Is Guessing Good for Dead by Daylight?

  Рет қаралды 48,239

Scott Jund

Scott Jund

4 жыл бұрын

Let's talk about how some guessing is actually very good and some guessing is not so good.
/ scottjund

Пікірлер: 726
@KingoDenka
@KingoDenka 4 жыл бұрын
Billy kills me : They're really good! Spirit kills me : Wow they have a good headset
@Mystibump
@Mystibump 4 жыл бұрын
Huntress kills me: Wow, I wish I could've juked those hatchets better! Pyramid Head kills me: Wow, they clicked M2 at every pallet and window I ran up to.
@KingoDenka
@KingoDenka 4 жыл бұрын
@@Mystibump Sometimes DBD makes killers avoid something called skill in survivors making them "OP" Which is really not the right thing to do.
@otherguyjo1684
@otherguyjo1684 4 жыл бұрын
@@Mystibump Can't really juke hatchets that have truck sized hitboxes
@everythingisfine8635
@everythingisfine8635 4 жыл бұрын
OtherGuy Jo the hatchets are in eternal shit hit box limbo they either phase through the survivors or hit the surv from a mile away
@SS_Tier
@SS_Tier 4 жыл бұрын
@@Mystibump I wish every Pyrmid head uses M2 a lot, His skill isnt easy to use. Most of PH i face they keep faking and just M1 me.
@squibbles_
@squibbles_ 4 жыл бұрын
Scott: Aiming at a survivor's ass covers all their options. Me, a killer main trying to improve with Huntress: _Write that down, write that down-_
@darthsilversith667
@darthsilversith667 4 жыл бұрын
Good luck with that lol. I play on PS4 and my hatchets almost NEVER go where I am aiming. Even if I am standing still and take the time to “perfectly line up the shot”.. I could be aiming at someone 10-15 yards away and the hatchet will still miss to the left or right by 2/3 yards.
@mr.wankpants4341
@mr.wankpants4341 4 жыл бұрын
@@darthsilversith667 Sounds like you are just kinda shit.
@bread7144
@bread7144 4 жыл бұрын
Darth Silver Sith latency
@mechamobibo
@mechamobibo 4 жыл бұрын
@@darthsilversith667 you use a "crosshair" right?
@alduinbb
@alduinbb 4 жыл бұрын
James ass is too big
@Tatariu
@Tatariu 4 жыл бұрын
We all know the ultimate form of counterplay is just disconnecting.
@williamstm92
@williamstm92 4 жыл бұрын
The ultimate Juke
@darthsilversith667
@darthsilversith667 4 жыл бұрын
Sharmarko Big Brown Eye tactics 🤓🤪
@EdgieAlias
@EdgieAlias 4 жыл бұрын
Narnia
@mythmage8231
@mythmage8231 4 жыл бұрын
Death is not an escape But disconnecting is
@slippers8000
@slippers8000 4 жыл бұрын
Mm when a swf DCs a 5 cake game so they can get hatch, then brags they beat me.
@leoniswoollen1036
@leoniswoollen1036 4 жыл бұрын
Lets be real, pyramid head is the most interactive killer at windows and pallets. You get to choose how you die, how fun. 10/10
@MrBlackmore_
@MrBlackmore_ 4 жыл бұрын
Bauto not true
@Max-hs4vu
@Max-hs4vu 4 жыл бұрын
Francesco Carboni sarcasm
@imanottoxic9040
@imanottoxic9040 4 жыл бұрын
You get to a loop, he plants his knife into the ground, you don't drop it, he lifts his knife back and m1s you, if you dropped the pallet he will simple take the advantage of being stuck in the dropping animation and uses his power. Same thing with windows. The only thing I find to work decent against him is to make distance so he can't use his power.
@mckookie2967
@mckookie2967 4 жыл бұрын
@@imanottoxic9040 yah hold w like Legion
@leoniswoollen1036
@leoniswoollen1036 4 жыл бұрын
@@imanottoxic9040 Perfectly UN-balanced, as all things should be
@fanlov5098
@fanlov5098 4 жыл бұрын
Deathslinger for me is like going against a clown, i just drop pallets super early and then wish i was doing my taxes as I was playing the game cause then I'd at least feel productive
@RandomPerson-yq1qk
@RandomPerson-yq1qk 4 жыл бұрын
The problem is that this only works on some pallets. Most pallets are very unsafe against a deathslinger because he can pull you around a lot of stuff. I would say 90% of pallets without high walls are quite easy hits for a deathslinger. Clown cant do shit against most pallets.
@tastezemelon7229
@tastezemelon7229 4 жыл бұрын
@@RandomPerson-yq1qk not now, since he no longer has slow down all clown needs to do is bottle the safe side and force you to play the pallet directly else get slowed enough for a hit. Hes essentially the same as Freddy in chase except he doesn't need to wait for his power or get first hit to use it. Edit: Accidentally typed unsafe instead of safe, completely invalidating my point.
@s66s46
@s66s46 4 жыл бұрын
What about huntress? Her hatchet passes you, even though it hits! They need to nerf her hitbox...
@netherstar2654
@netherstar2654 4 жыл бұрын
Then as deathslinger just shoot someone through the pallet if they healthy it will at least lose him at least more then 4s of your stun
@DerikHendric
@DerikHendric 4 жыл бұрын
@@s66s46 That's not a hitbox problem. That's a hit verification problem. It's the same issue that causes so much Dead Hard's to leave you exhausted on the ground. The game has a 30Hz tickrate with the server, and the hits are calculated on the killer side. Surv and Killer sides must talk to actually play the game, and DBD has dedicated servers for this. So the survivor must tell the server where they're going, the server must send that to the killer, then the killer hits. If it hits on the killer side, it sends that to the server that forces the hit on the surv side. If you get unlucky about the connection cycles with 30Hz of tickrate on both sides, that can make up a total of more than 1 second of "delay" even without lag. So you used the DH, but on that second on the killer screen you were already hit. Fortunately on the dev notes and on the anniversary stream BHVR said that the hit verification would be migrated to the server side, which will reward players with less lag, and be more accurate about hitboxes overall. The game should be smooth like many other FPS'es after this.
@vex2897
@vex2897 4 жыл бұрын
spirit is definitely the only killer where you don’t have to guess what she’s doing 100% no mind games or guessing 100% fair and fun loops
@paradiddle601
@paradiddle601 4 жыл бұрын
There's mindgames it just takes a lot of time playing as and against her to learning them. They don't work 100% of the time but that's kinda why they're mindgames
@vex2897
@vex2897 4 жыл бұрын
Funny Haha sarcasm
@ScottJund
@ScottJund 4 жыл бұрын
@@paradiddle601 Unless you're injured or they have Stridor.
@bigbrainonimain9226
@bigbrainonimain9226 4 жыл бұрын
You can mindgame but not traditionally. If you run injured in a straight line it's a 100% death. The more you confuse and mindgame the better your odds are. I'd say they cap out at 60% so still in the spirits favour. But if its not in the spirits favour would that make her weak?
@ScottJund
@ScottJund 4 жыл бұрын
@@bigbrainonimain9226 I think its like 90-10 in favor of the Spirit if the survivor is injured, I guess that's where our opinions differ.
