Are New Killer Designs Destroying the Fun of DbD?

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OhTofu

OhTofu

3 жыл бұрын

No seriously, let me know. I want to hear your opinions. This is a video that shares my personal thoughts and feelings towards a lot of the new killer designs in the game, and how it is turning the game into something that is becoming harder and harder to enjoy. I'd love to hear how many people agree, as well as disagree, so please let me know what you think.
I stream Dead by Daylight 6 nights a week over at Twitch - / ohtofu​​​​
Also hit up my socials here:
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Discord - / discord

Пікірлер: 1 900
@vanillabutternut3142
@vanillabutternut3142 3 жыл бұрын
*Gets into a 15 second chase and gets a down “Hey I did pretty good” *2 gens pop
@Streudles
@Streudles 3 жыл бұрын
The killer’s objective just takes wayyyy too long compared to the survivors’ objective
@radek4634
@radek4634 3 жыл бұрын
Trickster magic trick. :p
@doobapee9633
@doobapee9633 3 жыл бұрын
This
@Destiny15
@Destiny15 3 жыл бұрын
Facts
@wxsdomzyt8055
@wxsdomzyt8055 3 жыл бұрын
@@Streudles fr he has to deal with 4 of them all running meta perks
@berrycade
@berrycade 3 жыл бұрын
The only thing worse than their killer design is their map design
@randomstranger8326
@randomstranger8326 3 жыл бұрын
I honestly hate all these map reworks, they look shit now 😑
@randomstranger8326
@randomstranger8326 3 жыл бұрын
@Zechari Diaz Go compare them, they don't look scary now
@synitive2915
@synitive2915 3 жыл бұрын
@@randomstranger8326 I dont think they look like shit but i liked the old coldwind it was nostalgic somehow even tho i just started playing dbd 1 year ago
@synitive2915
@synitive2915 3 жыл бұрын
yeah they worry about how the map looks than how good it is ingame
@xwcott
@xwcott 3 жыл бұрын
@@randomstranger8326 i hate them for different reasons but it doesn't change much
@tobe3349
@tobe3349 3 жыл бұрын
i love how behavior’s response to fixing the maps is making a map without a tile system that has several god pallets, an infinite, and is taken from an entirely different game
@LunarAngel01
@LunarAngel01 3 жыл бұрын
Racoon city wouldve better to be honest
@cheetopuff9933
@cheetopuff9933 3 жыл бұрын
I agree with everything you said but the last one. Unless I'm thinking this wrong, but that's how licensed chapters work- except for Ghostface as he's not from any of the movies
@tadpolegaming4510
@tadpolegaming4510 2 жыл бұрын
@@cheetopuff9933 Ghostface wasn't a Chapter release, just a one-off killer like Leatherface
@jjt5073
@jjt5073 2 жыл бұрын
@@cheetopuff9933 yea but usually they make the appropriate changes to make if fit into dbd and feel good and functional, but this map is so identical to the one from the resident evil 2 remake that you can tell it was meant for an entirely different type of game. The map works in re2 because you have to explore and unlock various areas, and the extent of the map you are ever active in is way smaller than dbd and it shows
@blueboy1958
@blueboy1958 3 жыл бұрын
One thing ive noticed. In games where survivor actively try to loop me, battling with mind gaming and doing loops, i usually win those games. But games where survivors just hold w and play it safe. I tend to lose since it suddenly takes nearly a minute to down a survivor most the time
@Streudles
@Streudles 3 жыл бұрын
BHVR made that mistake. Holding w rewards them more than actually playing the game.
@kristopherbm3
@kristopherbm3 3 жыл бұрын
Why would they not do it? It took 4 years to figure it out but the best strategy is to run away, Nemesis is the incarnation of help the survivors hold W since he actually gives them an extra sprint burst with his ability, he is design to help good survivors.
@percival_eyeless
@percival_eyeless 3 жыл бұрын
i remember a Tru3 test when he counted the time to down a survivor that was just holding W, on Mothers dwelling, and he counted 40 seconds with just holding W
@blueboy1958
@blueboy1958 3 жыл бұрын
@@percival_eyeless And that's 3 gens been done half-way. Or 1 gen just about 95% done with 2 people on it, and another gen half-way.. Given it'd be even more time since a survivor won't just hold W straight forward either. They'll drop a few pallets too
@percival_eyeless
@percival_eyeless 3 жыл бұрын
@@blueboy1958 and if you have corrupt they just move to another gen
@garroc9102
@garroc9102 3 жыл бұрын
Fun factor should be the most important playing against some of the killers are just so boring while the others are fun and engaging
@Canadian_Hospitality
@Canadian_Hospitality 3 жыл бұрын
I actually find the Zombies fun to play around when facing a Nemesis. It makes it so, even if I’m left alone for a while, I still need to be cautious and play around a hazard. Even in chases, Zombie placement can be hilariously effective - and, in some rare cases, might even get in the Nemesis’ way, which really spices things up when getting chased. I wish BHVR would add more of those kinds of elements in the game, instead of RNG-based or oppressive 1v1 based mechanics.
@crazylady5371
@crazylady5371 3 жыл бұрын
I think it's sad that one of the most fun killers to go against got nerfed to the ground and they still haven't fixed him. (Billy)
@cyborgsupermanx6509
@cyborgsupermanx6509 3 жыл бұрын
@@crazylady5371 unfortunately
@arthursorryformybadenglish5461
@arthursorryformybadenglish5461 3 жыл бұрын
Its kinda sad because its so fun to go against a blight, oni or pig (for the jumpscares lol), for example...then there's spirit and deathslinger...
@kristopherbm3
@kristopherbm3 3 жыл бұрын
Well playing against good survivors ain't fun either unless you are playing one of those really strong 1v1 killers so yeah you want to see those killer get played more but what's the incentive for it, why should people play those killers when the game is even more out of their hands for playing them?
@tgm4650
@tgm4650 3 жыл бұрын
I find it really funny how Tofu says "maybe the best thing to fix it, is fixing the maps, with more pallets semi-safes or unsafes" and the last map (Raccoon City) has an infinite
@soleo2783
@soleo2783 3 жыл бұрын
Licensed maps are notoriously bad
@prohobbyist5872
@prohobbyist5872 3 жыл бұрын
Last licensed map or reworked? Trying to think of which infinite you are mentioning
@hudszn2792
@hudszn2792 3 жыл бұрын
@@prohobbyist5872 rpd station
@koopa6_412
@koopa6_412 3 жыл бұрын
Lol even the reworks fucking suck, the game and corn got even worse Imo the last rework that I remember that was good are the clowns map and nurses map
@terrypennington2519
@terrypennington2519 3 жыл бұрын
Midwich? Sucks. Hawkins? Sucks. Haddonfield? *SUCKS*. RPD? Sucks. Badham? Sucks. I think the Game is the only licensed map I don't actually dislike at all. Yeah it's pallet city but I somehow find myself always having fun as both survivors and killers.
@jamesmackinnon6108
@jamesmackinnon6108 3 жыл бұрын
Oppressive chase = boring gameplay for both sides, especially survivors Weak pressure = boring for both sides, killers don't win, survivors just do gens. This is why I like pig, she has a weaker chase but keeps the games interesting
@brian332
@brian332 3 жыл бұрын
Oppressive chases somewhat help in 4v1, and when it affects the 4v1 scenario; that is fun as being the killer. It removes the burden of being pressurized with the survivor objectives being completed; because faster downs would essentially involves 2 survivors doing something other than the primary objective: generators. And they are - survivor hooked, and survivor going for the rescue. I am not a fan of oppressive chases myself, but I can understand as to why oppressive chases are needed. Because if chases last long, only the survivor being chased has fun whilst for others it's boring AF pressing just m1. Oppressive chases guarantee a skill showcase opportunity for more than one survivor, more than once. So, in short, oppressive chase is tied to weak pressure because it may not apply to ALL survivors, and yet, it may not apply to all killer playstyles.
@desolatorstorm142
@desolatorstorm142 3 жыл бұрын
Here's the problem. Her pressure requires you to win chases, and she's weak in chases. Holding W is more effective against her, than the other killers Tofu has mentioned. These killers don't have enough in the 1v4, and survivors complain about 1v4 killers all the time. Survivors just don't want to be challenged. Nothing more.
@therealshumbucket
@therealshumbucket 3 жыл бұрын
Oppressive chases can be fun as fuck for the killer.
@justmonika2345
@justmonika2345 3 жыл бұрын
Oppressive chase is fun for the killer, but leaves the survivor feeling like they can't do very much except do gens and get out so in the end it stresses the killer out more because they use plenty of their resources to buy them time to get the gens done and get out.
@TheReZisTLust
@TheReZisTLust 3 жыл бұрын
The last gen hat nerf hurt so much too, i used to trap at open gate and if they win the bet on a box they live, if not well rip...
@Lemonaidz7
@Lemonaidz7 3 жыл бұрын
Really the only killer in the past year and a half that hasn’t been designed like this was the blight he isn’t too strong at loops but he’s very good at mobility and zoning
@theredcinder7437
@theredcinder7437 2 жыл бұрын
Hes also got a high skill cap though which is why a lot of people dont play him sadly
@officialshutterfly
@officialshutterfly 3 жыл бұрын
I agree 100%. They've doomed themselves by forcing out a new chapter every three months with half baked killers and perks.
@evenstarlights1625
@evenstarlights1625 3 жыл бұрын
@@sldX I think it's a mixture of both. 3+ months (they probably work on two DLCs at the same time) is really not that much time if you take into consideration what has do be done. The creative process alone is a huge task. Figuring out mechanics and 6 to 9 new perks with Killer add ons AND a map. It's almost impossible to deliver something great AND WORKING in such short amount of time. Which is why they rely on the same recipe and just switch up two Ingredients for the past few DLCs. Because it's just easier for them. It's not as much work to switch up a few aesthetic choices in the end and add in a new mechanic. But that's just my opinion and I have been really frustrated with the game lately so maybe I'm going bonkers.
@brianradebaugh344
@brianradebaugh344 3 жыл бұрын
Agreed, they should have announced a slower output and higher focus on the existing game when the talked about the roadmap
@KxngDxnger
@KxngDxnger 3 жыл бұрын
The newest survivor and killer perks feel pay to win like hex undying and built to last but that's my opinion
@undeadwerewolves9463
@undeadwerewolves9463 3 жыл бұрын
*less is more*
@doublevision2943
@doublevision2943 3 жыл бұрын
I mean you gotta release new content otherwise a game dies. I got bored out of my mind of DBD - and I only play a couple matches a week - between the Twins release to mid-chapter after Trickster. There was literally nothing that freshened up the game, no list of perk adjustments or other changes and the Twins weren't fun to have in your games since nobody gets BP when Victor is chasing. I'm not asking for new chapters, I'm asking for simple things like perk and gameplay adjustments, I'm baffled at the fact that ever since I first played 1 year ago the perk meta hasn't changed in the slightest. Ruin (and soon enough Undying joined), bbq, pop are simply among the few best perks. Same counts for dh, bt, iron will, ds, unbreakable, there are some mid-tier perks but why would you run those in red ranks instead of the simply better perks? Why do they never ever adjust the perks which are one of the biggest fun factors in DBD? Is it really that hard? Does it mess up the game too easily and cause new bugs? Not even gonna talk about the fact that there's literally 1 objective per role which makes the game grow stale so quickly for casual players, that's why the playerbase never actually grows. It's been 5 years of hold m1 / W vs. hit and hook. Worse than all of that it feels like you have no choice but run these meta perks in high ranks because running silly D-Tier perks is basically trolling since they're so much worse than meta perks. I feel like you should be able to run adept survivor and killer and never feel like you might as well be going into the trial perkless but when you play something like adept Ash it's literally like having 4 empty slots since the perks are this incredibly bad on their own. They always need a whole perk and item/addon build around them to possibly (!) be useful every other match or so. There are so many examples for this issue and they never get addressed.
@crabbypatty10fefrefe
@crabbypatty10fefrefe 3 жыл бұрын
They spoke about fixing the maps and they didn't do it. All the new maps are loaded with "god pallets".
@PriestPoppy
@PriestPoppy 3 жыл бұрын
Ormond rework was good, now it's almost only unsafe pallets
@TheKing-wf9es
@TheKing-wf9es 3 жыл бұрын
@@PriestPoppy Devs after Badham Rework 2019: We noticed,that many Killer hate Badham because of the strong Buildings and Godpallets and everyone like the Idea of more Pallets,but mindgamebale so we decided,that Hawkins,Dead Dawg Saloon,Midwich,Yamaoka and Ormond get ultra unsafe Pallets and Killer will get mostly a hit
@shanep2514
@shanep2514 3 жыл бұрын
Well god pallets or deadzones. Very little in-between.
@LordRegal94
@LordRegal94 3 жыл бұрын
I think the worst part about the reworks is they decided that putting infinites into the maps was ok as long as there was a breakable wall where the old fix spot was. All it does is further the "hold w" meta because if the wall is up, it's a guaranteed chase loser as the killer either accepts the wall break ending the chase or attempts to mindgame the infinite. Groaning Storehouse is my "favorite" example. If you don't spawn near that wall and break it early, you're going to lose a chase there at some point, and that's bullshit design, especially when the rest of the storehouse lost its semi-safe pallets for no reason. Those were at least interactive.
@TheKing-wf9es
@TheKing-wf9es 3 жыл бұрын
@@LordRegal94 Yeah,I agree.And then they decided to remove Pallets or Windows to compensate This. At example. -Groaning Storehouse,Rancid Abbatoir,Thompsonhouse has fewer Pallets at the Mainbuilding then before.And they Blocked one of the two Windows from Coal Tower.They promote the Passive Gameplay With These Breakable Walls.And when the Killer Breaks the Wall at the beginning the survivor has'nt the Ressource and when a survivor Escape because of the godwindow,He will Escape, although He Just vault a Window without any Skill involved.And the Sad Thing is,that all these Pallets and Windows used to be mindgamebale,except of the Thompsonhouse one.I think it was the only good Change,because with the Breakable Walls there is also mindgame, especially in the Beautiful Reworked Thompsonhouse. The Gamemap has the worst Breakable Walls in the entire Game.Survivors are running in Deadends and the patrolling Sucks for killer, because they Blocked the way to Gens.Hopefully they understand,that both Sides dislike Breakable Walls and they decide,that they are'nt a Part of futuremaps
@toyosoda5001
@toyosoda5001 3 жыл бұрын
I think the most notable part of Killer design now is that, back in the day, we had downsides to killer powers. Wraith can't do anything while undetectable and has to reveal himself first, Nurse is slow enough that you have to be good at her power to use her, Huntress has strong ranged attacks but is slower in a normal loop if she misses. Now, characters like Nemesis and Twins and are 4.6 and have no downsides other than cooldowns. And cooldowns aren't something that you can outplay in a 1v1 chase unless they're like, Ghostface long.
