There is no such thing as Overkill. There is only "Open Fire!" and "Reload!"
@planetfall50564 жыл бұрын
Any sufficiently advanced technology is indistinguishable from a big gun.
@Argonwolfproject4 жыл бұрын
There's no kill like overkill.
@Gordon5193 жыл бұрын
The fact that I can’t really argue with you is annoying Technically a Missle launched from any silo/cannon/tube is a ‘bullet’ getting shot out of a ‘gun’ as an example
@isabelbarker29442 жыл бұрын
Pillage then burn
@SanosukeTanaka4 жыл бұрын
"57 seconds ago" me, Sweet! You're right about the AP. Shells have armor=1, so AP of 2 deals 100% damage. anything higher is not helpful.
@SuwinTzi4 жыл бұрын
Firing LAMS through smoke
@GlowingSpamraam4 жыл бұрын
4 ap is usually Nice so they deal full dmg through smoke
@generationm20594 жыл бұрын
On the Hornet's Nest, there are 11 clusters of 4-missile gantries on each corner of each arm, making it 44 missiles per corner. Each arm contains four corners, bringing the total per arm up to 176. Given that this craft has four arms, the grand total for this little nest of chemically propelled death is *704* missiles or enough to cover Erwick in volcanic glass.
@BorderWise124 жыл бұрын
Wow... thanks for doing the math for me. I would never have gotten around to that. 😅
@settratheimperishable40934 жыл бұрын
It finally happened! One of my designs single handedly killed a Tyr! (Actually more like a draw but schhhh). My airship currently costs 600k vs the Tyrs like 900k
@Nodjia4 жыл бұрын
A few things to point out in addition to the fine content here. 1) The Laser generators featured here are relatively small in footprint which means they are also low-scale in terms of power, storage and pump speed. As such, larger systems tend to scale better in terms of sustainability of fire, though this is costly in terms of engine power. Depending on your desired effect, continuous non-Q switch LAMS can be extremely effective against shells and missiles if the build is dedicated toward pumps refilling the energy "as fast as it is drained", while pulsed LAMS with high storage and setting the output regulator to the approximate damage required to 1 shot incoming bogeys can engage slower "volley" fire more energy efficiently. 2) When considering LAMS systems, it is often best to configure 2 engagement ranges, one for engaging primary threats before they get close or for very fast shells, and a much closer one designed to provide additional fire against swarm-type attacks and things that just get way too close for comfort. In general, despite damage % dropoffs, it is still viable and a bit more efficient to have LAMS nodes set to ~500m and another set of nodes set to ~250m. If you get fancy you can have something like pulsed LAMS set to the longer range so they can 1-tap CRAM cannon shells and larger missiles at range or over multiple shots as they approach, with a separate set of continuous non-Q LAMS set to closer range to get those swarmers and shells that would otherwise be close calls before they get close enough to splash with high explosive radius. For less fancy, more footprint conscious designs, just use the same system (Q or non Q) and set the ranges so that about half the nodes engage further and half are for close-dangers. 3) For some missile systems, as borderwise mentions, it is far more efficient to build smaller more specialized defenses. Radar guided and Heat Seeking properties can easily be confused by decoys that are specifically tailored to the type of tracking involved. A lot less energy, and thus fuel and materials, have to be dedicated to these defenses.
@beanlord43474 жыл бұрын
I normally just rip out the Bulwark's LAM system and use that in my builds. This video has helped me immensely.
@GiveMeCarbonara4 жыл бұрын
I was searching a LAMS tutorial yesterday and i was lost without finding one done by you!
@dichebach2 жыл бұрын
3:15 When I look at one of my missiles (a medium sized 5m torpedo) it has "Health: 2722.5 (20 armor)." Also when I look at one of my AP cartridge makers, it says "Shell health (20 armor): 172." So I guess armor has been introduced for projectiles in the last couple years? I guess "20 AP" is maybe good enough for most munition interdiction systems then?
@BorderWise122 жыл бұрын
Yup. Munitions have armor, now. 20AP will do just fine for most anti-munition work, yes.
