Tip: Using thrust vectoring with spin blocks can save a lot of material on ion thrusters by allowing a single thruster to do the job of several stationary thrusters.
@Thiccubus4 жыл бұрын
@@proph7543 You gotta *love* knowledge seagulls. Fly in, squawk and shit everywhere, and never come back.
@Thiccubus4 жыл бұрын
@@proph7543 kzfaq.info/get/bejne/eaeepZSenbuRp6M.html If'n you or anyone else ain't found his video on the similar usage of the above, here y'go.
@ajobdunwell25854 жыл бұрын
A fine space canoe indeed
@imperialguardsman1354 жыл бұрын
*Imperial Navy has entered the chat*
@doktork34064 жыл бұрын
building 40K ships is nearly impossible in from the depths Necron and Chaos ships in particular as they'd require something such as a a 1m thick 20m long triangle of armor and rounded bits are pure insanity as well
@imperialguardsman1354 жыл бұрын
@@doktork3406 I've made an imperial escort at around 1:3 scale, it looks fine
@imperialspacemarine15394 жыл бұрын
PURGE THE DAMN XENOS
@khamaellol62604 жыл бұрын
@@doktork3406 you can scale the ships down and it will be fine
@foxwhite252 жыл бұрын
A wooden steam powered spaceship, that sounds so steampunky.
@patrikcath10254 жыл бұрын
Up to around 1000m you can still use regular planes to some extent. Atmospheric propulsion doesn't suddenly stop working at 600ish metres
@BorderWise124 жыл бұрын
That is something I should've mentioned, yes.
@alice6724 жыл бұрын
fun fact: sails work in space, in fact they work very well in space, and are a great option for an adventure mode craft that wants 140m/s on the cheap
@mixxnitro77974 жыл бұрын
I've been playing ftd for little over a month and I consider myself a high level....noob.... still love it, honestly you and lathland are my teachers Adventure mode is my game tho
@antonymash95864 жыл бұрын
Earth; the place we all live. Unless you are veiwing this video in the future. In which case hellow future people.
@BorderWise124 жыл бұрын
Hello, future people! 👋😁
@someguynamedsomething96123 жыл бұрын
I AM FUTURE PEOPLE, MAYBE NOT THAT FAR FUTURE BUT STILL
@thebackround45783 жыл бұрын
@@someguynamedsomething9612 I AM FUTURE PEOPLE, MAYBE NOT THAT FAR FUTURE BUT STILL
@Afrancis163 жыл бұрын
@@thebackround4578 I AM FUTURE PEOPLE, MAYBE NOT THAT FAR FUTURE BUT STILL
@sawco99213 жыл бұрын
@@Afrancis16 I AM FUTURE PEOPLE, MAYBE NOT THAT FAR FUTURE BUT STILL
@talinpeacy72224 жыл бұрын
It's literally easier to make a space craft than it is an air craft. Hell, I often have to tweak my aircraft a bunch so that they don't go to space right away. Could tell the AI that it's max altitude is 500 and it still usually ends up at 2k or more. Honestly wish they would fix how physics is handled by smaller craft. It seems unless you build something above 100-200 blocks, the game engine will send it to the stratosphere or it will be incredibly unstable.
@erslippers38054 жыл бұрын
This is very like real life: small things are very sensitive to tiny nudges, big things are not
@techstuff91982 жыл бұрын
If you're getting to space with an aircraft, you should probably use less wings.
@pieman530974 жыл бұрын
Space vehicles, ... in spaaace!
@crimzonplays11345 ай бұрын
Excellent. My autobot and Decepticon fleets will be more terrifying than ever!
@BorderWise124 жыл бұрын
Looks like I rendered this damn thing in lower resolution than usual AND I forgot to talk about 'proper' space planes. Well done, me. >_< Let me know if you guys want this reuploaded in the usual higher resolution.
@macaroni82734 жыл бұрын
I dont really care about good or bad resolution, do whatever u want : )
@dripthanos55954 жыл бұрын
sure! I already know how to get stuff into space, I was just looking for inspiration
@lolman30894 жыл бұрын
Thx this helped🙂
@rangefindingdoc16084 жыл бұрын
Do you know if you can harvest material from space, or at least above the rings?