@legion_anims
@legion_anims 3 жыл бұрын
Facts
@LesMoore6
@LesMoore6 3 жыл бұрын
This is a PERFECT take.
@henryknippling2408
@henryknippling2408 3 жыл бұрын
Nemesis downside. The tentacle attack hit box is about the with of a crayola crayon making it hilariously easy to miss even if you aim at a pallet while survivors are vaulting. On top of that in order to actually damage survivors with the whip in the first place you have to hit them a first time which gives you a recoil effect, as well as giving them a sprint burst, which extends the chase and for all intensive purposes only makes him an m1 killer with a slightly larger reach…. But only for that one survivor. Then you have to repeat that process 3+ times cause survivors can heal from infections. Meanwhile survivors have the entire map they can use to their whim in chases while generators get done. “No downsides” my ass
@overprime3978
@overprime3978 3 жыл бұрын
Yup. I face a good twins player and its like welp, i cant utilise my 4k hours of skill, guess ill just die :(
@krtar4199
@krtar4199 3 жыл бұрын
We’ve had a lot of ranged killers since Deathslinger came out, so let me make my comparison between huntress and all ranged killers, I’ll try to be brief for a KZfaq comment. Let’s simply explain huntress’s drawbacks (no addons for my comparisons) 5 hatchets, after that you MUST break chase to reload, and some maps have lockers in weird places (Temple of Purgation has no lockers on one half of the map) Speed: 110% and WAY slower when winding up hatchets, to the point where she is almost slower than a WALKING survivor Windup: even with best addons, a survivor can reasonably react to a huntress hatchet, she makes a sound, the hatchet has a reasonable flight time, it’s fair. Cool down: if she misses, she slowly gains the speed and can’t attack until done, giving survivors a chance to vault or drop pallets Ok now Deathslingers drawbacks: Range: 18 meters, but with his benefit of being an instant shot he doesn’t need range. Think of a game like COD, if you only do close combat, you don’t need a sniper, and that’s pretty much huntress and deathslinger. Huntress has a sniper that takes time to shoot with more range, deathslinger would kill her in COD because of his close range weapon. Reload: not even a drawback compared to huntress, but still one I guess. Reloads whenever he wants for 2 seconds or so Reel in: he has to reel them in to *down* them, however, the shot itself is enough to get an injure, even if you can’t hit them Now the same drawbacks or similar drawbacks apply for Pyramid head (through walls,no reload, .5 second reaction for survivors though), trickster (more range, needs more hits) and nemesis (less range, through pallets, and less cool down than m1) Now let’s create a scenario: Shack A huntress at shack will always need to anticipate what the survivor will do or force them to do what they want. For example if you turn the corner of shack and raise a hatchet, if the survivor started vaulting as your raised, they will have enough time to dodge, as they should, it allows counter play. If the survivor isn’t beginning their vault, a huntress raises a hatchet and if they choose to vault knowing that she has the hatchet ready, they will get in animation lock. Or they could choose the pallet and get hit the same way. But they could also try and juke the hatchet, where if she misses, the cool down is long enough to fast vault the window or drop god pallet and run. Now let’s use deathslinger, PH, Trickster, and nemesis all at once, since they all have the same play style in this scenario more or less. The killer waits for the survivor to get in animation lock (vault window/pallet) and then m2. That’s it, they don’t need to guess based on the survivors pathing. If a survivor thinks the killer will shoot at the window, the killer simply doesn’t shoot and takes the m1. If they vault, they get shot. It creates a “damned if you do, damned if you don’t situation, which is what the last SIX killer have been (blight j-flicking is that, but with that gone I guess it’s better so really last 6 minus blight). Even if SOMEHOW they miss their shot, the drawback isn’t sever enough to get nothing out of the scenario. Best case for the survivor is to wats the shack pallet early, which is effective but boring as shit to just drop pallets early and call it a win. The devs are making killers where survivors skill doesn’t matter, it’s all about if the killer messes up or whatever. People say “oh but I saw this player 5 gen run that killer so he isn’t op” they got lucky, or the killer wasn’t using their power efficiently. Edit: Old Billy was this: could stop someone from doing a gen in seconds by zooming to it, and then in chase, if he played better than the survivor, he gets a quick down, if he messes up, it could be a 3-4 gen run, maybe even 5 if he really messes up Edit2: Nemesis has downsides, 3 hits to down someone takes longer than 2 m1s. However, if they stay infected, it’s 2 hits with a lesser cool down. Keeping people infected isn’t that hard if you are lucky enough to get zombies camping gens, hooks and loops, which happens quite often. He has downsides sometimes, but they aren’t bad enough to make him fun in 1v1 Edit3: I didn’t even mention zoning, Huntress moves so slow when trying to zone, and because she has a reactable attack, zoning takes a bit of planning and the right conditions to be super effective. Even winding up at a pallet is sometimes ineffective unless perfectly guessed as huntress. Deathslinger, PH, Nemesis and even Trickster, they can wind up their m2 faster or move faster than huntress, allowing for a more effortless zoning. Deathslinger is the best example, but tofu explained that in the video so I won’t go into that. At pallets, DS can *injure* you even if you drop it, so you are 100% getting injured at any loop against him. PH can raise his power up and still close the distance while waiting for you to drop a pallet and get hit anyway. Don’t drop the pallet? He just cancels and hits you. Damned if you do, damned if you don’t. Predrop pallets *sometimes* won’t even work if he predicts right. Don’t forget he has such a small cool down that he can keep you at a dropped pallet until he hits you eventually. Trickster is pretty much the same as PH, it just doesnt go through walls and is a bit faster with more hits needed, not much difference in play style though. Nemesis, like huntress, but a faster windup (not tested, but base nemesis *feels* like babushka huntress) Edit4: I didn’t mention twins because this wasn’t about non ranged killers, but just know there are obvious problems that I don’t need to mention with those things I have 4.5k hours, and I do well against nurses because there IS counter to nurse, the better player comes on top. Same with Oni, wraith, huntress, billy, bubba, etc. Those killers have drawbacks and I can lose to them even as a good survivor if the killer plays really well, which happens sometimes, I lose. But with these new killers, I can play the tile properly, dodge an attack or two, but still I will eventually go down, even if I played perfectly. To me, this is the problem with DBD, skill doesn’t matter, it’s a luck game.
@noncontext6133
@noncontext6133 3 жыл бұрын
I know you didn't want this video to drag on too long but what is the flip side of this? What would be the ideal killer based on the roster we have right now? The oppressiveness in 1v1 comes down, it seems, to being anti-looping, the ability to consume resources (pallets) quickly, or lethality in instant downing like Myers, Ghostface, Bubba, etc. From my perspective having joined in just October, that's most killers. Even the earliest killers like Trapper, Huntress, Nurse, etc all have the ability to shut down loops. Huntress can easily throw over short loops and pallets, Trapper can make safe loops very unsafe, etc. And the killers that can't are picked at a lower rate so what incentive does BHVR have to spend time and resources on killers that no one will purchase. The direction has shifted to holding W because it works so well, unfortunately. Gen speed has also been an issue but for me, as the killer, it makes zero sense to spend time mind gaming someone when I can leave and go bother people on gen, find the weak link, hook them, and finally generate pressure. Now it doesn't matter how well you mind game me once two or three people go down because there's no way two people are going to finish three gens or two gens especially if they're all close together. Maybe back in the beginning people were more concerned with having fun and goofing around but now the focus has shifted on winning (whatever that means since its poorly defined) so the killer releases have reflected that. This got long but hopefully this will provide some insight from someone fresher to the game.
@bigboibubba5528
@bigboibubba5528 3 жыл бұрын
For someone who hasn't been playing for a super long time, this is a really clear-headed take. Really well said dude
@atrius250
@atrius250 3 жыл бұрын
@Cementarii the thing is, the counters to huntress and trapper in loops are actually quite similar to just press W out of the loop. If you see trapper placing a trap while chasing you you leave that loop to disarm it later. Against huntress is a kind of a mindgame, will she m1? drop pallet, will she throw hatchet? keep running, it plays exactly like nemesis, m1 or tentacle? drop or keep running? sure there's situations where you are screwed no matter what but as a survivor i know i can play around the cooldown of the tentacle, the PHead punishment and the DS shot because they have cooldown and it's not like the hitbox is infinite. I see it as reading minds gameplay but i understand a lot of people don't like it
@josetomascamposrobledano4618
@josetomascamposrobledano4618 3 жыл бұрын
This is the Tru3 philosophy and it reflects the current community perfectly. However while that’s how you are successful most of the time, the good players don’t have weak links. And if it’s SWF every time you leave a chase you lose the element of surprise that comes with leaving a chase. Some day 1 gens have been an issue and I’m glad Tofu recognizes that DBD is a party game instead of the next E-sport.
@roshy9439
@roshy9439 3 жыл бұрын
@@atrius250 I strongly disagree that huntress at pallets plays exactly like nemesis. Against huntress if you're good at survivor you can fake running through and then vacuum drop the pallet if you see she's not pulling out a hatchet, whereas against nemesis, he can just insta tentacle you before you even reach the pallet cause he barely has any wind up time like huntress. Huge difference.
@atrius250
@atrius250 3 жыл бұрын
@@roshy9439 nemesis is faster, but it still has a wind-up. i faced a lot of nemesis where is way too noticable. I know what you're saying but i still see the concept being the same, it's the timings that might change a little bit
@jakerskricket6938
@jakerskricket6938 3 жыл бұрын
Tofu I definitely agree with you. I think that DbD is taking a turn for the worst gameplay wise, and it's just turned into a game that requires less thought than it used to. Which I'm not a huge fan of.
@sly9263
@sly9263 3 жыл бұрын
yes and no... DBD was grossly survivor favored for years. that said, there is bigtime powercreep going on and survivor gameplay is less dynamic than it used to be with the removal of stealth (which was arguably overpowered/too easily abuse). The best SWF squads still pretty much shitcan the best killers... that said, we're talking less than the 1% there... but its like, how are you supposed to balance that? Its clear that the best survivors *groups* can still outplay the best killers... but killers have an OBSCENE advantage vs pubs.
@Predated2
@Predated2 3 жыл бұрын
@@sly9263 The easiest way is for tournaments to simply have rules at play: no certain addons, no certain actions, no certain strategies, no certain perks. Limited amount of X. And the easiest of all: offer a competitive lobby for competitive people and ban people from playing competitively in casual games. There is no reason for competitive people to play competitively in a casual lobby, right now they dont have another option. PC players have a pseudo-competitive option, where people turned crossplay off, but that's about it.
@DeputyFish
@DeputyFish 3 жыл бұрын
@@sly9263 its really not 1% i dont know why people think that alot of the games players are actually able to do about the same its not this crazy 1% of players that know how to run the loops or anything its like atleast 5% the other players maybe braindeads who dont know how to touch a gen or loop a pallet longer than 3 seconds but alot of players do
@DeputyFish
@DeputyFish 3 жыл бұрын
@@Predated2 that is the stupidest idea ive ever heard ban players from playing comp in casual what does comp mean oh whoops you popped a gen in under 90 seconds there you are banned good luck in the next life loser
@sly9263
@sly9263 3 жыл бұрын
@@DeputyFish many can loop, but not many are an effective team- that's the 1%. The game isn't just looping and solo behavior. Smart killers know when to abandon chase to go after someone else/catch them out.
@firej77
@firej77 3 жыл бұрын
I feel the best new killer weve had lately was blight. Besides him, all the new guys have atleast, 1 bad tick that makes them annoying or boring. Nemesis is kiiiiinda fun, but it really feels theyre aiming more for appearances then gameplay lately
@lorenzo_br5803
@lorenzo_br5803 3 жыл бұрын
Seriously, Blight’s the most fun killer to go against imo! It’s so damn fun, always puts a smile on my face :)
@KiTho06
@KiTho06 3 жыл бұрын
I would agree, if it wasnt for Ruin, Undying, Tinkerer and those impossible Spins. His chase can be super fun to go against just like Billy, but only when the above aren't involved. When he Gets Hits where he shouldn't and you're just not able to do Gens because of his Perks it's just so boring.
@PixelBush
@PixelBush 3 жыл бұрын
I find Blight absolutely miserable because he erases the concept of macroplay: run him with some solid tracking and slowdown perks and he puts DBD on auto pilot. Doesn't matter if his chase is fun or not when he leaves it to run across the entire map in 6 seconds because he smelled a Tinkerer or Discordance proc a thousand miles away and his zombie brain said "must... stop... generator..."
@cyborgsupermanx6509
@cyborgsupermanx6509 3 жыл бұрын
it took them 8 months after his release to make him playable
@firej77
@firej77 3 жыл бұрын
@@cyborgsupermanx6509 blighty def had a, slow fixin. I managed to adjust to the shortness, and ended up gettin thrown off with the fixed camera, had to readjust to the readjustment
@GrossAnimeTrash
@GrossAnimeTrash 3 жыл бұрын
I fully understand where you’re coming from Tofu and I think what attributes to the more recent killers popularity (Pyramid/Nemesis/Twins/etc) is that they were essentially made as a way to give killer players some level of control in a chase. Mind gaming tiles is fine, but this isn’t the case on many maps where the loops are either short and uninteractive or the pallet is too strong to mindgame and you just have to break it and go next. Against a majority of the older killers, survivors have had the majority of chase influence, killers played very reactively and really this was boring when your power didn’t matter. You were just Body with Weapon and had to wait for the survivor to make a mistake. When they made Demogorgon, this was where they started to make Killers have the leading move in a chase because the survivors had to react to you and for a while this was really fun. Then they made Pyramid Head, Twins, now Nemesis, Deathslinger too. These killers have huge lead priority which makes the survivors play more defensively and they’re effective. We’ve all seen that when PH got a nerf for being too good at putting survivors on the spot to make the choice of two different ways to die. And these killers give the thing the others didn’t have: An actual feeling of being a power role. Against killers like Legion, Wraith, Clown, Trickster, Ghostface and the like, survivors coincidentally like playing against them because those killers don’t have any way to direct the chase. They have to react and rely on mindgame tactics and have to be mindful of more ways to get a hit. Why would I want to play a killer who requires me to struggle to get a hit, being lead by the nose on the same boring, safe tiles, same super safe structures and waste all time time trying to be 5 steps ahead when I could play a killer who forces survivors into a corner and can use their power to shut down loops, and force survivors into a time gate towards me and my inevitability? Mild rant aside and back on topic: These recent killers exist because the old killers clearly failed at a piece of their fantasy and the new ones picked up the slack a bit too effectively. It’s sad but it think the only way we can start to re-balance this is to seriously dial back some of the games insane map designs and multiple janky structures, breakable walls as placeholders for map design, abundant chase stopping pallets that seem to spawn one after another and a myriad of other issues. But BHVR doesn’t need to because who’s going to force them to get off their asses and make changes?
