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@iloveunitedair
@iloveunitedair 3 күн бұрын
nice video!
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 күн бұрын
I’m glad you enjoyed it!
@eliburry6572
@eliburry6572 11 күн бұрын
❤❤ 2024🎉
@gavinpowell4607
@gavinpowell4607 22 күн бұрын
fucking grid designs... AMERICANS!!!!! 😡🤬
@bluegreen2224
@bluegreen2224 25 күн бұрын
This is great, really enjoyed the layout and strategy!! My favorite beginner’s video 🙏
@LeeHawkinsPhoto
@LeeHawkinsPhoto 25 күн бұрын
😊 glad you enjoyed it!
@bonkey666
@bonkey666 27 күн бұрын
OMG... Bene gesserit comment was so unexpected... Love you even more now.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 27 күн бұрын
Fear is the mind-killer!
@augustheat
@augustheat Ай бұрын
gotta keep those sims happy eh? lol
@jpxs9121
@jpxs9121 Ай бұрын
great guide! i wish you posted part 2 though :(
@CasanovaLucas
@CasanovaLucas Ай бұрын
15:02 how can you fly over your city like this?
@jpdominator
@jpdominator Ай бұрын
I’ve watched about 7 hours of your videos today. 😉
@LeeHawkinsPhoto
@LeeHawkinsPhoto Ай бұрын
😱😃 I hope you liked them!
@jpdominator
@jpdominator Ай бұрын
Excellent series, minus the music. Music isn’t needed.
@LeeHawkinsPhoto
@LeeHawkinsPhoto Ай бұрын
Thank you! My mixing skills improve over the series…and lead to some fun gags 😉 or at least I think they’re fun 😁
@Red_ger
@Red_ger 2 ай бұрын
Is part 8 out? KZfaq is not showing me, but I liked your series. And the music you choose
@coreywatson5108
@coreywatson5108 2 ай бұрын
Me wondering why my landfill was full at 5000 population...😅
@coreywatson5108
@coreywatson5108 2 ай бұрын
Wish I could find where you explain how you decide what size to make your blocks...
@michaelbowers7912
@michaelbowers7912 2 ай бұрын
Thanks for the info about the props in the parks! I had no idea! Also: Loved the Emperor Palpatine impression at the end. This channel is underrated! I really wish it continued to BIGGER cities. I always get to about 40,000 in population and everything goes to pot.
@michaelbowers7912
@michaelbowers7912 2 ай бұрын
More please! Its nice to have some CS1 content while we wait for 3-4 years till CS2 improves.
@kimghanson
@kimghanson 2 ай бұрын
Thanks for showing me how to suck all the joy out of the game.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 ай бұрын
😨
@user-po9rd9mi4t
@user-po9rd9mi4t 2 ай бұрын
the whole game is still a beta version...
@gustavoserrate595
@gustavoserrate595 2 ай бұрын
Great!!!!
@Sotherios
@Sotherios 2 ай бұрын
You are right about the pronunciation. Ost as in British RP “lost”. Use rolling (Spanish or Italian) R - and you’ll sound native :) Beautiful build! Few minutes in, i’m already getting so many ideas!
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 ай бұрын
I gotta make a series with this game! It’s a ton of fun!
@1who4me
@1who4me 2 ай бұрын
It was working fine for me day one. I don’t usually preorder games but I’m glad I did with CS2. Don’t get the hate. I think a weak game relies on modders doing work for free. Good games don’t need modders.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 ай бұрын
Agree that good games don’t need modders…and I’m glad you like the game. I’m tremendously disappointed in the mechanics being so mysterious and unfinished or broken.
@jl644
@jl644 2 ай бұрын
"Did the March Update FIX Cities: Skylines 2?" Nope.