@BunnychanFarabee
@BunnychanFarabee 4 жыл бұрын
Players: Deathslinger isn't fun because he removes any interactive element from looping and turns windows and pallets into death zones. BHVR: OK, his long range seems to be the problem. Let's reduce the range and make him a 115% speed killer who can Mori you after 2 hooks.
@SinsOfOrigin
@SinsOfOrigin 4 жыл бұрын
*pyramid head has joined the chat*
@YagamiTrala
@YagamiTrala 4 жыл бұрын
And give him a cooldown, after shooting his weapon overheats and explodes so he has to find a new one.
@kristianbojinov6715
@kristianbojinov6715 4 жыл бұрын
Mori you after 2 hooks is nothing special tho you just die after two hooks anyways, so?
@killfill9
@killfill9 4 жыл бұрын
@@kristianbojinov6715 is it a big factor when you count the fact they have to carry you to a hook, you could have ds, a team mate could sabo/bodyblock, you're not dead after two hooks unless you dont get saved Also PH mori for his floor crap animation being like 1 second is bs, should take as long as other mori's
@adrien4269
@adrien4269 4 жыл бұрын
@@killfill9 The whole point of it is to be as fast as his cage of atonement animation. It's an inbuilt mechanic for him that allows him to quickly end a survivor if others are near. If someone is tormented and it's their first or second hook, and that no one is near, there's no reason for PH to cage them. That's something survivors need to do if they want to avoid the mori at the end, to force him to use its cages by being near the downed survivor so he has incentives to use it in order to insta chase you and not loosing momentum.
@Thxgator
@Thxgator 4 жыл бұрын
I was skeptical about this video, but the plastic knife really sealed the deal. 10/10, More plastic knife reviews please
@gabrielcorrea1870
@gabrielcorrea1870 4 жыл бұрын
The entire counterplay to killers like Nurse, Spirit and Deathslinger (being piloted by good players ofc) is just "spread out, do generators, don't interact with the killer" and that's just shitty design imo
@adrianmalinowski1073
@adrianmalinowski1073 4 жыл бұрын
That is just DbD, it counters every killer.
@zaltarical
@zaltarical 4 жыл бұрын
I mean, yeah... that’s the concept of the whole game. Like the other person said-it counters everyone
@Regularguy2nd
@Regularguy2nd 4 жыл бұрын
Ikr? we all fucking know that spreading out and never interacting with the killer will win you a majority of games especially if the person being chased is really good at it. But interacting with the killer is the MOST interesting part of the game not doing gens. When it used to be easier to loop killers the killer had to basically choose 1 survivor and if that one survivor knew what they were doing all the other survivors were screwed when it came to amount of fun had that match.
@Arjirr
@Arjirr 4 жыл бұрын
@@adrianmalinowski1073 true but at least other killers are designed around counterplay & interaction cus lets be honest doing gens are boring as absolute fuck
@ScubaSteve3560
@ScubaSteve3560 4 жыл бұрын
@@Arjirr it is
@Brawneteer
@Brawneteer 4 жыл бұрын
The dude that accepted was probably like "You fool! You thought it was my plan to show you 'counterplay', but really all I wanted was to play with popular DbD players!"
@Rofel_Wodring
@Rofel_Wodring 4 жыл бұрын
Deathslinger defenders remind me of Peacekeeper defenders when For Honor came out. Peacekeeper had a unreactable attack, at the time, Peacekeeper mains used to reply the usual "You're bad, slow reaction times." Till one day a dude on reddit actually did the math factually proving it was unreactable. Props to that guy
@ScottJund
@ScottJund 4 жыл бұрын
ah yes the pk flicker zone, the pinnacle of skill
@BBCBOY919
@BBCBOY919 4 жыл бұрын
5:13 Console players Laughs in one guess per second
@agh90
@agh90 4 жыл бұрын
at least spirit has to stand still for me to feel outplayed - deathslinger out here just existing
@VikingPotatoes
@VikingPotatoes 4 жыл бұрын
Deathslinger do be vibing that way
@zoey6186
@zoey6186 4 жыл бұрын
After watching the whole video I was thinking about how to word this but I think one of the bigger problems here is how non-committal a lot of these killer powers are starting to become. Let's look at Huntress, I love huntress she's great. Whenever a Huntress lifts the hatchet to prep for a throw she is now committing to lifting the hatchet, there's a windup time, a slowdown while she has it armed, and even a decent put away time. In comparison Pyramid head has almost no delay from exiting his "ranged mode" to being able to m1 the survivor. This makes it so if the survivor keeps running through a pallet they're looping while he is preparing a ranged attack, it doesn't matter as he just puts it away and hits you in the back anyways. Same deal with Freddy, why does Freddy have zero commitment to putting down his traps when killers like the Trapper, and Hag have to stop what they're doing to actually utilize their power. It becomes a very unfun design style to go against and obviously this isn't even covering things that Scott talked about like Deathslinger's non react-able shot.
@fanaria2469
@fanaria2469 4 жыл бұрын
^THIS
@emojee6289
@emojee6289 4 жыл бұрын
SO. ACCURATE. i wish they would go back to their old style.
@DerikHendric
@DerikHendric 4 жыл бұрын
I usually go against some of these complaints, but I do believe you have a fair point. Nice one
@adrien4269
@adrien4269 4 жыл бұрын
The big difference between the two are that hatchets have far far more range and can be used in stairs aswell. A window just after a stair makes it impossible for PH to use his M2 (Myers map for example). Also, Huntress has no "stun phase" between each shot, compared to PH, and her cooldown is 2 seconds compared to 2.75 seconds, and can be reduced to something like 1.6 seconds I'd say. And during this cooldown she can still perfectly turn and looks anywhere like normal. Finally, PH has globally shitty add ons, with his best add ons being the range ones, that are yellow and green respectively. Huntress has add ons that are basically OP (3 insta downs hatchets is basically broken). When you look at a killer, you also has to look at his add ons in order to look at his real capacities. PH and Demogorgon have shitty add ons, while for example, Huntress and Wraith have add ons that make them looks like monsters.
@Chlorinekekw
@Chlorinekekw 4 жыл бұрын
This is EXACTLY what I tell people when I say that pphed and slinger are really unhealthy killers for the game.
@land2d322
@land2d322 4 жыл бұрын
I just love running with my friend away from death slinger and i just see him getting dragged away from me like that sence where Patrick and spongebob are running away from sandy and sandy grabs patrick
@leoniswoollen1036
@leoniswoollen1036 4 жыл бұрын
its so much fun when you hope he doesn't hit you and then then your friend gets dragged away, its the only fun part of him
@31orionsbelt
@31orionsbelt 4 жыл бұрын
"It's not fun to just hold W and put shit in the way in between you and hope that there's stuff there" When did we start talking about Clown?
@kos7530
@kos7530 4 жыл бұрын
Absolutely love these types of videos. Just listening to someone who has so much raw knowledge about dbd is very interesting. I honestly like these video more than your stream highlights. Would still watch them though. Keep up the great work!