@alexthecreature
@alexthecreature 3 жыл бұрын
"adding more unsafe pallets" * laughs in gideon meat plant *
@DanoCDA
@DanoCDA 3 жыл бұрын
That map is the perfect example of WHAT NOT TO DO, 20 really safe/god pallets but like 4 windows, really strong map but u only need to drop pallets and that's all, no mindgame window no interactive chase, unfun for both sides.
@Enragedlime
@Enragedlime 3 жыл бұрын
Old, stock hillbilly was the pinnacle of killer design in dbd
@fritz-gettheflammenwerfer6281
@fritz-gettheflammenwerfer6281 3 жыл бұрын
Huntress is pretty great too imo
@kiwiking2k194
@kiwiking2k194 3 жыл бұрын
Even with add-ons just not insta chainsaw was very fun to play, counter and very competitive too
@L0NBERG
@L0NBERG 3 жыл бұрын
@@kiwiking2k194 Makes his nerf even more depressing
@xornedge8204
@xornedge8204 3 жыл бұрын
Myers tho
@user-oo6di5cu7z
@user-oo6di5cu7z 3 жыл бұрын
im a hillbilly main and the sad truth about him is that maps are just horrible for him and in newer or reworked maps the devs have removed flickable loops. In my opinion flicks are the most fun aspect of his power and it's fun for both sides while also counterable. Im not saying that you cant flick, but the loops that allow it are a few and you do need the speed addons in most cases too
@jzwizzles8795
@jzwizzles8795 3 жыл бұрын
I'm not actually sure if the "hold W" gameplay is a result of the new killers (although they certainly didn't help). I just think that people have finally just realized that if people do gens then resource efficiency doesn't matter anymore. Because just lasting 30 seconds per hit almost guarantees that gens should pop. Also, the game becomes so snowball reliant for killers that risking getting downed too quickly means that the killer will be able to rely on either ruin or pop to stop an almost complete gen and gain alot of time. It is hard to determine if this is due to killer powers being too oppressive in 1v1, or too many resources on a map, or maps too big/generators to spread or survivor spawns too spread, but the game has kind boiled into no room for skill to show on either side (for most killers). Its become where all interactions are essentially either insta drop pallets or use strong windows until killer gets guaranteed hit, hold W to get distance, to repeat until game is done. Getting rid of the need for mind games and resource management eliminates all player impact on the game at all, leading to survivors having boring gameplay and killers being stressed because they can't stop gens.
@kiwiconephoneshome
@kiwiconephoneshome 3 жыл бұрын
That perfectly explains dbd rn
@corbin9079
@corbin9079 3 жыл бұрын
This comment is too accurate it hurts
@doynedodd50
@doynedodd50 3 жыл бұрын
I've noticed that as a killer (I play both survivor and killer I don't claim a main) if I'm not running and gen slow down perks I have to be Uber territorial when I hook survivors otherwise I'm not gonna stand a chance.
@revellations7741
@revellations7741 3 жыл бұрын
@@doynedodd50 facts, or I rely on 3 genning which is 0 fun for either side. But in all honesty its basically required if you run 1 or no slow downs
@Streudles
@Streudles 3 жыл бұрын
Thank you for speaking the truth, but people of the community refuse to accept this as facts
@paulgentlefish
@paulgentlefish 3 жыл бұрын
I think the general idea of an oppressive killer is not the worst. Lets look at the original, oppressive killer: The nurse. With the exception of the very, very high skilled nurses, I personally think its fun to go against a nurse. And if someone plays nurse for 1000 hours or more, he deserves to be very good in 1v1 imo. I think this is better design than clown, where you can have 1000 hours with him and still probably wont be a 1v1 master. However, some of the newer killers dont require 1000s of hours to get "free" downs. Pyramid head has quite easy zoning, deathslinger with a crosshair is not too hard, even trickster can basically get a down on short loops. I think we need more killers like blight, oni or nurse, that have a high or very high skill cap. And less god pallets.
@maxil8988
@maxil8988 3 жыл бұрын
yes!
@jamessanford6153
@jamessanford6153 3 жыл бұрын
Just nerf swf lol
@mrmisses1113
@mrmisses1113 3 жыл бұрын
Fun to go against nurse until they're good yet still run ruin undying bbq
@bro7296
@bro7296 3 жыл бұрын
@@mrmisses1113 yeah most killers are gonna run those perks just like most survs are gonna run adrenaline, dead hard, bt
@fatcat2015
@fatcat2015 3 жыл бұрын
I disagree that the “hold w” meta is the only way to counter these killers specifically. The hold w meta works against every killer in the game, and only really fast killers like wraith, hillbilly, and victor have the potential to counter it. Playing against nurse? Hold w. Spirit? W. Trapper? W. Freddy? W. It wastes so much of any killer’s time that it’s just the most efficient way to counter any killer and any survivor that wants to win will use it regardless of how fun it is, so I don’t think it’s something survivors came up with just to counter these killers. And the strat only gets stronger the better the survivor is at looping and chaining tiles.
@cyborgsupermanx6509
@cyborgsupermanx6509 3 жыл бұрын
remove w
@fatcat2015
@fatcat2015 3 жыл бұрын
@@cyborgsupermanx6509 galaxy brain 🧠
@emmanuelwilliamberry
@emmanuelwilliamberry 3 жыл бұрын
Finally someone gets it
@dreddem
@dreddem 2 жыл бұрын
@@connorsneesby396 agreed. most mind games are universal and work fine at red ranks. stealth gamers are much more oppressive than hold w gamers. gen rushing is entirely viable and far to strong and thats where 1v1 looping loses its pressure. when one short chase turns into 3 and a half finished gens, its time to rethink your core gameplay mechanics. the game is suffering but i believe it lies more with level design, going against strong tools, perks and add ons , & the ability to communicate with a fully cohesive team.
@AlliedX
@AlliedX 3 жыл бұрын
I like Nemesis' design, but the Trickster's design is just like, what the fuck?
@grald1195
@grald1195 3 жыл бұрын
Honestly trickster is probably one of the scariest to me cuz he's one of the most realistic outside of legion or doctor
@AlliedX
@AlliedX 3 жыл бұрын
@@grald1195 good point, but still, it fits a different style of game
@ceriani1234
@ceriani1234 3 жыл бұрын
@@grald1195 lmao future asian man with lightsaber bat. Scaaaaary
@Rebazar
@Rebazar 3 жыл бұрын
Trickster is designed in a way where either the person playing him or the survivors are guaranteed not to have fun. Very BHVR.
@grald1195
@grald1195 3 жыл бұрын
@@ceriani1234 I'm saying he's scary cuz he can actually happen
@meatharbor
@meatharbor 3 жыл бұрын
I can't say that I've really been playing long enough to make a determination as to why things have changed, but it's obvious from watching some of your older videos that they have. The idea of looping and mind gaming and whatnot is what drew me to give DbD a shot, but by the time I started playing the "hold W" meta was in full force and that's all I ever see. It's SUPER rare to actually run into a survivor that even tries to run loops, and, unfortunately, they're usually punished for trying because they die almost immediately if they do. It makes sense that this would lead survivors to do the exact thing I see them doing all day every day: Charge straight through loops, pre-throw pallets and never, under any circumstances, take that finger off that W key.
@blueboy1958
@blueboy1958 3 жыл бұрын
Can add to this. I wim every single game where survivors try to loop and mind game. Maybe theyre just bad loopers, or im a god. Who knows But games where survivors play effectively. They use pallets safely, and hold W. If they see im trying to mind game a loop they just ditch as soon as possible to run away and safe drop a pallet elsewhere. Repeat this until gens pop. Those games. Are really tough to win, and frankly, also very boring and frustrating
@gabrote42
@gabrote42 3 жыл бұрын
I dunno if he's just a god but Ryuga and his descendants seem to really downplay these problems with Legion. I just don't see the W meta almost at all
@meatharbor
@meatharbor 3 жыл бұрын
@@gabrote42 I can definitely see survivors handling Legion differently since straight up running away from him probably isn't the greatest idea, but I can't be 100% sure about anything Legion-related since I don't even *own* Legion yet. He's one of the few killers I haven't picked up yet alongside Ghostface, Twins, Freddy, Pig and Trickster.
@gabrote42
@gabrote42 3 жыл бұрын
@@meatharbor It's not just being handled different, but that their power and playstyle counters W pretty hard, and due to the low average Legion skill nobody can deal with them. If you want some documentation from a good Legion player go to RagingRyuga here on YT. I can probably pull some videos
@Brisingr73
@Brisingr73 3 жыл бұрын
I would say most good survivors hold W when they can, and then play a loop semi-unsafe once they can't do that anymore. That's how I play, anyway.
@babygoose6600
@babygoose6600 3 жыл бұрын
I agree, I've kinda gotten to the point where I hate going against like 75% of the killers in the game now just because I hate playing the "hold w" meta on both sides. The game just becomes more frustrating than fun when I feel like I have no impact in a chase by failing to loop tiles against like a Deathslinger or something who just gets easy value. Even if we "win" it doesn't feel like one (unless they just suck). This is also true when I actually play those killers as I can kinda play semi-mindlessly but still lose since I don't sweat and bring 10 slowdown perks. This is why I never play the new killers besides when they come out as they just feel unfun to play as and against for different reasons.
@shannonfortney7652
@shannonfortney7652 3 жыл бұрын
I think you put into words how a lot of players are feeling right now but haven't been quite sure how to explain. At least you did for me. Thank you for taking the time to do these kinds of videos, I personally like hearing how people that have played the game since day one feel about the changes the game had undergone.
@LesterXSasuke
@LesterXSasuke 3 жыл бұрын
I been lagging ever since they put in Nemesis
@splinter4161
@splinter4161 3 жыл бұрын
Ever since the RE update, yes, same here.
@fatcat2015
@fatcat2015 3 жыл бұрын
I’ve been lagging on Xbox for like half a year, and it’s gotten worse lately
@splinter4161
@splinter4161 3 жыл бұрын
@@fatcat2015 You don't get it tho, the whole game stutters for a few seconds. If you've been lagging that badly for half a year, maybe it's time for an upgrade.
@fatcat2015
@fatcat2015 3 жыл бұрын
@@splinter4161 no I do get it that stutter is exactly what I’m talking about. It’s gotten really bad with the RE update, it’s been there for a while in a smaller capacity on Xbox though, as in it used to be much shorter, and less frequent of a stutter.
@splinter4161
@splinter4161 3 жыл бұрын
@@fatcat2015 Ohhhh right I get ya This game always seems to be broken in one way or another... ffs
@GenericBadName
@GenericBadName 3 жыл бұрын
Man I've missed your general manner of speaking and presentation with the lowered frequency of videos. But it's good to see you're taking your time with uploads and looking after yourself though. Keep doing you Tofu!
@streetrat442
@streetrat442 3 жыл бұрын
I thought I was the only one thinking the same way, just two days ago I remembered 2019 dbd how everyone would run to a tile and wait there instead of just running until the killer catches them.
@mitcheldev3803
@mitcheldev3803 3 жыл бұрын
How would it be to add doors to maps? You slam the door shut, and the killer has to break it to proceed or kick it open; Just use the breakable wall kicking animation. It can stop quite a few killers of dealing 'unavoidable' damage and add a new element / fun to playing as a survivor. *Few examples:* Deathslinger shots, Victor's lunges, Trickster knives, Nemesis' tentacle. *Few applications:* - Turn the breakable wall in Dead Dawg Saloon up on the stairs, into a door - Add a door to Father campbell's chapel - Turn some map's killer shack pallets into a door - Create a few new loops, involving said door. E.G: Mother's Dwelling, Shelter Woods Etc.
@NovaKane669
@NovaKane669 3 жыл бұрын
The man, the myth, the legendary Tofu has returned to us on youtube
@bermuda727
@bermuda727 3 жыл бұрын
He never left tho, lol
@mechbean6953
@mechbean6953 3 жыл бұрын
@@bermuda727 he was gone for 3 weeks on youtube? What do you mean he never left? He definitely left youtube for 3 weeks lmao.
@bermuda727
@bermuda727 3 жыл бұрын
@@mechbean6953 wtf it's a normal 1 month upload, a lots of KZfaqrs does that, if someone doesn't upload for 3 weeks it doesn't mean he left lol, noob3 did left he didn't upload for an year, tofu didn't left.
@c.mcxrdle5224
@c.mcxrdle5224 3 жыл бұрын
bhvr on their way to kick tofu out of fw for voicing his opinion:
@Mrfaceroll69
@Mrfaceroll69 3 жыл бұрын
That will only make him free to voice eaven more opinions on the state of DbD. We still love Tofu and that move will only make The whole FW thing look like a scam that it is. ;D #FreeOhTofu
@ba-a-a
@ba-a-a 3 жыл бұрын
Nah, they won't kick him. FW are full of literal nobodies right now and it only goes downhill as things stand. And to be honest - who cares, it's not like BHVR listen to their input, are they?
@BabysitterSky
@BabysitterSky 3 жыл бұрын
Nah they only kick dbags who are toxic to people on stream then don't have the sack to man up and own it.
@c.mcxrdle5224
@c.mcxrdle5224 3 жыл бұрын
@@BabysitterSky how was tru3 toxic to anyone🤣and so making a harmless silly voice means hes a dbag does it😂 scott jund white night i see
@ba-a-a
@ba-a-a 3 жыл бұрын
@@c.mcxrdle5224 He's using "toxic" word unironically. This is how insecure people on the Internet have become. He wants to ban everyone with different view and live in his safe space full of sunshine and unicorns.