@krisculin9679
@krisculin9679 2 ай бұрын
Sorry I missed your stream, Lee. I've been really, really busy at work. I've commented before on the release of CS2 on other channels. As a professional developer, I feel for the CO devs. I know without a doubt they worked very hard on CS2. But developers can make only so many decisions. There are managers above them that make the final call. It is my opinion, without any evidence, that it was Paradox who made the call to release when they did. I think CO pushed back and couldn't change Paradox's minds. There have been some videos about this on other channels. One of the videos talks about the CEO of Paradox and some things he said at their shareholder meeting (or whatever they big meeting it was). Apparently, there was another game that they published in Q2 that didn't do well and they needed CS2 to make it up for it in Q3. I think this was one of the many factors that led to the early release of CS2 before it was ready. It seems to me, and again this is my personal opinion, that CO fought to hold off on the release or to at least release it as a beta to let players know it was not 100% ready and that Paradox overrode that request. Then you run into the performance issues, no mod support being ready, etc., and you end up with what happened. Be that as it may, I think releasing Paradox Mods now in Beta along with the Editor was a good call. Neither are ready for the primetime, technically speaking, but they are usable. They are listening to players and creators and adding features to both. It gets some of the most popular mods out there like MoveIt! It gets map makers to release new maps. It releases some big bug fixes like that for the land value issue. Yes, there are plenty of more issues that need to be resolved but CO is working on it. They aren't sitting at their desks twiddling their thumbs. I know the code base that I work on every day is complex, but it probably pales in comparison to what the CO devs deal with. It takes time to make a bug fix. Then you need to QA it and make sure you've tested it thoroughly. If there are issues, it goes back to the dev and the cycle repeats until QA is satisfied. Automated unit tests can only go so far. This takes time. Verify (bug exists), fix (the bug), test (the bug), repeat if needed. And with the new toolchain options available, and being a developer, I'm going to try creating my own mod. Not sure what it will do yet, but it will probably be something simple at first. Then I'll keep building on it. Writing code for something other than work should be fun. And having the toolchain install options available from within the game is a great idea. Making it easier to get up and running to create mods is a great, great thing to have - and CS1 didn't have that. There is a CS1 mod, Compass, that I really, really like. I may even give that an attempt. It's something I've really missed in CS2. I've been disappointed with CS2 thus far. It could have been better. But as I said, I think there were factors beyond the control of the devs at CO or even the managers, include CO's CEO. I vote that we give them a bit more time. Be patient. Be supportive. Send them feedback. There is nothing better than hearing from users.
@ysharros
@ysharros 2 ай бұрын
Great insider perspective. I know a bunch of devs and none of them go in to work thinking "Hey, let's see how crappy I can make the game today" -- but I *do* have a bone in my craw with the corporate-level decision makers, and not just CO/Paradox. It's always been an issue at larger studios, but it's really endemic now with EA, Bethesda...and the list goes on. I think it's why I've been trying out a lot of small indie games: they may not have the glitz, but the process is generally more honest and transparent.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 ай бұрын
It’s totally cool! I gave you a shoutout just the same because you’ve been such a longtime financial supporter! I feel much the same as you…I do have questions though…I think Paradox bears plenty of responsibility, but how did they work on this game for 5 years and only get this far? It boggles my mind…
@krisculin9679
@krisculin9679 2 ай бұрын
@@LeeHawkinsPhoto That's a good question. And we don't really have the answer because we don't have insiders to answer the question. But I have no doubt there were technical issues along the way. Things they may have thought would be "easy" but turned out to be far more difficult - or vice-versa (I've been in that situation myself). We also don't know what their resources were or if there were assignments on other projects. 5 years is a long time to work on a single project. One of our products took a single developer 6 years to develop - it was written in Visual Basic 1.0 for DOS. By the time it was released, Windows 98 had been released and the product was DOS-based (ran in 640k of memory, too). We may just never know unless someone from the inside leaks it and I don't see that happening (it seems their NDAs are air-tight). I know game development is very different from other types of software development and it's not my personal area of expertise. I'm still holding out hope that CO will get a version of CS2 released this year that virtually everyone will be happy with. If they don't do it in 2024, the game franchise might be dead. I honestly don't think that will happen though. With PDX in beta now, mods will cover a lot of the holes in the game until the base game can catch up. That pretty much happened in CS1. There were features in mods that should have been in the base game (and one of them was added to the base game - above ground metro).
@True_NOON
@True_NOON 2 ай бұрын
Lee: ive played CS 2 for 42 hours My Openttd hours : i am four parallel universes ahead of you
@krisculin9679
@krisculin9679 2 ай бұрын
One of the bigger bug fixes in this update was for land value. If you haven't opened your city in a long time, it will take time for the game to readjust for the bug fixes. It just takes some time and patience for the system to do its thing.
