Crisis Battlesuits Unit Review - T'au Empire Codex Tactics

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Auspex Tactics

Auspex Tactics

Күн бұрын

Let's talk through the Crisis Battlesuit Squads of the new Codex Tau Empire...
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0:00 Intro
0:46 The Models
2:33 Unit and Statline
5:56 Starscythe
8:13 Fireknife
10:09 Sunforge
11:48 Drones
12:56 Strengths and Weaknesses
14:16 Unit Support
15:50 Commanders
18:32 Detachments
23:36 Overall Thoughts
25:46 Outro

Пікірлер: 330
@Gladerunner2113
@Gladerunner2113 2 ай бұрын
Fs in the chat for Tau players who didn't magnetize their battlesuits
@tallguy7890giant
@tallguy7890giant 2 ай бұрын
No, just make sure you went with rule of cool rather than meta chase.
@commandershortsight
@commandershortsight 2 ай бұрын
@@tallguy7890giantstill, even non-meta chasers like it when their loadouts are actually legal.
@artusyeddou5792
@artusyeddou5792 2 ай бұрын
Nah we really don’t give a shit and nobody will tell us a thing
@tallguy7890giant
@tallguy7890giant 2 ай бұрын
⁠@@artusyeddou5792 the fun of being a casual to simply ask your opponent “do you mind if I proxy this as ______?” My Ironclad dreads went to legends so I can’t really use them. Thanks to being a casual I can still “use” them.
@ClearestDrop097
@ClearestDrop097 2 ай бұрын
I built one unit with magnets and one without, the one without I made it on only what I found looked coolest
@nocturnal8171
@nocturnal8171 2 ай бұрын
In the grim darkness of the future, high-tech guns have the range of water pistols.
@jacob5700
@jacob5700 2 ай бұрын
I like the Starscythes with flamers. In the battlesuit detachment they'll be S5 AP-2 against non-monster/vehicle units and they can operate without Guide units. Give them a Coldstar commander with 4 flamers. That's 10 flamers with assualt and move 12". Run them in, burninate everything and jump them back with that move-shoot-move strat.
@user-hf6vf5gc5n
@user-hf6vf5gc5n Ай бұрын
yeah, only thing I'd change is giving coldstar a high output burst cannon and cyclic ion blaster. Running the math with that, they 96% chance wipe some cadians, and kill about 8 intercessors. Breachers are getting some competition
@makerpunk_mkiii
@makerpunk_mkiii 2 ай бұрын
After thinking about it for a while, I feel one thing GW could have done is introduce "shas'vre options", like the space marines' sergeant: all shas'vre get the option to get the iridium upgrade, and each unit receives one weapon choice, being one cyclic ion blaster for the Fireknife, one airbusting fragmentation projector for the Starscythe (but with better rules, please), and fusion blades (yes, the mele version) for the Sunforge. That way you get a little more "flavour" and the option of keep using some of your old crisis if you glued everything, and can make them a little more interesting. About commanders, I think after removing the "default commander" they should have improved the movement of the Enforcer to 10", unless they have a new commander waiting to be released.
@MC-pt8kv
@MC-pt8kv 2 ай бұрын
That would have been very rule of cool
@nicktoms
@nicktoms 2 ай бұрын
A lot of missed oportunities to make something playable and fluffy but no, seems that the only rule is to dumb down everything.
@makerpunk_mkiii
@makerpunk_mkiii 2 ай бұрын
@@nicktoms Specially beacuse they could have done like with other armies and even sell a "Crisis upgrade sprue" for this; three of each weapon, maybe a few recasting of the metal crisis commander's head... there are so many nice and easy options! And they even make them earn money!
@mouthwide0pen
@mouthwide0pen 2 ай бұрын
i dont think you understand why GW axed cyclic ion cannons theyd have just added another layout of suit that was way more expensive if the issue was cyclics being too good. thats not the issue. the issue is that *Cyclic Ion Cannons are not in the Crisis Suit kit.* They're only in the kit for the leader ones, and theres only 1 of em. I think Airbursts are the same. Thats the real reason they're gone. They don't want Crisis Suits to have wargear they literally don't sell you.
@makerpunk_mkiii
@makerpunk_mkiii 2 ай бұрын
@@mouthwide0pen Oh, no, I completely understand why they have crafted the new rules as they have, what I'm expresing is my dissappointment in how they "solved" the issues they've created. I left 40k in 5th edition and came back in 8th because of the Kill Team edition that started a little before it, and I disliked since then how the new rules not only removed miniatures that GW stopped selling, but also miniatures that you can easily convert by using your bit box. I've played a single game in 10th edition because for me, it wasn't fun building an army where everything costed the same. I felt I was being penalized in points for using my flamer unit instead of cycloblasters. The new rules may be the opportunity to have a little more fun with that, but it doesn't mean it has no problems. Of course it makes sense that applying the "no model/option, no rules" rule means no cycloblasters/launchers/etc, I know, I understand. But understanding doesn't mean I won't express my sentiments against it.
@shairazieffrim2008
@shairazieffrim2008 2 ай бұрын
Auspex is an Ethereal. When he uploads, I instantly click.
@kyleradams7523
@kyleradams7523 2 ай бұрын
I thought the integrated grenade rack with the shoot and move from the retaliation cadre was a really interesting way to get more mortal wounds dished out
@johnj.spurgin7037
@johnj.spurgin7037 2 ай бұрын
It'll probably get FAQ'd unfortunately, but it is cool.
@tomashogberg8514
@tomashogberg8514 2 ай бұрын
It is cool! Seems a bit expensive for 2 CP to do that + throw a grenade, but maybe it could be worth it. Either way sounds like fun (until it's FAQd if it comes to that).
@Froggsroxx
@Froggsroxx 2 ай бұрын
I'm so slow finishing my posing and painting the rules on battlesuits have changed several times over 😂
@BloodDX2
@BloodDX2 2 ай бұрын
The key strength to Fireknife is the 30" range of Missile Pods. Combo that with the rerolls to hit vs starting strength and you get alot of flexibility on using them as an opener unit vs elite infantry. The range allowing you to dance around LoS and make engaging them difficult which makes up for the durability lost with no shield gens and double stacking drones. They can viably roll with either a Coldstar or an Enforcer and benefit from both with the flexibility that is their range. Ironically I'd even used Pods/Plasma combo on the old suits over CIBs for this very reason. Honestly with Sunforge being a close second; Fireknife are going to remain my preferred load-out for Crisis suits.
@tjthehobopainter9173
@tjthehobopainter9173 2 ай бұрын
i still feel GW over-kicked the suits. 3 weapons, kick. 2 shield drones, kick. 6 bodies, kick. Selection of support gear, kick. It's too much imo.