@Aschuff22
@Aschuff22 3 жыл бұрын
I think the main issue isn’t even killer design at all, it’s actually just that people realized they have been playing survivor wrong for a long time, and realized that if they just ran in a strait line for a long time, no mind gaming or looping could ever waste as much time as w keying. It’s just that there’s almost no reason to mind game and loop when running forever just wastes more time anyway. I have especially noticed this when playing huntress, you can get some downs, but because she is slower than other killers, and her hatchets are incredibly easy to dodge out in the open, to actually down someone you need to spend a stupid amount of time just walking at them only being 10% faster, and there’s pretty much no reason to loop a killer cause running away will almost always (besides maybe killers like spirit or hillbilly) just waste way more time
@ProunceProudly
@ProunceProudly 3 жыл бұрын
It’s true. Like Scott Jund said, in “competitive” DBD the survivors don’t mind game, they drop pallets instantly and get as much distance as possible. If the survivors are efficient this gives them more than enough time to complete all the gend
@sly9263
@sly9263 3 жыл бұрын
The problem is that the loops are so inconsistent. Some loops are ultra unsafe and guarantee a free hit for even a mediocre killer- why do those loops even exist? The game just said, here's your one defense that you are supposed to have but, nomatter what you do its not going to work and you're still getting hit- go find a different loop and maybe it's more balanced. There is nothing to even mindgame there- you are getting hit. There is no consistency to distance between loops; some former/years old stealth maps (before aura perks/addons became so common for killers) are now 100% brightness and never got loops added... so you're running light years between them and without an exhaustion perk you're guaranteed to take a hit between loops regardless of how well you did on the previous one. Then you've got the fact that all of the pallet locations randomly change on top of it all.
@TheDevastator10
@TheDevastator10 3 жыл бұрын
I agree killers are very similar in DBD. This is why blight has been the best killer the last year
@rossslothboody3353
@rossslothboody3353 3 жыл бұрын
I think tofu is the first fog whisperer I’ve seen speak about about this and I’m so grateful for it
@theaverageash
@theaverageash 3 жыл бұрын
OhTofu is really good at giving productive criticism to this game, glad he is a fog whisper
@HelterSeltzer_the_one
@HelterSeltzer_the_one 3 жыл бұрын
There was another buuuut...
@rossslothboody3353
@rossslothboody3353 3 жыл бұрын
@@HelterSeltzer_the_one who?
@lumbeegamer7065
@lumbeegamer7065 3 жыл бұрын
@@rossslothboody3353 TrueTalent
@Jordanzts
@Jordanzts 3 жыл бұрын
@@lumbeegamer7065 Lol definitely not him, bitching and crying isn't helpful criticism.
@truegod1066
@truegod1066 3 жыл бұрын
I think that these kinds of unique killer powers that make a killer super good in the 1v1 are a problem and make the game less interactive, but this cannot be fixed with simple changes, since you would have to rework a lot of killers, balance swf, change maps, and slow gens. Also, I hear a lot of people complain when a killer is also too good at the 1v4, like blight or old hillbilly, or has powers that allow them to be decent/good at both, Freddy and Wraith. The fact of the matter is people miss the old meta of looping for days and having fun in chase, but that style goes out the window as people begin to try harder because both sides naturally learn to counter each other and the newer players are only learning the strategies that work for the new meta of the game. Also, the game would get rather stale if all the new killers were designed to be similar and have powers that were weak in the 1v1 but alright in the 4v1. If the game was properly balanced at its core then more unique powers could be developed, but without a balanced game at its base new killer designs would get stale if they do not create oppressive 1v1 killers.
@desolatorstorm142
@desolatorstorm142 3 жыл бұрын
Not really. The reason why these killers are introduced is because of gen speeds dictating the the killer must be able to hit a survivor every singe time. Not a single killer that has a power focused more towards the 1V4 is good enough to simply not be oppressive at the 1v1. Also, on a scale of oppressiveness, Nemesis is closer to Huntress than Deathslinger.
@truegod1066
@truegod1066 3 жыл бұрын
@@desolatorstorm142 i would agree about nemesis and huntress, but blight, hag, and hillbilly are all great in the 1v4 and not super oppressive in the 1v1 while still being viable. In fact, the only two S ranked killers in the game, spirit and nurse, dominate the 1v4 and 1v1 due to the natural mobility that comes with their powers and how quickly they can down. To truly be a killer that can handle the best teams in the current game a killer has to dominate in both the 1v4 and 1v1. I would say the best competitive killers actually have to be good at 1v4, with their 1v1 game then determining how high they rank on the competitive list.
@desolatorstorm142
@desolatorstorm142 3 жыл бұрын
@@truegod1066 Blight is semi-oppressive in the 1v1. He actually has great chase power while having arguably the strongest 1v4. Hag's traps take out looping from the game, which is what the 1v1 is. Hillbilly is not strong. He's just a high mobility M1 killer that might be able to instant down in circumstances where the survivor is out of position more than needed for an m1. His saving grace is the the 50/50 pallet mindgames with the chainsaw and a degree of zoning, but that's not enough to come close to good teams.
@truegod1066
@truegod1066 3 жыл бұрын
@@desolatorstorm142 As i said how good a killer is in the 1v1 as well usually determines how good they r overall. Blight is generally considered the 3rd best killer in the game and hag the fourth. Billy is still considered by most to be somewhat upper tier or above average even though he mostly only has mobility. While killers like clown, deathslinger, and even nemesis, which are considered very good in the 1v1, are generally considered slightly above average to below average because of their lack of mobility. I agree that these killers have to excel at the 1v1 to even be viable cause they have little to no 1v4 game. Honestly the devs should give all killers some mobility as well as chase capacity, unless they r unique like hag, however this would likely make every killer feel very standard and get stale really quickly.
@Boby9333
@Boby9333 3 жыл бұрын
@@truegod1066 I think Demo is one of the few killer who have both in his kit but sadly his mobility side of the power take so much time setting up for not much result.
@sleepyghosto8391
@sleepyghosto8391 2 жыл бұрын
I really hadn’t thought about this, but now that you mention it, I whole heartedly agree. Being a player since 2 weeks after release, playing lately has been quite awkward for me, and it’s been a real self confidence breaker in the context of DBD specifically, but I just hadn’t thought about killers being specifically designed more for the 1v1. This makes me see the game from a whole new perspective
@TheMissingPluto
@TheMissingPluto 3 жыл бұрын
Im really glad you called this out, and I've felt this way especially since Nemesis came out but couldn't put my finger on it. this is exactly it, especially at red ranks. Sooo used to years of mind gaming, outplaying each other, moonwalking, baiting, etc which was awesomely fun even if you lost. now there is literally nothing you can do but hold w, which feels bad in a 1v1 as a survivor but also feels bad that you can't do much to help your team. I would also say it feels bad as a killer because they still take longer in 1v1 which means gens pop and you lose control of the meta game, which is why no one plays twins anymore. I 1000% agree it's a map issue and can't believe they've just neglected maps for an entire year and the one map they finally came out with is just flat broken. I sadly agree that it doesn't matter. BHVR seems really bad about listening to the community ("sorry this sucks, here's some bloodpoints") and that feels bad too. But like Scott Jund said, until there is meaningful competition in the genre, they have no incentive to change anything. The tomes and anniversary stuff and bps aren't enough incentive for long-term players to hop into something that isn't really fun anymore. Still miss you and your content tho, you are awesome.
@krtar4199
@krtar4199 3 жыл бұрын
*Copies from a reply I did because this was something more people should see instead of just as a reply* We’ve had a lot of ranged killers since Deathslinger came out, so let me make my comparison between huntress and all ranged killers, I’ll try to be brief for a KZfaq comment. Let’s simply explain huntress’s drawbacks (no addons for my comparisons) 5 hatchets, after that you MUST break chase to reload, and some maps have lockers in weird places (Temple of Purgation has no lockers on one half of the map) Speed: 110% and WAY slower when winding up hatchets, to the point where she is almost slower than a WALKING survivor Windup: even with best addons, a survivor can reasonably react to a huntress hatchet, she makes a sound, the hatchet has a reasonable flight time, it’s fair. Cool down: if she misses, she slowly gains the speed and can’t attack until done, giving survivors a chance to vault or drop pallets Ok now Deathslingers drawbacks: Range: 18 meters, but with his benefit of being an instant shot he doesn’t need range. Think of a game like COD, if you only do close combat, you don’t need a sniper, and that’s pretty much huntress and deathslinger. Huntress has a sniper that takes time to shoot with more range, deathslinger would kill her in COD because of his close range weapon. Reload: not even a drawback compared to huntress, but still one I guess. Reloads whenever he wants for 2 seconds or so Reel in: he has to reel them in to *down* them, however, the shot itself is enough to get an injure, even if you can’t hit them Now the same drawbacks or similar drawbacks apply for Pyramid head (through walls,no reload, .5 second reaction for survivors though), trickster (more range, needs more hits) and nemesis (less range, through pallets, and less cool down than m1) Now let’s create a scenario: Shack A huntress at shack will always need to anticipate what the survivor will do or force them to do what they want. For example if you turn the corner of shack and raise a hatchet, if the survivor started vaulting as your raised, they will have enough time to dodge, as they should, it allows counter play. If the survivor isn’t beginning their vault, a huntress raises a hatchet and if they choose to vault knowing that she has the hatchet ready, they will get in animation lock. Or they could choose the pallet and get hit the same way. But they could also try and juke the hatchet, where if she misses, the cool down is long enough to fast vault the window or drop god pallet and run. Now let’s use deathslinger, PH, Trickster, and nemesis all at once, since they all have the same play style in this scenario more or less. The killer waits for the survivor to get in animation lock (vault window/pallet) and then m2. That’s it, they don’t need to guess based on the survivors pathing. If a survivor thinks the killer will shoot at the window, the killer simply doesn’t shoot and takes the m1. If they vault, they get shot. It creates a “damned if you do, damned if you don’t situation, which is what the last SIX killer have been (blight j-flicking is that, but with that gone I guess it’s better so really last 6 minus blight). Even if SOMEHOW they miss their shot, the drawback isn’t sever enough to get nothing out of the scenario. Best case for the survivor is to wats the shack pallet early, which is effective but boring as shit to just drop pallets early and call it a win. The devs are making killers where survivors skill doesn’t matter, it’s all about if the killer messes up or whatever. People say “oh but I saw this player 5 gen run that killer so he isn’t op” they got lucky, or the killer wasn’t using their power efficiently. Edit: Old Billy was this: could stop someone from doing a gen in seconds by zooming to it, and then in chase, if he played better than the survivor, he gets a quick down, if he messes up, it could be a 3-4 gen run, maybe even 5 if he really messes up Edit2: Nemesis has downsides, 3 hits to down someone takes longer than 2 m1s. However, if they stay infected, it’s 2 hits with a lesser cool down. Keeping people infected isn’t that hard if you are lucky enough to get zombies camping gens, hooks and loops, which happens quite often. He has downsides sometimes, but they aren’t bad enough to make him fun in 1v1 Edit3: I didn’t even mention zoning, Huntress moves so slow when trying to zone, and because she has a reactable attack, zoning takes a bit of planning and the right conditions to be super effective. Even winding up at a pallet is sometimes ineffective unless perfectly guessed as huntress. Deathslinger, PH, Nemesis and even Trickster, they can wind up their m2 faster or move faster than huntress, allowing for a more effortless zoning. Deathslinger is the best example, but tofu explained that in the video so I won’t go into that. At pallets, DS can *injure* you even if you drop it, so you are 100% getting injured at any loop against him. PH can raise his power up and still close the distance while waiting for you to drop a pallet and get hit anyway. Don’t drop the pallet? He just cancels and hits you. Damned if you do, damned if you don’t. Predrop pallets *sometimes* won’t even work if he predicts right. Don’t forget he has such a small cool down that he can keep you at a dropped pallet until he hits you eventually. Trickster is pretty much the same as PH, it just doesnt go through walls and is a bit faster with more hits needed, not much difference in play style though. Nemesis, like huntress, but a faster windup (not tested, but base nemesis *feels* like babushka huntress) Edit4: I didn’t mention twins because this wasn’t about non ranged killers, but just know there are obvious problems that I don’t need to mention with those things I have 4.5k hours, and I do well against nurses because there IS counter to nurse, the better player comes on top. Same with Oni, wraith, huntress, billy, bubba, etc. Those killers have drawbacks and I can lose to them even as a good survivor if the killer plays really well, which happens sometimes, I lose. But with these new killers, I can play the tile properly, dodge an attack or two, but still I will eventually go down, even if I played perfectly. To me, this is the problem with DBD, skill doesn’t matter, it’s a luck game.
@Zarith7480
@Zarith7480 3 жыл бұрын
Great write-up man. You've summed it up perfectly. I will say of the recent batch of killers I do feel like the nemesis chase is more fun than pyramid head or deathslinger.... assuming a roaming zombie doesn't come and fuck it up. That said its early yet and maybe killers just don't know how to play him 100% effectively yet in such a way that he becomes super unfun. I love going against Huntress so every time I play against Deathslinger it makes me that more frustrated since they made such a vastly better designed ranged killer already..
@ad_-yk9bz
@ad_-yk9bz 3 жыл бұрын
I have to disagree a bit with Nemesis. The fact that he has a 1.5 second cooldown when releasing his power without using it, and that his power has a limited range and a narrow hitbox, definitely gives survivors a bit more counterplay. At some pallets he can be very similar to huntress, where you have to predict whether the survivor will drop the pallet or not. With vaults things get much more difficult. If Nemesis is heading towards the vault from a straight angel, for example the shack vault, he will hit you as soon as you are locked in to the animtation vault, at least I think he can use his ability fast enough to do so. However, if he is coming from an angle, he will have to pull out his ability before the survivor starts the vaulting animation, or he won't be able to get a hit in time. Then there's the cooldown. I think one counterplay against Nemesis is to fake a window or pallet vault, and then Nemesis has two options. He can either try to hit you with his ability nevertheless, which gives you at least the chance to dodge his attack. Or he deactivates his ability, which results in a 1.5 second cooldown, long enough to vault the window or pallet. But I haven't done it myself yet, since I only played against him the first day he released, so I am not sure how reliable that counterplay is, especially if he tries to bodyblock the vault. I do think Nemesis is better than killers like Deathslinger or Pyramid Head, when it comes to counterplay. But his counterplay is still more limited and a bit more situational than with other killers. I do like the idea that survivors have a second objective that allows them to take a third hit when being chased by Nemesis though. Also, if any of the ranged killers miss an attack, I am pretty sure the punishment is just as long as for Huntress. I personally think Nemesis is fine, but I do agree that he could be improved. If they improved his zombies to patrol gens better, and maybe increased the time it takes to vaccinate, they could then weaken his chase potential a bit by giving him a slightly longer activation time before he can use his ability. Arguably the same that huntress has so that he has to activate his ability before a survivor starts vaulting a pallet or window if he wants to get a hit on those survivors.