@darrensummers5052
@darrensummers5052 2 ай бұрын
In all honesty, it’s great they wanted to host mods on their own site as they’ll have more control over how mods work with CS2 but to launch the game with zero mod support was a shockingly bad decision. That should have been up and running day one because as you said one of the main reasons CS1 was so successful was mods and assets.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 ай бұрын
My opinion-they should have delayed release at least until they had the map editor, code mods, and a distribution system.
@boki1693
@boki1693 2 ай бұрын
@@LeeHawkinsPhoto And or released it at early access for like $25.
@An_Economist_Plays
@An_Economist_Plays 3 ай бұрын
Managing thousands of assets looks like it will be a nightmare with PDX mods. We need a Skyve/Loading Screen Manager mod to make sense of assets in CS2. So maybe it's a good thing that there aren't assets in CS2 yet...
@euricoaw1535
@euricoaw1535 3 ай бұрын
paradox mod is so dumb, steam are just way more developed
@An_Economist_Plays
@An_Economist_Plays 2 ай бұрын
@@euricoaw1535 Colossal Order failed completely on reading the room with this game.
@An_Economist_Plays
@An_Economist_Plays 3 ай бұрын
CS2 is an awesome game on console, with all the - oh, hold on, no console release... *Never miiiiiiiiiiiind...* 🙂
@SverreMunthe
@SverreMunthe 3 ай бұрын
You use over 3 hours to answer that question? The short answer is: The game is total garbage. Everything is bad, nothing is good. Go back to Cities Skylines I! 😢
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
Some people may want to hang out and whatnot 😁 but yeah…the latest round of stuff doesn’t really change anything. I honestly expected it to be a disappointment though. My cynicism towards CO is strong these days.
@ysharros
@ysharros 3 ай бұрын
I am cursed never to catch a stream live (my own fault for hating notifications and email, and only watching on browsers XD), but hopefully a comment on the VOD will help anyway. Interested to see how CS2 is doing these days -- I did what you and pretty much everyone else did, which was to play a few dozen hours, be unfulfilled after the stellar marketing campaign, and then leave the game untouched for months. I _want_ (or wanted) to love it, but it's bland and kind of soulless, and the cash-grabbing is putting me off. (Admittedly I'm also an Ark player and we've been jerked around by their publisher too, sooooo...) ETA -- I didn't mean to make it sound as though the publishers are solely responsible for the woes of both these highly-hyped and -anticipated games, but there's definitely an uncomfortable dynamic that seems to be going on these days with games being hustled out as under-performing messes alongside truly brazen monetisation efforts. Anyway, this is too big a topic for comments on a livestream, sorry.
@ThePrimeMinisterOfTheBlock
@ThePrimeMinisterOfTheBlock 3 ай бұрын
But they are responsible. I don't know why you felt you had to soften your position, it's spot on.
@ysharros
@ysharros 3 ай бұрын
PS - I'm looking forward to those videos you're working on. As a long-time city-builder (SimCity players represent!) I agree with many of your points and contentions. CS1 did as well as it did partly because it came on the heels of the fustercluck that was SimCity 2013 (and partly because of the amazing array of mods and assets that people made for it), and other than enabling a super vibrant modding community, I'm kind of hard-pressed to see where CO has actually broken new ground rather than recycle what city builders already did.
@ysharros
@ysharros 3 ай бұрын
@@ThePrimeMinisterOfTheBlock We're on the same page -- I just didn't mean to make it sound as though I was blaming Paradox (or, in the Ark example, Snail) for everything. CO has a corporate / decision-making structure too, and some of their decisions have also been... short of the mark, or maybe unrealistic in terms of what they said they were making and what they actually delivered.
@ThePrimeMinisterOfTheBlock
@ThePrimeMinisterOfTheBlock 3 ай бұрын
@@ysharrosah. Yes indeed, I quite agree.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
Both developer and publisher deserve plenty of ire for CS2, I agree. It does feel soulless and cashgrabby. I have to point out some things about CS2 and CO though before too long though in some new vids…
@lilacfields
@lilacfields 3 ай бұрын
this is a great video that truly makes the beginning city planning seem simple! i used to play sim city on my phone all the time and recently decided to get cities skylines on console and have been struggling to keep my budget in check. you simplified the different features so well and now i feel prepared to make a successful city ☺️
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
Glad to hear it! If you want some more depth on the simulation, definitely give More Money Less Traffic a try!