@looneypeach
@looneypeach 2 ай бұрын
They done Primaris'd muh suits :(
@arn1345
@arn1345 2 ай бұрын
Soon every unit will be an Aspect Warrior
@InquisitorPinky
@InquisitorPinky 2 ай бұрын
Actually, they are closer to the way the suits were in older editions. It was only the madness of 8th and 9th when the earth cast forgot the rules
@michelecastellotti9172
@michelecastellotti9172 2 ай бұрын
​@@InquisitorPinkyand made them better... well, at least in 9th
@InquisitorPinky
@InquisitorPinky 2 ай бұрын
@@michelecastellotti9172 broken, not better. Sometimes it feels like the same, but the 6er squads with CIBs was not good design. And remember: at least you can fire all weapons. In past editions you could only shoot one or you needed the multi tracker
@johnj.spurgin7037
@johnj.spurgin7037 2 ай бұрын
It depends on the post. The question is do we have official points yet?
@Majere613
@Majere613 2 ай бұрын
Fireknives look pretty useful if you're going with the Kroot detachment. They re-roll against undamaged units, the Kroot get buffs against damaged targets, so a Fireknife team could be used to set up targets for the rest of the army. The Fireknives also don't need to be Guided because of their rule if you're using them like this, which is another big plus if you're going big on Kroot. This also helps with the Lonespear if he's trying to hit units with his rifle to give the other Kroot more buffs since you're starting out with a non-Kroot unit that don't need his help and make his job easier.
@TheRealKyle
@TheRealKyle 2 ай бұрын
exactly my thought too.. and you can get kroot into combat against light vehicles etc and still shoot into it without the negative modifiers
@TOOTHBRUSHDUCK
@TOOTHBRUSHDUCK 2 ай бұрын
Yeah, that is pretty much the use case I can see for them, shame fireknifes are also the most expensive suits
@MC-pt8kv
@MC-pt8kv 2 ай бұрын
​@@TOOTHBRUSHDUCKWe don't know what their points are yet, I imagine they'll be priced to move because two of the detachments feel like they're based around it.
@ZaylAvad
@ZaylAvad 2 ай бұрын
I kinda wish Crisis Suits moved the Weapon Support System to the Sunforge instead of the Shield, add Multi-tracker to Fireknife to let them ignore penalty to Split Fire while Guided(Or another classic Support System but that just sits there now), then give all Datasheets the ability to take either a Shield or an extra Weapon.
@captaincoolbreeze9429
@captaincoolbreeze9429 2 ай бұрын
Doesn't the weapon support system allow you to ignore hit roll modifiers? If so, it won't negate the -1 to BS that comes from split firing with a guided unit.
@KawaiiAzusa
@KawaiiAzusa 2 ай бұрын
​@@captaincoolbreeze9429-1BS sadly isn't a hit roll modifier
@ZaylAvad
@ZaylAvad 2 ай бұрын
@@captaincoolbreeze9429 that would be why I said to add a System that already has a bit that would let them ignore Split Fire while guided
@oh7mak
@oh7mak 2 ай бұрын
@@ZaylAvad splitfire penalty is a BS nerf, which is not a hit modifier.
@chaoticrevenge7950
@chaoticrevenge7950 2 ай бұрын
​@@oh7mak He is aware of that.
@briangen0
@briangen0 2 ай бұрын
Plasma Rifle becomes 18" and iirc just one shot hurts so much. Tau don't have that many mid-range high AP firepower and now they takes away one of the most important one?
@TheMarcosvolta
@TheMarcosvolta 2 ай бұрын
how unimaginative.
@setaripantheon8801
@setaripantheon8801 2 ай бұрын
Stealth Suits...? Sounds like you are complaining that Terminator only have 3 attacks against Hormagaunts in meele... There is more to the Tau Army than 1 unit..
@briangen0
@briangen0 2 ай бұрын
@@setaripantheon8801 To me Stealthsuits are more leaning on anti-light infantry. And yes you do have other choices in the army, but you have point/slot competitions. Besides we never understand the range nerf when they still only shoot 1 shot at 24" which can only RF1 in the past anyway.
@user-tm1zn9wy6c
@user-tm1zn9wy6c 2 ай бұрын
​@@setaripantheon8801stealth suits? Haha you can't be serious my guy. Obviously you don't play 40k much
@sonjoseph5339
@sonjoseph5339 2 ай бұрын
Plasma being 1 shot is a bit of a kick in the balls. Unfortunately I think for mid range high AP you’ll have to look at the larger suits now (ghost-keels and riptides)
@strangething77
@strangething77 2 ай бұрын
Surprised they didn't give all the suits a 5+ invulnerable, and boost the sunforge up to 4+.
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx 2 ай бұрын
with the starscythe put them with farsight to get +1 to wound when within 9"
@memnarch129
@memnarch129 2 ай бұрын
Ok THATS disgusting. Wounding anything T4 or less on 3s, wouding T5 on 4s/3s with Flamer/Burst, and anything up to T 10 on 5s for Flamers and up to T 12 for Bursts. All at -1 if not -2 AP.
@TheRealKyle
@TheRealKyle 2 ай бұрын
you can also have in with fusion blasters strenght 10 wounding transports on 2's, tanks on 3', and titans on 4's
@oliverp3545
@oliverp3545 2 ай бұрын
I'm happy to see them go to 3, I want more elite units to go to smaller sizes, now just for more of the TEQ units.
@henryplitt2360
@henryplitt2360 2 ай бұрын
They’re not an elite unit anymore. So doesn’t really make sense to limit them to three.
@oliverp3545
@oliverp3545 2 ай бұрын
@henryplitt2360 this is cope, any model that has 4 wounds base is elite, let alone the abilities and weapons it can take.
@TheRealKyle
@TheRealKyle 2 ай бұрын
i don't think i ever used them as 6, so personally that part hasn't changed for me. but understandable for others noticing the difference
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@henryplitt2360 they are elite
@henryplitt2360
@henryplitt2360 2 ай бұрын
@@oliverp3545 oh yeah those flamers and autcannons are super scary averaging like 3 wounds per unit. Not to mention having the extra S within 6. With a unit who can’t melee. So elite. If you’re not playing at a high level it’s fine to think what you want but objectively for anything over 150points per unit they’re literally unplayable.