@krtar4199
@krtar4199 3 жыл бұрын
@@ad_-yk9bz he can hit you in places, like all loops shorter than survivors, without the survivor having any chance of getting out, and a 1.5 second cool down where you still move about 4.0 m/s isn’t as big a deal as people say. And hitting angles isn’t as hard as you said
@emmanuelwilliamberry
@emmanuelwilliamberry 3 жыл бұрын
Hits aren't guranteed, and if they miss their ranged attack they lose distance meaning you've gotten more time to loop them. Also if we excuse pyramidhead if you break line of sight their ability becomes useless. And in deathslinger's case you can hug anything in the map to not get reeled in, sure you get injured but it isnt really a disadvantage with things like dead hard. All of this to say that bhvr is making a new type of killer and people hate change so videos like this are made
@reynpyke510
@reynpyke510 3 жыл бұрын
There was a reason the Blight chapter was the most fun a lot of people had in a while.
@Ovinnikin
@Ovinnikin 3 жыл бұрын
I still play blight and I love the hell out of him
@Predated2
@Predated2 3 жыл бұрын
although undying was quite literally the most broken perk ever added to the game tho. That's like survivors having the most fun when the halloween chapter was added.
@bjornlm1689
@bjornlm1689 3 жыл бұрын
Actually, that chapter was hated upon until recently, when Blight's FOV was finally fixed. I still absolutely hate him though (:
@chroniclestudios6873
@chroniclestudios6873 3 жыл бұрын
@@Predated2 undying was the most broken perk? You must have not been around for old decisive strike
@jamesblakeley4329
@jamesblakeley4329 3 жыл бұрын
@@chroniclestudios6873 he talked about the Halloween chapter being the most fun for survivors because it introduced decisive strike
@dr.wyverstone8418
@dr.wyverstone8418 3 жыл бұрын
While a lot of killers have very similar structures (obviously with the exact one that you mentioned), my first thought when Nemesis' ability was revealed was that they basically made Pyramid Head's ability again, but made an additional hit.
@nehhver8993
@nehhver8993 3 жыл бұрын
I've only been playing for a year but I think I've clocked a fair amount of time in on killer and survivor and from that time I've thought about stuff similar to this. Those thoughts were mostly why I would lose one gen every chase and have to snowball a win or hope that the survivors 3 gen themselves just to win, or whenever I play survivor I would hate to go against certain killers but this video kinda helped with the reason for that. This video pretty much put into words that I find DBD very fun to loop killers and do mind games with killer and survivor rather than having a 30 second chase and losing a gen or getting hit instantly and not having anything to do about it. This video also helped put into words the reason I find killers like ghost face, oni, wraith, and legion fun, and that's because they have a fun chase due to the fact that survivors care to stay and try to loop rather than running as far as possible. Killers like those are also more fun to play against as survivor because you can loop and employ your own skill instead of hoping that they mess up so that you can gain distance and hope they mess up again. This feeling has made it to where I dread going up against killers that there is no room for skill because it just feels boring, but I'm not trying to say that I dislike going against good killer players just rather I dislike going against killers that shut down the need for skill and also the growth of it. Take for example a game I got to play against a very very high skill billy that could curve insanely well, keep track of gens, chase crazily, and still win without slugging, I found that game hilariously fun because, even though I was completely outmatched and my team became victims of the MacMillan Estate Massacre, I could try and loop him rather than to down without some kind of counterplay. That game was so much more fun than games where I escaped but didn't have any fun chase because it was a killer like the twins due to the fact that the game with the billy I knew that I could've done different things to chase for a bit longer whereas no matter what I did that twins played would win that chase because they knew how to use the power rather than using mind games to win. This is also the reason I don't like to play as killers like deathslinger, twins, spirit, or hag. I find those killers
@deathbringer9893
@deathbringer9893 3 жыл бұрын
6:10 he also slows down the survs with each shock so its not really a downside(source am a doc main)
@catthomas1485
@catthomas1485 3 жыл бұрын
also a doc main. IDK what he's talking about, doc is fucking OP as hell if you know how to use him correctly.
@MischievousMunchkin
@MischievousMunchkin 3 жыл бұрын
I completely agree with what you said man, almost every game I play as killer OR survivor is either really monotonous and boring or really sweaty do to the stuff that you described in the vid.
@gnehehe4746
@gnehehe4746 3 жыл бұрын
Great content and discussion as always. I do feel exactly the same about the lack of fun in chases (from both sides) with most recently released killers. I was also wondering if you could do another discussion about ruin / tinkerer perks and how this combo can be so detrimental for the health of the game. The 20-minutes game on groaning storehouse against the Nemesis, that could not down any of 2 last survivors within reasonable amount of time and where you also magically escaped using a looted key, could serve as relevant material to highlight this critical issue. Keep up the good work
@VzSherman
@VzSherman 3 жыл бұрын
Couldn't have put it into words any better myself, thanks for putting this out there Tofu!! Looking forward to your return :)
@nursestan7788
@nursestan7788 3 жыл бұрын
100% nailed it on the head, it’s why I play more interactive killers for the most part. Unless I’m feeling like a dick, nemesis ain’t OP but his chase is too strong as the survivor has no real interaction. Looping, mind gaming and outplaying your opposite number using pallets windows and moonwalks is the fun of the game not getting some guaranteed damage after chasing for x amount of time
@cyborgsupermanx6509
@cyborgsupermanx6509 3 жыл бұрын
factual statement
@dreadlord2466
@dreadlord2466 3 жыл бұрын
I've mostly needed to use Demogorgon to combat the hold W thing for cutting them off and as you know, his shred. It's doing fine but it still isn't that fun
@guidomista2570
@guidomista2570 3 жыл бұрын
I gotta disagree personally. I don’t like the “hold W” meta that much either but I think it’s healthy for the game for that to be a viable strategy. I just don’t want it to be the only strategy. Like Trickster and Mikey, the way you counter them is with looping and by blocking line of sight. So I think it’s a good thing that some killers are amazing at looping while others aren’t, in the same way that some killers are super mobile or super stealthy while others aren’t. It makes killers more unique and makes their powers actually mean something. If every single killer could be looped in the exact same ways, the game would get stale overnight. Also, I don’t think killer powers are as unavoidable as you say so. You even showed a clip of someone juking the Nemesis at the same time you said his tentacle is unavoidable. I main Deathslinger and I still miss shots. People miss Doctor’s shocks, tentacle strikes, hatchets, knives, stuff like that all the time, and every single killer can whiff an M1. The case that both sides are playing 100% optimally is never going to happen. Someone is bound to mess up somewhere. Which you did mention, though I think it means a lot more than you think. But yeah, if every killer could be looped and countered in the same way then their wouldn’t really be a point to having different killers. Every killer should have their own strengths and weaknesses to make them engaging to play as and against. I certainly wish there was more variety in them but I think it’s a healthy balance to have.
@Cowman_2003
@Cowman_2003 3 жыл бұрын
i agree with you disagreeing
@SmittyWerbenJag3rmanJenson
@SmittyWerbenJag3rmanJenson 3 жыл бұрын
Best comment
@savevsdeath
@savevsdeath 3 жыл бұрын
Not a damn thing Tofu said was the least bit true. No killer is difficult to avoid their hits or defeat; Survivors are quite simply lazy pieces of crap who don't want to lose.
@betterthanyou877
@betterthanyou877 3 жыл бұрын
So in your opinion killers can just have fun but not Survs?? The only thing that is fun in this game for survs is looping, so why should u not looping?? U seem to be so stupid in my opionin, so plz take your stupid killer mains arguments to a other place
@betterthanyou877
@betterthanyou877 3 жыл бұрын
@@savevsdeath poor poor killer. Survs can not play the game becuse then its unfun and broken omfg
@brianradebaugh344
@brianradebaugh344 3 жыл бұрын
Completely agree. I think what they are going after is fun for both sides. Survivors get to survive (yay!). Killers get to down people while feeling strong (yay!). However, in the end that fun is superficial and temporary. The long term play becomes boring because it was handed to you and not earned. I’m an ok survivor and find it fun to try and play against some of the killers. I make good plays and bad plays. All the while learning and having fun. Then there’s spirit, gunslinger, doc, clown, etc. Each time it’s just drop pallet and hold w. Whether I escape or not is more of a killer choice (is it worth the chase vs gen completion). That’s not fun. That’s not a challenge. I didn’t learn anything. Etc As a killer it’s not really fun either, because it’s leave the chase and guard gens and lose slowly, or commit to chase and lose quickly with 1-2K. (There’s obviously other kinds of games but less common).
@jacobmartin1560
@jacobmartin1560 3 жыл бұрын
Your never alone Tofu I will always have your back man you are the one who taught me how to play this game and enjoy it. Love you bro
@KroXikLP
@KroXikLP 3 жыл бұрын
I REALLY hate facing Nemesis. Even tho streamers etc dont rank him high as a powerful killer, I just hardly can win against him. + Another killer that just completely ignores pallets and I hate that. As a survivor, pallets are my heroes. But there are sooo many killers that just completely ignore the one thing that keeps survivors semi safe. Thats just weird
@killertigergaming6762
@killertigergaming6762 3 жыл бұрын
I usually just bait pallets as much as i can so when he thinks i drop it he will just end up wasting time because I don't drop it
@jamessanford6153
@jamessanford6153 3 жыл бұрын
Man i can tell your newish to the game
@Lyserg1260
@Lyserg1260 3 жыл бұрын
Pallets and windows are his only power though. Zombies are too random to rely on them, they work better as a radar than actual threat unless you play indoor maps. He is very underwhelming.
@emmanuelwilliamberry
@emmanuelwilliamberry 3 жыл бұрын
Sucks to suck
@avlaenamnell6994
@avlaenamnell6994 3 жыл бұрын
Because theres so many safe pallets for survivors, without a way to deal with them/loops it would take way too long for a killer to do anything. nemesis allready takes ages to down people with his tentacle
@Bassmunky26
@Bassmunky26 3 жыл бұрын
Literally just talked with my friend about this last night. I love playing killer, but it just seems that every killer recently has been made to be ignore pallets and windows and get free hits. The only killer recently that I was excited for was the blight. I love my little ping pong ball, even before his fixed POV. I do think it is too late to fix the issues now and the game will decline or keep having to release more oppressive killers.
@allosaaldrich
@allosaaldrich 3 жыл бұрын
Before I absolutely hated blight with the ‘impossible’ hits he does around corners until Otz released a video on how it works and how to do it. It still annoys me as a survivor but he is one of the few fun killers to play against. His chase style is different and he bounces around walls really fast which forces you to think on what the next path the killer take. Meanwhile these new killers are just bland and frustrating (except for the zombies they’re fun but only the zombies). Trickster is just nerfed huntress?? Nemesis is pretty much downgraded pyramid head to me and PH is more fun to verse because his attacks are relatively slow and it feels good to dodge his thicc beam attack. Meanwhile chunky nemi poo has the tiniest, pathetic tentacle thing ever.
@ba-a-a
@ba-a-a 3 жыл бұрын
I agree. I liked older design better. Like you have huntress when you go down whenever you drop pallet or not. Or spirit, when you 50/50 on every step. Or bubba, where you have to drop pallet every time. Or nurse, where it doesn't really matter what you do - it's what she does matter. Completely different than current designs.
@cyborgsupermanx6509
@cyborgsupermanx6509 3 жыл бұрын
yup
@mousegw2415
@mousegw2415 3 жыл бұрын
Yea, you nailed it Tofu. Long term player here, got just shy of 3k hours, been playing since 2017. There are times where I see the light and the hope for this game, and times I don't. I remember when they finally nerfed nurse's add ons. They finally made her a fun killer to go against. That was the light. And now they're releasing killers like slinger, nemesis, pyramid head, blight, twins, spirit, trickster, reworked doctor, and reworked freddy. Those are the 7 or 8 you're probably talking about. It's incredibly frustrating to go against game after game after game. I *really* miss going up against old no-add on nurses, billies, and huntresses. Those were some of the most fun games ever. I just had a fun game vs a huntress earlier where she kicked my ass but I at least lost the mind games which were 50/50. There's no more interaction anymore. Those types of games are just getting rarer and rarer, and you're completely right when you say it's almost pretty much just out of control at this point. We can't turn this ship around. It's time to start looking for another game.
@curiouscoffee8181
@curiouscoffee8181 3 жыл бұрын
I don't particularly care for the "oppressive in chase weak in map pressure" Killer design they're doing. It sucks for Survivors because your skill doesn't matter, it sucks for Killers because you lose anyway, and nobody's having fun.
@Grievingbow
@Grievingbow 3 жыл бұрын
2v6 would be more fun
@OprationMintyHippo
@OprationMintyHippo 3 жыл бұрын
If they removed every killer back to the Oni I'd be okay. I might slightly miss Blight but it's not that deep.
@scooptywoop744
@scooptywoop744 3 жыл бұрын
i agree completely. i feel like every killer past oni (excluding blight) has one big issue that's so deeply engrained in their design that they can't simply be fixed with a little tweak.
@cyborgsupermanx6509
@cyborgsupermanx6509 3 жыл бұрын
and revert billy
@therealshumbucket
@therealshumbucket 3 жыл бұрын
Keep pyramid head and we have a deal
@OprationMintyHippo
@OprationMintyHippo 3 жыл бұрын
@@therealshumbucket lol no way even he has to go.
@therealshumbucket
@therealshumbucket 3 жыл бұрын
@@OprationMintyHippo nah he’s fine. Everyone else can go
@lyg483
@lyg483 3 жыл бұрын
I feel like, most people like you Tofu, love the idea of having any chace against the killer. Which I don't find the point of it. The game is a 4 v 1, if the killer had to deal with a difficult match up against EVERY survivor because EVERYONE can "fight back" then whats the point of having a super strong character hunting down 4 poor little survivors? If the survivors at the end of the day can just loop around the killer with ez? I think that, what the devs have in mind, is that the game keeps being a terror game. Where you should RUN and be AFRAID of the killer, or at least RESPECT THEM. Respect the distance, run from them, hide from them, because you know that if they find you, YOU WILL LOSE. That's the entire point, It's not "killer" just because they *Can* hit you, or they *can* kill you. It's because their rol has a natural advantage over yours that lets them fight in a 1 v 4, and hunt you down. What's the point of not having the overwhelming pressure of winning the 1 v 1 in a 1 v 4 game? Not for anything this is a casual game. Being good on it should be being able to dodge the killer, to make them lose you on a chase. Not to be able to just loop the killer and bully them. Being able to dodge hits for 3 minutes should be *more* an error from the killer, not an achivement of the survivor. Even tho all this shit that I just said, I get that there are a ton of boring killers. Death Slinger, or Bubba for example. There is almost no skill on the first one, and basically nothing on the second one. It's understandable to be strong on the 1 v 1, but those match ups are boring af. I think that the best killers are Demogorgon, Blight, and Huntress, whose overwhelming pressure to win the 1v1 comes from skill by using correctly their abilties. Some others like Trapper, Nurse, Hillbilly are cool too. Nemesis and Pyramid Head are fun too, at least for me. They bring a slightly dif playstyle to the table, like Ghostface.
