HDRP in Unity 2019.1

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Unity

Unity

5 жыл бұрын

The High Definition Render Pipeline (HDRP) is a prebuilt, high-fidelity Scriptable Render Pipeline designed to target modern, Compute Shader compatible, platforms. In the 2019.1 release, we have added several new features and heavily improved the workflow for artists overall. Get all the details on the blog: on.unity.com/2Pfxt8Z

Пікірлер: 16
@Hoglet.Interactive
@Hoglet.Interactive 5 жыл бұрын
Seriously? 47 seconds video without audio posted on official KZfaq channel?
@LahceneBelbachir
@LahceneBelbachir 5 жыл бұрын
I was thinking the same lol.
@LahceneBelbachir
@LahceneBelbachir 5 жыл бұрын
All we need now is SpeedTree HDRP support, saw in the documentation that API hooks were added, hope that means the support is coming soon.
@UGuruz
@UGuruz 5 жыл бұрын
I have tried some of the new features and they really very great. They good thing is that the Post Processing stack in now integrated in HDRP. 😀 But I still dont like the Mask map in LIT material. 😑 And why the Screen Space Reflections are disabled by default in HDRP ??🙄🤔
@alphabeta3029
@alphabeta3029 5 жыл бұрын
So, did they finally fixed font size in editor? Judging by the video, apparently not.
@CortezProductions
@CortezProductions 5 жыл бұрын
Where can I find that hair shader? I don't actually know how to make it in Shader Graph
@iamarugin
@iamarugin 5 жыл бұрын
All we need is the extensibility of PPv3 and HDRP itself.
@cartermanley1544
@cartermanley1544 5 жыл бұрын
Strangely enough, Hdrp is missing from the package manager window
@DarkAuron83
@DarkAuron83 5 жыл бұрын
Because you need to filter for it. Advanced -> Show preview packages
@vegitoblue2187
@vegitoblue2187 5 жыл бұрын
My editor lags a lot in HDRP making it impossible to use the workflow. It has made me a little doubtful on using it. LWRP was a pleasant experience though. The only issue was that it used to crash on building and now that it's production ready I would love to see what I can do with it. The HDRP lag does not make sense since I have a 1060TI
@dotcom4389
@dotcom4389 5 жыл бұрын
theres problem somewhere. i have a GTX 960M 2GB GPU and it doesnt lag. its better you submit a detailed bug report to them.
@vegitoblue2187
@vegitoblue2187 5 жыл бұрын
@@dotcom4389 where do you do this ? I have never done one?
@vegitoblue2187
@vegitoblue2187 5 жыл бұрын
@@dotcom4389 also this happened when I tinkered around with the book of the dead demo and the shooter demo
@SkyIsTumbling
@SkyIsTumbling 5 жыл бұрын
and we here waiting for fucking kernel based depth of bloom P L E A S E U N I T Y
@arthur_jfernandes
@arthur_jfernandes 5 жыл бұрын
👌
@vasikplays8800
@vasikplays8800 5 жыл бұрын
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