FSPOM Hydra | Oxygen Not Included Guide
19:26
Incubator Automation  ONI Tutorial
6:34
Block Vegas - Ep. 8: Loose Ends
11:07
Block Vegas - Ep. 7: The Ender Farm
19:42
Block Vegas - Ep. 6: Road to Nowhere
4:47
Block Vegas - Ep. 5: End City Looting
11:21
Block Vegas - Ep. 4: The Ender Dragon
15:55
Block Vegas Trailer
1:02
7 жыл бұрын
Пікірлер
@deilusi
@deilusi Күн бұрын
I do modify this a bit, with plan to use that space behind ranches a bit more. a) I remove one tile from right, not left. It makes mechanized door step use one vertical door instead, and I got full 17x4 size empty. I tend to load it with gas/water storage tanks, and use it as either pure or polluted water ready to be piped en masse, or oxygen storage with BIG cap. Its like 8x Liquid Reservoir, so about 40 tons of storage, not bad for usually unused space. gas tanks are nice here as well, I tend to make 8 and use pixel packs to show how full they are. Mostly with oxygen or hydrogen. I tend to eyeball, not do math, so large buffers are nice. b) version here I try to make it 5 high. to make left side 2 rows of storages. Accessible mostly from left side, if made like on vid.
@engineertroy_
@engineertroy_ Күн бұрын
I like it! You’ve given me some ideas for future improvements. 😊
@NoMusiciansInMusicAnymore
@NoMusiciansInMusicAnymore Күн бұрын
Awesome video as always. With cooling loops, if you fill them with a bridge while the aqua tuner is forced to run or not run you should be fine because the AT itself with give you a packet worth of gap, if the AT switches on and off while filling there's no gaps and the loop will over fill so when the AT switches off there'll be a packet of water sitting in the pipe from the output slowly heating until it bursts. I hope that makes sense. A buffer tank can help this issue too
@engineertroy_
@engineertroy_ Күн бұрын
That makes sense. I tried to be careful and set the pipe thermo to 100 while I topped it off so the AT didn’t run but maybe I didn’t? 😂 Thanks so much for the feedback!!!
@MaldraediorG
@MaldraediorG Күн бұрын
I've seen other people have cooling rig designs they've used forever suddenly having that exact pipe burst. I haven't looked into it recently because it hasn't happened to me but the consensus seems to have been there's a bug in a recent patch that only affects two tall steam rooms. That tracks for me because I always build mine at least three high because I like the extra sense of security I get by dropping my steam engine output directly onto the thermal regulator.
@engineertroy_
@engineertroy_ Күн бұрын
That tracks with my volcano tamers I’ve made as they are taller as well. Thanks for the feedback on this! 😊
@imaginaryfinality3392
@imaginaryfinality3392 3 күн бұрын
Is it because of my potato PC? When playing at 3x speed, my filter gate and buffer gate go out of sync.
@engineertroy_
@engineertroy_ 2 күн бұрын
Hmmm, I haven’t ran into this yet but it sounds like it could be lag related due to the activation and trigger times being equal. A possible work around could be to set the filter gate to one second less than the buffer gate. However this will cause two incubators to be active for one second during the overlap. If you make the entire array that would be four incubators causing a power spike of almost 1000W for one second every time they switch.
@chrisderdude
@chrisderdude 3 күн бұрын
for some reason my upper electrolier keeps getting flooded. The amount of polluted is at around 900kg... Any ideas??? Great build by the way ;)
@engineertroy_
@engineertroy_ 2 күн бұрын
That sounds like too much liquid. One delivery of 200kg for each liquid type per electrolyzer should be sufficient. That would give you 100kg per tile.
@destwong
@destwong 4 күн бұрын
Hmm too complicated and didn't give much additional gain. Usually I will keep all the surplus into one room and no incubator.
