An overview of the new HDRP Water System | Unity at GDC 2023

  Рет қаралды 29,523

Unity

Unity

Күн бұрын

In this session, you will get a glimpse of the new Water System, which is fully integrated into HDRP. Engineers will show you how it works under the hood and what you can achieve in terms of art direction, gameplay, and performance.
Speakers:
Rémi Chapelain, Senior Software Engineer, Quality
Adrien de Tocqueville, Graphics Engineer
#unity #gamedev #HDRP

Пікірлер: 118
@Kolyasisan
@Kolyasisan Жыл бұрын
13:40 was absolutely golden. I will now always call 'Z-Fighting' as 'Z-Farting' Never take this down, Unity
@logan4179
@logan4179 Жыл бұрын
Thank God you guys are finally making an addition to Unity that us gamedevs actually asked for. I've been saying for a long time that a customizable, tweakable {preferably procedural} sky and water system built into the engine are no-brainers, since I would much rather use that than an asset store addon, but instead it's felt like you guys have focused on reinventing the wheel and doing things no one asked for since 2017. What a refreshing change in priorities. This looks terrific. Please, keep going with these types of tools! Now for the love of God, please document this well. I really don't want to see a repeat of what you did with the UI Toolkit's documentation during it's first year... PS: Kudos on the "Z-farting" tech announcement at 13:41. Looking forward to learning how to use that one...
@defiantparsnip
@defiantparsnip 11 ай бұрын
The worst decision Unity ever made was to abandon built-in solutions in favor of Asset Store solutions. Unity needs to come prepackaged as a standalone development environment with things like basic game development components ready to go out of the box, rather than forcing devs to rely on third-party, often poorly-supported assets.
@logan4179
@logan4179 11 ай бұрын
@@defiantparsnipI agree. Obviously Unity can't make every conceivable tool, but when it comes to customizable water, sky, and weather effects, those are no-brainers. We should not have to rely on 3rd party assets for things that are that ubiquitous.
@jefflynch
@jefflynch Жыл бұрын
Looks great, but I hope there will be an option for URP. Us URPers like nice things too!
@Kronos_LordofTitans
@Kronos_LordofTitans Жыл бұрын
Doesn't urp have some really nice free ones on the asset store?
@deathtidegame
@deathtidegame Жыл бұрын
it's coming to URP!!! in 5 more years :)
@gabe2o2
@gabe2o2 Жыл бұрын
@@Kronos_LordofTitans yea URP has the most assets for water systems. Especially stylized
@kellowattentertainment
@kellowattentertainment Жыл бұрын
It's unfortunate because most of Unity's users use URP. So they left most of their market to suffer
@avc6700blk
@avc6700blk 11 ай бұрын
This is my growing frustration with unity and why I'm considering switching to Unreal. They need to start releasing features for their whole product, this is why Unity will remain second place
@andreys529
@andreys529 Жыл бұрын
😮 great job 👍 it looks incredible
@tsukimineko
@tsukimineko Жыл бұрын
This is beautiful! gread job Unity devs
@slothsarecool
@slothsarecool Жыл бұрын
Looks nicer than Unreal’s
@drinkwwwaterrr
@drinkwwwaterrr Жыл бұрын
I gotta agree, also it looks much nicer to work with than Unreal's water system
@SnakeEngine
@SnakeEngine Жыл бұрын
One can dream, but good enough, I guess.
@deathtidegame
@deathtidegame Жыл бұрын
@@drinkwwwaterrr mate you have to create textures in third party software to control the flow of the water and the shape of the waterfall, how is that nice to work with?
@drinkwwwaterrr
@drinkwwwaterrr Жыл бұрын
​@@deathtidegame From what I've experimented with Unreal's water it's slow and very finicky, it might just be me but it always feels like I'm fighting against the water system to make it look how i want, it's never just an easy adjustment.
@deathtidegame
@deathtidegame Жыл бұрын
@@drinkwwwaterrr if you take a closer look, this unity system seems way worse
@Jomoko89
@Jomoko89 Жыл бұрын
You can make an entire game around just this new feature!