@tomashogberg8514
@tomashogberg8514 2 ай бұрын
THANK YOU for the nice and easy-to-understand table graphics over efficiency vs various targets. Would love to see that expanded for each suit, like how it changes if guided, in Mont'ka with lethal hits or other, or using a particular detachment strategem etc. Would be incredibly helpful. Anyone know if there's a legend out there who's made such a table? Thanks
@rathstar
@rathstar Ай бұрын
I comparison to the existing crisis unit (3 model unit for comparison) either triple CIB or a mix of plasma and CIB would be a great way to see how much firepower the unit has lost.
@MOFS
@MOFS 2 ай бұрын
Can't doom and gloom entirely at the changes, but now there are simply other things in the toolbox that do their individual jobs better, for cheaper,. Unless you're in RC with some suit spam, I don't think you're going to replace Breachers, Riptides, then Skyrays / Broadsides with these.
@fendelphi
@fendelphi 2 ай бұрын
Breachers do not have the same mobility unless you combine them with a Devil Fish(and you typically cant embark and disembark on the same turn), and even then, the majority of their firepower requires a target on an objective and/or a Fireblade leader. The footprint also becomes much larger that way, compared to a 3-model Starscythe crisis team. So I would say that they are both good, depending on what you feel you need. Riptides are very competetive with the Fireknife Crisis, but cant(by itself) get full rerolls to hit, and so is less efficient when fishing for Sustained/Lethal Hits(Kauyon/Mont'ka). I would say that it all depends on what the updated points cost of Fireknifes and Riptides is going to be, as the Riptide is probably superior if they both cost 165 pts(although it cant deep strike, so there is that as well). The damage potential of a 3-model Sunforge crisis team is much better than anything else the Tau has available right now(when considering the points). 6 shots that gets full rerolls to wound and damage rolls when targeting monsters and vehicles, is very good.
@jw7500
@jw7500 2 ай бұрын
The Fireknife needs to come down in points before it's playable. Currently the Starscythe and Sunforge suits have a clear role and niche, while the Fireknife doesn't. Not only that, with the reduced weapon range and 3 man unit limit, the firepower of the crisis suit in general was reduced by effectively 60%. So my question is this: In a world where the other 2 have a role now with their abilities, what is the point of the Fireknife? Why does this exist and at the most expensive points range at that? The Fireknife needs to come down 20 points at least before you can at least consider it.
@briangen0
@briangen0 2 ай бұрын
FK was kinda the default loadout in older editions, since you don't have much choice back then. Now it's still too expensive for this allround loadout.
@jw7500
@jw7500 2 ай бұрын
@@briangen0 that's what they are trying to do here. "Trying" being the keyword.
@memnarch129
@memnarch129 2 ай бұрын
Fireknifes problem is too few shots. Yes the Forge is only 2 shots but its role is anti tank and its abilities are always on and a BIG help against those units. Knife only gets 2-4 shots while the Star gets minimum 5 average of 7/8 and max 10. Knife needs more shots/more consistency in the damage to be viable.
@jw7500
@jw7500 2 ай бұрын
@@memnarch129 that, and the fact that the plasma range was reduced, almost making it a bad Fusion blaster. Increasing the amount of dakka output would certainly fix it, but if GW improves a unit 9/10 times it's by a points discount.
@DJCallidus
@DJCallidus 2 ай бұрын
It was a popular generic build before. They want player's to have to buy new kits. Loads of people managed to pick up Necron Warriors last edition. So this edition they get a nerf so make people buy other kits. It's just business.
@samronco5133
@samronco5133 Ай бұрын
Sunforge setup for me was the last-minute drop in a list to round out anti-armor back in 6th-7th. The other two options were nice to have but typically the rest of the army could do it for cheaper.
@nunyabusiness6606
@nunyabusiness6606 2 ай бұрын
I'm really hoping the points go down a bit. The strengths vs "weaknesses compared with pre-codex" list one strength that they didn't have before the codex and 4 weaknesses listed. Admittedly the lack of flexibility is really just because CIBs were better that they should have been for generically shooting at everything. They price now seems a bit high for their Offense and durability. I'd like to see a comparison of just 6 stealth suits versus the Starscythe set. The prices are only a bit different and the number of guns is the same. I'm interested in the durability and offense since the stealth suits have stealth and other useful extra rules compared to an AP boost. Two things is often better than one and ten points of difference even at the higher codex value for stealth suits probably isn't going to offset the damage too much given the overall points value. I suppose having three gun drones tacked onto the crisis squad will help them a bit also but two squads of stealth suits and get a gun drone each. Same for a riptide at the pre-codex value versus the fireknife profiles since the two guns on it have similar profiles to the two weapon options for that and it is unlikely to actually be 245 points. The riptide can't take a leader but it also has a lot more durability than they do while still counting for a lot of the potential benefits of the different detachments. The Sunforge versus three piranha that have a similar price is the obvious third comparison to make. They both can very much specialize in anti-vehicle but without spending on some of the detachment specific stratagems, I'm looking at you 3+" deepstrike, I wonder if the ranged alpha strike, higher toughness and wound count, and greater speed of the piranha can counterbalance the rerolls on wound and damage, and invulnerable save for the sunforge. Truth be told the codex seems good for internal balance in the tau faction by giving some alternate options to crisis suits with CIB, but they were the tournament staple and bringing crisis suits down to comparable alternatives means that the Tau are worse off in the overall game's balance. Some of the crisis suit options seem like they have a little more killing power than their counterparts but usually at a cost in the utility of multiple units or a rule that benefits the rest of the army more. Also the small squads make commanders abilities objectively less useful than they were before. If anyone wants to try and argue that buffing three of a model is as good as buffing six of the same model I don't see a point in discussing it with people who cannot perform basic math. The commanders have the same abilities as before but don't get to apply them to as many units as they did before so they certainly should cost less than they did. Crisis suits were oppressive before and that wasn't a fun gameplay mechanic, but I wonder if they are going to cut point cost enough to keep the Tau winrate from plummeting to the bottom 5.
@claytonleal7947
@claytonleal7947 2 ай бұрын
I think having 2 units of suits (1 fusion, 1 flamer) in deepstrike is going to be the way to go agaist balanced lists. just being able to 3 inch drop in and either delete a vehicle or an infantry unit and take over 1/3 of the board seems really strong for tau who normally trench themselves in a bit. Am really excited to run 2 devilfish with pathfinders along side 1 flamer unit and 2 fusion units and just play up the board with tau.
@gdmunn83
@gdmunn83 2 ай бұрын
Can someone help me please, new to Tau in tenth and back on the older iterations of the crisis suits there was different shoulder mounted options. Is that done away with now and all I need to do is model the unit using with the correct weapons and I can just leave the shoulder slot empty now. Gonna magnetise the weapons to
@Iybraesil
@Iybraesil 18 күн бұрын
With two flamers do they gain Twin Linked or do you roll 2d6 hits?
