Faking Smoke with Particles in Blender Cycles

  Рет қаралды 70,734

Blender HD

Blender HD

Күн бұрын

www.blenderhd.com/
Learn how to fake smoke by using textured particles, and how to animate their size and material properties over time.
Final File can be downloaded here: adobe.ly/1mGwEWF
The train model is courtesy of Chris Kuhn.

Пікірлер: 75
@bUildYT
@bUildYT 4 күн бұрын
9 years ago, that's the definition of impressive!
@SquaredMediaAnimations
@SquaredMediaAnimations 8 жыл бұрын
Thanks a lot for this tutorial! I've done a lot of work with Volumetrics, even started an Honors Thesis on them, and quickly concluded they weren't very suitable for efficiently getting some simple smoke. This is just what I needed! Also good job explaining getting particle size over lifetime. I hope you've posted on some of those threads, as I can confirm I spent a long time searching as well without an answer.
@AnimatedAirlines
@AnimatedAirlines 6 жыл бұрын
huh......it seems one great empire has found skills from this one...useful
@toppolthecat
@toppolthecat 6 жыл бұрын
bps is fat
@AnimatedAirlines
@AnimatedAirlines 6 жыл бұрын
toppolthecat you too buddy
@PetersAnimation
@PetersAnimation 4 жыл бұрын
hi
@dollyhadbraces9361
@dollyhadbraces9361 3 жыл бұрын
Great as im a plumber and have been on blender now about 100 hours , so this is good news. i modeled a xmas train wheels that revolve, emitting extruded letters modified by a hidden subdivided 'mesh deform' snug fitting soft body cubes , that holds the letters together but giving them soft body properties. i might start all over , steal your model , and in a perfect world , model it blasting through the road blocks in dover . puffing out big balloon letters spelling merry xmas to all! w black and white checkered hats blowing in the wind.
@unfa00
@unfa00 8 жыл бұрын
Man, the particle size change thing is awesome!
@MrMargaretScratcher
@MrMargaretScratcher 7 жыл бұрын
Just used this technique - very handy! One thing I did, was to edit the particle plane, copy the verts, rotate on x by 90, then do the same but rotate on y by 90, so you end up with a kind of intersecting shape where you have a plane facing in every direction. I found this helped avoid seeing planes where the plane is obviously tilted away from the camera.
@ajphotography1475
@ajphotography1475 9 жыл бұрын
Finally a method that will save me days upon days of rendering animations! Thank you!
@Thomason1005
@Thomason1005 8 жыл бұрын
when setting up the fade out on the smoke material you can actually divide by the particle lifetime instead of the constant number, thatll make later changes easierbut still a very great tutorial, couldnt have done it otherwise
@intensitydigital
@intensitydigital 9 жыл бұрын
awesome particle scaling really helped with the project I'm working on thanks
@UnfoldGames
@UnfoldGames 8 жыл бұрын
Great tutorial. I might be using this to create some smoke for a game I'm developing.
@tales-of-esporia
@tales-of-esporia 6 жыл бұрын
Very very good tutorial. You are very creative with your blender mechanics my friend.
@ragnardimarzo
@ragnardimarzo 6 жыл бұрын
Thanks for your excellent tutorial. Your tutorial has helped me a lot and gives good results.
@Astralheroes
@Astralheroes 7 жыл бұрын
Cool trick! I always wondered why there are no built-in fade-off settings for particles, as it seems to be the most essential thing about particles!
@user-wr8jh8xx2y
@user-wr8jh8xx2y 4 жыл бұрын
Man, you saved my project. Thank you!
@charlesdoeseverything9716
@charlesdoeseverything9716 3 жыл бұрын
Ohhhh so that's what those Field Weights are for! Great tutorial!
@bollingeraaron
@bollingeraaron 6 жыл бұрын
Fantastic video! Thank you!
@davidmcsween
@davidmcsween 9 жыл бұрын
Excellent Jonathan and now I know why my own attempt failed! It always annoyed me that you cannot add a track to constraint without decoupling the rotation
@JonnyAmazony
@JonnyAmazony 9 жыл бұрын
If you have smoke texture with transparent background you can actually check use transparent in Images as planes addon to speed up a process little bit , it will setup material for you :) Just a tip, great tutorial!
@BIenderHD
@BIenderHD 9 жыл бұрын
Matej Ondriaš Hey thanks! Totally missed that.
9 жыл бұрын
this was great!
@JHSaxa
@JHSaxa 4 жыл бұрын
Brilliant!
@MoonLB
