Track Talk - DKR Walrus Cove
13:04
21 күн бұрын
Пікірлер
@alyx9191
@alyx9191 4 күн бұрын
wait can you add custom tracks and characters to ctgp
@anchovymeep
@anchovymeep 6 күн бұрын
9:04 not sure if it cut off
@Wolvenelves
@Wolvenelves 8 күн бұрын
I enjoy your ranting and overall thoughts on things. I played a bit of this on my off time and while i enjoy some of the ideas presented, i do feel like not everything came together as well as it should have. Most of the things i have to say about it has been said by many other people though so... eh its ok but it could be a lot better.
@kageX757
@kageX757 8 күн бұрын
Casually I enjoy the game even though it is very frustrating to play online with other players. Some maps have questionable layouts. Question how did you get the 3D models?
@Squadaloo
@Squadaloo 8 күн бұрын
It's in the advanced legacy openGL settings. I imagine people will use them more when they replace the legacy option as I quite like them. Gives the game a sort of Saturn-era look that matches the tracks.
@betterthanbrooklyn5806
@betterthanbrooklyn5806 8 күн бұрын
It’s so shit dude
@Squadaloo
@Squadaloo 8 күн бұрын
I want to clarify you mean "shit" and not "the shit" I mean either way my response is "...yeah, kinda" but I'd like to know.
@betterthanbrooklyn5806
@betterthanbrooklyn5806 8 күн бұрын
@@Squadaloo yeah I meant the former but I am sort of slightly exaggerating. My view might come with a bit of bias because I was a huge SRB2K fan and thought of it as the greatest Karting game probably to ever exist. I think RR's new mechanics and driving are overall worse but something I can get used to. My biggest problem is just how the vast majority of the tracks have some of the worst map layouts in any type of racing game I've ever played and it's baffling how it went from the mostly good to great selection of tracks to this. It's like an alright game I guess but it's definitely not for me
@Squadaloo
@Squadaloo 8 күн бұрын
That's fair, I never played the original SRB2K so I can't speak to that but there's definitely a lot of tracks with just baffling designs here. Shout-out to Coastal Temple for its bold direction of "what if you just can't see for 40% of the track"
@betterthanbrooklyn5806
@betterthanbrooklyn5806 8 күн бұрын
@@Squadaloo the irony is that that was one of the most fun to race on tracks in the original SRB2K but for some reason they needed awesome leaves to obscure your view
@herveylopez4999
@herveylopez4999 8 күн бұрын
Why i cannot see the skybox? I only see a black sky. Is the texture in a wrong format?
@DryBones818
@DryBones818 11 күн бұрын
The water In the editor when I imported it looked really weird
@EricMcCloud
@EricMcCloud 11 күн бұрын
Hii!! :) So, My only problem is the collision, Track Studio exports it successfully with all its materials and stuff, but i get no collision at all while testing in-game, using Yuzu.
@moritzvonbergen204
@moritzvonbergen204 13 күн бұрын
is this al possible on a mac, like opening the TrackStudio?
@blueclouds315
@blueclouds315 15 күн бұрын
Mt. Wario is my favorite course in Mario Kart, and I agree with you about it entirely
@De_an
@De_an 20 күн бұрын
Considering that quite a few of DKR's tracks have blind turns in them, it's honestly fitting that one managed to sneak its way into a remake.
@toukopaavolainen3566
@toukopaavolainen3566 20 күн бұрын
I genuinly first thought that this was an offical level. Great job!
@sithlordmikeyp
@sithlordmikeyp 22 күн бұрын
I want a sequel to DKR so badly. Seeing the thumbnail I thought for a split sec that it was a remake! Excellent work, sir.
@Rimea
@Rimea 22 күн бұрын
a video so good I might steal its format
@Squadaloo
@Squadaloo 21 күн бұрын
I feel like your videos covering how you made your SMB Wonder levels (RIP, thank you Nintendo) were of a very similar vein already
@Gorffen
@Gorffen 22 күн бұрын
This is very informative. I plan on using your tutorials to start my own custom tracks soon
@OfficialSnom
@OfficialSnom 22 күн бұрын
I am in love with this. Hearing about the creating process as an outsider wanting to join the track-creating "scene" is incredibly helpful and inspiring. Additionally, the level of quality and effort in your tracks seems to be a whole step up from most other tracks I see. Awesome work and I'm excited to see more.