@spac3drunk2834 жыл бұрын
35:35 - the percentage of damage from lams at 250m is about 77.65% according to the following formula : (100/2.75)^(x/1000) x is the distance I found the formula through experimental measures so values might differ of few tenth of percent.
@darthkarl994 жыл бұрын
Something you didn't touch on. Using the Output regulator to regulate per shot damage to a lower value than the maximum possibble. Once your storage capacity gets high enough and/or your LAMS node count gets high enough it's generally a good idea to use that capability or you'll have a LAMS system dealing several times the damage needed to kill anything aimed at it which wastes colossal amounts of energy. The Hornets nest is pretty much one of the very few craft able to keep up a sufficiently continuous barrage to require extreme pumping, so normally figuring out how to eek out a lot of storage to the best possibble degree is key to efficiency.
@BorderWise124 жыл бұрын
Ooooh, didn't know you could do that. Cheers!
@darthkarl994 жыл бұрын
@@BorderWise12 Your Welcome, very useful if you pack on a LOT of storage. If you know the cycle time of your opponents weaponry and the health of the projectile and the maximum number of LAMS nodes that can fire you can roughly calculate the maximum LAMS shot damage you want and the amount of storage you need, (you'll want some extra, 25% or so is my current go to value but i haven't extensively tested it out). Divide that storage by the cycle time of the weaponry fired at you and you get the amount of per second refill you need.
@DuvetIVth4 жыл бұрын
@@BorderWise12 It is very important to put output regulator and the only way to set the right amount of percentage is by testing with the smallest increments (typing can go smaller increments than sliding the bar), and it has to be done while adding more pump and storage. There is no estimated number as burst time of the system are more dependent on enemy projectiles. However, one thing is for sure, regulating output means you can have more nodes. Potentially making a 0Q system even more efficient as it wasted less energy on overkill ticking and you have more nodes to accquire more projectile at once.
@jaymorrison24194 жыл бұрын
Yep, I built an 'aggressively over-designed' missile ship that fires a pair of essentially solid 'thump' heavy missiles for any LAMS to chew on while medium sized swarm is getting into range. So far havent seen a campaign craft that can kill both without using CIWS or interceptors.
@spencergalland57544 жыл бұрын
Jay Morrison I did similar on my patrol boats to keep them useful late game
@Glebasik1484 жыл бұрын
borderwise: makes tutorial math: i'm about to end this man's whole career
@BorderWise124 жыл бұрын
Time Stamps: 0:00 - LAMS Discussions 37:23 - LAMS Demonstrations 47:51 - Anti-Hornets Nest Nonsense 50:57 - No more LAMS
@thegamingcat32024 жыл бұрын
BorderWise what do you mean with "57:57 - No more lams"? The video is only 50:57 long
@BorderWise124 жыл бұрын
... oops.
@loki-kt1jy4 жыл бұрын
Damn he should have made a joke about how the video about lams is ending
@Argonwolfproject4 жыл бұрын
I think the kinetic shells being invincible to LAMS is intentional. With explosive warheads, the laser can heat them until they cook off, breaking the shell into harmless shrapnel, but a solid lump of metal, even if you have the energy to melt it, will keep coming at you.
@BorderWise124 жыл бұрын
Good point. It's like how deflecting bullets with lightsabers wouldn't work, because it's just melting/vaporizing fast moving lead that's still coming at you.
@Argonwolfproject4 жыл бұрын
@@BorderWise12 Now it would be fair to imagine that a melted piece of metal might break up into semi-coherent fragments that are still coming your way, so maybe a more realistic interpretation would be that kinetic shells getting destroyed by lasers could explode like a forward-facing fragmentation warhead. But that might be a bit too complicated of a behavior for something that's probably just there to serve as a way for CRAM shells to bypass LAMS.
@danluckins40714 жыл бұрын
Borderwise, it sounds to me as if you are saying LAM system(laser anti munition system), not LAMS system (Laser anti muntion system system) so no worries there. Further more, if anyone were to bug someone for such a thing it is my belief those kinds of people are far to hung up on the things in life that are not worth it, and they should move to a country with real problems like north korea
@revengefullobster45244 жыл бұрын
One thing I've noticed that annoyed me, is that a lot of higher tiered faction craft use radar missiles with signal processors that enable them to ignore radar decoys and jamming. Though not high tier, the Rhea is a good example. Good vid. Very helpful.
