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@dgayle2348
@dgayle2348 4 сағат бұрын
Am I to understand that random NPCs freestyle rap in this game? My attention is grabbed.
@MwelwaOnCos
@MwelwaOnCos 4 сағат бұрын
From a game as good as wolfstride then they go to a card game? nah
@senditall152
@senditall152 7 сағат бұрын
I guess that was a dwarf star lol
@Endriu192
@Endriu192 8 сағат бұрын
I'll say like this The gameplay has no differences from Mega Man Zero series, but still has some of fun. Story is bad. It has so much plot holes and unexplained things.
@ErenTheWarcriminal
@ErenTheWarcriminal 9 сағат бұрын
Well it was today that I learned that blue haired guy is a boy
@ergohash2517
@ergohash2517 9 сағат бұрын
This game is both extremely personal but also a wild ride. I expected one thing initially, but then I got surprised each and every chapter, each chapter is different and unique and fresh, it just keeps going and building and surprising you. Amazing game, amazing story. (Its a narrative game first and foremost, but it has elements of platforming/puzzle, and you have the freedom of movement in 3d space and talking to characters, choosing dialogue options, influence the ending, etc. Fully voice acted. Tonally I'd say imagine a mix of Nier Automata, Signalis, Life is Strange 1, 13 sentinels, Before Your Eyes, Evangelion, In the Mood for Love, and much much more)
@NoisyPixelNews
@NoisyPixelNews 9 сағат бұрын
Great points! Thanks!
@RandyTandy15
@RandyTandy15 10 сағат бұрын
a 9?! i really wanna play this but there are too many games 😭😭
@webslinger325
@webslinger325 10 сағат бұрын
SMT, but all the demons are invisible. 😂 Like in real life.
@tsuikagura
@tsuikagura 11 сағат бұрын
You saved me from buying this on Switch. I was a few clicks away then I remembered to check if a new review has come up for it. Noisy Pixel doesn't disappoint.
@rockguitarist8907
@rockguitarist8907 11 сағат бұрын
The art style looks nice, but won’t be picking this up at any price
@dianacarolinaorozco1702
@dianacarolinaorozco1702 11 сағат бұрын
This game is great and also a good one for starting the series, is easy to make yourself confortable with the system and how things usually go in the games, great personality in all character even in the most annoying ones, marry one many cute girls and the one most confy, relaxing (minus in storm days) I don’t know if the mega dungeon still exist but if that thing still exist in the remake well the try hard will love it
@rockguitarist8907
@rockguitarist8907 11 сағат бұрын
I read a review is this just a couple days before your review and they also were disappointed 😢
@n3r0n3
@n3r0n3 11 сағат бұрын
I know it is not related as this is a "blue bird" and not a "blue castle" but I wonder at what stage my preorder of Akai Ito & Aoi Shiro is at... it is taking so long that I totally forgot about it... ;)
@skpokerface1
@skpokerface1 11 сағат бұрын
I loved this game; some people here have gripes with trauma in storytelling or even the presentation of Asian culture (oh the horrors 🙄) but I entered this story from a sci-fi thriller point of view first and foremost and I felt like everything else was just an add on. Does the story revolve around a trauma, yes it partially does but that’s not the only element. There are so many competing narratives and very compelling characters in this game and it’s part of why I liked it so much. I especially loved how ethereal the dialogue is at times: it properly alienates you but makes you work to understand with I adore. It was a treat to hear all the original music as well. Those of you who enjoy scifi and a bit of thriller, I would give this a chance! Doesn’t take too long either. Edit to mention the voice acting - VERY well done. I think if the VAs weren’t good this game would suffer drastically due to how confusing the dialogue can come off as; their performances really stand out in a good way
@uchenna8885
@uchenna8885 11 сағат бұрын
h scene are way too fucking long. definitely dragged the game down
@NoisyPixelNews
@NoisyPixelNews 10 сағат бұрын
I thought this too!!!
@warcatbattalion
@warcatbattalion 12 сағат бұрын
"1000xRESIST is the debut game from Sunset Visitor, who are majority Asian-diaspora creators with non-gaming backgrounds spanning dance, theatre, music, film, visual arts, and new media arts. The launch of 1000xRESIST also coincides with the sixth edition of LudoNarraCon, the annual festival celebrating innovation in storytelling in games, held on Steam and organized by Fellow Traveller." hahaha.... no
@AnimeUniverseDE
@AnimeUniverseDE 12 сағат бұрын
?
@babyitsnatural
@babyitsnatural 12 сағат бұрын
"Trauma" is starting to become one of those words that doesn't particularly mean anything.
@ChrisLT
@ChrisLT 12 сағат бұрын
It means a whole lot.
