F-Zero 99 Full Vehicle Breakdown: Stats and Characteristics Explained (V 1.3 updates included!)

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HeyNiles

HeyNiles

Күн бұрын

Welcome to my in-depth analysis of the iconic vehicles in F-Zero 99! 🏎️ In this video, I'll dive deep into the exhilarating world of futuristic racing, where each vehicle has its own unique set of stats and characteristics that can make or break your race.
****** INCLUDES v 1.3 UPDATE DATA!!**********
🚀 Join me as I explore the lineup of vehicles, checking out exactly what is under the hood of each one. I'll break down key statistics like top speed, acceleration, handling, and durability, helping you choose the perfect ride for your racing style.
🎮 Whether you're a seasoned F-Zero veteran or a newcomer to the series, my comprehensive guide will provide valuable insights and tips to give you the competitive edge you need on the track. Learn which vehicle suits your playstyle and how to make the most of its strengths.
🏁 Get ready to conquer the futuristic tracks of F-Zero 99 with confidence and precision. Don't forget to hit that like button, subscribe for more F-Zero content, and share this video with your fellow racers. Let's rev those engines and aim for the checkered flag together!
Timestamps:
0:00 - Introduction
0:45 - Measuring Standards
2:05 - Power/HP Bar
4:50 - Boost Usage
5:45 - Damage Types
10:35 - Healing & Knockouts
12:30 - Speed
15:30 - Handling
16:40 - Super Boost System
19:00 - Conclusions
Get ready to outpace the competition and become an F-Zero 99 champion! 🏁 #FZero99 #Gaming #Racing #FZeroVehicles

Пікірлер: 15
@Teknanam
@Teknanam Ай бұрын
IMO Fire Stingray today is still in a stronger position than Blue Falcon pre-patch. Not that I ever thought the Blue Falcon was ever too bad.
@adriellightvale8140
@adriellightvale8140 Ай бұрын
Perhaps I'm a little too insistent with doing some drifts. That's why I use the Golden Fox most often, though I recently learned that the Wild Goose can also drift.
@MegaMario98689
@MegaMario98689 3 сағат бұрын
Yes, stingray now is not great. But I have used it for so long that it would be very difficult to learn a new play style
@swjunkie3407
@swjunkie3407 Ай бұрын
Skyway length time from what I’ve seen is based on DISTANCE from 1st not placement
@TM-45.
@TM-45. Ай бұрын
They masacred my firery boy
@heyniles
@heyniles Ай бұрын
It's a sad sight....
@Surl9596
@Surl9596 Ай бұрын
I wouldn’t be surprised if everyone involved in that hasn’t played much. They might see the meters have the best average placement on it but won’t see how tough it is to win with it
@heyniles
@heyniles Ай бұрын
@@Surl9596 I agree, there were some odd choices with the updates in the v1.3 patch
@zentember
@zentember Ай бұрын
i feel like your testing approach would be great to finally solve how exactly do back bumps work, how many pixels forward they bring us, what penalties are involved when we back bump someone else, and how many back bumps would equal a boost. some side collisions might also count as back bumps too. i have been trying to use the mini map to answer this question myself but it is quite cumbersome
@WolfAndRavenFZ
@WolfAndRavenFZ Ай бұрын
When passing a jump pad, each ship should reach its maximum speed. It doesn't make sense for all ships to exceed their maximum speed except the Fire Stingray. Also, since the Fire Stingray has the worst turbo stats, they should at least make it maintain speed better with crashes. A simple crash with a blue bumper has ruined countless Grand Prixes for me.
@user-dm8rs7ei5y
@user-dm8rs7ei5y 12 күн бұрын
Fzero 99 8 Vehicle's Blue Falcon Golden Fox Wild Groose Fire Stingray Blue Thunder Luna Bomber Green Amzone Fire Scorpion
@tetriswizard21
@tetriswizard21 Ай бұрын
I’ve been maining the Fox since day 1. I probably won’t change anytime soon
@heyniles
@heyniles Ай бұрын
Same here! I feel like there's not a whole lot else I do better.
@sydomium
@sydomium Ай бұрын
I'm sorry, but what in the hell are you talking about at 1:31 for data mining? If you can extract the raw data straight from the game's code, it is the most accurate data you can possibly have about a game, and using such data doesn't invalidate practical testing, it enhances it. I dunno where you pulled "intended values" or that the game will "inactivate" such values from, but that is entirely hogwash. You sound like you're pulling words out of your ass that sound like they mean something, but actually don't in an attempt to justify not using the real game data. If you don't want to use the real values the game uses, just say so and own it. Don't give us this wishy-washy BS. If you actually DO have the game data, I would appreciate if you could post it in the video description so myself and others can look up the game data ourselves if we so choose. You removed the previous version of this video, so that pinned comment with all the F-Zero data on it is now lost.
@heyniles
@heyniles Ай бұрын
As I described, the patch notes don't match the results. I'm not a programmer, so I don't know exactly how all of the damage values get translated to the actual results during gameplay.... but the results of my testing show that not everything plays out exactly as the mined data says it will. I'm not sure what it is you have against measurable objective evidence, but it is what it is. I feel I was quite clear with my reasoning, and not wishy-washy at all. If you didn't understand my reasoning there, I'm sorry I didn't explain it well enough for you. Your point about the pinned comment makes no sense - those values were applicable for the pre-update version of the game and I'm not going to knowingly present inaccurate data in my videos. I appreciate your feedback! Let me know if you manage to get any meaningful data not presented in this video and I can update the description; or if you're just interested in commenting about data but not providing any, that's cool too. 👍
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