@BorderWise124 жыл бұрын
Thanks! Yeah, signal-processed missiles are a serious pain in the butt.
@admiralobvious4 жыл бұрын
Haven't finished the episode, but timestamp 57:57 is probably a typo. "Click this button to end the video", why?
@BorderWise124 жыл бұрын
Nope. It's to help those poor people who can't find the end of the video on their own. ;)
@CreeperDude-cm1wv4 жыл бұрын
The timestamp is called "no more lams" for a reason
@BorderWise124 жыл бұрын
I only just now realised that yes, that was a typo. I did mean to timestamp the end of the video, but that is definitely the wrong time. XD Sorry about that.
@xymaryai82833 жыл бұрын
LAMS Defensive Laser System: Laser Anti Munitions System Defensive Laser System just call it a LAMSDLS system
@Cipher000074 жыл бұрын
Thsnks BW this is so helpful!! And i enjoy your blathering!! XD
@BorderWise124 жыл бұрын
Yer welcome! 😁
@johnnysteed28784 жыл бұрын
One of the many reasons watching these Videos: 20:15 (btw. again a great Video and it's length is great ^^)
@BorderWise124 жыл бұрын
Cheers! Glad to hear it. :D
@spaceian95434 жыл бұрын
I'm waiting for a mod that changes the lams noises to baas.
@charlesballiet70743 жыл бұрын
dub step lasers booch booch booch bochh!
@GodofWeird3 жыл бұрын
Wait lams made noise
@air76044 жыл бұрын
More squeaky chair!!! ☺️☺️☺️☺️
@ptsg4 жыл бұрын
Baaaa!
@Dragansidhe4 жыл бұрын
176 small missle pods per hornet's nest so thats 704 missiles per volley
@invention644 жыл бұрын
Hornet's nest are so annoying. I was told twin guard was easy, but it seems on normal difficulty the only designs that the TG spawn are spam crafts.
@BorderWise124 жыл бұрын
TG is spammy as hell. They're not the hardest faction, but there certainly one of the most annoying.
@Logan-dk8of4 жыл бұрын
Are you sure it isnt intentional for unloaded crams to be immune to LAMS? If they could be destroyed by LAMS then you have a laser completely melting a giant solid metal shell. If they are loaded with ammunition then the laser would detonate the explosives in the (even explosives to eject pellets) which is why you see the shell detonate when it is hit
@THEARDUOUSMOTH3 жыл бұрын
my LAMS wont shoot down cram shells, help me please (Edit) Don't worry, i worked it out!)
@darthkarl994 жыл бұрын
The issue with APS isn't the accuracy of the LAMS so much as the LAMS needs a moment after detection to take the shot. The fire rate seems to improve how rapidly this happens. O 0Q (40 shots per seconds), does a much better job at actually getting shots off than a 4Q, (8 shots per second). And APS don't have the health to survive if a shot goes off.
@hallofo81074 жыл бұрын
He does touch on this topic briefly* at about 5:15 *For Borderwise values of "Brief"
@BorderWise124 жыл бұрын
Big APS shells do have enough health to survive a few LAMS hits. A 500mm 8m APS round has almost as much health as a big CRAM shell, especially if it has solid warheads on it.
@darthkarl994 жыл бұрын
@@BorderWise12 Oh you can absolutely build APS shells with a lot of health, but the more common types generally come out with a lot less than CRAMS.
@BorderWise124 жыл бұрын
@@darthkarl99 True. And you are right, 0Q LAMS tend to be better at zapping those, so long as they're big and slow enough to be spotted and zapped in time.
@815TypeSirius10 күн бұрын
I spent all afternoon trying things to counter large missiles on my sattelight and.... only swarms of medium antimissiles worked. Will take this info and try again tomorrow. Really want a laser system avoid wasting materials on ammo.