@MoonLB 3 жыл бұрын
Thank you! Still useful today
@BloodyRainRang
@BloodyRainRang 7 жыл бұрын
I think the "proper" particle time setup would have been Age / Lifetime, Age / might screw up when you adjust the lifetime later as that could make particles disappear too early or not enough at all.
8 жыл бұрын
Thank you!
@Vijay-ov4le
@Vijay-ov4le 4 жыл бұрын
Thank you sir 💓
@flankerchan
@flankerchan 2 жыл бұрын
2021. Well done :D Well this method seems underrated. But powerful especially for my old rig where smoke sim keep making it crashed :x
@JPJosefPictures
@JPJosefPictures 3 жыл бұрын
Thanks for the video, made RCS-Thrusters with it! :)
@smolev
@smolev 7 жыл бұрын
thank you kind sir
@user-tt9tr4vx1n
@user-tt9tr4vx1n 3 жыл бұрын
There are also black squares when I render, thank you for saving me.
@alfredlekalakala2251
@alfredlekalakala2251 2 ай бұрын
Awesome
@TheGodakame
@TheGodakame 9 жыл бұрын
You can actually divide age by lifetime and get the result without having to pick the number Great tutorial though!
@veggiet2009
@veggiet2009 9 жыл бұрын
Александр Подгайко I was wondering if that would work, thanks for the comment!
@badbunny_uk
@badbunny_uk 3 жыл бұрын
Thanks for this, as per the last comment this is still useful and working in Blender 2.92 (noting the UI changes since this older version). Have you developed this method any further since? Thanks again.
@kkehoe5
@kkehoe5 9 жыл бұрын
Why not add an animation of the effect at the end? It's hard to judge how it looks as a still.
@peterlustig8201
@peterlustig8201 8 жыл бұрын
"Sorry, this link is no longer active." - What a pitty. Great tut though. Was trying to fake it with "wind" but your result is much better ...
@mrowczak1900
@mrowczak1900 6 жыл бұрын
Could I use this method as muzzle smoke for ( example) tank cannon?
@veggiet2009
@veggiet2009 9 жыл бұрын
with 150 transparency levels, won't that slow down the render quite a lot? I'm guess that doing volumetrics is still slower render wise, but wow that's a lot of tracing through transparency!
@3dgeneral951
@3dgeneral951 9 жыл бұрын
veggiet2009 Well I agree with you but one of the purpose that wasn't mentioned is that you don't have to bake smoke (which we all know takes forever depending of your machine). This method will be VERY interresting when Blender will get volmetrics rendering on GPU because there won't be long bake times or render times ;) ! But I still think that Smoke simulator is a better option; at least for explosions and stuff like that. :) Either way thanks for the tutorial Jonathan !
@veggiet2009
@veggiet2009 9 жыл бұрын
I hadn't thought of baking. I do like this method for NPR styles though, it gives it a very painterly quality
@BIenderHD
@BIenderHD 9 жыл бұрын
veggiet2009 You could also use this with simple spheres and Freestyle rendering to give a cool toon smoke effect
@LordOdin
@LordOdin 9 жыл бұрын
veggiet2009 transparency is horribly slow. Also light paths that go through transparent planes have more noise than they would have without... it kinda sucks because doing simple things takes forever to render. Here is a post on my blog as an example of cool things you could do if it didnt take so long lol durknfred.blogspot.com/2015/02/cycles-voxels.html
@BIenderHD
@BIenderHD 9 жыл бұрын
LORD ODIN Hey, that's cool!
@sethmcguire5090
@sethmcguire5090 6 жыл бұрын
Hey Blender HD quick question, how did you animated the wheels and gears on your train? Ive been working on one for a while now, and i have acouple of ideas of how to do it, but i was just wondering how you did yours. :)
@AnimatedAirlines
@AnimatedAirlines 6 жыл бұрын
so, I'm making a B24 that is smoking. on one engine. How to you make the smoke trail longer?
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
How did yu get the smoke to look that great in your thumbnail. I dont see any of the planes in that render or is that real smoke sim? Normally when using planes you would easily see the planes ofcourse
@BattleMachines
@BattleMachines 9 жыл бұрын
OMG, like on order. How do you know I need this now in my animation? :D Thank you, save me a lot of time.
@RandomPerson-nu3nm
@RandomPerson-nu3nm 8 жыл бұрын
Smoke is a particle system. Sheesh
@kendarr
@kendarr 4 жыл бұрын
Does this work with videos?, i mean instead of images, use clips
