Silent Hunter III [GWX] - Manual Torpedo Solution and Plotting - Using the Hydrophones

  Рет қаралды 14,505

Horror from the Deep

Horror from the Deep

2 жыл бұрын

Only when it came time to upload did I realize how rambly this video became. Didn't mean for it to be over half hour but there you go. A lot of the manual targeting tutorials on KZfaq make use of the 3:15 method (which does work on 100% realism), but I wanted to offer something a little more practical and reliable for when visual range checks are uncertain and hydrophone map marks are unavailable.

Пікірлер: 20
@leespiderpod
@leespiderpod 2 жыл бұрын
There can never be enough tutorials on manual TDC firing. Great video, I’d like to see more like this 👌
@horrorfromthedeep1670
@horrorfromthedeep1670 2 жыл бұрын
Thanks for the input! Still getting the hang of video capture/editing but I have more ideas for future videos so stay tuned!
@username_4494
@username_4494 Жыл бұрын
Excited news! I am your 200th subscriber, also...great video, learned a lot, thank you. Will now have to rewatch it at least 5x to really get it.
@jackcoleman1784
@jackcoleman1784 2 жыл бұрын
Hey this is just a suggestion but you might want to switch to using the UZO when you're attempting to attack a target in rough seas. The real gameplay purpose of it is that it's INCREDIBLY stable. Even in 15 kph wind conditions it makes using the stadimeter much easier and makes your range readings much more accurate in rough seas as a result. Of course you have to balance this with how visible you feel you are in said conditions and whether it's worth attacking from the surface. Just a suggestion. At the end of the day you're the captain of this boat so you play how you want. Great video BTW ^_^.
@matthewwagner47
@matthewwagner47 Жыл бұрын
Very informative,Thanks for sharing.
@Samirgz
@Samirgz 2 жыл бұрын
Hey, thank you for the nice tutorials, well made. Keep them coming. Can you tell all of the mods you have ? Im strugling a lot with modding this game. Thank you
@WilcoGroothand
@WilcoGroothand 2 жыл бұрын
Nice.
@ddaverr
@ddaverr 6 ай бұрын
I have GWX installed and I do not have the angle of bow and target clipboard in upper right. Do you know why?
@sukitha001
@sukitha001 3 ай бұрын
I have the same error, were you able to fix this?
@somato2688
@somato2688 2 жыл бұрын
Quick question. Is it possible to make the game auto pause when an enemy is sighted, found on the hydrophone, or found on radio? I set time compression to 0 for this but it's annoying when time pauses for every meaningless radio message. I only want it to auto pause for the important or life threatening events. Thank you.
@horrorfromthedeep1670
@horrorfromthedeep1670 2 жыл бұрын
Hi there! If you're running GWX with the "SH3 Commander" application, you can change these settings before launching the game. After you open SH3Commander there's an "options" button in the form of a wrench near the bottom in blue. Go in to the "Time Compression" tab and set the option to "1" or "0" for the specific option you'd like. For example, there's an individual option for when receiving radio messages, spotting a ship, plane detected etc. So you can customize each of these individually through the app. You can also adjust your maximum time compression to 8192 using this app, but I personally don't like to make it too high since you can run in to performance issues doing this.
@dealwolfstriked272
@dealwolfstriked272 Жыл бұрын
How did you know it was 20km for your first mark? The only way to know this was at 20km would be to be sitting at depth for awhile and suddenly SO yells contact bearing 72deg as that is the outer range they can hear to.Does this work for a contact that you get as soon as you submerge?
@oakfallen6663
@oakfallen6663 Жыл бұрын
what mods are you using? I am brand new to silent hunter 3 and have no idea how i missed it all these years.
@Thumper770
@Thumper770 Жыл бұрын
I think it's called GWX
@1dukky806
@1dukky806 Жыл бұрын
Why do you multiply by 1.94 when getting the speed of the ship?
@horrorfromthedeep1670
@horrorfromthedeep1670 Жыл бұрын
I'm sure there's a more eloquent way to explain this, so I'm probably not the right person to ask, but... we are timing how long it takes for the ship's length to pass a specific point in seconds on the stopwatch. Taking the length of the ship (m) divided by the elapsed time (s) gives us a speed in meters per second (m/s). I literally just googled the conversion of m/s to kn and it told me 1m/s = 1.94384kn. Mathematically you could express this conversion as: (78.3m/23s) x [(1.94kn)/(1m/s)] = 6.60kn. Others might recommend you just do the first part (length of ship divided by elapsed time) and then double it (multiply m/s answer by two in order to get speed in knots), as skippers didn't have modern calculators on board or the time to do this all by hand. Since the rest of your variables likely aren't accurate to 3 significant figures, rounding to "2" instead of 1.94 in your conversion shouldn't skew your results in a meaningful way.
@1dukky806
@1dukky806 Жыл бұрын
@@horrorfromthedeep1670 thanks for quick reply! It all makes sense, a mistake was on my part - I didnt notice the fact that google „corrected” my search for converting m/s to knots to metres to nautical miles. So what I got was some complete nonsense 🤦‍♂️🤦‍♂️🤦‍♂️
@Thumper770
@Thumper770 10 ай бұрын
You say that it's tedious and boring cuz you can't see the target. I disagree. To hunt and sink a target you never saw has its own rewards.
@matthewwagner47
@matthewwagner47 6 ай бұрын
Enjoy your videos better before you use 100% realism and actualy use submarine tactics and navigation skill. That torpedo was riding the waves. Great shot in bad weather.
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