@BorderWise1210 күн бұрын
Layer all the defences! LAMS, interceptors, CIWS, decoys... all are good in different situations, and all work better together than alone! 👍
@815TypeSirius10 күн бұрын
@BorderWise12 yeah 100% agree but to make up for the power of SPAAAAAAACEEEEEEEEEE I want to constraint myself to energy only powered by rtg. Real talk this thing already has a weight of 400k and will go 100m/s but running is cowardly. 😝
@clairehealey33444 жыл бұрын
Thanks a lot for this one.
@BorderWise124 жыл бұрын
You're welcome! :)
@cyruslupercal94934 жыл бұрын
Can't you decrease the range of the LAM and add destabilisers to the laser to make it more bursty? Lower range means more damage with the same amkunt of laser energy.
@achimhanischdorfer34034 жыл бұрын
Massive health on crams? 4m Rail-Only APS shells come in at 16k health. Where 2000mm cram shells sit. Difference is one can yeet these at someting at 40 rpm and 1000m/s. Though that needs ~25k power/second. I love railgun cheese.
@asdfjoe1232 жыл бұрын
October 2021 wants to know if the thing about AP and LAMS is still true.
@BorderWise122 жыл бұрын
Almost! Recently all projectiles were buffed to have an AC of 20, so that's the minimum amount of AP you need your LAMS to have. If you want your LAMS to keep firing through smoke, they need even more.
@Boo-man-o74 жыл бұрын
What would you think is better, a lams node covered in LAMS or a lams node with one LAMS?
@VoidplayLP4 жыл бұрын
Depends. You gotta keep the damage your nodes deal in mind...if you got one node that Deals like, 30k damage, then one is fine. Youll wanna use enough to have your entire ship covered though.
@Trenty_Boi2 жыл бұрын
*1 year ago* Me: dang ith I cannot do it as well But question what exactly determines it as a anti munition vs an attack laser?
@BorderWise122 жыл бұрын
Anti-munition: shoots munitions via LAMS nodes. Attack laser: shoots enemy craft via laser combiners. 👍
@banaanpowah90634 жыл бұрын
today on things I needed in my life xD, I've done the campaign without ever using any lams, just because I never found motivation to learn about them and even though my ships still do quite well, sometimes I wished I had a decent to good lam system on my ships to avoid being chipped. -------> A question though for anyone that reads this: Do laser targeters on crams get fooled alot or something since an update or do they like to pre detonate cram shots 5 miles before the target when fighting certain enemies? Because as of lately my crams predetonate really early for no reason whatsoever, no lams hitting them or debris in the way. One thing I noticed was that they tend to predetonate a bit more when fighting the thunderclap from the gray talons, but it's quite an incosistent thing, because sometimes 4 full volleys of cram predetonate and sometimes nothing at all. Note: ships had full hp, so nothing on my ships was destroyed yet.
@BorderWise124 жыл бұрын
Timed fuses can be easily tripped up by non-optimized detection settings, and messing with the laser targeter can make things worse rather than better.
@banaanpowah90634 жыл бұрын
@@BorderWise12 The fuses consist of a depth charge set to detonate under -10 metres and an inertial fuse and nothing else, so would the altitude mess with it a bit too? For the detection system: each gun has a range detector, 360 degrees camera's and radars, with a few IR's as well. Would it help if I turned their settings differently, never really messed with that yet.
@BorderWise124 жыл бұрын
@@banaanpowah9063 Laser targeters only work with timed fuses. There's your problem. XD
@banaanpowah90634 жыл бұрын
@@BorderWise12 oh .-. But why do they predetonate now then when they have no timed fuse? And a random note, but even without the timed fuse they still often detonate near the target, without hitting blocks (could be random invisible things, or slight offsets of the game).
@banaanpowah90634 жыл бұрын
@@BorderWise12 Tried a bit more now, and even without the timed fuse the laser targeters detonate the cram near the target, they are just really funky sometimes with something flying and some ships.