@lucasrybzinski
@lucasrybzinski 11 ай бұрын
awesome work. Few clicks, realistic and beautiful results. Bringing real power to developers. Thanks Unity, this is the correct path!
@kpr2
@kpr2 Жыл бұрын
Wow, water has come a looooong way since I started back in the v3 days! :O Gorgeous!
@HagermanHour
@HagermanHour Жыл бұрын
Absolutely beautiful!
@robertowolfo2128
@robertowolfo2128 Жыл бұрын
Well done. Looks great
@MonsterCreations662
@MonsterCreations662 Жыл бұрын
cool unity
@borjasoriano8780
@borjasoriano8780 Жыл бұрын
The water excluder thing is just 😮😮
@StefanRIZEA_
@StefanRIZEA_ Жыл бұрын
Looks great!
@mariolamarre584
@mariolamarre584 Жыл бұрын
Wow! ! what a very nice presentation Marie- Christine,very dynamic and fluent explanation.congratulation,Mario Lamarre
@BabisKyriakidis
@BabisKyriakidis Жыл бұрын
Looking forward to see the equivalent into URP. The Boat-attack URP water shader isn't working anymore in 2022.2 version.
@blackcitadelstudios
@blackcitadelstudios Жыл бұрын
Will change my water using the new water system before my project goes bigger.
@BinaryLunar
@BinaryLunar Жыл бұрын
Fantastic system! but I can't find the mentioned sample scenes.
@gmanster_ster
@gmanster_ster Жыл бұрын
very nice work!
@user-yv4gr2vf8o
@user-yv4gr2vf8o Жыл бұрын
Amazing!
@Tryste
@Tryste Жыл бұрын
Good look! unity communication team should focus more on result based, easy to grasp video like these. Video titles talking about ECS, DOTS or Burst are kinda cryptic for non Unity users as they are dev oriented and not results oriented features. Even a dev can wonder what results are achievable from these names. Unreal marketers understood it well when they stick to catchphrase talking about results ONLY : Lumen does Light, Nanite renders complex models etc) But very good presentation and nice to have made the samples available!
@k0rveenlive897
@k0rveenlive897 Жыл бұрын
Insane!
@racecodegame
@racecodegame Жыл бұрын
Finally, Awasome
@1989worms1
@1989worms1 Жыл бұрын
Very realistic!
@kellowattentertainment
@kellowattentertainment Жыл бұрын
You guys need to add a water system for URP as well, even if it is only stylized water. It's unfortunate for only the HDRP to have this feature.
@LiquidMark
@LiquidMark Жыл бұрын
now this is what we want unity! keep up the good work on adding useful features for us gamedevs! road system when :)
@deathtidegame
@deathtidegame Жыл бұрын
Unity's freemium business model requires you to buy "engine feature DLCs" aka assets. There are tons of really good spline solutions there, so the chances are it will take them 5 years to add this, or you could just buy it. No seriously, think all the way back to when they released HDRP (2018). It took them 5 years to add a water shader. Lots of water shader assets have been released, deprecated, and entirely rewritten from scratch in that meantime.
@shikhermyv
@shikhermyv Жыл бұрын
@@deathtidegame Do you hate unity?
@LelandCartire
@LelandCartire Жыл бұрын
There is already a Spline package I believe so that is basically already a road system you just need your own road models and textures to use it which is fine
@INeatFreak
@INeatFreak Жыл бұрын
@@shikhermyv just because someone criticized something that is true that means they hate the product in your mind? Unity is great if you're doing everything from scratch yourself but also terrible for doing anything using what the engine offers or doesn't offer at all. There's a lot of basic things missing from unity that should've been added long time ago but adding it would actually lose them money on Asset Store, so that's why they probably don't add them.
@shikhermyv
@shikhermyv Жыл бұрын
@@INeatFreak Unity is free for most people using it. No need to use it if it doesn't work for you. I only see people complaining all the time.
@huuphunguyen9136
@huuphunguyen9136 Жыл бұрын
Great works! Has Unity applied Burst compiler inside this incredible water system?