@veggai
@veggai 4 жыл бұрын
I love talking about Spirit on for example reddit specifically r/deadbydaylight and it always comes down to "bugs = features" for example hearing her phasing when in her TR or her hair going up bc it spawns a clone and the hair can act weird literal bugs
@myssledissle
@myssledissle 4 жыл бұрын
As a plague main, its very fun to ask the question "are they going to cleanse right next to my 3 gen and both exit gates, or in the empty corner 50 feet away?" The answer is always as close to the objectives as possible
@w1llrg
@w1llrg 4 жыл бұрын
You are the first ever plague main I've seen. She is a fun killer to play
@nafin9063
@nafin9063 4 жыл бұрын
AtraXis A little fun for the plague, not so much for the survivors.
@peeje
@peeje 4 жыл бұрын
Lol yeah good point. I pretty much only ever cleanse in the opposite corner to where plague is, ideally near completed gens. I made a horrible mistake once cleansing in a corner near the basement - when i got hooked down there, it turned out to be a bad idea. People should focus more on shrine locations.
@YagamiTrala
@YagamiTrala 4 жыл бұрын
@@w1llrg Let me be the 2nd. I am a Plague main.
@CopyNinjaJay
@CopyNinjaJay 4 жыл бұрын
10:07 Welp, Jane must be crying right now
@freebiefreddy9434
@freebiefreddy9434 4 жыл бұрын
Interesting ideas. Maybe for a future video we can talk about killer’s frustrations?
@TylerTheLoser_
@TylerTheLoser_ 4 жыл бұрын
Very subtle huh?
@RevolverVash
@RevolverVash 4 жыл бұрын
This killer is tired of going against high rank SWF.
@chasecrowe5536
@chasecrowe5536 4 жыл бұрын
Well, talking as a killer, there isn’t much that the devs can do to directly combat most killer frustrations (I say most because UB/DS combo is still BS)
@muffy7323
@muffy7323 3 жыл бұрын
"Sneaky" Whataboutism.
@ijustshartedcleanme9709
@ijustshartedcleanme9709 4 жыл бұрын
I love watching your videos. I recently discovered your channel and it’s by far one of my favorite dbd channels. I love dbd, but I don’t like how flawed some things can be. So I think it’s great that you can talk about some of issues with the game in a calm and thoughtful way. Keep up the good work.
@manzariat7523
@manzariat7523 4 жыл бұрын
I love these type of videos that you've been doing a lately, these are questions that I've always asked myself as well, so it's very nice to actually see what other people think.
@ClaytorYurnero
@ClaytorYurnero 4 жыл бұрын
The game has reached such a design creep in Killers that the Devs had to make the choice to create Killers that were challenging and interactive for only one side. High skill ceilings in certain Killers ends up requiring the Killer to make a mistake in order for them to 'lose'. While Spirit does need a clarity update, Killers like Deathslinger, Huntress, and Nurse are designed to be very strong when played at maximum efficiency, and these Killers are difficult to keep in-line with other Killers in strength without gutting them. Would removing these Killers make the game more balanced in a Tournament setting? Yes, but skill expression is a huge enjoyment factor for Killers, and removing anything with a high skill expression will only make the game stale and boring.
@DerikHendric
@DerikHendric 4 жыл бұрын
My thoughts exactly
@ThndrMge
@ThndrMge 4 жыл бұрын
That's the reason I don't like the "they remove my skill" argument, because they don't. (Save for spirit requiring you to play a guessing game if she's using her power or not, which could be easily fixed by just adding a much more obvious indicator she's using her power, like causing her husk to vanish instead of it just standing there stupidly.) Killers like Huntress, Deathslinger, and Pyramid Head just require a different type of game play to melee killers. Melee killers MUST advance on you and are forced to deal with pallets and windows a specific way, Ranged killers use their powers to counter these powerful tools by creating a zone of denial around/in front of them. If you keep this in mind as a survivor you would know it's not safe to repeatedly loop around a single obstacle like for a melee killer, you need to deny them their zone of denial, break line of sight frequently, use changes in elevation to your advantage, run/chain loops in non-standard ways. While obviously a killer with a ranged power is very strong if you can't do these things, it's not the killer's design necessarily removing your skill, it's asking you to build a new one. Though I do agree Deathslinger needs a small delay before he can fire his gun after ADS, Pyramid Head and Huntress have these, he should too. I would also like to say that I think it's unfair to complain about these killers removing your skill and not considering that it took the player playing the Huntress/Deathslinger time to build up their skill too, to know how to most effectively use their killer.
@_sarpa
@_sarpa 3 жыл бұрын
> Would removing these Killers make the game more balanced in a Tournament setting? wtf? survivors are extremely op and the only way not to get destroyed by a good team is to play nurse
@philipt8780
@philipt8780 4 жыл бұрын
Been living the new style of video hope you keep doing them man love these more face to face style discussion videos
@PrinceCharm1ng
@PrinceCharm1ng 4 жыл бұрын
You make some great points! Good video, been liking these sit-down talks about DbD, it's really interesting to see your point of view and hear your opinions on things!
@eno9430
@eno9430 4 жыл бұрын
i love to just drink my tea and listen to these videos, keep them coming
@therealestbird6490
@therealestbird6490 4 жыл бұрын
There should be a deadbydaylight dungeons and dragons because of how random anything can be
@andrewscott1153
@andrewscott1153 4 жыл бұрын
Scoobs1032 “I drop the pallet” “roll for outcome” *rolls a 3* “The killer got stunned but you still got hit”
@Vulgar_Worlock
@Vulgar_Worlock 5 күн бұрын
Well welll well
@JD-ji5xs
@JD-ji5xs 4 жыл бұрын
please keep these discussion videos coming, your insight and wisdom about this game is very useful
@xandervale
@xandervale 4 жыл бұрын
I would say pyramid head is another killer that can zone you by doing nothing. Really well made video Scott ! Love these discussion type videos
@ScottJund
@ScottJund 4 жыл бұрын
At the very least he can't do it forever and has an animation indicating its starting.
@broooskiii5312
@broooskiii5312 3 жыл бұрын
What about all the toxic survivors in party’s against one killer. I killed three toxic survivors and then they message you insults crying about how they not so special after all .They think they know how to win by being toxic but cry when they guessed wrong. They kept body blocking me even when I hooked one and leave to give them chance to rescue their friends they run up to you and keep flash lighting me until I hit the flash out his hand and Mori them. Gen rushing is another one I wish there is killer that could down multiple survivors when body blocking on hooks
@alexfialon1
@alexfialon1 4 жыл бұрын
Scott: My god, that’s a lot of talking Otz: Am I a joke to you?
@Feekky
@Feekky 4 жыл бұрын
Bad meme
@oxygen7808
@oxygen7808 4 жыл бұрын
idk if this is anyone else’s feelings, but i think pyramid head has free zoning as well, albeit harder to hit. if he is close enough behind you, you are literally unable to drop a pallet or vault one, as he will just get a free hit on you; if you keep running, he will get a free hit on you; if you turn to loop it, you have slight counterplay, but he basically can zone you out from the only protections you have. i get that he is a newer killer so i don’t have a whole lot of experience against him, but i feel as if suffers similarly to deathslinger.