@renimusmaximus
@renimusmaximus 2 ай бұрын
My only serious gripe with the new suits comes down to the squads of 3 meaning you would have to double your commanders to get the same efficient count of suits. Not to mention how the crisis suits are an HP buffer for your commander, so for example Farsight went from 36 bonus hp to 15. Thats over 50% down from where he would have been before for durability. Not a fan of that math.
@clemo85
@clemo85 2 ай бұрын
While I get this, the problem was the CIB spam on the suits. So while the extra durability sounds great, the fact people could blow 54 shots from overcharged CIBs and totally nuke something was ridiculous. That's a potential of 108 damage...
@RanRayu
@RanRayu 2 ай бұрын
@@clemo85 true, but this could be fixed by doing half of what they did now, removing the cib from the unit.
@Kepora1
@Kepora1 2 ай бұрын
Or they could've let us keep it and limit it to 1 per suit. Or make the other weapons better to compete with it.
@LordCrate-du8zm
@LordCrate-du8zm 2 ай бұрын
@@Kepora1 Making the other weapons better is a recipe for disaster. Then you'd have 30 different ways to nuke people
@Chunkypumpkinhead
@Chunkypumpkinhead 2 ай бұрын
@@Kepora1 Or let us pay points for them....
@michelecastellotti9172
@michelecastellotti9172 2 ай бұрын
The problem is with the missile pod/plasma rifle ones, they just do... nothing. They arent useful against infantry nor vehicles and their guns have no special rules, if Missile Pods had *blast* and the Plasma Rifles had *Rapid fire 2* they would be MUUUUCH more useful, but as it stands they sounds way too niche compared to the other options
@roaring_oblivion
@roaring_oblivion 2 ай бұрын
I wonder if all the codex glamour shots and box art from the studio is being redone, or it'll all have illegal weapon loadouts on display too heh. I expected to lose CIB & AFP; odd bc theres not 6 fusion in one box tho 🙃
@LordEladan
@LordEladan 2 ай бұрын
They want you to buy 3 boxes so you can field each squad 1 time x)
@yeturs69420
@yeturs69420 2 ай бұрын
Guys the old suits are legends, you can still play them.
@wheel-worried5003
@wheel-worried5003 4 күн бұрын
Can you mix different types of crisis battlesuit in the same unit? E.g. 2 sunforge and 1 fireknife
@MoDlegion
@MoDlegion Ай бұрын
hmm, farsight has the only plasma that is still 24", and his +1 to wound also works in melee right?
@Boxfortress
@Boxfortress 2 ай бұрын
I'm still new to 40k and started to look into a 2nd army. Tau was looking like it for me. To a new player the crisis suit changes were a major relief as I was honestly overwhelmed with options. However I absolutely understand the loss of true flexibility.
@damnedLegion40K
@damnedLegion40K 2 ай бұрын
Add a comment...🎉 I'm doing Tau too
@chezquik147
@chezquik147 Ай бұрын
I've heard no one talk how the coldstar commander had the biggest nerf in the warhammer game. Went from two turns of 20" movement to just 12". Still fast but took away the one part of it that made it an absolute unit.
@Awesomotron2k
@Awesomotron2k 2 ай бұрын
Gotta, the idea of dropping 3 suits and a commander with all flamers and throwing 10 d6 hits is hilarious
@user-hf6vf5gc5n
@user-hf6vf5gc5n Ай бұрын
9 Crisis Suits in one unit sounds wild...
@zetachaox
@zetachaox 2 ай бұрын
How feasible would a battlesuit only army be?
@AverageBritishNerd1138
@AverageBritishNerd1138 2 ай бұрын
I might be alone in this, but my main annoyance with the change comes from the fact that I can't field a canon version of The Eight and have it be tournament legal: Bravestorm (plasma rifle, flamer, Onager Gauntlet, shield generator, XV8-02 Iridium Battlesuit) and Sha'vastos (plasma rifle, flamer, shield generator, XV8 Battlesuit). I'd just finished painting them all too!
@TheRealKyle
@TheRealKyle 2 ай бұрын
one thing i'm sad about this change, is the support systems that you can't select any. i'm happy about the burst canons, always used them and now with the extra ap i will do again. my commander will actually suit this having 4 burst cannons equipped
@LordCrate-du8zm
@LordCrate-du8zm 2 ай бұрын
I'm sorry, *FOUR* burst cannons? How is that possible?
@briangen0
@briangen0 2 ай бұрын
@@LordCrate-du8zm Last editions allow you to take 4 weapons OR subsystems.
@TheRealKyle
@TheRealKyle 2 ай бұрын
@@LordCrate-du8zmread the book i guess. in 10th the commander can take 4 burst cannons, missiles, fusions, flamers, and was able 4 cyclics but now that's the only weapon with a limitation in new codex, and even with the new codex coming out, it can still do the same ✌️
@LordCrate-du8zm
@LordCrate-du8zm 2 ай бұрын
@@TheRealKyle Epic
@ligitadventurez
@ligitadventurez 2 ай бұрын
The three man squads dont bother me because i found that with 6 some firepower got wasted basically every turn and tou cant split fire very well
@rankothefiremage
@rankothefiremage 2 ай бұрын
So in theory if you have 3 teams of each type of crisis suit, for a total of 9 units, we can also run 7 crisis suit commanders (3 cold star, 3 enforcer, and farsight) meaning we can rock 34 crisis suits in the right army?
@user-hf6vf5gc5n
@user-hf6vf5gc5n Ай бұрын
If thats how you feel
@maxtracker2904
@maxtracker2904 2 ай бұрын
6:40 Rules as written, it’s gonna be difficult to implement “impove” ranged AP by one…
@yickett
@yickett 2 ай бұрын
Tetra is better at guiding sunforge than stealth has they already got wound reroll
@Trazynn
@Trazynn 2 ай бұрын
GW thought they would simply if the game by removing the cost from wargear. It only made things more convoluted.
@alltat
@alltat 2 ай бұрын
This could have been a simple solution if not for the fact that everything *has to* have a bunch of special rules to reroll this, devastating that, and +1 to everything on Tuesdays.
@ysbrann3059
@ysbrann3059 2 ай бұрын
the probleme was still here even with wargear cost
@fromnothingtoeverything1419
@fromnothingtoeverything1419 2 ай бұрын
As a new warhammer player I find it more simple. I don't have to worry about thinking or logging down this stuff I just chose a different unit. A lot less to track when I am just trying to learn the rules anyways
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@fromnothingtoeverything1419 same
@kevinmyers6747
@kevinmyers6747 2 ай бұрын
@@fromnothingtoeverything1419it is a better system, and now that suits are grouped into different data sheets we don’t have to overpay for flamers or burst cannons. But anytime GW makes big changes a portion of the old crew are going to complain
@spoonsrattling
@spoonsrattling 2 ай бұрын
Honestly super hlad to see CIB gone. Very dumb to have a weapon option that barely existed in the tau range
@RazORKful
@RazORKful 2 ай бұрын
Just a shame we got kroot and not a new crisis kit with this, can you even build 3 sunforge suits out of one box?