@justiceforjoggers28974 жыл бұрын
I'll pipe up. Yes if there's a higher quality video of yours it would be preferable to upload. However, I appreciate and find this video helpful. Also, I am struggling with my pp pants Dad please help
@utzius80034 жыл бұрын
I was just thinking about building a space battleship. What a happy coincidence. :D
@doktork34064 жыл бұрын
been trying to make a decent looking one for a long while the AI can't handle space travel due to inertia and my ships always end up looking like boxes....extremely well armored boxes that can take a monstruous hammering..but they look like shit
@utzius80034 жыл бұрын
@@doktork3406I generally build big, armored boxes and make them look better by adding details made of more armor.
@clarencevale56604 жыл бұрын
so was I!
@DukeWooze4 жыл бұрын
Honestly if I hadn't found your channel I would have given up on this game a long time ago.
@crgkevin65422 жыл бұрын
“You need something stronger than ion thrusters for heavy craft” Meanwhile I’m off not caring about things like costs and made a 66K block spaceship with the whole bottom surface covered in ion thrusters protected by heavy armor…
@beanlord43474 жыл бұрын
Engineering and PIDS and power...building in this game makes my head hurt.
@Kav.4 жыл бұрын
1:54 I don't know if you corrected later but steam jets work in space
@BorderWise124 жыл бұрын
I remembered in the nick of time. 😁
@major0noob4 жыл бұрын
finally, our first planes can achieve their dreams.
@Elinzar4 жыл бұрын
i was thinking on a series idea for you, a "How to Bust" series where you teach us how to counter different weapons and attack types like "How to Bust: HESH" or How to Bust: EMP attacks how to bust missiles, cluster missiles how to bust Robbaz Daka, well you get the idea
@BorderWise124 жыл бұрын
That's pretty much what the Most Wanted series is, but perhaps I could do more generalized videos on how to counter x and y like in my anti-torpedo guide. 🤔
@BorderWise124 жыл бұрын
@Marginally Sapient Cactus You seen my armour tutorials yet? :D
@trazyntheinfinite98954 жыл бұрын
the answer to that is two fold: be really, really fast. also be either a sub or a spaceship. I builb a really heavy sub, so heavy it subs around the ocean floor on wheels. its thickly armored and spams pedos and underwater guns at things above. it also goes 200m/s. really it bounces around the ocean floor. beached itself too, once. right into a shipyard. torpedoes do not go far on land.
@kylestanley78434 жыл бұрын
@@trazyntheinfinite9895 it spams pedos? >.>
@bessie86124 жыл бұрын
Some call me the merchant of love-Borderwise 2020
@_tyrannus4 жыл бұрын
What should really be a solution to this wobbliness instead of everyone having to either deal with it or get familiar with PIDs, would be to make the game's default control loop into a PID with sane default values, instead of whatever this dumb default behaviour is called. Then using PID blocks you can fine tune from the default settings if there's a bit of dynamic oscillation left or if the response isn't to your liking. I feel like this is just another difficulty needlessly thrown into players' face. Also, default PID settings are absolutely inadequate for most uses which doesn't help learning from them.
@erslippers38054 жыл бұрын
The problem with the idea of a 'sane' PID default is that the same values will behave differently on different crafts. However, I agree that they can be difficult to pick up.
@_tyrannus4 жыл бұрын
@@erslippers3805 For sure different crafts will need different tuning, but I think the default D-term should still be lower than it currently is. Too low of a D-term means a bit of oscillation, too high and you get crazy oscillation ; the former is much less of a hinderance really.
@agustinyavar5254 жыл бұрын
Just what I neaded at 2:30 am
@ThatGuy-vw6gc4 жыл бұрын
So I had the design concept of turning my Late Ww2-Post Cold War craft into spaceships by retrofitting them... It turned into a Battleship with a block of Ion Thrusters underneath them.
