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This video explains how to implements the logic of a platform game, including collision detection and response of the sprites with the background. In the video, the implementation of the mini-game "The Runner" will be explained in details. Full source code and binary (.prg) provided. (English version).
#commodore64 #platform #programming #videogames #collisions #tutorial #retrocomputing
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Source code and binary link: drive.google.com/file/d/1_sc3...
Source code can be compiled with XC=BASIC 3: xc-basic.net/doku.php?id=v3:s...
Previous related video on Sprite-Background collision detection (you can see a demo of "The Runner" at the end of it): • Sprite-Background coll...
Italian version: • Come Creare Un Videogi...
Voices generated via TTS from the site: ttsfree.com/text-to-speech
Errata corrige: An arrow is missing from the Falling state to the Running state in the state machine.