@michelecastellotti9172
@michelecastellotti9172 2 ай бұрын
Nope
@memnarch129
@memnarch129 2 ай бұрын
As said no you cant. 4 Fusion blasters max. Meaning a Sunforge unit is 150$ for a 165 point unit, or almost 1 dollar per point. At least Star and Knife are only about .50 cents per point so much better, but nothing compared to the previous Crisis value which was nearly .30 cents per point.
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@memnarch129 it s not like you are gonna run 1 unit of crisis anyway
@memnarch129
@memnarch129 2 ай бұрын
@@ysbrann3059 Yes but here is the problem. As I said it makes the cost of running a Sunforge unit 150. Lets say you have 4 or 5 units already and want to add 1 Sunforge unit. Well thats 150 for 1 unit cause you have to buy 2 boxes. But you dont intend to add a second unit to your already 4 or 5. Its not a problem for new/returning people with 0 units. But it IS a problem for people that already have several and only want to add 1 unit. And again it makes the PPM to Cost value HORRID.
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@memnarch129 if you already have 4. 5 unit. you have Fusion blaster laying arround
@km1157
@km1157 2 ай бұрын
Wow
@arthurmorgan1809
@arthurmorgan1809 2 ай бұрын
I just don’t see them being to good because at such small squad sizes they won’t benefit nearly enough from commanders and stratagems. At least that’s what I think
@javilo2797
@javilo2797 2 ай бұрын
They lost the invuln?
@87Kyrosan
@87Kyrosan 2 ай бұрын
They still have it but only on the Sunforge, so the fusion blaster option. The other 2 weapon options datasheets cannot get them.
@javilo2797
@javilo2797 2 ай бұрын
@@87Kyrosan so thats the datasheet to spam i guess
@Chunkypumpkinhead
@Chunkypumpkinhead 2 ай бұрын
@@javilo2797 Unless you're fighting against mid to large unit sizes, then the sunforge will REALLY struggle to remove that many models. 6 shots per unit, likely missing 33-50% of them. after wound rolls and potential saves you might only kill 2 models out of 10 or 20. If one of those models is a Land Raider it's way worth it. if you've ABSOLUTELY VAPOURIZED only 1 or 2 Khorne Berzerkers in the unit and then your suits get charged, its game over for the Crisis Suits in a big way.
@memnarch129
@memnarch129 2 ай бұрын
@@javilo2797 Forge is only good against Monsters and Vehicles. They get Reroll Wound and Damage against Monsters and Vehicles but nothing else. Knife is supposedly anti elite, but its only 2-4 shots depending on your loadout, while Scythe is minimum 4 shots max 10 shots with decent AP so its weight of fire will be better anti elite than the Knife will.
@TonyRedgrave
@TonyRedgrave 2 ай бұрын
I really hate that crisis suits are vehicles now-a-days. In exchange for being able to shoot in melee (something we already could do) and tank shock (extremely situational), we get vehicle rules for terrain and flip on a ton of anti-vehicle rules through out the game. Rules that let units bust extremely durable tanks; durability that crisis suits come no where close to. Crisis suits have and always will be elite infantry. The game should treat them as such.
@KeepCalmSoldierOn
@KeepCalmSoldierOn 2 ай бұрын
For my clarity, it still comes with two suits for the price correct?
@hege6300
@hege6300 2 ай бұрын
That's a nice Crisis suit you've got there on the Thumbnail, Auspex... TOO BAD IT'S FRIGGING ILLEGAL! Edit: That's a nice Crisis unit you've got there on the first slide... TOO BAD IT'S FRIGGING ILLEGAL, TOO!
@ysbrann3059
@ysbrann3059 2 ай бұрын
illegal in tournament
@ImrahilToChaos
@ImrahilToChaos 2 ай бұрын
@@ysbrann3059Illegal in general. There are no supported units with that loadout.
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@ImrahilToChaos the allrounded loadout is going legend.
@skorathereckless6449
@skorathereckless6449 2 ай бұрын
@@ysbrann3059 legend look at riptide variants north of 225 no fix up like riptide going down 165.
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@skorathereckless6449 so ?
@joshwharton1803
@joshwharton1803 Ай бұрын
If they just gave plasma rifles rapid fire and 24" range it would be so much better 😔
@PhillipOnTakos
@PhillipOnTakos 2 ай бұрын
Honestly I'm kinda glad they did this to the suits. Coldstar leader with all suits taking cyclic ion blasters was getting boring. The other commanders getting constant point drops in an attempt to compete with the Coldstar was crazy. I mean Farsight the "Epic hero" is 20 points cheaper. I understand the lack of flexibility pisses some people off. I just found the auto advance with Coldstar extra movement/assault dominance very boring. And made a unit that people praise for it's the customization, very one note. I'm someone who wants to play Farsight. With his buffs/changes along with the dedicated suit changes gives my playstyle a huge buff. I took all flamers on my suits. With Farsight's plus 1 to wound it made them kinda scary. With the new detachment and suit ability it's going to melt units. On top of being cheaper, since I'm not paying for the possibility of what I could take. I do not enjoy the fact we can't take two of the same drone anymore. On top of no more 6 man squads, though I understand since you can now field more suits even without 6 the man squads. The defensive loss is something I do not enjoy, and I wish I could take two shield drones on every model.
@TheMarcosvolta
@TheMarcosvolta 2 ай бұрын
66 shots from CIB's was pretty stupid, not to mention everyone building their units the exact same way was incredibly 1 dimensional, obviously. immature players are just mad that they have to learn something new. theyre uncomfortable with change because they neither understand them nor desire to, as it requires time, energy and a deliberate application of ones brain power. thats why the top players are all playing different types of t'au lists and winning while the more pedestrian players are copying each other to mixed results. people just dont want to take responsibility for their own lack of skill and wish to makeup for it by complaining about shit they dont understand anonymously online??? yeah, its just lazy brains and big ol' insecure egos. i think the new changes are great and this is going to really open up t'au list diversity.
@PhillipOnTakos
@PhillipOnTakos 2 ай бұрын
@@TheMarcosvolta yes thank you. Many people I think are over reacting. You want to true codex horror? Look at Dark Angels and Admech. This? This is nothing.