@ErenTheWarcriminal
@ErenTheWarcriminal 9 сағат бұрын
Care to elaborate?
@babyitsnatural
@babyitsnatural 12 сағат бұрын
This one or Chrono Ark?
@NoisyPixelNews
@NoisyPixelNews 12 сағат бұрын
I need to get back to Chrono Ark.
@figureviews
@figureviews 13 сағат бұрын
when are you uploading review for Quintessential quintuplets visual novel double pack? 🥹
@NoisyPixelNews
@NoisyPixelNews 12 сағат бұрын
I don't even think we have that for review, yet :X we'll work on it I'm sure.
@figureviews
@figureviews 12 сағат бұрын
​@@NoisyPixelNewsman... you are my go to channel for VN reviews, I hope it's sooner than later
@NoisyPixelNews
@NoisyPixelNews 12 сағат бұрын
Thanks! I’m currently playing through a couple otome games right now 😂
@attackonyugioh92
@attackonyugioh92 14 сағат бұрын
Drat. Was hoping this was gonna be a tcg or even something like faeria
@figureviews
@figureviews 15 сағат бұрын
where's the Quintessential quintuplets visual novel review??
@reggielacey2235
@reggielacey2235 15 сағат бұрын
Another person who knows nothing about a franchise they are talking about. Just stop, no actual neptunia fan would or should listen to this garbage. Then again what do you expect for game journalists and new sites, just another shitty ign
@tenryuzora
@tenryuzora 17 сағат бұрын
This reminds me of Strange Journey
@heartbae87
@heartbae87 18 сағат бұрын
where is this "grind" in ruina that people keep talking about??? the worst i had to suffer when playing the game was repeating some start of the city fights once or twice just to get some key pages i missed. that's not really grinding
@MikatianaRPG
@MikatianaRPG 18 сағат бұрын
WOO A 9/10. Hell yeah! Defo gonna give the second game a try too then.
@kermitwithamustache3885
@kermitwithamustache3885 18 сағат бұрын
So basically you're saying it barely is a videogame
@TheRobversion1
@TheRobversion1 18 сағат бұрын
personally, i enjoyed the demo and the systems alot. enjoyed it enough to play the demo multiple times. however, for the price tag, the lack of polish makes it seem not worth it. if they dropped the price or if there's a sale, this is something i'd still pick up.
@sleepynex1710
@sleepynex1710 20 сағат бұрын
Nice review. Just one lil thing: Traps won't kill you instantly unless you constantly run around on low health. There are enough healing items to avoid that imo.
@suikodenvocaloid4k429
@suikodenvocaloid4k429 20 сағат бұрын
thx for the review I'll give this one a miss
@JustinW332
@JustinW332 21 сағат бұрын
I like how seamless everything feels. And very cinematic. I know it's not for everyone, but games like that have their place. It's art with a meaningful story and compelling characters.
@SerfsUp1848
@SerfsUp1848 21 сағат бұрын
Hey it aint for me but if people like it there valid in there enjoyment
@Jayy997
@Jayy997 21 сағат бұрын
Kinda ironic how you framed this review and Homeworld 3 being the exact disaster you were describing. The fans hate it, it has abysmal Steam reviews and the sales have been negligible. It's essentially killed the Homeworld franchise and dashed any hope of more entries. There are so few players it would be a stretch to expect them to even support it for the promised first year pass...
