Can we get a squeaky chair tutorial im sure everyone wants it xd
@SuwinTzi4 жыл бұрын
Nice. Also Draba and Awellner were wondering about ways to get better documentation on mechanics in game. Might involve linking the wiki but that needs peeps to help update the wiki.
@jhasw61064 жыл бұрын
Man i love your guides. You don't know how many times you saved me of being completly erased by the steel striders
@The7thKaiser4 жыл бұрын
Hey BorderWise, in this video, you mentioned: •1 friendly Kobold •1 friendly Duster •2 arseholes •10 marauders w/o friendly (unfriendly marauders) •13 friendly marauders Enjoy the data and statistics, brought to you by a shit load of coffee and too much time on my hands.
@The7thKaiser4 жыл бұрын
Also, I totally understand Dusters and Kobolds were mentioned more than once, but they didn't have 'friendly' attached and it was too few to count, I was already counting two or three different statistics
@BorderWise124 жыл бұрын
@@The7thKaiser Wow. Nice work. Cheers! 😆
@LiamAnjewierden4 жыл бұрын
The 'regular' bombing run is probably meant for ships as well which you probably don't want to have ram the enemy, while the aerial bombing is for flying vehicles (subs too, they fly underwater) or ones you want to have ram the enemy and drop payload. Not sure if that's true but that's how I keep track of it.
@BorderWise124 жыл бұрын
That is a good point! Didn't think of that. Cheers! 😁
@redstonesparkle25224 жыл бұрын
fun fact, the reinforced wood is from the catalyst mod. the ftd dev hired the catalyst mod maker and they have added several new things like railings, more simple weapons, hatches and doors, and a bunch of the decorations! also theres a brain model inside the player head and mainframe block.
@UnderTrack_4 жыл бұрын
The cease mouvement range of tank broadside is essencialy to stop before ramming an ennemy if your craft ain't supposed to
@gaberielpendragon4 жыл бұрын
You can set the parameters on bombing run so the craft does fly over and back again, it also works for subs, just made a sub today that uses bombing run. Mostly cause I can never get hover below to work right. Also a lot less fiddly if you actually put all 6 PID's onto the mainframe. Not a fan of the general PID's. The altitudes for all of them is based on the location of the AI in this ship.
@longrangeshotgun43214 жыл бұрын
I did notice my ship going closer than I set it to
@pilogun14544 жыл бұрын
AI tutorials are always cool.
@BorderWise124 жыл бұрын
Glad you think so. 😁
@JTwinTurbo4 жыл бұрын
I don't mind your longer videos.
@BorderWise124 жыл бұрын
Great to hear! 'Cos the subject matter lends itself better to longer videos. 😁
@dahlular4 жыл бұрын
I'm really enjoying your content BorderWise, but I would definitely recommend maybe getting rough scripts for your videos. Your content can be hard to follow sometimes, as they jump all over the place a lot. That said, you have made great strides in that department over time, and your videos just keep getting better and better. Keep it up!
@BorderWise124 жыл бұрын
Thank you! This DID have a rough script, by the way. 😁
@dahlular4 жыл бұрын
@@BorderWise12 Oh boy! Well, then I can definitely say the change is noticeable in comparison to this video and ones months ago! Again, keep up the work fam. Much love
@BorderWise124 жыл бұрын
@@dahlular Thank you, I will! 😊
@patrikcath10253 жыл бұрын
I sure do love when the AI on my plane is completely refusing to do either bombing runs or aerial bombing, and instead it just flies in circles while trying to get to a point, despite being set into combat mode. It's the only aircraft that has ever had this issue, and it's the one I'm fairly proud of.
@helyushd69434 жыл бұрын
I imagine this was very needed to explain to the new players...
@BorderWise124 жыл бұрын
Yup. A lot of people have requested something like this.
@comet.x4 жыл бұрын
I've actually started to give up relying on ai driving and use a breadboard for alot of stuff.
@Mrterminus4 жыл бұрын
AI breadboard are like a drug . I started using it and now I can’t stop . Almost every ship I build now uses a breadboard , even for some of the most mundane things. Way cheaper , super stable and customizable
@trebot92922663 жыл бұрын
When can we expect your guide?