@bluecalx9229
@bluecalx9229 2 ай бұрын
The problem is inherent with the lack of wargear cost in 10th. There is zero incentive to take any unit without it being in the most min-max efficient configuration, because you are forced to pay the full cost of the unit, that presumes you take the strongest wargear anyway. Wombo-combo’s that end up being brutally nerfed in the form of splitting one unit into three(!!!) datasheets is anti-thetical to simplifying the game
@memnarch129
@memnarch129 2 ай бұрын
They could of just removed CiB and most of the problem would of been fixed. The other 80% of the change was not needed.
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@PhillipOnTakos as a DA palyer planning to make a Tau army after seing the codex . YES
@Krasher247
@Krasher247 2 ай бұрын
I’m convinced they nerfed crisis suits to push out the Kroot and will end up FAQ the crisis back into relevance later on in 10th
@biguncle554
@biguncle554 2 ай бұрын
Yea they gotta sell the new product.
@arn1345
@arn1345 2 ай бұрын
YOU WILL BUY MORE KROOT
@johnj.spurgin7037
@johnj.spurgin7037 2 ай бұрын
Considering kroot are overcosted?
@ysbrann3059
@ysbrann3059 2 ай бұрын
or they nerfed them because it was broken ??
@user-tm1zn9wy6c
@user-tm1zn9wy6c 2 ай бұрын
Now you understand my friend
@davidpatrick3011
@davidpatrick3011 2 ай бұрын
I would have like the video but the 777 likes is stroking my OCD in all the right ways
@Ng-zg4dq
@Ng-zg4dq 2 ай бұрын
Where are cyclics?
@ElGrompho666
@ElGrompho666 2 ай бұрын
Overall, I like the change to Crisis Suits more than I thought I would. The CIB spam was not only boring, it was also a two edged sword. Yes, with a squad of 6 you could totally delete almost anything. But you also had a lot of eggs in one basket, could potentially blow up several suits in one activation and depending on the matchup, that 500 point unit had a hard time trading points for points. Also, depending on the terrain, even with the move shoot move strat it was sometimes hard to hide that gigantic deathstar. Now, I feel like Crisis Suits are more flexible in their applicability. Sunforge with FS still delete anything big you point them at for a much lower cost than 6 CIB suits and the the other two variants give us nice options against hordes and elite infantry. Plus, instead of having one huge blob maneuvring around the battlefield, you can have several smaller threats all around the battlefield, who are still quite durable for the damage they potentially dish out. Yes, the lack of customizability and the loss of several upgrades sucks. It also painfully illustrates how badly GWs free, unbalanced wargear/powerlevel nonsense works. A highly customizabe unit would only use ONE of several possible loadouts because there is one weapon that is simply better than all the others but costs the same. So, they split that unit into three units with different set loadouts and different points costs. Hmm...snake biting its own tail very much? Still, I thing in the long run, this is more of a sidegrade for CS than an actual nerf.
@QisforQadim
@QisforQadim 2 ай бұрын
The whole concept of 'Legends' as a rule is shady as heck.
@KillerOrca
@KillerOrca 2 ай бұрын
I'm honestly getting a little annoyed by the simplification of stuff. I liked customisation, it made me feel like an actual commander
@RSBurgener
@RSBurgener 2 ай бұрын
So much of a fuss over a couple of weapon arms!
@venkelos6996
@venkelos6996 2 ай бұрын
I don't own any, so I'm not directly bugged, but I'm not sure I like the myriad designations, with predetermined weapons. Partly, it's just because it scares me they might start doing it everywhere, but it slso might work, so... Not sure how I feel for Farsight, either. I get that anti-melee is practically a meme for them, now, minus O'Shovah, but I'm not sure what's a good squad for him to take, and get the most out of his Dawn Blade? The plasma goes with his, but the 4++ save, and up close range of fusion blasters, might also be effective. Not sure I'd a rendition of the Eight is still possible.
@memnarch129
@memnarch129 2 ай бұрын
Oh you mean like renaming Tactical/Devastator Marines to being Infernus/Eradicators/Heavy Intercessors/Hellblasters/Desolators. Everyone is right in the template is the Primarisfication of other armies. Taking a "Soup unit" with tactical variability and shaving it down to fill one role and one role only. I have to admit its a great way to sell more models since each kit wont make the models for multiple roles.
@HighEffortUsername
@HighEffortUsername 2 ай бұрын
​@@memnarch129 The problem is that these aren't even separate kits like the primaris, this is just the 8 baneblades all over again
@memnarch129
@memnarch129 2 ай бұрын
@@HighEffortUsername No its the same. Previously you had 2 Marine units, Tacticals and Devastators. Either unit could take Special or Heavy weapons in varying numbers. NOW Primaris you have ONE unit for ONE thing, Eradicators are the Melta, Infernus Flamers, Desolators Missile, etc. Same here. Yes its like the Baneblade in that 90% of the parts are the same but so where the Marines cause only difference was weapons. Baneblade started this shennanigans, Primaris made it a strategy.
@In_Purple_Clad
@In_Purple_Clad 2 ай бұрын
@@memnarch129 See here's the thing about Marines getting their Tac and Dev squads split up into multiple specialised units... ... ... does it allow GW to sell more marine models? ... Yes. Should we be suspicious of GW and remember that they're a money grubbing corporation who prioritises profit above everything? ... Also yes. Yes absolutely. Was splitting up the squads an example of bad game design? Is that an inferior choice that GW made 'only' to make more money off marine players? ... ... ... ... ... Well... Here's the thing. There's a reason Craftworld Eldar have been consitently strong in every edition of 40k. There's a reason every Space Marine player always ran their Devastator squads with all the models equipped with the same gun, even though there was nothing stopping them from running one gun of each type (e.g. 1 Multi Melta, 1 Lascannon, 1 Plasma Gun, etc) The early designers at GW didn't realise it at the time, but they accidentaly stumbled upon peak game design when they made Eldar all about specialised squads built from the ground up to deal with one target type increadibly efficiently and one target type only. That's because highly specialised squads are always just inherently better than generalist/ multi role squads in every tabletop wargame ever invented by man. When you're playing a wargame, you want your anti tank unit to shoot at the tanks. You want your anti-infantry squad to shoot at the infantry. You want your anti power-armour squads to shoot at the power-armoured targets, etc, etc. That's just, basic, fundamental game design. 40k is a vastly complex and complicated game. Streamlining your squads makes the decision making easier on your brain. The Tactical Marines of old looked cool... but as the years went on and the editions rolled by, people realised that having to take 8 bolters just to include 1 lascannon and 1 Melta gun in the squad was just way less efficient that just taking 4 lascannons in a devastator squad and 4 Heavy Bolters in another. If your opponant was anywhere near competent, it was very easy for them to make sure those 8 tactical marines with bolters had no viable targets to shoot at, thus wasting points on a unit you paid for. Multi role units were only really effective if your opponant was bad at the game and made the mistake of placing a squishy infantry 'AND' a big tank within 12" range of your tactical squad at the same time. Opponants stopped doing that when they realised that was a bad idea and forced your bolters have only 1 target - a land raider. GW has cottened onto this. They've done the right thing and given all the factions access to their own specialised units. Because doing so also makes the game more skill expressive/ makes it into a more strategic game. You the general must move your specialised units into the correct position and make sure you use your different tools against the correct targets.You must not squander them and get them killed without taking down their intended target 1st, lest you lose a valuable and limited resource and you won't be getting back. By the same token, you must prioritise the removal your enemy's anti-tank units if you want your tanks to survive, particuarly if you've decided to make your tanks a key part of your strategy. i've said this before to many Eldar players complaining that 'everyone's coppying us and getting aspect warriors now'. Eldar players shouldn't be mad at every other army getting 'aspect warrior' equivalents. They should smile with a shit-eating grin as they sip their tea with a knowing nod. They should smile in quiet satisfaction, knowing full well the inherent superiority of the Aeldari way of war.