@sagegamer6575
@sagegamer6575 3 жыл бұрын
I completely agree with the formula that they have been using for killers these days. Although you have to take into account that these powerful chase killers are appealing for players to play. I’m sure Behavior is only trying to get more player base to main killer. Not to mention that most random survivor teams don’t have in-game coms; In turn creating bad generator efficiency half of the time. Meaning that those chase-dominating killers don’t lose that much time in the 4v1, simply due to the fact that gens aren’t progressing.
@JohnJohnson-wu2ws
@JohnJohnson-wu2ws 3 жыл бұрын
So what's the solution then, specifically. It's good to start the conversation, but bring a fix to the table too, even if it ends up being the wrong fix.
@zadakane1318
@zadakane1318 3 жыл бұрын
I completely agree. Coming from someone who has 2000 hours in the game, the newer killers feel like they don't involve skill. Because of that, the game just feels like a rinse and repeat each trial. It's honestly pushing me away :/
@dumblenutz5561
@dumblenutz5561 3 жыл бұрын
When are we getting another big brain killer like Trapper or Hag again... The killers these days are just "haha i use power at chase and you die" We need more gimmicky strategical killers
@Muuony
@Muuony 3 жыл бұрын
What are you dingos saying sorry But first blight is geometry to hit them Nemesis plays forcing people into zombies while the range attack is the smallest line it's super simple to juke Trapper is my main but your placing traps in the same places every time on loops and shack hag is the same but loops are hooks
@dumblenutz5561
@dumblenutz5561 3 жыл бұрын
@@Muuony someone's never played hag properly
@Muuony
@Muuony 3 жыл бұрын
I'm sorry with getting 4 survivors arevegely as hag is wrong also rank 1 killer
@dumblenutz5561
@dumblenutz5561 3 жыл бұрын
@@Muuony i said "properly". Your average kill rate and rank are irrelevant if you believe all hag traps are good for is spamming on hooks. That's not how you do it, and it only works against bad survivors.
@adeptgopnik
@adeptgopnik 3 жыл бұрын
100% agree with you. Ive been really noticing the hold W meta getting bigger and even finding myself doing it now ever since slinger came out. PH really was a doozy too.
@Weehawk187
@Weehawk187 3 жыл бұрын
I agree with everything you've said honestly. I started playing the game before Deathslinger was released, like right after Oni came out actually. And since then, I have basically had to have Spine Chill on as a perk so i know to run and get a head start on most killers because if I don't, its can be an insta-down because of how bad it is to loop some killers. One of my favorite killers to play against is Nurse honestly, because if the player isn't god tier (which there are very few of), the chases against nurse really make you think and mind game their blinks. You really can't mind game Pyramid head or Nemesis at all, they just wait for bloodlust or force you into a pallet/window for a free hit. I find Wraith since the changes to be in the same category. Most Wraiths I encounter now just use their godly speed to body block any defense you have from them for a free hit. It seems like the current killer design is all or nothing, you either get Nemesis, Pyramid Head or Deathslinger who are super oppressive or you get Trickster who someone that can loop decently can lock him down for the entire game. Theres no middle ground any more.
@jakebarnes7104
@jakebarnes7104 3 жыл бұрын
He’s gonna get removed from the fog whisperers when Matthew cote sees this😎
@dumblenutz5561
@dumblenutz5561 3 жыл бұрын
"How dare he speak negatively of our perfect game?!" -Morons who have no idea what they're doing
@RodDeWitt
@RodDeWitt 3 жыл бұрын
Or when Scott make a video about this, just like happened to Tru3
@mrmisses1113
@mrmisses1113 3 жыл бұрын
Scott's video didn't get him removed from the Fog Whisperers, it was what he said that was interpreted a certain way that got him removed when revealed by Scott, the same happened to someone else that did the same voice
@alucardhellsing666
@alucardhellsing666 3 жыл бұрын
@@mrmisses1113 Scott and his gf pushed a false narrative and made personal attacks against tru. It was never about spirit gameplay
@ponderingypanda
@ponderingypanda 3 жыл бұрын
@@alucardhellsing666 that just isn’t true his gf said something wrong bc she didn’t understand the situation but Scott said multiple times the reason tru was removed from the fog whisperers doesn’t make sense.
@riley9628
@riley9628 3 жыл бұрын
Wait, we’re supposed to have fun playing this game?
@micahevans9431
@micahevans9431 3 жыл бұрын
I like the discussion videos! Talking about what makes the game more fun and how to get there is a great way to set positive game changes in motion
@tldr
@tldr 3 жыл бұрын
I know exactly what you mean. I was thinking the same thing about some of these killers, like you just can't win chases, and that sucks, but then the killer isn't satisfied either because he loses because he has bad map pressure. The new killers are balanced in the worst way possible.
@ryanmaxwell5076
@ryanmaxwell5076 3 жыл бұрын
I respectfully disagree about dbd being casual. I’ve heard this before and though A LOT of players are newer/casual there are still plenty that take the game often too seriously. It truly is a game that can be both. There are aspects to it, such as curving with Billy and Blight, cross map hatches with huntress, mind games, etc that absolutely no casual could achieve. As well as stealth, map exploration, immersion that make it a great party game. I do see how a lot of people come to this conclusion, but even after 1k hours I can still get stomped by superior strategy or play. Of course there’s quite a disparity in killer “strength” at higher ranks. But that’s kinda the price you pay to have unique killers and perks. There will be weaker perks and powers due to the uniqueness of the characters. Though I do feel there’s plenty of room for customization. For example: Iron Maiden sucks, til you put it on Huntress. Mindbreaker? Awful, til you try it on Freddy and now you can compete against a team running full Sprint Burst and not waste every tele just to struggle for the first hit every time. I do see how someone like Tofu can think it’s casual though. I’m sure he wins 95% of the time at least. But when he’s against the top 5% of survivors, or a absolutely cracked Nurse, I’m also sure he will struggle. That’s the price you pay for being great at the game though. You shit on all these players til you meet your match and then all of a sudden _you’re_ the one loosing badly. The trick is, realizing that you truly _did_ have a chance to win. Maybe they brought really strong items or add-on’s. Maybe you’re playing a killer that you’re good but not great at. Maybe you’re just in solo q and that’s just what happened’s when you have a top-tier Spirt and though everyone is good in the lobby, she’s running mother-daughter ring and slugging every chance she gets. TLDR; Dbd isn’t just a casual game. It’s just very random at times and that’s partly the reason there are restrictions in tournaments.
@antero7621
@antero7621 3 жыл бұрын
That's the whole point of it being a casual and not competetive. You have no idea ever what match you're gonna play, on what map, with what rng, with what teammates/opponents etc. There is not ranked/casual queue (which will prob never happen for plenty of reasons) there is no map selection only offerings what usually can put killer in disadventage more often then survivors. And casual game doesn't mean that certain characters or game don't have a depth to it. You can master survivor or a killer and push it to the limits but you are limited by the game mechanics like windows, loops and just time. This game on high level is time managment and efficiency.
@ryanmaxwell5076
@ryanmaxwell5076 3 жыл бұрын
@Antero And I would contend that anything that you can put thousands of hours into and still be considered casual is inherently competitive. My dude, I can tell the type of tiles we could be running at a glance. I know how many laps my 4.6ms killers will have to make to get the hit. I know after the first chase whether this will only result in a pallet drop or a down and I’m _still_ surprised nearly every time I play. Yes there’s a lot of rng and an opponent that has mastered the killer your playing will know the most effective build and strategy and be able to guess which add-on’s you’re running. But this proves my point. It takes hundreds and hundreds of hours to know what the possibilities are for all the maps and hundreds more to learn everything about just the most popular killers. Anything, and I mean anything that takes that lvl of dedication cannot be casual. You have to identify immediately what rng you have, while discovering your opponents’ strategy and perks. Then use this info to develop a winning strategy. Only then can you even begin to work on your time management. That’s the game at the highest level.
@antero7621
@antero7621 3 жыл бұрын
@@ryanmaxwell5076 and yet most of the people are not gonna do most of the things you mentioned because they just want to have fun and not sink so many hours in the game. And most of the killers or survivors I meet in the game are not the ones you describe. You can't balance as easily this game because both sides have different characters and objectives. 5v5 games no matter if they are casual or not can balance things out for the most part easier because the goal of both teams is the same (usually) and they both can pick the same champions/chaeacters. The only thing both sides have the same is map they play on. Not the powers, not the objetives, not the perks. And that's the thing you can focus on because it's universal for both sides.
@antero7621
@antero7621 3 жыл бұрын
Also on personal level I don't enjoy feeling like I'm on the clock all the time I just enjoy chases from both sides. I play all killers, often just with bbq for points because I rarely care about winning the game, I enjoy interaction between players and variety of killers. It does not mean that I do not enjoy winning and that I do not try to win, it's just not my priority.
@ryanmaxwell5076
@ryanmaxwell5076 3 жыл бұрын
@Antero As I said in OP, it is _my opinion_ that DBD isn’t _just_ a casual game. There’s too much information going on in any given match for that an experienced player to take advantage of to support such an opinion. If I discover your perks and add-on’s/items early, and you can’t or aren’t capable of doing it to me that’s a *massive* advantage to me regardless of either of our abilities to use our avatars. And that alone takes hundreds of hours to learn because of character diversity and customization. It’s *not* the case that every match will be “fair”. But that can be said for any game. Take your example of a 5v5 game for instance. Ok sure, the teams can have identical goals and abilities and also are play on the same map. Fair, right? Well.. not necessarily. Sometimes just the spawn location can give you an incredibly strong advantage over an opponent. Any CS or COD fans can attest to that. No, dbd isn’t casual. It’s very complicated and very random. But not _so_ random as to not have the ability to make any predictions possible. That’s literally what the meta is. A counter to the opponents’ most optimal play. For example: BT and DS are popular because the best strat to win for killer (barring those perks existing) would be to tunnel off the hook. Why Soul Guard or Unbreakable? Because if you can’t tunnel, (because of DS and BT) then it’s best to slug. They are popular because players predict (correctly) that if the game goes well for them, slugging and/or tunneling is what the killer will have to resort to in order to secure kills. This is also why killers love PGTW and Ruin so much. If the survivor group is smart there will be at least 1-2 ppl on gens at all times. I agree and thought I made clear in OP that not every game will be competitive. That’s ok by me. You will undoubtedly face off against players both far above and below your current ability. And that’s absolutely when you should either sweat your ass off or take it very easy. And thats what is so great about this game imho. That there is such a gap in skill that I can afford to take it easy, get my 12 hooks and get quad iri emblems some matches. _Or_ have to employ every mind game, trick and trade I’ve learned just to get a 1k. Or use what I’ve learned along with my build to save a game from an otherwise highly oppressive killer. That’s also why it’s my opinion, that with a few minor restrictions, you can (and they do) make a very entertaining and engagingly fair tournaments. But yes, not everyone is on the same level. In fact I’d say you need at least 500hr to consider yourself not a “casual” dbd player at this point. But that’s still hundreds of hours away from most ppl being able to play at the aforementioned peak of their potential. No, every game isn’t and shouldn’t be a completely optimal sweat-fest. But the game can absolutely be played that way. I’m not really that great and I still managed to find dozens of competitive games everyday I play. Along with dozens of chilled casual games. Dbd might be the first and only game I can safely say lies somewhere between casual and competitive. It can be either, and you have no idea until at least that first chase what your about to encounter. And even then you can be completely bamboozled by a sneaky end-game-build or something. Which you can even anticipate and mitigate if you’re wise and organized.
@user-lp4mw9pc8e
@user-lp4mw9pc8e 3 жыл бұрын
I have yet to watch the full video but I love discussion videos like this, hope you upload stuff like this (and other content in general) more often!
@nativelog7302
@nativelog7302 3 жыл бұрын
I started to like this game more when I started to realize, as the devs have said, that not every killer is meant to be powerful. I think the design goal is fun vs. powerful. Generally the fun killers are the ones that spice things up and have counter play. Killers in the fun category would be Nem, Clown, Trickster, Legion (yes you may hate him but some of us find sanic the hedgehog to be fun), ghost face, myers, etc. Pretty much all the low tier killers are really just the fun killers although some are both powerful and fun like Doctor or Spirit. There's also the killers whose purpose is generally to win, like huntress or of course Nurse. This doesn't mean you can't meme and have fun with powerful killers, my only point is that many of the weak killers appeal to a more casual player. I personally just love to screw around in this game. For that reason my favorite killers are Clown and Legion. Or more niche things like an insidius Bubba that tries to hide and ambush in weird places or scratch mirror myers, you should get the idea. This doesn't mean you will find them fun, especially if you are a serious player you should instead be playing the powerful killers if your fun is winning. In any case, much like with off meta survivor builds, not every killer is supposed to be the 4k MLG champion. I don't even care if anything is changed, except for the fact that I'd like there to be a non-ranked mode. So that I can feel less guilty if I run a meme build and not be ruining the day of players trying to be good at the game. As it stands you get report threats and general BM behavior in ranked matches if you mess around as a killer or survivor.
@Boby9333
@Boby9333 3 жыл бұрын
How can Nemesis, Clown, Trickster & Legion be fun? Nem: Hit survivor 3 times. Clown: Just throw bottles. Trickster: A bad Huntress and Legion: A 4s cooldown every time you use their power. There isn't much fun in playing them IMO. As for playing against them. Nemesis: hold w, Clown: hold w and start running as soon as he see you, Legion: Get hit 1000 times and mend, Trickster is the only one with some mind game/skill as you need to use object/wall to protect you but again he's just a weaker huntress that throw faster.
