Animal Well Digs a Little Too Deep |

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Game Wisdom

Game Wisdom

Ай бұрын

This is a video review of Animal Well kept mostly spoiler free played with a retail key.
store.steampowered.com/app/81...
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Пікірлер: 6
@fy8798
@fy8798 Ай бұрын
I really loved the eggs, personally. There is a sort of hint system, one item can flash the chests red (though the game doesn't tell you it can), so you can know a room has one. I found that out at about 40 eggs ^^ Personally, I think the design of the egg part is great, the part before too. It falls a bit apart to me *after* the eggs - the ARG bits. Specifically, that some of the content was only solvable with many players - and that the marketing approach communicated that. It made me second guess a lot of bunnies I could have solved - I kinda sorta gave up midway through the bunnies, figuring that it'd be mostly ARG stuff for the community. Tunic was different (but also had an easier way to know where to look for some of the things), in that you had no previous communication from the dev that some stuff wasn't solvable, so you just assumed all was, so I could solve all by myself until the super ultra end (which I didn't even know existed - who knew to look in the audio files?). I think putting ARG stuff front and center - like with the bunny nonogram - was a mistake that just made part of the game feel unsolvable solo, at least to me. Shows again how much of a difference the framing of difficulty makes.
@BrigadoonZyphoon
@BrigadoonZyphoon 12 күн бұрын
This was my issue, many of the advanced puzzles are just not possible for one person to complete on their own and it played into the marketing for this title.
@BrigadoonZyphoon
@BrigadoonZyphoon 12 күн бұрын
I have like over 15 hours and only just now realized you can use the bubble wand twice, as in jumping off your first bubble and onto your next bubble. I'd been using the frisbee jump onto bubble to extend my jump for hours until I saw another person using the B. wand for higher jumping. This is kind of my issue with the game, a lot of the tools that they give you (in my opinion maybe a few too many) not only aren't always explained how many uses they have, but have techniques that the game has no way of actually showing to you unless you make the mistake of trying it by *accident* and that's just not my thing. Part of the reason I quit right after the first fake-out credit roll is that the map layout is absolutely awful, or at least mediocre enough that the thought of going back through many of them (with the item you get from the candles all being lit) was not only daunting, but straight up dull. Regardless of the warp room, and flute melodies, I do not like the way the general areas interconnect. I find it very stifling as well as restrictive when half the rooms are superfluous after you've beaten (most of) the puzzles in them. The game becomes dull because you are hunting for esoteric solutions to complete puzzles that are entirely optional and are merely there for the sake of being there (as the developer basically put it). What really gets my goat is the sheer amount of them that are totally impossible to solve on your own (check out the floor is lava wrong warp challenge if you want to see what I'm talking about). Not only are they vague as well as abstractly obtuse, but are made more difficult by the complexity and length or leaps of logic involved in nearly all of the rabbit secrets. A barcode? Really? An origami print out? A tamagotchi step counter? Some of these are just so unbelievable that when I finally looked at the (egg puzzle room) I lost it. I totally lost it. Who would even know what any of that means unless the actual developer or their buddies on discord were talking to each other about it? It could've been a fun little 3-4 hour puzzle game, but they went for this meta beyond pixel hunting crap on top of it having some hilarious precision jumps necessary for some of the more advanced secrets. I probably nearly threw my Dualshock out of a window a few times from very punishing and repetitive segments or platforming. I can count the number of times I just stopped playing whenever it came to any of the flute playing, it was clearly not designed for an analog stick input as it was a constant struggle to avoid NOT accidentally playing two inputs at once. It also doesn't like the d-pad moving diagonally, and counts against the correct input direction if it sees to much of down than left instead of "proper" diagonal-ese. No clue why it is so hard to pull off. Who is this game for though? Completion obsessed indie pixel art fans or people who beat Fantastic Dizzy without a guide. The only channel that vehemently defends it is a dude with 100 hours on one save file. A hundred hours? Really? Theirs also no plot, which is a huge no-no for how much of a cumbersome time investment it is. If you were seriously hunting for achievements or some real post-game stuff, you will never get all of them because some require deep intrinsic knowledge about how everything in Animal is displayed and communicated to players. Virtually impossible to know kind of things that only developers of the game would know. That's why the marketing is so ostentatious, as if anything besides worth-of-mouth could ever convince people to play it, when you are likely forced to look up something *someone has found already.* Such a betrayal of "single-player" game design, why not make it an online multiplayer throw-back point-and-click adventure then? If you're going to go that far with everything. I peaced-out after finding all the eggs, a couple of rabbits and everything except the upgraded wand. I just didn't care to go back to check out random stuff in the backgrounds of EVERY room- sorry!
@tristanwegner
@tristanwegner Ай бұрын
My understanding is that the game is not for completionists, but rewards players paying attention, and giving them joy discovery something that most players (without guides), will not discover. Also just looking at the requirments in a guide might not tell you all the hints that the game has given you. There is a great guide for Talos Principle 2 from a Japanese Player, that uses the spoiler tags and many level of hints for each secret, telling you where IN GAME you find hints for the solution.
@HighLanderPonyYT
@HighLanderPonyYT Ай бұрын
Probably would've been better without the eggs.
@BrigadoonZyphoon
@BrigadoonZyphoon 12 күн бұрын
Or the rabbits (or the secret secret rabbits)
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