@hideshisface1886
@hideshisface1886 2 ай бұрын
The trend of removing customisation continues. This hobby used to be about having your army unique and flavourful, with plenty of weird and unique options. Remember the insane stuff you could do with Carnifexes in 3rd edition? Remember Ork looted tanks? All the awesome wargear options for mere sergeants, not to mention proper commanders? This edition is not even a shadow of this.
@AlexAlex-zt3hi
@AlexAlex-zt3hi 2 ай бұрын
Spot on! I loved that...but each passing day its more like warmachine/infinity. You take "unit A" with weapon "type 1". I miss the "i make a unit of 6, with a flamer and a heavy bolter" to kill light infantry; or "plasma + rocket launcher vs heavy infantry" etc Hell, they nerfed that when they made mandatory units of 10 to have special + heavy weapons; so fuether restrictions seems stupid
@geenah5052
@geenah5052 2 ай бұрын
I completely disagree, there three units do fundamentally different things and deserve fundamentally different data sheets with their own datasheet abilities. I do not miss having to source a tonne of bits because either not enough come in one kit (GSC rock saws, chaos Terminator lightning claws) or don't even come in the kit(cyclic ion blasters). If people *want* to go crazy with the modeling you still can, but for all the complaints of how restrictive this change is the reality is now there is the most varied variety in viable crisis suits wargear we've seen in ages.
@hideshisface1886
@hideshisface1886 2 ай бұрын
@@geenah5052 You do realise that the solution would be to simply include a sprue with more options, right? Instead they just spread one model kit into 3 units for false variety. Now, I wonder if they will start selling crisis suits as separate kits, or as one kit you can magnetise, we will see. And with how wargear has no cost differences this edition, people will still gravitate towards the single optimal loadout anyway - math-hammer simply got easier because you don't have to include wargear cost as a factor.
@HighEffortUsername
@HighEffortUsername 2 ай бұрын
​@@geenah5052 You still have to source bits, the current crisis box only has 4 fusion blasters so you can't make a full unit.
@geenah5052
@geenah5052 2 ай бұрын
@@HighEffortUsername I agree, but comparing how easy it is to come by 2 fusion blasters by already owning a tau army given they are in so many kits and sourcing cyclic ion blasters is disingenuous
@timothylyons5686
@timothylyons5686 2 ай бұрын
Boy an l glad my mates and l haven't advanced the timeline. Still playing using fifth edition codex"
@Apex_Yonko
@Apex_Yonko 2 ай бұрын
Had just started a Tau army but I don’t think I’ll be expanding it. I’m looking into other armies instead.
@LordNerfherder
@LordNerfherder 2 ай бұрын
More 3d print and magnetization videos pls.
@WardenOfTerra
@WardenOfTerra Ай бұрын
£50 for 3 Battlesuit's is insanely overpriced. Horrible.
@Valthonis
@Valthonis 2 ай бұрын
I really miss the days when units fell into a HQ/Elite/Troop/Fast/Heavy category and you were limited to 3 picks for each (2 for HQ). I'm already seeing spamming back locally due to rule of 3 but multiple data sheets for so many units.
@doctordoubledakka3939
@doctordoubledakka3939 2 ай бұрын
Smaller squad size less weapons, not a very big price drop.... Anyone have any idea on how many points legends crisis suits are gonna cost. Feel like ALOT of Tau players have triple guns on almost all their suits, if its only 10 points more for triple cyclic, seems like an easy choice
@redrix1787
@redrix1787 2 ай бұрын
Just wanna say, I did a test game with a buddy of mine against his chaos knights, brought 2 sunforge units, 2 knights dies in 1 turn. Tau are scary again and I'm here for it
@michelecastellotti9172
@michelecastellotti9172 2 ай бұрын
Are we tho?
@dirtyjose3263
@dirtyjose3263 2 ай бұрын
​@@michelecastellotti9172The ones not busy malding are.
@fistimusmaximus6576
@fistimusmaximus6576 2 ай бұрын
Are the COMBAT PATROLS ever going to be in stock again? Hard for people to get into the hobby as it is.
@stripeybag6977
@stripeybag6977 2 ай бұрын
Can't have nothing in the T'au Empire. I'm tired and don't wanna say the whole thing.
@mikeg0007
@mikeg0007 2 ай бұрын
Bored with these changes. Turns out futzing around with wargear in a wargear army was fun.
@weathforjr
@weathforjr Ай бұрын
I'm not plussed by the new codex, and I won't be playing XV suit lists. Experimenting with xv88 lists. Believe it or not, more wounds, more fire output and range, but not as mobile. Spotted for with stealth suits, and you're hitting S10 at 3+, with dev wounds from across the board. It'd be worth screening with kroot just to be able to play like Tau vs whatever gw is free basing.
@zi0
@zi0 2 ай бұрын
To be fair.. The suits were incredibly overpowered, in fact, they were so overpowered they had to completely delete them and make up new suits. Points cost changes were not gonna help. Even if they were 250 for 3, people would still take them, even 300.
@Kingofdragons117
@Kingofdragons117 2 ай бұрын
Pretty much. Even if Gear costed separately, they would still take them. Someone made a chart with the damage they could do and it was insane compared to the Sunforge one.