@CathodeRayKobold
@CathodeRayKobold 22 күн бұрын
Your ethos as a track designer are unmatched in the Mario Kart modding community. I hope this series sets a new standard for the blind turns plaguing this community.
@pavret4663
@pavret4663 22 күн бұрын
Cool video
@Stevoisiak
@Stevoisiak 22 күн бұрын
I like this a lot! It's fun seeing the thought process behind a custom track.
@ItsMuggy
@ItsMuggy 22 күн бұрын
Would love to see you talk about your process making Green Hill Zone. In my opinion, it has to be the best MK8 custom track of all time. Keep up the great work
@Vortoxium
@Vortoxium 22 күн бұрын
Very interesting video! I liked how you structured it. I didn't even know you made this remake, though I have definitely seen it on other channels multiple times already. Very nicely done!
@Fevirre
@Fevirre 22 күн бұрын
I plan to do a lightning overhaul since theres now a blender plugin for accurate 8 deluxe lightning, that even includes a texture swap from the roblox textures to the 8D textures since roblox ones look like blehh
@_puduposting
@_puduposting 22 күн бұрын
I think that track was a really interesting experiment it's always crazy seeing tracks from other games being adapted to Mario Kart, my only minor gripe aside some lighting issues, it would be that the Bluey the Warlus reference is barely noticeable in game but it's overall a fantastic track. Ever thought on making CTR tracks for MK8?
@Squadaloo
@Squadaloo 21 күн бұрын
Thanks! I think you're right on Bluey, it goes fast and the camera doesn't really show it well during the race. Part of it also I think has to do with the improper light baking since the lack of ambient occlusion makes darker areas of the track look flat which would include Bluey's head so I think it'd stand out more if I were to rebake. I don't have plans to remake CTR tracks because I don't really have any attachment to that game. Never played it as a kid and played a bit of the remake during a free trial weekend and thought it was pretty good but nothing special...except the Pinstripe boss which honestly may be one of my least favorite things I've ever seen in a video game.
@kendallmonge649
@kendallmonge649 22 күн бұрын
This was awesome to watch! As someone who (1) discovered your KZfaq channel through your MK8DX track rating series, (2) has been a huge fan of your custom tracks since your MKWii days, and (3) has always wanted to create a track (but has nowhere near the skill or creativity to do it), I love watching explanations from experienced and talented track creators discussing how their tracks work and dissecting them. The Track Talk video concept is ingenious, and you structured and scripted the discussion very well. I agree with others who say it would be a lot of fun to see you collaborate with other MK8DX CT creators to make similar videos about their tracks. (To be honest, if I were you, I would hold off on doing a Track Talk on Green Hill Zone for a while because that track is, for good reason, quite famous; you could build up some anticipation if you waited a bit and discussed other tracks first.)
@Squadaloo
@Squadaloo 21 күн бұрын
Thank you! Honestly, the entire reason I said "I wasn't planning on going Chronological Order" at the end was to basically imply "I didn't intend on doing Green Hill Zone next" because I'm not sure people will find that story as compelling as they think it might be and also I'm not sure I'm ready to make that episode yet since I'm aware it would probably be the most anticipated one. With that being said, a lot of people have already said they want it so we'll see.
@invalidacess
@invalidacess 22 күн бұрын
I enjoyed the concept and execution of your video. Would suggest, if u want to and find urself free time as well as other modders, participate in ur track talks. I feel the community would benefit from hearing some challenges and how they overcame them in the process. Good job on the video
@tctt185_dg
@tctt185_dg 22 күн бұрын
I enjoyed watching this video, mainly cause the video isn't like 1 hour long talking about track elements. To be fair, that and seeing your custom tracks for Mario Kart 8 got me to subscribe to this channel for like 2 years now. It feels good getting to hear about how your course was made as well as all the ups and downs of Game Designing. I totally understand how you felt about motivation and the urges of completion with the sacrifice of bad designs. I have made a BUNCH of custom routes in EventLab from Forza Horizon 5 and a lot of my earlier works aren't that great in terms of quality. I do a bunch of "route revamps" now and some of my revamps even needs more tweaking since the developers at Playground Games keeps giving us new props to play with + we have new features including the ability to combine and make our own Props, as well as a freaking concrete island. I should probably start using that island and make my own set of props for consistency sake. You get what I meant. It is totally fine to redo a course you have already done, even many months later. My recent route revamp was literally a route I made since the launch of the game back in 2021, and I redid that route literally in March this year, mainly cause I was motivated by a really good update that was coming out for that game called Horizon Retrowave... mainly because new in-game radio station. My best advice to keep you moviated for a while in making a track is really chuck on some music in the background. Music is good for the mood and the soul. I literally started making Spotify Playlists last year in 2023 because I was already bored of the in-game radio stations... and the fact that EventLab is practically quiet when you're placing down props. If you're looking for some music to listen to and have a pretty varied taste in genres, check out my Spotify profile. I make a Playlist public every couple of months. I have Seasonal ones (Summer Smash, Awesome Autumn, Wild Winter, Spring Sprung & Holiday Hours), as well as Special ones, and even Artist Specific ones. I treat Spotify as like a Radio Station itself, so yeah... I am not buying Premium. No siree. I am excited for another Track Talk, and I genuinely don't mind when you want to release those videos. You do you. It is your channel after all. For the next episode, Cheep Cheep Cove screams out to be quite similar to DKR Walrus Cove with the whole try to showcase every gimmick of Mario Kart 8. I also don't mind hearing about your work on the Green Hill Zone course. I am a *BIG* Sonic fan. Grew up with Sonic since my early teens, and I'm 25 now. I am super duper excited for Sonic X Shadow Generations this year.