@engineertroy_
@engineertroy_ 3 күн бұрын
Thanks for the feedback! 😊
@uvblhfdhkufgb3680
@uvblhfdhkufgb3680 6 күн бұрын
you never mentioned to connect the pipe with the bridge for the hydrogen pump... that takes alot of time to fix
@MatanAnavi-Melio
@MatanAnavi-Melio 7 күн бұрын
you can improve it by using the water input to pre-chill the oxygen in the bottom left chamber, and only then feeding them to the electroliers , beautiful design!
@Perjoss
@Perjoss 7 күн бұрын
this video looks like it took quite a bit of effort to make, appreciate the upload 👏
@engineertroy_
@engineertroy_ 7 күн бұрын
Thanks! 😊
@musdale1
@musdale1 8 күн бұрын
I've completely mirrored your design, most of the stuff works perfectly, yet I'm having problem with sending the hatclings to the next stable. Even though the automation opens up the mechanic door and the hatchling stands on the opened door, it doesn't fall. Am I doing something wrong ? Also I've looked trough your channel to see if you have a discord but couldn't find any so I'm writing here in hopes of finding an answer. Here is the video of the said issue kzfaq.info/get/bejne/d7hmjbWmqsraaGg.html
@engineertroy_
@engineertroy_ 8 күн бұрын
They only pass through the airlocks when they are already falling otherwise all the hatches would end up in the bottom ranch. The next hatch from the incubator room should fall all the way down through all the open airlocks. I hope that answers your question.
@musdale1
@musdale1 6 күн бұрын
@@engineertroy_ After i wrote this comment i waited to see if a hatcling falls from incubator room to the bottom room and it does! Thanks for the explanation. Also can I ask what do you suggest for feeding hatches ? After like 15-20 cycle of feeding them sedimentary rock they started pooping stone hatch eggs. I've looked through some forums and people also suggest using stone hatches since it's easier to find things to feed them. Do you have any thoughts about this ?
@engineertroy_
@engineertroy_ 6 күн бұрын
😊
@goddesschild24
@goddesschild24 8 күн бұрын
I'm really glad I ran across this video. I will be looking through all of your videos soon because I don't understand engineering or any of that stuff. And you explain it in terms that I can understand, so thank you
@engineertroy_
@engineertroy_ 8 күн бұрын
Thanks so much! Glad it was helpful!
@goddesschild24
@goddesschild24 7 күн бұрын
​@engineertroy_ Although I may have missed it but I'm not sure I heard you explain how to use the conveyor receptacle. So, like, it's there. I have it. I just don't really know what to do with it, and Google is no help, LOL.
@engineertroy_
@engineertroy_ 6 күн бұрын
I feed stone hatches igneous rock since there is generally several hundred tons of it toward the bottom of a Terran asteroid.
@RothAnim
@RothAnim 8 күн бұрын
Alternate priming suggestion: Use a gas storage tank instead of a vent when vacuuming out the storage. That way you can fire up the electrolyzers in the SPOM for a bit of hydrogen, and oxygen. When the room's vaccumed, run the tank contents through your filters to prime the rooms. This will eliminate the need for a seperate external elecrolyzer, and also bypass any pressure issues you might have before getting the plastic to make high pressure vents.
@engineertroy_
@engineertroy_ 8 күн бұрын
Great suggestion!
@RothAnim
@RothAnim 7 күн бұрын
@@engineertroy_ Thanks! I've been using gas tanks to vacuum out high-pressure areas before I have plastic: just pump from the room into the tank, then deconstruct it to release the gasses. Tanks are also great for regulating infinite storage. Not needed here, since the hydra vents directly into infinite storage, but useful for a SPOM.
@RothAnim
@RothAnim 7 күн бұрын
Oh, and I'll probably use your design in my next build! It's a nice, clean design and looks like it can be easily expanded downward as the colony grows.
@TheRealBroodax
@TheRealBroodax 8 күн бұрын
I really like these videos and they have helped me learn a lot. However, I think they got away from being beginner friendly after you restarted. For instance, I don't really know how your kill chamber is working, how you set up the vacuum chamber between two liquid locks, exactly how your bathroom works, etc. I can piece together some of it, but it often takes slowing the video down and pausing so I can even see what some of the buildings/tiles are when you mouse over them. I at least would appreciate more explanation, as frankly, your explanations of how/why to do even these simple things are great, and I don't want to go find some worse video elsewhere to figure it out.