@oliverp3545
@oliverp3545 2 ай бұрын
The problem was always 6 Suits, historically it's always been tricky to crack the block even if you are prepared for it, let alone most levels of casual.
@Van1llaMint
@Van1llaMint 2 ай бұрын
@@oliverp3545 Even 3 suits is hard to crack in low points games
@ApostleThe344
@ApostleThe344 2 ай бұрын
If they were so op then why did tau only have a 45% win rate? They have few unit options. They arent op at 3 life, one shot on any character they just blow up
@NeoIsrafil
@NeoIsrafil 2 ай бұрын
They suck now, they can't fly over terrain, they have closer ranged weapons now and they're designed to be LONG RANGE and get annihilated in melee.. that's how the Tau are, if you can keep at range you'll probably win, if you can't you aren't going to. That's not imbalanced. Pretty much every other army are set up to sometimes beat Tau in ranged fights and basically always win up close, at range the Tau don't win almost every time, it's more like 60% and that was before this .. pretty sure GW just lost basically their entire Tau playerbase
@colonelturmeric558
@colonelturmeric558 2 ай бұрын
When space marines took the customisation L, people gloated and laughed at SM players. Now it’s suddenly a problem🧐
@foxhoundms9051
@foxhoundms9051 2 ай бұрын
No one cares about SM with your 1 million datasheets 😂
@Xenthoz
@Xenthoz 2 ай бұрын
Stupid changes-they should’ve just made wargear cost points to avoid this whole mess to begin with.
@MrFairbanksak1
@MrFairbanksak1 2 ай бұрын
9th already had it figured out with how to avoid spamming just one type of weapon: make additional copies of it on the same model cost extra. No one was spamming the same weapons types in 9th because of this. When they made wargear free, it became stupid not to spam CIBs.
@TheMarcosvolta
@TheMarcosvolta 2 ай бұрын
cry me a river and go play 9th edition. nobody is forcing you to play 10th.
@Chunkypumpkinhead
@Chunkypumpkinhead 2 ай бұрын
@@TheMarcosvolta I guess there's no point in trying to improve the game, everyone. This guy just let us know that we can go play a different game instead.
@TheMarcosvolta
@TheMarcosvolta 2 ай бұрын
@@Chunkypumpkinhead anonymously crying into the void of the internet is not, "trying to improve the game." grow the fuck up and deflate your goddamn ego. gw doesnt listen to youtube comments, they rely on experienced game designers and aggregate statistical data from games played. we dont need cry babies in the hobby. have fun with minecraft.
@ysbrann3059
@ysbrann3059 2 ай бұрын
@@Chunkypumpkinhead the game is way beter than what it was in 9th which was horrible
@predator207pl
@predator207pl 2 ай бұрын
I played the first game, on the new codex, and I feel that fireknfives are useless and too expensive. Overall, the new scoring for Tau is terribly broken. And throwing out the CIB is the biggest blow to this army.
@MC-pt8kv
@MC-pt8kv 2 ай бұрын
It is definitely going to shift the way they play. I don't think they are useless, but they aren't the be all end all and they're just going to be part of a kroot list or all arms list at this point.
@LordNerfherder
@LordNerfherder 2 ай бұрын
Do not buy suits. Resin print 9 bodies for like 4.5€ resin. I got screwed by GW and never again. I will print all bigger units and only buy characters. So cheao with a solid resin printer. Just go together with 3-5 friends and share a solid resin and washer.
@rjesterie
@rjesterie 2 ай бұрын
I'm really disappointed with this codex. taking my drones away to become "why is this on the table" glorified wargear and messing this hard with all types of battlesuits.... all this effort to sell new kroot models when they should have done a breakaway faction and given kroot the attention they deserve -or- actually integrate them into the "main" tau tactics..... at least rosa parks was let ON the bus, but no kroot in transports still? where is the "good" in that? it might as well be another army I would not have invested in. Looks like its time to shelf/sell this "investment." glad it happened before I bought the bigger bots.... or broke the bank (and table) with a manta.....
@ysbrann3059
@ysbrann3059 2 ай бұрын
there is plenty of use for kroot unit in other detachement
@kernel5446
@kernel5446 2 ай бұрын
They went WAY to hard on nerfing the suits. Im dropping my Tau army until they fix this shit again.
@foxhoundms9051
@foxhoundms9051 2 ай бұрын
They are bad now. Should've just taken Cyclics and ABFs off datasheets.
@ErgonomicChair
@ErgonomicChair 2 ай бұрын
They made Plasma rifles worthless. This god awful crap with that range nerf.
@Valkyrie_3d
@Valkyrie_3d 2 ай бұрын
Wtf are they thinking with this codex omg
@davidjones4772
@davidjones4772 2 ай бұрын
Giving away a point for every 2.5 wounds someone does to an infantry stat line on bring it down. it was pretty bad in the index, now its a joke.
@matteus9895
@matteus9895 2 ай бұрын
You could have just posted a photo of a trashbin and called it a day. The entire codex is garbage.
@tykeorama9898
@tykeorama9898 2 ай бұрын
I have yet to meet a Tau player who isn't obsessed with hentai. Why is that?
@dirtyjose3263
@dirtyjose3263 2 ай бұрын
Or SM players not obsessed with fascist aesthetics 😂
@tykeorama9898
@tykeorama9898 2 ай бұрын
@@dirtyjose3263 I don't get it. You think SM players are concerned with fascist beauty? I don't even know what that would be...
@McRajden
@McRajden 2 ай бұрын
So much jank. They butchered the faction.
@ysbrann3059
@ysbrann3059 2 ай бұрын
no they didn t
@DozertheDozarian
@DozertheDozarian 2 ай бұрын
Still think these are trash. Nothing I've seen on any of the channels has changed my mind about this. My lists rarely took more than 6 or 12 with a single Coldstar. Fewer wounds... No option to give all of them invulns... And completely removing the weapon that literally every tau player used... It would be more interesting if they'd have applied this level of nerf to Aeldari... Can we go back to 9th edition Tau now, please? 10th has been complete garbage for Tau...
@Verceus
@Verceus 2 ай бұрын
Stop cry and use the mind to win :D
@immortalpumkin
@immortalpumkin 2 ай бұрын
aspuex "fireknife looking the most niche" shit fireknifes look shit was the sentence you were looking for there auspex
@SuperBeautifulNoise
@SuperBeautifulNoise 2 ай бұрын
STOP MAKING ME LOVE YOU!
@pauldick8083
@pauldick8083 2 ай бұрын
Crisis suits went from S tier to B tier. Why they nerfed our best unit is unknown, we r not even a top faction. For equal firepower and more durability I suggest ghostkeels and/or riptides for near the same points
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