@DerikHendric
@DerikHendric 4 жыл бұрын
Pyramid Head is slowed a bit while "aiming" (which is not aiming, but ok). His steering is AWFUL when he is doing that. And he get basically a pallet stun everytime he misses. DS is way better than PH. DS has no downside to zoning and the survivor gets no warning whether he is aiming or not, he is slowed down when he misses, but PH stands still like a dumbass when misses the trails. It is hard to go against PH, yes... (I die in like 5 seconds) but DS needs changing, not PH.
@BetaNurse68
@BetaNurse68 4 жыл бұрын
DerikHendric pyramid head is still 4.4 when charging and can come out of charge at no movement penalty and m1. Steering dosent matter when you can come out of your power with no delay
@KaoticKr0nos
@KaoticKr0nos 4 жыл бұрын
@@DerikHendric Except you can drop pallets on deathslinger, pyramid head just hits you through them
@ryanpatrosso8547
@ryanpatrosso8547 4 жыл бұрын
I mean yea..its a strong tool but deathslinger can do it simply by having line of sight, I mean Demo has a stronger zoning tool with his shread, stronger then PH that is, not deathslinger
@dylanfallin2637
@dylanfallin2637 4 жыл бұрын
@@ryanpatrosso8547 I actually disagree with that I personally believe demo zone is weaker when ph goes into his power it leaves behind a trail he barely slows down if he slows down at all he can come out of it pretty quick and the turning is kinda bad but not horrible pretty decent when I played him he has no downside for activating his zone and canceling it without attacking absolutely no downside demo has a small downside that he slows down and has a small cooldown like huntress plus Ph's recharge rate is pretty fucking good he doesn't have to reload hatchets like huntress or realod his gun like ds it's also not that bad if he misses because he has the speed to catch up hella quickly
@coldnightwizard
@coldnightwizard 4 жыл бұрын
Keep making these great videos Scott. I love these game related discussions. About deathslinger, I like to play against him because of his theme and this kind of thing. I usually don't think about balance during my gameplays, just remembering it when people use moris and key, OP stuff. My most feared killer is my main, trapper. I only play solo, so the fear of there being a trap randomly on a loop and not knowing about it is huge. I would rather face a one shot killer than trapper, because at least the looping isn't changed the way it does when playing against him. And I know he isn't that strong. Many counterplays, but still my nightmare.
@seizing476
@seizing476 4 жыл бұрын
I think that pyramid head is a HUGE issue right now. When I play with friends we all dread him, he has no cool down between swapping from his m2 to his m1 and vise versa. If you try to loop a pyramid head on a window or pallets, he can simply m2 you. If you try to dodge his m2 he can m1 you in a similar fashion as deathslinger. No only this but he’s 115 movement speed and a way stronger killer overall than death slinger. Just wish you talked about him a little bit. Great vid!
@iDenis1
@iDenis1 4 жыл бұрын
If someone knows how to really play against a spirit, then will be able to read her mind games, no matter what she’s doing. Just by for example how long she‘s phasing, a lot of this "guessing" becomes knowledge because her phase walk is just 5 seconds long. If you completely understand her power and what she’s able to do and what she’s not able to do, she can definitely be countered. Of course she‘s not that easy to counter, but she’s at least one killer that is viable against all red rank survivors. And she gives both the players that is playing her as well as the survivor a good feeling, if they outplayed the other side, because they could read the mind game of the other side.
@zackattack5803
@zackattack5803 4 жыл бұрын
Damn, scott is pumping em out lately. I like that, its good to get the community talking.
@danedewberry
@danedewberry 4 жыл бұрын
I love this format of video a ton, if you ever feel you have something you'd like to spark discussion on, please don't hesitate to make one of these!
@alranican
@alranican 4 жыл бұрын
I think there's some basic counterplay to Deathslinger as a whole, but it doesn't really effect the 1v1 too much. I think the absolute best thing to do is never ever drop a pallet when you're healthy, since he'll just harpoon and injure you for free. When healthy, just try to waste time. Hold W and run around trees and walls. Make sure to have a plan for where to go once he shoots you. When injured, throw the pallet a bit early. It acts as a makeshift wall. They'll just break it if they're smart, but if not, you can play around them pretty easily. If every player does this, then it's a lot easier to go against him. If nobody wastes pallets while healthy, then you'll save that half of all pallets for when you're injured. You just want to always heal people and always be healthy so you can waste that extra bit of his time on a healthy "loop". Also, if he ever hooks you at a dropped pallet or any weird structure where he needs to let you break off, don't struggle at all. Waste as much time as possible. If they have STBFL and you're the obsession, never ever struggle while harpooned and healthy. STBFL is my favorite perk to run on him, but I've only ever seen someone do this once. I was using the rickety chain, though, so it didn't really affect me. Side note: It's quite an underrated add-on, in my opinion; it synergizes so well with STBFL, and the downside is honestly not even relevant the rest of the time. The extra bloodpoints are nice, and it's common, too, so I've got a ton.
@AdoWado2504
@AdoWado2504 4 жыл бұрын
In the next video you should talk about how this game is based around luck and how the game can go depends on what map you get
@a3ryst
@a3ryst 4 жыл бұрын
I really love these discussion videos, but I feel like they could profit from illustration. When you talk about L-T-walls most people know, but I feel like the appeal of your talk would be much wider if you included even paint-level illustrations. Still a great discussion.
@momentofzen
@momentofzen 4 жыл бұрын
Luckily I’m still in the sweet spot of mid ranks as survivor where the Spirits are decent but aren’t gods, and I do actually have fun playing against them, because there is actually some reward to the risk when you can out predict them.
@cia3208
@cia3208 4 жыл бұрын
Yeah imagine being a red rank and your friend is a purple rank and u get green ranks as mates and red ranks as killers
@nafin9063
@nafin9063 4 жыл бұрын
“Out predict” you mean they make a misplay and don’t phase on top of you because they lack a headset/eyes.
@ChillyBillyBurnFire1
@ChillyBillyBurnFire1 4 жыл бұрын
mid ranks, decent. Choose one
@KaoticKr0nos
@KaoticKr0nos 4 жыл бұрын
I hate being in red ranks it's awful
@TajesMahoney
@TajesMahoney 4 жыл бұрын
These videos are really interesting to listen to. Would love if you could add any images or video to illustrate your points. I get that its way more work on the videos though.
@nafin9063
@nafin9063 4 жыл бұрын
I know how to counter death slinger and spirit 100% of the time but I can’t tell anyone how, you just have to trust me.
@VRTrapman
@VRTrapman 4 жыл бұрын
Thank you Lord of Donuts!
@SLveXHugz
@SLveXHugz 4 жыл бұрын
idk if you or zub would be down but I would LOVE to hear y'all argue dbd stuff lol. I'm loving your regular uploads and think having another person talking on the subject would make these videos even better.
@darkdays1989
@darkdays1989 4 жыл бұрын
what if they made it so the second the Deathslinger shoots, a loud ping is heard from his harpoon notifying that he committed to the shot then the millisecond after the ping is heard the harpoon is shot. this way the survivor has an audio warning knowing when its time to actually start tryna juke the shot. similarly with spirit, when shes phasing right next to you not knowing whether or not shes faking it or not. they can make it so if you shine a flashlight on her body while shes standing still, the flashlight shines through a phasing spirit notifying the survivor that she is actually phasing.