@engineertroy_
@engineertroy_ 6 күн бұрын
Thanks for the feedback. I’ll do my best to explain better going forward. 😊
@kamikadzeto7
@kamikadzeto7 9 күн бұрын
A simple design I came up with is getting the rancher in her/his own room that he cannot exit from where he enters, then he has to walk through the room with the incubators and in order to trigger priority, once he enters the sight of the first 2 incubators they activate with a dupe motion sensor, the door locks for 1 second (also there's a lamp), this goes for every 2 incubators and takes some time for the 1 sec door locking in order for the priorty to kick in but it's pretty simple to setup. If you want it more fancy - auto sweepers can load the eggs and so on later on when you have the metal for it. EDIT: If anyone wonders how the automation works: I'm using a filter gate (1 sec) connected directly to the motion sensor and output goes to an XOR gate. The other input of the XOR gate is the motion sensor itself as well. And finally there's a NOT gate infront of the door so it keeps the door open. The motion sensor cannot be in the corner, but the light can be.
@kamikadzeto7
@kamikadzeto7 9 күн бұрын
Some additional maths for the incubators: since an egg takes 20 cycles to hatch naturally and 4 cycles if lullabied and we don't usually have 20 cycles to wait for each egg, we absolutely should incubate every egg of the bare minimum hatch requiremenet amount. In the perfect scenario an egg will be hatched every 6 cycles. This all means that we need 2/3 (4/6) incubators/hatches. In the perfect scenario for 15 hatches we would need 10 incubators. However the perfect scenario is very unlikely so adjust from there.
@imaginaryfinality3392
@imaginaryfinality3392 9 күн бұрын
Hi, what is the hatchling fall sound effect at 3:02 from? It's really bothering me that I can't remember where it's from...
@imaginaryfinality3392
@imaginaryfinality3392 9 күн бұрын
Wait... the moment I posted this comment, I suddenly remembered. Was it from Metal Slug?
@engineertroy_
@engineertroy_ 9 күн бұрын
It’s the Wilhelm scream. It’s a common Easter egg in the film industry.
@TheRealBroodax
@TheRealBroodax 10 күн бұрын
Hey there - I've just started watching through these and note that you talk about researching and building a Rock Crusher, but I can't find any point where you say why, or what you're actually using it for. Could you point me to where you do, or if that didn't make the video, explain it?
@engineertroy_
@engineertroy_ 9 күн бұрын
Using to make refined metal such as copper and gold early game though I should note it is not the most efficient way and I recommend using the refinery when you’re ready for that. 😊
@sadraBAHAL
@sadraBAHAL 10 күн бұрын
It was a Unique video ❤
@SirBearingtonSupporter
@SirBearingtonSupporter 10 күн бұрын
I can't seem to get the 4 tiles figured out... I've used brine, salt water, water, and polluted water in 200kg quantities and not had any success with flooding 4 tiles. However with this exact build, I did find an easy way to do the gas vents. Dump 200kg onto the vents, mop them up. deconstruct the edge tile directly adjacent to the vent. Let it drain down the side, then replace the deconstructed tile. Good as new.
@engineertroy_
@engineertroy_ 9 күн бұрын
🤔 sorry to hear that. Is it completely flooding or something?
@SirBearingtonSupporter
@SirBearingtonSupporter 7 күн бұрын
@@engineertroy_ I got it working. I think it's cause I was putting the liquids in at the same time and they would occupy the opposing tiles and not spread out.
@Lomionz
@Lomionz 2 сағат бұрын
Next time use pedestals or water meter valves to deliver precise amounts of liquid. Game is quite old, yet not a single content maker i saw used pedestals. They are OP for building droplet liquid locks or delivering exactly 3kg of liquid to make infinite gas storage.