@xela793 жыл бұрын
@@Mrterminus is the breadboard easy to use?
@Mrterminus3 жыл бұрын
@@xela79 depends . If you know the basics of programming and math you can use them
@ryokkeno4 жыл бұрын
Ah, excellent i was having issues programming my submarines to perform bombing runs(basically drive under a ship and release a bunch of magnetic mines, although now that i think about it maybe i'll make a flying fish style ship that jumps out of the water before shooting at things) Anyways, to clarify my issue, i was trying to use bombing run and it wasn't getting close enough, which is because the breakoff distance is the point where a bomber releases their munition and turns around(my sub needed to pass by real close so the magnets would lock onto the enemy target as they don't have thrusters), so if you have long range munitions(such as long range missiles) you can have your aircraft break away to avoid getting in range of the AA. The aerial bombing run is more traditional though in that it does a full flyby(which isn't done by most militaries now that i know of, as AA is really good now, and with the power of physics you can yeet a bomb over the horizon as opposed to flying through clouds of flak and CIWS fire) The flyby does have the advantage of getting a lot closer and sustaining speed(usually). You do need to set the abort point to a reasonable distance(with aerial bombing) or your ship may descend as opposed to flying by to get close enough to hit the trigger.
@tasselhoffburfoot32524 жыл бұрын
That awkward moment when you are watching a video early in the morning and begin dozing back to sleep because you're tired and BorderWise calls you out on it... 42:30
@TennesseeYuri4 жыл бұрын
I normally use Aerial Bombing for my fighter aircraft and level bombers, the newer "bombing run" is used for Dive bombers (generally the point where the aircraft dives is very low and breakoff is even lower.) Most of my non-Frontsider Airships actually use Naval AI and GP PID where anything using stuff like point-maintain distance uses the AI PID. AI PID is used to stabilize aircraft, and are required for the Naval AI Airships to realize they are airships and not ships.
@typehere66893 жыл бұрын
Is it still used for dive bombers?
@snipsoe4 жыл бұрын
If i watch this will i figure out how to stop my boats from hitting land or my other ships?
@imyou56224 жыл бұрын
no, absolutely not. that is impossible
@snipsoe4 жыл бұрын
@@imyou5622 So i am not uneducated in FTD Ai
@brycehawken18334 жыл бұрын
snipsoe there is no such thing as educated on FTD ai. Just add PID’s and hope like hell it does as you want.
@snipsoe4 жыл бұрын
@@brycehawken1833 It always does what i want
@comet.x4 жыл бұрын
Ai is just very short sighted when it comes to terrain. Unless you have the turning radius of motorcycle you WILL drive into terrain without some Frankenstein custom ai
@erusean84924 жыл бұрын
Just the video I wanted. Hail Borderwise
@laughingtraitor19694 жыл бұрын
Resource gathering can be forced to work with ships and even hovercraft, main thing you need are AIPIDs controlling... pretty much every axes of movement with a long look ahead time for speed control.
@arpioisme4 жыл бұрын
point at and maintain distance can also be used for rammer
@BorderWise124 жыл бұрын
Good point! 😃
@Driver-qt9jh4 жыл бұрын
I think the standard broadside doesn't have the "turn and run" issue only the naval behavior does
@foshizzle79084 жыл бұрын
Have you tried messing with the response width to smooth out the vehicles movement?
@BorderWise124 жыл бұрын
Nope... sounds like something I should try!
@karlgiese61004 жыл бұрын
What is the difference between circle at a distance and broadside?
@wuzz1114 жыл бұрын
Circle drives a circle around the target with broadside it gets up and its SIDE faces the target while driving forward.
@BorderWise124 жыл бұрын
Yup. What Lt. Wuzz said. 👍
@wuzz1114 жыл бұрын
I honestly prefer circle at a distance, it’s what my Mirco-Exb’s use (3km) mostly because it’s safer. But if your in a place with land nearby, either use close range circle or broadside, broadside doesn’t hit the land nearly as much since it tries to mimic the movements of the enemy craft.
@Pacor4 жыл бұрын
we are ten ;D to one million ;D
@quiteindeed68093 жыл бұрын
Me 27 hours into the game: "So do I get to play or is this just a learning simulator?"
