Fusion 360 Warbird Model Wing to Fuselage Transition how?

  Рет қаралды 2,054

Redbaron RC

Redbaron RC

Күн бұрын

A subscriber asked the question, what is the best way to transition a wing to a fuselage when modeling in fusion 360? I cover three different approaches in this video. T-spline tools, fillet commands for surface models, and lofting command and tips.
Attribution:
HUGE Gathering of P-51 Mustangs - Sounds of WWII - EAA AirVenture Oshkosh 2019
AirshowStuffVideos
Link: • HUGE Gathering of P-51...
Fusion 360 -Understand Curvature &Impress your friends-And Your Comments & Questions - #LarsLive 59
Lars Christensen
Live Stream - Basic understanding of G0 G1 G2 and G3 Curvature that will impress your friends at any dinner party...and maybe ...
Link: • Fusion 360 -Understand...
00:00 Introduction
01:12 Free Grabcad Fusion Model!
02:54 The T-Spline Approach
06:07 The Fillet Approach
08:07 The Loft Approach
11:31 Trouble shooting a failure
13:04 Importance of Tangency Weight

Пікірлер: 17
@bookofflight
@bookofflight 4 ай бұрын
Those fuselage fillets look fantastic! It also makes me realize just how much math is happening behind the scenes in Fusion 360. Perhaps, one day, I'll have those procedurally generated on my models?
@redbaronrc
@redbaronrc 4 ай бұрын
Hey thank you!
@johnroyal4913
@johnroyal4913 4 ай бұрын
YESSS!! Thank you sir! I had to send the video to my sons. This made my day. I will have more questions Im sure.
@redbaronrc
@redbaronrc 4 ай бұрын
lol! Glad you saw it.
@johnroyal4913
@johnroyal4913 4 ай бұрын
@@redbaronrc I should add you to my build on Fusion because my filet i have been building is slightly different than yours but I see many things I haven't tried which I will first. I also love surface modeling the best.
@stratos2
@stratos2 4 ай бұрын
Very nice. I would have likely gone with a fillet on a solid body model, but I would have chosen a different fillet mode. I believe there is a fillet mode that does G2 continuity instead of being an arc.
@redbaronrc
@redbaronrc 4 ай бұрын
Good call!
@corevision8675
@corevision8675 4 ай бұрын
How do you model a B21 in fusion 360
@redbaronrc
@redbaronrc 4 ай бұрын
Grumman b21 raider?
@stratos2
@stratos2 4 ай бұрын
Okay only just now I noticed you don't use design history. You said you'd have to delete the face and redo it to fix the hole, when with design history you could just open the feature again, fix it, and everything that changed would adjust. If you're not aware yet, do yourself a favor and learn design history and what it means to leverage the power of parametric design. Ever since I've learned that I can not go back. Programs like blender with their destructive workflows are now honestly quite annoying to use, now that I know it's possible to just go back in time with fusion.
@redbaronrc
@redbaronrc 4 ай бұрын
Thanks I'm aware of design history. It works great until I have a model with thousands of edits on the timeline. In this example it would have been fine to have on though I agree. Thanks for the comment.
@stratos2
@stratos2 4 ай бұрын
@@redbaronrc yeah that's fair. Some modelling styles lend themselves more to history than others. That is where I have been struggling. I can get a plane shaped right-ish with t-splines, but actually making an accurate engineering model that is as parametric as possible has turned out to be very annoying. Things like how do I swap out a wing profile after the fact or how do I get a fuselage from lofts to look right...
@drumbum7999
@drumbum7999 4 ай бұрын
one does not simply "not use design history" in fusion without first using design history - it's the default behavior in fusion to have a timeline for designs and the only way to have the feature turned off is to do so deliberately.
@redbaronrc
@redbaronrc 4 ай бұрын
@@drumbum7999 agreed and guilty as charged. I'm sure I turned that sucker off. Or...... since this was started as an imported step file perhaps that's why it was off. I'd have to go back and reimport it to see.
@redbaronrc
@redbaronrc 4 ай бұрын
@@stratos2 nothing like watching the computer crank and crank all the while your wondering if it has crashed. Then it comes back with all sorts of errors in the timeline. I know it is a powerful feature but sometimes makes me feel like I'm painting a picture with a sledgehammer. Creativity goes out the window for the sake of parametric programming.
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