@GrumpyGamer1984
@GrumpyGamer1984 3 ай бұрын
Taking my second spin through your series and it's been a huge help. Explanations that make sense and are easy to follow. IF, you decide to re-visit this type of tutorial...add something about the city and district policies. I've been freelancing a little from your instructions and I think it's making a difference. Others would benefit too. Recycling/Recycling Plastic seem to have no "cost" but the benefits are pretty appparent. Making something great, greater?
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
Glad you’re enjoying it again! And thanks for the thoughts. I could have used a bit more depth in the policies.
@xanderkjvcvjjhbvhstammer7711
@xanderkjvcvjjhbvhstammer7711 3 ай бұрын
I am making a $1000 dollars but not getting enough sims😢😢 please help me I need it so bad right now please please help🙏😔😭😣😟
@xanderkjvcvjjhbvhstammer7711
@xanderkjvcvjjhbvhstammer7711 3 ай бұрын
I can’t get enough people to move in the city to get little hamlet 😢😢
@GrumpyGamer1984
@GrumpyGamer1984 3 ай бұрын
And I have a new person to put on my CSL mentor pedestal collection. You join (and in many respects) outshine the likes of Biffa, City Planner, YUMBL, and most recently Diana. I learn more about the game with every hour I spend watching and "playing along with the home audience."
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
Why thank you! I’m glad you’re enjoying my videos and learning more!
@azsxw2
@azsxw2 3 ай бұрын
This man is playing city skylines like "How It's Made," and I'm 💯 here for it
@flra00788
@flra00788 3 ай бұрын
I rewatched this after a few years and it just clicked to me that what you’re doing is basically like the “natural growth” movement that was started by some dude a decade ago sin simcity 4 since i’m currently playing it and trying the method myself. His mindset was the same “build stuff only when they are needed, badly sometimes.”
@xdxxxxxxxxxxxxxxxx
@xdxxxxxxxxxxxxxxxx 3 ай бұрын
Have you not heard about roundbouts ?
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
Have you seen that they don’t work properly without mods in CS? Nor do they handle the traffic volume as well as a signalized intersection…nor are they very common in North America until the past 10 years.
@xdxxxxxxxxxxxxxxxx
@xdxxxxxxxxxxxxxxxx 3 ай бұрын
@@LeeHawkinsPhoto i can sent you my save on ps5 123 k civs and all based on roundbouts and 91 % traffic flow
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
@@xdxxxxxxxxxxxxxxxx that’s good 👍🏻 I don’t think I can open a PS5 save though. It’s not that I never do roundabouts, but it wasn’t in the plan for this city. In general I build American cities, and those rarely include roundabouts…so that’s a big reason why you don’t see them. They really aren’t great for pedestrians and bicyclists, they’re much more of an automobile thing, and I like to stick with traditional development more.
@bryanallman4680
@bryanallman4680 3 ай бұрын
I'm late to the party, but what a fantastic series, I sure hope you have the time to continue it soon. The mix of realism, aesthetics, and game mechanics you teach is just about perfect. Having decided to pass on CS:2, at least until it's had a couple more years to mature, I for one would welcome more quality CS content. It's not dead yet!
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
😊 glad you enjoyed it!
@steezygaming1726
@steezygaming1726 3 ай бұрын
good video thank you
@MgKaung-bq4jq
@MgKaung-bq4jq 3 ай бұрын
where i dont see gravel road and recycling center ☹️
@mr.deenamiq
@mr.deenamiq 3 ай бұрын
Moving the old utility buildings to the new south area after putting new buildings in place...brilliant, I would've never come up with that idea. When's the next episode comming?
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
I want to get it done soon…I’ve spent far too much time battling health problems and following the CS2 debacle.
@mr.deenamiq
@mr.deenamiq 3 ай бұрын
Took me 3 years to find the 1 tutorial series I needed to better enjoy playing C:S. I was always struggling with money and traffic, and restarted my city over and over trying to find ways to improve my building strategy. Thanks for this series. It was really helpful. And the commentary and editing is top notch.
@LeeHawkinsPhoto
@LeeHawkinsPhoto 3 ай бұрын
I’m so happy to hear this! Thank you!