@awhahoo3 жыл бұрын
In about the past week ive found like 5 different channels for FTD and UAD
@Elinzar4 жыл бұрын
Henlo BorderWise, you have any kind of up to date Tutorial about Fuel Engines?, i always just used the prefab because from all the systems in ftd is the most uninteresting one to build imo, even Steam engines are more fun to build, also idk how their advantages compares to other engine types so yeah, i would like to know more about them or if you know of someone who have a good tutorial, it would be much appreciated m8!
@CreeperDude-cm1wv4 жыл бұрын
Fuel engines can be stupid effiecent while still producing more power and being cheaper than rtgs.
@BorderWise124 жыл бұрын
Yup. I give a tour of the only engine platform you'll ever need, too. :)
@Elinzar4 жыл бұрын
@@BorderWise12 just found the two videos and i already watched the first one, thanks for the content m8 and also the responses
@BorderWise124 жыл бұрын
@@Elinzar You're welcome. :)
@SheepWorldConquest3 жыл бұрын
BAAAAAAAA
@Stichman54 жыл бұрын
The hornets nest has about 700 missiles
@gracesvanity27882 жыл бұрын
Heheheh LAMS 🤭🥰😪
@Akday-gv3qu4 жыл бұрын
yes!
@solitaregames3 жыл бұрын
what i am not sure how LAMS work, do you use a weapon controller, or an anti-missile cannon controller, or an ABS for them to operate? Because I tried with abs and AMCC and didnt read onto the laser core.
@aaronwalsh72664 жыл бұрын
Why do I happy birthday in the back ground music?
@BorderWise124 жыл бұрын
Huh? What point of the video is that?
@VforVictorYT3 жыл бұрын
@@BorderWise12 Heard also the Happy birthday song about between 22-28 min ;P
@BorderWise123 жыл бұрын
@@VforVictorYT Yeah, I remember that track. I've gotten rid of it now, thankfully. 😅
@CHUBBYCHEESECAKE22864 жыл бұрын
how did he get the damage on them so high? or have they been nerfed to the floor now?
@BorderWise124 жыл бұрын
Lots of storage.
@casimirojulianangelo48044 жыл бұрын
THANK YOU 😊 YOU ARE GOD!!!
@BorderWise124 жыл бұрын
Yer welcome. 😁
@ElderonAnalas4 жыл бұрын
is the music in this video like a jazzy "Happy Birthday" Song?
@BorderWise124 жыл бұрын
If it is, I didn't notice. o_O
@revengefullobster45244 жыл бұрын
It is... Kind of bothered me once I realized it too.
@peterreedstrom20274 жыл бұрын
can passive sonar detect torpedo props, because then beam rider torps would be counterable with active defenses
@BorderWise124 жыл бұрын
Yup, passive sonar can detect torp props.
@peterreedstrom20274 жыл бұрын
@@BorderWise12thanks!
@ThatGuy-vw6gc4 жыл бұрын
Is it possible to hook up a simple weapon (new ones) to a Cwis Auto Controller?
@BorderWise124 жыл бұрын
Yup. It apparently can work decently too, especially with custom shell weapons.
@ThatGuy-vw6gc4 жыл бұрын
BorderWise Really? New strategy inbound.
@ObscureDraws4 жыл бұрын
The answer was.... 4 times as much.
@BorderWise124 жыл бұрын
Thank you. 😁
@fallenshaw56594 жыл бұрын
You failed to describe how to make the lams on each side of your ship/fortress. I mention this because My redesign of the starter fortress has 199k engine power Which honestly I could increase by 25% and include your final lams system easy. I got drunk and went alittle overboard on the size.....
@BorderWise124 жыл бұрын
"You failed to describe how to make the lams on each side of your ship/fortress" What do you mean exactly? You can clearly see the components in every laser system, there's no need for me to go over every single piece of them.
@mattturn65903 жыл бұрын
Your videos are too long. A 20 minute video on LAMS would be long for most people, 50 is way too much.
@BorderWise123 жыл бұрын
And then when I try and make a shorter video, the comments are full of people saying 'Oh, but you didn't show a, b and c, also you didn't mention x, y and z.' So on the whole, I'd rather get all the info out there in one shot.