@remichapelain3861
@remichapelain3861 Жыл бұрын
Yes, there's a scene in those sample (the island) that uses burst to make a bunch of seaguls float on the water surface
@GameDevBox
@GameDevBox Жыл бұрын
great job Unity devs
@oguzkaancomoglu
@oguzkaancomoglu Жыл бұрын
Thats nice, I hope we can use it soon in hdrp 14.
@chrono9503
@chrono9503 Жыл бұрын
Subnautica 3 is about to be WILD
@GameDevGeeks
@GameDevGeeks Жыл бұрын
very very impressive
@uni-mal4433
@uni-mal4433 Жыл бұрын
While I'm focusing on URP now, it looks so great.
@bra5081
@bra5081 Жыл бұрын
Is there something similar to those water excluder systems to hide vegetation under a land vehicle ?
@user-iz3iv9ez9d
@user-iz3iv9ez9d 5 ай бұрын
what is the map and which software u used to make it? any learning material about that magical map that fixes all the problems?
@lucas_sapa2985
@lucas_sapa2985 Жыл бұрын
1 month later and the water samples still missing, water excluder and water deformer also not showing on 2022.2.21...
@samihimas
@samihimas Жыл бұрын
Best water shader so far!
@HolyItsTruncus
@HolyItsTruncus Жыл бұрын
Not gonna lie as a unreal engine user I’m excited to see unity making a water system. I’ve tried unreals water system it has a lot of problems plus it can’t run well on my pc lol. I still love unreal engine though! Great Job Unity!
@Jam867
@Jam867 Жыл бұрын
there is no objects swimming physics?
@thomasfalcon6350
@thomasfalcon6350 Жыл бұрын
Yeah but what about the water system for URP?
@Shumkov37
@Shumkov37 Жыл бұрын
I created a demo, I didn't see the water item in the menu with modifiers deformers only the ocean?
@ZeonplayzYt
@ZeonplayzYt Жыл бұрын
Switching back to unity
@DanioDan97
@DanioDan97 Жыл бұрын
What version of unity is this? It looks great
@sabiplaypuzzles7332
@sabiplaypuzzles7332 Жыл бұрын
look at 12:55 above
@dangdidangdi4776
@dangdidangdi4776 Жыл бұрын
这个帅啊,啥时候能上线呢?
@iep-esy
@iep-esy Жыл бұрын
11:00 When I try to change my pen's ink
@jopansmark
@jopansmark Жыл бұрын
It's literally peak of science
@arl6247
@arl6247 Жыл бұрын
Water exclusion is not in HDRP 14.0.8?
@leeoiou7295
@leeoiou7295 Жыл бұрын
This looks nice. Just worried about the performance.
@INeatFreak
@INeatFreak Жыл бұрын
Really cool looking but disappointed that there isn't performance metrics shown for PC (with different popular GPUs) which makes me think it's really bad unless you're using top of the line GPUs. Even that laptop was chugging way before all the features were enabled.
@shikhermyv
@shikhermyv Жыл бұрын
Dude stop making assumptions
@INeatFreak
@INeatFreak Жыл бұрын
@@shikhermyv it's unfortunately how unity does things, I also had the same experience with HDRP Clouds and hair packages. Also they were really buggy at times.
@shikhermyv
@shikhermyv Жыл бұрын
@@INeatFreak develop your own then.
@AdriendeTocqueville-unity
@AdriendeTocqueville-unity 8 ай бұрын
Hey, we profile on consoles because that's a metric everyone can use as reference (same hardware for everyone). Profiling on pc depends on so many factors that it means nothing. On top of that os and background apps are biasing results. PS4 is not really top of the line gpu Also, we were showing a video during the presentation, and even if we weren't screen capture softwares are heavy on the gpu
@NeoShameMan
@NeoShameMan Жыл бұрын
No crashing waves
@EnderElohim
@EnderElohim Жыл бұрын
and that why now on we gonna say z farting XD 10/10 work as intended XD
@kailaanjoor
@kailaanjoor Жыл бұрын
Great ....now ... where can I get the stuff 😅
@naolshow
@naolshow Жыл бұрын
Lot of French in the unity team! (on a le même accent les gars)
@Gama-un8bn
@Gama-un8bn Жыл бұрын
XD C'est un accent vener
@martindubois9279
@martindubois9279 Жыл бұрын
yes sir man :) go go les boys
@DavidZobristGames
@DavidZobristGames Жыл бұрын
please add geometry tessalation to shadergraph in urp !