@KozakuraRabbit
@KozakuraRabbit 22 күн бұрын
You did a great job on the track overall and it was cool to see your perspective and sort of behind the scenes commentary! Sucks to see Greenwood Village wasn’t finished, but I’d love to see you come back to it in the future!
@Squadaloo
@Squadaloo 21 күн бұрын
Thanks, although sadly I'd say Greenwood Village is well and truly dead. I don't see myself returning to Mario Kart Wii any time soon, and honestly the track just wasn't that fun to work on and the huge gap in handling between the inside drift vehicles and the worst outside drift vehicles made the town portion near the end brutally hard for the latter and trivially easy for the former which kind of ruins one of the hallmarks of the original track IMO.
@blast8111
@blast8111 22 күн бұрын
Fantastic video! You’re honestly one of my favorite track creators, so I always wondered what the creative process was behind your tracks. Also, as a Game Designer, I totally relate to how you feel about projects. Almost every single one didn’t reach all the requirements I wanted, and I just wanted to finish it. I’ve always wanted to do modded level design though, and hearing some dev talk was a decent motivator for it. For the next episode…yeah I’d love to hear you talk about Green Hill Zone, seeing that it’s your most popular work and how generally terrific it is
@bubblewiz120
@bubblewiz120 24 күн бұрын
Hi, Squadaloo! Could you make a video called "Vs. Egg Dragoon - White Park Zone Act 3 Remix"?
@LandonEmma
@LandonEmma 27 күн бұрын
Triad playing MKWii in VR today, it sucked
@bentison3286
@bentison3286 Ай бұрын
Hey, Squadaloo! Can you do a Mario Kart 8 Deluxe custom track, “Sand Storm”? It’s based on my concept! Track layout: kzfaq.info/love/rxGpfnyR4aX7wqwWarXwYAcommunity?lb=UgkxpkWKyLtxkW2WvE5_iz4AU54JfAY2boDJ Music for this track: kzfaq.info/get/bejne/Z599i6aj0dPTpKc.html
@Squadaloo
@Squadaloo Ай бұрын
No
@NintendoTitan
@NintendoTitan Ай бұрын
I love Mario Kart
@julien827
@julien827 Ай бұрын
"they are evergreen trees they dont turn that color" so you never heard about larch trees huh?
@Squadaloo
@Squadaloo Ай бұрын
Google says larch trees are actually not evergreen trees so technically I am correct in that evergreen trees do not turn that color. (No, I had not heard of larch trees and I still stand by the color choice being ugly)
@Insidious_NX
@Insidious_NX Ай бұрын
I'd like to thank you for playing my GCN Mario Circuit! Onto explanations. This track was actually an "ehanced port" where I used the Wii model as a base and did a few model touch ups here and there, but most of the changes were textures. That is where the low-poly issue comes in. I plan to remake the entire track from scratch as I've felt like I've gained a lot of experience with modeling, lighting, and texturing since. Keep up the reviews, they've been helping the community a lot!
@Insidious_NX
@Insidious_NX Ай бұрын
Can't edit on mobile for some reason, but I'd like to add that I've been watching since the first video from start to finish. There's more than likely a few of us who do so rather than skipping, so the effort is definitely appreciated.
