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"Dragon's Dogma 2" is a classic case of potentially great games being ruined by corporate greed. Underneath the terrible performance on all but the most powerful gaming rigs, questionable microtransactions, and baffling single-save system lies a truly innovative game with outstanding combat, world-building and immersion.
In this video, I explain why Dragon's Dogma 2 could've been Capcom's crowning achievement, but instead fell short due to corporate greed. Capcom is no stranger to controversy, especially considering its history of shoving microtransactions into games that didn't need them. Devil May Cry 5, is the most obvious and noteworthy example.
The first issue is stability. During my 6 hours with Dragon's Dogma 2, I've experienced a few crashes and the game's stability leaves much to be desired. Next, Capcom continues its baffling decision to stick to a single save file system - meaning players need to delete their saves to create a new character, undoing hours of progress unless a file backup is made manually. Finally, I personally believe that microtransactions have no place in single-player games, and seeing them included in a supposedly "hardcore" RPG experience detracts from the challenge and overall immersion.
While this may not cause a gaming goliath like Capcom to crumble, the strong reaction from the community hopefully signals to the executives running these companies that enough is enough. Gamers are fed up with companies trying to take advantage, and antagonistic practices like this need to end.
Credits:
@TaruAnime - For the Malenia clip
@RohanAdiyodi - For the Tunes
Songs - Persona 5 (Price) and Persona 5 (Sunset Bridge)