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This is the first part of a multi-part tutorial covering the car chase scene I made for the beginning of this video. In part one, we cover an in-depth look at the emitter particle system and how to use it to create the effect of money flying out the back of a moving car. There's physics, cloth simulations, force fields -- a lot of little tricks used to give this effect some realism. Stay tuned for part two where we'll get into landscape modeling, car animations, and maybe even some lighting!