@varsoonhks3211
@varsoonhks3211 22 сағат бұрын
"I don't know who this is catering to." It's me. It's catering to me. SaGa Frontier is my favorite RPG of all time. I love that it respects the player's time and intelligence and that campaigns are only 6 to 10 hours long. I loved SaGa Scarlet Grace. It was easily the RPG of decade for me, completely revitalizing my interest in turn based complexity while also proving how much useless chaff could be cut from an RPG. Gone were pointless treks through forgettable dungeons, filler encounters, and hours of downtime. Everything felt purposeful and I had agency to take myriad paths in forging my own adventure. Emerald Beyond is the Frontier to Scarlet Grace's Romancing SaGa. It is a fusion of all of my favorite parts of both the aforementioned games. When you say you're focused on the narrative because that's "all this game is", you're missing the forest for the trees. Emerald Beyond is as much its branching-path choose-your-own-adventure, make-of-it-what-you-will evocative adventure as it is an excellent exploration of one of the most enjoyable combat systems in any RPG. I wouldn't blame anyone for failing to grok the systems in place, but almost all your critiques of the battle system fall flat. It sounds like you got hosed by interrupts because you didn't build a team that could quell them. The whole "You should just throw the turn" mentality is so incongruous with the actual systems at play, especially when many of those big several interrupt turns make for perfect turns to begin channeling spells, too. So, naturally, it made sense that you wouldn't like how spells need to channel for their powerful effects and combo potential, especially if you're failing to incorporate them in battle such to the extent that you're prepping a spell when you know you can end the encounter before the channel time finishes. The whole 'you get lucky' angle is an exciting aspect of the system, but relying on it to defeat difficult battles is also a recipe for disaster--you could just instead learn what the enemy weaknesses are, what they always take critical damage from, and set your team up properly before a fight to exploit those weaknesses. Maybe I've got much more of a understanding of these systems because I put a lot of time into Scarlet Grace, which this system builds off of, but approaching this game like it's any other JRPG or even any other SaGa game is a recipe for a bad time. Learn its systems, read the tips and glossaries afforded you, actually consider your team members and even what benched party members can do to offer variety in strategies, consider your formations and how dynamically they can affect what you're capable of in a fight. I think it's wild that you would bring up the combat system but not mention some of its most standout features, such as Overdrives, Showstoppers, and how even bosses follow the same weakness and resistance rules that basic enemy types do. There's a similar sense that you really didn't comprehend how the mechanics worked when talking about the trading system, as no guides are needed to parse that you post an item and you are offered other items of relative equal or lesser value. Completing another battle just refreshes the items offered for a different set. I don't particularly feel like this is some huge personal failing on your behalf--the game could absolutely use better modes of conveying all of the mechanics I'd mentioned here, but it feels bad to see someone so critically lambast an RPG I've loved for a myriad of issues that aren't problems I experienced at all. If anything, my biggest critique of battles is that there's less information for what is available to be learned and worked towards than in Scarlet Grace and that the Item Trading and Sensei Trials both require a little too much micro management between each and every fight for how incrementally those systems reward you. Speaking of the actual plot--I liked piecing together the larger significance of what was happening in these worlds and across them through the multiple playthroughs of different protagonists. This game does something I've seen in hardly any RPG before, where a second playthrough differs massively from the first--not just in terms of options available for worlds to go to, but also in the stories told in those worlds and even the stories told within the main adventure unique to that protagonist. Sadly, I think that a lot of people, even fans of SaGa, are going to miss out on this massive aspect of the game solely because there's so much of an attitude of 'Why do a second playthrough on a character?' especially when you have different protagonists to choose and play through as well. In my experience, though, when I finished Tsunanori's story for the first time, I did not feel the catharsis I am used to from a SaGa game--I wanted to spend more time with him and my team of Kugutsu. So I did a second adventure and it felt much more a *continuation* of his story rather than a repeat. I was amazed. Emerald Beyond is a 10/10 game for me and I can see myself easily dumping 300+ hours into it and coming back over the years as I usually do with Frontier, especially given the short nature of the character campaigns here as well. Got an evening to kill? Time to give a certain character another playthrough, maybe try out a different team setup, see what options I'm given, try to take some new routes. That's awesome. This review, though, seems like such a surface-level skim that was pushed out after engaging primarily with the first playthrough of a single protagonist's plot. The failure to discuss those larger cross-character links, NG+ discoveries, and how the worlds are developed through the different protagonist perspectives all speaks towards a low level of engagement with the game as a whole. Given there's no Siugnas footage here and the majority of what is presented is from the single first playthrough of the duo cop plotline with only opening segments of others shown, it's hard to take this review as reflective of an opinion of someone who has actually played the whole game. Instead, it really comes off as though you've played about a tenth of what's on offer and bounced off of it really hard. For you, though, I'd suggest trying out Scarlet Grace if you haven't. Outside of Leonard's story, I'm sure that the more linear and straightforward narratives as well as focus on deuteragonists might do well to give a little of what you felt was missing in this one. Side characters, yes, will continue to be mostly expressed in battle dialogue and expressive voicelines, but there's far more emergent character plots from regional narratives. It seems the more grounded high fantasy adventure will also provide a little more context that might satisfy that want for a more actualized world rather than the fragmented Regions that Emerald Beyond has on offer.
@cirmothe9
@cirmothe9 23 сағат бұрын
I think the fact that each character doesn't have their own deck really hurts my interest in this game. Also it's surprisingly expensive for this genre.
@lufia22
@lufia22 23 сағат бұрын
How far did you get? I was hoping to see some gameplay beyond the first three fights that I encountered in the demo, but did not. Game is okay, but I feel like it does not respect your time. It's so fricken slow. How does dying and restarting go? The discard system makes sense to me when levels are strung together, but what happens if you die? Does your deck revert back to what it was before the fight or does it start out completely fresh? For example, against the troll I could see myself picking some anti-poison cards but tossing them for later levels. The discard system forces you to keep thinning your deck to tailor make it for the next fight.