@snowfox21924 жыл бұрын
I havent tested it myself but i know a couple years ago i made a space "Plane" that was entirely propelled by sails. It was just as weird as it sounds. But hey solar sails are a thing so if anyone asks thats what it was. Honestly it was more of a space kite than a plane...that sounds pretty cool in my opinion.
@gaberielpendragon4 жыл бұрын
800m? Most of my dedi-blade craft pop up to around 1600-2200m and hang out in that range. Sadly still well in the range of most cram, though they have a hard time tracking them. Any type of AA, on the other hand, turns them into swiss cheese pretty quickly. Haven't tested them against lasers yet, but as they can shoot 5km, I expect they will turn them into swiss cheese also. Laser designators are great. Would love making a craft that goes past 6km up to be out of detection range and drop guided bombs onto everything while being outside detection range.
@macaroni82734 жыл бұрын
Yay 3rd comment. Also i loved this video, its very useful too bc i dont really understand spaceships in ftd Keep up the good work
@BorderWise124 жыл бұрын
Thank you, I will! 😁
@smasherr93974 жыл бұрын
My space planes just keep going up until they are so high you need to restart the designer
@danieldeak91414 жыл бұрын
Sweet Now i can make my space railgun OF DOOM
@scorpion5634 жыл бұрын
I will take this idea from you now sir.
@jaydenbest21414 жыл бұрын
In the still striders still striders
@Omniroc4 жыл бұрын
I wonder if a vehicle in space can share resources with a vehicle on the surface. If you can, then a bomber spacecraft, cargo hauler would be a fast ship with RTGs that can quickly supply your fleets while relatively safe. Even though that think spacecraft make it too easy can't argue with a space freighter.
@BorderWise124 жыл бұрын
Yup, it can. Space freight is a thing in this game. 👍
@SuwinTzi4 жыл бұрын
Helium pumps stop working around 300m though people should have contingency plans for what they find in space
@dwayne72014 жыл бұрын
And then you can add Mortars once you get into space
@BorderWise124 жыл бұрын
Yeeaaaaah 👍
@dembones92754 жыл бұрын
I can acheve the same thing by making my jet two fast
@DAR_BOIO4 жыл бұрын
Can you do a guide on how to make satellites like a radar or orbital bombardment
@BorderWise124 жыл бұрын
That's kind of what this video is already. The difference between an armed satellite or spaceship in this game is mostly aesthetics.
@DAR_BOIO4 жыл бұрын
@@BorderWise12 oh ok noice
@elseif72654 жыл бұрын
peek and boo Twin guard enemy is here
@macaroni82734 жыл бұрын
Um does anyone know if i keep rewatching the video it adds more views? Iv been doing that for a while now idk if it is working
@BorderWise124 жыл бұрын
It does. Don't feel obligated to do that, please. XD
@chaoslordgodzilla27084 жыл бұрын
You know how you did a wacky but fun ammo video can you do a wack but fun missile and torpedo video
@BorderWise124 жыл бұрын
Sure!
@xt6wagon4 жыл бұрын
I've found space vehicles are stupidly easy. Ion Jets pushing down, but placed high on the hull. You want the craft hanging off your lift devices, not balanced on them. Too wide they are very stable, but don't turn, too tall they wierdly get really happy about barrel rolls even if the pure physics say it should be stable. Also ALL THE ION JETS on the back helps get them into space. Again, going wide on your thrusters make it not turn. Peak difficulty is balancing the lift fore/aft on the center of mass, but even then you got a pretty big margin given that your pitch control can be mostly or entirely pushing the craft up thus helping keep it in space. Sadly, I've found space battleships easier than submarines. Mostly because the craft isn't affected by anything, and there is nothing to worry about running into. Also even on the 2019 settings, dediblades will get you to 700M. I don't bother on stuff thats 800M or higher. Don't even have to skimp on armor, can layer on plenty of normal metal over wood spall liner and then an inner armored core.
@thegamingcat32024 жыл бұрын
xt6wagon 700M isnt space tho....