@nativelog7302
@nativelog7302 3 жыл бұрын
@@Boby9333 I mean the short answer to your question is implied in your observations... fun killers aren't for you, you derive fun by as they call it, "being sweaty." The longer answer would be to think about why you are even playing dbd in the first place? All the criticisms you just levied at specific killers could be reduced to why are you even playing dbd? This game will never be DOTA, or League, or CS. They tried that with Evolve and it killed the game. 1 v 4 cannot be competitively balanced, you might as well be trying to solve world hunger. It can be fun though. Survivor side it's a game of hide and seek where you are a toddler running from a cheetah. If you are playing on the killer side it's a game of chasing said toddlers around the map while the other toddlers hold m1 until you either lose or win. I mean, far be it for me to dictate how you have fun, so if by seemingly from your comment your "fun" in the game is winning then you simply are not supposed to be playing Nem, clown, trickster, and legion. You can win with those killers, but if what you find to be fun is winning as much as possible you should stick to the powerful killers and just chase the meta. For them to fix Nem, clown, trickster, and legion IE. make them more competitive, they would have to cripple what makes them unique and streamline them. This is effectively what happened to the killer that everyone loves to play known as "The Nightmare" aka Freddy. In order to make him competitive they removed everything that made him unique and effectively removed a style of gameplay. The only reason players played him for a while after they removed his uniqueness was because he was turn your brain off and tunnel (pre BT changes) with add on gen regression which since it has been removed has just made him a boring Demo, hence no one plays him anymore and players just shifted to Demo. Freddy was fine before, he just wasn't for players like yourself. You have spirit, nurse, hag, blight, and huntress, why do you need 30 killers to turbo mode tryhard when the gameplay boils down to the same thing if you're sweating? As to answer your questions specifically, Nemesis has zombies, you completely ignored that. Zombies are the biggest fun factor in Nemesis. Clown much like doctor is satisfying to mess people up with. Saying I'd rather just run Huntress is the argument of "Just use a Sniper Rifle" in an fps while Trickster is the machine gun, especially when you get those clutch main event plays. It's cool if you want to do 360 no scopes and what not, but some people just want to hose people, in this case with knives. For obvious balance reasons in both cases, the hosing takes more hits then the precise shot (if you can call the hitboxes in this game precise....) Lastly Legion, it can be fun to wound everyone very quickly and his high mobility keeps you busy. His power also has some of the best mobility in terms of absolute control even if it doesn't have the immediate lethality that killers like billy or oni have. If you think that's not fun chasing everyone down then I guess just stick to Nurse, because Legion is hardly the only killer that actually has to chase. And the notion that Legions high mobility is useless is just an indicator of the ridiculous power creep of highly mobile and highly lethal killers created by Spirit and Blight. Not my problem though, like I said you have your killers, please don't get mine Freddied. If Nem could 2 hit survivors with his tentacle, what would be the point of Phead? Phead doesn't get zombies that can shut down gen work while he's off somewhere else smacking people. How would you even fix clown, he already shuts down loops and can speed boost himself, should he be able to blink as well or phase? If Trickster could down people at range as quickly as Huntress while just spraying people down, why even bother with Huntress or Deathslinger? If Legion could just drop people with his feral frenzy, what would be the point of blight, wraith, billy, or even bubba? If the Frenzy had no cooldown, you could just Frenzy up to survivors and cancel ending it right next to every survivor you come across. They aren't getting very far without a speed boost of a hit and with spammable frenzy you just hit, continue chase, and then cancel next to them when they are in a bad spot. You can do this now, but the cooldown will prevent you from doing it constantly. While we're at it let's just remove the cloak/uncloak delay on wraith, it'd be about the same thing. You don't like Nem then play Phead. You don't like Clown then play Doctor. You don't like Trickster then play Huntress or Deathslinger. You don't like Legion then play Blight or billy or even Oni. As someone who does love fun killers, I really hope they don't go through and lobotomize every killer like what they did to my man Freddy. It is entirely possible that some of us if not most of us do not find it particularly "fun" to gen rush or kill everyone. Many of us just want to have fun, doing whatever it is that we happen to find fun in that moment of gameplay. That's what video games are effectively made for in the first place. I don't need the devs to tell me what is fun. Holding M1 or running like a hamster on a treadmill to get a 4k isn't fun to me. And i'd prefer people like yourself didn't push the devs to gear the game towards those two styles of gameplay only and kill the game like what happened to evolve. Play with your killers and leave mine alone. P.S. The hold w meta has evolved from them specifically shrinking maps and removing a lot of pallets/removing strong loops. This was in an effort to help players like yourself who felt there were too many second chances for survivors. This means survivors only option often is to hold w, unless you would just prefer they stand under hooks for you? This is exactly what I'm talking about though. Much like with Freddy, the map redesigns have changed the meta to be more boring and removed more skill based play. As above, I don't really care because I'm not sweaty, but the hold w meta is literally what turbo mode killers were begging for with the map redesigns. Now they're asking for increased gen times. I mean why don't they just remove exit gates and the hatch too? We could just make 4ks guaranteed and make the new meta how fast you can speed run killing everyone I guess...
@darlingmoxie8094
@darlingmoxie8094 3 жыл бұрын
I completely agree 100%. When I play the game now, I feel like I have to spend way more time and thought on strategy and predicting what I may have to do SHOULD a certain situation arise. Playing survivor feels more like WORK than play anymore, while it seems like playing killer is becoming more and more effortless.
@samaraserena
@samaraserena 3 жыл бұрын
Tofu, you translated very well how I have been feeling about DbD with this video. Thanks man.
@killfill9
@killfill9 3 жыл бұрын
Just give me old Hill billy without the REEE shout he does and im happy. Change his chase music to a twisted banjo style song and i'd be estatic.
@chrisfarleycinema
@chrisfarleycinema 3 жыл бұрын
instead of feeling like a killer, most of the time I feel like a security guard for Gens. Killers just don't feel like real threats most of the time.
@avlaenamnell6994
@avlaenamnell6994 3 жыл бұрын
Yup Killers against good survivors just feel so impotent, especially on a lot of the safer or easier loops it feels like the killers are just playthings rather than a killer.
@dsg4041
@dsg4041 3 жыл бұрын
OhTofu, you're my favorite DBD guy on YT! I need the random killer series! And even more, please test out alternative gen-defense perks, I refuse to watch other content creators test out new stuff until you have. On paper, Eurption and Thrilling Tremors guarantee 16 second blocks on gens. That should make Pop amazing, right? What if we go full nuts and see if Surge can be the precursor to either of Thrilling Tremors/Eruption, then Pop it too maybe. Bonkers. How does Oppression work in all of this? Does it stack with Eruption?! Or is it just in play as the 4th perk over Surge (along with Brutal Strength in consideration)? To the point of the video, I completely agree with what OhTofu is saying. All the recent Killers just have permutations of 1 v 1 chase power (the twin, the tentacle, the daggers). And it's come to the point where I've really missed seeing something like a brand new stealth Killer, or a brand new Killer with a cool game-twist like Pig's Bear Traps or Demo's oblivious portals. I guess the T-Virus cure counts partially, but it's funner to have fun, casual 1 v 4 pressure for all, instead of 1 v 1 over and over. Cheers everyone.
@lunaria7067
@lunaria7067 3 жыл бұрын
I for one really enjoy more variety
@kyradelaneyy
@kyradelaneyy 3 жыл бұрын
I still have fun playing, generally. I like having to change my gameplay to fit the killer (and trying to figure out what exactly their gameplay is). I just don’t take it super seriously, and think that that is the best way to be happy. Of course you can criticize things (matchmaking and the ranking system for example) but I do think that the community disproportionately complains about a lot of things. It’s also important to realize when you might be getting burnt out, and take a break from playing (which should be okay to do in any game but esp a casual type game). It’s a lot easier to enjoy the game when you’re in the mood the play. But I will also concede that I think the devs need to focus less on pumping out new chapters and skins and instead work on creating unique killers that don’t have one of the two mentioned counter plays. It would be nice to have something other than run away or mindgame loops.
@veameal9725
@veameal9725 3 жыл бұрын
I love the zombie aspect of nemesis. Makes you actually interact more with things other than the killer in a trial. It makes such a difference. You know. When they are now hook camping xD
@Schmuckles
@Schmuckles 3 жыл бұрын
Awesome vid! I respectfully disagree. I think part of the fun of playing against those killers you mentioned is keeping enough distance to deny them the guaranteed hit. Playing against these types of killers keeps the game scary for me, but this is coming from someone who's favorite killer to play against is Bubba. Awesome vid Tofu
@janeirodennis6095
@janeirodennis6095 3 жыл бұрын
@Swedish Ghostface but wouldn't that mean that most people play this game for fun rather than to win? If holding W is such a powerful tactic, even if it is boring, why wouldn't someone do it if it increases their chances of a win? That leads to the question of who outnumbers who? Players who play for fun? Or players who play to win? I've been playing since just after Pyramid Head was released and From what I have seen, it's evenly split 50/50.
@haberkonium
@haberkonium 3 жыл бұрын
A summary: revert Hillbilly's power nerf, and remove all decreased power charge time add-ons. Boom, game's perfect again :'(
@JoeMama-ti5kd
@JoeMama-ti5kd 3 жыл бұрын
The game was so much more fun when some things were op on both sides I miss the crazy shit you could do it's sad it's gotten so boring
@darkwarlock7583
@darkwarlock7583 3 жыл бұрын
100% agree. I really began to feel this way when Pyramid Head was released. You vault the window you get hit by his power, you fake the window he M1's you. Plus the map that came out with him was really strong for survivors to just hold W on and get distance.
@therealshumbucket
@therealshumbucket 3 жыл бұрын
Not true at all. His attack is easy to dodge, it’s reactable, you can pre drop pallets, run around a pallet break los and when he walks through with his sword throw the pallet down on him. You shouldn’t be vaulting windows against him either that’s a dumb move.
@rainyzzz_1235
@rainyzzz_1235 3 жыл бұрын
i agree completely and this is one of the reasons i play wraith a lot like although he isn’t one of he best killers it’s nice to be interactive and play mind games with survivors and give it that old feeling and that’s one of the reasons i’m a killer main because i hate going against op killers that all of my training and hard work to loop and do mind games just go to waste
@192venom
@192venom 3 жыл бұрын
I never understood how this game can be competitive. I don't see it at all. I definitely see this game as casual but I don't get why people try to play it competitively. Baffles me
@Looking_For_That_Blessed_Hope7
@Looking_For_That_Blessed_Hope7 3 жыл бұрын
cuz not everyone is just like you (thank God). this place would be boring if that was the case.
@Ben_of_Milam_Music
@Ben_of_Milam_Music 3 жыл бұрын
people will play even Mario Party hyper-competitively. it's the nature of games where one person can win and another can lose. Even on cooperative games people will compete to see who is better at completing the objective on their team.
@ryanplzz
@ryanplzz 3 жыл бұрын
It’s a pvp game
@emmanuelwilliamberry
@emmanuelwilliamberry 3 жыл бұрын
Deadass?
@alonsorodriguez926
@alonsorodriguez926 3 жыл бұрын
Last map is insanely unbalanced. It's too narrow and confusing, which allows survivor to rush the first 2 or 3 gens. However, they have a hard time finishing the last 2, idk the reason but it tends to happen
@jeffythesomething8772
@jeffythesomething8772 3 жыл бұрын
They probably have trouble finding it
@killertigergaming6762
@killertigergaming6762 3 жыл бұрын
Well thats because the map is like a maze so finding the last gens are impossible and also frame rates are garbage on console i played it in custom games and it was fun for the first few games but then i got tired of the constant lagging and trouble finding legitimately anything
@cjflight92
@cjflight92 3 жыл бұрын
@ohtofu I had recently thought about this myself. and my honest fix for this, is to go back to previous killers and add the **tier** system to their abilities like nemesis. you could maybe take bags away from trapper and has he puts traps down and picks them up, and catches people he has a level 1/2/3 trap. instead of ALWAYS having bag addons. as he levels traps he gains maybe a trap and some speed, and maybe a little bit more speed at LVL3, or perhaps maybe makes traps slower to disarm. And you could do this for ALL killers, Pre neme. It sure would flip the entire game around and maybe killers would be able to feel power spikes during matches more. that's just 1 killer, hill billy could have lvl 1 be normal, lvl 2 could get yellow doom engrave, lvl 3 has the brown turn addon and prior abilities. I think that would allow a lot more freedom(given a TON more balancing) to BHVR in the future. because they will not need to worry about crazy addons if the ability itself becomes crazy as you play well. AND THATS THE KEY HERE. you'd have to PLAY WELL to level your killer ability per match. allowing a skill cap to further develop at higher skills.
@richt7525
@richt7525 3 жыл бұрын
problem one- early game is the most important for killer and utterly neutering them like this would just make the gens fly even faster since all of the pressure is already on them and zero on the survivors. problem two- mid to late game is oppressive enough for survivors if they aren't winning yet. Ramping the killer like this will just make things utterly hopeless and they'll simply give up or dc. problem three- this actually wouldn't fix what he's discussing at all, you'd just end up at the same issue a bit later into the match. problem number four and the biggest, IMO- this change is extremely biased. It'd be like saying that gen speeds should be slower until survivors escape X amount of chases or something. If people truly want balance then the core of the game should be addressed above all else and biases like these need to be avoided at all costs.
@cjflight92
@cjflight92 3 жыл бұрын
@@richt7525 bias as in? im both a killer and survivor with most of the adepts for both. those were SOME changes, and some killers can do great early game and some cant, thats just how it is. i think maps changing is a great idea, but i wouldnt say survivors are hopeless. you just cant EXPECT 4 survives or 4 kills everygame. a big point of how and why everything is so confusing is because of the unclear win condition. pips? survival? killing? hooking? ETC. these are just ideas and from MY skill level (meaning higher ranks on BOTH sides, red in killer usually is EZ and most of the time in purple for survivor for me cause of time constraints) and I honestly do not find many issues you mention. yes some gens go fast, MOST killers are lacking a power thats useful at all so i think a spike would help, and for already strong killers like oni or spirit they could have LESS defining features in a later level power. and for your gen speed for chase comment, the early game collapse has already mentioned this type of change. so you being apprehensive about it means nothing. and for the early game comment, honestly my idea dosnt change killer powers level 1. so it would be the exact same as it is now.
@richt7525
@richt7525 3 жыл бұрын
​@@cjflight92 The changes you propose are biased in that they wholly change only one side, the killer, and in a devastating way. And survivors only feel powerless if towards the end of the match they are few in number or all on death hook. Those changes would exacerbate that and indeed lead to just more dcs. Gen speeds are a nonfactor in EGC, for what should be obvious reasons. And I don't think you understand what problem number 1 meant: at the start of a match the killer has all of the pressure on them, and the survivors have none. The killer absolutely needs their strong power to secure a down to start reversing the pressure. The suggested changes make that even more difficult than it already is and would heavily flip the advantage to the survivors. That's bias.
@cjflight92
@cjflight92 3 жыл бұрын
@@richt7525 im not sure how much you play but suvivors for 90% of the cast HAVE the power now. bad teammates = bad games, and not in the sense that you CANNOT win, 1 hooks. wasted pallets, quick downs, are the factors i mention. but for the most part any killer facing coordinated teams and decent loopers will lose all the time. even after my said proposal. if you think killers are powerful watch drowsey or tru's VS match of oracle. they cannot do ANYTHING.