@graycatsaderow
@graycatsaderow 12 күн бұрын
Great guide! Except the plumbing and ventilation part, i didnt understand any of that and how it works
@engineertroy_
@engineertroy_ 11 күн бұрын
Sorry! I was trying to keep it brief and basic. 😢
@graycatsaderow
@graycatsaderow 11 күн бұрын
@@engineertroy_ dw i get it after trying myself
@sam11182
@sam11182 13 күн бұрын
There is NO mod that will organize the mods you have installed. I want some mods on some worlds and some on another one. But no, it's either All on or all off. Each time the game updates, you have to start over
@sam11182
@sam11182 13 күн бұрын
Flatulence is only acceptable if they have the Loner trait and you can build a small room near the bottom that will filter the natural gas out of the air in their 120 quality room and they have to put on an Atmo suit to visit the rest of the world. They make free natural gas and if you store that for later, you will have a great power source. P.S. I just remembered that the Loner is planet-wide but they work fine being far away too
@redcoffe4078
@redcoffe4078 14 күн бұрын
It looks great but the new porn hatch doesn't fall down. both doors are open so I don't know what the wrong! can some one help me please?
@engineertroy_
@engineertroy_ 13 күн бұрын
Does the vertical pneumatic door in the incubator room close once the hatch is inside it?
@jameskrolak
@jameskrolak 15 күн бұрын
Do the automation components need to be made of gold to prevent overheating? What about the conductive wire? Can wire even overheat?
@engineertroy_
@engineertroy_ 15 күн бұрын
Those components should be ok, though it may be best to avoid making them from lead.
@FlyingBerry
@FlyingBerry 15 күн бұрын
What did you set the most top left conveyor loader to grab?
@engineertroy_
@engineertroy_ 14 күн бұрын
The loader in the top left incubator room is set to reed fiber, plastic, eggshell and meat.
@beekey9501
@beekey9501 15 күн бұрын
This comment contains nine words consisting of at least three symbols.
@engineertroy_
@engineertroy_ 15 күн бұрын
😝
@gabrielschumacher3625
@gabrielschumacher3625 16 күн бұрын
What would you reccomend for reneable source of water? I'm finding this to be my main problem
@engineertroy_
@engineertroy_ 15 күн бұрын
Geysers are great if you have access to them.
@yihsien1112
@yihsien1112 5 күн бұрын
Keep your dupes count low and avoid making mush bars, avoid using carbon skimmers and algae terrariums. These are all not necessary and can deplete your water quickly. Instead, make pickled meal for food, dig down to sink CO2 away from your base, and set automation on your oxygen diffusers to save algae. You can easily go past 200+ cycles with 12 to 16 dupes using just the initial water pockets that spawned around your base.
@Cliona76
@Cliona76 16 күн бұрын
Thanks for another great video
@engineertroy_
@engineertroy_ 15 күн бұрын
You bet!
@Meowest21
@Meowest21 16 күн бұрын
Please make a noob video about Chlorine.
@austinstratton5815
@austinstratton5815 17 күн бұрын
Bro, the "Enable Proximity" and "Room Overlay" absolutely new to me after 40 hours. Easiest sub in my life lol
@Cliona76
@Cliona76 17 күн бұрын
Thank you so much. I finally found a video that can help me.
@engineertroy_
@engineertroy_ 16 күн бұрын
Glad it helped
@failtrapp2286
@failtrapp2286 17 күн бұрын
I put it into infinite storage mode and apparently, after exceeding a certain limit, which I forgot, because I wasn't double checking on it, the entire thing will just break and flood your base with oxygen and hydrogen. 😢
@engineertroy_
@engineertroy_ 16 күн бұрын
Yikes! That’s no good. I wonder what happened 🤔
@pokemon30326
@pokemon30326 18 күн бұрын
I recommend making it just 1 tile taller per electrolyzer so that you can climb into the electrolyzer area. Very helpful for when something breaks. The water puddles require a wall 2 tiles high. Dupes can jump 2 tiles vertically.
@engineertroy_
@engineertroy_ 16 күн бұрын
Good tip!