@kebek3834
@kebek3834 4 жыл бұрын
I feel like I've impacted creation of this video quite a bit. I would agree with you that fair guesses would be healthy for DBD if they were equalised. If there weren't things like safe tiles where survivor is always favored or things like stacked jungle gyms. If devs made gameplay fair for both sides then yes nerfs for killers that force prediction based gameplay would be deserved nerfs then. Unfortunately, survivors have large amount of overly safe tiles and setups. Once those are gone and looping can't be abused to create no-mindgame tiles then overly opressive chase killers that force prediction based gameplay would be deserving of nerfs. Gameplay as of now isn't fair for both sides so nerfing near uncounterable / very hard to counter gameplay of killers is undeserved. Some changes can be done (like the fix for M2 spam to DS or no idication of phasing for spirit) but complete power change just can't happen now.
@DerikHendric
@DerikHendric 4 жыл бұрын
THIS /\ Very well put
@DyllonKG
@DyllonKG 4 жыл бұрын
I like this conversation. In chases you make constant educated choices and predictions based on info. Versus just blindly guessing
@tarkana1
@tarkana1 4 жыл бұрын
Instead of a trigger, make deathslinger's gun fire with a crank. You have to hold m1 down for a few seconds and if you let go before it's fully cranked, it misfires and stuns you for a bit. The winding crank would make a very audible clicking/cranking sound and would have a distinct animation. Comes with the added bonus of having deathslinger's gun make more realistic sense than a rifle not exploding from its barrel being jammed. Maybe it's explained away in deathslinger's lore, but a crank would mean you'd have to jump through fewer hoops and suspend less disbelief..
@KiMoonx
@KiMoonx 4 жыл бұрын
On my good headset, loud sounds, I can hear her footsteps on any ground... kinda scary since I CAN’T hear her phase when she’s anywhere near me when phasing or the body frozen when phasing. Is it a glitch, or something up with spirit’s phasing I don’t know about?
@KiMoonx
@KiMoonx 4 жыл бұрын
The Vomit ah okay thank you, I thought it was the other way around. What I like to do is blind her when she’s phasing or fake phasing at a pallet XD
@yoshihuo6911
@yoshihuo6911 4 жыл бұрын
The only ounce of counterplay to deathslinger is that when he’s aiming down sights there’s a ringing sound when you’re within range of getting shot but if he’s quick scoping then you won’t hear it so what’s the point of it being there?
@Helvetti94
@Helvetti94 4 жыл бұрын
This issue also extends to demogorgon and pyramid head to some degree, while they both have some penalty for holding / tapping m2 whereas deathslinger has almost none, if the survivor gives any respect for the power then the killer 'won' the exchange, the survivor lost distance for respecting the power. This is most problematic on vaults and pallets with pyramid head, since unlike with deathslinger and demogorgon even if you manage to complete the action you can still get hit. I also find it noteworthy that earlier killers such as huntress, bubba and doctor to some degree, they all lose distance for canceling / misusing their powers, but newer killers like deathslinger and pyramid head have extremely minimal wind up to their powers and canceling them is also very quick and they don't get slowed nearly as much as earlier killers. This difference makes newer killers much more oppressive in chases, because what should be killer mistakes / misplays when using their power don't get punished nearly as much, resulting in the 'free zoning' which makes certain tiles or even whole games extremely boring and unpleasant, as attempting to play around the killer's power against a good killer player nearly always results in a net negative to your situation.
@leoniswoollen1036
@leoniswoollen1036 4 жыл бұрын
I agree with everything but demo, as he gets slowed down massively when starting his power and, when he launches you can still juke. As well as the fact that the distance he travels depends on how long he holds down his power button.
@Helvetti94
@Helvetti94 4 жыл бұрын
@@leoniswoollen1036 demo was mentioned more for the fact that he can zone with his power and less for it being problematic, I personally think demo is prolly the most balanced killer in the game currently. But still, whenever I watch demo gameplay they often do zone with the power at some point.
@Upsetkiller456
@Upsetkiller456 4 жыл бұрын
Slingers punishment comes from using the power rather than canceling it. He gets mad slowdown and potato reload speed. I'm also all for Pyramid Head being the way he is. It's still capable of winning against them for sure and I want such a legendary horror icon to be strong.
@s66s46
@s66s46 4 жыл бұрын
But huntress hitbox on her hatchets?! It passes you but it hits, is it so fkn fun? Btw when deathslinger misses a shot he gets slowed down massivly, even more than huntress and demogorgon...
@fanaria2469
@fanaria2469 4 жыл бұрын
@@s66s46 The op wasn't even talking about the hitboxs, but assume that the hitbox of the hatchet perfectly matches with the image of the hatchet; the Huntress still has a wind up time and slower movement speed while carrying a hatchet. Yes Deathslinger suffers massively when misses a shot, but a good Deathslinger isn't going to commit to a shot if it most likely wouldn't land anyway. He can indefinitely zone you into a corner until it that whole area becomes a deadzone and he doesn't have to commit to shooting he can just run through pallets with enduring/spirit fury.
@axellent8762
@axellent8762 4 жыл бұрын
the counter to deathslinger and spirit is ez, just DC
@oniisdead2974
@oniisdead2974 4 жыл бұрын
I kinda feel this way about ph at a pallet because if he puts his sword in the ground he gets no penalty for faking it and if you throw down the pallet he hits you with his ability, but if he fakes it he gets a free hit, the only way to really counter it is because of the killers mistakes.
@hunteriq8i45
@hunteriq8i45 4 жыл бұрын
I understand about spirit and slinger but guys I love playing ghostface and I finished the chase before it even started but the gens ? what do you think guys map size or gen speed since my favorite killer doesn’t have mobility
@littlespittle9502
@littlespittle9502 3 жыл бұрын
hello Deathslinger main here, before him i was a Doctor main. I completly agree with you. Half the time I use his power is right before a survivor is about to vault or go through a pallet and majority of the time i don't have to shoot. They usually "predict" me shooting at them and run past/ away from said window or pallet. its also very good for catching up to a far survivor is you pull your gun up every few seconds. they bolt left or right and lose their momentum making it easier just to M1.
@xCynrgy
@xCynrgy 4 жыл бұрын
These videos are just great, hearing good arguements from an experienced player is so enjoyable, because we can relate to them.
