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"Man, Mario 64's camera is kinda booty" - a jobless dude, probably.
As one of the earliest true ventures into the third dimension, Super Mario 64 had the tall task of framing its expansive world in ways that benefited the player's perception of said world. There's a lot to say about the tools provided to handle the camera, for better and worse, but look, I don't got time for all that mumbo jumbo, so instead I just wanna talk about how FUNKY it is!
Twitter: / matt_tb_ (I DON'T POST BUT MY LIKE HISTORY IS FLAMES BRO TRUST)
Extra Note:
This is the first full fledged video I've edited in premiere pro. I'd like to bid a heartfelt farewell to Sony Vegas. You will not be missed dawg. Secondly, for any shorter vids with not a lot of graphics that focus on older games I'll make the aspect ratio 4:3 just so I don't have to worry about unnecessary backgrounds and whatnot, so make sure to load up this on your CRT :)