@peanutbutteronmyguitar7005
@peanutbutteronmyguitar7005 8 жыл бұрын
Awesome tutorial the link for the file seems to be offline though...
@BIenderHD
@BIenderHD 8 жыл бұрын
+PeanutbutterOnMyGuitar Thanks for letting me know! Fixed with a more permanent link: adobe.ly/1mGwEWF
@peanutbutteronmyguitar7005
@peanutbutteronmyguitar7005 8 жыл бұрын
thank you so much the new link is working :-)
@vuk8550
@vuk8550 Жыл бұрын
How can I make the planes face the camera If I wanted to go that route? I tried track to both on the plane and the emitter but it doesn't seem to work at all. Any tips?
@DarkAutumn3D
@DarkAutumn3D 2 жыл бұрын
Would this work for clouds, too...?
@naturalcauses1695
@naturalcauses1695 3 жыл бұрын
Haha this is great
@Gr1mmReap3rT2
@Gr1mmReap3rT2 7 жыл бұрын
When the hell did Blender get so complicated? I remember back in 2.43 it took like 2 minutes to achieve this in blender internal with rendering and everything O.o. I remember you just slapped billboard on and changed a few settings and you were done, no messing with node editor and 40,000 other settings. I don't have the greatest computer and the fact that transparency over time for each particle in blender internal is broken makes Blender useless to me now. It's aggravating.
@TheNewton
@TheNewton 6 жыл бұрын
+SeniorB this tutorial is about FAKING smoke for specific uses. For regular Smoke is quick in blender - > space -> type quick smoke -> press play.
@itchytastyurr
@itchytastyurr 3 жыл бұрын
any means of doing this for blender render?
@dieseld261
@dieseld261 3 жыл бұрын
The node setup for the fading smoke material doesn't work in 2.9. Is there a way to make it work? I can't figure it out.
@nuclearacrylicart8974
@nuclearacrylicart8974 9 жыл бұрын
Good afternoon, depending on where you are, my name is Louis. I am going to be making a tutorial of my own over the next few days in regards to a hologram. It dawned on me that I used the same technique you demonstrated on blender diplom's KZfaq channel several months back to create a hologram type material using the node editor. I would like to ask your permission before starting this, as to if you are okay with me using the same node setup. Please let me know. Thanks.
@nuclearacrylicart8974
@nuclearacrylicart8974 9 жыл бұрын
Blender HD
@BIenderHD
@BIenderHD 9 жыл бұрын
Louis Rayner Sure, you can use it for whatever you'd like! It would be a bit odd to make a duplicate tutorial though, there's not much value in that. But feel free to do whatever you want with it. Thanks for asking!
@nuclearacrylicart8974
@nuclearacrylicart8974 9 жыл бұрын
Blender HD​ thank you. It's more for the purpose of modeling and a short animation. But I'm using a similar node setup for the material. Thanks again bud.
@RolazoGL
@RolazoGL 9 жыл бұрын
any clue how to do this with the old Blender Internal? I got the particle size working, but that's all the control you get over particles life, the other stuf seem broken (like density).
@BIenderHD
@BIenderHD 9 жыл бұрын
RolazoGL Particle textures are definitely weird. But try mapping that textures for density to to object instead of to particle/strand, because you'd want it to effect the particle system as a whole instead of each one during its lifetime.
@RolazoGL
@RolazoGL 9 жыл бұрын
Blender HD Well, found it for density it was "generated" coordinates. But my mayor gripe is not getting the transparency over particle life to work with the old blender internal, any clue?
@BIenderHD
@BIenderHD 9 жыл бұрын
RolazoGL You can also set regular BI textures to be mapped as strand/particle. Does that help?
@RolazoGL
@RolazoGL 9 жыл бұрын
Well, sorry but not much really, they can be set but do not do much, I've been looking around and it seems that functionality is broken for the old internal renderer, thanks for answering anyways.
@darkblade4104
@darkblade4104 8 жыл бұрын
How did you get your blender to look like that? Ive seen it multiple times but im not sure what it is
@BIenderHD
@BIenderHD 8 жыл бұрын
+ItsAlex You can download the my User Preferences here if you want: kzfaq.info/get/bejne/fpppp6eIubaVopc.html
@artyknotswastaken
@artyknotswastaken 8 жыл бұрын
hahaha oh how i miss gpu timeouts.
@nadirnad1119
@nadirnad1119 7 жыл бұрын
LEARN TOO MASH IN ONE VIDEO THANKS
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