@sea_kerman4 жыл бұрын
Why would putting your jets above the COM be more stable? kzfaq.info/get/bejne/hb94drNkktPUqJ8.html
@HazrShield4 жыл бұрын
is there a way to make it activly stop drifting after moving? like going 100km/h and then telling it to stop and its not just turning off the propulsion but actually stops
@creeperlover534 жыл бұрын
steam jets work very very well in space, I built the Scarlet Dawn's new space interceptor with a cluster of 9 steam jets that allow it to get to about 260 m/s. edit: whoops commented before the end of the video
@BorderWise124 жыл бұрын
They were. I remembered in the nick of time towards the end. XD
@creeperlover534 жыл бұрын
whoops. I didn't have time to watch the entirety lol, watched 2/3rds and had to go
@BorderWise124 жыл бұрын
@@creeperlover53 Rule of KZfaq: always watch all the way through before commenting. 😛
@willowknight39564 жыл бұрын
How did you get the craft to stay at a certain Altitude with the PIDs?
@BorderWise124 жыл бұрын
General PID set to altitude mode with a 'fake point' of the altitude I wanted.
@willowknight39564 жыл бұрын
@@BorderWise12 Thank you so much!
@BorderWise124 жыл бұрын
@@willowknight3956 Yer welcome. :)
@AK-bf2li4 жыл бұрын
show us the 40k folder
@jwadaow4 жыл бұрын
You didn't cover ther helium pumps.
@deltacx10594 жыл бұрын
Maybe steam jets would work? Ok nevermind he says it later in the video
@beanlord43474 жыл бұрын
Not trying to spam, but does the glitch where you place dediblade spinners on spin blocks to negate collisions still work?
@beanlord43474 жыл бұрын
And will PIDs connect to them if so?
@jaydenbest21414 жыл бұрын
Hey border wise can you do a most wanted on valiant
@kylenormanvalencia5984 жыл бұрын
Can you make a tutorial about a stable speed craft?
@BorderWise124 жыл бұрын
That tutorial would essentially be: have all your thrusters in the right places and mess with PID settings until your craft is stable. 🤷♀️
@kylenormanvalencia5984 жыл бұрын
@@BorderWise12 oh thanks!
@kylenormanvalencia5984 жыл бұрын
@@BorderWise12 it helps but im still confused I just started playing this week
@BorderWise124 жыл бұрын
@@kylenormanvalencia598 Keep at it. It takes a while to get the hang of it, but you'll get there.
@seanwarren93574 жыл бұрын
How about a basic ui and control tutorial. Got a friend that's new to ftd, and honestly it's a hurdle I have to overcome Everytime I get back into the depths... Just wondering on your control shortcut habits and such..
@clairehealey33444 жыл бұрын
Hey Border, little question again: it is possible to set the target altitude e.g. in an AI Breadboard with a constant. Would it be possible to somehow set it by players input e.g. the pitch up/down in the vehicle controler if it would be possible to change the target altitude of the craft by that given input. (Main idea for a sub in adventure mode for more manuel control) Thanks in advance :)
@BorderWise124 жыл бұрын
Good question. I have no idea, but it's probably possible? 😅
@nakuroyuki4 жыл бұрын
Is it possible to have a multistage spacecraft with part separations? Or does every propolsion cease to work when docked?
@BorderWise124 жыл бұрын
You could have a vehicle 'piggyback' subvehicles into space I guess? Not a bad idea, really.
@nakuroyuki4 жыл бұрын
@@BorderWise12 This is mainly for fun and not practical at all. But I was wonder whether you could make a multistage rocket with boosters and such lmao. Maybe you can? Like make the first stage the parent so it would still have the propolsion? I haven't tested this idea lol. But yeah, just wondering.
@BorderWise124 жыл бұрын
@@nakuroyuki You could totally do that. I would not be surprised if someone on the steam workshop had already done it. XD
@nakuroyuki4 жыл бұрын
@@BorderWise12 Highly possible tbh XD I wish someday the devs would polish out the things that are problematic in space, like CRAMs trying to arc their shots even though they're in space, and a bunch of minor things like the world "edge" appearing if you go high enough XD. I wanna see someone make a complete space custom campaign, cause that would be awesome.