@rox8677
@rox8677 4 жыл бұрын
For the most part I do agree about spirit. But I have spent a lot of time playing her ever since she came out; she’s my favorite killer( not bc she’s op, but because of her design etc.) And I don’t know if you noticed it, but you can actually hear her footsteps when she’s phasing which can kinda help and tell you how close she is and even the direction she’s coming from if you’re good at listening and have a good headset obviously. If I’m playing against a good spirit, especially if she has stridor, I try very hard to listen to her footsteps and when I hear her being super close, I just start spinning in different directions, it confuses the hell out of her, which for me, at least, works quite well a lot of the time. I’m definitely not saying that it’s a counterplay to her, but it does work for me quite a lot of time. As for stridor, I never use this perk when playing spirit, because it’s super confusing, since those who don’t have iron will become like super loud which actually isn’t that good for u since you may think that they’re closer than they actually are. And you basically have to chase everyone at least once to know if they have iron will or not and remember it. But maybe it’s just me. I’m rank 1, and I consistently get 3-4K as spirit without stridor. As for her footsteps, you can hear them quite distinctly if the chase music isn’t playing. They sound like barefeet and the sound actually changes depending on the surface she’s walking on( wood, stone, mud, grass) for exapmle if you’re looping her at the shack, you can tell if she’s in the shack or not by those footsteps sounds. But it’s quite important to break the chase, so you don’t hear the chase music.
@gnolex86
@gnolex86 4 жыл бұрын
I used to think Deathslinger was ok but I changed my mind. There's almost no counterplay against him, even less than against Spirit. Spirit can be awful but there are things you can try to do to confuse her. Deathslinger can just snipe you almost instantly and there's nothing you can do about it. I think he needs a change: his aim has decreased accuracy which is nullified after holding the aim for 1 second. If you shoot immediately after pressing M2, as most Deathslingers do, your shot will get randomly off-target and you'll most likely miss. Hold the aim for 1 second and your aim is perfect. There, Deathslinger gets just enough counterplay to make him far more skillful to use and survivors can't be so pointlessly sniped anymore. As for Spirit, she needs two things: 1) Make it clear when she is phasing. I'd just bring back the whoosh sound effect while you are within husk's terror radius, there's no reason to hide it. 2) Make her hear survivor sound effects undirectionally while phasing, meaning that even if you equip Stridor, you won't be able to immediately tell the direction and distance to your victim and go straight into them like a homing missile. You have to use sound like sonar and make guesses where they are. It's no longer going to be the case of headphones=win. Pyramid Head also needs an adjustment, he can just hold M2, cancel it and immediately hit you if you are in range. There should be a small delay between cancelling his power and attacking, otherwise it's not possible to escape him in several situations.
@PowerPoint-gamer
@PowerPoint-gamer 4 жыл бұрын
About the spirit one in the loading screen it even say stay still to trick survivor soo yeah about that...
@baddabing4494
@baddabing4494 4 жыл бұрын
What if Deathslinger's harpoon range and duration of being hooked (reeling duration) is directly dependant on how long he aims down his sight? Like Deathslingers would have to "charge" his aim, and be rewarded for precision rather than quickscopes. Quickstep could still work within very short range, but reeling duration is much much lower and range is much much lower. Patience and precision is rewarded and survivor's still have a chance to escape to obstacles that can break line of sight.
@w1llrg
@w1llrg 4 жыл бұрын
It would be too extreme. Going for quickscopes would not be needed at close range except for maybe cancelling a pallet, and long shots would become way too risky. That would remove a lot of guessing sure, but the problem is that it's much harder to aim while pressing M2 due to the sensitivity, and would make dodging easier. While it sounds like a good idea on paper, I think it would just inverse the balance, making deathslinger easy to counter and boring to play
@secretgarbage6581
@secretgarbage6581 4 жыл бұрын
That would just make the meta to run away in a straight line as soon as Slinger tries to shoot, which is exactly what he is designed to counter
@baddabing4494
@baddabing4494 4 жыл бұрын
@@w1llrg what if it was the way I proposed but with unlimited range? I think Deathslinger should be a killer that rewards long range precision. The idea I proposed is just a spitball. How do you think they could improve him?
@theufua
@theufua 4 жыл бұрын
What if he starts with wildly inaccurate shots that slowly zero in to pinpoint accuracy the more he aims. And if his harpoon hits terrain, he gets a short animation of having to pull and yank it out of terrain
@ap001209
@ap001209 4 жыл бұрын
Might as well remove him from the game then. He has no map control. Doesnt get a guaranteed down even if he lands the harpoon and a lot of pallets counter him hard. I think he is fine and imo fun to go against. I like the feeling of stress when getting chased by him because that's how every chase is supposed to be in this "horror" game.
@connorbrooks7501
@connorbrooks7501 4 жыл бұрын
I could listen to Scott talk about DBD all day
@TinyJamako
@TinyJamako 4 жыл бұрын
Scott, can you make a video on all the killers discussing who is most fun to play as vs how hard they are to learn? Or discuss the killers and their strategy in general
@joh1997dude
@joh1997dude 4 жыл бұрын
You should invite Truetalent to a kyf, cause he does "outplay" spirits on his streams
@narsheguard6417
@narsheguard6417 4 жыл бұрын
Yeah, Deathslinger can mind game just by existing, unfortunately this applies to a lot of perks as well on both sides. Is there a way to fix all of it without drastically changing the game?
@watkinsgamer
@watkinsgamer 4 жыл бұрын
Can we get some basic ms paint for visuals? Im more visual than auditory.
@Music-wm1gu
@Music-wm1gu 4 жыл бұрын
dude i love these videos, it really weird. i could listen to this man for hours.
@alduinbb
@alduinbb 4 жыл бұрын
"Simply by existing he is out playing me" Scott you might have been outplayed by a deathslinger but what about clown? I've been outplayed by a clown before....
@toxicrep70aramushalmaogetn59
@toxicrep70aramushalmaogetn59 4 жыл бұрын
As a good Slinger main I can say that if u play him long enough you would know when they usually shoot. There are enough obstacles in the game that force slinger to shoot from certain angle . And that’s what his counter play means . Good slinger will 100% go for a hard to make shot , otherwise he deliberately decreases chase potential. Let’s assume : surv is about to run to other side of the hill and good slinger will 100% go for a shot right before surv hides behind hill . In conclusion: unlike spirit , playing deathslinger is the only way to learn how to counter him, not by dodging(works sometimes) but by memorizing slinger’s pattern
@Voidload
@Voidload 4 жыл бұрын
There are also very common practices like getting to know mind of deathslinger, they will always preshoot u when ur about to vault and you can very well juke that. Better deathslingers however do wait a bit or check if the item in the hand disappears. Also I as deathslinger barely shoot people who try to juke me cuz it's too hard when the survivors is too far, but they are loosing alot of speed, so survivor should know of when to juke and when to run more straight. Also using crouch can really mess up deathslinger shots from my exp. Also most high wall tyle loops can counter him and take alot of time from him as well
@SenorWilliethe3
@SenorWilliethe3 3 жыл бұрын
Legit question: what if during phasing spirit had scratch marks? That fixes nothing I’m guessing.
@OnyxDarkKnight
@OnyxDarkKnight 4 жыл бұрын
Would you say Demo is on the same page as Deathslinger or Spirit in terms of guessing, where he can just zone you for free?