@Croco_64
@Croco_64 Ай бұрын
hey Squadaloo :) Thanks for playing RMX BC1 and thanks for the advices ! It was quite the work indeed to remake this track from scratch and 'm glad you like it ! (i'm also so happy to see it's the thumbnail of the video ☺)
@blast8111
@blast8111 Ай бұрын
Amazing video! So glad this series is back!
@WorldLoveGaming
@WorldLoveGaming Ай бұрын
I really like the content you make but you need to amplify your voice in post, it's very quiet and I need a volume boost extension to be able to hear you clearly.
@Squadaloo
@Squadaloo Ай бұрын
Interesting, it sounds fine on my end compared to other videos, but I can boost it a bit next video. You mean overall volume, not me vs. game audio right?
@WorldLoveGaming
@WorldLoveGaming Ай бұрын
@@Squadaloo yes, exactly how you interpreted it.
@Rimea
@Rimea Ай бұрын
Back again with my revealingly premature comment. I'm not just being humble when I say that I was surprised to hear you say Shipwreck Shore might be the best looking custom track. There are plenty of things about its presentation, like a lack of waterfall particles and appropriate grass edges, that I've really been meaning to fix. As for the simple layout, this really bugs me because it really wasn't my plan to just make another glorified figure 8, but I only realised I'd made my third mushroom cup-esque track in a row when I was already too far into the modelling process. The name thing is funny considering it took me ages to decide on this one, it was called Urchin Cyclone for the longest time. You're totally right about the Dry Bones being a sort of unplanned addition. I was originally going to have big Yoshi Valley egg Urchins rolling around on the track but that looked weird. I've had some feedback that the waterfall's power should be reduced significantly, but I guess you wouldn't be a fan of that. Also I do hope you're aware of the various shortcuts you didn't take, there's two simple ramp things towards the start and a shipwreck you can drive across before the finish line.
@Mad-rq3ql
@Mad-rq3ql Ай бұрын
Shipwreck shore goated + rimea goated ❤
@Squadaloo
@Squadaloo Ай бұрын
I did notice the grass edges not technically being base game accurate, but I also think it's a tiny issue when the grand picture looks so good. I know it's way easier to see the faults in your own work when you've worked on it for so long and eventually I wanted to make a series going over my own tracks that would do something similar (kind of like you do for your Wonder levels) and in my own tracks I have a long list of problems most people have never pointed out or noticed. At the end of the day, we're not professionals and no custom track really hits that Nintendo quality, but you've come close enough and the end result looks great so it doesn't matter that much. I did notice the shortcuts, but didn't have a mushroom to utilize them so I didn't show them. For the waterfall power, I'd maybe reduce it slightly since it might be more irritating for regular drifting vehicles and it's maybe a bit much when there's urchins falling down the waterfall as well, but I wouldn't weaken them too much because I like that it's an actual factor and not for show.
@Rimea
@Rimea Ай бұрын
@@Squadaloo I guess the whole "we're our own biggest critic" thing applies, the other side of the coin is that some of your own tracks are probably my own pick for the best looking custom tracks. The shipwreck shortcut does cut some grass but it's probably still faster without a speed item than taking the regular route. It leads to a pretty awkward blind jump turn into the finish line, which is another thing that could use some work in my opinion.
@4bigguys563
@4bigguys563 Ай бұрын
Imagine if we got this instead of baby park
@AmaroqStarwind
@AmaroqStarwind Ай бұрын
First VR ships outside of VR, now the opposite
@cutecharacterpower
@cutecharacterpower Ай бұрын
Hey Squad (yes I know this is old, but I'm feeling lucky), I believe you never showed a way to create split paths, how can we do that ?
@Zyxifymarc_
@Zyxifymarc_ 2 ай бұрын
yo do you still answer comments from these videos?
@DeloofTegOrb
@DeloofTegOrb 2 ай бұрын
1.2 is incredible, but i cant help but notice that the lighting in the interior of the castle in 1.1 is better. Something about the darkness with a subtle glow on the walls looks more polished
@DeloofTegOrb
@DeloofTegOrb 2 ай бұрын
also, if you do a v3, it would be great if you made the colours more saturated and add the bluish background haze that you see on most bcp tracks like this one. Also, i feel like more things should have a colourful glow (like if you look at rome avanti, the grass has a blue reflection up close). I feel like this track is just missing some of those environmental colours and looks a bit too white, but i dont exactly know how to explain that.