@BorderWise123 жыл бұрын
Learning is playing, and playing is learning. 😁 But yeah, don't worry too much about building perfect craft. Build the thing you want to build, multiple times, and you'll get better at it.
@josiahong51774 жыл бұрын
Someone should make a mod for a different version of the AI, like the old one.
@thegamingcat32024 жыл бұрын
Josiah Ong what?
@jacobhancock63552 жыл бұрын
I’ve just started and I’m having trouble getting my ships to behave normally when not in combat. Any ideas? Also the UI looked different now. Was there a big update? Because the spawning UI. And AI UI. Look different
@BorderWise122 жыл бұрын
Yup, update happened some time ago. Define 'behave normally'?
@jacobhancock63552 жыл бұрын
@@BorderWise12 one of my bigger ships relies on PIDs to controll its roll so it doesn’t just capsize. But out of combat i either have to leave it circling around nothing. Or turn off the AI. And let it capsize 😂
@BorderWise122 жыл бұрын
@@jacobhancock6355 Ah, you're using AI pids? Use a general one, they don't require the AI to be set to movement.
@jacobhancock63552 жыл бұрын
@@BorderWise12 didn’t even know there were general PIDs 😂. Thanks though. And great videos by the way. Useful when the AI decides to treat my sub like a tank
@absolutelyfookinnobody28433 жыл бұрын
Are you using a mod for the hud/menu layout or is this a previous version?
@BorderWise123 жыл бұрын
Previous version. :)
@acannoli82874 жыл бұрын
A comment for the algorithm 👍🏻
@BorderWise124 жыл бұрын
Thank you, thank you! 😁
@wuzz1114 жыл бұрын
A comment on a comment of the algorithm
@wuzz1114 жыл бұрын
A comment of a comment of a comment that I posted for the algorithm
@wuzz1114 жыл бұрын
A comment for the comment for the comment that I posted and the comment that I posted again for the algorithm
@grendelbiter3034 жыл бұрын
At 7:36 you mention the path display tool but not the hotkey for it. How do you bring it up?
@thegamingcat32024 жыл бұрын
Grendelbiter i am not sure, but if you look in the setting and key bindings, i am sure you can fine it, you can also press the middle mouse bottom and then click on the square with dotted lines and and x on it, that is how you toggle it without a hotkey
@BorderWise124 жыл бұрын
What Gaming Cat said. Middle mouse button, click on the square+dotted lines icon.
@bjwarren26793 жыл бұрын
Trying to Tame the AI on my own Craft is harder than Defeating the enemies I usually just do manual control. I don't understand ANYTHING about AI. Such as how to make an AI balance my Craft, etc, etc... I need help XD
@Maceme804 жыл бұрын
If you click 'C' and select one of your vehicles, you acces directly to it's AI.
@BorderWise124 жыл бұрын
That is very true, and I keep forgetting that. Thanks!
@grandfremdling38414 жыл бұрын
I watch your Videos, they are fine. But could you tune down the music? Or give your voice a little more dB in editing? Its for a non english Speaker a little difficult 👍
@BorderWise124 жыл бұрын
Noted. I'll turn down the music further. 👍
@dickewurst14 жыл бұрын
second!
@josiahong51774 жыл бұрын
space rammer...
@josiahong51774 жыл бұрын
Lol
@josiahong51774 жыл бұрын
First
@britishsoldier11864 жыл бұрын
okay then
@imyou56224 жыл бұрын
ok
@karlgiese61004 жыл бұрын
Good for you
@knightworld30194 жыл бұрын
Borderwise thank you and sorry. Thank you cause you have me hope in this game. I was unhappy since I was unable to make beautiful ships which worked. But you make ships which are basically corrugated metal/wooden tubes. So I am not far off. Sand sorry for calling your ships corrugated metal/wooden tubes
@ziplineslowdown67824 жыл бұрын
yeah i cant make good looking ships to. but im a master at flying vehicles.
@BorderWise124 жыл бұрын
All good, and you are welcome. I'm well aware that my craft are hardly beautiful. I freely admit that's not my particular talent with this game. XD
@sgt.mustache61484 жыл бұрын
Great at land and sea crafts, can’t do air to save my life