@manixburn6403
@manixburn6403 19 күн бұрын
Hate those design. This is not ONI but pointless sandbox design. Later you might learn that cheating kill your game. One of the game fundamental aspect is colony management and you make design that simply denied that. Sandbox seems to be the name of the game you're playing. Depriving the universe of dimension seems to be the specialty of Human, such failure.
@SK-ny5ei
@SK-ny5ei 17 күн бұрын
Have you ever given any thought to maybe not being such an insufferable boor? I've heard it can work wonders for your mental health, not having every human you interact with instantly repelled by your awful personality. And a little known fact, you don't even have to give up your unjustifiable notions of intellectual and moral superiority to all other human beings. You just have to keep them secret. From everyone you meet from now on, by which I mean, the family and former friends who already know what you are will never be fooled and will still not want anything to do with you. Give it some thought. Before it's too late and you waste your whole life like this.
@Hari-du6pt
@Hari-du6pt 11 күн бұрын
Dude the fundamental aspect of any game is to enjoy and have fun. Chill out. Making more with less and putting more in less space is a feat of engineering and ingenuity and those are some of humanity’s best qualities 😂
@DQSpider
@DQSpider 19 күн бұрын
I like pipe sensors and shutoffs but holy HELL are they fussy. I was fiddling with a bathroom/cooling loop the other day and it would just randomly let polluted water through into clean. Probably something to do with mini packets maybe. Anyway, you really have to make sure the flow is v e r y even and the in game filters are nice for reliability if you can spare the power.
@michaelandreasen993
@michaelandreasen993 19 күн бұрын
I cant even dig out a base without a super drowning..this is...beyond me!
@engineertroy_
@engineertroy_ 19 күн бұрын
You can do it! 😂
@Sotanaht01
@Sotanaht01 21 күн бұрын
Personally I always thought it was dumb to encase the hydrogen generators. Why not open it up and include a Power Control Station? 50% extra power goes a long way, especially in the early-mid game when you are building this thing. Even later on you are probably looking at like 2-5MW depending on the size, from tune ups alone. I get that there's a small risk of using too much power, blacking out the pumps and electrolyzers, and then spiraling into death. A gas reservoir for hydrogen (because it can feed the generators even without power) and some extra battery storage (smooth out power and prevent blackouts) can mostly eliminate this chance as long as you are paying attention to the game. If you do ever get into a really bad situation, you can just disconnect the wire from the main power and let it be self-powered only until you've fixed things.
@engineertroy_
@engineertroy_ 20 күн бұрын
Good points. This is just one possible solution. I agree, each has their pros and cons.
@mehmetvidinli3328
@mehmetvidinli3328 21 күн бұрын
This design is probably one of the best designs I have seen in the internet, though I am confused about the wheezewort gas-siphoning effect on gas pressure for plants, has anyone ran into this issue or am I overthinking this?
@engineertroy_
@engineertroy_ 20 күн бұрын
I’m not familiar with this nor have I experienced it yet.
@princemandor3344
@princemandor3344 22 күн бұрын
Hydra can glitch sometimes, especially on save-load and on high speed at later-game stage. To at least partially protect yourself from this glitch hydrogen chamber must be on left and oxygen on top diagonally. Look at your video starting at 3:16. There are little moments where hydrogen appears and stall for a part of second. If at this moment random gas movements happens and hydrogen moves left, you get hydrogen in oxygen chamber. As you see, there are no such stalling for oxygen, it moves nearly instantly. So, left of electrolyzer must be hydrogen, in this case if hydrogen moves randomly it just join hydrogen. This glitch is rare, it needs very bad luck with timing of gas movement and gas production, but it happens and ruins this design. This problem never happens in hybrid design. In hybrid design you place a drop of liquid left of gas-spawn point, so both gases must move up-diagonally, removing any possibility for glitch
@engineertroy_
@engineertroy_ 21 күн бұрын
Ah, that’s an excellent observation! Thanks for the feedback!