@luckyilagged2509
@luckyilagged2509 4 жыл бұрын
I hope he replys to this
@paytonf9871
@paytonf9871 4 жыл бұрын
Don’t know if it’s just me but I find just deathslingers overall vibe makes him so fun to go against. Him and oni, while his power is active, are the only two killers that are just plain scary. The fact that you can hear the gunshot in the distance and how loud it is, and just the thought of getting fucking shot always makes me get a little adrenaline rush and it’s fun. That reason alone is why I personally love facing a deathslinger
@lordedge9068
@lordedge9068 4 жыл бұрын
Would making it so deathslinger can’t hit people through windows make him significantly more fun to play against? It would definitely need compensation buffs as he would be losing one of his greatest strengths but he could still get the first hit from his chain breaking and it would just have him playing windows normally for the down.
@darthvaderreviews6926
@darthvaderreviews6926 4 жыл бұрын
Food for thought: I think Spirit/DS would be much more okay if you had more time to gauge their patterns beforehand. At most, in a match where you get triplehooked by a Spirit/DS, (and assuming there's no chases where you get hit, but they let you go, but you get healed after each hook) you have SIX points in which you go up against their power and five that you can actually learn from (because the sixth is death). As opposed to looping, which is pretty much a constant back and forth where the Killer and Survivor are constantly trying to get into each others' heads and try to estimate what future actions will be like. You can't really make that same kind of prediction with a DS/Spirit power use, you really do just have to guess.
@bahhhhumbug9804
@bahhhhumbug9804 4 жыл бұрын
i agree with you about deathslinger. i feel a similar way about freddy and his traps and sleeping mechanic he just gets to make us sleep and do gens slower for free with the chain add on.
@theoldfartnugget6251
@theoldfartnugget6251 4 жыл бұрын
Deathslinger isn’t really a guessing game that needs to be changed. You can see the harpoon coming if you are only slightly far away. I don’t know if I just have quick reaction time. But I can see it coming when I’m about 5 meters away. But to be fair. It is usually because of his arm raising up.
@beissow41
@beissow41 4 жыл бұрын
Spirit is like if you're playing poker and your opponent always have at least a pair of aces
@kiwionly9139
@kiwionly9139 4 жыл бұрын
simple idea to slightly change deathslinger. What if instead of instantly shooting you he had to aim for a second to charge his shot or something. Maybe the tip of his gun would glow a bit to signify when its ready.
@william4996
@william4996 4 жыл бұрын
How would you change deathslinger?
@loganjackson637
@loganjackson637 4 жыл бұрын
I’ve got to admit, before this video I thought you were anti-mindgame or anti-prediction. In the last video you did like this I kind of used that for most of my point in my comment. I found you through TrueTalent when the whole Spirit counterplay thing happened, and I still enjoyed both of you but just understood that you both were arguing two different points in the discussion. After listening to this I get what you meant about “boring” killers, and I fully agree. A lot of the time I look at a killer and survivor interaction based on the two players rather than their base kits (which is a slippery slope when it comes to DbD) I saw it more as a fighting game where you were trying to condition the other side to do what you want. But in DbD it doesn’t really work like that. Sure there are things killers can do to lull survivors into a false sense of security, and definitely things survivors can do to confuse and disorient a killer. But that stops mattering when you have higher level players. A good killer knows what they can and can’t do along with what the survivor will try, and same thing for the survivor’s side. I guess I didn’t realize when I argued for Spirit and Deathslinger having “mind games” it was mostly in this mindset. There are plenty of times where I feel powerless on either side, and I agree that that is what is most boring about the game. I liked how you brought up the “severity vs. reward” idea too, because that kind of put things into perspective as well. With many killers they don’t have a lot of tools to help them around loops, which is why we might pass off some of their other “mind games” as having counterplay. Deathslinger is a perfect example because I personally believe he is a terrible (but fun) killer, but gets dragged along to the top of peoples’ lists because of the lack of counterplay and the pressure that brings. Honestly I think a good idea for the game could be to rework, buff, and maybe even nerf killers so they have more tools to work with at loops while reducing the amount of guessing for survivors while not at one. Of course that’s not up to us but hopefully discussions like this help. P.S. I personally think you could make Deathslinger a better killer just by allowing his chain to pull survivors over/through pallets (kind of like how huntress hits over them) and then maybe nerfing the speed he can pull up his gun by a half a second or so to account for this. P.P.S You could also make it so either his reload is faster, he has multiple shots, or walks faster when reloading if you really wanted to make him a threat.
@mwcesto8105
@mwcesto8105 4 жыл бұрын
I have a question. Would you consider spirit at a loop while you're uninjured a fair guess? While the survivor is injured I would agree it's unfair, as your cries of pain will give the spirit enough information where your location isn't a guess anymore to them. If you're uninjured though, with there no longer being collision with the survivor in the spirit realm, both sides would have an equal opportunity to outplay each other, no? Would removing sound during phasing make spirit a killer with good mind game potential for both sides? I find when I'm uninjured I have very fun interactions with spirits, but once I'm injured it's just a matter of time.
@snakeplissken7194
@snakeplissken7194 4 жыл бұрын
What are your thoughts on Pyramid Head. I see alot of people putting him in the same league as Deathslinger. Personally I disagree.
@Billy-xc5ew
@Billy-xc5ew 4 жыл бұрын
This kind of content is fuckin amazing scott, keep it up
@bread7144
@bread7144 4 жыл бұрын
Hey Scott I have an idea for spirit they could add that would make her easier to play against. What if they gave you a heartbeat to hear to dictate where she is or give her a faint outline so you can partly see where she is while phasing.
@leoniswoollen1036
@leoniswoollen1036 4 жыл бұрын
I was thinking something like: you can see her at a certain point in the phase for a short time, like old Freddy when he is pulling you into the dream world, that way a good spirit could time it and make it look like she is going one way then you double back. this way a there is chance of mind games and counter play, and spirit could have some skill to playing her
@RedsGamingGears
@RedsGamingGears 4 жыл бұрын
Dead by daylight really does need to keep away from chance gameplay and rely heavily more on skillful outplay. My question to you Scott would be how does behavior do this as equal as possible for both sides moving forward. There are a lot of variables that come into play as soon as a game starts for both sides. How does dead by daylight get away from efficeincy and chance gameplay and begin to rely more on skillful play. Would love to sit down and legit just talk about the game possibilities with you. Great video!
@christianwilson6739
@christianwilson6739 4 жыл бұрын
How do you feel about executioners guessing?
@DiabloTraeluz
@DiabloTraeluz 4 жыл бұрын
There's a difference between a read and blind guessing and guess which is a lot more satisfying to get correctly and feels less bad when you get it wrong?
@NunnyNugget
@NunnyNugget 3 жыл бұрын
Here's a changes to these killers that I'd recommend, based on what you said. Spirit: Spirit no longer leaves the husk, survivors can see when she's gone into Phase-Walk and when she's not, but whilst in phase-walk, it drains much slower if she stands still, so she can still attempt to juke the survivor Deathslinger: Maybe to fire a shot, he needs to charge it up for half a second which creates a sound, and then release the attack button to shoot. This makes it so he can't shoot instantaneously, and can't win a chase by doing nothing but holding up his gun, since survivors would hear the sound, meaning he has to fire the shot. Maybe this would only be hearable within 8m though, so from further away he has more of a chance.
