Рет қаралды 130
For this critical thought, I went on about how difficult it is to understand long-term success as a game developer and why just looking at sales or review numbers is not enough. As a bonus, I broke down just what the real success of Elden Ring was on PC.
0:00 Intro
00:22 Making it as a game developer
00:54 Why sequels are popular
2:49 Sinking Costs
3:25 The Kinds of Sequels
4:15 Understanding your market
8:11 Completion Critiques on Elden Ring
20:05 Measuring Long-term Success
24:07 Conclusion
_____________________________________________________________
Join this channel to get access to perks:
/ @game-wisdom
Videogame streams are now archived on my secondary channel: / @game-wisdomgameplay
Books I've Written:
www.routledge.com/search?auth... (top results)
Additional Sites:
Main Site: Game-Wisdom.com
anchor.fm/gamewisdom
Patreon: / gwbycer
Paypal: paypal.me/GWBycer
Twitter: / gwbycer
Discord: / discord
subscribeonandroid.com/game-wi... for Android and itunes.apple.com/us/podcast/g... for Itunes
#gamedesign