@HeshamAhmedEtBrigade
@HeshamAhmedEtBrigade 22 күн бұрын
Niiiic FSPOM. Question why the buffet gate?
@engineertroy_
@engineertroy_ 21 күн бұрын
Just to reduce the amount of cycling on and off the gas pumps do.
@princemandor3344
@princemandor3344 22 күн бұрын
Usage of five-years old hydra design after invention of hybrid design looks slightly outdated. Did you read Compendium of Amazing Designs?
@engineertroy_
@engineertroy_ 22 күн бұрын
I have not. I’ll have to check it out. 😃
@dumbbuckets2668
@dumbbuckets2668 22 күн бұрын
You could use less airflow tiles. You only really need 2 per electrolyzer (unless someone does it with less). Also, I'd recommend crude oil or petroleum instead of water for infinite storage purposes. Dont want your water to turn to steam.
@engineertroy_
@engineertroy_ 20 күн бұрын
Good suggestion!
@Y2KNW
@Y2KNW 22 күн бұрын
For some reason almost every time I use the liquid trick to fool gas vents, after a while the liquid disappears. :(
@engineertroy_
@engineertroy_ 20 күн бұрын
It tends to disappear in one tile wide but seems fairly stable when two or more wide. That way the liquid has somewhere to go other than straight up when gas is pumped into the tile.
@nazgu1
@nazgu1 22 күн бұрын
You optimized dreckos' movement inside the farm, nice! 9 out of 10 designs forget about it, and while it is not longer that big of an issue ever since Klei introduced critter queuing, you can't really have a perfect ranch unless you over-engineer EVERYTHING! :)
@he1zenberg_exe216
@he1zenberg_exe216 22 күн бұрын
Hey if you have any ideas for infinite liquid oxygen and hydrogen storage, i would love to hear them, I’ve had to use a door compressor system for my infinite hydrogen rocket since Escher waterfalls give me trouble with freezing the two gasses.
@engineertroy_
@engineertroy_ 20 күн бұрын
I’ll have to check it out. Thanks for the idea!
@he1zenberg_exe216
@he1zenberg_exe216 22 күн бұрын
I definitely enjoy hydras don’t get me wrong, but as of late I have been leaning more towards brute force mechanical filtering, which is equally as cheeky in terms of breaking the game, just more easily scaled
@engineertroy_
@engineertroy_ 20 күн бұрын
You talking about the method using bridges and a gas valve? I haven’t messed with that much as it seems like it can break fairly easy.
@AlexKasper
@AlexKasper 23 күн бұрын
Very good, I like it! I've using the horizontal version of the Hydra (O2 on top and H2 on bottom) for a while now (9 tiles tall or equivalent to 2-4-tile floors) H2 feeds to a separate room that's a power plant and that powers up the entire base (for the corresponding Achievement). The water to be split is piped across the O2 chamber to try to cool it down a bit using a bunch of radiant pipes, it works very nice as the O2 is a dash higher than 30 °C, which can be later cooled down by other means. There is a ante-chamber on the side that contains a couple of mechanical filters, a water tank and a H2 tank as backups, with a liquid drop and a door, so the whole thing is serviceable and expandable (horizontally). I remembered reaching 1000 kg of pressure in the O2/H2 chambers in my later games.
@engineertroy_
@engineertroy_ 23 күн бұрын
Thanks 😊
@arigatoespacialsuperadmiti7316
@arigatoespacialsuperadmiti7316 23 күн бұрын
This is lovely and makes very smart moves to make it automated. Perhaps I wonder how can stuff like the critter condo and the critter fountain be included. I heard they can make the critters happy enough for not having to be groomed.
@engineertroy_
@engineertroy_ 23 күн бұрын
You are correct! I included in the drecko farm I built recently. I’ll have to revisit this soon.
@clamiraclegaming2412
@clamiraclegaming2412 23 күн бұрын
I just recently started the game and this is a very helpful guide. Thanks!
@engineertroy_
@engineertroy_ 23 күн бұрын
Thanks! Glad you found it helpful!