@fantasma_-de2xv
@fantasma_-de2xv 3 жыл бұрын
Scott, i think the ayrun tech may be a good counter to the deathslinger
@mythmage8231
@mythmage8231 4 жыл бұрын
I personally like facing spirit. You can still hear her footsteps on grass and shit, you can see the grass move, Spine Chill is a bigger counter to her than iron will, etc. I find her really fun. Also, when people say that all Spirit needs is a good set of headphones/stridor, it kind of irritates me because she also takes prediction and understanding survivor psychology. Yes, her audio is very important to her kit, but prediction even more so. Also, that is the counterplay to spirit. Use your ears and Spine Chill to have a really good informed decision on where they are and wut they are doing. Pain Reliever's video against spirit shows this really well.
@madalinakernveisz7481
@madalinakernveisz7481 4 жыл бұрын
You just took my words out of my mouth! Also... Deathslinger has A LOT of counterplay in my opinion. I also really like playing against Deathslinger , Spirit well ... not that much but i still like playing against her and i love playing against Nurse(Even against good Nurses. Once, i went against a rank 1 Nurse that wiped the Floor with us. The match was 2 minutes long. She downed my friend and then her infectios Fright kicked in and... well. I liked going against her because i was admiring her. How can you be so good? Also, my teamates were rank 2 and i was rank 3 so no trash teammates.). You know, this was the first video of Scott that i completely dissagreed on. But i still liked the video(Even though i was going out of my mind when he said good Deathslingers don't really have counterplay).Oh and btw, i am a rank 2 killer main (But i probably will turn into a Surv. main because i HATE playing as Killer right now. I always get genrushed. I dont care about a bubba buff or a billy nerf, i just want that the devs remove genrushing. If they remove that, i'll turn into a Killer main again. But right now, there is really no fun in playing Killer.At least for me. I would really like Scott to talk about genrushing!)
@mythmage8231
@mythmage8231 4 жыл бұрын
@@madalinakernveisz7481 a couple things. 1.) A good deathslinger does really have no counterplay for the reasons Scott said. They can literally zone you for free. But, agree to disagree. 2.) What do you mean by gen rushing? I personally define gen rushing as cutting corners to do gens, such as doing gens in the killers face, not healing to do gens if you have no true incentive to heal (no thana, etc.) Etc. Splitting up and doing gens might fall under that category too, but its just doing gens effeciently. 3.) I too would love for Scott to talk about his thoughts on gen rushing and what he defines it as
@madalinakernveisz7481
@madalinakernveisz7481 4 жыл бұрын
@@mythmage8231 Thank you for responding. Maybe you are right. I've never played against a very good Deathslinger only like... above average Deathslinger. So good, but still some counterplay. By genrush i kinda mean what you say. Survivors usually dont heal and just do gens. But you know... there are also other things in the game like chests, totems and SAVING YOUR FRIENDS. By that, i mean: i had a couple of games where a Survivor DIED ON HIS FIRST HOOK. And in that time, they just finished 3 gens with prove thyself... that is pure skill. And sometimes, they are all injured but finish the last gen and get Adrenaline. I always hate that.
@vadym.ivanov
@vadym.ivanov 4 жыл бұрын
If only dbd devs listened to Scott's videos...
@benjaminblackford3495
@benjaminblackford3495 4 жыл бұрын
I’d say they should make deathslinger’s ads time slower for both startup and cooldown but make him a 115% move speed killer so he has better map pressure and not able to zone survivors as easily.
@AlexInF1
@AlexInF1 4 жыл бұрын
man i love these videos everyday
@dharcsu
@dharcsu 4 жыл бұрын
Just make it so deathslinger has to stand still to look down ADS, maybe even add a movement speed penalty for a second once he leaves it. Spirit body needs to vanish when she isn't phasing so you can listen for the footsteps without the terror radius drowning it out, maybe add a penalty if she doesn't swing out of wraith walk, so it's fun for both sides.
@kofu1267
@kofu1267 4 жыл бұрын
I'm of two minds honestly because I enjoy the thrill of not knowing whether or not my guess will pan out. A good guess feels really great to get away with, but of course a bad guess basically gets you killed so.
@AncientOsiris
@AncientOsiris 4 жыл бұрын
Now I'd like to preface by saying that I'm one of the few players that actually find Spirit enjoyable to go against, but I understand people's complains about her. My idea for a rework while trying to maintain her current theme: Hold m2 to "passivly phase" (like current passive phase she has, but as an active ability). Release m2 to instantly teleport x(10?) meters forward, not through obstacles. Power uses gauge bar like currently, activating "passive phase" consumes the bar, releasing for the blink fully depletes it. Otherwise, if 5s phasing is too strong, give it charges with 5-10s recharge time, 3 charges default and pressing m2 makes her phase for 1-2s. Make alternative ability button make her blink forward 10m, 20s cd? Can't move through objects still. Teleport strong at jungle gyms, maybe shack window and at catching up to running survivors. Not so much around a lot of other loops. Up her move speed to 115% to compensate. Teleport comparable in power to Demogorgon shred, but won't injure survivor if collide.The idea behind these two potential reworks is to maintain the "ghost" trope she has (in horror movies where a ghost stands far away and is suddenly in your face a second later) while giving her more visual counterplay. I'd like to point out that Spirit is going to be difficult to balance as long as sound is as buggy as it is and Stridor/Iron Will exists, and thus killers shouldn't really have powers whose strength is based on sound. I also really like her passive phase, think it's a cool fun part of her kit, but currently you can't really utilize it in chases since there's no feedback to the Spirit player that it's even happening. Want to make it an active ability to give more control to the Spirit over it's utilization.
@metalklok5893
@metalklok5893 4 жыл бұрын
the same can be said about killer guessing if a survivor has ds/unbreakable and having to play around them even if they don't have them.
@overprime3978
@overprime3978 4 жыл бұрын
When a spirit with stridor is phasing she has scratch marks, blood and noise to catch you. As a survivor you have NOTHING AT ALL, how the hell is that fair??
@overprime3978
@overprime3978 4 жыл бұрын
Even when she’s coming out of phase your blood is highlighted. She can even add another layer by fake phasing so you don’t even know if she’s phasing at all. LOL
@madalinakernveisz7481
@madalinakernveisz7481 4 жыл бұрын
You know that the grass moves when she phases and you can hear her footsteps right? You can also bring Iron Will to increase your chances of Survival or i also like to use Quick and Quiet. And remember, she has low mobility so you can genrush her.
@overprime3978
@overprime3978 4 жыл бұрын
Madalina Kernveisz that’s only if your in the grass and she can see and hear your footsteps also. It’s not a fair playing ground because she has three/four more pieces of information than you. Also If she’s running stridor she can hear you even if you have iron will lol unless you crouch.
@overprime3978
@overprime3978 4 жыл бұрын
The Vomit it’s just sad that you have to run four perks to counter her effectively and apart from iron will those perks are not even meta.
@overprime3978
@overprime3978 4 жыл бұрын
Madalina Kernveisz dude she is very mobile in her phase
@Hopper958
@Hopper958 4 жыл бұрын
I would just half the chains speed for death-slinger so it’s easier to dodge allowing some counter play.
@TheEldritchGoth
@TheEldritchGoth 4 жыл бұрын
I’m a simple man. I see a d20 and DBD, and I click
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