 ай бұрын
Hi, I love the videos that you make.
@wizcatcheslightning
@wizcatcheslightning 6 ай бұрын
@@X-zz6jm thanks! I love making them 😎
@X-zz6jm
@X-zz6jm 6 ай бұрын
@@wizcatcheslightning No prob. I personally love the Zelda timeline. I love seeing how the fantasy world we live grows as time passes on. My only complaints with the Zelda timeline are the Downfall timeline & the Four Sword games. I do love Minish Cap and some of the Downfall timeline games I've played but I just couldn't make sense of them. Also wish we got the Four Sword back even tho I only played Minish Cap.
@PoeMojoStudio
@PoeMojoStudio 6 ай бұрын
I think Nintendo explicitly doesn't care about the supposed timeline, they care about the stories of their individual games, but expecting one Zelda game to directly relate to any other is a kin to expecting the same from Final Fantasy
@Chroma10008
@Chroma10008 6 ай бұрын
I get what you mean. There’ve been these inconsistencies throughout almost all of the Zelda games, and pretty much everyone’s noticed them. I believe what makes totk’s continuity differences from botw more noticeable is because it’s a direct sequel, using the exact same world an only with an 8-or-so year time gap. For me personally, I think the story of totk redeems its inconsistencies despite how much they irritate me, but I understand it’s not for everyone.
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