@keagan54894
@keagan54894 Жыл бұрын
yo im trying to sign in but its not sending me an email
@akshatsinha2119
@akshatsinha2119 Жыл бұрын
Unreal Engine speakers in the back looking kinda worried
@irtezamasud1079
@irtezamasud1079 Жыл бұрын
correction: kinda don't care.
@rbh_old
@rbh_old Жыл бұрын
they don't care. UE5 is miles ahead of Unity anyway.
@sandeepm809
@sandeepm809 Жыл бұрын
Lol unreal had this 6 years ago
@thomasfalcon6350
@thomasfalcon6350 Жыл бұрын
@@sandeepm809 *3 years ago, when they introduced a new water system. 6 years ago no one cared about Unreal that much and Unity was still the king. Only after Fortnite became a success they really started steal away the spotlight.
@Goomero
@Goomero Жыл бұрын
peasant mindsets
@shikhermyv
@shikhermyv Жыл бұрын
It is better to use unity spline system for rivers. Also dependency on external software is bad.
@Peak_Stone
@Peak_Stone 11 ай бұрын
damn. why do they have to frame the video that way. 99.9 percent of your audience is KZfaq.
@ZORmYt
@ZORmYt Жыл бұрын
Ого! всего 8 лет понадобилось чтобы сделать ассет realistic water под hdrp) может вы шейдера speed tree 7 8 и все остальные сделаете рабочими, например? ) а, ну да, через 8 лет(
@stijnr2000
@stijnr2000 Жыл бұрын
Looks great, but really: speak slower, relax.
@RalphZeggers
@RalphZeggers Жыл бұрын
Looks like Sea of Thieves
@redheadgektor
@redheadgektor Жыл бұрын
well, it will take another 1 million years and unity will release water with normal performance without memory leaks and a normal waterline
@sabiplaypuzzles7332
@sabiplaypuzzles7332 Жыл бұрын
I think Dmitri K is closer with his estimation
@keelfly
@keelfly Жыл бұрын
When you need to explain the complex name of something simple, you are doing things wrong. Name transparency as transparency, and not absorption distance.etc etc. It is idiotic how many confusing terms have been used in this tool and others to make it sound scientific and physically accurate. Sorry but it is neither scientific nor physically accurate and you are just making it difficult for people to just grab the new tool and start creating. The water looks great for some low-resolution amateur result...but looks and performs bad for professional high end production...
@1234macro
@1234macro Жыл бұрын
skill issue tbh
@knightoftheblood1841
@knightoftheblood1841 Жыл бұрын
16:14 Who cares about consoles? HDRP supposed to be for PC. What's the performance for PC?
@Lycam
@Lycam Жыл бұрын
Performance in the presentation is terrible tho. How would you try to sell something with a bad presentation ?
@exotixzamateurva8957
@exotixzamateurva8957 Жыл бұрын
Sorry, this video doesn't have anything involving the DPS system, and as such, has no longer piqued my interest. Reported.
@user-24Sj389
@user-24Sj389 Жыл бұрын
Unity shaking out of sheer fear right now after you reported them
@ChamuthChamandana
@ChamuthChamandana Жыл бұрын
@@user-24Sj389 XD
@hexiy_dev
@hexiy_dev Жыл бұрын
lawl
@thomasfalcon6350
@thomasfalcon6350 Жыл бұрын
What's a DPS system
@impheris
@impheris Жыл бұрын
@@thomasfalcon6350 damage per second (i guess)
@rshiyamohammadi7723
@rshiyamohammadi7723 5 ай бұрын
ok , any tutorials in detail?
@fumblinF0e
@fumblinF0e Жыл бұрын
just meet the built in water system in Unreal 5...Can you even do that? Lets see.
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