@xgenius
@xgenius 3 жыл бұрын
Totally agree, for me in 2016-2018 chase was my favourite thing to do because it was actually fun but now as you said you just "hold W". Pretty sad to see a game I played for almost 6 years take a turn like that.
@alexmendoza2688
@alexmendoza2688 3 жыл бұрын
Funny enough I posted this on OhTofu's "Are Killers Becoming Boring To Play Against?" video about 11 months ago, and my thoughts haven't really changed much, but it does seem poignant. Note I have reworded somethings: I think that most of the problem isn't in killer design, but the lack of actual variety in defense the survivors have. Outside of stealth and avoiding the killer (Which I'll say I'm part of the minority who hates looping and chases, and would rather outsmart and out maneuver the killer through careful positioning while doing gens, totems, healing, and saves. Which honestly is the best defense to zoning killers) looping is the only means of defense a survivor has, which makes it apparent that any killer who can get and edge on looping be it by shooting over or through walls or by doing absolutely nothing while the survivor does all the work for you, both the strongest choices and the biggest annoyances which can quickly lead to boredom. The thing that probably won't happen, but would be a far better solution than blatantly reworking killers to be less intense or powerful than what they are, is to add more options and avenues for survivors to use to avoid, evade, and break chases as well as make these different approaches more rewarding to perform outside of "poke the killer then run away" (or in this case get into a chase and hold W) I honestly think that more effort should be focused on how Killers and survivors interact more with the map itself rather than each other, then we can have killers with abilities like Spirit who can phase and mindgame just by standing still, but also give survivors a means to create a reflective surface that shows where the phasing Spirit is but not her husk. Or each killer has a unique effect on the map, like windows have barbwire for trapper which causes survivors to scream and become Deep Wounded while not in a chase when they fast vault through them, or said reflective surface or broken glass on the ground to show where Spirit's position is along with giving Spirit an audible que where a survivor is if they run on said broken glass. The idea of having switches and levers that alter the map's layout and geometry could also be used to effect how both killers and survivors interact with the map, and either help the killer set up kill zones or areas where survivors can have an easier time losing killers if they get into a chase. Pretty much adding options and rewarding players for changing their playstyles and how they interact with the environment, would make this game far more interesting than just running in a circle and getting screwed because that Deathslinger hit you over the truck and pulled you in for a hit.
@OnyxDarkKnight
@OnyxDarkKnight 3 жыл бұрын
I agree with you, I love chases in this game, the most fun aspect of it. Which is why I hate killers like Spirit or Doctor or any Trap killer and even god Nurse. They all deny the fun part of the game and essentially tell you "play efficiently or die", which I don't like, I wanna have fun with different builds.
@TheKing-wf9es
@TheKing-wf9es 3 жыл бұрын
Doctor is Not that Bad.When played perfect He is pretty annoying,but it's often fun to Play against him,because the majority of doctor Player are shocking to Mop up.But Deathslinger is still my least favourite Killer,because he absolutely Destroys my favourite Mac-Millan Maps with His Shooting over every Loop.I hate him so much.And even Trickster is Weak,but so annoying,because he is Just spamming His Power.With Slinger you need Skill,but He is a braindead Spammer.Nemesis,Trickster, Twins,Blight, Pyramid Head and Slinger are the least released Killer and only Blight is perfect.The other ones are designewise a catastrophe.Sorry for all Mains of These Killer,but I hate These Killer so much
@emmanuelwilliamberry
@emmanuelwilliamberry 3 жыл бұрын
As it should be, if you arent efficient why should you be able to win
@Nakytzu
@Nakytzu 3 жыл бұрын
When you hit a certain amount of hours as survivor, a lot (if not all) of the fun comes from "the chase". Killers with oppressive 1v1 killer powers really kills the fun I used to have in chases, and chases against these types of killers make me feel like I am powerless have no options. It's become a game of "holding w and stall time and hope your teammates are doing gens" rather than the thrill of mind games and outplaying in a 1v1 chase that I used to feel.
@TheKing-wf9es
@TheKing-wf9es 3 жыл бұрын
These Killers are the Reason,why killermains complain about the Holding W Meta or Genrushing.Annoying Killers Like Deathslinger,Pyramid Head,Trickster get genrushed,because No one enjoy Chases against them and people want to get in the next round
@jojoryals1992
@jojoryals1992 3 жыл бұрын
at 10:40 now that you mention it i really miss the old ways before they started to add these types of killers.
@DuploBone
@DuploBone 3 жыл бұрын
Nemesis do be pretty fun though. Not without his drawbacks, mostly with the fact his non-damaging infection whip gives a speed boost, but he's a solid B tier killer. People have found good ways to play him and utilize his whip's lingering hitbox as well. His add-on which increases mutation gain also helps boatloads in quickly gaining tier 3 whip. Amazing STBFL user too. Zombie AI can be a little lacking at times, but I'd rather have weak zombies than a weak Nemesis, it's important that they don't water down Nemesis himself because of zombies. They can still be useful too, for survivor tracking across the map, due to auras and arm raising. 2 of Nemesis' 3 perks are also great. Eruption + Pop is one of my new favourite slowdown builds because it promotes kicking generators, rather than just boring ruin+undying; they did a good job buffing Eruption from the PTB, where it only worked with basic attacks, it working with all forms of downing opponents helps loads now. Lethal Pursuer is good times for a fair few killers, for clear reasons. Hysteria is on the weaker side and could use a buff. Trickster is also fun and underrated, he mostly needs a buff to Main Event to be able to hold the ability much like Oni's power once fully charged. Do that, and Trickster will see much more play; people will also realize that the add-ons to extend Main Event to a double duration are amazing. As for Trickster's perks, they're all pretty good to varying degrees; the exposed from Starstruck is quite powerful. Crowd Control is pretty fun for anti-loop if you choose to bring it with Undying, and actually solves a lot of Trickster's issues with getting line of sighted in specific loops over and over, as well as being good on other killers. No Way Out is a fair bit weaker comparatively, the fact that it activates right after the last Gen is finished instead of when they reach the Gates wastes a lot of its duration. If it was altered to activate upon touching the Gates, or entering a specific about of Meters from the gate, it'd be so much nicer in conjunction with other perks. The new map does need to be sliced in to separate chunks, it's far too large, and it could be fixed by having only specific hallways open per map iteration. For example, the stairs get blocked on one version of the map. A lot of missed potential with no Trickster map, that's something I'd love to see retroactively added in the future. A dance club map would be tight. 👌 Blight is fun and strong, but mostly held back by BHVR's collision coding, hehhh. 😏 Deathslinger is boring to play against due to the lack of counterplay outside of him missing, but that's most ranged killers unfortunately, Huntress included. 😴
@momoseventh
@momoseventh 3 жыл бұрын
shift W do gens is the best strategy and it’s a fundamental problem in the game. i say stop releasing these dumb oppressive killers but also nerf maps in which u can just predrop every pallet while 3 teammates r on gens and win the game.
@Lord_of_Bones
@Lord_of_Bones 3 жыл бұрын
Yea, I've played around 200 hours and got to red ranks on killer (late night matchmaking is so bad). I went against a swf that had 2k, 4k and 8k hours as Wraith. They never even tried to play a tile. They just predropped every pallet instantly, even when I was uncloaked. I even had pretty fast chases with them. But man, going against survivors that know how to efficiently hold m1 on a generator is soul crushing.
@nursestan7788
@nursestan7788 3 жыл бұрын
@@Lord_of_Bones shadow dance, serpent, and run enduring spirit fury. Highly doubt they’ll be giving pallets for free like that then when you can chew through them
@shear3644
@shear3644 3 жыл бұрын
Why would you chase the guy dropping all the pallets?
@momoseventh
@momoseventh 3 жыл бұрын
@@shear3644 if u look at comp dbd that’s all everyone on the team does, it’s a clear fundamental problem with the game
@shear3644
@shear3644 3 жыл бұрын
@@momoseventh "I can't chase a guy around the whole map and still win the game waaah. I can't down every survivor in a minute waaah."
@originalvox2530
@originalvox2530 2 жыл бұрын
Survivors SWF: "Exist to destroying killer fun" BHVR: "Released actually strong killer" Survivors: "Suprised pikachu face"
@MatillianYT
@MatillianYT 3 жыл бұрын
I don't have the experience to really comment on how the "new" meta compares to the old one, and I really don't have the experience to know how the game works on a macro scale, but I have most of my time spent on killer, mainly legion, and I think that a call for map polish is reasonable at the VERY least.
@Daymanicus
@Daymanicus 3 жыл бұрын
The only thing I hate about Nemesis is his zombies, more specifically how they can straight up block generators.
@TrueChampion
@TrueChampion 3 жыл бұрын
Everyone can agree.
@FizzyFizze
@FizzyFizze 3 жыл бұрын
I think a fun mechanic would be having the ability to perform a slide as a survivor. Like there could be scaffoldings, that are breakable, that a survivor can slide under to get distance from a killer. Idk it was just a mechanic I remember from another game, Hide or Die, that had sliding/parkour mechanics implemented. It was such a fun game, and I loved the parkour aspect of it all.
@C3WhiteRose
@C3WhiteRose 3 жыл бұрын
1. Make it harder to down Survivors, increase fun in chase. 2. But also increase the overall pressure, so long chase doesnt mean losing Gen for Killer. 3. Increase interaction between 2 sides. Ideas: 1. Make Killer's power less oppressively. So Killers need to mind game (TL walls vs M1 Killer is an example) 2. Smaller the map size by alot. So the chase is easy to be lead from Gen to Gen, from the the pressure is auto applied. 3. I would make every Killers have something for Survivors to interact with, which either they can pay time to weaken Killer, or rushing Gen while Killer at full power. (Example: Have Survivors interact with Lockers, make it debuffed. If Huntress reload at a debuffed Locker, she gets +3 hatchets instead of +5. Either Huntress has to reload again to gain full ammo, or continue to hunt with less hatchets. After that the Locker debuff is lost, Survivors have to interact with them again to make debuff them.
@PixelBush
@PixelBush 3 жыл бұрын
I don't think so at all. I don't think that Killer design is the issue with DBD's fun factor so much as the fact that the fundamental mechanics of the game are starting to fall apart as more and more dedicated players start to have their tastes in the game mature. Most highly invested Survivor players only enjoy a fairly small fragment of the game, the chase, and as such any Killer power that messes with that too much in a way that favours the Killer will be painted as "unfun" because the Killer becomes the power role in the chase: if the Killer plays perfectly you're going down with very little you can do about it sometimes. Deathslinger is the perfect example of this. But at the same time, any Killer with a relatively straightforward and normal chase with their power helping them in other areas (like, say, Wraith whose power is in his stealth, Trapper whose power is about the environment or Pig whose power is in her game delay) ALSO gets painted as unfun because their power usually has you doing stuff that isn't chasing, like looking around and paying attention for Trappper traps/a cloaked or dealing with RBTs. Survivor can't do the funny looping, therefore Survivor mad. This creates an incredibly small niche of Killer powers that the common or garden experienced Survivor will enjoy; because they have to be both a chasing Killer and have a power that doesn't make the chase too hard for the Survivor by putting the chase in the Killer's control like Deathslinger does. Survivors want to be in control of the chase because that's the only part of the game they find fun, but at the same time Killers that surrender control of the chase to Survivors in favour of other areas of strength get criticised for not being a chasing Killer and getting downs without a chase at all. Killer power design is incredibly constrained by these principles (not to mention the fact that even "well-designed" chasing Killers like Blight or Doctor can be considered boring in other ways, like Blight being the ultimate Tinkerer bot and Doctor removing the element of stealth). It's not an issue of Killer design, it's an issue of most Survivors only enjoying one element of the game in one very specific way that ultimately favours them, and the necessity of the game state meaning that Killer powers *have* to be strong either in the chase (resulting in a Deathslinger situation) or outside of it (resulting in a Trapper/Pig/Wraith situation). If DBD's primary Survivor objective, generators, were more fun, or the pace of the game allowed Killer across the board to be weaker and rely more on the fundamental mechanics of "Killers" rather than relying on their power to get things done, this could change. But this is not the case, and likely never will be. Killer powers have to do the heavy lifting in a Killer's power budget. The best we can do is accept the fact that in any asymmetrical game, fun will to some degree always be a zero sum game, and come to terms with the fact that the overall experience of playing DBD is more important than an individual player's chasing skill expression, especially for Survivors as part of a team.
@bludhuuntr4946
@bludhuuntr4946 3 жыл бұрын
DBD has officially been lost in sauce.
@victormunhozzz
@victormunhozzz 3 жыл бұрын
I haven't watched the video yet, but I have been thinking about this. The older killers were supposed to have a single core strength in their kit (disregarding perks) Lethal killers like Myers, Oni, Billy and Bubba who can ignore health states with an instadown power are meant to have chase potential, Control killers, like hag and trapper are meant to have a lot of map pressure Some killers have built in slowdown and lethality, Pig and Plague come to mind with the side objective of Reverse Traps, and plague's ability to make survivors stay away from each other due to infection, and she can also snowball And then killers somehow got more complicated than that. Freddy has map pressure in the form of his teleportation that goes *literally on a generator* he can also finish chases really quickly with his snares, and he has some built in stealth with the Obliviousness. Pyramid has quick chases with his m2 that *goes through walls,* some map pressure with the trails, and snowball potential with the *COMPLETE DISREGARD* for hooks when survivors are tormented. Nemesis has quick chases with his medium range m2, slowdown with vaccines, map pressure+chase potential+aura reading with the independent zombies... So, what the hecc is happening Trickster was a breath of fresh air. Sure, he's weak, but he's simple and has an obvious learning curve (get good at aiming) so idk why they decided to go back to bloating killer's kits when they made Nemesis' power.
@dawsonwarren1121
@dawsonwarren1121 3 жыл бұрын
One thing that would definitely help this is making more small ways to slow the game down for both sides, ways to either hinder the killer or survivors without powers/items, and all up just ways to make it fun. For example. Locked doors on all maps is a simple one, they can be broken or locked by killers and they would give survivors a reason to use keys or new perks/items and could make the choice to lock it (making it equivalent to a breakable wall the killer must break) or keep it unlocked/open (making it accessible for anyone, and have a perk to make it like a pallet where they can stun the killer by slamming it shut) More AI based creatures that can hinder or help either side (asylum patients that behave like zombies and grab survivors, deer in the forest that run if a survivor or killer goes near it, additional Zombies at RCPD, etc) and on maps that wouldn't suit, adding traps scattered around in set locations that can slow the killer, trap survivors, etc. that can be used by both sides would work too (looking at The Game map here mostly... Replace some of those damn pallets for traps 😂)
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