@mattpenix8438
@mattpenix8438 23 сағат бұрын
Sounds like this game has super solid base, but with some performance patches/ updates, could be solid. In same but different note. It’s a shame that many many games don’t get the chance to make it perfect before launch. And if they get nicked by reviewers, but often as they do, turn it around, feel like reviewers should update reviews. But man is that probably more work than some of these outlets can afford. Still, a goal for the reviewing community.
@surtech5
@surtech5 Күн бұрын
Really wish there was more to this game than just see picture of item, scour Island for item, and then backtrack to the person who originally asked for the item and then repeat at nauseam
@claudiorodrigues671
@claudiorodrigues671 Күн бұрын
Lolol.... Goodbye
@DarkstarGaming74
@DarkstarGaming74 Күн бұрын
Thanks for the review. Played the demo and needed a second opinion being it seemed shallow, especially for the price tag. Hard pass on this one.
@PewPewSol
@PewPewSol Күн бұрын
Thanks was about to to buy this cause it looked promising, but now I know better.
@GoblinSlayerZach
@GoblinSlayerZach Күн бұрын
Yeah, same. Nice dodge. I mean, I’ll keep it favorited and pick it up I it’s gets cheaper~
@Itzmebryy
@Itzmebryy Күн бұрын
i really like the character illustations, sfx of gameplay and the sprites but i just can't with gacha system and energy stuff
@abcdefg3214
@abcdefg3214 Күн бұрын
Masterpiece.. What a joke... 5hr tech demo... It's not a video... Masterpiece is a disgraceful review
@Senumunu
@Senumunu Күн бұрын
polarizing times AAA video games have "put triangle into triangle shape" puzzles Indies on the other hand create stuff that requires >105 iq to even properly play
@criggie13
@criggie13 Күн бұрын
LOL..This game is shit..Horrible combat..Puzzles gone..walking simulator for the most part..terrible controls..Plays like shit ..Ninja theory took 7 yrs. for this just wow
@Runeforged
@Runeforged Күн бұрын
I totally understand disliking the luck factor. However, for me it’s what I like most about the game. Certainty is comfortable and sometimes boring. Conversely, uncertainty is exciting.
@Runeforged
@Runeforged Күн бұрын
Just found this channel. Your niche is to create reviews that are surprisingly insightful, tasteful and logical while keeping it brief and to the point. Excellent. I hope you realize this is rarely done well.
@solidmario64
@solidmario64 Күн бұрын
Yeah the base game's location is Port Clovis, Truth Quest's location is Plover Island.
@kathrena1213
@kathrena1213 Күн бұрын
creative? lmao its just the tried and true walking chatting formula pooularized by naughty dog lol and its just 81 on both pc and xbox based on all all critic reviews so its far from a masterpiece 🤣
@sterlingkart9562
@sterlingkart9562 Күн бұрын
Dreamcastguy really came in swinging and started the mixed bag machine. I understand Mr. Matty being disappointed but he made great points same with Luke. But its crazy to see how this has such a mixed bag and cant wait to play it for myself
@wu-bangya4486
@wu-bangya4486 Күн бұрын
Dreamcastguy & Luke's takes were TERRIBLE
@nakedbeekeeper9610
@nakedbeekeeper9610 Күн бұрын
If I want to watch a "cinematic masterpiece" I have my Criterion collections. The Last of Us and journalist destroyed triple A video games.
@NoisyPixelNews
@NoisyPixelNews Күн бұрын
Destroyed? I guess it’s time to find a new hobby :/ I’m sorry those journalists did that to you.
@nakedbeekeeper9610
@nakedbeekeeper9610 Күн бұрын
@@NoisyPixelNews *destroyed AAA games. And no need to apologize. It's actually a blessing in disguise. It helped foster and improve the indie scene immensely. So thanks, i guess?
@KaguyaTheStrange
@KaguyaTheStrange Күн бұрын
​@@nakedbeekeeper9610 It's catered to the casual / journalist-mind. Dumbed down gameplay, mostly cinematics, easy, filled with walking sections etc. The ones calling the game a masterpiece, will never do a second playthrough because there is no re-play value. You're quite right about journos crashing and burning the videogame industry, everything is a masterpiece and modern games are amazing, awesome, goty this, goty that. Meanwhile there are probably thousands of "Why is gaming boring, downfall of gaming, why dont games feel fun anymore" videos trending. Its because big studios spoonfeed journalists and journalists spoonfeed burned out gamers.
@nakedbeekeeper9610
@nakedbeekeeper9610 Күн бұрын
@@KaguyaTheStrange that's exactly it. Not to mention the streaming culture. They are trapped in an echo chamber and it's wearing thin. Even the normies are getting bored of the slop.